:: Forest Hunter Nod
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<He>> smiles. "Good. I can't take your leash off just yet, not until you're trained." <<He>> ties <<his>> end of the leash around a wooden beam. "There should be enough slack for you to roam the entire cabin though."

<br><br>

<<link [[Next|Forest Cabin]]>><<set $forestleashed to 1>><<set $eventskip to 1>><<endevent>><</link>>
<br>

:: Forest Hunter Refuse
<<set $outside to 0>><<set $location to "cabin">><<effects>>

"You don't mean that," <<he>> says. "This benefits you far more than me." <<He>> grabs you and bends you over <<his>> lap. "But I can't let you get away with being so insolent."
<br><br>

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br>

:: Forest Hunter Punishment
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
	<<if $phase is 1>>
		<<npcoral>>
	<</if>>
<</if>>

<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>

<<if _combatend or $enemyanger lte 0>>
	<span id="next"><<link [[Next|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
	<span id="next"><<link [[Next|Forest Hunter Punishment]]>><</link>></span><<nexttext>>
<</if>>

:: Forest Hunter Punishment Finish
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	<<He>> pants from the exertion. "I hope you've learnt your lesson."
	<br><br>

	<<tearful>> you avoid <<his>> gaze.
	<br><br>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
	<br>
<<elseif $enemyhealth lte 0>>

	"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
	<br><br>

	<<tearful>> you gather yourself.
	<br><br>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
	<br>
<<elseif $enemyanger lte 0>>
	<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
	<br><br>

	<<tearful>> you avoid <<his>> gaze.
	<br><br>

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
	<br>
<</if>>

:: Forest Cabin
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<npc Eden>><<person1>>
<<if $exposed gte 1>>
	<<towelup>>
<</if>>

<<if $forestleashed is 1>>
	<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 200>>
		<span class="green">Eden unties the leash from the wooden beam.</span> "You've been a good <<girl>>, so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside."
		<<set $forestleashed to 0>>
	<<else>>
		You are leashed tight to a wooden beam, preventing escape.
	<</if>>
	<br><br>
<<else>>
	<<if $NPCName[$NPCNameList.indexOf("Eden")].trust lt 100>>
		<span class="red">Eden ties your leash to a wooden beam.</span> "You've been a bad <<girl>>, so I'm going to make sure you don't go anywhere."
		<br><br>
		<<set $forestleashed to 1>>
	<</if>>
<</if>>

<<if $forestleashed isnot 1>>
	<<if $syndromeeden is undefined>>
		<<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>>
		<span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i>
		<br>
		You've gained the "Stockholm Syndrome: Eden" trait.</span>
		<br><br>

		<<if $loveInterest.primary is "None">>
			<<set $loveInterest.primary to "Eden">>
			<span class = "gold">Eden is now your love interest! The feeling of danger has passed, and you feel safer here.</span>
		<<else>>
			<span class = "gold">Eden can now be claimed as your love interest! The feeling of danger has passed, and you feel safer here. <br>You can change your love interest in the "Attitudes" menu.</span>
		<</if>>
		<br><br>
	<</if>>

	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
	<br>

<<else>>
	<<if Time.hour lte 6>>
		Eden carries you to the bed.
		<<if $forestleashed is 1>>
			<<He>> wraps your leash around the bars of the headboard, pinning you in place.
		<</if>>
		<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."
		<br><br>

		<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
		<br>

	<<elseif Time.hour lte 8>>
		Eden gives you instructions on how to prepare <<his>> breakfast.
		<br><br>

		<<link [[Prepare the food as instructed (2:00)|Forest Cabin Food]]>><<npcincr Eden trust 10>><<sub 1>><<pass 2 hours>><</link>><<gtrust>><<gstockholm>>
		<br>
		<<link [[Spit in the eggs (2:00)|Forest Cabin Spit]]>><<npcincr Eden trust -10>><<def 1>><<pass 2 hours>><</link>><<ltrust>><<lstockholm>>
		<br>

