
custom_hud = {
		display_grid = true
		grid_cols = 3
		grid_rows = 3
		opacity = 1
		panel_font = 1
		panel_font_size = 18
		panel_list_rows = 18
		panel_scale = 1
		reset_hud = 0
		saved_node_settings = {
			"ConstantElementChat|chat_window" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						66.6667
						453.333
						2
					]
					size = [
						500
						250
					]
					vertical_alignment = "top"
				}
				is_hidden = false
				position = [
					43.6667
					366.333
					4
				]
				size = [
					500
					250
				]
				x = 43.6667
				y = 366.333
				z = 4
			}
			"ConstantElementExpeditionContinue|canvas" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						0
						3
					]
					size = [
						1920
						1080
					]
					vertical_alignment = "center"
				}
				is_hidden = true
				position = [
					0
					0
					-154
				]
				scale = 0.9
				size = [
					1920
					1080
				]
				x = 0
				y = 0
				z = -154
			}
			"ConstantElementSubtitles|subtitles" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						-200
						1
					]
					size = [
						800
						100
					]
					vertical_alignment = "bottom"
				}
				position = [
					560
					968
					3
				]
				size = [
					800
					100
				]
				x = 560
				y = 968
				z = 3
			}
			"HudElementAbilityTimer|root" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						780
						670
						100
					]
					size = [
						276
						67.2
					]
					vertical_alignment = "top"
				}
				is_hidden = false
				position = [
					731
					694
					100
				]
				size = [
					276
					67.2
				]
				x = 731
				y = 694
				z = 100
			}
			"HudElementBuffBar_Bar1|background" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						550
						-50
						1
					]
					size = [
						1125
						80
					]
					vertical_alignment = "bottom"
				}
				position = [
					1022
					796
					3
				]
				size = [
					1125
					80
				]
				x = 1022
				y = 796
				z = 3
			}
			"HudElementBuffBar_Bar2|background" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						550
						-50
						1
					]
					size = [
						1125
						80
					]
					vertical_alignment = "bottom"
				}
				position = [
					773
					794
					3
				]
				size = [
					1125
					80
				]
				x = 773
				y = 794
				z = 3
			}
			"HudElementBuffBar_BuffBar3|background" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						550
						-50
						1
					]
					size = [
						1125
						80
					]
					vertical_alignment = "bottom"
				}
				position = [
					1070
					731
					3
				]
				size = [
					1125
					80
				]
				x = 1070
				y = 731
				z = 3
			}
			"HudElementBuffBar_Coherency|background" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						550
						-50
						1
					]
					size = [
						1125
						80
					]
					vertical_alignment = "bottom"
				}
				position = [
					810
					728
					5
				]
				size = [
					1125
					80
				]
				x = 810
				y = 728
				z = 5
			}
			"HudElementDodgeCounter|area" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						229
						0
					]
					size = [
						220
						40
					]
					vertical_alignment = "center"
				}
				is_hidden = true
				position = [
					850
					749
					2
				]
				size = [
					220
					40
				]
				x = 850
				y = 749
				z = 2
			}
			"HudElementFullAutoFireMode|fullauto_mode_container" = {
				default_settings = {
					horizontal_alignment = "right"
					position = [
						-370
						-30
						10
					]
					size = [
						50
						50
					]
					vertical_alignment = "bottom"
				}
				is_hidden = false
				position = [
					1500
					1000
					12
				]
				size = [
					50
					50
				]
				x = 1500
				y = 1000
				z = 12
			}
			"HudElementKeepDodging|keep_dodging" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						75
						10
					]
					size = [
						30
						30
					]
					vertical_alignment = "center"
				}
				position = [
					774
					726
					12
				]
				size = [
					30
					30
				]
				x = 774
				y = 726
				z = 12
			}
			"HudElementMissionObjectiveFeed|area" = {
				default_settings = {
					horizontal_alignment = "right"
					position = [
						-50
						50
						1
					]
					size = [
						460
						200
					]
					vertical_alignment = "top"
				}
				is_hidden = false
				position = [
					1410
					46
					3
				]
				size = [
					460
					200
				]
				x = 1410
				y = 46
				z = 3
			}
			"HudElementMissionTimer|container" = {
				default_settings = {
					horizontal_alignment = "right"
					position = [
						0
						0
						200
					]
					size = [
						60
						24
					]
					vertical_alignment = "bottom"
				}
				position = [
					1860
					1056
					202
				]
				scale = 1
				size = [
					60
					24
				]
				x = 1860
				y = 1056
				z = 202
			}
			"HudElementOvercharge|warp_charge" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						155
						0
					]
					size = [
						20
						119
					]
					vertical_alignment = "center"
				}
				position = [
					950
					609.5
					2
				]
				size = [
					20
					119
				]
				x = 950
				y = 609.5
				z = 2
			}
			"HudElementPerilGauge|area" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						120
						0
					]
					size = [
						100
						100
					]
					vertical_alignment = "center"
				}
				is_hidden = false
				position = [
					910
					631
					2
				]
				size = [
					100
					100
				]
				x = 910
				y = 631
				z = 2
			}
			"HudElementPingMonitor|ping_panel" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						0
						1001
					]
					size = [
						75
						25
					]
					vertical_alignment = "center"
				}
				position = [
					1731.5
					340.5
					1003
				]
				size = [
					75
					25
				]
				x = 1731.5
				y = 340.5
				z = 1003
			}
			"HudElementPlayerAbilityHandler|slot_combat_ability" = {
				default_settings = {
					horizontal_alignment = "right"
					position = [
						-450
						-40
						1
					]
					size = [
						92
						80
					]
					vertical_alignment = "bottom"
				}
				position = [
					914
					778
					5
				]
				size = [
					92
					80
				]
				x = 914
				y = 778
				z = 5
			}
			"HudElementPlayerWeaponHandler|weapon_pivot" = {
				default_settings = {
					horizontal_alignment = "right"
					position = [
						-50
						-40
						1
					]
					size = [
						200
						80
					]
					vertical_alignment = "bottom"
				}
				position = [
					1670
					960
					3
				]
				scale = 1
				size = [
					200
					80
				]
				x = 1670
				y = 960
				z = 3
			}
			"HudElementQuickKick|qk_panel_area" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						17
						-146
						99
					]
					size = [
						452
						262
					]
					vertical_alignment = "bottom"
				}
				is_hidden = false
				position = [
					14
					749
					101
				]
				size = [
					452
					262
				]
				x = 14
				y = 749
				z = 101
			}
			"HudElementTacticalOverlay|scoreboard" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						595
						40
						102
					]
					size = [
						1000
						1000
					]
					vertical_alignment = "center"
				}
				position = [
					595
					40
					102
				]
				scale = 1
				size = [
					1000
					1000
				]
				x = 595
				y = 40
				z = 102
			}
			"HudElementTeamPanelHandler|local_player" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						17
						-50
						0
					]
					size = [
						510
						80
					]
					vertical_alignment = "bottom"
				}
				position = [
					693
					872
					2
				]
				scale = 1
				size = [
					510
					80
				]
				x = 693
				y = 872
				z = 2
			}
			"HudElementTeamPanelHandler|player_1" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						17
						-165
						0
					]
					size = [
						380
						66
					]
					vertical_alignment = "bottom"
				}
				position = [
					17
					936
					2
				]
				scale = 1
				size = [
					380
					66
				]
				x = 17
				y = 936
				z = 2
			}
			"HudElementTeamPanelHandler|player_2" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						17
						-247
						0
					]
					size = [
						380
						66
					]
					vertical_alignment = "bottom"
				}
				position = [
					17
					848
					2
				]
				size = [
					380
					66
				]
				x = 17
				y = 848
				z = 2
			}
			"HudElementTeamPanelHandler|player_3" = {
				default_settings = {
					horizontal_alignment = "left"
					position = [
						17
						-329
						0
					]
					size = [
						380
						66
					]
					vertical_alignment = "bottom"
				}
				position = [
					17
					760
					2
				]
				size = [
					380
					66
				]
				x = 17
				y = 760
				z = 2
			}
			"SpideySenseUICleaveWarning|alert" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						-350
						0
						1
					]
					size = [
						500
						180
					]
					vertical_alignment = "center"
				}
				is_hidden = false
				position = [
					360
					450
					3
				]
				size = [
					500
					180
				]
				x = 360
				y = 450
				z = 3
			}
			"SpideySenseUIShotWarning|alert" = {
				default_settings = {
					horizontal_alignment = "center"
					position = [
						0
						150
						1
					]
					size = [
						500
						180
					]
					vertical_alignment = "center"
				}
				is_hidden = false
				position = [
					710
					600
					3
				]
				size = [
					500
					180
				]
				x = 710
				y = 600
				z = 3
			}
		}
		show_info_panel = true
		snap_to_elements = true
		snap_to_grid = true
		toggle_hud_customization_key = [
			"f3"
		]
		toggle_hud_hidden_key = [
			"f2"
		]
	}

	HUDTweaker = {
		style_tweaks = {
			HudElementPlayerAbility = {
				ability = {
					input_text = {
						visible = false
					}
				}
			}
		}
		toggle_hud_tweaker = [
		]
	}

better_buff_management = {
		bars = [
			"bar 1"
			"bar 2"
			"buff bar 3"
			"coherency"
		]
		buffs_catalog = {
			adamant_cleave_after_push = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_cleave_after_push"
				name = "adamant_cleave_after_push"
			}
			adamant_companion_aura = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_companion_coherency"
				name = "adamant_companion_aura"
			}
			adamant_companion_aura_base = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_companion_coherency"
				name = "adamant_companion_aura_base"
			}
			adamant_crit_chance_on_kill_effect = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_crit_chance_on_kill"
				name = "adamant_crit_chance_on_kill_effect"
			}
			adamant_damage_after_reloading = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_damage_after_reloading"
				name = "adamant_damage_after_reloading"
			}
			adamant_damage_reduction_after_elite_kill = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_damage_reduction_after_elite_kill"
				name = "adamant_damage_reduction_after_elite_kill"
			}
			adamant_damage_vs_staggered_aura = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_damage_vs_suppressed"
				name = "adamant_damage_vs_staggered_aura"
			}
			adamant_dodge_grants_damage = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_dodge_grants_damage"
				name = "adamant_dodge_grants_damage"
			}
			adamant_dog_damage_after_ability = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_dog_damage_after_ability"
				name = "adamant_dog_damage_after_ability"
			}
			adamant_drone_base_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_nuncio_aquila"
				name = "adamant_drone_base_buff"
			}
			adamant_drone_improved_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_nuncio_aquila"
				name = "adamant_drone_improved_buff"
			}
			adamant_elite_special_kills_offensive_boost = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_elite_special_kills_offensive_boost"
				name = "adamant_elite_special_kills_offensive_boost"
			}
			adamant_execution_order_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_exterminator"
				name = "adamant_execution_order_buff"
			}
			adamant_execution_order_permastack = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_exterminator_boss_damage"
				name = "adamant_execution_order_permastack"
			}
			adamant_forceful_offensive_duration = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_forceful_ranged"
				name = "adamant_forceful_offensive_duration"
			}
			adamant_forceful_stacks = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_forceful"
				name = "adamant_forceful_stacks"
			}
			adamant_forceful_strength_stacks = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_forceful_refresh_on_ability"
				name = "adamant_forceful_strength_stacks"
			}
			adamant_forceful_stun_immune_duration = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_forceful_melee"
				name = "adamant_forceful_stun_immune_duration"
			}
			adamant_grenade_replenishment = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_disable_companion"
				name = "adamant_grenade_replenishment"
			}
			adamant_heavy_attacks_increase_damage = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_heavy_attacks_increase_damage"
				name = "adamant_heavy_attacks_increase_damage"
			}
			adamant_hitting_multiple_gives_tdr = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_hitting_multiple_gives_tdr"
				name = "adamant_hitting_multiple_gives_tdr"
			}
			adamant_hunt_stance = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_stance"
				name = "adamant_hunt_stance"
			}
			adamant_hunt_stance_damage = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_verispex"
				name = "adamant_hunt_stance_damage"
			}
			adamant_increased_reload_speed_elite_kill = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_elite_special_kills_reload_speed"
				name = "adamant_increased_reload_speed_elite_kill"
			}
			adamant_movement_speed_on_block = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_movement_speed_on_block"
				name = "adamant_movement_speed_on_block"
			}
			adamant_multiple_hits_attack_speed = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_multiple_hits_attack_speed"
				name = "adamant_multiple_hits_attack_speed"
			}
			adamant_perfect_block_damage_boost_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_perfect_block_damage_boost"
				name = "adamant_perfect_block_damage_boost_buff"
			}
			adamant_pinning_dog_bonus_moving_towards_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_pinning_dog_bonus_moving_towards"
				name = "adamant_pinning_dog_bonus_moving_towards_buff"
			}
			adamant_pinning_dog_elite_damage_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_pinning_dog_elite_damage"
				name = "adamant_pinning_dog_elite_damage_buff"
			}
			adamant_pinning_dog_kills_buff_allies_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_pinning_dog_kills_buff_allies"
				name = "adamant_pinning_dog_kills_buff_allies_buff"
			}
			adamant_pinning_dog_kills_cdr_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_pinning_dog_kills_cdr"
				name = "adamant_pinning_dog_kills_cdr_buff"
			}
			adamant_pinning_dog_permanent_stacks_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_pinning_dog_permanent_stacks"
				name = "adamant_pinning_dog_permanent_stacks_buff"
			}
			adamant_post_charge_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_lunge"
				name = "adamant_post_charge_buff"
			}
			adamant_ranged_damage_on_melee_stagger = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_mag_strips"
				name = "adamant_ranged_damage_on_melee_stagger"
			}
			adamant_reload_speed_aura = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_wield_speed_aura"
				name = "adamant_reload_speed_aura"
			}
			adamant_shield_plates_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_shield_plates"
				name = "adamant_shield_plates_buff"
			}
			adamant_sprinting_sliding = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_sprinting_sliding"
				name = "adamant_sprinting_sliding"
			}
			adamant_stacking_damage_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_pinning_dog_permanent_stacks"
				name = "adamant_stacking_damage_buff"
			}
			adamant_stacking_weakspot_strength_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_stacking_weakspot_strength"
				name = "adamant_stacking_weakspot_strength_buff"
			}
			adamant_staggers_reduce_damage_taken_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_staggers_reduce_damage_taken"
				name = "adamant_staggers_reduce_damage_taken_buff"
			}
			adamant_stamina_spent_replenish_toughness_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_stamina_regens_toughness"
				name = "adamant_stamina_spent_replenish_toughness_buff"
			}
			adamant_terminus_warrant_cdr_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_terminus_warrant_ranged"
				name = "adamant_terminus_warrant_cdr_buff"
			}
			adamant_terminus_warrant_melee = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_default_offensive_talent"
				name = "adamant_terminus_warrant_melee"
			}
			adamant_terminus_warrant_melee_stat_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_default_offensive_talent"
				name = "adamant_terminus_warrant_melee_stat_buff"
			}
			adamant_terminus_warrant_melee_stat_buff_improved = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_default_offensive_talent"
				name = "adamant_terminus_warrant_melee_stat_buff_improved"
			}
			adamant_terminus_warrant_no_ammo_consumption = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_terminus_warrant_ranged"
				name = "adamant_terminus_warrant_no_ammo_consumption"
			}
			adamant_terminus_warrant_ranged = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_weapon_handling"
				name = "adamant_terminus_warrant_ranged"
			}
			adamant_terminus_warrant_ranged_attack_speed = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_terminus_warrant_ranged"
				name = "adamant_terminus_warrant_ranged_attack_speed"
			}
			adamant_terminus_warrant_ranged_stat_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_weapon_handling"
				name = "adamant_terminus_warrant_ranged_stat_buff"
			}
			adamant_terminus_warrant_ranged_stat_buff_improved = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_weapon_handling"
				name = "adamant_terminus_warrant_ranged_stat_buff_improved"
			}
			adamant_terminus_warrant_upgrade_stat_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_terminus_warrant_fire_rate"
				name = "adamant_terminus_warrant_upgrade_stat_buff"
			}
			adamant_toughness_on_elite_kill_effect = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_elite_special_kills_replenish_toughness"
				name = "adamant_toughness_on_elite_kill_effect"
			}
			adamant_toughness_regen_near_companion = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_toughness_regen_near_companion"
				name = "adamant_toughness_regen_near_companion"
			}
			adamant_whistle_replenishment = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_whistle_improved"
				name = "adamant_whistle_replenishment"
			}
			adamant_wield_speed_on_melee_kill_buff = {
				icon = "content/ui/textures/icons/buffs/hud/adamant/adamant_wield_speed_on_melee_kill"
				name = "adamant_wield_speed_on_melee_kill_buff"
			}
			beast_of_nurgle_in_slime = {
				icon = "content/ui/textures/icons/buffs/hud/states_nurgle_slime_buff_hud"
				name = "beast_of_nurgle_in_slime"
			}
			broker_aura_gunslinger = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_gunslinger_improved"
				name = "broker_aura_gunslinger"
			}
			broker_aura_gunslinger_improved = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_gunslinger_improved"
				name = "broker_aura_gunslinger_improved"
			}
			broker_coherency_critical_chance = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_aura_anarchist"
				name = "broker_coherency_critical_chance"
			}
			broker_coherency_melee_damage = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_aura_ruffian"
				name = "broker_coherency_melee_damage"
			}
			broker_focus_stance = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_gunslinger_focus"
				name = "broker_focus_stance"
			}
			broker_focus_stance_improved = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_gunslinger_focus_improved"
				name = "broker_focus_stance_improved"
			}
			broker_focus_sub_2_damage = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_enhanced_desperado_focused_resolve"
				name = "broker_focus_sub_2_damage"
			}
			broker_keystone_adrenaline_junkie_proc = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_adrenaline_frenzy"
				name = "broker_keystone_adrenaline_junkie_proc"
			}
			broker_keystone_adrenaline_junkie_stack = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_adrenaline_frenzy"
				name = "broker_keystone_adrenaline_junkie_stack"
			}
			broker_keystone_chemical_dependency_stack = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_chemical_dependency"
				name = "broker_keystone_chemical_dependency_stack"
			}
			broker_keystone_vultures_mark_on_kill = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_vultures_mark"
				name = "broker_keystone_vultures_mark_on_kill"
			}
			broker_passive_backstabs_grant_crit_chance = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_passive_backstabs_grant_crit_chance_2"
				name = "broker_passive_backstabs_grant_crit_chance"
			}
			broker_passive_blitz_charge_on_kill = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_flash_grenade"
				name = "broker_passive_blitz_charge_on_kill"
			}
			broker_passive_close_range_damage_on_dodge = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_close_range_damage_on_dodge"
				name = "broker_passive_close_range_damage_on_dodge"
			}
			broker_passive_crit_grants_damage = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_crit_damage"
				name = "broker_passive_crit_grants_damage"
			}
			broker_passive_damage_after_toxined_enemies = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_damage_after_toxined_enemies"
				name = "broker_passive_damage_after_toxined_enemies"
			}
			broker_passive_damage_on_reload_buff = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_damage_on_reload"
				name = "broker_passive_damage_on_reload_buff"
			}
			broker_passive_dodge_melee_on_slide = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_dodge_melee_on_slide"
				name = "broker_passive_dodge_melee_on_slide"
			}
			broker_passive_improved_dodges_at_full_stamina = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_improved_dodges_at_full_stamina"
				name = "broker_passive_improved_dodges_at_full_stamina"
			}
			broker_passive_knockback_on_taking_melee_damage = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_knockback_push"
				name = "broker_passive_knockback_on_taking_melee_damage"
			}
			broker_passive_melee_cleave_on_melee_kill_buff = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_melee_cleave_on_melee_kill"
				name = "broker_passive_melee_cleave_on_melee_kill_buff"
			}
			broker_passive_ninja_grants_crit_chance = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_ninja_grants_crit_chance"
				name = "broker_passive_ninja_grants_crit_chance"
			}
			broker_passive_non_crits_increase_crit_stack = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_ability_chastise_the_wicked"
				name = "broker_passive_non_crits_increase_crit_stack"
			}
			broker_passive_parries_grant_crit_chance = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_ninja_grants_crit_chance"
				name = "broker_passive_parries_grant_crit_chance"
			}
			broker_passive_reduced_toughness_damage_during_reload = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_passive_reduced_toughness_damage_during_reload"
				name = "broker_passive_reduced_toughness_damage_during_reload"
			}
			broker_passive_reload_speed_on_close_kill_effect = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_passive_reload_speed_on_close_kill"
				name = "broker_passive_reload_speed_on_close_kill_effect"
			}
			broker_passive_repeated_melee_hits_increases_damage = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_passive_repeated_melee_hits_increases_damage"
				name = "broker_passive_repeated_melee_hits_increases_damage"
			}
			broker_passive_replenish_toughness_on_ranged_toughness_damage_regen = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_replenish_toughness_on_ranged_toughness_damage-copy-2"
				name = "broker_passive_replenish_toughness_on_ranged_toughness_damage_regen"
			}
			broker_passive_replenish_toughness_while_toxined_enemies_in_proximity = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_toughness_on_toxined_kill"
				name = "broker_passive_replenish_toughness_while_toxined_enemies_in_proximity"
			}
			broker_passive_restore_toughness_on_close_ranged_kill = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_passive_restore_toughness_on_close_ranged_kill"
				name = "broker_passive_restore_toughness_on_close_ranged_kill"
			}
			broker_passive_restore_toughness_on_weakspot_kill = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_passive_restore_toughness_on_weakspot_kill"
				name = "broker_passive_restore_toughness_on_weakspot_kill"
			}
			broker_passive_sprinting_reduces_threat_buff = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_passive_sprinting_reduces_threat"
				name = "broker_passive_sprinting_reduces_threat_buff"
			}
			broker_passive_stamina_grants_atk_speed = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_stamina_grants_atk_speed"
				name = "broker_passive_stamina_grants_atk_speed"
			}
			broker_passive_stamina_on_successful_dodge = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_stamina_on_successful_dodge"
				name = "broker_passive_stamina_on_successful_dodge"
			}
			broker_passive_stimm_cleanse_on_kill_buff = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_stimm_cleanse_on_kill"
				name = "broker_passive_stimm_cleanse_on_kill_buff"
			}
			broker_passive_stun_immunity_on_toughness_broken = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_stun_immunity_on_toughness_broken"
				name = "broker_passive_stun_immunity_on_toughness_broken"
			}
			broker_punk_rage_exhaustion = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_punk_rage"
				name = "broker_punk_rage_exhaustion"
			}
			broker_punk_rage_ramping_melee_power = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_rampage_pulverising_strikes"
				name = "broker_punk_rage_ramping_melee_power"
			}
			broker_punk_rage_stance = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_broker_punk_rage"
				name = "broker_punk_rage_stance"
			}
			broker_ramping_backstabs_stat_buff = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_ramping_backstabs"
				name = "broker_ramping_backstabs_stat_buff"
			}
			broker_toughness_on_toxined_kill = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_toughness_on_toxined_kill"
				name = "broker_toughness_on_toxined_kill"
			}
			broker_vultures_mark_dodge_on_ranged_crit_dodge_buff = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_vultures_dodge"
				name = "broker_vultures_mark_dodge_on_ranged_crit_dodge_buff"
			}
			chaos_beast_of_nurgle_being_eaten = {
				icon = "content/ui/textures/icons/buffs/hud/states_nurgle_eaten_buff_hud"
				name = "chaos_beast_of_nurgle_being_eaten"
			}
			chaos_beast_of_nurgle_hit_by_vomit = {
				icon = "content/ui/textures/icons/buffs/hud/states_nurgle_vomit_buff_hud"
				name = "chaos_beast_of_nurgle_hit_by_vomit"
			}
			cm_habs_tree_in_slime = {
				icon = "content/ui/textures/icons/buffs/hud/states_nurgle_slime_buff_hud"
				name = "cm_habs_tree_in_slime"
			}
			coherency_toughness_regen = {
				icon = "content/ui/textures/icons/buffs/hud/states_coherence_buff_hud"
				name = "coherency_toughness_regen"
			}
			cryptic_afflicted_increased_damage = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_afflicted_increased_damage"
				name = "cryptic_afflicted_increased_damage"
			}
			cryptic_ally_coherency_defenses_stamina = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_ally_coherency_defenses"
				name = "cryptic_ally_coherency_defenses_stamina"
			}
			cryptic_ally_coherency_defenses_toughness = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_ally_coherency_defenses"
				name = "cryptic_ally_coherency_defenses_toughness"
			}
			cryptic_ammo_aura_effect = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_ammo_aura"
				name = "cryptic_ammo_aura_effect"
			}
			cryptic_assisted_allies_defense_buff = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_default_defensive_talent"
				name = "cryptic_assisted_allies_defense_buff"
			}
			cryptic_aura_weapon_improved = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_aura_weapon_improved"
				name = "cryptic_aura_weapon_improved"
			}
			cryptic_auto_reload = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_auto_reload"
				name = "cryptic_auto_reload"
			}
			cryptic_chordclaw_capacitance_restoration = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_chordclaw_capacitance_restoration"
				name = "cryptic_chordclaw_capacitance_restoration"
			}
			cryptic_chordclaw_consecutive_bonus = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_chordclaw_consecutive_bonus"
				name = "cryptic_chordclaw_consecutive_bonus"
			}
			cryptic_coherency_regen_aura = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_coherency_regen_aura"
				name = "cryptic_coherency_regen_aura"
			}
			cryptic_coherency_regen_aura_improved = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_coherency_regen_aura_improved"
				name = "cryptic_coherency_regen_aura_improved"
			}
			cryptic_crits_grant_power = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_crits_grant_power"
				name = "cryptic_crits_grant_power"
			}
			cryptic_crits_grant_tdr = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_crits_grant_tdr"
				name = "cryptic_crits_grant_tdr"
			}
			cryptic_damage_on_ability = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_damage_on_ability"
				name = "cryptic_damage_on_ability"
			}
			cryptic_disabled_allies_defense = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_disabled_allies_defense"
				name = "cryptic_disabled_allies_defense"
			}
			cryptic_discharge_attack_speed_increase = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_discharge_attack_speed_increase"
				name = "cryptic_discharge_attack_speed_increase"
			}
			cryptic_discharge_weapon_shock_effect = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_discharge"
				name = "cryptic_discharge_weapon_shock_effect"
			}
			cryptic_dissector_stack = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_dissector"
				name = "cryptic_dissector_stack"
			}
			cryptic_dr_on_toughness_break = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_dr_on_toughness_break"
				name = "cryptic_dr_on_toughness_break"
			}
			cryptic_electrocution_defense = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_electrocution_defense"
				name = "cryptic_electrocution_defense"
			}
			cryptic_electrocution_push = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_electrocution_push"
				name = "cryptic_electrocution_push"
			}
			cryptic_electrocution_toughness = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_electrocution_toughness"
				name = "cryptic_electrocution_toughness"
			}
			cryptic_elite_kills_damage_stack = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_elite_kills_damage"
				name = "cryptic_elite_kills_damage_stack"
			}
			cryptic_elite_kills_toughness = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_elite_kills_toughness"
				name = "cryptic_elite_kills_toughness"
			}
			cryptic_grenade_ability_force_field_active = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_force_field"
				name = "cryptic_grenade_ability_force_field_active"
			}
			cryptic_hybrid_melee_damage_buff = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_hybrid_damage"
				name = "cryptic_hybrid_melee_damage_buff"
			}
			cryptic_hybrid_ranged_damage_buff = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_hybrid_damage"
				name = "cryptic_hybrid_ranged_damage_buff"
			}
			cryptic_melee_attacks_give_melee_attack_speed_stack = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_melee_attacks_give_melee_attack_speed"
				name = "cryptic_melee_attacks_give_melee_attack_speed_stack"
			}
			cryptic_multi_hits_restore_toughness = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_multi_hits_restore_toughness"
				name = "cryptic_multi_hits_restore_toughness"
			}
			cryptic_next_hit_all_damage_on_dodge_effect = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_next_hit_all_damage_on_dodge"
				name = "cryptic_next_hit_all_damage_on_dodge_effect"
			}
			cryptic_overload_keystone_stack = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_overload"
				name = "cryptic_overload_keystone_stack"
			}
			cryptic_overload_keystone_triggered_counter = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_overload_keystone_permastack"
				name = "cryptic_overload_keystone_triggered_counter"
			}
			cryptic_power_generation_strength_base_stack = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_default_offensive_talent"
				name = "cryptic_power_generation_strength_base_stack"
			}
