Display Name = "グランドノア"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "城門"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, many citizens have not been evacuated!"])
    ShowText(["Before we take refuge, let's save as many citizens as possible!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 329, 186, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 329, 186, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 329, 186, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 329, 186, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 329, 186, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 329, 186, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems everyone from the coliseum has already evacuated."])
    ShowText(["We will search the castle town!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems everyone from the coliseum has already evacuated."])
    ShowText(["We will search the castle town!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems everyone from the coliseum has already evacuated."])
    ShowText(["We will search the castle town!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems everyone from the coliseum has already evacuated."])
    ShowText(["We will search the castle town!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly sealed..."])
    ShowText(["There seems to be no signs of people inside, and the residents have already evacuated."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly sealed..."])
    ShowText(["There seems to be no signs of people inside, and the residents have already evacuated."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly sealed..."])
    ShowText(["There seems to be no signs of people inside, and the residents have already evacuated."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly sealed..."])
    ShowText(["There seems to be no signs of people inside, and the residents have already evacuated."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly sealed..."])
    ShowText(["There seems to be no signs of people inside, and the residents have already evacuated."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly sealed..."])
    ShowText(["There seems to be no signs of people inside, and the residents have already evacuated."])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly sealed..."])
    ShowText(["There seems to be no signs of people inside, and the residents have already evacuated."])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly sealed..."])
    ShowText(["There seems to be no signs of people inside, and the residents have already evacuated."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly sealed..."])
    ShowText(["There seems to be no signs of people inside, and the residents have already evacuated."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly sealed..."])
    ShowText(["There seems to be no signs of people inside, and the residents have already evacuated."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 328, 186, 0, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 328, 186, 0, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 328, 186, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["It seems everyone from the coliseum has already evacuated."])
    ShowText(["We will search the castle town!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 329, 186, 2, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 328, 186, 0, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 193, 328, 186, 0, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    CallCommonEvent([420])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ConditionalBranch([0, 2562, 1])
      ShowTextAttributes(["neris_fc2", 0, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["Look over there... Hurry and escape!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-aged Woman>"])
      ShowText(["Ahh, thank you for saving me..."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      SetMoveRoute([96, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Wait([90])
      ShowAnimation([97, 542, false])
      Wait([60])
      ControlSwitches([31, 31, 0])
      Wait([30])
      ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
      ShowText(["\\n<Red Alice>"])
      ShowText(["Oh... Could you please not interrupt my party?"])
      ShowTextAttributes(["neris_fc2", 0, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["...You're in the way!"])
      ShowAnimation([97, 104, false])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
      ControlSwitches([31, 31, 1])
      Wait([90])
      Empty([])

    BranchEnd([])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["...Hey, this is not the time to be focused on me, right?"])
    ShowText(["Leave the evacuation guidance to me, and reduce the enemy numbers over there!"])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["Also, time magic works well on samurai and ninjas!"])
    ShowText(["...That's what my brother said."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    ControlSwitches([2562, 2562, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Ufufu ..."])
    ShowText(["Don't you want to play with me...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Hii... Help meee!"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Skill2\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=-100.0, @green=-100.0, @blue=-100.0, @gray=0.0)", 30, true])
    SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, 2])"])
    ShowAnimation([49, 7, false])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Slash!"])
    Wait([60])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"singun_kuroalice\", @volume=100, @pitch=100)"])
    SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Now, hurry up and go!"])
    SetMoveRoute([50, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Ah, thank you...!"])
    Wait([60])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["I will secure this retreat route."])
    ShowText(["Please help the other residents evacuate!"])
    ControlSwitches([2558, 2558, 0])
    ControlSwitches([33, 33, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([6, -1, 8])
      ChangeMapDisplay([1])
      TransferPlayer([0, 879, 40, 27, 4, 2])
      Empty([])

    Else([])
      GatherFollowers([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Ufufu ..."])
    ShowText(["Don't you want to play with me...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Hii... Help meee!"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Skill2\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=-100.0, @green=-100.0, @blue=-100.0, @gray=0.0)", 30, true])
    SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, 2])"])
    ShowAnimation([49, 7, false])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Slash!"])
    Wait([60])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([49, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"singun_kuroalice\", @volume=100, @pitch=100)"])
    SetMoveRoute([85, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["Now, hurry up and go!"])