	<<elseif Time.hour lte 16>>
		Eden leads you outside, and goes about <<his>> daily business.
		<<if $forestleashed is 1>>
			<<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands.
		<<else>>
			<<He>> keeps you close at all times.
		<</if>>
		<br><br>

		<<if $forestleashed is 1>>
			<<link [[Weaken the leash|Forest Cabin Weaken]]>><<def 1>><</link>>
			<br>
		<</if>>
		<<link [[Be good|Forest Cabin Good]]>><<sub 1>><</link>>
		<br>

	<<elseif Time.hour lte 18>>
		Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you. "What are you waiting for? Strip, get in, and wash me."
		<br><br>

		<<link [[Wash (2:00)|Cabin Bath]]>><<pass 2 hours>><<npcincr Eden trust 10>><<sub 1>><</link>><<gtrust>><<gstockholm>>
		<br>
		<<link [[Refuse (2:00)|Cabin Bath Refuse]]>><<pass 2 hours>><<npcincr Eden trust -10>><<def 1>><</link>><<ltrust>><<lstockholm>>
		<br>

	<<elseif Time.hour lte 22>>
		Eden settles down to read a book, and stokes the fireplace.
		<br><br>

		<<link [[Cuddle (4:00)|Cabin Cuddle]]>><<sub 1>><<npcincr Eden trust 20>><<npcincr Eden love 1>><<pass 4 hours>><</link>><<glove>><<gtrust>><<ggstockholm>>
		<br>
		<<link [[Catch some sleep (4:00)|Forest Cabin]]>><<def 1>><<tiredness -12>><<tiredness -12>><<pass 4 hours>><<endevent>><</link>><<ltiredness>>
		<br>

	<<else>>
		Eden carries you to the bed.
		<<if $forestleashed is 1>>
			<<He>> wraps your leash around the bars of the headboard, pinning you in place.
		<</if>>
		<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."
		<br><br>

		<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
		<br>
	<</if>>
<</if>>

:: Cabin Night Rape
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<maninit>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>

<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>

<<if _combatend>>
	<span id="next"><<link [[Next|Cabin Night Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
	<span id="next"><<link [[Next|Cabin Night Rape]]>><</link>></span><<nexttext>>
<</if>>

:: Cabin Night Rape Finish
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	Eden sighs and rolls onto <<his>> back. You soon hear <<his>> snoring.
<<elseif $enemyhealth lte 0>>
	Eden takes the hint, and rolls onto <<his>> side, facing away from you. You soon hear <<his>> snoring.
<</if>>
<br><br>

<<tearful>> you wonder what to do.
<br><br>

<<clotheson>>
<<endcombat>>

<<link [[Next|Cabin Night]]>><</link>>

:: Cabin Night
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $forestleashed is 1>>
	Eden is asleep, but with your neck leashed tight to the bed, you can't move very far.
	<br><br>

	<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
	<br>
	<<link [[Weaken the leash|Cabin Night Leash]]>><<cabintime>><</link>>
	<br>
<<else>>
	Eden is asleep. You could escape if you wanted.
	<br><br>

	<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
	<br>
	<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>
	<br>
<</if>>

:: Cabin Night Sleep
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<npc Eden>><<person1>>
You settle down and try to sleep.
<br><br>

You are awoken a while later by Eden kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."
<br><br>

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>

:: Cabin Night Leash
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $forestleashedwear gte 1>>
	<<set $forestleashedwear += 1>>
<<else>>
	<<set $forestleashedwear to 1>>
<</if>>

You rub the leash against the headboard, hoping to wear it through. You think you feel it becoming thinner.
<br><br>

<<if $forestleashedwear gte 3>>
	Sunlight caresses your face when the leash snaps, freeing you. Eden still slumbers, there's nothing preventing your escape.
	<<detach_leash>>
	<<set $forestleashed to 0>><<set $forestleashedwear to 0>>
	<br><br>

	<<link [[Stay put|Cabin Leash Broken]]>><</link>><<gtrust>><<gggstockholm>>
	<br>
	<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>><<lllstockholm>>
	<br>

<<else>>
	<<npc Eden>><<person1>>
	A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."
	<br><br>

