



;---------------------------------------------------------------------------
; ????????(p2stateno?????????????????????)
;---------------------------------------------------------------------------

[Statedef -4]

[State 3160]
type = ChangeAnim
trigger1 = RoundState >= 4
trigger1 = win
trigger1 = stateno = 3160
trigger1 = anim != 3221
value = 3221

[State 3160]
type = null;PlaySnd ???????w
trigger1 = RoundState >= 4
trigger1 = win
trigger1 = anim = 3221
trigger1 = AnimElem = 2
value = 20,10
volume = 1

;??????????????????????????????????
[State -4, ?????]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52  ;????????
trigger2 = stateno = 106 ;???????????
value = 40, 0

[State -4, ?????]
type = PlaySnd
triggerall = Time = 1 && Random <= 450
trigger1 = Stateno = 200
trigger2 = Stateno = 210
trigger3 = Stateno = 230
trigger4 = Stateno = 240
trigger5 = Stateno = 410
trigger6 = Stateno = 430
trigger7 = Stateno = 610
trigger8 = Stateno = 640
value = 200,1
channel = 0

[State -4, ?????]
type = PlaySnd
triggerall = Time = 1
trigger1 = Stateno = 1060
trigger2 = Stateno = 1067
value = 200,0
channel = 0

[State -4, ?????]
type = PlaySnd
triggerall = Time = 1
trigger1 = Stateno = 105
trigger2 = Stateno = 800
trigger3 = Stateno = 1010
trigger4 = Stateno = 1000
trigger5 = Stateno = 1020
trigger6 = Stateno = 1050
trigger7 = Stateno = 1100
value = 1000,0
channel = 0

[State -4, ???????]
type = PlaySnd
triggerall = Time = 1
trigger1 = Stateno = 1080
trigger2 = Stateno = 1085
value = 1080,0
channel = 0

[State -4, ??????]
type = PlaySnd
triggerall = Time = 1
trigger1 = Stateno = 3000
trigger2 = Stateno = 3050
trigger3 = Stateno = 3100
value = 3000,0
channel = 0

[State -4, ???????]
type = PlaySnd
triggerall = Random < 500
triggerall = Time = 1
triggerall = Alive = 1
trigger1 = StateNo = 5000 || StateNo = 5010 || StateNo = 5020 || StateNo = 5070 || StateNo = 5100
value = 5000,0
channel = 0

[State -4, ??????]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 750
trigger1 = stateno=151 || stateno=153 || stateno=155
trigger2 = stateno = 702
value = 200,1
channel = 0

[State -4, ?????????]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = stateno = 5100 || stateno = 5101
value = 5100,0
channel = 0

;??????????????????????????????????????????
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;¦???
; MUGEN???Data??????????????(?????)???????
;?common1.cns(??????????????)???????????
; def?????StCommon??????????????
; ???????????CNS?common1.cns????????????????
; ??????????????????????????????????
;
; common1.cns?????????????????????
; ???????????????????????????
;
;--------------------------------------------------------------------------
;===========================================================================
















;fatal move Peketo
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
;-----------------
;fatal move Peketo
;-----------------
;decapitado - cabeza (helper)

[Statedef 46000]
type = S
ctrl = 0
velset = 0,0
sprpriority = 1

[State 4010, I‚í‚ç‚È‚¢]
type = AssertSpecial
trigger1 = 1
flag = roundnotover

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag  = NoShadow
flag2 = NoBG
flag3 = NoFG
ignorehitpause = 1


[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag  = NoMusic
flag2 = NoBarDisplay
ignorehitpause = 1

[State -2, re]
type = RemoveExplod
trigger1 = time = 0
trigger1 = numexplod(6617)>=1
ID = 6617

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(6640) != 0
ID = 6640

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(6641) != 0
ID = 6641

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(6642) != 0
ID = 6642

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(6643) != 0
ID = 6643

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(6644) != 0
ID = 6644


[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(6645) != 0
ID = 6645

[State -3,select]        
type = Explod 
trigger1 = NumExplod(6603) = 0
id = 6603
sprpriority = -1
pos = 0, 0
postype = left
facing = 1
scale = 4 , 4
bindtime = -1
anim = 6603
removetime = -1

[State -3,select]        
type = Explod
trigger1 = NumExplod(6617) = 0
id = 6617
sprpriority = 6
pos = 0, 0
postype = left
facing = 1
scale = 4 , 4
bindtime = -1
anim = 6603
removetime = -1

[State -3,select]        
type = Explod
triggerall = NumExplod(6615) = 0
trigger1 = Time = 0
id = 6615
sprpriority = 7
pos = 120, 100
postype = left
facing = 1
scale = 0.5 , 0.5
bindtime = -1
anim = 6615
removetime = 280


[State 1699, ˆÊ’u]
type = Posset
trigger1 =  time = 1
X = 0
Y = 0

[state 50000]
type = Turn
trigger1 = Facing = -1
ignorehitpause = 1

[State 0, 4]
type = ChangeState
trigger1 =  time >= 280
value = 46001

;--------------------------------------------------------------------------------