    SetMoveRoute([50, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Ah, thank you...!"])
    Wait([60])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["I will secure this retreat route."])
    ShowText(["Please help the other residents evacuate!"])
    ControlSwitches([2558, 2558, 0])
    ControlSwitches([33, 33, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Hehe, mechanical doll..."])
    ShowText(["Will you play with us?"])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Damn it, don't let them through! Fire, fire!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The main street has become a battlefield..."])
    ShowText(["Let's go around and head towards the center of the city!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Hehe, mechanical doll..."])
    ShowText(["Will you play with us?"])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Damn it, don't let them through! Fire, fire!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The main street has become a battlefield..."])
    ShowText(["Let's go around and head towards the center of the city!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Hehe, mechanical doll..."])
    ShowText(["Will you play with us?"])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Damn it, don't let them through! Fire, fire!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The main street has become a battlefield..."])
    ShowText(["Let's go around and head towards the center of the city!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Hehe, mechanical doll..."])
    ShowText(["Will you play with us?"])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Damn it, don't let them through! Fire, fire!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The main street has become a battlefield..."])
    ShowText(["Let's go around and head towards the center of the city!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Hehe, mechanical doll..."])
    ShowText(["Will you play with us?"])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Damn it, don't let them through! Fire, fire!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The main street has become a battlefield..."])
    ShowText(["Let's go around and head towards the center of the city!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
    ShowText(["\\n<Winter Alice>"])
    ShowText(["Could you please help me pass the time...?"])
    BattleProcessing([0, 1641, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ControlVariables([1155, 1155, 0, 0, 2])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ugh... the town is filled with Black Alice!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That's an incredible number..."])
    ShowText(["We can't defend against this with just our Monster Lord army and the angels!"])
    ConditionalBranch([4, 824, 0])
      ShowTextAttributes(["tarsa_fc1", 2, 0, 2])
      ShowText(["\\n<Tarsa>"])
      ShowText(["What a terrible thing to say..."])
      ShowText(["We must get everyone in the town to escape!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Monster Lords, I have bad news..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Lately, there's only been bad news... what is it?"])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Our demon realm is also under attack by the Black Alice faction."])
    ShowText(["The puppet circuses are rampaging all over the world."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A puppet circus... you say?"])
    ConditionalBranch([4, 370, 0])
      ShowTextAttributes(["cirquec_fc2", 1, 0, 2])
      ShowText(["\\n<Titania>"])
      ShowText(["Wow, that sounds fun!"])
      ShowText(["I want to go there too~!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Therefore, we can't move the demon star Demiurgos..."])
    ShowText(["We and the leeches are too busy with defense to spare any hands."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["N-No way..."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["A large-scale simultaneous attack on both the celestial and demon realms..."])
    ShowText(["Black Alice, how far will you go..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...I understand the situation."])
    ShowText(["Since your world is also in danger, there’s no helping it."])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I’m sorry... As soon as things settle down, I will support you immediately."])
    ShowText(["However... there will be no outlook for a while."])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...Now, ending communication."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Currently, even the Demon Realm is under attack by Black Alice."])
    ShowText(["It seems both the Celestial Realm and the Demon Realm are in a critical situation――"])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["No way..."])
    ShowText(["In this situation, without the help of the Demon Star Demiurge..."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That's exactly why we must fight with all our might!"])
    ShowText(["Let's get fired up and go!"])
    ConditionalBranch([4, 776, 0])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Granpapi>"])
      ShowText(["To attack even the residents, what a contemptible bunch!"])
      ShowText(["Such beings are unworthy to call themselves kings!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 773, 0])
      ShowTextAttributes(["gob_fc2", 1, 0, 2])
      ShowText(["\\n<Idaten>"])
      ShowText(["I never expected to save the people with my blade..."])
      ShowText(["But, that's not so bad."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 819, 0])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Rest>"])
      ShowText(["To attack innocent residents..."])
      ShowText(["Let's save as many as we can!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["For now, we have no choice but to deal with the immediate threat."])
    ShowText(["While defeating the enemy, we must rescue the attacked residents――"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We've saved quite a number of residents."])
    ShowText(["But, the disadvantage remains unchanged..."])
