## Bondage CYOA

Post by Terry » Sun Jul 29, 2012 1:59 am

Does anyone know if there are any good sites what have choose your own adventure stories specialising in bondage? I would really like to see a story like that.

### Re: Bondage CYOA

Post by drawscore » Sun Jul 29, 2012 1:08 pm

I don't know of any such sites, but I do know that you have to be extremely creative to make one. It takes a lot of time, effort, and brainpower. You have to create various scenarios, such as "If the protagonist chooses door 1, he finds two kids about his own age, tied and gagged. If he chooses door 2, he is kidnapped, and tied and gagged with bandages. Choose Door 3, and you walk in on robbers ransacking your bedroom, and get tied with rope, and gagged with a bandana.
And, it continues. Add doors 4, 5, and 6, and then, scenarios for what happens after you find friends, or get captured, or whatever else happens. It's sort of like taking a penny, and doubling it every day for a month. After 10 days, you have $5.12. After 20 days, it's up to $5242.88. In 30 days, it's $5,368,709.12.
Of course, the way around that, is for two to five people to get together, and have one as the game director (ala "Dungeons and Dragons). You make the decision, and the game director decides the consequences of that decision.
Drawscore

### Re: Bondage CYOA

Post by cellofello » Sun Jul 29, 2012 11:28 pm

> drawscore wrote:Add doors 4, 5, and 6, and then, scenarios for what happens after you find friends, or get captured, or whatever else happens. It's sort of like taking a penny, and doubling it every day for a month. After 10 days, you have $5.12. After 20 days, it's up to $5242.88. In 30 days, it's $5,368,709.12.
> Of course, the way around that, is for two to five people to get together, and have one as the game director (ala "Dungeons and Dragons). You make the decision, and the game director decides the consequences of that decision.
> Drawscore

Another way to reduce the effort is to reunite branches. E.g., the person initially has three choices: 1, 2, or 3. 1 leads to 4 or 5. 2 leads to 6 or 7. But 3 could lead to 4 or 7 rather than an independent 8 and 9.