			cryptic_precision_stance_crit_cleave_increased = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_precision_stance_crit_cleave"
				name = "cryptic_precision_stance_crit_cleave_increased"
			}
			cryptic_precision_stance_damage_on_elite_kill_stack = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_precision_stance_damage_on_elite_kill"
				name = "cryptic_precision_stance_damage_on_elite_kill_stack"
			}
			cryptic_precision_stance_fire_rate_increased_delayed = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_precision_stance_fire_rate_increased"
				name = "cryptic_precision_stance_fire_rate_increased_delayed"
			}
			cryptic_precision_stance_one_charge = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_precision_stance"
				name = "cryptic_precision_stance_one_charge"
			}
			cryptic_precision_stance_reload_speed_delayed = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_precision_stance_reload_speed_delayed"
				name = "cryptic_precision_stance_reload_speed_delayed"
			}
			cryptic_precision_stance_three_charges = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_precision_stance"
				name = "cryptic_precision_stance_three_charges"
			}
			cryptic_precision_stance_two_charges = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_precision_stance"
				name = "cryptic_precision_stance_two_charges"
			}
			cryptic_pushing_grants_cleave = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_pushing_grants_cleave"
				name = "cryptic_pushing_grants_cleave"
			}
			cryptic_ranged_kills_tdr_stack = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_ranged_kills_tdr"
				name = "cryptic_ranged_kills_tdr_stack"
			}
			cryptic_ranged_stacking_toughness_stack = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_ranged_stacking_toughness"
				name = "cryptic_ranged_stacking_toughness_stack"
			}
			cryptic_redline_stack = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_redline"
				name = "cryptic_redline_stack"
			}
			cryptic_redline_strength_stack = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_redline_strength"
				name = "cryptic_redline_strength_stack"
			}
			cryptic_redline_toughness = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_redline_toughness"
				name = "cryptic_redline_toughness"
			}
			cryptic_servo_skull_temporary_buff_player_dummy = {
				icon = "content/ui/textures/icons/throwables/hud/cryptic_servo_skull_order_shooting"
				name = "cryptic_servo_skull_temporary_buff_player_dummy"
			}
			cryptic_stacking_melee_damage_buff = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_stacking_melee_damage"
				name = "cryptic_stacking_melee_damage_buff"
			}
			cryptic_stacking_ranged_damage = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_stacking_ranged_damage"
				name = "cryptic_stacking_ranged_damage"
			}
			cryptic_stacking_tdr_buff = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_stacking_tdr"
				name = "cryptic_stacking_tdr_buff"
			}
			cryptic_stamina_increases_damage_effect = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_stamina_increases_damage"
				name = "cryptic_stamina_increases_damage_effect"
			}
			cryptic_strength_on_charge_gain = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_strength_on_charge_gain"
				name = "cryptic_strength_on_charge_gain"
			}
			cryptic_stun_suppression_immune = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_stun_suppression_immune"
				name = "cryptic_stun_suppression_immune"
			}
			cryptic_toughness_on_damage_taken = {
				icon = "content/ui/textures/icons/buffs/hud/cryptic/cryptic_toughness_on_damage_taken"
				name = "cryptic_toughness_on_damage_taken"
			}
			cultist_flamer_in_fire_liquid = {
				icon = "content/ui/textures/icons/buffs/hud/states_green_fire_buff_hud"
				name = "cultist_flamer_in_fire_liquid"
			}
			cultist_flamer_leaving_liquid_fire_spread_increase = {
				icon = "content/ui/textures/icons/buffs/hud/states_green_fire_buff_hud"
				name = "cultist_flamer_leaving_liquid_fire_spread_increase"
			}
			damage_volume_electrical = {
				icon = "content/ui/textures/icons/buffs/hud/states_electric_buff_hud"
				name = "damage_volume_electrical"
			}
			expedition_effective_sprinting_buff = {
				icon = "content/ui/textures/icons/buffs/hud/syringe_speed_buff_hud"
				name = "expedition_effective_sprinting_buff"
			}
			expedition_max_toughness_buff = {
				icon = "content/ui/textures/icons/buffs/hud/states_grace_time_hud"
				name = "expedition_max_toughness_buff"
			}
			expedition_nurgle_flies = {
				icon = "content/ui/textures/icons/buffs/hud/states_grace_time_hud"
				name = "expedition_nurgle_flies"
			}
			expedition_sand_vortex_move_speed = {
				icon = "content/ui/textures/icons/buffs/hud/states_grace_time_hud"
				name = "expedition_sand_vortex_move_speed"
			}
			hordes_buff_stacking_crit_damage_on_critical_hit = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/small_buffs/buffs_hud/hordes_buff_stacking_crit_damage_on_critical_hit"
				name = "hordes_buff_stacking_crit_damage_on_critical_hit"
			}
			houndmaster_electrocution = {
				icon = "content/ui/textures/icons/buffs/hud/states_plasma_reduced_toughness"
				name = "houndmaster_electrocution"
			}
			in_buildup_twin_toxic_gas = {
				icon = "content/ui/textures/icons/buffs/hud/states_toxic_cloud_buff_hud"
				name = "in_buildup_twin_toxic_gas"
			}
			in_cultist_grenadier_gas = {
				icon = "content/ui/textures/icons/buffs/hud/states_toxic_cloud_buff_hud"
				name = "in_cultist_grenadier_gas"
			}
			in_smoke_fog = {
				icon = "content/ui/textures/icons/buffs/hud/states_dodge_buff_hud"
				name = "in_smoke_fog"
			}
			in_toxic_gas = {
				icon = "content/ui/textures/icons/buffs/hud/states_toxic_cloud_buff_hud"
				name = "in_toxic_gas"
			}
			in_twin_toxic_gas = {
				icon = "content/ui/textures/icons/buffs/hud/states_toxic_cloud_buff_hud"
				name = "in_twin_toxic_gas"
			}
			knocked_down_damage_reduction_linger = {
				icon = "content/ui/textures/icons/buffs/hud/states_grace_time_hud"
				name = "knocked_down_damage_reduction_linger"
			}
			knocked_down_damage_tick = {
				icon = "content/ui/textures/icons/buffs/hud/states_knocked_down_buff_hud"
				name = "knocked_down_damage_tick"
			}
			leaving_liquid_fire_spread_increase = {
				icon = "content/ui/textures/icons/buffs/hud/states_fire_buff_hud"
				name = "leaving_liquid_fire_spread_increase"
			}
			left_buildup_twin_toxic_gas = {
				icon = "content/ui/textures/icons/buffs/hud/states_toxic_cloud_buff_hud"
				name = "left_buildup_twin_toxic_gas"
			}
			left_smoke_fog = {
				icon = "content/ui/textures/icons/buffs/hud/states_dodge_buff_hud"
				name = "left_smoke_fog"
			}
			left_toxic_gas = {
				icon = "content/ui/textures/icons/buffs/hud/states_toxic_cloud_buff_hud"
				name = "left_toxic_gas"
			}
			left_twin_toxic_gas = {
				icon = "content/ui/textures/icons/buffs/hud/states_toxic_cloud_buff_hud"
				name = "left_twin_toxic_gas"
			}
			live_event_abhuman_explosions_grenade_regen_on_elite_kill = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/big_buffs/hordes_buff_grenade_explosion_kill_replenish_grenades"
				name = "live_event_abhuman_explosions_grenade_regen_on_elite_kill"
			}
			live_event_broker_stimms_perma_buff = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_stimm_buff"
				name = "live_event_broker_stimms_perma_buff"
			}
			live_event_broker_stimms_toxic_gas_resistance = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/small_buffs/hordes_buff_damage_increase"
				name = "live_event_broker_stimms_toxic_gas_resistance"
			}
			live_event_leftover_buff_faction_a = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/small_buffs/hordes_buff_damage_increase_electric"
				name = "live_event_leftover_buff_faction_a"
			}
			live_event_leftover_buff_faction_a_apply_bleed_damage = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/small_buffs/hordes_buff_damage_increase_electric"
				name = "live_event_leftover_buff_faction_a_apply_bleed_damage"
			}
			live_event_leftover_buff_faction_b = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/small_buffs/hordes_buff_burning_on_melee_hit"
				name = "live_event_leftover_buff_faction_b"
			}
			live_event_leftover_buff_faction_b_apply_burn_damage = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/small_buffs/hordes_buff_damage_increase_electric"
				name = "live_event_leftover_buff_faction_b_apply_burn_damage"
			}
			live_event_saints_buff_saint_blue = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/small_buffs/hordes_buff_damage_increase_electric"
				name = "live_event_saints_buff_saint_blue"
			}
			live_event_saints_buff_saint_red = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/small_buffs/hordes_buff_burning_on_melee_hit"
				name = "live_event_saints_buff_saint_red"
			}
			live_event_saints_in_area_buff = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_ability_bolstering_prayer"
				name = "live_event_saints_in_area_buff"
			}
			live_event_saints_out_of_area_debuff = {
				icon = "content/ui/textures/icons/buffs/hud/states_nurgle_eaten_buff_hud"
				name = "live_event_saints_out_of_area_debuff"
			}
			live_event_skull_guns_coherency_buff = {
				icon = "content/ui/textures/icons/buffs/hud/live_event_buffs/big_buffs_skulls_guns_icon"
				name = "live_event_skull_guns_coherency_buff"
			}
			live_event_stolen_rations_destroy_ranged = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/small_buffs/hordes_buff_shock_on_ranged_hit"
				name = "live_event_stolen_rations_destroy_ranged"
			}
			live_event_stolen_rations_recover_syringe = {
				icon = "content/ui/textures/icons/buffs/hud/horde_buffs/small_buffs/hordes_buff_shock_on_melee_hit"
				name = "live_event_stolen_rations_recover_syringe"
			}
			melee_power_bonus_scaled_on_special_charges = {
				icon = "content/ui/textures/icons/traits/weapon_trait_252"
				name = "melee_power_bonus_scaled_on_special_charges"
			}
			mutator_movement_speed_on_spawn = {
				icon = "content/ui/textures/icons/buffs/hud/states_sprint_buff_hud"
				name = "mutator_movement_speed_on_spawn"
			}
			ogryn_allied_movement_speed_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_ally_movement_boost_on_ability"
				name = "ogryn_allied_movement_speed_buff"
			}
			ogryn_aura_increased_damage_vs_suppressed = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_aura_bringing_big_guns"
				name = "ogryn_aura_increased_damage_vs_suppressed"
			}
			ogryn_big_bully_heavy_hits_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_staggering_increases_damage"
				name = "ogryn_big_bully_heavy_hits_buff"
			}
			ogryn_blo_ally_ranged_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_blo_ally_ranged_buffs"
				name = "ogryn_blo_ally_ranged_buff"
			}
			ogryn_blo_melee_active_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_blo_melee"
				name = "ogryn_blo_melee_active_buff"
			}
			ogryn_blo_stacking_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_blo_wield_speed"
				name = "ogryn_blo_stacking_buff"
			}
			ogryn_block_all_attacks_perfect_damage_boost = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_block_all_attacks"
				name = "ogryn_block_all_attacks_perfect_damage_boost"
			}
			ogryn_block_increases_power_active_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_rending_on_elite_kills"
				name = "ogryn_block_increases_power_active_buff"
			}
			ogryn_blocking_reduces_push_cost = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_blocking_reduces_push_cost"
				name = "ogryn_blocking_reduces_push_cost"
			}
			ogryn_bracing_reduces_damage_taken = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_bracing_reduces_damage_taken"
				name = "ogryn_bracing_reduces_damage_taken"
			}
			ogryn_carapace_armor_child = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_keystone_carapace_armor"
				name = "ogryn_carapace_armor_child"
			}
			ogryn_carapace_armor_explosion_on_zero_stacks_effect = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_carapace_armor_trigger_on_zero_stacks"
				name = "ogryn_carapace_armor_explosion_on_zero_stacks_effect"
			}
			ogryn_carapace_armor_parent = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_keystone_carapace_armor"
				name = "ogryn_carapace_armor_parent"
			}
			ogryn_charge_speed_on_lunge = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_ability_bull_rush"
				name = "ogryn_charge_speed_on_lunge"
			}
			ogryn_charge_trample_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_ability_charge_trample"
				name = "ogryn_charge_trample_buff"
			}
			ogryn_coherency_increased_melee_damage = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_aura_intimidating_presence"
				name = "ogryn_coherency_increased_melee_damage"
			}
			ogryn_cooldown_on_elite_kills_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_ally_elite_kills_grant_cooldown"
				name = "ogryn_cooldown_on_elite_kills_buff"
			}
			ogryn_crit_chance_on_kill_effect = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_kills_grant_crit_chance"
				name = "ogryn_crit_chance_on_kill_effect"
			}
			ogryn_damage_reduction_after_elite_kill = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_damage_reduction_after_elite_kill"
				name = "ogryn_damage_reduction_after_elite_kill"
			}
			ogryn_damage_reduction_on_high_stamina = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_damage_reduction_on_high_stamina"
				name = "ogryn_damage_reduction_on_high_stamina"
			}
			ogryn_damage_taken_by_all_increases_strength_tdr_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_stamina_restores_toughness"
				name = "ogryn_damage_taken_by_all_increases_strength_tdr_buff"
			}
			ogryn_drain_stamina_for_handling = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_drain_stamina_for_handling"
				name = "ogryn_drain_stamina_for_handling"
			}
			ogryn_empowered_push = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_blocking_reduces_push_cost"
				name = "ogryn_empowered_push"
			}
			ogryn_friend_grenade_replenishment = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_blitz_big_friendly_rock_replenish"
				name = "ogryn_friend_grenade_replenishment"
			}
			ogryn_fully_charged_attacks_gain_damage_and_stagger = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_fully_charged_attacks_gain_damage_and_stagger"
				name = "ogryn_fully_charged_attacks_gain_damage_and_stagger"
			}
			ogryn_heavy_hitter_damage_effect = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_keystone_heavy_hitter"
				name = "ogryn_heavy_hitter_damage_effect"
			}
			ogryn_hitting_multiple_with_melee_grants_melee_damage_bonus = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_more_hits_more_damage"
				name = "ogryn_hitting_multiple_with_melee_grants_melee_damage_bonus"
			}
			ogryn_increased_damage_after_reload = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_reloading_grants_damage"
				name = "ogryn_increased_damage_after_reload"
			}
			ogryn_increased_reload_speed_on_multiple_hits_effect = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_multi_hits_grant_reload_speed"
				name = "ogryn_increased_reload_speed_on_multiple_hits_effect"
			}
			ogryn_increased_toughness_at_low_health = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_toughness_on_low_health"
				name = "ogryn_increased_toughness_at_low_health"
			}
			ogryn_melee_attacks_give_mtdr_stacking_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_melee_attacks_give_mtdr"
				name = "ogryn_melee_attacks_give_mtdr_stacking_buff"
			}
			ogryn_melee_damage_after_heavy = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_melee_damage_after_heavy"
				name = "ogryn_melee_damage_after_heavy"
			}
			ogryn_melee_damage_coherency_improved = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_aura_bonebreakers_aura"
				name = "ogryn_melee_damage_coherency_improved"
			}
			ogryn_melee_improves_ranged_stacking_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_melee_improves_ranged"
				name = "ogryn_melee_improves_ranged_stacking_buff"
			}
			ogryn_melee_revenge_damage_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_revenge_damage"
				name = "ogryn_melee_revenge_damage_buff"
			}
			ogryn_movement_boost_on_ranged_damage = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_rending_on_elite_kills"
				name = "ogryn_movement_boost_on_ranged_damage"
			}
			ogryn_movement_speed_on_ranged_kill = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_movement_speed_after_ranged_kills"
				name = "ogryn_movement_speed_on_ranged_kill"
			}
			ogryn_no_ammo_consumption_passive_cooldown_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_leadbelcher_cooldown_reduction"
				name = "ogryn_no_ammo_consumption_passive_cooldown_buff"
			}
			ogryn_passive_stagger = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_melee_stagger"
				name = "ogryn_passive_stagger"
			}
			ogryn_protect_allies = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_protect_allies"
				name = "ogryn_protect_allies"
			}
			ogryn_protect_allies_toughness_broken = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_protect_allies"
				name = "ogryn_protect_allies_toughness_broken"
			}
			ogryn_ranged_damage_immunity = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_movement_boost_on_ranged_damage"
				name = "ogryn_ranged_damage_immunity"
			}
			ogryn_ranged_improves_melee = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_ranged_improves_melee"
				name = "ogryn_ranged_improves_melee"
			}
			ogryn_ranged_stance = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_ability_speshul_ammo"
				name = "ogryn_ranged_stance"
			}
			ogryn_reduce_damage_taken_on_disabled_allies = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_knocked_allies_grant_damage_reduction"
				name = "ogryn_reduce_damage_taken_on_disabled_allies"
			}
			ogryn_reduce_damage_taken_per_bleed = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_nearby_bleeds_reduce_damage_taken"
				name = "ogryn_reduce_damage_taken_per_bleed"
			}
			ogryn_regen_toughness_on_braced = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_toughness_while_bracing"
				name = "ogryn_regen_toughness_on_braced"
			}
			ogryn_reload_speed_on_empty = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_reload_speed_on_empty"
				name = "ogryn_reload_speed_on_empty"
			}
			ogryn_rending_on_elite_kills = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_rending_on_elite_kills"
				name = "ogryn_rending_on_elite_kills"
			}
			ogryn_replenish_rock_on_miss = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_replenish_rock_on_miss"
				name = "ogryn_replenish_rock_on_miss"
			}
			ogryn_stacking_attack_speed_active_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_stacking_attack_speed"
				name = "ogryn_stacking_attack_speed_active_buff"
			}
			ogryn_stagger_cleave_on_third_active_buff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_stagger_cleave_on_third"
				name = "ogryn_stagger_cleave_on_third_active_buff"
			}
			ogryn_suppression_immunity_on_high_toughness = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_movement_speed_after_ranged_kills"
				name = "ogryn_suppression_immunity_on_high_toughness"
			}
			ogryn_taking_damage_improves_handling = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_rending_on_elite_kills"
				name = "ogryn_taking_damage_improves_handling"
			}
			ogryn_targets_recieve_damage_taken_increase_debuff = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_targets_recieve_damage_taken_increase_debuff"
				name = "ogryn_targets_recieve_damage_taken_increase_debuff"
			}
			ogryn_taunt_restore_toughness_over_time = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_taunt_restore_toughness"
				name = "ogryn_taunt_restore_toughness_over_time"
			}
			ogryn_toughness_regen_aura = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_aura_stay_close"
				name = "ogryn_toughness_regen_aura"
			}
			ogryn_windup_increases_power_child = {
				icon = "content/ui/textures/icons/buffs/hud/ogryn/ogryn_fully_charged_attacks_gain_damage_and_stagger"
				name = "ogryn_windup_increases_power_child"
			}
			player_spawn_grace = {
				icon = "content/ui/textures/icons/buffs/hud/states_grace_time_hud"
				name = "player_spawn_grace"
			}
			promethium_liquid_area = {
				icon = "content/ui/textures/icons/buffs/hud/states_fire_buff_hud"
				name = "promethium_liquid_area"
			}
			prop_in_corruptor_liquid_corruption = {
				icon = "content/ui/textures/icons/buffs/hud/states_nurgle_eaten_buff_hud"
				name = "prop_in_corruptor_liquid_corruption"
			}
			prop_in_druglab_tank_goo = {
				icon = "content/ui/textures/icons/buffs/hud/states_nurgle_eaten_buff_hud"
				name = "prop_in_druglab_tank_goo"
			}
			prop_in_liquid_fire_burning_movement_slow = {
				icon = "content/ui/textures/icons/buffs/hud/states_fire_buff_hud"
				name = "prop_in_liquid_fire_burning_movement_slow"
			}
			psyker_aura_ability_cooldown = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_aura_cooldown_regen"
				name = "psyker_aura_ability_cooldown"
			}
			psyker_aura_ability_cooldown_improved = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_aura_seers_presence"
				name = "psyker_aura_ability_cooldown_improved"
			}
			psyker_aura_crit_chance_aura = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_aura_gunslinger_aura"
				name = "psyker_aura_crit_chance_aura"
			}
			psyker_aura_damage_vs_elites = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_aura_kinetic_presence"
				name = "psyker_aura_damage_vs_elites"
			}
			psyker_block_costs_warp_charge = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_2_tier_4_name_1"
				name = "psyker_block_costs_warp_charge"
			}
			psyker_boost_allies_in_sphere_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_3_tier_4_name_1"
				name = "psyker_boost_allies_in_sphere_buff"
			}
			psyker_boost_allies_in_sphere_end_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_3_tier_4_name_1"
				name = "psyker_boost_allies_in_sphere_end_buff"
			}
			psyker_cooldown_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_2_tier_3_name_2"
				name = "psyker_cooldown_buff"
			}
			psyker_crits_empower_warp_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_1_tier_2_name_3"
				name = "psyker_crits_empower_warp_buff"
			}
			psyker_cycle_stacking_non_warp_damage = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_1_tier_2_name_2"
				name = "psyker_cycle_stacking_non_warp_damage"
			}
			psyker_cycle_stacking_warp_damage = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_1_tier_2_name_2"
				name = "psyker_cycle_stacking_warp_damage"
			}
			psyker_damage_resistance_stun_immunity = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_damage_resistance_stun_immunity"
				name = "psyker_damage_resistance_stun_immunity"
			}
			psyker_damage_resistance_stun_immunity_duration = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_damage_resistance_stun_immunity"
				name = "psyker_damage_resistance_stun_immunity_duration"
			}
			psyker_dodge_after_crits = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_1_tier_4_name_1"
				name = "psyker_dodge_after_crits"
			}
			psyker_efficient_smites = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_ability_increase_brain_burst_speed"
				name = "psyker_efficient_smites"
			}
			psyker_empowered_grenades_passive_visual_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_keystone_empowered_psyche"
				name = "psyker_empowered_grenades_passive_visual_buff"
			}
			psyker_empowered_grenades_passive_visual_buff_increased = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_keystone_empowered_psyche"
				name = "psyker_empowered_grenades_passive_visual_buff_increased"
			}
			psyker_force_staff_bonus_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_force_staff_bonus"
				name = "psyker_force_staff_bonus_buff"
			}
			psyker_force_staff_secondary_bonus_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_force_staff_bonus"
				name = "psyker_force_staff_secondary_bonus_buff"
			}
			psyker_guaranteed_ranged_shot_on_stacked = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_1_tier_2_name_1"
				name = "psyker_guaranteed_ranged_shot_on_stacked"
			}
			psyker_killing_enemy_with_warpfire_boosts_boost_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_nearby_soulblaze_reduced_damage"
				name = "psyker_killing_enemy_with_warpfire_boosts_boost_buff"
			}
			psyker_knife_replenishment = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_throwing_knives_reduced_cooldown"
				name = "psyker_knife_replenishment"
			}
			psyker_marked_enemies_passive_bonus = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_keystone_unnatural_talent"
				name = "psyker_marked_enemies_passive_bonus"
			}
			psyker_marked_enemies_passive_bonus_stacking = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_keystone_unnatural_talent"
				name = "psyker_marked_enemies_passive_bonus_stacking"
			}
			psyker_marked_enemies_passive_bonus_stacking_increased_duration = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_keystone_unnatural_talent"
				name = "psyker_marked_enemies_passive_bonus_stacking_increased_duration"
			}
			psyker_marked_enemies_passive_bonus_stacking_increased_stacks = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_keystone_unnatural_talent"
				name = "psyker_marked_enemies_passive_bonus_stacking_increased_stacks"
			}
			psyker_melee_weaving = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_blocking_soulblaze"
				name = "psyker_melee_weaving"
			}
			psyker_nearby_soulblaze_reduced_damage = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_nearby_soulblaze_reduced_damage"
				name = "psyker_nearby_soulblaze_reduced_damage"
			}
			psyker_overcharge_stance = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_ability_overcharge_stance"
				name = "psyker_overcharge_stance"
			}
			psyker_overcharge_stance_damage = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_ability_overcharge_stance"
				name = "psyker_overcharge_stance_damage"
			}
			psyker_overcharge_stance_finesse_damage = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_ability_overcharge_stance"
				name = "psyker_overcharge_stance_finesse_damage"
			}
			psyker_overcharge_weakspot_kill_bonuses_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_overcharge_weakspot_kill_bonuses"
				name = "psyker_overcharge_weakspot_kill_bonuses_buff"
			}
			psyker_reload_speed_warp = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_ranged_shots_soulblaze"
				name = "psyker_reload_speed_warp"
			}
			psyker_shout_warp_generation_reduction = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_shout_reduces_warp_charge_generation"
				name = "psyker_shout_warp_generation_reduction"
			}
			psyker_smite_on_hit = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_2_tier_5_name_3"
				name = "psyker_smite_on_hit"
			}
			psyker_soulblaze_reduces_damage_taken = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_soulblaze_reduces_damage_taken"
				name = "psyker_soulblaze_reduces_damage_taken"
			}
			psyker_souls = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_keystone_warp_syphon"
				name = "psyker_souls"
			}
			psyker_souls_increased_max_stacks = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_keystone_warp_syphon"
				name = "psyker_souls_increased_max_stacks"
			}
			psyker_souls_replenish_toughness_stacking_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_2_tier_1_name_1"
				name = "psyker_souls_replenish_toughness_stacking_buff"
			}
			psyker_stacking_movement_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_1_tier_4_name_2"
				name = "psyker_stacking_movement_buff"
			}
			psyker_toughness_on_melee_buff = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_force_staff_bonus"
				name = "psyker_toughness_on_melee_buff"
			}
			psyker_venting_improvements = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_2_tier_4_name_3"
				name = "psyker_venting_improvements"
			}
			psyker_warp_attacks_rending = {
				icon = "content/ui/textures/icons/buffs/hud/psyker/psyker_warp_attacks_rending"
				name = "psyker_warp_attacks_rending"
			}
			renegade_flamer_in_fire_liquid = {
				icon = "content/ui/textures/icons/buffs/hud/states_fire_buff_hud"
				name = "renegade_flamer_in_fire_liquid"
			}
			renegade_flamer_leaving_liquid_fire_spread_increase = {
				icon = "content/ui/textures/icons/buffs/hud/states_fire_buff_hud"
				name = "renegade_flamer_leaving_liquid_fire_spread_increase"
			}
			renegade_grenadier_in_fire_liquid = {
				icon = "content/ui/textures/icons/buffs/hud/states_fire_buff_hud"
				name = "renegade_grenadier_in_fire_liquid"
			}
			renegade_grenadier_leaving_liquid_fire_spread_increase = {
				icon = "content/ui/textures/icons/buffs/hud/states_fire_buff_hud"
				name = "renegade_grenadier_leaving_liquid_fire_spread_increase"
			}
			renegade_plasma_gunner_toughness_reduction = {
				icon = "content/ui/textures/icons/buffs/hud/states_plasma_reduced_toughness"
				name = "renegade_plasma_gunner_toughness_reduction"
			}
			sprint_with_stamina_buff = {
				icon = "content/ui/textures/icons/buffs/hud/states_sprint_buff_hud"
				name = "sprint_with_stamina_buff"
			}
			syringe_ability_boost_buff = {
				icon = "content/ui/textures/icons/buffs/hud/syringe_ability_buff_hud"
				name = "syringe_ability_boost_buff"
			}
			syringe_ability_boost_buff_stimm_field = {
				icon = "content/ui/textures/icons/buffs/hud/syringe_ability_buff_hud"
				name = "syringe_ability_boost_buff_stimm_field"
			}
			syringe_broker_buff = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_stimm_buff"
				name = "syringe_broker_buff"
			}
			syringe_broker_buff_stimm_field = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_stimm_field"
				name = "syringe_broker_buff_stimm_field"
			}
			syringe_heal_corruption_buff = {
				icon = "content/ui/textures/icons/buffs/hud/syringe_corruption_buff_hud"
				name = "syringe_heal_corruption_buff"
			}
			syringe_heal_corruption_buff_stimm_field = {
				icon = "content/ui/textures/icons/buffs/hud/syringe_corruption_buff_hud"
				name = "syringe_heal_corruption_buff_stimm_field"
			}
			syringe_power_boost_buff = {
				icon = "content/ui/textures/icons/buffs/hud/syringe_power_buff_hud"
				name = "syringe_power_boost_buff"
			}
			syringe_power_boost_buff_stimm_field = {
				icon = "content/ui/textures/icons/buffs/hud/syringe_power_buff_hud"
				name = "syringe_power_boost_buff_stimm_field"
			}
			syringe_speed_boost_buff = {
				icon = "content/ui/textures/icons/buffs/hud/syringe_speed_buff_hud"
				name = "syringe_speed_boost_buff"
			}
			syringe_speed_boost_buff_stimm_field = {
				icon = "content/ui/textures/icons/buffs/hud/syringe_speed_buff_hud"
				name = "syringe_speed_boost_buff_stimm_field"
			}
			veteran_ads_stamina_boost = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_ads_drain_stamina"
				name = "veteran_ads_stamina_boost"
			}
			veteran_allies_kills_damage_buff = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_ally_kills_increase_damage"
				name = "veteran_allies_kills_damage_buff"
			}
			veteran_aura_gain_ammo_on_elite_kill = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_aura_scavengers_base"
				name = "veteran_aura_gain_ammo_on_elite_kill"
			}
			veteran_aura_gain_ammo_on_elite_kill_improved = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_aura_scavengers"
				name = "veteran_aura_gain_ammo_on_elite_kill_improved"
			}
			veteran_bonus_crit_chance_on_ammo = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_bonus_crit_chance_on_ammo"
				name = "veteran_bonus_crit_chance_on_ammo"
			}
			veteran_combat_ability_cooldown_reduction_on_elite_kills_buff = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_elite_kills_reduce_cooldown"
				name = "veteran_combat_ability_cooldown_reduction_on_elite_kills_buff"
			}
			veteran_combat_ability_increase_toughness_to_coherency = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_combat_ability_increase_and_restore_toughness_to_coherency"
				name = "veteran_combat_ability_increase_toughness_to_coherency"
			}
			veteran_combat_ability_increased_melee_and_ranged_damage = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_combat_ability_melee_and_ranged_damage_to_coherency"
				name = "veteran_combat_ability_increased_melee_and_ranged_damage"
			}
			veteran_combat_ability_stance_master = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_ability_volley_fire"
				name = "veteran_combat_ability_stance_master"
			}
			veteran_combat_ability_stance_master_increased_duration = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_ability_volley_fire"
				name = "veteran_combat_ability_stance_master_increased_duration"
			}
			veteran_damage_after_sprinting_buff = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_increase_damage_after_sprinting"
				name = "veteran_damage_after_sprinting_buff"
			}
			veteran_damage_bonus_leaving_invisibility = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_damage_bonus_leaving_invisibility"