[Statedef 46001,]
type = S
movetype = A
physics = N
velset = 0,0
anim = 30000
ctrl = 0
sprpriority = 3

[State 82140, 1]
type = ScreenBound
trigger1 = 1
movecamera = 0,0

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag  = NoShadow
flag2 = NoBG
flag3 = NoFG
ignorehitpause = 1

[State 4000, I‚í‚ç‚È‚¢]
type = AssertSpecial
trigger1 = 1
flag = roundnotover
flag2  = NoMusic
flag3 = NoBarDisplay

[State 9103, ƒGƒtƒFƒNƒgÁ‹Ž]
type = RemoveExplod
trigger1 = time = 0
ID = 45015

[State 9103, ƒGƒtƒFƒNƒgÁ‹Ž]
type = RemoveExplod
trigger1 = time = 0
ID = 6603

[State 9103, ƒGƒtƒFƒNƒgÁ‹Ž]
type = RemoveExplod
trigger1 = time = 0
ID = 6617

[State 9103, ƒGƒtƒFƒNƒgÁ‹Ž]
type = RemoveExplod
trigger1 = time = 0
ID = 6615



[State 1610, •]
type = PosSet
trigger1 = time = 0
x = 0
y = -50

[State 12002, –{‘Ì2]
type = Explod
trigger1 = time = 100
anim = 45014
ID =45014
postype = p1
facing = -1
;pos = ceil(5*const(size.xscale)),ceil(45*const(size.yscale))
pos = 5,45
removetime = -1
bindtime = -1
sprpriority = 6
supermovetime = 30
removeongethit = 1



[State 12002, ”wŒi]
type = Explod
trigger1 = NumExplod(45005) = 0
trigger1 = time = 0
anim = 45005
ID =45005
postype = left
;pos = ceil(0*const(size.xscale)),ceil(0*const(size.yscale))
pos = 0,0
scale = 0.5,0.5
removetime = -5
bindtime = -1
sprpriority = -5
supermovetime = 30
removeongethit = 1


[State 12002, ”wŒi2]
type = Explod
trigger1 = NumExplod(45013) = 0
trigger1 = time = 0
anim = 45013
ID =45013
postype = p2
;pos = ceil(0*const(size.xscale)),ceil(80*const(size.yscale))
pos = 0,80
removetime = -1
bindtime = -1
sprpriority = 10
supermovetime = 30
removeongethit = 1


[State 12002, ƒuƒƒbƒN]
type = Explod
trigger1 = NumExplod(45004) = 0
trigger1 = time = 0
anim = 45004
ID =45004
postype = p1
;pos = ceil(3*const(size.xscale)),ceil(45*const(size.yscale))
pos = 3,45
removetime = -1
bindtime = -1
sprpriority = -1
supermovetime = 30
removeongethit = 1

[State 12002, ƒuƒƒbƒN2]
type = Explod
trigger1 = NumExplod(45006) = 0
trigger1 = time = 0
anim = 45006
ID =45006
postype = p1
;pos = ceil(3*const(size.xscale)),ceil(45*const(size.yscale))
pos = 3,45
removetime = -1
bindtime = -1
sprpriority = 2
supermovetime = 30
removeongethit = 1

[State 13100, ŽŸ‚Ö]
type = ChangeState
trigger1 = Time = 200
value = 46002

;---------------------------------------------------------------------------


[Statedef 46002,]
type = S
movetype = A
physics = N
velset = 0,0
anim = 30000
ctrl = 0
sprpriority = 3

[State 82140, 1]
type = ScreenBound
trigger1 = 1
movecamera = 0,0

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag  = NoShadow
flag2 = NoBG
flag3 = NoFG
ignorehitpause = 1

[State 4000, I‚í‚ç‚È‚¢]
type = AssertSpecial
trigger1 = 1
flag = roundnotover
flag2  = NoMusic
flag3 = NoBarDisplay



[State 51209,‰¹º‚P];‘}“ü‰¹
type = PlaySnd
trigger1 = time = 16
value = 6080,6

[State 51209, ‰¹º2];ƒsƒXƒgƒ“1
type = PlaySnd
trigger1 = time = 80 ||time = 100 || time = 120 || time = 140
trigger2 = time = 160 ||time = 180 || time = 200 || time = 220
value = 8200,4

[State 51209, ‰¹º2-2];ƒsƒXƒgƒ“2
type = PlaySnd
trigger1 = time = 240 ||time = 252 || time = 264 || time = 276
trigger2 = time = 288 ||time = 300 || time = 312 || time = 324
value = 8200,4


[State 51209, ‰¹º2];ƒsƒXƒgƒ“3
type = PlaySnd
trigger1 = time = 80 ||time = 100 || time = 120 || time = 140
trigger2 = time = 160 ||time = 180 || time = 200 || time = 220
value = 8150,3

