﻿
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

public class DamageInteract : UdonSharpBehaviour
{
    HitboxManager hitboxManager;
    private void Start()
    {
        GameObject hitboxManagerObject = GameObject.Find("HitboxManager");
        if(hitboxManagerObject != null)
        {
            Debug.Log("Hitbox manager object found!");
            hitboxManager = hitboxManagerObject.GetComponent<HitboxManager>();
            if (hitboxManager)
            {
                Debug.Log("We got the Hitbox Manager!");
            }
            else
            {

                Debug.Log("We DO NOT HAVE the Hitbox Manager!");
            }
        }
        else
        {
            Debug.Log("Hitbox manager object not found!");
        }
    }
    // Probally needed, not sure sure about the IsValid though...
    bool PlayerCheck(VRCPlayerApi playerApi)
    {

        if (playerApi != null)
        {
            if (playerApi.IsValid())
            {
                return true;
            }
        }
        return false;
    }
    public override void Interact()
    {
        if(PlayerCheck(Networking.LocalPlayer))
        {
            if(hitboxManager != null)
            {
                //hitboxManager.OnDamageHead();

            }
        }
    }
}