				name = "veteran_damage_bonus_leaving_invisibility"
			}
			veteran_damage_coherency = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_aura_commanding_presence"
				name = "veteran_damage_coherency"
			}
			veteran_dodging_crit_buff = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_dodging_grants_crit"
				name = "veteran_dodging_crit_buff"
			}
			veteran_grenade_replenishment = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_replenish_grenades"
				name = "veteran_grenade_replenishment"
			}
			veteran_improved_tag = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_improved_tag"
				name = "veteran_improved_tag"
			}
			veteran_improved_tag_allied_buff = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_improved_tag_dead_bonus"
				name = "veteran_improved_tag_allied_buff"
			}
			veteran_improved_tag_allied_buff_increased_stacks = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_improved_tag_dead_bonus"
				name = "veteran_improved_tag_allied_buff_increased_stacks"
			}
			veteran_increased_close_damage_after_combat_ability = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_increased_close_damage_after_combat_ability"
				name = "veteran_increased_close_damage_after_combat_ability"
			}
			veteran_increased_move_speed_when_moving_towards_disabled_allies = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_movement_speed_towards_downed"
				name = "veteran_increased_move_speed_when_moving_towards_disabled_allies"
			}
			veteran_increased_weakspot_power_after_combat_ability = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_increased_close_damage_after_combat_ability"
				name = "veteran_increased_weakspot_power_after_combat_ability"
			}
			veteran_invisibility = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_ability_undercover"
				name = "veteran_invisibility"
			}
			veteran_melee_crits_increase_damage = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_crits_apply_rending"
				name = "veteran_melee_crits_increase_damage"
			}
			veteran_melee_kills_grant_range_damage = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_kill_grants_damage_to_other_slot"
				name = "veteran_melee_kills_grant_range_damage"
			}
			veteran_movement_bonuses_on_toughness_broken = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_movement_speed_on_toughness_broken"
				name = "veteran_movement_bonuses_on_toughness_broken"
			}
			veteran_movement_speed_coherency = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_aura_assault_unit"
				name = "veteran_movement_speed_coherency"
			}
			veteran_ranged_kills_grant_melee_damage = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_kill_grants_damage_to_other_slot"
				name = "veteran_ranged_kills_grant_melee_damage"
			}
			veteran_ranged_power_out_of_melee = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_ranged_power_out_of_melee"
				name = "veteran_ranged_power_out_of_melee"
			}
			veteran_ranged_weakspot_toughenss_buff = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_replenish_toughness_on_weakspot_kill"
				name = "veteran_ranged_weakspot_toughenss_buff"
			}
			veteran_reduced_damage_taken = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_movement_speed_towards_downed"
				name = "veteran_reduced_damage_taken"
			}
			veteran_reduced_threat_gain = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_reduced_threat_when_still"
				name = "veteran_reduced_threat_gain"
			}
			veteran_reduced_threat_generation = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_reduced_threat_when_still"
				name = "veteran_reduced_threat_generation"
			}
			veteran_reload_speed_on_elite_kill_effect = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_reload_speed_on_elite_kill"
				name = "veteran_reload_speed_on_elite_kill_effect"
			}
			veteran_reload_speed_on_non_empty_clip = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_faster_reload_on_non_empty_clips"
				name = "veteran_reload_speed_on_non_empty_clip"
			}
			veteran_replenish_toughness_of_ally_close_to_victim_damage_buff = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_replenish_toughness_and_boost_allies"
				name = "veteran_replenish_toughness_of_ally_close_to_victim_damage_buff"
			}
			veteran_snipers_focus_stat_buff = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_snipers_focus"
				name = "veteran_snipers_focus_stat_buff"
			}
			veteran_snipers_focus_stat_buff_increased_stacks = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_snipers_focus"
				name = "veteran_snipers_focus_stat_buff_increased_stacks"
			}
			veteran_tdr_on_high_toughness = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_block_break_gives_tdr"
				name = "veteran_tdr_on_high_toughness"
			}
			veteran_toughness_bonus_leaving_invisibility = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_toughness_damage_reduction_during_ability"
				name = "veteran_toughness_bonus_leaving_invisibility"
			}
			veteran_toughness_on_elite_kill_effect = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_elite_kills_replenish_toughness"
				name = "veteran_toughness_on_elite_kill_effect"
			}
			veteran_toughness_regen_out_of_melee = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_replenish_toughness_outside_melee"
				name = "veteran_toughness_regen_out_of_melee"
			}
			veteran_weapon_switch_melee_buff = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_weapon_switch_cleave_bonus"
				name = "veteran_weapon_switch_melee_buff"
			}
			veteran_weapon_switch_melee_stamina_reduction = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_weapon_switch_long_duration"
				name = "veteran_weapon_switch_melee_stamina_reduction"
			}
			veteran_weapon_switch_melee_visual = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_weapon_switch_cleave_bonus"
				name = "veteran_weapon_switch_melee_visual"
			}
			veteran_weapon_switch_ranged_buff = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_weapon_switch_crit_bonus"
				name = "veteran_weapon_switch_ranged_buff"
			}
			veteran_weapon_switch_ranged_visual = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_weapon_switch_crit_bonus"
				name = "veteran_weapon_switch_ranged_visual"
			}
			veteran_weapon_switch_reload_speed = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_weapon_switch_faster_1"
				name = "veteran_weapon_switch_reload_speed"
			}
			vultures_mark = {
				icon = "content/ui/textures/icons/buffs/hud/broker/broker_vultures_mark"
				name = "vultures_mark"
			}
			weapon_trait_bespoke_arc_rifle_p1_ammo_from_reserve_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_143"
				name = "weapon_trait_bespoke_arc_rifle_p1_ammo_from_reserve_on_crit"
			}
			weapon_trait_bespoke_arc_rifle_p1_consecutive_hits_increases_close_damage_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_058"
				name = "weapon_trait_bespoke_arc_rifle_p1_consecutive_hits_increases_close_damage_parent"
			}
			weapon_trait_bespoke_arc_rifle_p1_consecutive_hits_increases_ranged_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_141"
				name = "weapon_trait_bespoke_arc_rifle_p1_consecutive_hits_increases_ranged_power_parent"
			}
			weapon_trait_bespoke_arc_rifle_p1_enhanced_arc_jumps_angle = {
				icon = "content/ui/textures/icons/traits/weapon_trait_249"
				name = "weapon_trait_bespoke_arc_rifle_p1_enhanced_arc_jumps_angle"
			}
			weapon_trait_bespoke_arc_rifle_p1_movement_speed_on_continous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_113"
				name = "weapon_trait_bespoke_arc_rifle_p1_movement_speed_on_continous_fire"
			}
			weapon_trait_bespoke_arc_rifle_p1_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_arc_rifle_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_arc_rifle_p1_stacking_crit_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_125"
				name = "weapon_trait_bespoke_arc_rifle_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_arc_rifle_p1_toughness_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_127"
				name = "weapon_trait_bespoke_arc_rifle_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_autogun_p1_consecutive_hits_increases_close_damage_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_058"
				name = "weapon_trait_bespoke_autogun_p1_consecutive_hits_increases_close_damage_parent"
			}
			weapon_trait_bespoke_autogun_p1_count_as_dodge_vs_ranged_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_053"
				name = "weapon_trait_bespoke_autogun_p1_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p1_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_autogun_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_autogun_p1_followup_shots_ranged_weakspot_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_030"
				name = "weapon_trait_bespoke_autogun_p1_followup_shots_ranged_weakspot_damage"
			}
			weapon_trait_bespoke_autogun_p1_increase_close_damage_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_016"
				name = "weapon_trait_bespoke_autogun_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p1_increase_damage_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_016"
				name = "weapon_trait_bespoke_autogun_p1_increase_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p1_increase_power_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_052"
				name = "weapon_trait_bespoke_autogun_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p1_increased_sprint_speed = {
				icon = "content/ui/textures/icons/traits/weapon_trait_056"
				name = "weapon_trait_bespoke_autogun_p1_increased_sprint_speed"
			}
			weapon_trait_bespoke_autogun_p1_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_autogun_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_autogun_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_autogun_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p2_count_as_dodge_vs_ranged_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_053"
				name = "weapon_trait_bespoke_autogun_p2_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p2_increase_close_damage_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_016"
				name = "weapon_trait_bespoke_autogun_p2_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p2_increase_power_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_052"
				name = "weapon_trait_bespoke_autogun_p2_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p2_increased_sprint_speed = {
				icon = "content/ui/textures/icons/traits/weapon_trait_056"
				name = "weapon_trait_bespoke_autogun_p2_increased_sprint_speed"
			}
			weapon_trait_bespoke_autogun_p2_increased_suppression_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_111"
				name = "weapon_trait_bespoke_autogun_p2_increased_suppression_on_continuous_fire"
			}
			weapon_trait_bespoke_autogun_p2_movement_speed_on_continous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_113"
				name = "weapon_trait_bespoke_autogun_p2_movement_speed_on_continous_fire"
			}
			weapon_trait_bespoke_autogun_p2_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_autogun_p2_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_autogun_p2_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_autogun_p2_suppression_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p2_toughness_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_127"
				name = "weapon_trait_bespoke_autogun_p2_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_autogun_p3_count_as_dodge_vs_ranged_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_037"
				name = "weapon_trait_bespoke_autogun_p3_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_autogun_p3_crit_chance_based_on_aim_time = {
				icon = "content/ui/textures/icons/traits/weapon_trait_103"
				name = "weapon_trait_bespoke_autogun_p3_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_autogun_p3_crit_chance_based_on_ammo_left = {
				icon = "content/ui/textures/icons/traits/weapon_trait_114"
				name = "weapon_trait_bespoke_autogun_p3_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_autogun_p3_power_bonus_on_first_shot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_116"
				name = "weapon_trait_bespoke_autogun_p3_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_autogun_p3_stacking_crit_chance_on_weakspot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_022"
				name = "weapon_trait_bespoke_autogun_p3_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_autogun_p3_suppression_negation_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_122"
				name = "weapon_trait_bespoke_autogun_p3_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_autopistol_p1_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_autopistol_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_autopistol_p1_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_autopistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_autopistol_p1_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_autopistol_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_autopistol_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_129"
				name = "weapon_trait_bespoke_autopistol_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_autopistol_p1_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_autopistol_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_autopistol_p1_stacking_crit_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_125"
				name = "weapon_trait_bespoke_autopistol_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_autopistol_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_128"
				name = "weapon_trait_bespoke_autopistol_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_autopistol_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_autopistol_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_autopistol_p1_toughness_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_127"
				name = "weapon_trait_bespoke_autopistol_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_bespoke_powersword_2h_p1_regain_toughness_on_multiple_hits_by_weapon_special = {
				icon = "content/ui/textures/icons/traits/weapon_trait_240"
				name = "weapon_trait_bespoke_bespoke_powersword_2h_p1_regain_toughness_on_multiple_hits_by_weapon_special"
			}
			weapon_trait_bespoke_bolter_p1_bleed_on_ranged = {
				icon = "content/ui/textures/icons/traits/weapon_trait_227"
				name = "weapon_trait_bespoke_bolter_p1_bleed_on_ranged"
			}
			weapon_trait_bespoke_bolter_p1_crit_chance_based_on_aim_time = {
				icon = "content/ui/textures/icons/traits/weapon_trait_150"
				name = "weapon_trait_bespoke_bolter_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_bolter_p1_increase_close_damage_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_016"
				name = "weapon_trait_bespoke_bolter_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_bolter_p1_stacking_crit_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_125"
				name = "weapon_trait_bespoke_bolter_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_bolter_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_128"
				name = "weapon_trait_bespoke_bolter_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_bolter_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_bolter_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_bolter_p1_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_138"
				name = "weapon_trait_bespoke_bolter_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_bolter_p1_toughness_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_127"
				name = "weapon_trait_bespoke_bolter_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_bolter_p1_toughness_on_elite_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_120"
				name = "weapon_trait_bespoke_bolter_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_boltpistol_p1_bleed_on_ranged = {
				icon = "content/ui/textures/icons/traits/weapon_trait_227"
				name = "weapon_trait_bespoke_boltpistol_p1_bleed_on_ranged"
			}
			weapon_trait_bespoke_boltpistol_p1_close_explosion = {
				icon = "content/ui/textures/icons/traits/weapon_trait_229"
				name = "weapon_trait_bespoke_boltpistol_p1_close_explosion"
			}
			weapon_trait_bespoke_boltpistol_p1_crit_chance_based_on_aim_time = {
				icon = "content/ui/textures/icons/traits/weapon_trait_104"
				name = "weapon_trait_bespoke_boltpistol_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_boltpistol_p1_crit_chance_bonus_on_melee_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_119"
				name = "weapon_trait_bespoke_boltpistol_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_boltpistol_p1_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_boltpistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_boltpistol_p1_toughness_on_elite_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_120"
				name = "weapon_trait_bespoke_boltpistol_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_chainaxe_p1_bleed_on_activated_hit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_199"
				name = "weapon_trait_bespoke_chainaxe_p1_bleed_on_activated_hit"
			}
			weapon_trait_bespoke_chainaxe_p1_guaranteed_melee_crit_on_activated_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_070"
				name = "weapon_trait_bespoke_chainaxe_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_chainaxe_p1_increase_power_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_176"
				name = "weapon_trait_bespoke_chainaxe_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_chainaxe_p1_increase_power_on_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_073"
				name = "weapon_trait_bespoke_chainaxe_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_chainaxe_p1_movement_speed_on_activation = {
				icon = "content/ui/textures/icons/traits/weapon_trait_200"
				name = "weapon_trait_bespoke_chainaxe_p1_movement_speed_on_activation"
			}
			weapon_trait_bespoke_chainaxe_p1_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_084"
				name = "weapon_trait_bespoke_chainaxe_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_chainaxe_p1_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_chainaxe_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_chainsword_2h_p1_bleed_on_activated_hit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_199"
				name = "weapon_trait_bespoke_chainsword_2h_p1_bleed_on_activated_hit"
			}
			weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_169"
				name = "weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_melee_cleave_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_168"
				name = "weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_chainsword_2h_p1_guaranteed_melee_crit_on_activated_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_070"
				name = "weapon_trait_bespoke_chainsword_2h_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_chainsword_2h_p1_increased_attack_cleave_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_167"
				name = "weapon_trait_bespoke_chainsword_2h_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_2h_p1_increased_melee_damage_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_166"
				name = "weapon_trait_bespoke_chainsword_2h_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_2h_p1_movement_speed_on_activation = {
				icon = "content/ui/textures/icons/traits/weapon_trait_200"
				name = "weapon_trait_bespoke_chainsword_2h_p1_movement_speed_on_activation"
			}
			weapon_trait_bespoke_chainsword_2h_p1_pass_past_armor_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_181"
				name = "weapon_trait_bespoke_chainsword_2h_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_chainsword_2h_p1_toughness_recovery_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_088"
				name = "weapon_trait_bespoke_chainsword_2h_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_p1_bleed_on_activated_hit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_199"
				name = "weapon_trait_bespoke_chainsword_p1_bleed_on_activated_hit"
			}
			weapon_trait_bespoke_chainsword_p1_chained_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_169"
				name = "weapon_trait_bespoke_chainsword_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_chainsword_p1_chained_hits_increases_melee_cleave_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_168"
				name = "weapon_trait_bespoke_chainsword_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_chainsword_p1_guaranteed_melee_crit_on_activated_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_078"
				name = "weapon_trait_bespoke_chainsword_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_chainsword_p1_increased_attack_cleave_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_080"
				name = "weapon_trait_bespoke_chainsword_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_p1_increased_melee_damage_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_166"
				name = "weapon_trait_bespoke_chainsword_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_p1_infinite_melee_cleave_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_076"
				name = "weapon_trait_bespoke_chainsword_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_chainsword_p1_movement_speed_on_activation = {
				icon = "content/ui/textures/icons/traits/weapon_trait_079"
				name = "weapon_trait_bespoke_chainsword_p1_movement_speed_on_activation"
			}
			weapon_trait_bespoke_combataxe_p1_chained_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_169"
				name = "weapon_trait_bespoke_combataxe_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combataxe_p1_chained_hits_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_187"
				name = "weapon_trait_bespoke_combataxe_p1_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p1_increase_power_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_176"
				name = "weapon_trait_bespoke_combataxe_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_combataxe_p1_power_bonus_on_first_attack = {
				icon = "content/ui/textures/icons/traits/weapon_trait_188"
				name = "weapon_trait_bespoke_combataxe_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_combataxe_p1_power_bonus_scaled_on_stamina = {
				icon = "content/ui/textures/icons/traits/weapon_trait_190"
				name = "weapon_trait_bespoke_combataxe_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_combataxe_p1_stacking_rending_on_one_hit_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_189"
				name = "weapon_trait_bespoke_combataxe_p1_stacking_rending_on_one_hit_kill_parent"
			}
			weapon_trait_bespoke_combataxe_p1_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_084"
				name = "weapon_trait_bespoke_combataxe_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_combataxe_p1_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_combataxe_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p2_chained_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_169"
				name = "weapon_trait_bespoke_combataxe_p2_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combataxe_p2_chained_hits_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_187"
				name = "weapon_trait_bespoke_combataxe_p2_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p2_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_183"
				name = "weapon_trait_bespoke_combataxe_p2_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_combataxe_p2_guaranteed_melee_crit_after_crit_weakspot_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_191"
				name = "weapon_trait_bespoke_combataxe_p2_guaranteed_melee_crit_after_crit_weakspot_kill"
			}
			weapon_trait_bespoke_combataxe_p2_increase_power_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_176"
				name = "weapon_trait_bespoke_combataxe_p2_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_combataxe_p2_power_bonus_on_first_attack = {
				icon = "content/ui/textures/icons/traits/weapon_trait_188"
				name = "weapon_trait_bespoke_combataxe_p2_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_combataxe_p2_power_bonus_scaled_on_stamina = {
				icon = "content/ui/textures/icons/traits/weapon_trait_190"
				name = "weapon_trait_bespoke_combataxe_p2_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_combataxe_p2_weakspot_hit_resets_dodge_count = {
				icon = "content/ui/textures/icons/traits/weapon_trait_184"
				name = "weapon_trait_bespoke_combataxe_p2_weakspot_hit_resets_dodge_count"
			}
			weapon_trait_bespoke_combataxe_p3_chained_hits_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_187"
				name = "weapon_trait_bespoke_combataxe_p3_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p3_consecutive_hits_increases_stagger_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_172"
				name = "weapon_trait_bespoke_combataxe_p3_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_combataxe_p3_increased_weakspot_damage_on_push = {
				icon = "content/ui/textures/icons/traits/weapon_trait_192"
				name = "weapon_trait_bespoke_combataxe_p3_increased_weakspot_damage_on_push"
			}
			weapon_trait_bespoke_combataxe_p3_power_bonus_on_first_attack = {
				icon = "content/ui/textures/icons/traits/weapon_trait_188"
				name = "weapon_trait_bespoke_combataxe_p3_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_combataxe_p3_power_bonus_scaled_on_stamina = {
				icon = "content/ui/textures/icons/traits/weapon_trait_190"
				name = "weapon_trait_bespoke_combataxe_p3_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_combataxe_p3_stacking_increase_impact_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_171"
				name = "weapon_trait_bespoke_combataxe_p3_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_combataxe_p3_stacking_rending_on_weakspot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_044"
				name = "weapon_trait_bespoke_combataxe_p3_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_damage_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_174"
				name = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_stagger_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_175"
				name = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_combataxe_p3_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_combataxe_p3_windup_increases_power_parent"
			}
			weapon_trait_bespoke_combatknife_p1_bleed_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_194"
				name = "weapon_trait_bespoke_combatknife_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_combatknife_p1_bleed_on_non_weakspot_hit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_193"
				name = "weapon_trait_bespoke_combatknife_p1_bleed_on_non_weakspot_hit"
			}
			weapon_trait_bespoke_combatknife_p1_chained_weakspot_hits_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_030"
				name = "weapon_trait_bespoke_combatknife_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combatknife_p1_dodge_grants_critical_strike_chance = {
				icon = "content/ui/textures/icons/traits/weapon_trait_186"
				name = "weapon_trait_bespoke_combatknife_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_combatknife_p1_dodge_grants_finesse_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_182"
				name = "weapon_trait_bespoke_combatknife_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_combatknife_p1_heavy_chained_hits_increases_killing_blow_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_195"
				name = "weapon_trait_bespoke_combatknife_p1_heavy_chained_hits_increases_killing_blow_chance_parent"
			}
			weapon_trait_bespoke_combatknife_p1_increased_crit_chance_on_staggered_weapon_special_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_198"
				name = "weapon_trait_bespoke_combatknife_p1_increased_crit_chance_on_staggered_weapon_special_hit_parent"
			}
			weapon_trait_bespoke_combatknife_p1_stacking_rending_on_weakspot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_044"
				name = "weapon_trait_bespoke_combatknife_p1_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_combatsword_p1_chained_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_169"
				name = "weapon_trait_bespoke_combatsword_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combatsword_p1_chained_hits_increases_melee_cleave_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_168"
				name = "weapon_trait_bespoke_combatsword_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_combatsword_p1_consecutive_hits_increases_stagger_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_172"
				name = "weapon_trait_bespoke_combatsword_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_combatsword_p1_increase_stagger_per_hit_in_sweep_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_173"
				name = "weapon_trait_bespoke_combatsword_p1_increase_stagger_per_hit_in_sweep_parent"
			}
			weapon_trait_bespoke_combatsword_p1_increased_attack_cleave_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_167"
				name = "weapon_trait_bespoke_combatsword_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p1_increased_melee_damage_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_166"
				name = "weapon_trait_bespoke_combatsword_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p1_infinite_melee_cleave_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_072"
				name = "weapon_trait_bespoke_combatsword_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_combatsword_p1_stacking_increase_impact_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_171"
				name = "weapon_trait_bespoke_combatsword_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_damage_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_174"
				name = "weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_stagger_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_175"
				name = "weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_combatsword_p2_chained_hits_increases_melee_cleave_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_168"
				name = "weapon_trait_bespoke_combatsword_p2_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_combatsword_p2_increase_power_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_176"
				name = "weapon_trait_bespoke_combatsword_p2_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_combatsword_p2_increased_attack_cleave_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_167"
				name = "weapon_trait_bespoke_combatsword_p2_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p2_increased_crit_chance_on_weakspot_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_180"
				name = "weapon_trait_bespoke_combatsword_p2_increased_crit_chance_on_weakspot_kill"
			}
			weapon_trait_bespoke_combatsword_p2_increased_melee_damage_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_166"
				name = "weapon_trait_bespoke_combatsword_p2_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p2_pass_past_armor_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_181"
				name = "weapon_trait_bespoke_combatsword_p2_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_combatsword_p2_rending_on_multiple_hits_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_179"
				name = "weapon_trait_bespoke_combatsword_p2_rending_on_multiple_hits_parent"
			}
			weapon_trait_bespoke_combatsword_p2_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_combatsword_p2_windup_increases_power_parent"
			}
			weapon_trait_bespoke_combatsword_p3_chained_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_169"
				name = "weapon_trait_bespoke_combatsword_p3_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combatsword_p3_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_183"
				name = "weapon_trait_bespoke_combatsword_p3_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_combatsword_p3_dodge_grants_critical_strike_chance = {
				icon = "content/ui/textures/icons/traits/weapon_trait_186"
				name = "weapon_trait_bespoke_combatsword_p3_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_combatsword_p3_dodge_grants_finesse_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_182"
				name = "weapon_trait_bespoke_combatsword_p3_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_combatsword_p3_increased_melee_damage_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_166"
				name = "weapon_trait_bespoke_combatsword_p3_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p3_stacking_rending_on_weakspot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_044"
				name = "weapon_trait_bespoke_combatsword_p3_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_combatsword_p3_weakspot_hit_resets_dodge_count = {
				icon = "content/ui/textures/icons/traits/weapon_trait_184"
				name = "weapon_trait_bespoke_combatsword_p3_weakspot_hit_resets_dodge_count"
			}
			weapon_trait_bespoke_combatsword_p3_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_combatsword_p3_windup_increases_power_parent"
			}
			weapon_trait_bespoke_crowbar_p1_consecutive_hits_increases_stagger_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_172"
				name = "weapon_trait_bespoke_crowbar_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_crowbar_p1_crit_chance_on_push = {
				icon = "content/ui/textures/icons/traits/weapon_trait_097"