[State 51209, ‰¹º2-2];ƒsƒXƒgƒ“4
type = PlaySnd
trigger1 = time = 240 ||time = 252 || time = 264 || time = 276
trigger2 = time = 288 ||time = 300 || time = 312 || time = 324
value = 8150,3


[State 51209,‰¹º‚R];ŽË¸‰¹
type = PlaySnd
trigger1 = time =332||time = 367||time = 403
value = 8200,5

[State 51209, 4] ;”òŽU‰t1
type = Explod
trigger1 = time =342||time = 377||time = 413
id = 18308
ownpal = 0
sprpriority = 5
pos = 0, 0
facing = -1
postype = p1
scale = 0.5,0.5
bindtime = 1
anim = 18306

[State 51209, 4] ;”òŽU‰t2
type = Explod
trigger1 = time = 493
id = 18308
ownpal = 0
sprpriority = 5
pos = 3, 5
facing = -1
postype = p1
scale = 0.6,0.6
bindtime = 1
anim = 18306

[State 51209, 4] ;˜R‚êo‚é‰t
type = Explod
trigger1 = time = 503
id = 18308
ownpal = 0
facing = -1
sprpriority = 5
pos = 0, 4
postype = p1
scale = 1.0,1.0
bindtime = 1
anim = 1151250


[State 9103, ƒGƒtƒFƒNƒgÁ‹Ž]
type = RemoveExplod
trigger1 = time = 0
ID = 45014


[State 12002, –{‘Ì2]
type = Explod
trigger1 = time = 0
anim = 45018
ID =45018
postype = p1
facing = -1
;pos = ceil(5*const(size.xscale)),ceil(45*const(size.yscale))
pos = 5,45
removetime = -1
bindtime = -1
sprpriority = 6
supermovetime = 30
removeongethit = 1



[State 13100, ŽŸ‚Ö]
type = ChangeState
trigger1 = Time = 523
value = 46003


;---------------------------------------------------------------------------


[Statedef 46003,]
type = S
movetype = A
physics = N
velset = 0,0
anim = 30000
ctrl = 0
sprpriority = 3

[State 82140, 1]
type = ScreenBound
trigger1 = 1
movecamera = 0,0

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag  = NoShadow
flag2 = NoBG
flag3 = NoFG
ignorehitpause = 1

[State 4000, I‚í‚ç‚È‚¢]
type = AssertSpecial
trigger1 = 1
flag = roundnotover
flag2  = NoMusic
flag3 = NoBarDisplay


[State 9103, ƒGƒtƒFƒNƒgÁ‹Ž]
type = RemoveExplod
trigger1 = time = 0
ID = 45018



[State 51210,‰¹º0];‘}“ü‰¹¬
type = PlaySnd
trigger1 = time = 20
value = 8150,2

[State 51210,‰¹º‚P];‘}“ü‰¹‘å
type = PlaySnd
trigger1 = time = 98||time = 558
value = 6080,6


[State 51210,‰¹º‚P];”÷“®
type = PlaySnd
trigger1 = time = 66
value = 8150,1

[State 51210, ‰¹º2];ƒsƒXƒgƒ“1
type = PlaySnd
trigger1 = time = 192 ||time = 212 || time = 232 || time = 252
trigger2 = time = 272 ||time = 292 
value = 8200,4

[State 51210, ‰¹º2-2];ƒsƒXƒgƒ“2
type = PlaySnd
trigger1 = time = 310 ||time = 322 || time = 334 || time = 346
trigger2 = time = 358 ||time = 370 || time = 382 
trigger3 = time = 603 ||time = 615 || time = 627 || time = 639|| time = 651|| time = 663|| time = 675
value = 8200,4

[State 51210, ‰¹º2];ƒsƒXƒgƒ“3
type = PlaySnd
trigger1 = time = 192 ||time = 212 || time = 232 || time = 252
trigger2 = time = 272 ||time = 292 
value = 8150,3

[State 51210, ‰¹º2-2];ƒsƒXƒgƒ“4
type = PlaySnd
trigger1 = time = 310 ||time = 322 || time = 334 || time = 346
trigger2 = time = 358 ||time = 370 || time = 382 
trigger3 = time = 603 ||time = 615 || time = 627 || time = 639|| time = 651|| time = 663|| time = 675
value = 8150,3

[State 51210,‰¹º‚R];ŽË¸‰¹
type = PlaySnd
trigger1 = time =402||time = 429||time = 442||time = 462||time = 482
trigger2 = time =683||time = 713||time = 743||time = 773
value = 8200,5

[State 51210,‰¹º‚R];ŽË¸‰¹¬
type = PlaySnd
trigger1 = time =803||time = 833
value = 8150,2


[State 51210,‰¹º5-1];”²‚¢‚½‰¹
type = PlaySnd
trigger1 = time = 516||time = 903
value = 6080,7


[State 51210,‰¹º6];‰œ‚Ü‚Å“ü‚Á‚Ä‚«‚Ä‚éEEE“I‚È
type = PlaySnd
trigger1 = time = 863
value = 8150,0