    FadeoutScreen([])
    ControlVariables([22, 22, 0, 3, 5, -1, 0])
    ControlVariables([23, 23, 0, 3, 5, -1, 1])
    ChangeTransparency([0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 879, 38, 6, 0, 2])
    FadeinScreen([])
    ShowAnimation([61, 542, false])
    Wait([60])
    ControlVariables([1155, 1155, 0, 0, 11])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_tukumokomati_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Hehe... How pitiful the people are, fleeing in panic."])
    ShowText(["Those who wish to be embraced and go to paradise, feel free to come..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Himiko stood in front of the castle gate!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Citizen A>"])
    ShowText(["Eek!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Citizen B>"])
    ShowText(["At this rate, we can't evacuate...!!"])
    FadeoutScreen([])
    ErasePicture([5])
    ChangeTransparency([1])
    ControlVariables([21, 21, 0, 0, 1879])
    TransferPlayer([1, 21, 22, 23, 0, 2])
    FadeinScreen([])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["This is bad...!"])
    ShowText(["The minions of Black Alice have blocked the castle gate!"])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["So it's Himiko here, a troublesome one has appeared..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Nero and Neris can't move because they're dealing with Black Alice's minions..."])
    ShowText(["We'll take care of Himiko ourselves!"])
    ConditionalBranch([4, 756, 0])
      ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
      ShowText(["\\n<Azi Dahaka>"])
      ShowText(["Even she cannot be satisfied under Black Alice's rule."])
      ShowText(["I shall attempt to persuade her!"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"singun_kuroalice\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_tukumokomati_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Oh, do you all wish to taste paradise as well...?"])
    ShowText(["Then come, leap into my embrace."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What nonsense are you spouting?"])
    ShowText(["You're in the way, so I'll drive you off."])
    ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
    ShowText(["\\n<Azi Dahaka>"])
    ShowText(["Himiko..."])
    ShowText(["Aren't you soon going to abandon Black Alice as well?"])
    ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
    ShowText(["\\n<Azi Dahaka>"])
    ShowText(["It's clear that she does not value you or Izanami."])
    ShowText(["Surely you all can see that...?"])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Even so, I know loyalty."])
    ShowText(["I have no intention of switching my master like a dog."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You are quite the loyal warrior, aren't you..."])
    ShowText(["In any case, if you block our path, I will show you no mercy!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If you choose to side with Black Alice... then I will defeat you here!"])
    ConditionalBranch([4, 773, 0])
      ShowTextAttributes(["gob_fc2", 0, 0, 2])
      ShowText(["\\n<Idaten>"])
      ShowText(["Himiko... no, Mother Goddess Amaterasu."])
      ShowText(["I never thought I would have to cut you down with my sword..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tukumokomati_fc1", 0, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Now, come forth..."])
    ShowText(["This time, I shall send you to paradise!"])
    ConditionalBranch([4, 757, 0])
      ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
      ShowText(["\\n<Himiko’>"])
      ShowText(["Well, I cannot deny that I enjoyed the festive mood..."])
      ShowText(["In retrospect, it was quite foolish of me."])
      ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
      ShowText(["\\n<Himiko>"])
      ShowText(["Hmm, is there another of me over there...?"])
      ShowText(["Break through the illusionary techniques!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1646, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_tukumokomati_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Kuh... I guess my power is insufficient..."])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["In Yamatai, you cherished the people too..."])
      ShowText(["Why do you assist in such barbaric acts?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Surrender, Himiko."])
    ShowText(["Otherwise――"])
    ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["It's pointless... I will not change my heart."])
    ShowText(["I will not bow to you."])
    ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
    ShowText(["\\n<Azi Dahaka>"])
    ShowText(["Those born in Yamatai are quite stubborn..."])
    ShowText(["Monster Lord, you know what must be done."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah... that was truly loyal, Himiko."])
    ShowPicture([5, "80_tukumokomati_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tukumokomati_fc1", 3, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Hehe... I'll be waiting in the underworld..."])
    PlaySE(["RPG::SE(@name=\"mon_slash3\", @pitch=100, @volume=100)"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice delivered the finishing blow to Himiko――"])
    Wait([60])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["...I understand it's inevitable, but it's painful..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I agree..."])
    ShowText(["I can't comprehend those who willingly commit such tyranny..."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Black Alice... I must stop her at all costs."])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ScrollMap([2, 4, 4])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ControlSwitches([35, 35, 0])
    SetMoveRoute([72, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([73, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([74, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([75, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([76, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([77, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([78, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([79, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([80, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([81, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([82, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    SetMoveRoute([83, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowPicture([5, "80_nero_st11", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_neris_st11", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["The evacuation route to the castle has been secured."])