				name = "weapon_trait_bespoke_crowbar_p1_crit_chance_on_push"
			}
			weapon_trait_bespoke_crowbar_p1_elite_kills_grants_stackable_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_011"
				name = "weapon_trait_bespoke_crowbar_p1_elite_kills_grants_stackable_power_parent"
			}
			weapon_trait_bespoke_crowbar_p1_increased_weakspot_damage_on_push = {
				icon = "content/ui/textures/icons/traits/weapon_trait_192"
				name = "weapon_trait_bespoke_crowbar_p1_increased_weakspot_damage_on_push"
			}
			weapon_trait_bespoke_crowbar_p1_pass_past_armor_on_heavy_attack = {
				icon = "content/ui/textures/icons/traits/weapon_trait_094"
				name = "weapon_trait_bespoke_crowbar_p1_pass_past_armor_on_heavy_attack"
			}
			weapon_trait_bespoke_crowbar_p1_power_bonus_on_first_attack = {
				icon = "content/ui/textures/icons/traits/weapon_trait_188"
				name = "weapon_trait_bespoke_crowbar_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_crowbar_p1_power_bonus_scaled_on_stamina = {
				icon = "content/ui/textures/icons/traits/weapon_trait_190"
				name = "weapon_trait_bespoke_crowbar_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_crowbar_p1_targets_receive_rending_debuff_on_weapon_special = {
				icon = "content/ui/textures/icons/traits/weapon_trait_059"
				name = "weapon_trait_bespoke_crowbar_p1_targets_receive_rending_debuff_on_weapon_special"
			}
			weapon_trait_bespoke_dual_autopistols_p1_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_dual_autopistols_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_dual_autopistols_p1_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_dual_autopistols_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_dual_autopistols_p1_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_dual_autopistols_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_dual_autopistols_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_129"
				name = "weapon_trait_bespoke_dual_autopistols_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_dual_autopistols_p1_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_dual_autopistols_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_dual_autopistols_p1_stacking_crit_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_125"
				name = "weapon_trait_bespoke_dual_autopistols_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_dual_autopistols_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_128"
				name = "weapon_trait_bespoke_dual_autopistols_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_dual_autopistols_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_dual_autopistols_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_dual_autopistols_p1_toughness_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_127"
				name = "weapon_trait_bespoke_dual_autopistols_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_dual_shivs_p1_bleed_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_194"
				name = "weapon_trait_bespoke_dual_shivs_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_dual_shivs_p1_bleed_on_non_weakspot_hit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_193"
				name = "weapon_trait_bespoke_dual_shivs_p1_bleed_on_non_weakspot_hit"
			}
			weapon_trait_bespoke_dual_shivs_p1_chained_weakspot_hits_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_030"
				name = "weapon_trait_bespoke_dual_shivs_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_dual_shivs_p1_dodge_grants_critical_strike_chance = {
				icon = "content/ui/textures/icons/traits/weapon_trait_186"
				name = "weapon_trait_bespoke_dual_shivs_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_dual_shivs_p1_dodge_grants_finesse_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_182"
				name = "weapon_trait_bespoke_dual_shivs_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_dual_shivs_p1_heavy_chained_hits_increases_killing_blow_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_195"
				name = "weapon_trait_bespoke_dual_shivs_p1_heavy_chained_hits_increases_killing_blow_chance_parent"
			}
			weapon_trait_bespoke_dual_shivs_p1_stacking_rending_on_weakspot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_044"
				name = "weapon_trait_bespoke_dual_shivs_p1_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_count_as_dodge_vs_ranged_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_053"
				name = "weapon_trait_bespoke_dual_stubpistols_p1_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_crit_chance_based_on_ammo_left = {
				icon = "content/ui/textures/icons/traits/weapon_trait_114"
				name = "weapon_trait_bespoke_dual_stubpistols_p1_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_dodge_grants_critical_strike_chance = {
				icon = "content/ui/textures/icons/traits/weapon_trait_123"
				name = "weapon_trait_bespoke_dual_stubpistols_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_dual_stubpistols_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_dual_stubpistols_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_129"
				name = "weapon_trait_bespoke_dual_stubpistols_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_dual_stubpistols_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_128"
				name = "weapon_trait_bespoke_dual_stubpistols_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_dual_stubpistols_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_toughness_on_close_range_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_059"
				name = "weapon_trait_bespoke_dual_stubpistols_p1_toughness_on_close_range_kills"
			}
			weapon_trait_bespoke_flamer_p1_ammo_from_reserve_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_159"
				name = "weapon_trait_bespoke_flamer_p1_ammo_from_reserve_on_crit"
			}
			weapon_trait_bespoke_flamer_p1_burned_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_164"
				name = "weapon_trait_bespoke_flamer_p1_burned_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_flamer_p1_chance_to_explode_elites_on_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_161"
				name = "weapon_trait_bespoke_flamer_p1_chance_to_explode_elites_on_kill"
			}
			weapon_trait_bespoke_flamer_p1_faster_reload_on_empty_clip = {
				icon = "content/ui/textures/icons/traits/weapon_trait_165"
				name = "weapon_trait_bespoke_flamer_p1_faster_reload_on_empty_clip"
			}
			weapon_trait_bespoke_flamer_p1_negate_stagger_reduction_with_primary_on_burning = {
				icon = "content/ui/textures/icons/traits/weapon_trait_162"
				name = "weapon_trait_bespoke_flamer_p1_negate_stagger_reduction_with_primary_on_burning"
			}
			weapon_trait_bespoke_flamer_p1_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_flamer_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_flamer_p1_power_scales_with_clip_percentage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_163"
				name = "weapon_trait_bespoke_flamer_p1_power_scales_with_clip_percentage"
			}
			weapon_trait_bespoke_flamer_p1_toughness_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_127"
				name = "weapon_trait_bespoke_flamer_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_forcestaff_p1_faster_charge_on_chained_secondary_attacks_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_015"
				name = "weapon_trait_bespoke_forcestaff_p1_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p1_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_forcestaff_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_forcestaff_p1_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_forcestaff_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p1_rend_armor_on_aoe_charge = {
				icon = "content/ui/textures/icons/traits/weapon_trait_010"
				name = "weapon_trait_bespoke_forcestaff_p1_rend_armor_on_aoe_charge"
			}
			weapon_trait_bespoke_forcestaff_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_forcestaff_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p1_uninterruptable_while_charging = {
				icon = "content/ui/textures/icons/traits/weapon_trait_063"
				name = "weapon_trait_bespoke_forcestaff_p1_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p1_vents_warpcharge_on_weakspot_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_002"
				name = "weapon_trait_bespoke_forcestaff_p1_vents_warpcharge_on_weakspot_hits"
			}
			weapon_trait_bespoke_forcestaff_p1_warp_burninating_on_crits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_061"
				name = "weapon_trait_bespoke_forcestaff_p1_warp_burninating_on_crits"
			}
			weapon_trait_bespoke_forcestaff_p1_warp_charge_critical_strike_chance_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_064"
				name = "weapon_trait_bespoke_forcestaff_p1_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcestaff_p2_burned_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_164"
				name = "weapon_trait_bespoke_forcestaff_p2_burned_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_forcestaff_p2_chance_to_explode_elites_on_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_161"
				name = "weapon_trait_bespoke_forcestaff_p2_chance_to_explode_elites_on_kill"
			}
			weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_015"
				name = "weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_015"
				name = "weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p2_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_forcestaff_p2_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p2_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_forcestaff_p2_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_forcestaff_p2_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_forcestaff_p2_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p2_uninterruptable_while_charging = {
				icon = "content/ui/textures/icons/traits/weapon_trait_063"
				name = "weapon_trait_bespoke_forcestaff_p2_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p2_warp_charge_critical_strike_chance_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_064"
				name = "weapon_trait_bespoke_forcestaff_p2_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_015"
				name = "weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_015"
				name = "weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p3_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_forcestaff_p3_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_forcestaff_p3_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_forcestaff_p3_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p3_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_forcestaff_p3_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p3_uninterruptable_while_charging = {
				icon = "content/ui/textures/icons/traits/weapon_trait_063"
				name = "weapon_trait_bespoke_forcestaff_p3_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p3_vents_warpcharge_on_weakspot_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_002"
				name = "weapon_trait_bespoke_forcestaff_p3_vents_warpcharge_on_weakspot_hits"
			}
			weapon_trait_bespoke_forcestaff_p3_warp_charge_critical_strike_chance_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_064"
				name = "weapon_trait_bespoke_forcestaff_p3_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_015"
				name = "weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_015"
				name = "weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p4_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_forcestaff_p4_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_forcestaff_p4_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_forcestaff_p4_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p4_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_forcestaff_p4_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p4_uninterruptable_while_charging = {
				icon = "content/ui/textures/icons/traits/weapon_trait_063"
				name = "weapon_trait_bespoke_forcestaff_p4_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p4_vents_warpcharge_on_weakspot_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_002"
				name = "weapon_trait_bespoke_forcestaff_p4_vents_warpcharge_on_weakspot_hits"
			}
			weapon_trait_bespoke_forcestaff_p4_warp_burninating_on_crits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_061"
				name = "weapon_trait_bespoke_forcestaff_p4_warp_burninating_on_crits"
			}
			weapon_trait_bespoke_forcestaff_p4_warp_charge_critical_strike_chance_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_064"
				name = "weapon_trait_bespoke_forcestaff_p4_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcesword_2h_p1_can_block_ranged = {
				icon = "content/ui/textures/icons/traits/weapon_trait_081"
				name = "weapon_trait_bespoke_forcesword_2h_p1_can_block_ranged"
			}
			weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_169"
				name = "weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_melee_cleave_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_168"
				name = "weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_critical_strike_chance = {
				icon = "content/ui/textures/icons/traits/weapon_trait_186"
				name = "weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_finesse_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_182"
				name = "weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_forcesword_2h_p1_toughness_recovery_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_088"
				name = "weapon_trait_bespoke_forcesword_2h_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_forcesword_2h_p1_vent_warp_charge_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_220"
				name = "weapon_trait_bespoke_forcesword_2h_p1_vent_warp_charge_on_multiple_hits"
			}
			weapon_trait_bespoke_forcesword_2h_p1_warp_burninating_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_061"
				name = "weapon_trait_bespoke_forcesword_2h_p1_warp_burninating_on_crit"
			}
			weapon_trait_bespoke_forcesword_2h_p1_warp_charge_power_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_064"
				name = "weapon_trait_bespoke_forcesword_2h_p1_warp_charge_power_bonus"
			}
			weapon_trait_bespoke_forcesword_2h_p1_wind_slash_crits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_221"
				name = "weapon_trait_bespoke_forcesword_2h_p1_wind_slash_crits"
			}
			weapon_trait_bespoke_forcesword_p1_can_block_ranged = {
				icon = "content/ui/textures/icons/traits/weapon_trait_081"
				name = "weapon_trait_bespoke_forcesword_p1_can_block_ranged"
			}
			weapon_trait_bespoke_forcesword_p1_chained_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_087"
				name = "weapon_trait_bespoke_forcesword_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_forcesword_p1_chained_hits_vents_warpcharge = {
				icon = "content/ui/textures/icons/traits/weapon_trait_002"
				name = "weapon_trait_bespoke_forcesword_p1_chained_hits_vents_warpcharge"
			}
			weapon_trait_bespoke_forcesword_p1_chained_weakspot_hits_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_030"
				name = "weapon_trait_bespoke_forcesword_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_forcesword_p1_dodge_grants_critical_strike_chance = {
				icon = "content/ui/textures/icons/traits/weapon_trait_186"
				name = "weapon_trait_bespoke_forcesword_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_forcesword_p1_dodge_grants_finesse_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_182"
				name = "weapon_trait_bespoke_forcesword_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_forcesword_p1_elite_kills_grants_stackable_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_011"
				name = "weapon_trait_bespoke_forcesword_p1_elite_kills_grants_stackable_power_parent"
			}
			weapon_trait_bespoke_forcesword_p1_guaranteed_melee_crit_on_activated_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_085"
				name = "weapon_trait_bespoke_forcesword_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_forcesword_p1_increase_power_on_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_073"
				name = "weapon_trait_bespoke_forcesword_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_forcesword_p1_stacking_rending_on_weakspot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_044"
				name = "weapon_trait_bespoke_forcesword_p1_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_forcesword_p1_warp_burninating_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_061"
				name = "weapon_trait_bespoke_forcesword_p1_warp_burninating_on_crit"
			}
			weapon_trait_bespoke_forcesword_p1_warp_charge_power_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_064"
				name = "weapon_trait_bespoke_forcesword_p1_warp_charge_power_bonus"
			}
			weapon_trait_bespoke_galvanic_rifle_p1_chained_weakspot_hits_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_109"
				name = "weapon_trait_bespoke_galvanic_rifle_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_galvanic_rifle_p1_count_as_dodge_vs_ranged_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_037"
				name = "weapon_trait_bespoke_galvanic_rifle_p1_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_galvanic_rifle_p1_increases_power_while_aiming = {
				icon = "content/ui/textures/icons/traits/weapon_trait_149"
				name = "weapon_trait_bespoke_galvanic_rifle_p1_increases_power_while_aiming"
			}
			weapon_trait_bespoke_galvanic_rifle_p1_power_bonus_on_first_shot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_116"
				name = "weapon_trait_bespoke_galvanic_rifle_p1_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_galvanic_rifle_p1_stacking_crit_chance_on_weakspot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_022"
				name = "weapon_trait_bespoke_galvanic_rifle_p1_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_galvanic_rifle_p1_suppression_negation_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_122"
				name = "weapon_trait_bespoke_galvanic_rifle_p1_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_galvanic_rifle_p1_target_hit_mass_reduction_on_weakspot_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_147"
				name = "weapon_trait_bespoke_galvanic_rifle_p1_target_hit_mass_reduction_on_weakspot_hits"
			}
			weapon_trait_bespoke_galvanic_rifle_p1_toughness_on_elite_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_120"
				name = "weapon_trait_bespoke_galvanic_rifle_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_heavystubber_p1_increase_close_damage_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_016"
				name = "weapon_trait_bespoke_heavystubber_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_heavystubber_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_heavystubber_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_lasgun_p1_burninating_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_049"
				name = "weapon_trait_bespoke_lasgun_p1_burninating_on_crit"
			}
			weapon_trait_bespoke_lasgun_p1_count_as_dodge_vs_ranged_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_037"
				name = "weapon_trait_bespoke_lasgun_p1_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_lasgun_p1_first_shot_ammo_cost_reduction = {
				icon = "content/ui/textures/icons/traits/weapon_trait_048"
				name = "weapon_trait_bespoke_lasgun_p1_first_shot_ammo_cost_reduction"
			}
			weapon_trait_bespoke_lasgun_p1_increased_zoom = {
				icon = "content/ui/textures/icons/traits/weapon_trait_045"
				name = "weapon_trait_bespoke_lasgun_p1_increased_zoom"
			}
			weapon_trait_bespoke_lasgun_p1_power_bonus_on_first_shot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_116"
				name = "weapon_trait_bespoke_lasgun_p1_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_lasgun_p1_stacking_crit_chance_on_weakspot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_022"
				name = "weapon_trait_bespoke_lasgun_p1_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_lasgun_p1_suppression_negation_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_122"
				name = "weapon_trait_bespoke_lasgun_p1_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_lasgun_p2_burninating_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_049"
				name = "weapon_trait_bespoke_lasgun_p2_burninating_on_crit"
			}
			weapon_trait_bespoke_lasgun_p2_crit_chance_based_on_aim_time = {
				icon = "content/ui/textures/icons/traits/weapon_trait_102"
				name = "weapon_trait_bespoke_lasgun_p2_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_lasgun_p2_faster_charge_on_chained_secondary_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_101"
				name = "weapon_trait_bespoke_lasgun_p2_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_lasgun_p2_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_lasgun_p2_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_lasgun_p2_target_hit_mass_reduction_on_weakspot_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_147"
				name = "weapon_trait_bespoke_lasgun_p2_target_hit_mass_reduction_on_weakspot_hits"
			}
			weapon_trait_bespoke_lasgun_p2_targets_receive_rending_debuff_on_charged_shots = {
				icon = "content/ui/textures/icons/traits/weapon_trait_108"
				name = "weapon_trait_bespoke_lasgun_p2_targets_receive_rending_debuff_on_charged_shots"
			}
			weapon_trait_bespoke_lasgun_p3_burninating_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_049"
				name = "weapon_trait_bespoke_lasgun_p3_burninating_on_crit"
			}
			weapon_trait_bespoke_lasgun_p3_consecutive_hits_increases_close_damage_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_058"
				name = "weapon_trait_bespoke_lasgun_p3_consecutive_hits_increases_close_damage_parent"
			}
			weapon_trait_bespoke_lasgun_p3_count_as_dodge_vs_ranged_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_053"
				name = "weapon_trait_bespoke_lasgun_p3_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_weakspot_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_030"
				name = "weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_weakspot_damage"
			}
			weapon_trait_bespoke_lasgun_p3_increase_power_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_052"
				name = "weapon_trait_bespoke_lasgun_p3_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_lasgun_p3_increased_sprint_speed = {
				icon = "content/ui/textures/icons/traits/weapon_trait_056"
				name = "weapon_trait_bespoke_lasgun_p3_increased_sprint_speed"
			}
			weapon_trait_bespoke_lasgun_p3_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_lasgun_p3_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_lasgun_p3_stacking_crit_chance_on_weakspot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_022"
				name = "weapon_trait_bespoke_lasgun_p3_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_laspistol_p1_burninating_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_121"
				name = "weapon_trait_bespoke_laspistol_p1_burninating_on_crit"
			}
			weapon_trait_bespoke_laspistol_p1_chained_weakspot_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_110"
				name = "weapon_trait_bespoke_laspistol_p1_chained_weakspot_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_laspistol_p1_consecutive_hits_increases_close_damage_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_058"
				name = "weapon_trait_bespoke_laspistol_p1_consecutive_hits_increases_close_damage_parent"
			}
			weapon_trait_bespoke_laspistol_p1_count_as_dodge_vs_ranged_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_037"
				name = "weapon_trait_bespoke_laspistol_p1_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_laspistol_p1_dodge_grants_critical_strike_chance = {
				icon = "content/ui/textures/icons/traits/weapon_trait_123"
				name = "weapon_trait_bespoke_laspistol_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_laspistol_p1_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_laspistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_laspistol_p1_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_laspistol_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_laspistol_p1_suppression_negation_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_122"
				name = "weapon_trait_bespoke_laspistol_p1_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_laspistol_p1_toughness_on_crit_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_124"
				name = "weapon_trait_bespoke_laspistol_p1_toughness_on_crit_kills"
			}
			weapon_trait_bespoke_needlepistol_p1_chained_weakspot_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_110"
				name = "weapon_trait_bespoke_needlepistol_p1_chained_weakspot_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_needlepistol_p1_count_as_dodge_vs_ranged_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_037"
				name = "weapon_trait_bespoke_needlepistol_p1_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_needlepistol_p1_crit_chance_bonus_on_melee_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_119"
				name = "weapon_trait_bespoke_needlepistol_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_needlepistol_p1_dodge_grants_critical_strike_chance = {
				icon = "content/ui/textures/icons/traits/weapon_trait_123"
				name = "weapon_trait_bespoke_needlepistol_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_needlepistol_p1_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_needlepistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_needlepistol_p1_increased_sprint_speed = {
				icon = "content/ui/textures/icons/traits/weapon_trait_056"
				name = "weapon_trait_bespoke_needlepistol_p1_increased_sprint_speed"
			}
			weapon_trait_bespoke_needlepistol_p1_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_needlepistol_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_needlepistol_p1_suppression_negation_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_122"
				name = "weapon_trait_bespoke_needlepistol_p1_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_needlepistol_p1_target_hit_mass_reduction_on_weakspot_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_147"
				name = "weapon_trait_bespoke_needlepistol_p1_target_hit_mass_reduction_on_weakspot_hits"
			}
			weapon_trait_bespoke_needlepistol_p1_toughness_on_elite_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_120"
				name = "weapon_trait_bespoke_needlepistol_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_club_p1_increased_crit_chance_on_weapon_special_hit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_209"
				name = "weapon_trait_bespoke_ogryn_club_p1_increased_crit_chance_on_weapon_special_hit"
			}
			weapon_trait_bespoke_ogryn_club_p1_pass_past_armor_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_181"
				name = "weapon_trait_bespoke_ogryn_club_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_club_p1_staggered_targets_receive_increased_damage_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_174"
				name = "weapon_trait_bespoke_ogryn_club_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p1_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_084"
				name = "weapon_trait_bespoke_ogryn_club_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p1_toughness_recovery_on_chained_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_092"
				name = "weapon_trait_bespoke_ogryn_club_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_club_p1_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_ogryn_club_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_club_p2_heavy_chained_hits_increases_killing_blow_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_195"
				name = "weapon_trait_bespoke_ogryn_club_p2_heavy_chained_hits_increases_killing_blow_chance_parent"
			}
			weapon_trait_bespoke_ogryn_club_p2_increased_crit_chance_on_staggered_weapon_special_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_211"
				name = "weapon_trait_bespoke_ogryn_club_p2_increased_crit_chance_on_staggered_weapon_special_hit_parent"
			}
			weapon_trait_bespoke_ogryn_club_p2_pass_past_armor_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_181"
				name = "weapon_trait_bespoke_ogryn_club_p2_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_club_p2_staggered_targets_receive_increased_damage_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_174"
				name = "weapon_trait_bespoke_ogryn_club_p2_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p2_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_084"
				name = "weapon_trait_bespoke_ogryn_club_p2_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_chained_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_092"
				name = "weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_088"
				name = "weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_ogryn_club_p2_toughness_regen_on_weapon_special_elites = {
				icon = "content/ui/textures/icons/traits/weapon_trait_212"
				name = "weapon_trait_bespoke_ogryn_club_p2_toughness_regen_on_weapon_special_elites"
			}
			weapon_trait_bespoke_ogryn_club_p2_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_ogryn_club_p2_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_crit_chance_on_push = {
				icon = "content/ui/textures/icons/traits/weapon_trait_097"
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_crit_chance_on_push"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_increase_power_on_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_073"
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_increased_attack_cleave_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_090"
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_increased_power_on_weapon_special_follow_up_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_082"
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_increased_power_on_weapon_special_follow_up_hits"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_infinite_melee_cleave_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_086"
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_pass_past_armor_on_heavy_attack = {
				icon = "content/ui/textures/icons/traits/weapon_trait_094"
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_pass_past_armor_on_heavy_attack"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_chained_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_092"
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_088"
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_chained_melee_hits_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_145"
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_chained_melee_hits_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_crit_chance_bonus_on_melee_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_146"
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_melee_power_after_ranged_explosion = {
				icon = "content/ui/textures/icons/traits/weapon_trait_131"
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_melee_power_after_ranged_explosion"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_after_weapon_special_multiple = {
				icon = "content/ui/textures/icons/traits/weapon_trait_130"
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_after_weapon_special_multiple"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_138"
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_crit_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_124"
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_crit_kills"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_elite_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_120"
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power = {
				icon = "content/ui/textures/icons/traits/weapon_trait_149"
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_149"
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_ammo_from_reserve_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_143"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_ammo_from_reserve_on_crit"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_consecutive_hits_increases_ranged_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_141"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_consecutive_hits_increases_ranged_power_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_increase_power_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_052"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_increased_suppression_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_111"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_increased_suppression_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_movement_speed_on_continous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_113"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_movement_speed_on_continous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_toughness_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_127"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_burninating_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_049"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_burninating_on_crit"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_consecutive_hits_increases_ranged_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_141"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_consecutive_hits_increases_ranged_power_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_crit_chance_based_on_aim_time = {