[State 12002, –{‘Ì2]
type = Explod
trigger1 = time = 0
anim = 45015
ID =45015
postype = p2
facing = -1
pos = ceil(5*const(size.xscale)),ceil(45*const(size.yscale))
;pos = 5,45
removetime = -1
bindtime = -1
sprpriority = 6
supermovetime = 30
removeongethit = 1

[State 51210, 4] ;”òŽU‰t1
type = Explod
trigger1 = time =402||time = 429||time = 442||time = 462||time = 482
id = 18308
ownpal = 0
sprpriority = 5
pos = 0, 0
facing = -1
postype = p1
scale = 0.6,0.6
bindtime = 1
anim = 18306

[State 51210, 4] ;”òŽU‰t2
type = Explod
trigger1 = time =683||time = 713||time = 743||time = 773
id = 18308
ownpal = 0
facing = -1
sprpriority = 5
pos = 0, 0
postype = p1
scale = 0.7,0.7
bindtime = 1
anim = 18306

[State 51210, 4] ;”òŽU‰t3
type = Explod
trigger1 = time=927
;trigger1 = enemy,anim !=51259
id = 18308
ownpal = 0
facing = -1
sprpriority = 5
pos = 2, 5
postype = p1
scale = 0.8,0.8
bindtime = 1
anim = 18306


[State 51210, 4] ;˜R‚êo‚é‰t
type = Explod
trigger1 = time=947
id = 18308
facing = -1
ownpal = 0
sprpriority = 5
pos = 0, 4
postype = p1
scale = 2.0,1.0
bindtime = 1
anim = 1151250

[State 13100, ŽŸ‚Ö]
type = ChangeState
trigger1 = !(EnemyNear,name ="Taimanin_Asagi")
trigger1 = Time = 973
value = 46001

;---------------------------------------------------------------------------
;“÷•ÖŠí‘ŠŽè
;---------------------------------------------------------------------------
; Ÿ—˜ƒ|[ƒYE•ž”j‚è(›s‚Ü‚¹KOjE‘ŠŽè‘¤
[Statedef 47000]
type = L
ctrl = 0
velset = 0,0


[State 4020, ’·‚¢”ß–Â]
type = PlaySnd
trigger1 = Time = 60
value = 11,0


[State 4020, ê—pEND‚Ö]
type = ChangeState
trigger1 = EnemyNear,stateNo = 46001
value = 47001
;----------------------------------------------------------------------------
[Statedef 47001]
type    = L
movetype= H
physics = N
sprpriority = 1
velset = 0,0

[state 50000]
type = Turn
trigger1 = Facing = -1
ignorehitpause = 1

[State 82140, 1]
type = ScreenBound
trigger1 = 1
movecamera = 0,0


[State 1647, ê—pƒAƒjƒƒƒŠ]
type = ChangeAnim
trigger1 = SelfAnimExist(51251)
trigger1 = time = 0
value = 51251

[State 1647, ê—pƒAƒjƒ]
type = ChangeAnim
trigger1 = !SelfAnimExist(51251)
trigger1 = SelfAnimExist(51231)
trigger1 = time = 0
value = 51231

[State 51220,‰¹º‚P];”ß–ÂÝ’è@‘}“üŽž
type = PlaySnd
trigger1 = time = 0
value = 40100,22
channel =0

[State 1610, •]
type = PosSet
trigger1 = time = 0
x = 0
y = -50


[State 13100, ŽŸ‚Ö]
type = ChangeState
trigger1 = Time = 200
trigger2 = EnemyNear,stateNo = 46002
value = 47002

;---------------------------------------------------------------------------


[Statedef 47002]
type    = L
movetype= H
physics = N
sprpriority = 1
velset = 0,0

[State 82140, 1]
type = ScreenBound
trigger1 = 1
movecamera = 0,0

[State 1647, ê—pƒAƒjƒƒƒŠ]
type = ChangeAnim
trigger1 = SelfAnimExist(51252)
trigger1 = time = 0
value = 51252

[State 1647, ê—pƒAƒjƒ]
type = ChangeAnim
trigger1 = !SelfAnimExist(51252)
trigger1 = SelfAnimExist(51232)
trigger1 = time = 0
value = 51232



[State 51220,‰¹º‚P];”ß–ÂÝ’è@‘}“üŽž
type = PlaySnd
trigger1 = time = 16
value = 5000,20
volume = 60
channel =0


[State 51220,‰¹º‚P];”ß–ÂÝ’è@‘}“üŽž
type = PlaySnd
trigger1 = time = 16
value = 4218,23
volume = 60
channel =0

[State 51220, ‰¹º2];”ß–ÂÝ’è@ƒsƒXƒgƒ“1
type = PlaySnd
trigger1 = time = 80 ||time = 100 || time = 120 || time = 140
trigger2 = time = 160 ||time = 180 || time = 200 || time = 220
value = 5000,0
channel =0

