# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
1,STENCH,Stench,"The stench may cause the target to flinch."
2,DRIZZLE,Drizzle,"The Pokémon makes it rain if it appears in battle."
3,SPEEDBOOST,Speed Boost,"Its Speed stat is gradually boosted."
4,BATTLEARMOR,Battle Armor,"The Pokémon is protected against critical hits."
5,STURDY,Sturdy,"It cannot be knocked out with one hit."
6,DAMP,Damp,"Prevents the use of self-destructing moves."
7,LIMBER,Limber,"The Pokémon is protected from paralysis."
8,SANDVEIL,Sand Veil,"Boosts the Pokémon's evasion in a sandstorm."
9,STATIC,Static,"Contact with the Pokémon may cause paralysis."
10,VOLTABSORB,Volt Absorb,"Restores HP if hit by an Electric-type move."
11,WATERABSORB,Water Absorb,"Restores HP if hit by a Water-type move."
12,OBLIVIOUS,Oblivious,"Prevents it from becoming infatuated."
13,CLOUDNINE,Cloud Nine,"Eliminates the effects of weather."
14,COMPOUNDEYES,Compound Eyes,"The Pokémon's accuracy is boosted."
15,INSOMNIA,Insomnia,"Prevents the Pokémon from falling asleep."
16,COLORCHANGE,Color Change,"Changes the Pokémon's type to the foe's move."
17,IMMUNITY,Immunity,"Prevents the Pokémon from getting poisoned."
18,FLASHFIRE,Flash Fire,"It powers up Fire-type moves if it's hit by one."
19,SHIELDDUST,Shield Dust,"Blocks the added effects of attacks taken."
20,OWNTEMPO,Own Tempo,"Prevents the Pokémon from becoming confused."
21,SUCTIONCUPS,Suction Cups,"Negates all moves that force switching out."
22,INTIMIDATE,Intimidate,"Lowers the foe's Attack stat."
23,SHADOWTAG,Shadow Tag,"Prevents the foe from escaping."
24,ROUGHSKIN,Rough Skin,"Inflicts damage to the foe on contact."
25,WONDERGUARD,Wonder Guard,"Only super-effective moves will hit."
26,LEVITATE,Levitate,"Gives full immunity to all Ground-type moves."
27,EFFECTSPORE,Effect Spore,"Contact may poison or cause paralysis or sleep."
28,SYNCHRONIZE,Synchronize,"Passes a burn, poison, or paralysis to the foe."
29,CLEARBODY,Clear Body,"Prevents other Pokémon from lowering its stats."
30,NATURALCURE,Natural Cure,"All status problems heal when it switches out."
31,LIGHTNINGROD,Lightning Rod,"Draws in all Electric-type moves to up Sp. Attack."
32,SERENEGRACE,Serene Grace,"Boosts the likelihood of added effects appearing."
33,SWIFTSWIM,Swift Swim,"Boosts the Pokémon's Speed in rain."
34,CHLOROPHYLL,Chlorophyll,"Boosts the Pokémon's Speed in sunshine."
35,ILLUMINATE,Illuminate,"Raises the likelihood of meeting wild Pokémon."
36,TRACE,Trace,"The Pokémon copies a foe's Ability."
37,HUGEPOWER,Huge Power,"Raises the Pokémon's Attack stat."
38,POISONPOINT,Poison Point,"Contact with the Pokémon may poison the attacker."
39,INNERFOCUS,Inner Focus,"The Pokémon is protected from flinching."
40,MAGMAARMOR,Magma Armor,"Prevents the Pokémon from becoming frozen."
41,WATERVEIL,Water Veil,"Prevents the Pokémon from getting a burn."
42,MAGNETPULL,Magnet Pull,"Prevents Steel-type Pokémon from escaping."
43,SOUNDPROOF,Soundproof,"Sound-type moves heal it."
44,RAINDISH,Rain Dish,"The Pokémon gradually regains HP in rain."
45,SANDSTREAM,Sand Stream,"The Pokémon summons a sandstorm in battle."
46,PRESSURE,Pressure,"The Pokémon raises the foe's PP usage."
47,THICKFAT,Thick Fat,"Ups resistance to Fire- and Ice-type moves."