				icon = "content/ui/textures/icons/traits/weapon_trait_140"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_first_shot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_116"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_crit_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_125"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_crit_chance_on_weakspot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_022"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_power_bonus_on_staggering_enemies_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_128"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_suppression_negation_on_weakspot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_122"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_127"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_elite_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_120"
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_chained_hits_increases_melee_cleave_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_168"
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_176"
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_073"
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_weapon_special_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_214"
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_weapon_special_hit_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_on_first_attack = {
				icon = "content/ui/textures/icons/traits/weapon_trait_188"
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_scaled_on_stamina = {
				icon = "content/ui/textures/icons/traits/weapon_trait_190"
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_084"
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_on_hit_based_on_charge_time = {
				icon = "content/ui/textures/icons/traits/weapon_trait_215"
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_on_hit_based_on_charge_time"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_recovery_on_chained_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_092"
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_extra_explosion_on_activated_attacks_on_armor = {
				icon = "content/ui/textures/icons/traits/weapon_trait_213"
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_extra_explosion_on_activated_attacks_on_armor"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_pass_past_armor_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_181"
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_damage_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_174"
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_stagger_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_175"
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_targets_receive_rending_debuff_on_weapon_special_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_202"
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_targets_receive_rending_debuff_on_weapon_special_attacks"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_toughness_recovery_on_chained_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_092"
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_break_pushes = {
				icon = "content/ui/textures/icons/traits/weapon_trait_230"
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_break_pushes"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_grants_power_bonus_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_231"
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_grants_power_bonus_parent"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_pass_past_armor_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_181"
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_damage_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_174"
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_stagger_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_175"
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_toughness_recovery_on_chained_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_092"
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_bleed_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_107"
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_increase_close_damage_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_016"
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_stacking_crit_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_125"
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_targets_receive_rending_debuff_on_weapon_special = {
				icon = "content/ui/textures/icons/traits/weapon_trait_059"
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_targets_receive_rending_debuff_on_weapon_special"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_close_range_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_059"
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_close_range_kills"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_127"
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_crit_chance_based_on_aim_time = {
				icon = "content/ui/textures/icons/traits/weapon_trait_140"
				name = "weapon_trait_bespoke_ogryn_thumper_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_ogryn_thumper_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_hitting_single_enemy_with_all = {
				icon = "content/ui/textures/icons/traits/weapon_trait_132"
				name = "weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_shot_power_bonus_after_weapon_special_cleave = {
				icon = "content/ui/textures/icons/traits/weapon_trait_130"
				name = "weapon_trait_bespoke_ogryn_thumper_p1_shot_power_bonus_after_weapon_special_cleave"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_ogryn_thumper_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_toughness_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_127"
				name = "weapon_trait_bespoke_ogryn_thumper_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_weapon_special_power_bonus_after_one_shots = {
				icon = "content/ui/textures/icons/traits/weapon_trait_131"
				name = "weapon_trait_bespoke_ogryn_thumper_p1_weapon_special_power_bonus_after_one_shots"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_close_explosion_applies_bleed = {
				icon = "content/ui/textures/icons/traits/weapon_trait_219"
				name = "weapon_trait_bespoke_ogryn_thumper_p2_close_explosion_applies_bleed"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_explosion_radius_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_235"
				name = "weapon_trait_bespoke_ogryn_thumper_p2_explosion_radius_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_ogryn_thumper_p2_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_138"
				name = "weapon_trait_bespoke_ogryn_thumper_p2_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_toughness_on_elite_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_120"
				name = "weapon_trait_bespoke_ogryn_thumper_p2_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_weakspot_projectile_hit_increases_reload_speed = {
				icon = "content/ui/textures/icons/traits/weapon_trait_234"
				name = "weapon_trait_bespoke_ogryn_thumper_p2_weakspot_projectile_hit_increases_reload_speed"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_burninating_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_121"
				name = "weapon_trait_bespoke_phosphor_pistol_p1_burninating_on_crit"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_chance_to_explode_elites_on_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_161"
				name = "weapon_trait_bespoke_phosphor_pistol_p1_chance_to_explode_elites_on_kill"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_crit_chance_based_on_aim_time = {
				icon = "content/ui/textures/icons/traits/weapon_trait_150"
				name = "weapon_trait_bespoke_phosphor_pistol_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_crit_chance_based_on_ammo_left = {
				icon = "content/ui/textures/icons/traits/weapon_trait_114"
				name = "weapon_trait_bespoke_phosphor_pistol_p1_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_increases_power_while_aiming = {
				icon = "content/ui/textures/icons/traits/weapon_trait_149"
				name = "weapon_trait_bespoke_phosphor_pistol_p1_increases_power_while_aiming"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_power_bonus_on_first_shot = {
				icon = "content/ui/textures/icons/traits/weapon_trait_116"
				name = "weapon_trait_bespoke_phosphor_pistol_p1_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_129"
				name = "weapon_trait_bespoke_phosphor_pistol_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_toughness_on_elite_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_120"
				name = "weapon_trait_bespoke_phosphor_pistol_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_plasmagun_p1_charge_level_increases_critical_strike_chance = {
				icon = "content/ui/textures/icons/traits/weapon_trait_158"
				name = "weapon_trait_bespoke_plasmagun_p1_charge_level_increases_critical_strike_chance"
			}
			weapon_trait_bespoke_plasmagun_p1_crit_chance_scaled_on_heat = {
				icon = "content/ui/textures/icons/traits/weapon_trait_157"
				name = "weapon_trait_bespoke_plasmagun_p1_crit_chance_scaled_on_heat"
			}
			weapon_trait_bespoke_plasmagun_p1_lower_overheat_gives_faster_charge = {
				icon = "content/ui/textures/icons/traits/weapon_trait_154"
				name = "weapon_trait_bespoke_plasmagun_p1_lower_overheat_gives_faster_charge"
			}
			weapon_trait_bespoke_plasmagun_p1_power_bonus_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_126"
				name = "weapon_trait_bespoke_plasmagun_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_plasmagun_p1_power_bonus_scaled_on_heat = {
				icon = "content/ui/textures/icons/traits/weapon_trait_152"
				name = "weapon_trait_bespoke_plasmagun_p1_power_bonus_scaled_on_heat"
			}
			weapon_trait_bespoke_plasmagun_p1_reduced_overheat_on_continuous_fire = {
				icon = "content/ui/textures/icons/traits/weapon_trait_153"
				name = "weapon_trait_bespoke_plasmagun_p1_reduced_overheat_on_continuous_fire"
			}
			weapon_trait_bespoke_plasmagun_p1_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_138"
				name = "weapon_trait_bespoke_plasmagun_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_plasmagun_p1_toughness_on_elite_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_120"
				name = "weapon_trait_bespoke_plasmagun_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_172"
				name = "weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_powermaul_2h_p1_increase_power_on_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_073"
				name = "weapon_trait_bespoke_powermaul_2h_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_171"
				name = "weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_damage_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_174"
				name = "weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_stagger_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_175"
				name = "weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_powermaul_2h_p1_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_084"
				name = "weapon_trait_bespoke_powermaul_2h_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_powermaul_2h_p1_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_powermaul_2h_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_powermaul_p1_block_has_chance_to_stun = {
				icon = "content/ui/textures/icons/traits/weapon_trait_223"
				name = "weapon_trait_bespoke_powermaul_p1_block_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p1_stacking_increase_impact_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_171"
				name = "weapon_trait_bespoke_powermaul_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_p1_staggered_targets_receive_increased_damage_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_174"
				name = "weapon_trait_bespoke_powermaul_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_powermaul_p1_staggering_hits_has_chance_to_stun = {
				icon = "content/ui/textures/icons/traits/weapon_trait_224"
				name = "weapon_trait_bespoke_powermaul_p1_staggering_hits_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p1_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_powermaul_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_powermaul_p2_block_has_chance_to_stun = {
				icon = "content/ui/textures/icons/traits/weapon_trait_223"
				name = "weapon_trait_bespoke_powermaul_p2_block_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p2_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_183"
				name = "weapon_trait_bespoke_powermaul_p2_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_powermaul_p2_power_bonus_scaled_on_stamina = {
				icon = "content/ui/textures/icons/traits/weapon_trait_190"
				name = "weapon_trait_bespoke_powermaul_p2_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_powermaul_p2_stacking_increase_impact_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_171"
				name = "weapon_trait_bespoke_powermaul_p2_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_p2_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_084"
				name = "weapon_trait_bespoke_powermaul_p2_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_powermaul_p2_toughness_recovery_on_chained_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_092"
				name = "weapon_trait_bespoke_powermaul_p2_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_powermaul_p3_block_has_chance_to_stun = {
				icon = "content/ui/textures/icons/traits/weapon_trait_223"
				name = "weapon_trait_bespoke_powermaul_p3_block_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p3_enhanced_arc_jumps_angle = {
				icon = "content/ui/textures/icons/traits/weapon_trait_249"
				name = "weapon_trait_bespoke_powermaul_p3_enhanced_arc_jumps_angle"
			}
			weapon_trait_bespoke_powermaul_p3_power_bonus_scaled_on_stamina = {
				icon = "content/ui/textures/icons/traits/weapon_trait_190"
				name = "weapon_trait_bespoke_powermaul_p3_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_powermaul_p3_stacking_increase_impact_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_171"
				name = "weapon_trait_bespoke_powermaul_p3_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_p3_staggering_hits_has_chance_to_stun = {
				icon = "content/ui/textures/icons/traits/weapon_trait_224"
				name = "weapon_trait_bespoke_powermaul_p3_staggering_hits_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p3_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_084"
				name = "weapon_trait_bespoke_powermaul_p3_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_powermaul_p3_toughness_recovery_on_chained_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_092"
				name = "weapon_trait_bespoke_powermaul_p3_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_powermaul_shield_p1_attack_speed_on_perfect_block = {
				icon = "content/ui/textures/icons/traits/weapon_trait_243"
				name = "weapon_trait_bespoke_powermaul_shield_p1_attack_speed_on_perfect_block"
			}
			weapon_trait_bespoke_powermaul_shield_p1_block_break_pushes = {
				icon = "content/ui/textures/icons/traits/weapon_trait_230"
				name = "weapon_trait_bespoke_powermaul_shield_p1_block_break_pushes"
			}
			weapon_trait_bespoke_powermaul_shield_p1_block_grants_power_bonus_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_231"
				name = "weapon_trait_bespoke_powermaul_shield_p1_block_grants_power_bonus_parent"
			}
			weapon_trait_bespoke_powermaul_shield_p1_block_has_chance_to_stun = {
				icon = "content/ui/textures/icons/traits/weapon_trait_223"
				name = "weapon_trait_bespoke_powermaul_shield_p1_block_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_shield_p1_power_bonus_scaled_on_stamina = {
				icon = "content/ui/textures/icons/traits/weapon_trait_190"
				name = "weapon_trait_bespoke_powermaul_shield_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_powermaul_shield_p1_stacking_increase_impact_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_171"
				name = "weapon_trait_bespoke_powermaul_shield_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_shield_p1_toughness_recovery_on_chained_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_092"
				name = "weapon_trait_bespoke_powermaul_shield_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_powersword_2h_p1_attack_speed_on_perfect_block = {
				icon = "content/ui/textures/icons/traits/weapon_trait_243"
				name = "weapon_trait_bespoke_powersword_2h_p1_attack_speed_on_perfect_block"
			}
			weapon_trait_bespoke_powersword_2h_p1_chained_hits_increases_melee_cleave_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_168"
				name = "weapon_trait_bespoke_powersword_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_powersword_2h_p1_chained_weakspot_hits_increase_finesse_and_reduce_overheat_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_239"
				name = "weapon_trait_bespoke_powersword_2h_p1_chained_weakspot_hits_increase_finesse_and_reduce_overheat_parent"
			}
			weapon_trait_bespoke_powersword_2h_p1_explosion_on_overheat_lockout = {
				icon = "content/ui/textures/icons/traits/weapon_trait_242"
				name = "weapon_trait_bespoke_powersword_2h_p1_explosion_on_overheat_lockout"
			}
			weapon_trait_bespoke_powersword_2h_p1_increased_melee_damage_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_166"
				name = "weapon_trait_bespoke_powersword_2h_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_powersword_2h_p1_infinite_melee_cleave_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_072"
				name = "weapon_trait_bespoke_powersword_2h_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_powersword_2h_p1_power_bonus_scaled_on_heat = {
				icon = "content/ui/textures/icons/traits/weapon_trait_238"
				name = "weapon_trait_bespoke_powersword_2h_p1_power_bonus_scaled_on_heat"
			}
			weapon_trait_bespoke_powersword_2h_p1_reduce_fixed_overheat_amount_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_237"
				name = "weapon_trait_bespoke_powersword_2h_p1_reduce_fixed_overheat_amount_parent"
			}
			weapon_trait_bespoke_powersword_2h_p1_slower_heat_buildup_on_perfect_block = {
				icon = "content/ui/textures/icons/traits/weapon_trait_241"
				name = "weapon_trait_bespoke_powersword_2h_p1_slower_heat_buildup_on_perfect_block"
			}
			weapon_trait_bespoke_powersword_p1_chained_hits_increases_melee_cleave_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_168"
				name = "weapon_trait_bespoke_powersword_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_powersword_p1_extended_activation_duration_on_chained_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_205"
				name = "weapon_trait_bespoke_powersword_p1_extended_activation_duration_on_chained_attacks"
			}
			weapon_trait_bespoke_powersword_p1_increase_power_on_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_073"
				name = "weapon_trait_bespoke_powersword_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_powersword_p1_increased_melee_damage_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_166"
				name = "weapon_trait_bespoke_powersword_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_powersword_p1_pass_past_armor_on_weapon_special = {
				icon = "content/ui/textures/icons/traits/weapon_trait_203"
				name = "weapon_trait_bespoke_powersword_p1_pass_past_armor_on_weapon_special"
			}
			weapon_trait_bespoke_powersword_p1_targets_receive_rending_debuff_on_weapon_special_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_202"
				name = "weapon_trait_bespoke_powersword_p1_targets_receive_rending_debuff_on_weapon_special_attacks"
			}
			weapon_trait_bespoke_powersword_p1_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_powersword_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_powersword_p2_attack_speed_on_perfect_block = {
				icon = "content/ui/textures/icons/traits/weapon_trait_243"
				name = "weapon_trait_bespoke_powersword_p2_attack_speed_on_perfect_block"
			}
			weapon_trait_bespoke_powersword_p2_chained_hits_increases_melee_cleave_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_168"
				name = "weapon_trait_bespoke_powersword_p2_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_powersword_p2_chained_weakspot_hits_increase_finesse_and_reduce_overheat_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_239"
				name = "weapon_trait_bespoke_powersword_p2_chained_weakspot_hits_increase_finesse_and_reduce_overheat_parent"
			}
			weapon_trait_bespoke_powersword_p2_explosion_on_overheat_lockout = {
				icon = "content/ui/textures/icons/traits/weapon_trait_242"
				name = "weapon_trait_bespoke_powersword_p2_explosion_on_overheat_lockout"
			}
			weapon_trait_bespoke_powersword_p2_reduce_fixed_overheat_amount_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_237"
				name = "weapon_trait_bespoke_powersword_p2_reduce_fixed_overheat_amount_parent"
			}
			weapon_trait_bespoke_powersword_p2_slower_heat_buildup_on_perfect_block = {
				icon = "content/ui/textures/icons/traits/weapon_trait_241"
				name = "weapon_trait_bespoke_powersword_p2_slower_heat_buildup_on_perfect_block"
			}
			weapon_trait_bespoke_powersword_p2_stacking_finesse_on_one_hit_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_189"
				name = "weapon_trait_bespoke_powersword_p2_stacking_finesse_on_one_hit_kill_parent"
			}
			weapon_trait_bespoke_powersword_p3_elite_kills_grants_stackable_melee_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_011"
				name = "weapon_trait_bespoke_powersword_p3_elite_kills_grants_stackable_melee_power_parent"
			}
			weapon_trait_bespoke_powersword_p3_guaranteed_melee_crit_on_activated_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_085"
				name = "weapon_trait_bespoke_powersword_p3_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_powersword_p3_increased_crit_chance_on_weakspot_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_180"
				name = "weapon_trait_bespoke_powersword_p3_increased_crit_chance_on_weakspot_kill"
			}
			weapon_trait_bespoke_powersword_p3_infinite_melee_cleave_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_072"
				name = "weapon_trait_bespoke_powersword_p3_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_powersword_p3_pass_past_armor_on_weapon_special = {
				icon = "content/ui/textures/icons/traits/weapon_trait_203"
				name = "weapon_trait_bespoke_powersword_p3_pass_past_armor_on_weapon_special"
			}
			weapon_trait_bespoke_powersword_p3_refund_charge_on_weapon_special_weakspot_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_251"
				name = "weapon_trait_bespoke_powersword_p3_refund_charge_on_weapon_special_weakspot_kill"
			}
			weapon_trait_bespoke_powersword_p3_stacking_finesse_on_one_hit_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_189"
				name = "weapon_trait_bespoke_powersword_p3_stacking_finesse_on_one_hit_kill_parent"
			}
			weapon_trait_bespoke_powersword_p3_targets_receive_rending_debuff_on_weapon_special_attacks = {
				icon = "content/ui/textures/icons/traits/weapon_trait_202"
				name = "weapon_trait_bespoke_powersword_p3_targets_receive_rending_debuff_on_weapon_special_attacks"
			}
			weapon_trait_bespoke_saw_p1_chained_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_169"
				name = "weapon_trait_bespoke_saw_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_saw_p1_chained_hits_increases_melee_cleave_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_168"
				name = "weapon_trait_bespoke_saw_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_saw_p1_chained_hits_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_187"
				name = "weapon_trait_bespoke_saw_p1_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_saw_p1_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_183"
				name = "weapon_trait_bespoke_saw_p1_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_saw_p1_hit_mass_consumption_reduction_on_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_246"
				name = "weapon_trait_bespoke_saw_p1_hit_mass_consumption_reduction_on_kill"
			}
			weapon_trait_bespoke_saw_p1_power_bonus_on_first_attack = {
				icon = "content/ui/textures/icons/traits/weapon_trait_188"
				name = "weapon_trait_bespoke_saw_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_saw_p1_stacking_finesse_on_one_hit_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_189"
				name = "weapon_trait_bespoke_saw_p1_stacking_finesse_on_one_hit_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p1_bleed_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_107"
				name = "weapon_trait_bespoke_shotgun_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_shotgun_p1_count_as_dodge_vs_ranged_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_053"
				name = "weapon_trait_bespoke_shotgun_p1_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p1_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_148"
				name = "weapon_trait_bespoke_shotgun_p1_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotgun_p1_increase_close_damage_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_016"
				name = "weapon_trait_bespoke_shotgun_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p1_increase_power_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_052"
				name = "weapon_trait_bespoke_shotgun_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p1_power_bonus_on_hitting_single_enemy_with_all = {
				icon = "content/ui/textures/icons/traits/weapon_trait_132"
				name = "weapon_trait_bespoke_shotgun_p1_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotgun_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_shotgun_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p2_bleed_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_107"
				name = "weapon_trait_bespoke_shotgun_p2_bleed_on_crit"
			}
			weapon_trait_bespoke_shotgun_p2_count_as_dodge_vs_ranged_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_053"
				name = "weapon_trait_bespoke_shotgun_p2_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p2_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_148"
				name = "weapon_trait_bespoke_shotgun_p2_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotgun_p2_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_shotgun_p2_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_shotgun_p2_increase_power_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_052"
				name = "weapon_trait_bespoke_shotgun_p2_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p2_power_bonus_on_hitting_single_enemy_with_all = {
				icon = "content/ui/textures/icons/traits/weapon_trait_132"
				name = "weapon_trait_bespoke_shotgun_p2_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotgun_p2_reload_speed_on_ranged_weapon_special_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_216"
				name = "weapon_trait_bespoke_shotgun_p2_reload_speed_on_ranged_weapon_special_kill"
			}
			weapon_trait_bespoke_shotgun_p2_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_shotgun_p2_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_shotgun_p2_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_shotgun_p2_suppression_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p4_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_148"
				name = "weapon_trait_bespoke_shotgun_p4_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_weakspot_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_030"
				name = "weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_weakspot_damage"
			}
			weapon_trait_bespoke_shotgun_p4_increase_close_damage_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_016"
				name = "weapon_trait_bespoke_shotgun_p4_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p4_increase_power_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_052"
				name = "weapon_trait_bespoke_shotgun_p4_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p4_power_bonus_on_hitting_single_enemy_with_all = {
				icon = "content/ui/textures/icons/traits/weapon_trait_132"
				name = "weapon_trait_bespoke_shotgun_p4_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotgun_p4_recoil_reduction_and_suppression_increase_on_close_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_129"
				name = "weapon_trait_bespoke_shotgun_p4_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_shotgun_p4_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_shotgun_p4_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_shotgun_p4_toughness_on_close_range_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_059"
				name = "weapon_trait_bespoke_shotgun_p4_toughness_on_close_range_kills"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_148"
				name = "weapon_trait_bespoke_shotpistol_shield_p1_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_shotpistol_shield_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_increase_close_damage_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_016"
				name = "weapon_trait_bespoke_shotpistol_shield_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_increase_power_on_close_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_052"
				name = "weapon_trait_bespoke_shotpistol_shield_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_power_bonus_on_hitting_single_enemy_with_all = {
				icon = "content/ui/textures/icons/traits/weapon_trait_132"
				name = "weapon_trait_bespoke_shotpistol_shield_p1_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_shotpistol_shield_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_stubrevolver_p1_chained_weakspot_hits_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_109"
				name = "weapon_trait_bespoke_stubrevolver_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_aim_time = {
				icon = "content/ui/textures/icons/traits/weapon_trait_104"
				name = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_ammo_left = {
				icon = "content/ui/textures/icons/traits/weapon_trait_114"
				name = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_stubrevolver_p1_crit_chance_bonus_on_melee_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_119"
				name = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_stubrevolver_p1_followup_shots_ranged_damage = {
				icon = "content/ui/textures/icons/traits/weapon_trait_057"
				name = "weapon_trait_bespoke_stubrevolver_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_stubrevolver_p1_hipfire_while_sprinting = {
				icon = "content/ui/textures/icons/traits/weapon_trait_051"
				name = "weapon_trait_bespoke_stubrevolver_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_stubrevolver_p1_reload_speed_on_slide_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_117"
				name = "weapon_trait_bespoke_stubrevolver_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_stubrevolver_p1_suppression_on_close_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_054"
				name = "weapon_trait_bespoke_stubrevolver_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_stubrevolver_p1_toughness_on_elite_kills = {
				icon = "content/ui/textures/icons/traits/weapon_trait_120"
				name = "weapon_trait_bespoke_stubrevolver_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_consecutive_hits_increases_stagger_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_172"
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_hit_mass_consumption_reduction_on_kill = {
				icon = "content/ui/textures/icons/traits/weapon_trait_100"
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_hit_mass_consumption_reduction_on_kill"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_176"
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_kill_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_073"
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_stacking_increase_impact_on_hit_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_171"
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_damage_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_174"
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_stagger_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_175"
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_targets_receive_rending_debuff = {
				icon = "content/ui/textures/icons/traits/weapon_trait_084"
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_toughness_recovery_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_088"
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_windup_increases_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_177"
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_transonic_sword_transonic_knife_p1_chained_hits_increases_crit_chance_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_169"
				name = "weapon_trait_bespoke_transonic_sword_transonic_knife_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_transonic_sword_transonic_knife_p1_dodge_grants_critical_strike_chance = {