    ShowText(["Those who can move on their own, hurry into the castle!"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris>"])
    ShowText(["Come on, over here!"])
    ShowText(["If you run, you'll fall! Walk quickly!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nero and Neris are guiding the citizens into the castle."])
    ShowText(["In this way, we managed to welcome the majority of the common citizens into the castle――"])
    Wait([60])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    Wait([60])
    ChangeTransparency([0])
    ControlSwitches([31, 31, 0])
    TransferPlayer([0, 583, 22, 8, 2, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    RecoverAll([0, 0])
    FadeinScreen([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    CallCommonEvent([420])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["nero_fc2", 0, 0, 2])
    ShowText(["\\n<Nero>"])
    ShowText(["I will secure this retreat route."])
    ShowText(["Please help the other residents evacuate!"])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Hehe, mechanical doll..."])
    ShowText(["Will you play with us?"])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Damn it, don't let them through! Fire, fire!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The battle lines can still hold for a while longer."])
    ShowText(["The defense of the main street will be entrusted to the TrooperRoid!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Hehe, mechanical doll..."])
    ShowText(["Will you play with us?"])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Damn it, don't let them through! Fire, fire!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The battle lines can still hold for a while longer."])
    ShowText(["The defense of the main street will be entrusted to the TrooperRoid!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Hehe, mechanical doll..."])
    ShowText(["Will you play with us?"])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Damn it, don't let them through! Fire, fire!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The battle lines can still hold for a while longer."])
    ShowText(["The defense of the main street will be entrusted to the TrooperRoid!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Hehe, mechanical doll..."])
    ShowText(["Will you play with us?"])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Damn it, don't let them through! Fire, fire!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The battle lines can still hold for a while longer."])
    ShowText(["The defense of the main street will be entrusted to the TrooperRoid!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Hehe, mechanical doll..."])
    ShowText(["Will you play with us?"])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["Damn it, don't let them through! Fire, fire!!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The battle lines can still hold for a while longer."])
    ShowText(["The defense of the main street will be entrusted to the TrooperRoid!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Woman>"])
    ShowText(["Wh-what's happening...!?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Serving with mechanical dolls..."])
    ShowText(["This is quite an interesting town."])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["It's our mission to protect Grand Noah!"])
    ShowText(["Get out of this town!!"])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Serving with mechanical dolls..."])
    ShowText(["This is quite an interesting town."])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["It's our mission to protect Grand Noah!"])
    ShowText(["Get out of this town!!"])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Serving with mechanical dolls..."])
    ShowText(["This is quite an interesting town."])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["It's our mission to protect Grand Noah!"])
    ShowText(["Get out of this town!!"])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Serving with mechanical dolls..."])
    ShowText(["This is quite an interesting town."])
    ShowTextAttributes(["TrooperRoid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooper Lloyd>"])
    ShowText(["It's our mission to protect Grand Noah!"])
    ShowText(["Get out of this town!!"])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Behemoth Girl>"])
    ShowText(["It doesn't matter if you're a former demon lord or not..."])
    ShowText(["I won't let anyone lay a hand on the city I've worked so hard to obtain!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["Poor monsters who have lost their master..."])
    ShowText(["With this sword, let us offer a red tribute."])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Behemoth Girl>"])
    ShowText(["It doesn't matter if you're a former demon lord or not..."])
    ShowText(["I won't let anyone lay a hand on the city I've worked so hard to obtain!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["Poor monsters who have lost their master..."])
    ShowText(["With this sword, let us offer a red tribute."])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Behemoth Girl>"])
    ShowText(["It doesn't matter if you're a former demon lord or not..."])
    ShowText(["I won't let anyone lay a hand on the city I've worked so hard to obtain!"])
    ShowTextAttributes(["alice8thx_fc2", 0, 0, 2])
    ShowText(["\\n<Samurai Alice>"])
    ShowText(["Poor monsters who have lost their master..."])
    ShowText(["With this sword, let us offer a red tribute."])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Behemoth Girl>"])
    ShowText(["It doesn't matter if you're a former demon lord or not..."])