48,EARLYBIRD,Early Bird,"The Pokémon awakens quickly from sleep."
49,FLAMEBODY,Flame Body,"Contact with the Pokémon may burn the attacker."
50,RUNAWAY,Run Away,"Enables a sure getaway from wild Pokémon."
51,KEENEYE,Keen Eye,"Prevents other Pokémon from lowering accuracy."
52,HYPERCUTTER,Hyper Cutter,"Prevents other Pokémon from lowering Attack stat."
53,PICKUP,Pickup,"The Pokémon may pick up items."
54,TRUANT,Truant,"Pokémon can't attack on consecutive turns."
55,HUSTLE,Hustle,"Boosts the Attack stat, but lowers accuracy."
56,CUTECHARM,Cute Charm,"Contact with the Pokémon may cause infatuation."
57,PLUS,Plus,"Ups Sp. Atk if another Pokémon has Plus or Minus."
58,MINUS,Minus,"Ups Sp. Atk if another Pokémon has Plus or Minus."
59,FORECAST,Forecast,"Castform transforms with the weather."
60,STICKYHOLD,Sticky Hold,"Protects the Pokémon from item theft."
61,SHEDSKIN,Shed Skin,"The Pokémon may heal its own status problems."
62,GUTS,Guts,"Boosts Attack if there is a status problem."
63,MARVELSCALE,Marvel Scale,"Ups Defense if there is a status problem."
64,LIQUIDOOZE,Liquid Ooze,"Damages attackers using any draining move."
65,OVERGROW,Overgrow,"Powers up Grass-type moves in a pinch."
66,BLAZE,Blaze,"Powers up Fire-type moves in a pinch."
67,TORRENT,Torrent,"Powers up Water-type moves in a pinch."
68,SWARM,Swarm,"Powers up Bug-type moves in a pinch."
69,ROCKHEAD,Rock Head,"Protects the Pokémon from recoil damage."
70,DROUGHT,Drought,"Turns the sunlight harsh if it is in battle."
71,ARENATRAP,Arena Trap,"Prevents the foe from fleeing."
72,VITALSPIRIT,Vital Spirit,"Prevents the Pokémon from falling asleep."
73,WHITESMOKE,White Smoke,"Prevents other Pokémon from lowering its stats."
74,PUREPOWER,Pure Power,"Raises the Pokémon's Attack stat."
75,SHELLARMOR,Shell Armor,"The Pokémon is protected against critical hits."
76,AIRLOCK,Air Lock,"Eliminates the effects of weather."
77,TANGLEDFEET,Tangled Feet,"Raises evasion if the Pokémon is confused."
78,MOTORDRIVE,Motor Drive,"Raises Speed if hit by an Electric-type move."
79,RIVALRY,Rivalry,"Deals more damage to a foe of the same gender."
80,STEADFAST,Steadfast,"Raises Speed each time the Pokémon flinches."
81,SNOWCLOAK,Snow Cloak,"Raises evasion in a hailstorm."
82,GLUTTONY,Gluttony,"Encourages the early use of a held Berry."
83,ANGERPOINT,Anger Point,"Maxes Attack after taking a critical hit."
84,UNBURDEN,Unburden,"Raises Speed if a held item is used."
85,HEATPROOF,Heatproof,"Weakens the power of Fire-type moves."
86,SIMPLE,Simple,"The Pokémon is prone to wild stat changes."
87,DRYSKIN,Dry Skin,"Reduces HP if it is hot. Water restores HP."
88,DOWNLOAD,Download,"Adjusts power according to a foe's defenses."
89,IRONFIST,Iron Fist,"Boosts the power of punching moves."
90,POISONHEAL,Poison Heal,"Restores HP if the Pokémon is poisoned."
91,ADAPTABILITY,Adaptability,"Powers up moves of the same type."
92,SKILLLINK,Skill Link,"Increases the frequency of multi-strike moves."
93,HYDRATION,Hydration,"Heals status problems if it is raining."
94,SOLARPOWER,Solar Power,"In sunshine, Sp. Atk is boosted but HP decreases."
95,QUICKFEET,Quick Feet,"Boosts Speed if there is a status problem."