				icon = "content/ui/textures/icons/traits/weapon_trait_186"
				name = "weapon_trait_bespoke_transonic_sword_transonic_knife_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_transonic_sword_transonic_knife_p1_dodge_grants_finesse_bonus = {
				icon = "content/ui/textures/icons/traits/weapon_trait_182"
				name = "weapon_trait_bespoke_transonic_sword_transonic_knife_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_transonic_sword_transonic_knife_p1_elite_kills_grants_stackable_melee_power_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_011"
				name = "weapon_trait_bespoke_transonic_sword_transonic_knife_p1_elite_kills_grants_stackable_melee_power_parent"
			}
			weapon_trait_bespoke_transonic_sword_transonic_knife_p1_increased_attack_cleave_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_167"
				name = "weapon_trait_bespoke_transonic_sword_transonic_knife_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_transonic_sword_transonic_knife_p1_increased_melee_damage_on_multiple_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_166"
				name = "weapon_trait_bespoke_transonic_sword_transonic_knife_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_transonic_sword_transonic_knife_p1_increased_power_on_weapon_special_follow_up_hits = {
				icon = "content/ui/textures/icons/traits/weapon_trait_248"
				name = "weapon_trait_bespoke_transonic_sword_transonic_knife_p1_increased_power_on_weapon_special_follow_up_hits"
			}
			weapon_trait_bespoke_transonic_sword_transonic_knife_p1_pass_past_armor_on_crit = {
				icon = "content/ui/textures/icons/traits/weapon_trait_181"
				name = "weapon_trait_bespoke_transonic_sword_transonic_knife_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_transonic_sword_transonic_knife_p1_rending_on_multiple_hits_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_179"
				name = "weapon_trait_bespoke_transonic_sword_transonic_knife_p1_rending_on_multiple_hits_parent"
			}
			windup_increases_power_default_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_247"
				name = "windup_increases_power_default_parent"
			}
			windup_increases_special_power_default_parent = {
				icon = "content/ui/textures/icons/traits/weapon_trait_247"
				name = "windup_increases_special_power_default_parent"
			}
			zealot_always_in_coherency_buff = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_aura_always_in_coherency"
				name = "zealot_always_in_coherency_buff"
			}
			zealot_backstab_allied_toughness = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_damage_boosts_movement"
				name = "zealot_backstab_allied_toughness"
			}
			zealot_backstab_allied_toughness_buff = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_ability_chastise_the_wicked"
				name = "zealot_backstab_allied_toughness_buff"
			}
			zealot_backstab_periodic_damage = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_crits_rend"
				name = "zealot_backstab_periodic_damage"
			}
			zealot_backstabs_increase_backstab_damage_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_backstabs_increase_backstab_damage_effect"
			}
			zealot_bled_enemies_take_more_damage_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_bled_enemies_take_more_damage_effect"
			}
			zealot_bleeding_crits_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_crits_apply_bleed"
				name = "zealot_bleeding_crits_effect"
			}
			zealot_blocking_increases_damage_of_next_melee_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_blocking_increases_damage_of_next_melee_effect"
			}
			zealot_channel_damage = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_channel_grants_damage"
				name = "zealot_channel_damage"
			}
			zealot_channel_toughness_bonus = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_ability_bolstering_prayer"
				name = "zealot_channel_toughness_bonus"
			}
			zealot_channel_toughness_damage_reduction = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_channel_grants_toughness_damage_reduction"
				name = "zealot_channel_toughness_damage_reduction"
			}
			zealot_cleave_impact_post_push_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_cleave_impact_post_push_effect"
			}
			zealot_coherency_toughness_damage_resistance = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_aura_the_emperor_will"
				name = "zealot_coherency_toughness_damage_resistance"
			}
			zealot_coherency_toughness_damage_resistance_improved = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_aura_the_emperor_demand"
				name = "zealot_coherency_toughness_damage_resistance_improved"
			}
			zealot_combat_ability_attack_speed_increase = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_ability_chastise_the_wicked"
				name = "zealot_combat_ability_attack_speed_increase"
			}
			zealot_combat_ability_attack_speed_increased_duration = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_ability_chastise_the_wicked"
				name = "zealot_combat_ability_attack_speed_increased_duration"
			}
			zealot_corruption_resistance_stacking = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_ability_chastise_the_wicked"
				name = "zealot_corruption_resistance_stacking"
			}
			zealot_crits_cooldown_buff = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_crits_grant_cd"
				name = "zealot_crits_cooldown_buff"
			}
			zealot_critstrike_damage_on_dodge = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_increased_crit_and_weakspot_damage_after_dodge"
				name = "zealot_critstrike_damage_on_dodge"
			}
			zealot_damage_after_heavy_attack_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_damage_after_heavy_attack_effect"
			}
			zealot_damage_reduction_after_dodge = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_reduced_damage_after_dodge"
				name = "zealot_damage_reduction_after_dodge"
			}
			zealot_decrease_threat_increase_backstab_damage = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_decrease_threat_increase_backstab_damage"
			}
			zealot_dodge_improvements = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_dodge_improvements"
			}
			zealot_elite_kills_empowers_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_elite_kills_empowers"
				name = "zealot_elite_kills_empowers_effect"
			}
			zealot_fanatic_rage = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_keystone_fanatic_rage"
				name = "zealot_fanatic_rage"
			}
			zealot_fanatic_rage_buff = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_keystone_fanatic_rage"
				name = "zealot_fanatic_rage_buff"
			}
			zealot_fanatic_rage_major = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_keystone_fanatic_rage"
				name = "zealot_fanatic_rage_major"
			}
			zealot_fanatic_rage_minor = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_keystone_fanatic_rage"
				name = "zealot_fanatic_rage_minor"
			}
			zealot_fanatic_rage_shared = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_keystone_fanatic_rage"
				name = "zealot_fanatic_rage_shared"
			}
			zealot_fotf_refund_cooldown = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_dash_increased_duration"
				name = "zealot_fotf_refund_cooldown"
			}
			zealot_heavy_multihits_increase_melee_damage_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_heavy_multihits_increase_melee_damage_effect"
			}
			zealot_improved_weapon_handling_after_dodge = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_improved_weapon_handling_after_dodge"
				name = "zealot_improved_weapon_handling_after_dodge"
			}
			zealot_improved_weapon_swapping_impact = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_improved_melee_after_no_ammo"
				name = "zealot_improved_weapon_swapping_impact"
			}
			zealot_improved_weapon_swapping_no_ammo = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_improved_melee_after_no_ammo"
				name = "zealot_improved_weapon_swapping_no_ammo"
			}
			zealot_improved_weapon_swapping_reload_speed_buff = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_increased_reload_speed_on_melee_kills"
				name = "zealot_improved_weapon_swapping_reload_speed_buff"
			}
			zealot_invisibility = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_ability_stealth"
				name = "zealot_invisibility"
			}
			zealot_invisibility_increased_duration = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_ability_stealth"
				name = "zealot_invisibility_increased_duration"
			}
			zealot_kills_increase_damage_of_next_melee_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_kills_increase_damage_of_next_melee_effect"
			}
			zealot_leaving_stealth_restores_toughness = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_leaving_stealth_restores_toughness"
				name = "zealot_leaving_stealth_restores_toughness"
			}
			zealot_martyrdom_base = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_keystone_martyrdom"
				name = "zealot_martyrdom_base"
			}
			zealot_melee_crits_reduce_damage_dealt_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_melee_crits_reduce_damage_dealt_effect"
			}
			zealot_melee_damage_on_stamina_depleted = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_more_damage_when_low_on_stamina"
				name = "zealot_melee_damage_on_stamina_depleted"
			}
			zealot_more_power_when_low_on_stamina = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_more_damage_when_low_on_stamina"
				name = "zealot_more_power_when_low_on_stamina"
			}
			zealot_movement_enhanced = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_damage_boosts_movement"
				name = "zealot_movement_enhanced"
			}
			zealot_multi_hits_increase_impact_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_multi_hits_increase_impact_effect"
			}
			zealot_multihits_reduce_damage_of_next_attack_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_multihits_reduce_damage_of_next_attack_effect"
			}
			zealot_offensive_vs_many = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_damage_after_heavy_attack"
				name = "zealot_offensive_vs_many"
			}
			zealot_on_dodge_block_dodging_synergy = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_dodge_improvements"
				name = "zealot_on_dodge_block_dodging_synergy"
			}
			zealot_on_perfect_blocking_block_dodging_synergy = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_dodge_improvements"
				name = "zealot_on_perfect_blocking_block_dodging_synergy"
			}
			zealot_preacher_ally_defensive_buff = {
				icon = "content/ui/textures/icons/talents/zealot_3/hud/zealot_3_tier_4_3"
				name = "zealot_preacher_ally_defensive_buff"
			}
			zealot_preacher_coherency_corruption_healing = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_aura_cleansing_prayer"
				name = "zealot_preacher_coherency_corruption_healing"
			}
			zealot_preacher_coherency_corruption_healing_improved = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_aura_cleansing_prayer"
				name = "zealot_preacher_coherency_corruption_healing_improved"
			}
			zealot_preacher_melee_increase_next_melee_proc = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_increase_damage"
				name = "zealot_preacher_melee_increase_next_melee_proc"
			}
			zealot_preacher_push_on_hit = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_defensive_knockback"
				name = "zealot_preacher_push_on_hit"
			}
			zealot_push_attacks_attack_speed = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_cleave_impact_post_push"
				name = "zealot_push_attacks_attack_speed"
			}
			zealot_quickness_active = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_keystone_quickness"
				name = "zealot_quickness_active"
			}
			zealot_quickness_active_increased_duration = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_keystone_quickness"
				name = "zealot_quickness_active_increased_duration"
			}
			zealot_quickness_counter = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_keystone_quickness"
				name = "zealot_quickness_counter"
			}
			zealot_quickness_passive = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_keystone_quickness"
				name = "zealot_quickness_passive"
			}
			zealot_recuperate_a_portion_of_damage_taken = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_heal_part_of_damage_taken"
				name = "zealot_recuperate_a_portion_of_damage_taken"
			}
			zealot_reduced_threat_after_backstab_kill_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_reduced_threat_after_backstab_kill_effect"
			}
			zealot_reduced_toughness_damage_taken_on_critical_strike_hits_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_crits_reduce_toughness_damage"
				name = "zealot_reduced_toughness_damage_taken_on_critical_strike_hits_effect"
			}
			zealot_reload_from_backstab_replenish_ammo = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_increased_reload_speed_on_melee_kills"
				name = "zealot_reload_from_backstab_replenish_ammo"
			}
			zealot_resist_death = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_resist_death"
				name = "zealot_resist_death"
			}
			zealot_resist_death_improved_with_leech = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_resist_death_healing"
				name = "zealot_resist_death_improved_with_leech"
			}
			zealot_revive_speed_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_revive_speed"
				name = "zealot_revive_speed_effect"
			}
			zealot_sprint_improvements_slowdown_immunity = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_improved_sprint"
				name = "zealot_sprint_improvements_slowdown_immunity"
			}
			zealot_stacking_melee_damage_after_dodge_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_stacking_melee_damage_after_dodge"
				name = "zealot_stacking_melee_damage_after_dodge_effect"
			}
			zealot_stacking_melee_damage_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_hits_grant_stacking_damage"
				name = "zealot_stacking_melee_damage_effect"
			}
			zealot_stacking_rending_buff = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_damage_boosts_movement"
				name = "zealot_stacking_rending_buff"
			}
			zealot_stacking_weakspot_power_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multi_hits_grant_impact_and_uninterruptible"
				name = "zealot_stacking_weakspot_power_effect"
			}
			zealot_stamina_cost_multiplier_aura = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_default_general_talent-1"
				name = "zealot_stamina_cost_multiplier_aura"
			}
			zealot_stamina_on_block_break = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_multihits_restore_stamina"
				name = "zealot_stamina_on_block_break"
			}
			zealot_stealth_improved_with_block = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_reduced_damage_after_dodge"
				name = "zealot_stealth_improved_with_block"
			}
			zealot_suppress_on_backstab_kill = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_heavy_multihits_increase_melee_damage"
				name = "zealot_suppress_on_backstab_kill"
			}
			zealot_toughness_reduction_on_high_toughness = {
				icon = "content/ui/textures/icons/buffs/hud/veteran/veteran_block_break_gives_tdr"
				name = "zealot_toughness_reduction_on_high_toughness"
			}
			zealot_toughness_regen_in_melee = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_toughness_in_melee"
				name = "zealot_toughness_regen_in_melee"
			}
			zealot_weakspot_backstab_hit_cooldown_cooldown_buff = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_backstab_kills_restore_cd"
				name = "zealot_weakspot_backstab_hit_cooldown_cooldown_buff"
			}
			zealot_weakspot_damage_reduction_effect = {
				icon = "content/ui/textures/icons/buffs/hud/zealot/zealot_weakspot_damage_reduction"
				name = "zealot_weakspot_damage_reduction_effect"
			}
		}
		buffs_data = {
			adamant_cleave_after_push = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_cleave_after_push"
			}
			adamant_drone_base_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_drone_base_buff"
			}
			adamant_drone_improved_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_drone_improved_buff"
			}
			adamant_execution_order_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_execution_order_buff"
			}
			adamant_execution_order_permastack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_execution_order_permastack"
			}
			adamant_forceful_stacks = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_forceful_stacks"
			}
			adamant_grenade_replenishment = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_grenade_replenishment"
			}
			adamant_movement_speed_on_block = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_movement_speed_on_block"
			}
			adamant_stacking_weakspot_strength_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_stacking_weakspot_strength_buff"
			}
			adamant_terminus_warrant_cdr_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_terminus_warrant_cdr_buff"
			}
			adamant_terminus_warrant_melee = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_terminus_warrant_melee"
			}
			adamant_terminus_warrant_melee_stat_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_terminus_warrant_melee_stat_buff"
			}
			adamant_terminus_warrant_melee_stat_buff_improved = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_terminus_warrant_melee_stat_buff_improved"
			}
			adamant_terminus_warrant_no_ammo_consumption = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_terminus_warrant_no_ammo_consumption"
			}
			adamant_terminus_warrant_ranged = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_terminus_warrant_ranged"
			}
			adamant_terminus_warrant_ranged_attack_speed = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_terminus_warrant_ranged_attack_speed"
			}
			adamant_terminus_warrant_ranged_stat_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_terminus_warrant_ranged_stat_buff"
			}
			adamant_terminus_warrant_ranged_stat_buff_improved = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_terminus_warrant_ranged_stat_buff_improved"
			}
			adamant_terminus_warrant_upgrade_stat_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_terminus_warrant_upgrade_stat_buff"
			}
			adamant_whistle_replenishment = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "adamant_whistle_replenishment"
			}
			broker_focus_stance = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_focus_stance"
			}
			broker_focus_stance_improved = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_focus_stance_improved"
			}
			broker_focus_sub_2_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_focus_sub_2_damage"
			}
			broker_keystone_adrenaline_junkie_proc = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_keystone_adrenaline_junkie_proc"
			}
			broker_keystone_adrenaline_junkie_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_keystone_adrenaline_junkie_stack"
			}
			broker_keystone_chemical_dependency_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_keystone_chemical_dependency_stack"
			}
			broker_keystone_vultures_mark_on_kill = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_keystone_vultures_mark_on_kill"
			}
			broker_passive_backstabs_grant_crit_chance = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_backstabs_grant_crit_chance"
			}
			broker_passive_blitz_charge_on_kill = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_blitz_charge_on_kill"
			}
			broker_passive_close_range_damage_on_dodge = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_close_range_damage_on_dodge"
			}
			broker_passive_damage_after_toxined_enemies = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_damage_after_toxined_enemies"
			}
			broker_passive_damage_on_reload_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_damage_on_reload_buff"
			}
			broker_passive_dodge_melee_on_slide = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_dodge_melee_on_slide"
			}
			broker_passive_melee_cleave_on_melee_kill_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_melee_cleave_on_melee_kill_buff"
			}
			broker_passive_ninja_grants_crit_chance = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_ninja_grants_crit_chance"
			}
			broker_passive_parries_grant_crit_chance = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_parries_grant_crit_chance"
			}
			broker_passive_reduced_toughness_damage_during_reload = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_reduced_toughness_damage_during_reload"
			}
			broker_passive_reload_speed_on_close_kill_effect = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_reload_speed_on_close_kill_effect"
			}
			broker_passive_repeated_melee_hits_increases_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_repeated_melee_hits_increases_damage"
			}
			broker_passive_replenish_toughness_on_ranged_toughness_damage_regen = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_replenish_toughness_on_ranged_toughness_damage_regen"
			}
			broker_passive_restore_toughness_on_close_ranged_kill = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_restore_toughness_on_close_ranged_kill"
			}
			broker_passive_restore_toughness_on_weakspot_kill = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_restore_toughness_on_weakspot_kill"
			}
			broker_passive_sprinting_reduces_threat_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_sprinting_reduces_threat_buff"
			}
			broker_passive_stamina_on_successful_dodge = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_stamina_on_successful_dodge"
			}
			broker_passive_stimm_cleanse_on_kill_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_stimm_cleanse_on_kill_buff"
			}
			broker_passive_stun_immunity_on_toughness_broken = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_passive_stun_immunity_on_toughness_broken"
			}
			broker_punk_rage_exhaustion = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_punk_rage_exhaustion"
			}
			broker_punk_rage_ramping_melee_power = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_punk_rage_ramping_melee_power"
			}
			broker_punk_rage_stance = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_punk_rage_stance"
			}
			broker_ramping_backstabs_stat_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_ramping_backstabs_stat_buff"
			}
			broker_toughness_on_toxined_kill = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_toughness_on_toxined_kill"
			}
			broker_vultures_mark_dodge_on_ranged_crit_dodge_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "broker_vultures_mark_dodge_on_ranged_crit_dodge_buff"
			}
			chaos_beast_of_nurgle_being_eaten = {
				bar_name = "bar 2"
				is_hidden = false
				name = "chaos_beast_of_nurgle_being_eaten"
			}
			chaos_beast_of_nurgle_hit_by_vomit = {
				bar_name = "bar 2"
				is_hidden = false
				name = "chaos_beast_of_nurgle_hit_by_vomit"
			}
			coherency_toughness_regen = {
				bar_name = "coherency"
				is_hidden = false
				name = "coherency_toughness_regen"
			}
			cryptic_afflicted_increased_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_afflicted_increased_damage"
			}
			cryptic_ally_coherency_defenses_stamina = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_ally_coherency_defenses_stamina"
			}
			cryptic_ally_coherency_defenses_toughness = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_ally_coherency_defenses_toughness"
			}
			cryptic_ammo_aura_effect = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_ammo_aura_effect"
			}
			cryptic_assisted_allies_defense_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_assisted_allies_defense_buff"
			}
			cryptic_aura_weapon_improved = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_aura_weapon_improved"
			}
			cryptic_auto_reload = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_auto_reload"
			}
			cryptic_chordclaw_capacitance_restoration = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_chordclaw_capacitance_restoration"
			}
			cryptic_chordclaw_consecutive_bonus = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_chordclaw_consecutive_bonus"
			}
			cryptic_coherency_regen_aura = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_coherency_regen_aura"
			}
			cryptic_coherency_regen_aura_improved = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_coherency_regen_aura_improved"
			}
			cryptic_crits_grant_power = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_crits_grant_power"
			}
			cryptic_crits_grant_tdr = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_crits_grant_tdr"
			}
			cryptic_disabled_allies_defense = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_disabled_allies_defense"
			}
			cryptic_discharge_attack_speed_increase = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_discharge_attack_speed_increase"
			}
			cryptic_discharge_weapon_shock_effect = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_discharge_weapon_shock_effect"
			}
			cryptic_dissector_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_dissector_stack"
			}
			cryptic_dr_on_toughness_break = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_dr_on_toughness_break"
			}
			cryptic_electrocution_defense = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_electrocution_defense"
			}
			cryptic_electrocution_push = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_electrocution_push"
			}
			cryptic_electrocution_toughness = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_electrocution_toughness"
			}
			cryptic_elite_kills_damage_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_elite_kills_damage_stack"
			}
			cryptic_elite_kills_toughness = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_elite_kills_toughness"
			}
			cryptic_grenade_ability_force_field_active = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_grenade_ability_force_field_active"
			}
			cryptic_hybrid_melee_damage_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_hybrid_melee_damage_buff"
			}
			cryptic_hybrid_ranged_damage_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_hybrid_ranged_damage_buff"
			}
			cryptic_multi_hits_restore_toughness = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_multi_hits_restore_toughness"
			}
			cryptic_next_hit_all_damage_on_dodge_effect = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_next_hit_all_damage_on_dodge_effect"
			}
			cryptic_overload_keystone_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_overload_keystone_stack"
			}
			cryptic_overload_keystone_triggered_counter = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_overload_keystone_triggered_counter"
			}
			cryptic_power_generation_strength_base_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_power_generation_strength_base_stack"
			}
			cryptic_precision_stance_crit_cleave_increased = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_precision_stance_crit_cleave_increased"
			}
			cryptic_precision_stance_damage_on_elite_kill_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_precision_stance_damage_on_elite_kill_stack"
			}
			cryptic_precision_stance_fire_rate_increased_delayed = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_precision_stance_fire_rate_increased_delayed"
			}
			cryptic_precision_stance_one_charge = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_precision_stance_one_charge"
			}
			cryptic_precision_stance_reload_speed_delayed = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_precision_stance_reload_speed_delayed"
			}
			cryptic_precision_stance_three_charges = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_precision_stance_three_charges"
			}
			cryptic_precision_stance_two_charges = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_precision_stance_two_charges"
			}
			cryptic_pushing_grants_cleave = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_pushing_grants_cleave"
			}
			cryptic_ranged_kills_tdr_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_ranged_kills_tdr_stack"
			}
			cryptic_ranged_stacking_toughness_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_ranged_stacking_toughness_stack"
			}
			cryptic_redline_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_redline_stack"
			}
			cryptic_redline_strength_stack = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_redline_strength_stack"
			}
			cryptic_redline_toughness = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_redline_toughness"
			}
			cryptic_servo_skull_temporary_buff_player_dummy = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_servo_skull_temporary_buff_player_dummy"
			}
			cryptic_stacking_tdr_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_stacking_tdr_buff"
			}
			cryptic_strength_on_charge_gain = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_strength_on_charge_gain"
			}
			cryptic_stun_suppression_immune = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_stun_suppression_immune"
			}
			cryptic_toughness_on_damage_taken = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "cryptic_toughness_on_damage_taken"
			}
			cultist_flamer_in_fire_liquid = {
				bar_name = "bar 2"
				is_hidden = false
				name = "cultist_flamer_in_fire_liquid"
			}
			cultist_flamer_leaving_liquid_fire_spread_increase = {
				bar_name = "bar 2"
				is_hidden = false
				name = "cultist_flamer_leaving_liquid_fire_spread_increase"
			}
			in_buildup_twin_toxic_gas = {
				bar_name = "bar 2"
				is_hidden = false
				name = "in_buildup_twin_toxic_gas"
			}
			in_cultist_grenadier_gas = {
				bar_name = "bar 2"
				is_hidden = false
				name = "in_cultist_grenadier_gas"
			}
			in_smoke_fog = {
				bar_name = "bar 2"
				is_hidden = false
				name = "in_smoke_fog"
			}
			in_toxic_gas = {
				bar_name = "bar 2"
				is_hidden = false
				name = "in_toxic_gas"
			}
			in_twin_toxic_gas = {
				bar_name = "bar 2"
				is_hidden = false
				name = "in_twin_toxic_gas"
			}
			knocked_down_damage_tick = {
				bar_name = "bar 2"
				is_hidden = false
				name = "knocked_down_damage_tick"
			}
			left_buildup_twin_toxic_gas = {
				bar_name = "bar 2"
				is_hidden = false
				name = "left_buildup_twin_toxic_gas"
			}
			left_smoke_fog = {
				bar_name = "bar 2"
				is_hidden = false
				name = "left_smoke_fog"
			}
			left_toxic_gas = {
				bar_name = "bar 2"
				is_hidden = false
				name = "left_toxic_gas"
			}
			left_twin_toxic_gas = {
				bar_name = "bar 2"
				is_hidden = false
				name = "left_twin_toxic_gas"
			}
			ogryn_blo_ally_ranged_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_blo_ally_ranged_buff"
			}
			ogryn_blo_melee_active_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_blo_melee_active_buff"
			}
			ogryn_blo_stacking_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_blo_stacking_buff"
			}
			ogryn_blocking_reduces_push_cost = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_blocking_reduces_push_cost"
			}
			ogryn_carapace_armor_child = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_carapace_armor_child"
			}
			ogryn_carapace_armor_explosion_on_zero_stacks_effect = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_carapace_armor_explosion_on_zero_stacks_effect"
			}
			ogryn_carapace_armor_parent = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_carapace_armor_parent"
			}
			ogryn_cooldown_on_elite_kills_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_cooldown_on_elite_kills_buff"
			}
			ogryn_drain_stamina_for_handling = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_drain_stamina_for_handling"
			}
			ogryn_empowered_push = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_empowered_push"
			}
			ogryn_friend_grenade_replenishment = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_friend_grenade_replenishment"
			}
			ogryn_fully_charged_attacks_gain_damage_and_stagger = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_fully_charged_attacks_gain_damage_and_stagger"
			}
			ogryn_heavy_hitter_damage_effect = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_heavy_hitter_damage_effect"
			}
			ogryn_melee_improves_ranged_stacking_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_melee_improves_ranged_stacking_buff"
			}
			ogryn_melee_revenge_damage_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_melee_revenge_damage_buff"
			}
			ogryn_movement_speed_on_ranged_kill = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_movement_speed_on_ranged_kill"
			}
			ogryn_no_ammo_consumption_passive_cooldown_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_no_ammo_consumption_passive_cooldown_buff"
			}
			ogryn_protect_allies = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_protect_allies"
			}
			ogryn_protect_allies_toughness_broken = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_protect_allies_toughness_broken"
			}
			ogryn_ranged_damage_immunity = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_ranged_damage_immunity"
			}
			ogryn_ranged_improves_melee = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_ranged_improves_melee"
			}
			ogryn_ranged_stance = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_ranged_stance"
			}
			ogryn_rending_on_elite_kills = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_rending_on_elite_kills"
			}