    ShowText(["I won't let anyone lay a hand on the city I've worked so hard to obtain!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["Poor monsters who have lost their master..."])
    ShowText(["With this sword, let us offer a red tribute."])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Behemoth Girl>"])
    ShowText(["It doesn't matter if you're a former demon lord or not..."])
    ShowText(["I won't let anyone lay a hand on the city I've worked so hard to obtain!"])
    ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
    ShowText(["\\n<Sword Alice>"])
    ShowText(["Poor monsters who have lost their master..."])
    ShowText(["With this sword, let us offer a red tribute."])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["H-help me..."])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["I will have you as the main dish..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop! Don't lay a hand on the citizens!"])
    BattleProcessing([0, 1640, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([108, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([109, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Thank you, please use this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([9, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2585, 2585, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the young man!"])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["H-help me..."])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice>"])
    ShowText(["I will have you as the main dish..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop! Don't lay a hand on the citizens!"])
    BattleProcessing([0, 1640, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([108, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([109, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Thank you, please use this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([9, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2585, 2585, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the young man!"])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 7, 0, 2])
    ShowText(["\\n<White Alice>"])
    ShowText(["Now, let me grant you eternal salvation..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female>"])
    ShowText(["Lady Ilias... please help me..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If you want to cosplay, do it in an appropriate place."])
    ShowText(["Don't cause trouble in public!"])
    BattleProcessing([0, 1643, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([113, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([110, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female>"])
    ShowText(["Are you a divine helper...?"])
    ShowText(["Please, accept this."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3891, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2586, 2586, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the woman!"])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["alice8thx_fc2", 0, 0, 2])
    ShowText(["\\n<Samurai Alice>"])
    ShowText(["Despite being called a hall of martial arts..."])
    ShowText(["This is quite the letdown, isn't it?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["You're too strong... Waaaah!"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>"])
    ShowText(["If you're that bored..."])
    ShowText(["Shall I let you enjoy my sword's flash?"])
    BattleProcessing([0, 1643, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([111, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["I'm going to evacuate to the castle."])
    ShowText(["Please use this to protect the other citizens..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3058, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2587, 2587, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the warrior!"])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["W-w-wait, my legs have gone numb..."])
    ShowTextAttributes(["alice8thx_fc2", 1, 0, 2])
    ShowText(["\\n<Ninja Alice>"])
    ShowText(["Let my ninjutsu be a souvenir for the afterlife..."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Granpapi>"])
    ShowText(["You are unworthy of the name of the Monster Lord."])
    ShowText(["Let my spear be the souvenir for the afterlife..."])
    BattleProcessing([0, 1644, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([115, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([112, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Monsters are not to be trusted..."])
    ShowText(["Take this with you."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([413, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2588, 2588, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Evacuated the elderly through a safe route!"])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 7, 0, 2])
    ShowText(["\\n<White Alice>"])
    ShowText(["Now, let me grant you eternal salvation..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female>"])
    ShowText(["Lady Ilias... please help me..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["If you want to cosplay, do it in an appropriate place."])
    ShowText(["Don't cause trouble in public!"])
    BattleProcessing([0, 1643, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([113, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([110, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female>"])
    ShowText(["Are you a divine helper...?"])
    ShowText(["Please, accept this."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3891, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2586, 2586, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the woman!"])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["alice8thx_fc2", 0, 0, 2])
    ShowText(["\\n<Samurai Alice>"])
    ShowText(["Despite being called a hall of martial arts..."])
    ShowText(["This is quite the letdown, isn't it?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["You're too strong... Waaaah!"])
    ShowTextAttributes(["gob_fc2", 0, 0, 2])
    ShowText(["\\n<Idaten>"])
    ShowText(["If you're that bored..."])
    ShowText(["Shall I let you enjoy my sword's flash?"])
    BattleProcessing([0, 1643, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([114, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([111, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>"])
    ShowText(["I'm going to evacuate to the castle."])
    ShowText(["Please use this to protect the other citizens..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3058, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2587, 2587, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've safely evacuated the warrior!"])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["W-w-wait, my legs have gone numb..."])
    ShowTextAttributes(["alice8thx_fc2", 1, 0, 2])
    ShowText(["\\n<Ninja Alice>"])
    ShowText(["Let my ninjutsu be a souvenir for the afterlife..."])
    ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
    ShowText(["\\n<Granpapi>"])
    ShowText(["You are unworthy of the name of the Monster Lord."])
    ShowText(["Let my spear be the souvenir for the afterlife..."])
    BattleProcessing([0, 1644, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    SetMoveRoute([115, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([112, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Monsters are not to be trusted..."])
    ShowText(["Take this with you."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([413, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2588, 2588, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Evacuated the elderly through a safe route!"])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
    ShowText(["\\n<Hat Alice>"])
    ShowText(["Ufufu, let's play..."])
    BattleProcessing([0, 1640, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
    ShowText(["\\n<Umbrella Alice>"])
    ShowText(["The party is reaching its climax..."])
    ShowText(["Now, allow me to entertain you."])
    BattleProcessing([0, 1641, true, false])
    IfWin([])
      Empty([])

    IfEscape([])
      ExitEventProcessing([])
      Empty([])

    BattleProcessingEnd([])
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1155, 0, 6, 2])
      ControlVariables([1155, 1155, 1, 0, 1])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["monk_demon_fc1", 2, 0, 2])
    ShowText(["\\n<Monk Demon>"])
    ShowText(["I'll attack with a combination assault!"])
    ShowTextAttributes(["monk_sucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Monk Succubus>"])
    ShowText(["I will fight for the Monster Lord...!!"])
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Warrior Alice>"])
    ShowText(["A clash of fists..."])
    ShowText(["You certainly know how to entertain me."])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["monk_demon_fc1", 2, 0, 2])
    ShowText(["\\n<Monk Demon>"])
    ShowText(["I'll attack with a combination assault!"])
    ShowTextAttributes(["monk_sucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Monk Succubus>"])
    ShowText(["I will fight for the Monster Lord...!!"])
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Warrior Alice>"])
    ShowText(["A clash of fists..."])
    ShowText(["You certainly know how to entertain me."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ShowTextAttributes(["monk_demon_fc1", 2, 0, 2])
    ShowText(["\\n<Monk Demon>"])
    ShowText(["I'll attack with a combination assault!"])
    ShowTextAttributes(["monk_sucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Monk Succubus>"])
    ShowText(["I will fight for the Monster Lord...!!"])
    ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
    ShowText(["\\n<Warrior Alice>"])
    ShowText(["A clash of fists..."])
    ShowText(["You certainly know how to entertain me."])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Behemoth girl has breathed her last..."])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The woman has breathed her last..."])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The town girl has breathed her last..."])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Wyvern girl has breathed her last..."])
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warrior has breathed his last..."])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The TrooperRoid has ceased functioning..."])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ShowTextAttributes(["gran_centa_fc1", 0, 0, 2])
    ShowText(["\\n<Grand Centaur>"])
    ShowText(["Oooooooh!!"])
    ShowText(["I will protect my homeland with this spear!"])
    ShowTextAttributes(["alice8thx_fc1", 7, 0, 2])
    ShowText(["\\n<White Alice>"])
    ShowText(["Ufufu, that passion is also a delight, isn't it...?"])
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    ShowTextAttributes(["gran_centa_fc1", 0, 0, 2])
    ShowText(["\\n<Grand Centaur>"])
    ShowText(["Oooooooh!!"])
    ShowText(["I will protect my homeland with this spear!"])
    ShowTextAttributes(["alice8thx_fc1", 7, 0, 2])
    ShowText(["\\n<White Alice>"])
    ShowText(["Ufufu, that passion is also a delight, isn't it...?"])
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warrior has breathed his last..."])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The number of war casualties..."])
      ShowText(["It seems that there have been quite a few sacrifices among the Reverse Kreuz members."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warrior has breathed his last..."])
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warrior has breathed his last..."])
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warrior has breathed his last..."])
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warrior has breathed his last..."])
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warrior has breathed his last..."])
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warrior has breathed his last..."])
    Empty([])

CommonEvent 161
Name = "EV161"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 162
Name = "EV162"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 163
Name = "EV163"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 164
Name = "EV164"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 165
Name = "EV165"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    ShowTextAttributes(["vouivre_fc1", 2, 0, 2])
    ShowText(["\\n<Vivre Daughter>"])
    ShowText(["The monk-type seems to have a weakness to dark attributes."])
    ShowText(["When I recklessly used an instant death spell, it worked..."])
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier has breathed his last..."])
    Empty([])