[State 51220, ‰¹º2];”ß–ÂÝ’è@ƒsƒXƒgƒ“1
type = PlaySnd
trigger1 = time = 80 ||time = 100 || time = 120 || time = 140
trigger2 = time = 160 ||time = 180 || time = 200 || time = 220
value = 4218,21
channel =0

[State 51220, ‰¹º3];”ß–ÂÝ’è@ƒsƒXƒgƒ“2
type = PlaySnd
trigger1 = time = 240 ||time = 252 || time = 264 || time = 276
trigger2 = time = 288 ||time = 300 || time = 312 || time = 324
value = 5000,0+(10*(Random % 3))
channel =0

[State 51220, ‰¹º3];”ß–ÂÝ’è@ƒsƒXƒgƒ“2
type = PlaySnd
trigger1 = time = 240 ||time = 252 || time = 264 || time = 276
trigger2 = time = 288 ||time = 300 || time = 312 || time = 324
value = 4218,21+(Random % 3)
channel =0

[State 51220, ‰¹º4]            ;”ß–ÂÝ’è@ŽË¸Žž
type = PlaySnd
trigger1 = time =332||time = 367
value = 5000,0+ (10*(Random % 2))
channel = 0

[State 51220, ‰¹º4]            ;”ß–ÂÝ’è@ŽË¸Žž
type = PlaySnd
trigger1 = time =332||time = 367
value = 4218,21+ (Random % 2)
channel = 0

[State 51220, ‰¹º5]            ;”ß–ÂÝ’è@ŽË¸Žž
type = PlaySnd
trigger1 = time = 403
value = 11,0
channel = 0

[State 51220, ‰¹º5]            ;”ß–ÂÝ’è@ŽË¸Žž
type = PlaySnd
trigger1 = time = 403
value = 40100,23
channel = 0

[State 51220, ‰¹º6]            ;”ß–ÂÝ’è@—]‰C
type = PlaySnd
trigger1 = Time =523
value = 5000,0
channel = 0

[State 51220, ‰¹º6]            ;”ß–ÂÝ’è@—]‰C
type = PlaySnd
trigger1 = Time =523
value = 4218,21
channel = 0



[State 13100, ŽŸ‚Ö]
type = ChangeState
trigger1 = Time = 523
trigger2 = EnemyNear,stateNo = 46003
value = 47003

;---------------------------------------------------------------------------


[Statedef 47003]
type    = L
movetype= H
physics = N
sprpriority = 1
velset = 0,0

[State 82140, 1]
type = ScreenBound
trigger1 = 1
movecamera = 0,0

[State 1647, ê—pƒAƒjƒƒƒŠ]
type = ChangeAnim
trigger1 = SelfAnimExist(51253)
trigger1 = time = 0
value = 51253

[State 1647, ê—pƒAƒjƒ]
type = ChangeAnim
trigger1 = !SelfAnimExist(51253)
trigger1 = SelfAnimExist(51233)
trigger1 = time = 0
value = 51233



[State 51221,‰¹º‚P];”ß–ÂÝ’è@‘}“üŽž
type = PlaySnd
trigger1 = time = 20||time = 564
value = 4218,23
volume = 60

[State 51221,‰¹º‚P];”ß–ÂÝ’è@‘}“üŽž ‹­
type = PlaySnd
trigger1 = time = 106
value = 11,0
volume = 60
channel =0

[State 51221,‰¹º‚P];”ß–ÂÝ’è@”÷“®Žž ”²‚©‚ê‚½Žž
type = PlaySnd
trigger1 = time = 71||time = 524
value = 4218,21
volume = 60
channel =0

[State 51221, ‰¹º2];”ß–ÂÝ’è@ƒsƒXƒgƒ“1
type = PlaySnd
trigger1 = time = 200 ||time = 220 || time = 240 || time = 260
trigger2 = time = 280 ||time = 300 
value = 4218,21
channel =0


[State 51221, ‰¹º3];”ß–ÂÝ’è@ƒsƒXƒgƒ“2
type = PlaySnd
trigger1 = time = 318 ||time = 330 || time = 342 || time = 354
trigger2 = time = 366 ||time = 378 || time = 390 
trigger3 = time = 611 ||time = 623 || time = 635 || time = 647|| time = 659|| time = 671|| time = 683
value = 4218,21+(Random % 3)
channel =0


[State 51221, ‰¹º4]            ;”ß–ÂÝ’è@ŽË¸Žž
type = PlaySnd
trigger1 = time =410||time = 437||time = 450||time = 470||time = 490
trigger2 = time =691||time = 721||time = 751||time = 781
value = 4218,21+ (Random % 4)
channel =0


[State 51221,‰¹º5];”ß–ÂÝ’è@ŽË¸‰¹¬
type = PlaySnd
trigger1 = time =811;||time = 841
value = 4218,21
channel =0


[State 51221, ‰¹º6]            ;”ß–ÂÝ’è@—]‰C
type = PlaySnd
trigger1 = Time =911
value = 5120,5


