:: Tutorial

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<enable_rescue>>
	<<maninit>>
	<<set $NPCList[0].chest to "none">>
	<<He>> reaches toward you.
	<<set $NPCList[0].fullDescription to "Tutorial " + ($NPCList[0].pronoun is "m"?"man":"woman")>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>

__Combat Tutorial__
<br>

<<if $gamemode is "soft">>
	<i>Your character will be quite passive at first. More actions will become available as you become more promiscuous and comfortable being assertive.
	<br><br>
	<span class="sub">Assertive</span> and <span class="meek">meek</span> actions will arouse your partner, bringing them closer to orgasm. They'll also make them trust you more.
	<br><br>
	<span class="brat">Bratty</span> acts will irritate your partner. Use them too frequently and they will become rougher and less trusting.
	<br><br>
	Some actions have only a chance of working, based on your skill with the bodypart being used and how trusting your partner is.
	<br><br>
	Each part of your body can perform one action per turn. Choose your actions, then click next or press enter to continue.</i>
	<br><br>
<<else>>
	<i>There are three common ways to escape an attacker; fight them off, sexually satisfy them, or be rescued.
	<span class="def">Defiant</span> acts will hurt them. Hurt them enough and you'll escape. However, <span class="def">defiant</span> acts will anger them, making them more violent.
	<br><br>
	They'll be happy to use you as a passive toy, but <span class="sub">submissive</span> acts will make them cum faster. Once spent, they'll usually leave you alone. Some <span class="sub">submissive</span> acts will occupy their genitals, so they can't use them in more dangerous ways.
	<br><br>
	<span class="meek">Meek</span> acts will endear you to them without being directly sexual. <span class="meek">Meek</span> acts will make them trust you more, and often have effects which may help you.
	<br><br>
	<span class="brat">Bratty</span> acts protect you in ways that defies your attacker's will without hurting them. <span class="brat">Bratty</span> acts will reduce trust and increase anger.
	<br><br>
	Finally, you could scream for help. Whether it will help or make things worse depends on who's around to hear. Screaming at night or in the wilderness will only anger your attacker. You won't be able to scream (or speak) if your attacker has you gagged.
	For this encounter, screaming will get you rescued. Each part of your body can perform one action per turn. Choose your actions, then click next or press enter to continue.</i>
	<br><br>
<</if>>
<br><br>
<<actionsman>>
<<if _combatend>>
	<span id="next"><<link [[Next|Tutorial Finish]]>><</link>></span><<nexttext>>
<<else>>
	<span id="next"><<link [[Next|Tutorial]]>><</link>></span><<nexttext>>
<</if>>

:: Tutorial Finish

<<effects>><<set $eventskip to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<if $enemyanger gte 60>>
		"That's what you get, slut." <<He>> leaves you lying on the ground.
		<br><br>
	<<else>>
		"Good <<girl>>. Here's a little something for the trouble." <<He>> leaves you lying on the ground.
		<br><br>
		<<tearful>> you climb to your knees. You've gained <<moneyGain 5>>.
		<br><br>
	<</if>>
	<br><br>
	<<clotheson>>
	<<endcombat>>
	<<if $gamemode is "soft">>
		<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
		<br><br>
	<<else>>
		<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
		<br><br>
	<</if>>
	<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
	Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
	<br><br>
	<<link [[Flirt|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>>
	<br>
	<<link [[Thank them|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>>
	<br>
<<elseif $enemyhealth lte 0>>
	The <<person>> recoils in pain. "You're fucking nuts," <<he>> says, limping away. <<tearful>> you climb to your knees.
	<br><br>
	<<clotheson>>
	<<endcombat>>
	<<if $gamemode is "soft">>
		<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
		<br><br>
	<<else>>
		<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
		<br><br>
	<</if>>
	<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
	Actions marked as "promiscuity", "exhibitionism", or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
	<br><br>
	<<link [[Flirt|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>>
	<br>
	<<link [[Thank them|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>>
	<br>
<<elseif $rescue is 1 and $alarm is 1>>
	<<set $rescued += 1>>
	<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault before making a hurried escape.
	<br><br>
	<<tearful>> you climb to your knees.
	<br><br>
	<<clotheson>>
	<<endcombat>>
	<<if $gamemode is "soft">>
		<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
		<br><br>
	<<else>>
		<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
		<br><br>
	<</if>>
	<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
	Actions marked as "promiscuity", "exhibitionism", or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
	<br><br>
	<<link [[Flirt|Tutorial Flirt]]>><<set $spraymax++>><<spray 5>><</link>><<promiscuous1>>
	<br>
	<<link [[Thank them|Tutorial Thank]]>><<set $spraymax++>><<spray 5>><</link>>
	<br>
<</if>>

:: Tutorial Flirt
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $tutorialExit is undefined>><<set $tutorialExit to "Domus Street">><</if>>
You take <<his>> arm and hoist yourself up and against <<him>>, forcing <<him>> to catch you in an embrace to stop you falling. You look <<him>> in the eyes. "I feel safe now," you say.
<<promiscuity1>>
<<He>> blushes. "I-I'm glad you're alright," <<he>> says as <<he>> slowly withdraws <<his>> arms from you, making sure you're steady. <<He>> glances around. "Here," <<he>> hands you a small cylinder. "Be discreet. It's not legal, and there's only enough for one use."
<<gspraymax>>
<br><br>
<<if $tutorialExit.includes("Robin")>>
	"You better get back to your friend, <<nnpc_he "Robin">>'s the one that called me over. <<nnpc_He "Robin">> was pale as a ghost and could hardly form the words. I need to get going. You be careful."
<<else>>
	"I need to get going. You be careful."
<</if>>
<br><br>

<<link [[Next|$tutorialExit]]>><<endevent>><<set $eventskip to 1>><<unset $tutorialExit>><<set $tutorial to 1>><</link>>

:: Tutorial Thank
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $tutorialExit is undefined>><<set $tutorialExit to "Domus Street">><</if>>
You take <<his>> arm and <<he>> helps lift you to your feet. "Thank you," you say. "I'll be okay now."
<br><br>
<<He>> glances around. "Here," <<he>> hands you a small cylinder. "Be discreet. It's not legal, and there's only enough for one use."
<<gspraymax>>
<br><br>
<<if $tutorialExit isnot "Domus Street">>
	"You better get back to your friend, <<nnpc_he "Robin">>'s the one that called me over. <<nnpc_He "Robin">> was pale as a ghost and could hardly form the words. I need to get going. You be careful."
<<else>>
	"I need to get going. You be careful."
<</if>>
<br><br>

<<link [[Next|$tutorialExit]]>><<endevent>><<set $eventskip to 1>><<unset $tutorialExit>><<set $tutorial to 1>><</link>>