96,NORMALIZE,Normalize,"All the Pokémon's moves become the Normal type."
97,SNIPER,Sniper,"Powers up moves if they become critical hits."
98,MAGICGUARD,Magic Guard,"The Pokémon only takes damage from attacks."
99,NOGUARD,No Guard,"Ensures attacks by or against the Pokémon land."
100,STALL,Stall,"The Pokémon moves after all other Pokémon do."
101,TECHNICIAN,Technician,"Powers up the Pokémon's weaker moves."
102,LEAFGUARD,Leaf Guard,"Prevents problems with status in sunny weather."
103,KLUTZ,Klutz,"The Pokémon can't use any held items."
104,MOLDBREAKER,Mold Breaker,"Moves can be used regardless of Abilities."
105,SUPERLUCK,Super Luck,"Heightens the critical-hit ratios of moves."
106,AFTERMATH,Aftermath,"Damages the attacker landing the finishing hit."
107,ANTICIPATION,Anticipation,"Senses a foe's dangerous moves."
108,FOREWARN,Forewarn,"Determines what moves a foe has."
109,UNAWARE,Unaware,"Ignores any stat changes in the Pokémon."
110,TINTEDLENS,Tinted Lens,"Powers up \"not very effective\" moves."
111,FILTER,Filter,"Reduces damage from super-effective attacks."
112,SLOWSTART,Slow Start,"Temporarily halves Attack and Speed."
113,SCRAPPY,Scrappy,"Enables moves to hit Ghost-type Pokémon."
114,STORMDRAIN,Storm Drain,"Draws in all Water-type moves to up Sp. Attack."
115,ICEBODY,Ice Body,"The Pokémon gradually regains HP in a hailstorm."
116,SOLIDROCK,Solid Rock,"Reduces damage from super-effective attacks."
117,SNOWWARNING,Snow Warning,"The Pokémon summons a hailstorm in battle."
118,HONEYGATHER,Honey Gather,"The Pokémon may gather Honey from somewhere."
119,FRISK,Frisk,"The Pokémon can check a foe's held item."
120,RECKLESS,Reckless,"Powers up moves that have recoil damage."
121,MULTITYPE,Multitype,"Changes type to match the held Plate."
122,FLOWERGIFT,Flower Gift,"Powers up party Pokémon when it is sunny."
123,BADDREAMS,Bad Dreams,"Reduces a sleeping foe's HP."
124,PICKPOCKET,Pickpocket,"Steals an item when hit by another Pokémon."
125,SHEERFORCE,Sheer Force,"Removes added effects to increase move damage."
126,CONTRARY,Contrary,"Makes stat changes have an opposite effect."
127,UNNERVE,Unnerve,"Makes the foe nervous and unable to eat Berries."
128,DEFIANT,Defiant,"When its stats are lowered its Attack increases."
129,DEFEATIST,Defeatist,"Lowers stats when HP becomes half or less."
130,CURSEDBODY,Cursed Body,"May disable a move used on the Pokémon."
131,HEALER,Healer,"May heal an ally's status conditions."
132,FRIENDGUARD,Friend Guard,"Reduces damage done to allies."
133,WEAKARMOR,Weak Armor,"Physical attacks lower Defense and raise Speed."
134,HEAVYMETAL,Heavy Metal,"Doubles the Pokémon's weight."
135,LIGHTMETAL,Light Metal,"Halves the Pokémon's weight."
136,MULTISCALE,Multiscale,"Reduces damage when HP is full."
137,TOXICBOOST,Toxic Boost,"Powers up physical attacks when poisoned."
138,FLAREBOOST,Flare Boost,"Powers up special attacks when burned."
139,HARVEST,Harvest,"May create another Berry after one is used."
140,TELEPATHY,Telepathy,"Anticipates an ally's attack and dodges it."
141,MOODY,Moody,"Raises one stat and lowers another."
142,OVERCOAT,Overcoat,"Protects the Pokémon from damage from weather."
143,POISONTOUCH,Poison Touch,"May poison targets when a Pokémon makes contact."
144,REGENERATOR,Regenerator,"Restores a little HP when withdrawn from battle."