[State 13100, ŽŸ‚Ö]
type = ChangeState
triggerall = !(name ="Taimanin_Asagi")
trigger1 = Time = 973
trigger2 = EnemyNear,stateNo = 46001
value = 47001

[State 1188, 10]
type = Explod
triggerall = name ="Taimanin_Asagi"
trigger1 = time = 942
anim = 8533
ID = 8533
pos = 0,0
sprpriority = 9999998
postype = left
removeTime = -1


[State 13100, ŽŸ‚Ö]
type = SelfState
triggerall = name ="Taimanin_Asagi"
trigger1 = Time = 973
value = 187

;------------------------------------------------------------------------------- 
;------------------------------------------------------------------------------- 
;------------------------------------------------------------------------------- 
;----------------------------
;-----------------
;fatal move Peketo
;-----------------
;decapitado - cabeza (helper)
[Statedef 912320]
type = A
movetype= I
physics = N
poweradd= 0
ctrl = 0
velset = -1+(random/500.0),ifelse(root,stateno=3011,-10,-5)
sprpriority = 7
anim = 912320 
[State 210, Width]
type = veladd
trigger1 = 1
y = .3

[State 191, Snd 2]
type = PlaySnd
trigger1 = pos Y >= -3 && vel y > 0
value = F7,0
freqmul = 1.3
volume = 100
persistent = 0

[State 220, 3]
type = velset
trigger1 = pos Y >= -3 && vel y > 0
y = -4.8
persistent = 0

[State 220, 3]
type = changeanim
trigger1 = pos Y >= 0 && vel y > 0 && anim != 912321
value = 912321

[State 0, VelSet]
type = VelSet
trigger1 = anim = 912321
x = 0
y = 0

[State 0, VelSet]
type = posSet
trigger1 = anim = 912321
y = 4

[State 191, Snd 2]
type = PlaySnd
trigger1 = anim = 912321
value = F7,0
freqmul = 1.3
volume = 100
persistent = 0

;----------------------------
;------------------------------------------------------------------------------- 
;------------------------------------------------------------------------------- 
;------------------------------------------------------------------------------- 

;---------------------------------------------------------------------------
;¡œŽñŽa‚èKO

;ŽñŽë‚è
[Statedef 9123]
type = A
movetype = H
physics = N
velset = 0,0

[State 302,turn]
type = Turn
trigger1 = ceil(p2dist x) < 0
trigger1 = time = 0

[State 700, 10]
type = Changeanim
trigger1 = Time = 0
value = 91231

[State 700, 10]
type = posset
trigger1 = Time = 0
y = -60 


[State 182, 1]
type = screenbound
trigger1 = 1 
movecamera = 1,0
value = 1

[State 1050, 1]
type = veladd
trigger1 = 1
y = .3

[State 3050, 5]
type = sprpriority
trigger1 = 1
value = 5

[State 302, helper]
type = Helper
triggerall = selfanimexist(912321)
triggerall = Numhelper(912320) = 0
;triggerall = matchover = 1
trigger1 = time = 0
name = "kubi"
ID = 912320
stateno = 912320
postype = p1
pos = -5,-24
sprpriority = 7

[State 700, 10]
type = Changestate
trigger1 = pos Y >= -20 && vel y > 0
value = 5150
ctrl = 0

;---------------------------------------------------------------------------
;ŽñŽë‚è‹ó’†
[Statedef 9124]
type = A
movetype = H
physics = N
velset = 0,0

[State 302,turn]
type = Turn
trigger1 = ceil(p2dist x) < 0
trigger1 = time = 0

[State 182, 1]
type = screenbound
trigger1 = 1 
movecamera = 1,0
value = 1

[State 700, 10]
type = Changeanim
trigger1 = Time = 0
value = 91231

[State 700, 10]
type = posadd
trigger1 = Time = 0
y = -60


[State 1050, 1]
type = veladd
trigger1 = 1
y = .3

[State 3050, 5]
type = sprpriority
trigger1 = 1
value = 5

[State 302, helper]
type = Helper
triggerall = selfanimexist(912321)
;triggerall = matchover = 1
triggerall = Numhelper(912320) = 0
trigger1 = time = 0
name = "kubi"
ID = 912320
stateno = 912320
postype = p1
pos = -5,-24
sprpriority = 7


[State 700, 10]
type = Changestate
trigger1 = pos Y >= -20 && vel y > 0
value = 5150
ctrl = 0

;---------------------------------------------------------------------------
;ŽñŽë‚è “Š‚°
[Statedef 9125]
type = A
movetype = H
physics = N
velset = 0,0

[State 302,turn]
type = null;Turn
triggerall = PrevStateNo != 512
triggerall = (PrevStateNo != 523)&&(PrevStateNo != 524)
triggerall = PrevStateNo != 533
triggerall = time = 0
trigger1 = ceil(p2dist x) < 0