			ogryn_replenish_rock_on_miss = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_replenish_rock_on_miss"
			}
			ogryn_stagger_cleave_on_third_active_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_stagger_cleave_on_third_active_buff"
			}
			ogryn_suppression_immunity_on_high_toughness = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_suppression_immunity_on_high_toughness"
			}
			ogryn_taking_damage_improves_handling = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_taking_damage_improves_handling"
			}
			ogryn_targets_recieve_damage_taken_increase_debuff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_targets_recieve_damage_taken_increase_debuff"
			}
			ogryn_taunt_restore_toughness_over_time = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_taunt_restore_toughness_over_time"
			}
			ogryn_toughness_regen_aura = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_toughness_regen_aura"
			}
			ogryn_windup_increases_power_child = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "ogryn_windup_increases_power_child"
			}
			prop_in_corruptor_liquid_corruption = {
				bar_name = "bar 2"
				is_hidden = false
				name = "prop_in_corruptor_liquid_corruption"
			}
			prop_in_druglab_tank_goo = {
				bar_name = "bar 2"
				is_hidden = false
				name = "prop_in_druglab_tank_goo"
			}
			prop_in_liquid_fire_burning_movement_slow = {
				bar_name = "bar 2"
				is_hidden = false
				name = "prop_in_liquid_fire_burning_movement_slow"
			}
			psyker_crits_empower_warp_buff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "psyker_crits_empower_warp_buff"
			}
			psyker_cycle_stacking_non_warp_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_cycle_stacking_non_warp_damage"
			}
			psyker_cycle_stacking_warp_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_cycle_stacking_warp_damage"
			}
			psyker_dodge_after_crits = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_dodge_after_crits"
			}
			psyker_efficient_smites = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_efficient_smites"
			}
			psyker_empowered_grenades_passive_visual_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_empowered_grenades_passive_visual_buff"
			}
			psyker_empowered_grenades_passive_visual_buff_increased = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_empowered_grenades_passive_visual_buff_increased"
			}
			psyker_force_staff_bonus_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_force_staff_bonus_buff"
			}
			psyker_force_staff_secondary_bonus_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_force_staff_secondary_bonus_buff"
			}
			psyker_guaranteed_ranged_shot_on_stacked = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_guaranteed_ranged_shot_on_stacked"
			}
			psyker_killing_enemy_with_warpfire_boosts_boost_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_killing_enemy_with_warpfire_boosts_boost_buff"
			}
			psyker_knife_replenishment = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_knife_replenishment"
			}
			psyker_marked_enemies_passive_bonus = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_marked_enemies_passive_bonus"
			}
			psyker_marked_enemies_passive_bonus_stacking = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_marked_enemies_passive_bonus_stacking"
			}
			psyker_marked_enemies_passive_bonus_stacking_increased_duration = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_marked_enemies_passive_bonus_stacking_increased_duration"
			}
			psyker_marked_enemies_passive_bonus_stacking_increased_stacks = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_marked_enemies_passive_bonus_stacking_increased_stacks"
			}
			psyker_nearby_soulblaze_reduced_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_nearby_soulblaze_reduced_damage"
			}
			psyker_overcharge_stance = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_overcharge_stance"
			}
			psyker_overcharge_stance_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_overcharge_stance_damage"
			}
			psyker_overcharge_stance_finesse_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_overcharge_stance_finesse_damage"
			}
			psyker_overcharge_weakspot_kill_bonuses_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_overcharge_weakspot_kill_bonuses_buff"
			}
			psyker_smite_on_hit = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "psyker_smite_on_hit"
			}
			psyker_souls = {
				bar_name = "bar 1"
				is_hidden = false
				name = "psyker_souls"
			}
			psyker_souls_increased_max_stacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "psyker_souls_increased_max_stacks"
			}
			renegade_flamer_in_fire_liquid = {
				bar_name = "bar 2"
				is_hidden = false
				name = "renegade_flamer_in_fire_liquid"
			}
			renegade_flamer_leaving_liquid_fire_spread_increase = {
				bar_name = "bar 2"
				is_hidden = false
				name = "renegade_flamer_leaving_liquid_fire_spread_increase"
			}
			renegade_grenadier_in_fire_liquid = {
				bar_name = "bar 2"
				is_hidden = false
				name = "renegade_grenadier_in_fire_liquid"
			}
			renegade_grenadier_leaving_liquid_fire_spread_increase = {
				bar_name = "bar 2"
				is_hidden = false
				name = "renegade_grenadier_leaving_liquid_fire_spread_increase"
			}
			syringe_ability_boost_buff = {
				bar_name = "bar 2"
				is_hidden = false
				name = "syringe_ability_boost_buff"
			}
			syringe_broker_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "syringe_broker_buff"
			}
			syringe_broker_buff_stimm_field = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "syringe_broker_buff_stimm_field"
			}
			syringe_heal_corruption_buff = {
				bar_name = "bar 2"
				is_hidden = false
				name = "syringe_heal_corruption_buff"
			}
			syringe_power_boost_buff = {
				bar_name = "bar 2"
				is_hidden = false
				name = "syringe_power_boost_buff"
			}
			syringe_speed_boost_buff = {
				bar_name = "bar 2"
				is_hidden = false
				name = "syringe_speed_boost_buff"
			}
			veteran_damage_after_sprinting_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_damage_after_sprinting_buff"
			}
			veteran_damage_bonus_leaving_invisibility = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_damage_bonus_leaving_invisibility"
			}
			veteran_grenade_replenishment = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_grenade_replenishment"
			}
			veteran_improved_tag = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_improved_tag"
			}
			veteran_improved_tag_allied_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_improved_tag_allied_buff"
			}
			veteran_improved_tag_allied_buff_increased_stacks = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_improved_tag_allied_buff_increased_stacks"
			}
			veteran_invisibility = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_invisibility"
			}
			veteran_melee_kills_grant_range_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_melee_kills_grant_range_damage"
			}
			veteran_movement_bonuses_on_toughness_broken = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_movement_bonuses_on_toughness_broken"
			}
			veteran_ranged_kills_grant_melee_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_ranged_kills_grant_melee_damage"
			}
			veteran_snipers_focus_stat_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_snipers_focus_stat_buff"
			}
			veteran_snipers_focus_stat_buff_increased_stacks = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_snipers_focus_stat_buff_increased_stacks"
			}
			veteran_toughness_bonus_leaving_invisibility = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_toughness_bonus_leaving_invisibility"
			}
			veteran_weapon_switch_melee_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_weapon_switch_melee_buff"
			}
			veteran_weapon_switch_melee_visual = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_weapon_switch_melee_visual"
			}
			veteran_weapon_switch_ranged_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_weapon_switch_ranged_buff"
			}
			veteran_weapon_switch_ranged_visual = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "veteran_weapon_switch_ranged_visual"
			}
			weapon_trait_bespoke_autogun_p1_consecutive_hits_increases_close_damage_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_consecutive_hits_increases_close_damage_parent"
			}
			weapon_trait_bespoke_autogun_p1_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p1_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_autogun_p1_followup_shots_ranged_weakspot_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_followup_shots_ranged_weakspot_damage"
			}
			weapon_trait_bespoke_autogun_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p1_increase_damage_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_increase_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p1_increase_power_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p1_increased_sprint_speed = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_increased_sprint_speed"
			}
			weapon_trait_bespoke_autogun_p1_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_autogun_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p2_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p2_increase_close_damage_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p2_increase_power_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_autogun_p2_increased_sprint_speed = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_increased_sprint_speed"
			}
			weapon_trait_bespoke_autogun_p2_increased_suppression_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_increased_suppression_on_continuous_fire"
			}
			weapon_trait_bespoke_autogun_p2_movement_speed_on_continous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_movement_speed_on_continous_fire"
			}
			weapon_trait_bespoke_autogun_p2_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_autogun_p2_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_suppression_on_close_kill"
			}
			weapon_trait_bespoke_autogun_p2_toughness_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p2_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_autogun_p3_count_as_dodge_vs_ranged_on_weakspot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_autogun_p3_crit_chance_based_on_aim_time = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_autogun_p3_crit_chance_based_on_ammo_left = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_autogun_p3_power_bonus_on_first_shot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_autogun_p3_stacking_crit_chance_on_weakspot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_autogun_p3_suppression_negation_on_weakspot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autogun_p3_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_autopistol_p1_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_autopistol_p1_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_autopistol_p1_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_autopistol_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_autopistol_p1_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_autopistol_p1_stacking_crit_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_autopistol_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_autopistol_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_autopistol_p1_toughness_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_autopistol_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_bespoke_powersword_2h_p1_regain_toughness_on_multiple_hits_by_weapon_special = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_bespoke_powersword_2h_p1_regain_toughness_on_multiple_hits_by_weapon_special"
			}
			weapon_trait_bespoke_bolter_p1_bleed_on_ranged = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_bleed_on_ranged"
			}
			weapon_trait_bespoke_bolter_p1_crit_chance_based_on_aim_time = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_bolter_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_bolter_p1_stacking_crit_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_bolter_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_bolter_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_bolter_p1_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_bolter_p1_toughness_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_bolter_p1_toughness_on_elite_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_bolter_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_boltpistol_p1_bleed_on_ranged = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_bleed_on_ranged"
			}
			weapon_trait_bespoke_boltpistol_p1_close_explosion = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_close_explosion"
			}
			weapon_trait_bespoke_boltpistol_p1_crit_chance_based_on_aim_time = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_boltpistol_p1_crit_chance_bonus_on_melee_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_boltpistol_p1_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_boltpistol_p1_toughness_on_elite_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_boltpistol_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_chainaxe_p1_bleed_on_activated_hit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_bleed_on_activated_hit"
			}
			weapon_trait_bespoke_chainaxe_p1_guaranteed_melee_crit_on_activated_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_chainaxe_p1_increase_power_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_chainaxe_p1_increase_power_on_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_chainaxe_p1_movement_speed_on_activation = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_movement_speed_on_activation"
			}
			weapon_trait_bespoke_chainaxe_p1_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_chainaxe_p1_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainaxe_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_chainsword_2h_p1_bleed_on_activated_hit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_bleed_on_activated_hit"
			}
			weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_chainsword_2h_p1_guaranteed_melee_crit_on_activated_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_chainsword_2h_p1_increased_attack_cleave_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_2h_p1_increased_melee_damage_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_2h_p1_movement_speed_on_activation = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_movement_speed_on_activation"
			}
			weapon_trait_bespoke_chainsword_2h_p1_pass_past_armor_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_chainsword_2h_p1_toughness_recovery_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_2h_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_p1_bleed_on_activated_hit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_bleed_on_activated_hit"
			}
			weapon_trait_bespoke_chainsword_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_chainsword_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_chainsword_p1_guaranteed_melee_crit_on_activated_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_chainsword_p1_increased_attack_cleave_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_p1_increased_melee_damage_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_chainsword_p1_infinite_melee_cleave_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_chainsword_p1_movement_speed_on_activation = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_chainsword_p1_movement_speed_on_activation"
			}
			weapon_trait_bespoke_combataxe_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combataxe_p1_chained_hits_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p1_increase_power_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_combataxe_p1_power_bonus_on_first_attack = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_combataxe_p1_power_bonus_scaled_on_stamina = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_combataxe_p1_stacking_rending_on_one_hit_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_stacking_rending_on_one_hit_kill_parent"
			}
			weapon_trait_bespoke_combataxe_p1_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_combataxe_p1_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p2_chained_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combataxe_p2_chained_hits_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p2_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_combataxe_p2_guaranteed_melee_crit_after_crit_weakspot_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_guaranteed_melee_crit_after_crit_weakspot_kill"
			}
			weapon_trait_bespoke_combataxe_p2_increase_power_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_combataxe_p2_power_bonus_on_first_attack = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_combataxe_p2_power_bonus_scaled_on_stamina = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_combataxe_p2_weakspot_hit_resets_dodge_count = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p2_weakspot_hit_resets_dodge_count"
			}
			weapon_trait_bespoke_combataxe_p3_chained_hits_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combataxe_p3_consecutive_hits_increases_stagger_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_combataxe_p3_increased_weakspot_damage_on_push = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_increased_weakspot_damage_on_push"
			}
			weapon_trait_bespoke_combataxe_p3_power_bonus_on_first_attack = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_combataxe_p3_power_bonus_scaled_on_stamina = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_combataxe_p3_stacking_increase_impact_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_combataxe_p3_stacking_rending_on_weakspot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_combataxe_p3_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combataxe_p3_windup_increases_power_parent"
			}
			weapon_trait_bespoke_combatknife_p1_bleed_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_combatknife_p1_bleed_on_non_weakspot_hit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_bleed_on_non_weakspot_hit"
			}
			weapon_trait_bespoke_combatknife_p1_chained_weakspot_hits_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_combatknife_p1_dodge_grants_critical_strike_chance = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_combatknife_p1_dodge_grants_finesse_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_combatknife_p1_heavy_chained_hits_increases_killing_blow_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_heavy_chained_hits_increases_killing_blow_chance_parent"
			}
			weapon_trait_bespoke_combatknife_p1_increased_crit_chance_on_staggered_weapon_special_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_increased_crit_chance_on_staggered_weapon_special_hit_parent"
			}
			weapon_trait_bespoke_combatknife_p1_stacking_rending_on_weakspot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatknife_p1_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_combatsword_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combatsword_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_combatsword_p1_consecutive_hits_increases_stagger_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_combatsword_p1_increase_stagger_per_hit_in_sweep_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_increase_stagger_per_hit_in_sweep_parent"
			}
			weapon_trait_bespoke_combatsword_p1_increased_attack_cleave_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p1_increased_melee_damage_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p1_infinite_melee_cleave_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_combatsword_p1_stacking_increase_impact_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_combatsword_p2_chained_hits_increases_melee_cleave_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_combatsword_p2_increase_power_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_combatsword_p2_increased_attack_cleave_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p2_increased_crit_chance_on_weakspot_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_increased_crit_chance_on_weakspot_kill"
			}
			weapon_trait_bespoke_combatsword_p2_increased_melee_damage_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p2_pass_past_armor_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_combatsword_p2_rending_on_multiple_hits_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_rending_on_multiple_hits_parent"
			}
			weapon_trait_bespoke_combatsword_p2_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p2_windup_increases_power_parent"
			}
			weapon_trait_bespoke_combatsword_p3_chained_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_combatsword_p3_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_combatsword_p3_dodge_grants_critical_strike_chance = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_combatsword_p3_dodge_grants_finesse_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_combatsword_p3_increased_melee_damage_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_combatsword_p3_stacking_rending_on_weakspot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_combatsword_p3_weakspot_hit_resets_dodge_count = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_weakspot_hit_resets_dodge_count"
			}
			weapon_trait_bespoke_combatsword_p3_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_combatsword_p3_windup_increases_power_parent"
			}
			weapon_trait_bespoke_crowbar_p1_consecutive_hits_increases_stagger_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_crowbar_p1_crit_chance_on_push = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_crit_chance_on_push"
			}
			weapon_trait_bespoke_crowbar_p1_elite_kills_grants_stackable_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_elite_kills_grants_stackable_power_parent"
			}
			weapon_trait_bespoke_crowbar_p1_increased_weakspot_damage_on_push = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_increased_weakspot_damage_on_push"
			}
			weapon_trait_bespoke_crowbar_p1_pass_past_armor_on_heavy_attack = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_pass_past_armor_on_heavy_attack"
			}
			weapon_trait_bespoke_crowbar_p1_power_bonus_on_first_attack = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_crowbar_p1_power_bonus_scaled_on_stamina = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_crowbar_p1_targets_receive_rending_debuff_on_weapon_special = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_crowbar_p1_targets_receive_rending_debuff_on_weapon_special"
			}
			weapon_trait_bespoke_dual_autopistols_p1_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_dual_autopistols_p1_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_dual_autopistols_p1_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_dual_autopistols_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_dual_autopistols_p1_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_dual_autopistols_p1_stacking_crit_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_dual_autopistols_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_dual_autopistols_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_dual_autopistols_p1_toughness_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_autopistols_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_dual_shivs_p1_bleed_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_dual_shivs_p1_bleed_on_non_weakspot_hit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_bleed_on_non_weakspot_hit"
			}
			weapon_trait_bespoke_dual_shivs_p1_chained_weakspot_hits_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_dual_shivs_p1_dodge_grants_critical_strike_chance = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_dual_shivs_p1_dodge_grants_finesse_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_dual_shivs_p1_heavy_chained_hits_increases_killing_blow_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_heavy_chained_hits_increases_killing_blow_chance_parent"
			}
			weapon_trait_bespoke_dual_shivs_p1_stacking_rending_on_weakspot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_shivs_p1_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_crit_chance_based_on_ammo_left = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_dodge_grants_critical_strike_chance = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_stacking_power_bonus_on_staggering_enemies_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_dual_stubpistols_p1_toughness_on_close_range_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_dual_stubpistols_p1_toughness_on_close_range_kills"
			}
			weapon_trait_bespoke_flamer_p1_ammo_from_reserve_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_ammo_from_reserve_on_crit"
			}
			weapon_trait_bespoke_flamer_p1_burned_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_burned_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_flamer_p1_chance_to_explode_elites_on_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_chance_to_explode_elites_on_kill"
			}
			weapon_trait_bespoke_flamer_p1_faster_reload_on_empty_clip = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_faster_reload_on_empty_clip"
			}
			weapon_trait_bespoke_flamer_p1_negate_stagger_reduction_with_primary_on_burning = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_negate_stagger_reduction_with_primary_on_burning"
			}
			weapon_trait_bespoke_flamer_p1_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_flamer_p1_power_scales_with_clip_percentage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_power_scales_with_clip_percentage"
			}
			weapon_trait_bespoke_flamer_p1_toughness_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_flamer_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_forcestaff_p1_faster_charge_on_chained_secondary_attacks_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p1_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_forcestaff_p1_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p1_rend_armor_on_aoe_charge = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_rend_armor_on_aoe_charge"
			}
			weapon_trait_bespoke_forcestaff_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p1_uninterruptable_while_charging = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p1_vents_warpcharge_on_weakspot_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_vents_warpcharge_on_weakspot_hits"
			}
			weapon_trait_bespoke_forcestaff_p1_warp_burninating_on_crits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_warp_burninating_on_crits"
			}
			weapon_trait_bespoke_forcestaff_p1_warp_charge_critical_strike_chance_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p1_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcestaff_p2_burned_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_burned_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_forcestaff_p2_chance_to_explode_elites_on_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_chance_to_explode_elites_on_kill"
			}
			weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p2_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p2_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_forcestaff_p2_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p2_uninterruptable_while_charging = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p2_warp_charge_critical_strike_chance_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p2_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p3_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_forcestaff_p3_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p3_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p3_uninterruptable_while_charging = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p3_vents_warpcharge_on_weakspot_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_vents_warpcharge_on_weakspot_hits"
			}
			weapon_trait_bespoke_forcestaff_p3_warp_charge_critical_strike_chance_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p3_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_faster_charge_on_chained_secondary_attacks_parent"
			}
			weapon_trait_bespoke_forcestaff_p4_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_forcestaff_p4_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_forcestaff_p4_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_suppression_on_close_kill"
			}
			weapon_trait_bespoke_forcestaff_p4_uninterruptable_while_charging = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_uninterruptable_while_charging"
			}
			weapon_trait_bespoke_forcestaff_p4_vents_warpcharge_on_weakspot_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_vents_warpcharge_on_weakspot_hits"
			}
			weapon_trait_bespoke_forcestaff_p4_warp_burninating_on_crits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_warp_burninating_on_crits"
			}
			weapon_trait_bespoke_forcestaff_p4_warp_charge_critical_strike_chance_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcestaff_p4_warp_charge_critical_strike_chance_bonus"
			}
			weapon_trait_bespoke_forcesword_2h_p1_can_block_ranged = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_can_block_ranged"
			}
			weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_critical_strike_chance = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_finesse_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_forcesword_2h_p1_toughness_recovery_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_forcesword_2h_p1_vent_warp_charge_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_vent_warp_charge_on_multiple_hits"
			}
			weapon_trait_bespoke_forcesword_2h_p1_warp_burninating_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_warp_burninating_on_crit"
			}
			weapon_trait_bespoke_forcesword_2h_p1_warp_charge_power_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_warp_charge_power_bonus"
			}
			weapon_trait_bespoke_forcesword_2h_p1_wind_slash_crits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_2h_p1_wind_slash_crits"
			}
			weapon_trait_bespoke_forcesword_p1_can_block_ranged = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_can_block_ranged"
			}
			weapon_trait_bespoke_forcesword_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_forcesword_p1_chained_hits_vents_warpcharge = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_chained_hits_vents_warpcharge"
			}
			weapon_trait_bespoke_forcesword_p1_chained_weakspot_hits_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_forcesword_p1_dodge_grants_critical_strike_chance = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_forcesword_p1_dodge_grants_finesse_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_dodge_grants_finesse_bonus"
			}
			weapon_trait_bespoke_forcesword_p1_elite_kills_grants_stackable_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_elite_kills_grants_stackable_power_parent"
			}
			weapon_trait_bespoke_forcesword_p1_guaranteed_melee_crit_on_activated_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_forcesword_p1_increase_power_on_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_forcesword_p1_stacking_rending_on_weakspot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_stacking_rending_on_weakspot_parent"
			}
			weapon_trait_bespoke_forcesword_p1_warp_burninating_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_warp_burninating_on_crit"
			}
			weapon_trait_bespoke_forcesword_p1_warp_charge_power_bonus = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_forcesword_p1_warp_charge_power_bonus"
			}
			weapon_trait_bespoke_heavystubber_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_heavystubber_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_heavystubber_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_heavystubber_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_lasgun_p1_burninating_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_burninating_on_crit"
			}
			weapon_trait_bespoke_lasgun_p1_count_as_dodge_vs_ranged_on_weakspot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_lasgun_p1_first_shot_ammo_cost_reduction = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_first_shot_ammo_cost_reduction"
			}
			weapon_trait_bespoke_lasgun_p1_increased_zoom = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_increased_zoom"
			}
			weapon_trait_bespoke_lasgun_p1_power_bonus_on_first_shot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_lasgun_p1_stacking_crit_chance_on_weakspot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_lasgun_p1_suppression_negation_on_weakspot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p1_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_lasgun_p2_burninating_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_burninating_on_crit"
			}
			weapon_trait_bespoke_lasgun_p2_crit_chance_based_on_aim_time = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_lasgun_p2_faster_charge_on_chained_secondary_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_faster_charge_on_chained_secondary_attacks"
			}