145,BIGPECKS,Big Pecks,"Protects from Defense-lowering attacks."
146,SANDRUSH,Sand Rush,"Boosts the Pokémon's Speed in a sandstorm."
147,WONDERSKIN,Wonder Skin,"Makes status-changing moves more likely to miss."
148,ANALYTIC,Analytic,"Boosts move power when the Pokémon moves last."
149,ILLUSION,Illusion,"Comes out disguised as the Pokémon in back."
150,IMPOSTER,Imposter,"It transforms itself into the Pokémon it is facing."
151,INFILTRATOR,Infiltrator,"Passes through the foe's barrier and strikes."
152,MUMMY,Mummy,"Contact with this Pokémon spreads this Ability."
153,MOXIE,Moxie,"Boosts Attack after knocking out any Pokémon."
154,JUSTIFIED,Justified,"Raises Attack when hit by a Dark-type move."
155,RATTLED,Rattled,"Some move types scare it and boost its Speed."
156,MAGICBOUNCE,Magic Bounce,"Reflects status-changing moves."
157,SAPSIPPER,Sap Sipper,"Boosts Attack when hit by a Grass-type move."
158,PRANKSTER,Prankster,"Gives priority to a status move."
159,SANDFORCE,Sand Force,"Boosts certain moves' power in a sandstorm."
160,IRONBARBS,Iron Barbs,"Inflicts damage to the Pokémon on contact."
161,ZENMODE,Zen Mode,"Changes the Pokémon's shape when HP is halved."
162,VICTORYSTAR,Victory Star,"Boosts the accuracy of its allies and itself."
163,TURBOBLAZE,Turboblaze,"Moves can be used regardless of Abilities."
164,TERAVOLT,Teravolt,"Moves can be used regardless of Abilities."
165,AROMAVEIL,Aroma Veil,"Protects against attacks that limit move choices."
166,FLOWERVEIL,Flower Veil,"Protects Grass-type allies from stat/status effects."
167,CHEEKPOUCH,Cheek Pouch,"Restores HP as well when the Pokémon eats a Berry."
168,PROTEAN,Protean,"It changes type to that of the move it's about to use."
169,FURCOAT,Fur Coat,"Halves the damage from physical moves."
170,MAGICIAN,Magician,"Steals the held item of a Pokémon it hits."
171,BULLETPROOF,Bulletproof,"Protects the Pokémon from some ball and bomb moves."
172,COMPETITIVE,Competitive,"Sharply boosts Sp. Atk when a stat is lowered."
173,STRONGJAW,Strong Jaw,"Boosts the power of biting moves."
174,REFRIGERATE,Refrigerate,"Normal-type moves become Ice-type and powered up."
175,SWEETVEIL,Sweet Veil,"Prevents itself and allies from falling asleep."
176,STANCECHANGE,Stance Change,"Changes between Blade and Shield Forme with attacks."
177,GALEWINGS,Gale Wings,"Flying-type moves gain priority when its HP is full."
178,MEGALAUNCHER,Mega Launcher,"Powers up aura and pulse moves."
179,GRASSPELT,Grass Pelt,"Boosts the Defense stat on Grassy Terrain."
180,SYMBIOSIS,Symbiosis,"Passes its held item to an ally that has used theirs."
181,TOUGHCLAWS,Tough Claws,"Powers up moves that make direct contact."
182,PIXILATE,Pixilate,"Normal-type moves become Fairy-type and powered up."
183,GOOEY,Gooey,"Contact with it lowers the attacker's Speed stat."
184,AERILATE,Aerilate,"Normal-type moves become Flying-type and power up."
185,PARENTALBOND,One-Two,"Moves hit twice, second time dealing less damage."
186,DARKAURA,Dark Aura,"Powers up each Pokémon's Dark-type moves."
187,FAIRYAURA,Fairy Aura,"Powers up each Pokémon's Fairy-type moves."
188,AURABREAK,Aura Break,"Reverses \"Aura\" Abilities to weaken affected moves."
189,PRIMORDIALSEA,Primordial Sea,"Changes the weather to nullify Fire-type moves."
190,DESOLATELAND,Desolate Land,"Changes the weather to nullify Water-type moves."