[State 700, 10]
type = Changeanim
trigger1 = Time = 0
value = 91232

[State 700, 10]
type = posset
trigger1 = Time = 0
y = 0 


[State 182, 1]
type = screenbound
trigger1 = 1 
movecamera = 1,0
value = 1


[State 3050, 5]
type = sprpriority
trigger1 = 1
value = 5

[State 302, helper]
type = Helper
triggerall = selfanimexist(912321)
triggerall = Numhelper(912320) = 0
;triggerall = matchover = 1
trigger1 = time = 0
name = "kubi"
ID = 912320
stateno = 912320
postype = p1
pos = -5,-24
sprpriority = 7

[State 700, 10]
type = Changestate
trigger1 = pos Y >= -20 && vel y >= 0
value = 5150
ctrl = 0

;-----------------------------------------
;‘ŠŽèŽaŽEKO(oŒŒ—L‚è)
[Statedef 6100]
type    = S
movetype= H
physics = N
velset = 0,0
ctrl = 0
;sprpriority = 0

[State 6100, 0]
type = SelfState
triggerall = PrevStateno != 6100
triggerall = time = 0
trigger1 = AuthorName = "HSR" && Name = "Hibiki Takane"
trigger2 = AuthorName = "HSR" && Name = "Setsuna"
trigger3 = AuthorName = "HSR" && Name = "Mukuro"
trigger4 = Name = "Taimanin_Asagi" && selfAnimExist(6121)
trigger5 = AuthorName = "Warusaki3" && Name = "nakoruruss0"
trigger5 = selfAnimExist(6121)
trigger6 = AuthorName = "choiyer" && Name = "rimururu"
trigger6 = selfAnimExist(6121)
trigger7 = AuthorName = "Mouki" && Name = "Jubei"
trigger7 = selfAnimExist(6101)
value = 6100

[State 6100, pos]
type = PosSet
trigger1 = time = 0
y= 0

[State 6100, 0]
type = varset
triggerall = time = 0
trigger1 = AuthorName = "PriPri Man" && Name = "Mina"
var(41) = 2

[State 6100, 0]
type = varset
triggerall = time = 0
trigger1 = AuthorName = "PriPri Man" && Name = "Mina"
var(40) = 2

[State 6100, 0]
type = SelfState
triggerall = time = 0
trigger1 = AuthorName = "PriPri Man" && Name = "Mina"
value = 5390

[State 6100, pos]
type = PosAdd
trigger1 = AnimElem = 2
x= -1

[State 6100, pos]
type = NotHitBy
trigger1 = 1
value = SCA

[State 6100, push]
type = PlayerPush
trigger1 = 1
value = 0

[State 6100, anim]
type = ChangeAnim2
trigger1 = time = 0
value = 6100

[State 6100, 0]
type = sprpriority
trigger1 = AnimElem = 2
value = 3

[State 3010, ƒtƒFƒCƒ^ƒŠƒeƒB‘Î‰ž]
type = ChangeState
trigger1 = AnimElem = 3
trigger1 = Anim != 6101
trigger1 = SelfAnimExist(29995)
trigger1 = SelfAnimExist(29997)
value = 6104

[State 6100, anim]
type = ChangeState
trigger1 = AnimTime = 0
value = 5150

;--------------------------------------------------------------
[Statedef 6104]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0
sprpiority = 5


[State 1110, ƒJƒƒ‰ŒÅ’è]
type = ScreenBound
trigger1 = 1
Value = 1
MoveCamera = 1,0


[State 13020, ] 
type = posset 
trigger1 = Time = 0
;postype = p1
y = 0

[State 3020, ‰º”¼g]
type = Explod
trigger1 = Time = 0
postype = p1
pos = 0, 70
ID = 3021
anim = 29995
sprpriority = 2
scale = const(size.xscale),const(size.yscale)
;facing = -1
bindtime = 1
removetime = -2

[State 13020, ] 
type = posset 
trigger1 = Time = 0
postype = p1
y = -70

[State 1000, vel]
type = ChangeAnim
trigger1 = time = 0
value = 29997

[State 1000, vel]
type = velset
trigger1 = anim = 29997
trigger1 = time = 1
x = -2
y = -3

[State 1000, vel]
type = veladd
trigger1 = anim = 29997
trigger1 = pos Y < 0
trigger1 = time > 1
y = 0.5

[State 1000, vel]
type = velset
trigger1 = anim = 29997
trigger1 = pos Y >= 0
x = 0
y = 0

[State 191, Snd 2]
type = PlaySnd
trigger1 = anim = 29997
trigger1 = pos Y >= 0
value = F7,0

;[State 3020, ã”¼g]
;type = Explod
;trigger1 = Time = 0
;postype = p2
;pos = 0, -70
;ID = 3020
;anim = 29997
;vel = 2,-3
;accel = 0,0.5
;scale = const(size.xscale),const(size.yscale)
;sprpriority = 3
;facing = -1


