Dewey25 wrote:SolidSnickerdoodle wrote:Drawscore is right. It really does depend on the age of the friends group. Without knowing that I'm afraid there's not much I can do to help.
We are fifteen. and it would be a one on one type of thing.
Well, 15 would be at the upper age limit for the "hide and go seek" game I mentioned. Perhaps adding some 12-13-14 year olds might help. But if there's just two of you, then the one on one challenge usually works.
Now, one caution. I have said this before, but it bears repeating: Tie up games are supposed to be fun for all involved, or in your case, both the captor and the captive. When it stops being fun, it starts being abuse.
Probably the one on one challenge could work even better if timed. Hourglasses are available for periods of time ranging from three minutes, to, well, an hour. Digital timers are also available. Some can be set for a specific time, and count down; others, including stopwatches, start at :00, and count up. Check eBay if you can't find any locally.
But the challenge could be that your friend ties you, and you either must escape in a specified time, say 15 minutes, or you start the timer at :00, and time how long it takes you. Then turn it around, and you tie your friend. The loser then has to be tied in a (silly) costume, like pajamas, a scout uniform, or a sports uniform. But the loser getting tied up nude, in underwear, or womens' clothing, is a bad idea, and can get you in trouble. I wouldn't go there at all, even if the chance of someone walking in on you, is less than one tenth of one percent. Remember Murphy's first law: "If anything can go wrong, it WILL go wrong, and usually at the worst possible moment." In short, you NEVER do anything to your friend, that you would not want done to you. And vice versa.
One other thing. "No" means "no!" No exceptions; no questions asked. And that's on both sides. If you have any qualms or misgivings about any aspect of your game, don't to it. Err on the side of caution. Always.
Drawscore