191,DELTASTREAM,Delta Stream,"Alters weather to remove Flying-type's weaknesses."
192,STAMINA,Stamina,"Boosts Defense when hit by an attack."
193,WIMPOUT,Wimp Out,"Cowardly switches out if its HP becomes half or less."
194,EMERGENCYEXIT,Emergency Exit,"Switches out if its HP becomes half or less."
195,WATERCOMPACTION,Water Compaction,"Sharply ups Defense when hit by a Water-type move."
196,MERCILESS,Merciless,"Its attacks are critical hits when it is poisoned."
197,SHIELDSDOWN,Shields Down,"Its shell breaks if its HP becomes half or less."
198,STAKEOUT,Stakeout,"Deals doubles damage to a target's replacement."
199,WATERBUBBLE,Water Bubble,"Weakens incoming Fire-type moves and prevents burns."
200,STEELWORKER,Steelworker,"Powers up Steel-type moves."
201,BERSERK,Berserk,"Ups Sp. Atk if a hit makes its HP half or less."
202,SLUSHRUSH,Slush Rush,"Boosts the Pokémon's Speed stat in a hailstorm."
203,LONGREACH,Long Reach,"Uses moves without making contact with the target."
204,LIQUIDVOICE,Liquid Voice,"Its sound-based moves become Water-type."
205,TRIAGE,Triage,"Gives priority to a healing move."
206,GALVANIZE,Galvanize,"Normal-type moves become Electric-type and powered."
207,SURGESURFER,Surge Surfer,"Doubles Speed on Electric Terrain."
208,SCHOOLING,Schooling,"Forms a powerful school while it has a lot of HP."
209,DISGUISE,Disguise,"Its shroud protects it from an attack just once."
210,BATTLEBOND,Battle Bond,"Defeating a foe lets it become Ash-Greninja."
211,POWERCONSTRUCT,Power Construct,"Changes with other Cells if HP becomes half or less."
212,CORROSION,Corrosion,"It can poison Steel and Poison-type targets."
213,COMATOSE,Comatose,"It's always drowsing, and attacks without waking."
214,QUEENLYMAJESTY,Queenly Majesty,"Makes foes unable to use priority attacks."
215,INNARDSOUT,Innards Out,"Damages an attacker that lands the finishing hit."
216,DANCER,Dancer,"Repeats another Pokémon's dance move immediately."
217,BATTERY,Battery,"Powers up ally Pokémon's special moves."
218,FLUFFY,Fluffy,"Resists contact damage but weaker to Fire-type."
219,DAZZLING,Dazzling,"Makes foes unable to use priority attacks."
220,SOULHEART,Soul-Heart,"Boosts Sp. Atk each time a Pokémon faints."
221,TANGLINGHAIR,Tangling Hair,"Contact with it lowers the attacker's Speed."
222,RECEIVER,Receiver,"Copies the Ability of a defeated ally."
223,POWEROFALCHEMY,Power of Alchemy,"Copies the Ability of a defeated ally."
224,BEASTBOOST,Beast Boost,"Boosts its best stat each time it deals a KO."
225,RKSSYSTEM,RKS System,"Its type matches the memory disc it holds."
226,ELECTRICSURGE,Electric Surge,"Turns the ground into Electric Terrain."
227,PSYCHICSURGE,Psychic Surge,"Turns the ground into Psychic Terrain."
228,MISTYSURGE,Misty Surge,"Turns the ground into Misty Terrain."
229,GRASSYSURGE,Grassy Surge,"Turns the ground into Grassy Terrain."
230,FULLMETALBODY,Full Metal Body,"Prevents other Pokémon from lowering its stats."
231,SHADOWSHIELD,Shadow Shield,"Resists damage while its HP is full."
232,PRISMARMOR,Prism Armor,"Reduces damage from super-effective attacks."
233,NEUROFORCE,Neuroforce,"Powers up moves that are super-effective."