[State 1000, vel]
type = ChangeAnim
trigger1 =SelfAnimExist(29998)
trigger1 = anim = 29997
trigger1 = pos Y >= 0
value = 29998

[State 3020, ’Í‚ñ‚¾‘ŠŽè‚ÌƒXƒe[ƒg•ÏX‚j‚nŽž]
type = ChangeState
trigger1 = anim = [29997,29998]
trigger1 = pos Y >= 0
;trigger1 = Time = 1
value = 5150

;-----------------------------------------
;‘ŠŽèŽaŽEKO(‹ó’†)
[Statedef 6150]
type    = A
movetype= H
physics = N
velset = 0,0
ctrl = 0
;sprpriority = -1

[State 6150, 0]
type = SelfState
triggerall = PrevStateno != 6150
triggerall = time = 0
trigger1 = AuthorName = "HSR" && Name = "Hibiki Takane"
trigger2 = AuthorName = "HSR" && Name = "Setsuna"
trigger3 = AuthorName = "HSR" && Name = "Mukuro"
trigger4 = AuthorName = "Warusaki3" && Name = "nakoruruss0"
trigger4 = selfAnimExist(6121)
trigger5 = AuthorName = "choiyer" && Name = "rimururu"
trigger5 = selfAnimExist(6121)
trigger6 = AuthorName = "Mouki" && Name = "Jubei"
trigger6 = selfAnimExist(6101)
trigger7 = (AuthorName = "taimanin suzuki")&&(Name = "Taimanin_Asagi")
trigger7 = selfAnimExist(6101)
trigger8 = (AuthorName = "montana")&&(Name = "BASARA")
trigger8 = selfAnimExist(6151)
value = 6150

[State 6150, pos]
type = NotHitBy
trigger1 = 1
value = SCA

[State 6150, push]
type = PlayerPush
trigger1 = 1
value = 0

[State 6150, anim]
type = ChangeAnim
trigger1 = time = 0
value = 5030


[State 6150, anim]
type = ChangeAnim
triggerall = Anim = 5030
triggerall = HitShakeOver
trigger1 = AuthorName = "HSR" && Name = "Hibiki Takane"
trigger2 = AuthorName = "HSR" && Name = "Setsuna"
trigger3 = AuthorName = "HSR" && Name = "Mukuro"
value = 6151

[State 6150, anim]
type = ChangeAnim2
trigger1 = Anim = 5030
trigger1 = HitShakeOver
value = 6150

[State 6150, vel]
type = VelSet
trigger1 = Anim = [6150,6151]
trigger1 = AnimElem = 3
x= -2
y= -4

[State 6150, vel]
type = VelAdd
trigger1 = Anim = [6150,6151]
trigger1 = AnimElemTime(3) > 0
y= .15

[State 6150, 0]
type = sprpriority
trigger1 = AnimElem = 2
value = 3

[State 6150, anim]
type = ChangeState
trigger1 = Pos Y >= -5
trigger1 = Vel Y > 0
value = 5150


;-----------------------------------------
;ƒŒƒC‚Ì“Š‚°
;-----------------------------------------
;------
;‘ŠŽè‚Ìˆ—
[Statedef 1514]
type = S
movetype = H
physics = N
velset = 0,0
ctrl = 0
sprpriority = -3

[State 820, 1]
type = ChangeAnim
Trigger1 = time = 0
value = 807


[State 1301, veladd]
Type = VelAdd
Trigger1 = Pos Y < 0
X = 0
Y = 0.40

[State 0, ]
type = PosSet
trigger1 = Pos Y > 0
y = 0

[State 0, ]
type = VelSet
trigger1 = Time = 0
x = 0
y = 0


[State 0, ]
type = VelSet
trigger1 = Pos Y >= 0
x = 0
y = 0


[State 205, slash]
type = PlaySnd
trigger1 = time = 0
value = 11,0
channel = 0

[State 205, slash]
type = PlaySnd
trigger1 = time = 0
value = 4218,23
channel = 0



[State 810, State End]
type = ChangeState
trigger1 = Time >= 16
value = 1517
ctrl = 0

;------
;‘ŠŽè‚Ìˆ—
[Statedef 1517]
type    = S
movetype= H
physics = N
velset = 0,0
sprpriority = 8
ctrl = 0


[State 1301, veladd]
Type = VelAdd
Trigger1 = Pos Y < 0
X = 0
Y = 0.40

[State 0, ]
type = PosSet
trigger1 = Pos Y > 0
y = 0

[State 0, ]
type = VelSet
trigger1 = Time = 0
x = 0
y = 0


[State 0, ]
type = VelSet
trigger1 = Pos Y >= 0
x = 0
y = 0

[State 820, 1]
type = Posadd
Trigger1 = (time%8 = 5)
x= 1

[State 820, 1]
type = Posadd
Trigger1 = (time%8 = 7)
x= -1

[State 810, State End]
type = SelfState
trigger1 = Time >= 60
trigger1 = Pos Y >= 0
value = 5100
ctrl = 0

