;--------------------------------------------------------
;ƒJƒCŽq”s–kŒãMOB—ÖŠ­ƒGƒ“ƒh

[Statedef 100060,—Ís‚«‚éƒJƒCŽq]
type    = S
movetype= H
physics = S
juggle = 0
ctrl = 0
anim = 100069
pos = 0,0
sprpriority = 2

[State 100060, ŒQ‚ª‚éŒQO‚P]
type = Explod
trigerall = StateNo = 100060
trigger1 = time = 0
anim = 100067
ID = 100067
facing = 1
bindtime = -1
removetime = -1
PosType = p1
sprpriority = 3
ownpal = 1
ontop = 1
scale = 0.5 ,0.5
IgnoreHitPause = 0
persistent = 0 

[State 100060, ŒQ‚ª‚éŒQO‚Q]
type = Explod
trigerall = StateNo = 100060
trigger1 = time = 0
anim = 100068
ID = 100068
facing = 1
bindtime = -1
removetime = -1
PosType = p1
sprpriority = 3
ownpal = 1
ontop = 1
scale = 0.5 ,0.5
IgnoreHitPause = 0
persistent = 0 

[State 100060, ŒQ‚ª‚éŒQO‚PÁ‚·]
type = RemoveExplod
trigerall = numexplod(100067) = 1
trigger1 = StateNo = 100060 && Time > 400
ID = 100067

[State 100060, ŒQ‚ª‚éŒQO‚QÁ‚·]
type = RemoveExplod
trigerall = numexplod(100068) = 1
trigger1 = StateNo = 100060 && Time > 400
ID = 100068

[State 100060, I‚í‚ç‚È‚¢]
type = AssertSpecial
trigger1 = !Alive && stateNo = 100060
time > 180
flag = roundnotover
flag2 = nobardisplay
flag3 = nomusic

[State 100060,ˆÃ“]]
type = AllPalfx
trigger1 = Time = 340
add = 0,0,0
sinadd = -255, -255, -255 ,240
time = 60
persistent = 0

[State 100060,ˆÃ“]]
type = EnvColor
trigger1 = Time > 400
value = 0,0,0
time = 1

[State 100060, ˆê–‡ŠG]
type = Explod
trigerall = StateNo = 100060 && numexplod(100060) < 1
trigger1 = time = 0
anim = 100060
ID = 100060
facing = 1
bindtime = -1
removetime = -1
PosType = Left
pos = 0,0
sprpriority = 3
ownpal = 1
ontop = 1
scale = 0.5 ,0.5
IgnoreHitPause = 0
persistent = 0 

[State 100060, Šg‘å—pˆê–‡ŠG]
type = Explod
trigerall = StateNo = 100060 && numexplod(100061) < 1
trigger1 = time = 0
anim = 100061
ID = 100061
facing = 1
bindtime = -1
removetime = -1
PosType = Left
pos = 0,0
sprpriority = 4
ownpal = 1
ontop = 1
scale = 1 ,1;”{ƒTƒCƒY‚Å•\Ž¦‚³‚ê‚éEŠî€“_‚©‚çŒ³‰æ‘œ‚Ìc‰¡1/2‚ª”ÍˆÍ“à
IgnoreHitPause = 0
persistent = 0 

[State 100060, ˆê–‡ŠG’Ç‰ÁŒø‰Ê]
type = Explod
trigerall = StateNo = 100060 && numexplod(100062) < 1
trigger1 = time = 0
anim = 100062
ID = 100062
facing = 1
bindtime = -1
removetime = -1
PosType = Left
pos = 0,0
sprpriority = 5
ownpal = 1
ontop = 1
scale = 0.5 ,0.5
IgnoreHitPause = 0
persistent = 0 

[State 100060, ˜^‰æ˜g]
type = Explod
trigerall = StateNo = 100060 && numexplod(100063) < 1
trigger1 = time = 0
anim = 100063
ID = 100063
facing = 1
bindtime = -1
removetime = -1
PosType = Left
pos = 0,0
sprpriority = 6
ownpal = 1
ontop = 1
scale = 0.5 ,0.5
IgnoreHitPause = 0
persistent = 0 

[State 100060, ‘–¸ü]
type = Explod
trigerall = StateNo = 100060 && numexplod(100064) < 1
trigger1 = time = 0
anim = 100064
ID = 100064
facing = 1
bindtime = -1
removetime = -1
PosType = Left
pos = 0,0
sprpriority = 6
ownpal = 1
ontop = 1
scale = 0.5 ,0.5
IgnoreHitPause = 0
persistent = 0 