234,BALLFETCH,Ball Fetch,"Fetches the Poké Ball from the first failed throw.",
235,COTTONDOWN,Cotton Down,"Lowers everyone else's Speed when attacked.",
236,DAUNTLESSSHIELD,Dauntless Shield,"Boosts Defense stat upon entering the battle.",
237,GORILLATACTICS,Gorilla Tactics,"Boosts Attack but only allows the use of one move.",
238,GULPMISSILE,Gulp Missile,"Attacks with prey caught when using Surf or Dive.",
239,HUNGERSWITCH,Hunger Switch,"It alternates between Full Belly Mode and Hangry Mode.",
240,ICEFACE,Ice Face,"Prevent a physical attack. Can be restored with hail.",
241,ICESCALES,Ice Scales,"Halves the damage taken from special moves.",
242,INTREPIDSWORD,Intrepid Sword,"Boosts Attack stat upon entering the battle.",
243,LIBERO,Libero,"It changes type to that of the move it's about to use.",
244,MIMICRY,Mimicry,"Changes the Pokémon's type based on the terrain.",
245,MIRRORARMOR,Mirror Armor,"Bounces back stat-lowering effects.",
246,NEUTRALIZINGGAS,Neutralizing Gas,"Abilities will be nullified or will not be triggered.",
247,PASTELVEIL,Pastel Veil,"Protects itself and all allies from being poisoned.",
248,PERISHBODY,Perish Body,"Upon being hit, all Pokémon faint after 3 turns.",
249,POWERSPOT,Power Spot,"Powers up all the moves of all allies.",
250,PROPELLERTAIL,Propeller Tail,"Ignores effects that change the target of a move.",
251,PUNKROCK,Punk Rock,"Boosts power and resistance of sound moves.",
252,RIPEN,Ripen,"Ripens Berries and doubles their effect.",
253,SANDSPIT,Sand Spit,"Creates a sandstorm when it's hit by an attack.",
254,SCREENCLEANER,Screen Cleaner,"All screen effects are nullified upon entering the battle.",
255,STALWART,Stalwart,"Ignores effects that change the target of a move.",
256,STEAMENGINE,Steam Engine,"Boosts Speed when hit by a Fire or Water-type move.",
257,STEELYSPIRIT,Steely Spirit,"Powers up allies' Steel-type moves.",
258,WANDERINGSPIRIT,Wandering Spirit,"Taking a direct contact hit exchanges Abilities."
259,UNSEENFIST,Unseen Fist,"Contact moves negate all protection effects."
260,QUICKDRAW,Quick Draw,"Enables the Pokémon to move first occasionally."
261,CURIOUSMEDICINE,Curious Medicine,"Clear's allies' stat changes upon entering the battle."
262,TRANSISTOR,Transistor,"Powers up Electric-type moves."
263,DRAGONSMAW,Dragon's Maw,"Powers up Dragon-type moves."
264,CHILLINGNEIGH,Chilling Neigh,"Boosts Attack after knocking out any Pokémon."
265,GRIMNEIGH,Grim Neigh,"Boosts Sp. Atk after knocking out any Pokémon."
266,ASONEICE,As One,"Possesses 2 abilities, Unnerve and Chilling Neigh"
267,ASONEGHOST,As One,"Possesses 2 abilities, Unnerve and Grim Neigh"
268,AVIAN,Avian,"STAB to Flying atks, immunity to wind moves.
#-------------------------------
[ANGERSHELL]
Name = Anger Shell
Description = The Pokémon's stats change at or below half health.
#-------------------------------
[ARMORTAIL]
Name = Armor Tail
Description = Prevents opposing Pokémon from using priority moves.
#-------------------------------
[BEADSOFRUIN]
Name = Beads of Ruin
Description = Lower the Sp. Def of all Pokémon except the user.
#-------------------------------
[COMMANDER]
Name = Commander
Description = Pairs up and commands with an active Dondozo.
#-------------------------------
[COSTAR]
Name = Costar
Description = Copies an ally's stat changes upon entry.
#-------------------------------
[CUDCHEW]
Name = Cud Chew
Description = Reuses an eaten Berry at the end of the next turn.
#-------------------------------
[EARTHEATER]
Name = Earth Eater
Description = Restores HP if hit by an Ground-type move.
#-------------------------------
[ELECTROMORPHOSIS]
Name = Electromorphosis
Description = The Pokémon becomes charged upon damage.