			weapon_trait_bespoke_lasgun_p2_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_lasgun_p2_target_hit_mass_reduction_on_weakspot_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_target_hit_mass_reduction_on_weakspot_hits"
			}
			weapon_trait_bespoke_lasgun_p2_targets_receive_rending_debuff_on_charged_shots = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p2_targets_receive_rending_debuff_on_charged_shots"
			}
			weapon_trait_bespoke_lasgun_p3_burninating_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_burninating_on_crit"
			}
			weapon_trait_bespoke_lasgun_p3_consecutive_hits_increases_close_damage_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_consecutive_hits_increases_close_damage_parent"
			}
			weapon_trait_bespoke_lasgun_p3_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_weakspot_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_followup_shots_ranged_weakspot_damage"
			}
			weapon_trait_bespoke_lasgun_p3_increase_power_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_lasgun_p3_increased_sprint_speed = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_increased_sprint_speed"
			}
			weapon_trait_bespoke_lasgun_p3_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_lasgun_p3_stacking_crit_chance_on_weakspot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_lasgun_p3_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_laspistol_p1_burninating_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_burninating_on_crit"
			}
			weapon_trait_bespoke_laspistol_p1_chained_weakspot_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_chained_weakspot_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_laspistol_p1_consecutive_hits_increases_close_damage_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_consecutive_hits_increases_close_damage_parent"
			}
			weapon_trait_bespoke_laspistol_p1_count_as_dodge_vs_ranged_on_weakspot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_laspistol_p1_dodge_grants_critical_strike_chance = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_laspistol_p1_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_laspistol_p1_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_laspistol_p1_suppression_negation_on_weakspot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_laspistol_p1_toughness_on_crit_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_laspistol_p1_toughness_on_crit_kills"
			}
			weapon_trait_bespoke_needlepistol_p1_chained_weakspot_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_chained_weakspot_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_needlepistol_p1_count_as_dodge_vs_ranged_on_weakspot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_count_as_dodge_vs_ranged_on_weakspot"
			}
			weapon_trait_bespoke_needlepistol_p1_crit_chance_bonus_on_melee_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_needlepistol_p1_dodge_grants_critical_strike_chance = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_dodge_grants_critical_strike_chance"
			}
			weapon_trait_bespoke_needlepistol_p1_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_needlepistol_p1_increased_sprint_speed = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_increased_sprint_speed"
			}
			weapon_trait_bespoke_needlepistol_p1_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_needlepistol_p1_suppression_negation_on_weakspot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_needlepistol_p1_target_hit_mass_reduction_on_weakspot_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_target_hit_mass_reduction_on_weakspot_hits"
			}
			weapon_trait_bespoke_needlepistol_p1_toughness_on_elite_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_needlepistol_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_club_p1_increased_crit_chance_on_weapon_special_hit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_increased_crit_chance_on_weapon_special_hit"
			}
			weapon_trait_bespoke_ogryn_club_p1_pass_past_armor_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_club_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p1_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_club_p1_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_club_p2_heavy_chained_hits_increases_killing_blow_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_heavy_chained_hits_increases_killing_blow_chance_parent"
			}
			weapon_trait_bespoke_ogryn_club_p2_increased_crit_chance_on_staggered_weapon_special_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_increased_crit_chance_on_staggered_weapon_special_hit_parent"
			}
			weapon_trait_bespoke_ogryn_club_p2_pass_past_armor_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_club_p2_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p2_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_chained_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_ogryn_club_p2_toughness_regen_on_weapon_special_elites = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_toughness_regen_on_weapon_special_elites"
			}
			weapon_trait_bespoke_ogryn_club_p2_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_club_p2_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_crit_chance_on_push = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_crit_chance_on_push"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_increase_power_on_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_increased_attack_cleave_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_increased_attack_cleave_on_multiple_hits"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_increased_power_on_weapon_special_follow_up_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_increased_power_on_weapon_special_follow_up_hits"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_infinite_melee_cleave_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_pass_past_armor_on_heavy_attack = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_pass_past_armor_on_heavy_attack"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_ogryn_combatblade_p1_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_combatblade_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_chained_melee_hits_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_chained_melee_hits_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_crit_chance_bonus_on_melee_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_melee_power_after_ranged_explosion = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_melee_power_after_ranged_explosion"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_after_weapon_special_multiple = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_after_weapon_special_multiple"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_crit_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_crit_kills"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_elite_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power"
			}
			weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_gauntlet_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_ammo_from_reserve_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_ammo_from_reserve_on_crit"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_consecutive_hits_increases_ranged_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_consecutive_hits_increases_ranged_power_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_increase_power_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_increased_suppression_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_increased_suppression_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_movement_speed_on_continous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_movement_speed_on_continous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p1_toughness_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_burninating_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_burninating_on_crit"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_consecutive_hits_increases_ranged_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_consecutive_hits_increases_ranged_power_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_crit_chance_based_on_aim_time = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_first_shot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_crit_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_crit_chance_on_weakspot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_crit_chance_on_weakspot_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_power_bonus_on_staggering_enemies_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_stacking_power_bonus_on_staggering_enemies_parent"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_suppression_negation_on_weakspot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_suppression_negation_on_weakspot"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_elite_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_heavystubber_p2_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_kill_parent = {
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				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_weapon_special_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_increase_power_on_weapon_special_hit_parent"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_on_first_attack = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_scaled_on_stamina = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_on_hit_based_on_charge_time = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_on_hit_based_on_charge_time"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_pickaxe_2h_p1_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_pickaxe_2h_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_extra_explosion_on_activated_attacks_on_armor = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_extra_explosion_on_activated_attacks_on_armor"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_pass_past_armor_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_targets_receive_rending_debuff_on_weapon_special_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_targets_receive_rending_debuff_on_weapon_special_attacks"
			}
			weapon_trait_bespoke_ogryn_powermaul_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_break_pushes = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_break_pushes"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_grants_power_bonus_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_block_grants_power_bonus_parent"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_pass_past_armor_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_pass_past_armor_on_crit"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_powermaul_slabshield_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_bleed_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_stacking_crit_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_stacking_crit_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_targets_receive_rending_debuff_on_weapon_special = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_targets_receive_rending_debuff_on_weapon_special"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_close_range_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_close_range_kills"
			}
			weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_rippergun_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_crit_chance_based_on_aim_time = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_hitting_single_enemy_with_all = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_shot_power_bonus_after_weapon_special_cleave = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_shot_power_bonus_after_weapon_special_cleave"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_toughness_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_toughness_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p1_weapon_special_power_bonus_after_one_shots = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p1_weapon_special_power_bonus_after_one_shots"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_close_explosion_applies_bleed = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_close_explosion_applies_bleed"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_explosion_radius_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_explosion_radius_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_toughness_on_elite_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_ogryn_thumper_p2_weakspot_projectile_hit_increases_reload_speed = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_ogryn_thumper_p2_weakspot_projectile_hit_increases_reload_speed"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_burninating_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_phosphor_pistol_p1_burninating_on_crit"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_chance_to_explode_elites_on_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_phosphor_pistol_p1_chance_to_explode_elites_on_kill"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_crit_chance_based_on_aim_time = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_phosphor_pistol_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_crit_chance_based_on_ammo_left = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_phosphor_pistol_p1_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_increases_power_while_aiming = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_phosphor_pistol_p1_increases_power_while_aiming"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_power_bonus_on_first_shot = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_phosphor_pistol_p1_power_bonus_on_first_shot"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_recoil_reduction_and_suppression_increase_on_close_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_phosphor_pistol_p1_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_phosphor_pistol_p1_toughness_on_elite_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_phosphor_pistol_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_plasmagun_p1_charge_level_increases_critical_strike_chance = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_charge_level_increases_critical_strike_chance"
			}
			weapon_trait_bespoke_plasmagun_p1_crit_chance_scaled_on_heat = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_crit_chance_scaled_on_heat"
			}
			weapon_trait_bespoke_plasmagun_p1_lower_overheat_gives_faster_charge = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_lower_overheat_gives_faster_charge"
			}
			weapon_trait_bespoke_plasmagun_p1_power_bonus_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_power_bonus_on_continuous_fire"
			}
			weapon_trait_bespoke_plasmagun_p1_power_bonus_scaled_on_heat = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_power_bonus_scaled_on_heat"
			}
			weapon_trait_bespoke_plasmagun_p1_reduced_overheat_on_continuous_fire = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_reduced_overheat_on_continuous_fire"
			}
			weapon_trait_bespoke_plasmagun_p1_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_plasmagun_p1_toughness_on_elite_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_plasmagun_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_powermaul_2h_p1_increase_power_on_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_powermaul_2h_p1_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_powermaul_2h_p1_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_2h_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_powermaul_p1_block_has_chance_to_stun = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p1_block_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p1_stacking_increase_impact_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_powermaul_p1_staggering_hits_has_chance_to_stun = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p1_staggering_hits_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p1_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_powermaul_p2_block_has_chance_to_stun = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_block_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_p2_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_powermaul_p2_power_bonus_scaled_on_stamina = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_powermaul_p2_stacking_increase_impact_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_p2_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_powermaul_p2_toughness_recovery_on_chained_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_p2_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_powermaul_shield_p1_attack_speed_on_perfect_block = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_attack_speed_on_perfect_block"
			}
			weapon_trait_bespoke_powermaul_shield_p1_block_break_pushes = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_block_break_pushes"
			}
			weapon_trait_bespoke_powermaul_shield_p1_block_grants_power_bonus_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_block_grants_power_bonus_parent"
			}
			weapon_trait_bespoke_powermaul_shield_p1_block_has_chance_to_stun = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_block_has_chance_to_stun"
			}
			weapon_trait_bespoke_powermaul_shield_p1_power_bonus_scaled_on_stamina = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_power_bonus_scaled_on_stamina"
			}
			weapon_trait_bespoke_powermaul_shield_p1_stacking_increase_impact_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_powermaul_shield_p1_toughness_recovery_on_chained_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powermaul_shield_p1_toughness_recovery_on_chained_attacks"
			}
			weapon_trait_bespoke_powersword_2h_p1_attack_speed_on_perfect_block = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_attack_speed_on_perfect_block"
			}
			weapon_trait_bespoke_powersword_2h_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_powersword_2h_p1_chained_weakspot_hits_increase_finesse_and_reduce_overheat_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_chained_weakspot_hits_increase_finesse_and_reduce_overheat_parent"
			}
			weapon_trait_bespoke_powersword_2h_p1_explosion_on_overheat_lockout = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_explosion_on_overheat_lockout"
			}
			weapon_trait_bespoke_powersword_2h_p1_increased_melee_damage_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_powersword_2h_p1_infinite_melee_cleave_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_powersword_2h_p1_power_bonus_scaled_on_heat = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_power_bonus_scaled_on_heat"
			}
			weapon_trait_bespoke_powersword_2h_p1_slower_heat_buildup_on_perfect_block = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_2h_p1_slower_heat_buildup_on_perfect_block"
			}
			weapon_trait_bespoke_powersword_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_powersword_p1_extended_activation_duration_on_chained_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_extended_activation_duration_on_chained_attacks"
			}
			weapon_trait_bespoke_powersword_p1_increase_power_on_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_powersword_p1_increased_melee_damage_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_increased_melee_damage_on_multiple_hits"
			}
			weapon_trait_bespoke_powersword_p1_pass_past_armor_on_weapon_special = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_pass_past_armor_on_weapon_special"
			}
			weapon_trait_bespoke_powersword_p1_targets_receive_rending_debuff_on_weapon_special_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_targets_receive_rending_debuff_on_weapon_special_attacks"
			}
			weapon_trait_bespoke_powersword_p1_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p1_windup_increases_power_parent"
			}
			weapon_trait_bespoke_powersword_p3_elite_kills_grants_stackable_melee_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p3_elite_kills_grants_stackable_melee_power_parent"
			}
			weapon_trait_bespoke_powersword_p3_guaranteed_melee_crit_on_activated_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p3_guaranteed_melee_crit_on_activated_kill"
			}
			weapon_trait_bespoke_powersword_p3_increased_crit_chance_on_weakspot_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p3_increased_crit_chance_on_weakspot_kill"
			}
			weapon_trait_bespoke_powersword_p3_infinite_melee_cleave_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p3_infinite_melee_cleave_on_crit"
			}
			weapon_trait_bespoke_powersword_p3_pass_past_armor_on_weapon_special = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p3_pass_past_armor_on_weapon_special"
			}
			weapon_trait_bespoke_powersword_p3_refund_charge_on_weapon_special_weakspot_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p3_refund_charge_on_weapon_special_weakspot_kill"
			}
			weapon_trait_bespoke_powersword_p3_stacking_finesse_on_one_hit_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p3_stacking_finesse_on_one_hit_kill_parent"
			}
			weapon_trait_bespoke_powersword_p3_targets_receive_rending_debuff_on_weapon_special_attacks = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_powersword_p3_targets_receive_rending_debuff_on_weapon_special_attacks"
			}
			weapon_trait_bespoke_saw_p1_chained_hits_increases_crit_chance_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_chained_hits_increases_crit_chance_parent"
			}
			weapon_trait_bespoke_saw_p1_chained_hits_increases_melee_cleave_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_chained_hits_increases_melee_cleave_parent"
			}
			weapon_trait_bespoke_saw_p1_chained_hits_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_chained_hits_increases_power_parent"
			}
			weapon_trait_bespoke_saw_p1_consecutive_melee_hits_same_target_increases_melee_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_consecutive_melee_hits_same_target_increases_melee_power_parent"
			}
			weapon_trait_bespoke_saw_p1_hit_mass_consumption_reduction_on_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_hit_mass_consumption_reduction_on_kill"
			}
			weapon_trait_bespoke_saw_p1_power_bonus_on_first_attack = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_power_bonus_on_first_attack"
			}
			weapon_trait_bespoke_saw_p1_stacking_finesse_on_one_hit_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_saw_p1_stacking_finesse_on_one_hit_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p1_bleed_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_bleed_on_crit"
			}
			weapon_trait_bespoke_shotgun_p1_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p1_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotgun_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p1_increase_power_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p1_power_bonus_on_hitting_single_enemy_with_all = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotgun_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p2_bleed_on_crit = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_bleed_on_crit"
			}
			weapon_trait_bespoke_shotgun_p2_count_as_dodge_vs_ranged_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_count_as_dodge_vs_ranged_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p2_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotgun_p2_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_shotgun_p2_increase_power_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p2_power_bonus_on_hitting_single_enemy_with_all = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotgun_p2_reload_speed_on_ranged_weapon_special_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_reload_speed_on_ranged_weapon_special_kill"
			}
			weapon_trait_bespoke_shotgun_p2_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_shotgun_p2_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p2_suppression_on_close_kill"
			}
			weapon_trait_bespoke_shotgun_p4_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_weakspot_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_followup_shots_ranged_weakspot_damage"
			}
			weapon_trait_bespoke_shotgun_p4_increase_close_damage_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p4_increase_power_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotgun_p4_power_bonus_on_hitting_single_enemy_with_all = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotgun_p4_recoil_reduction_and_suppression_increase_on_close_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_recoil_reduction_and_suppression_increase_on_close_kills"
			}
			weapon_trait_bespoke_shotgun_p4_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_shotgun_p4_toughness_on_close_range_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotgun_p4_toughness_on_close_range_kills"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_crit_chance_on_hitting_multiple_with_one_shot_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_crit_chance_on_hitting_multiple_with_one_shot_parent"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_increase_close_damage_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_increase_close_damage_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_increase_power_on_close_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_increase_power_on_close_kill_parent"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_power_bonus_on_hitting_single_enemy_with_all = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_power_bonus_on_hitting_single_enemy_with_all"
			}
			weapon_trait_bespoke_shotpistol_shield_p1_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_shotpistol_shield_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_stubrevolver_p1_chained_weakspot_hits_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_chained_weakspot_hits_increases_power_parent"
			}
			weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_aim_time = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_aim_time"
			}
			weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_ammo_left = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_based_on_ammo_left"
			}
			weapon_trait_bespoke_stubrevolver_p1_crit_chance_bonus_on_melee_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_crit_chance_bonus_on_melee_kills"
			}
			weapon_trait_bespoke_stubrevolver_p1_followup_shots_ranged_damage = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_followup_shots_ranged_damage"
			}
			weapon_trait_bespoke_stubrevolver_p1_hipfire_while_sprinting = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_hipfire_while_sprinting"
			}
			weapon_trait_bespoke_stubrevolver_p1_reload_speed_on_slide_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_reload_speed_on_slide_parent"
			}
			weapon_trait_bespoke_stubrevolver_p1_suppression_on_close_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_suppression_on_close_kill"
			}
			weapon_trait_bespoke_stubrevolver_p1_toughness_on_elite_kills = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_stubrevolver_p1_toughness_on_elite_kills"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_consecutive_hits_increases_stagger_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_consecutive_hits_increases_stagger_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_hit_mass_consumption_reduction_on_kill = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_hit_mass_consumption_reduction_on_kill"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_hit_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_kill_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_increase_power_on_kill_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_stacking_increase_impact_on_hit_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_stacking_increase_impact_on_hit_parent"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_damage_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_damage_debuff"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_stagger_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_staggered_targets_receive_increased_stagger_debuff"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_targets_receive_rending_debuff = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_targets_receive_rending_debuff"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_toughness_recovery_on_multiple_hits = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_toughness_recovery_on_multiple_hits"
			}
			weapon_trait_bespoke_thunderhammer_2h_p1_windup_increases_power_parent = {
				bar_name = "bar 1"
				is_hidden = false
				name = "weapon_trait_bespoke_thunderhammer_2h_p1_windup_increases_power_parent"
			}
			zealot_backstab_periodic_damage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_backstab_periodic_damage"
			}
			zealot_bleeding_crits_effect = {
				bar_name = "bar 1"
				is_hidden = false
				name = "zealot_bleeding_crits_effect"
			}
			zealot_combat_ability_attack_speed_increase = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_combat_ability_attack_speed_increase"
			}
			zealot_critstrike_damage_on_dodge = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_critstrike_damage_on_dodge"
			}
			zealot_fanatic_rage = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_fanatic_rage"
			}
			zealot_fanatic_rage_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_fanatic_rage_buff"
			}
			zealot_fanatic_rage_major = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_fanatic_rage_major"
			}
			zealot_fanatic_rage_minor = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_fanatic_rage_minor"
			}
			zealot_improved_weapon_swapping_impact = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_improved_weapon_swapping_impact"
			}
			zealot_improved_weapon_swapping_no_ammo = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_improved_weapon_swapping_no_ammo"
			}
			zealot_improved_weapon_swapping_reload_speed_buff = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_improved_weapon_swapping_reload_speed_buff"
			}
			zealot_invisibility = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_invisibility"
			}
			zealot_invisibility_increased_duration = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_invisibility_increased_duration"
			}
			zealot_quickness_active = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_quickness_active"
			}
			zealot_quickness_active_increased_duration = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_quickness_active_increased_duration"
			}
			zealot_quickness_counter = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_quickness_counter"
			}
			zealot_quickness_passive = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_quickness_passive"
			}
			zealot_resist_death = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_resist_death"
			}
			zealot_resist_death_improved_with_leech = {
				bar_name = "buff bar 3"
				is_hidden = false
				name = "zealot_resist_death_improved_with_leech"
			}
		}
		configure_buffs = [
			"oem_5 (| )"
		]
		enable_recent_buff_observer = false
		recent_buffs = [
			"cryptic_stamina_increases_damage_effect"
			"coherency_toughness_regen"
			"cryptic_aura_weapon_improved"
			"tg_player_unperceivable"
			"cryptic_weakspot_kills_grant_power"
			"cryptic_pushing_grants_cleave"
			"cryptic_ally_coherency_defenses_stamina"
			"cryptic_ally_coherency_defenses_toughness"
			"cryptic_redline"
			"cryptic_ability_recharge"
			"cryptic_tdr_based_on_charge"
			"cryptic_weakspot_kills_restore_toughness"
			"cryptic_ammo_reserve"
			"cryptic_toughness_per_charge"
			"cryptic_crits_grant_tdr"
			"cryptic_damage_on_ability"
			"cryptic_coherency_toughness_on_ability"
			"cryptic_servo_skull_order"
			"cryptic_chordclaw_capacitance_restoration"
			"cryptic_multi_hits_grant_power"
			"cryptic_stun_dr_power"
			"cryptic_passive_cooldown_regen"
			"cryptic_weakspot_damage"
			"cryptic_elite_kills_toughness"
			"cryptic_passive_ammo_replenishment"
			"cryptic_strength_on_charge_gain"
			"cryptic_stacking_melee_damage"
			"cryptic_stacking_tdr"
			"cryptic_auto_reload"
			"cryptic_melee_attacks_give_melee_attack_speed"
			"cryptic_aura_weapon_improved_personal_boost"
			"cryptic_stamina_increases_damage"
			"cryptic_redline_strength"
			"cryptic_redline_extra_max_stacks"
			"gadget_stamina_increase"
			"gadget_revive_speed_increase"
			"gadget_stamina_regeneration"
			"gadget_toughness_increase"
			"gadget_innate_health_increase"
			"gadget_innate_toughness_increase"
			"weapon_trait_ranged_common_wield_increased_resistant_damage_buff"
			"weapon_trait_ranged_common_wield_increased_berserker_damage_buff"
			"weapon_trait_bespoke_phosphor_pistol_p1_crit_chance_based_on_ammo_left"
			"weapon_trait_bespoke_phosphor_pistol_p1_power_bonus_on_first_shot"
			"phosphor_rending_on_ranged"
			"phosphor_burn_on_ranged"
			"weapon_trait_increase_damage_elites"
			"weapon_trait_melee_common_wield_increased_resistant_damage_buff"
			"weapon_trait_bespoke_powersword_p3_increased_crit_chance_on_weakspot_kill"
			"weapon_trait_bespoke_powersword_p3_pass_past_armor_on_weapon_special"
		]
		recent_buffs_display_limit = 30
		toggle_default_bar = true
	}