[State 100060, Â‚Ú‚©‚µE‰æ–Ê‘S‘Ì]
type = Explod
trigerall = StateNo = 100060 && numexplod(100066) < 1
trigger1 = time = 0
anim = 100066
ID = 100066
facing = 1
bindtime = -1
removetime = -1
PosType = Left
pos = 0,0
sprpriority = 6
ownpal = 1
ontop = 1
scale = 0.5 ,0.5
IgnoreHitPause = 0
persistent = 0 

[State 100060, Žš–‹]
type = Explod
trigerall = StateNo = 100060 && numexplod(100065) < 1
trigger1 = time = 0
anim = 100065
ID = 100065
facing = 1
bindtime = -1
removetime = -1
PosType = Left
pos = 0,0
sprpriority = 7
ownpal = 1
ontop = 1
scale = 0.5 ,0.5
IgnoreHitPause = 0
persistent = 0 

;--------------------------------------------------------
;ˆÈ‰ºƒ{ƒCƒXiê—psnd{ƒ~ƒmƒ^ƒEƒƒXEND‘Î‰žsnd•K{j

[State -2, ”wŒiŒø‰Ê‰¹];ƒ~ƒm‰¹Œ¹‚®‚¿‚ã‚®‚¿‚ã
type = PlaySnd
triggerall = anim = 100069
trigger1 = time = 460
value = 26790,2
channel = -1
loop = 1
volume = 100

[State -2, ƒ{ƒCƒX];Œû‚ðÇ‚ª‚ê‚Ä™ï‚­
type = PlaySnd
triggerall = anim = 100069
trigger1 = time = 200
value = 10006,10
channel = 0
lowpriority = 0
volume = 255

[State -2, ƒ{ƒCƒX];Œû‚ðÇ‚ª‚ê‚Ä™ï‚­2
type = PlaySnd
triggerall = anim = 100069
trigger1 = time = 300
value = 10006,11
channel = 0
lowpriority = 0
volume = 255

[State -2, ƒ{ƒCƒX];”ß–ÂƒGƒ“ƒhƒŒƒX1
type = PlaySnd
triggerall = AnimElem = 10 || AnimElem = 14
trigger1 = time > 500 && time < 850
value = 10006,12+(Random % 5)
channel = 0
lowpriority = 1
volume = -100

[State -2, Œø‰Ê‰¹];’Š‘—ƒGƒ“ƒhƒŒƒX1
type = PlaySnd
triggerall = AnimElem = 16 || AnimElem = 18
trigger1 = time > 500 && time < 850
value = 10006,0+(Random % 2)
channel = -2
lowpriority = 1
volume = -150

[State -2, Œø‰Ê‰¹];ŠŠ‰¹1
type = PlaySnd
triggerall = AnimElem = 16 || AnimElem = 18
trigger1 = time > 1000 && time < 1400
value = 10006,4+(Random % 2)
channel = -3
lowpriority = 0
volume = -150

[State -2, ƒ{ƒCƒX];‚¢‚âA—£‚µ‚Ä
type = PlaySnd
triggerall = anim = 100069
trigger1 = time = 850
value = 26790,0
channel = 0
lowpriority = 0
volume = -100

[State -2, ƒ{ƒCƒX];”ß–Â1
type = PlaySnd
triggerall = anim = 100069
trigger1 = time = 1000
value = 10006,40
channel = 0
lowpriority = 0
volume = 255

[State -2, Œø‰Ê‰¹];‘}“ü‰¹1
type = PlaySnd
trigger1 = time = 1090
value = 10006,6
channel = -2
lowpriority = 0
volume = -150

[State -2, Œø‰Ê‰¹];‘}“ü‰¹2
type = PlaySnd
trigger1 = time = 1110
value = 10006,7
channel = -2
lowpriority = 0
volume = -50

[State -2, ƒ{ƒCƒX];”ß–Â2
type = PlaySnd
triggerall = anim = 100069
trigger1 = time = 1200
value = 10006,41
channel = 0
lowpriority = 0
volume = 255

[State -2, Œø‰Ê‰¹];¸‰t—¬‚µž‚Ý1
type = PlaySnd
triggerall = time > 1200 && time < 1400
trigger1 = AnimElem = 10 || AnimElem = 11 || AnimElem = 12 || AnimElem = 13 || AnimElem = 14
value = 10006,8
channel = -2
lowpriority = 0
volume = -50


[State -2, ƒ{ƒCƒX];”ß–ÂƒGƒ“ƒhƒŒƒX2i‚‘¬j
type = PlaySnd
triggerall = AnimElem = 13 || AnimElem = 15 || AnimElem = 17
trigger1 = time > 1500 && time < 2000
value = 10006,20+(Random % 6)
channel = 0
lowpriority = 1
volume = 100