#-------------------------------
[GOODASGOLD]
Name = Good as Gold
Description = The Pokémon becomes immune to status moves.
#-------------------------------
[GUARDDOG]
Name = Guard Dog
Description = Boosts Attack if intimidated and immune to force-out.
#-------------------------------
[HADRONENGINE]
Name = Hadron Engine
Description = Turns the ground into Electric Terrain and boosts Sp. Atk.
#-------------------------------
[LINGERINGAROMA]
Name = Lingering Aroma
Description = Damage upon this Pokémon spreads this Ability.
#-------------------------------
[MYCELIUMMIGHT]
Name = Mycelium Might
Description = Status moves will be unimpeded but slower.
#-------------------------------
[OPPORTUNIST]
Name = Opportunist
Description = Copys an opponent's stat boost during a turn.
#-------------------------------
[ORICHALCUMPULSE]
Name = Orichalcum Pulse
Description = Turns the sunlight harsh while boosing Attack.
#-------------------------------
[PROTOSYNTHESIS]
Name = Protosynthesis
Description = Boosts its best stat in harsh sunlight.
#-------------------------------
[PURIFYINGSALT]
Name = Purifying Salt
Description = Gains protection to statuses and Ghost-type moves.
#-------------------------------
[QUARKDRIVE]
Name = Quark Drive
Description = Boosts its best stat in Electric Terrain.
#-------------------------------
[ROCKYPAYLOAD]
Name = Rocky Payload
Description = Powers up Rock-type moves.
#-------------------------------
[SEEDSOWER]
Name = Seed Sower
Description = Turns the ground into Grassy Terrain upon damage.
#-------------------------------
[SHARPNESS]
Name = Sharpness
Description = Powers up slicing moves.
#-------------------------------
[SUPREMEOVERLORD]
Name = Supreme Overlord
Description = Boosts its Attack stats with every fainted ally.
#-------------------------------
[SWORDOFRUIN]
Name = Sword of Ruin
Description = Lower the Defense of all Pokémon except the user.
#-------------------------------
[TABLETSOFRUIN]
Name = Tablets of Ruin
Description = Lower the Attack of all Pokémon except the user.
#-------------------------------
[THERMALEXCHANGE]
Name = Thermal Exchange
Description = Boosts Attack when hit by a Fire-type move.
#-------------------------------
[TOXICDEBRIS]
Name = Toxic Debris
Description = Scatters poison spikes upon contact.
#-------------------------------
[VESSELOFRUIN]
Name = Vessel of Ruin
Description = Lower the Sp. Atk of all Pokémon except the user.
#-------------------------------
[WELLBAKEDBODY]
Name = Well-Baked Body
Description = Draws in an incoming Fire-type move to up Defense.
#-------------------------------
[WINDPOWER]
Name = Wind Power
Description = The Pokémon becomes charged upon wind damage.
#-------------------------------
[WINDRIDER]
Name = Wind Rider
Description = Boosts Attack in Tailwind or by wind damage.
#-------------------------------
[ZEROTOHERO]
Name = Zero to Hero
Description = Transforms into its Hero Form when it switches out.
#-------------------------------
[MALEVOLENCE]
Name = Malevolence
Description = Dark-type moves gain priority when its HP is full.
#-------------------------------
[REVIVALSHEDDING]
Name = Revival Shedding
Description = Changes form when HP falls below half.
#-------------------------------
[BLAZEIMPACT]
Name = Blaze Impact
Description = May burn the target on contact.
#-------------------------------
[DARKENEDSCALES]
Name = Darkened Scales
Description = Halves damage taken from physical moves.
#-------------------------------
[MINDTUNING]
Name = Mind Tuning
Description = Boosts its best stat in Psychic Terrain.
#-------------------------------
[SANDSHROUD]
Name = Sand Shroud
Description = The Pokémon gradually regains HP in a sandstorm.
#-------------------------------
269,POWERDRAIN,Power Drain,"Draining moves have increased healing." #Needs testing
#-------------------------------
270,ARTIFICER,Artificer,"Recoil moves increase the user's Speed stat upon use." 
#-------------------------------
271,ANCESTRY,Ancestry,"Normal-type moves become Dragon-type and powered up." 
