:: Office Security Escort
<<location "office_building">><<effects>>
The security guard, a <<generate1>><<person1>><<person>>, roughly holds your arm as <<he>> escorts you to the security office in the rear of the lobby.
<br>
<<if $exposed gte 1>>
	<<His>> firm grip and fast pace keep you from covering your <<lewdness>>.
	<br>
<</if>>
<<if $officecomplaints lte 3>>
	<<officecomplaintslow>>
<<elseif $officecomplaints lte 6>>
	<<officecomplaintsmedium>>
<<elseif $officecomplaints lte 9>>
	<<officecomplaintshigh>>
<<else>>
	<<officecomplaintsextreme>>
<</if>>

:: Office Security Spank

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
	<<if $phase is 1>>
		<<set $enemyanger -= 75>>
	<</if>>
	<<He>> bends you over the desk.
	<br><br>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>
<br><br>
<<actionsman>>

<<if $enemyhealth lte 0>>
	<span id="next"><<link [[Next|Office Security Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<span id="next"><<link [[Next|Office Security Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
	<span id="next"><<link [[Next|Office Security Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
	<span id="next"><<link [[Next|Office Security Spank]]>><</link>></span><<nexttext>>
<</if>>

:: Office Security Spank Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>

	<<ejaculation>>
	<<He>> pants from the exertion. "I hope you've learnt your lesson. Don't let us see you in here again." <<gsecurity>><<officeupdatecomplaints 1>>
	<br><br>

	<<tearful>> you climb from the desk and run out into the lobby.
	<br><br>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Office Lobby]]>><</link>>
	<br>
<<elseif $enemyhealth lte 0>>

	"You disobedient little shit," <<he>> shouts, recoiling in pain. <<ggsecurity>><<officeupdatecomplaints 2>>
	<br><br>

	<<tearful>> you swiftly push off the desk and run out into the lobby.
	<br><br>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Office Lobby]]>><</link>>
	<br>

<<else>>

	"I'd say that's enough," <<he>> says, letting you go. "I hope you've learnt your lesson. Don't let us see you in here again."
	<br><br>

	<<tearful>> you climb from the desk and walk out into the lobby, <<his>> gaze following you as you leave.
	<br><br>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Office Lobby]]>><</link>>
<</if>>

:: Office Security Molest
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>

	<<generate2>><<generate3>><<generate4>><<maninit>><<bind>>
	The guards push you over onto the desk and bind your arms.
	<br><br>
<</if>>

<<effects>>

<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>

<<if $enemyhealth lte 0>>
	<span id="next"><<link [[Next|Office Security Molest Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<span id="next"><<link [[Next|Office Security Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
	<span id="next"><<link [[Next|Office Security Molest]]>><</link>></span><<nexttext>>
<</if>>

:: Office Security Molest Finish
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<stealclothes>>
	<<if $worn.face.type.includes("blindfold")>>
		You feel yourself being lifted to your feet by multiple hands and carried outside. You are shoved to the hard ground and hear a door slam behind you.
	<<else>>
		<<unbind>>
		After finishing, the guards untie you and direct you to a back door. "Stay out of our building," the <<person1>><<person>> says as <<he>> pushes you out into the alley behind the building.
	<</if>>
	<br><br>
	<<endcombat>>
	<<clotheson>>
	<<link [[Next|Commercial alleyways]]>><</link>>

<<elseif $enemyhealth lte 0>>
	<<if $worn.face.type.includes("blindfold")>>
		You manage to squirm away from the guards and run through the first door you can find.
		<br><br>
		<<clotheson>>
		<<endcombat>>
		<<link [[Next|Commercial alleyways]]>><</link>>
	<<else>>
		You manage to squirm away from the guards and escape into the lobby.
		<br><br>
		<<clotheson>>
		<<endcombat>>
		<<link [[Next|Office Lobby]]>><</link>>
	<</if>>
<</if>>

:: Office Security Max Passout
<<if $molestationstart is 1>>
	<<generate1>><<generate2>><<generate3>><<generate4>><<maninit>>
	<<bind>>
	<<facewear 6>>
	You wake up bound, gagged, and blindfolded. You aren't sure where you are, but you feel hands all over your body. There are at least four other people nearby.
	<br><br>
	"We were supposed to throw <<pher>> out, but no one is going to know otherwise."
	<br><br>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
<<molested>>
<</if>>

<<effects>>

<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>

<<if $enemyhealth lte 0>>
	<span id="next"><<link [[Next|Office Security Molest Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<span id="next"><<link [[Next|Office Security Molest Finish]]>><</link>></span><<nexttext>>
<<else>>
	<span id="next"><<link [[Next|Office Security Molest]]>><</link>></span><<nexttext>>
<</if>>


:: Widgets Office Security [widget]
<<widget "officecomplaintslow">>
	The <<person1>><<person>> directs you to a seat in front of a desk and sits behind it.
	<br>
	"You seem like a nice enough kid. I'm sure money is tight, and you need to make ends meet, but you have to be smarter when dealing with the people in this building."
	<br>
	<<if $exposed gte 1>>
		<<He>> reaches into the desk, pulls out a towel, and hands it to you. "Not sure what happened to your clothes, but you can't go around the building like that."<<towelup>>
		<br>
	<</if>>
	<br>
	The <<person1>><<person>> walks over to the door and opens it. "This is just a warning. We don't want to have to see you again." <<gsecurity>><<officeupdatecomplaints 1>>
	<br><br>
	<<endevent>>
	<<link [[Return to lobby|Office Lobby]]>><</link>>
<</widget>>

<<widget "officecomplaintsmedium">>
	The <<person1>><<person>> shoves you towards a seat in front of a desk and sits behind it.
	<br>
	"You're really making a lot of people in this building angry. If you're smart, you'll try to keep a low profile while in here."
	<br>
	<<if $exposed gte 1>>
		<<He>> pulls a towel out of a desk drawer and throws it to you. "Cover yourself with this. If you walk around this building like that, the police will need to get involved."<<towelup>>
		<br>
	<</if>>
	<br>
	The <<person1>><<person>> points at the door. "Get out of here. And if you get into any more trouble, you'll be sorry." <<gsecurity>><<officeupdatecomplaints 1>>
	<br><br>
	<<endevent>>
	<<link [[Return to lobby|Office Lobby]]>><</link>>
<</widget>>

<<widget "officecomplaintshigh">>
	The <<person1>><<person>> shoves you into the room and slams the door behind you.
	<br>
	"You stupid filthy orphan. I don't even know why they let you into this building. We're starting to think you like getting in trouble. So we've been told to teach you a lesson."
	<br><br>
	<<link [[Next|Office Security Spank]]>><<set $molestationstart to 1>><</link>>
<</widget>>

<<widget "officecomplaintsextreme">>
	The <<person1>><<person>> shoves you into the room, where three other security guards stand waiting.
	<br>
	"We were told to remove you from the premises, but we decided to have a little fun first," <<he>> says. The other guards close in on you.
	<br><br>
	<<link [[Next|Office Security Molest]]>><<set $molestationstart to 1>><</link>>
<</widget>>
