Postby drawscore » Sun Aug 28, 2016 3:47 am
I liked playing "hide and go seek" as a boy (9-15)
HIDE AND GO SEEK:
a. Players: three or more
b. Equipment: Two pieces of rope and a bandana or neckerchief for each player.
c. Time limit: None
d. How to play:
1. One player is selected as "it," and is tied up (usually not very well) by one or more other players. When done, the tying player shouts "GO!!" and he and the other players have until "it" gets loose, to run and hide.
2. A player is captured if his "flag" (bandana or neckerchief) is pulled from his belt, or is lost on the field. Captured players are taken to the base, and tied up.
3. If a captured player can free himself, he is back in the game. If not, too bad.
4. Captured players cannot help each other escape.
5. The last player captured is "it" for the next round. When the last player is captured and tied, the others are untied, and the game starts again.
e. Special Rules:
1. Captives may be gagged, but it is not required.
2. Captives may be tied with more than two pieces of rope if available.
3. No rope may be tied around the neck or through the groin under any circumstances.
4. Captives shall not be left alone.
5. If there are more than six players, two players may be designated as "it." For 10 or more, three "its," and if 16 or more, four "its."
f. Rules violations: Penalties for rules violations will be determined by a majority vote of the players.
g. Unwritten Rules:
1. If a captive calls for help, response will be immediate, and the game will be suspended until the issue is resolved.
2. No player shall be tied up for longer than 20 minutes.
Drawscore