#-------------------------------
272,APEXNEIGH,Apex Neigh,"Increases Def and Sp.Def when user defeats an opponent." 
#-------------------------------
273,BOILINGAURA,Boiling Aura,"Water-Type moves boil, losing their type effectiveness." #Don't really know how to change type effectiveness 
#-------------------------------
274,CRITICALBEAT,Critical Beat,"In Sunshine, Atk is boosted but HP decreases." #Needs testing, should work
#-------------------------------
275,DUALITY,Duality,"Moves that hit twice have double power." #Done
#-------------------------------
276,EVERSPREAD,Everspread,"Status moves go last but lay Toxic Spikes."
#-------------------------------
277,FURIOUSCOPY,Furious Copy,"When the user is hit, negates dmg and swaps form once." #Need more context on what the mon is, can easily use iceface as a base
#-------------------------------
278,HYPERVANITYM,Hypervanity M,"The user's Atk/Def is raised/lowered by 1 when it switches in." #Done
#-------------------------------
279,HYPERVANITYF,Hypervanity F,"The user's Sp.Atk/Sp.Def is raised/lowered by 1 when it switches in." #Done
#-------------------------------
280,MIRRORSPELL,Mirror Spell,"When switching in, reflects Sp. Attacks." #No base code to work with 
#-------------------------------
281,NORDICSPIRIT,Nordic Spirit,"If Snow is active, Aurora Veil is set on switch." #Don't really know how to activate moves with abilities
#-------------------------------
282,ONETWO,One-Two,"Punching moves hit twice. 2nd hit deals half damage."#Needs more work, might not be possible (parental bond is defined in such a shitty way it probably cant be used as a base)
#-------------------------------
283,PARASOMNIA,Parasomnia,"Sleeping enemies have their health sapped. Accuracy of sleep moves increased." #Done
#-------------------------------
284,REBINDING,Rebinding,"Only once, cannot be KO, switches out, and heals 100% HP." #Can't do the sturdy effect, rest is probably possible
#-------------------------------
285,SHUFFLETYPE,Shuffle Type,"The user's type changes sporadically every turn." #Nope
#-------------------------------
286,SOULCONDUCTOR,Soul Conductor,"Moves that affect the soul are stronger." #Done
#-------------------------------
287,TIDALNEIGH,Tidal Neigh,"Increases Defense when user defeats an opponent." #Done
#-------------------------------
288,VACUUMCORE,Vacuum Core,"Electric and wind-based moves are drawn in, increasing SpAtk." #Needs testing.
#-------------------------------
289,WARPINGNEIGH,Warping Neigh,"Increases Sp.Def when user defeats an opponent." #Done, feel confident it works
#-------------------------------
290,WINDMAESTRO,Wind Maestro,"Forces active ally to take attacks. Wind moves boost Attack." #Needs Testing
#-------------------------------
291,WITHERINGOFFER,Withering Offer,"Boosts every stat after knocking out an ally." #Can't figure out how to base the stat raise off an ally faint. It could work similarly to cremation though.
#-------------------------------
292,APTTOSERVE,Apt to Serve,"Lowers Speed when Trick Room is active." #Needs testing, should work
#-------------------------------
293,CREMATION,Cremation,"Boosts Sp. Def each time a Pokémon faints." #Done, feel confident it works
#-------------------------------
294,SNOWBALL,Snowball,"Moves that lock the user into attacking are 1.3x power and increase defenses." #Done
#-------------------------------
295,SONGSTRESS,Songstress,"Negates and powers up its own Sound-Type moves if hit by one." #Needs testing, but I can make it work
#-------------------------------
296,ANCIENTKNOWLEDGE,Ancient Knowledge,"Raises the PokÃ©mon's Sp.Attack stat."
#-------------------------------
297,FLAMETOUCH,Flame Touch,"May burn targets when a Pokémon makes contact."
#-------------------------------
[SPIKYSHEDDING]
Name = Spiky Shedding
Description = Scatters spikes upon contact.
#-------------------------------
[SUPERSWEETSYRUP]
Name = Supersweet Syrup
Description = Lowers the foe's evasion once per battle.
#-------------------------------
#-------------------------------
#-------------------------------