	<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
	<br>
<</if>>

:: Cabin Night Escape
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You sneak towards the cabin entrance and try the door handle. It opens, and you escape into the forest.
<br><br>

<<link [[Next|Forest]]>><<npcincr Eden trust -200>><<set $forest to 80>><</link>>
<br>

:: Cabin Leash Broken
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<npc Eden>><<person1>>
A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast." <<He>> notices your broken leash. "Oh dear, I thought these things were sturdier. You're such a good <<girl>> for not running off." <<He>> leans over and kisses you on the forehead, then looks thoughtfully at the broken remains of the leash.
<<npcincr Eden trust 200>>
<br><br>

<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
	"I don't think keeping you tied is necessary any more. Just don't run off on me. Stick to the cabin and the clearing just outside, where it's safe."

	<<if $syndromeeden is undefined>>
		<<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>>
		<br><br>

		<span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i>
		<br>
		You've gained the "Stockholm Syndrome: Eden" trait.</span>
		<br><br>

		<<if $loveInterest.primary is "None">>
			<<set $loveInterest.primary to "Eden">>
			<span class = "gold">Eden is now your love interest! The feeling of danger has passed, and you feel safer here.</span>
		<<else>>
			<span class = "gold">Eden can now be claimed as your love interest! The feeling of danger has passed, and you feel safer here. <br>You can change your love interest in the "Attitudes" menu.</span>
		<</if>>
	<</if>>
<</if>>
<br><br>

<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
	<br>
<<else>>
	<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
	<br>
<</if>>

:: Forest Cabin Food
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You prepare the food and place it on the table in front of <<him>>. <<He>> takes a bite, then smiles and pats your head. <<He>> shares some with you and you eat together. Eden talks a lot about the minutiae of life here, pausing to allow you a response. You nod each time, which seems enough to satisfy <<him>>.
<br><br>

<<His>> plate empty, <<he>> stands and looks out the window.

<<if $weather is "clear">>
	"It's a lovely day! We'll be able to get lots of work done."
<<elseif $weather is "rain">>
	"We've got lots of work to do today. A little rain won't stop us."
<<elseif $weather is "overcast">>
	"The clouds are grumbling. Hope they don't burst before we're done for the day."
<<elseif $weather is "snow">>
	"It's cold today. Best keep active."
<</if>>
<br><br>

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>

:: Forest Cabin Spit
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You prepare the food and place it on the table in front of <<him>>. <<He>> takes a bite. "You did something to this, didn't you?" You try to suppress a defiant smile, but the twitching at the corner of your lips gives it away. <<He>> grabs you and bends you over <<his>> lap.
<br><br>

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br>

:: Cabin Cuddle
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You snuggle up to Eden. <<He>> is taken aback, but <<his>> face soon softens and <<he>> wraps an arm around you.
<br><br>

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>

:: Cabin Bath
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You remove your clothing and get in the bath. Using a sponge, you wash <<his>> back. <<He>> turns to you. "You're such a gentle thing. Now clean my chest." You continue washing, though it's more embarrassing when you can see <<his>> face.
<<wash>><<garousal>><<arousal 1000>>

<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

:: Cabin Bath Refuse
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<He>> yanks your leash, dragging you into the bath, and pulling you over <<his>> lap.
<br><br>

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<npcexpose>><<set $phase to 1>><</link>>
<br>

:: Forest Cabin Weaken
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You grind the leash against the tree, careful not to be noticed. You think you feel the leash become thinner.
<br><br>

Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."
<<if $forestleashedwear gte 1>>
	<<set $forestleashedwear += 1>>
<<else>>
	<<set $forestleashedwear to 1>>
<</if>>
<br><br>

<<link [[Next|Forest Cabin]]>><<pass 8 hours>><<endevent>><</link>>
<br>

:: Forest Cabin Good
<<set $outside to 0>><<set $location to "cabin">><<effects>>

Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."

<br><br>

<<link [[Next|Forest Cabin]]>><<pass 8 hours>><<endevent>><</link>>
<br>