Postby drawscore » Thu Oct 02, 2014 9:13 pm
Another way, is to dream up games that involve getting tied up, like our version of "hide and go seek." Most of the time, the players were between 10 and 14, but we did have an occasional 9 year old, and a couple of 15-16 year olds.
Depending on the number of players, one to four were chosen to be "it." "It" would be taken to the base and tied up, but not too well, because we wanted him to get loose, and come chase us. Once he got loose, he captured the rest of us by pulling a flag from our belts. Once captured, we were taken to the base and tied up, usually a lot better than we had tied him.
If you could get loose, you were back in the game. If not, you sat at the base tied up, until the last player was caught, became the next "it," and the game began again. You could escape on your own, but could not help another captured player escape, nor could anyone help you.
There was a modification that we called "team chase," usually with three teams. The object was to capture the other players, take them to your base, and tie them up until you had all of the opposing players captured.
We had several rules and practices, such as not leaving someone tied up alone. (He might think he was tied up alone, but there was always someone close, just in case.) Also, no rope above the shoulders or around the neck, and "let the little kids win once in a while." It boosted their confidence, and kept them interested.
Now, I don't know what "pretty young" means - whether you're a young teen (13-14), a middle teen (15-16), or an older teen (17-18-19), and the games I mentioned are geared toward pre-teens (10-11-12), and younger and middle teens. Suggesting them might be awkward for an older teen. If you are an older teen, then the challenge or dare ("I bet I can get out if you tie me up," or vice versa.) is probably your best option.
Drawscore