[State -2, Œø‰Ê‰¹];’Š‘—ƒGƒ“ƒhƒŒƒX2i‚‘¬j
type = PlaySnd
triggerall = AnimElem = 14 || AnimElem = 16 || AnimElem = 18
trigger1 = time > 1500 && time < 2500
trigger2 = time > 4000
value = 10006,2+(Random % 2)
channel = -2
lowpriority = 1
volume = -100

[State -2, Œø‰Ê‰¹];ŠŠ‰¹2
type = PlaySnd
triggerall = AnimElem = 10 || AnimElem = 14 || AnimElem = 18
trigger1 = time > 1500 && time < 2500
trigger2 = time > 4000
value = 10006,4+(Random % 2)
channel = -3
lowpriority = 0
volume = -100

[State -2, ƒ{ƒCƒX];”ß–ÂƒGƒ“ƒhƒŒƒX3-1i’´‚‘¬j
type = PlaySnd
triggerall = AnimElem = 11 || AnimElem = 13 ||AnimElem = 15 || AnimElem = 17
trigger1 = time > 2000 && time < 2500
value = 10006,30+(Random % 3)
channel = 0
lowpriority = 1
volume = 100

[State -2, ƒ{ƒCƒX];”ß–ÂƒGƒ“ƒhƒŒƒX3-2i’´‚‘¬j
type = PlaySnd
triggerall = AnimElem = 11 || AnimElem = 13 ||AnimElem = 15 || AnimElem = 17
trigger1 = time > 2500 && time < 2980
value = 10006,33+(Random % 4)
channel = 0
lowpriority = 1
volume = 100

[State -2, Œø‰Ê‰¹];’Š‘—ƒGƒ“ƒhƒŒƒX3i’´‚‘¬j
type = PlaySnd
triggerall = AnimElem = 10 || AnimElem = 12 || AnimElem = 14 || AnimElem = 16 || AnimElem = 18
trigger1 = time > 2500 && time < 3200
value = 10006,2+(Random % 2)
channel = -2
lowpriority = 0
volume = 255

[State -2, Œø‰Ê‰¹];ŠŠ‰¹3
type = PlaySnd
triggerall = AnimElem = 10 || AnimElem = 12 || AnimElem = 14 || AnimElem = 16 || AnimElem = 18
trigger1 = time > 2500 && time < 3200
value = 10006,4+(Random % 2)
channel = -3
lowpriority = 0
volume = 255

[State -2, Œø‰Ê‰¹];ƒ~ƒmŽË¸
type = PlaySnd
trigger1 = time = 3200 || time = 3450
value = 26790,15
channel = -2
lowpriority = 0
volume = 255

[State -2, Œø‰Ê‰¹];¸‰t—¬‚µž‚Ý2
type = PlaySnd
trigger1 = time = 3320 || time = 3365 || time = 3375 || time = 3470 || time = 3490 || time = 3500 || time = 3520
value = 10006,8
channel = -2
lowpriority = 0
volume = 255

[State -2, Œø‰Ê‰¹];ƒ~ƒmŽË¸‚Ô‚Á‚©‚¯
type = PlaySnd
trigger1 = time = 3720 || time = 3730 || time = 3750 || time = 3820 || time = 3830 || time = 3850
value = 26790,15
channel = -3
lowpriority = 0
volume = -100

[State -2, ƒ{ƒCƒX];”ß–Â3
type = PlaySnd
triggerall = anim = 100069
trigger1 = time = 3000
value = 10006,42
channel = 0
lowpriority = 0
volume = 255

[State -2, ƒ{ƒCƒX];u‚Ü‚½cc’†‚Év
type = PlaySnd
triggerall = anim = 100069
trigger1 = time = 3350
value = 10006,43
channel = 0
lowpriority = 0
volume = -100

[State -2, ƒ{ƒCƒX];r‚¢‘§‚P
type = PlaySnd
trigger1 = time = 3600
value = 10006,50+(Random % 3)
channel = 0
lowpriority = 0
volume = -100

[State -2, ƒ{ƒCƒX];u”M‚¢v
type = PlaySnd
trigger1 = time = 3850
value = 10006,45+(Random % 2)
channel = 0
lowpriority = 0
volume = 100

[State -2, ƒ{ƒCƒX];r‚¢‘§‚Q
type = PlaySnd
trigger1 = time = 4100
value = 10006,53
channel = 0
lowpriority = 0
volume = 100

[State -2, ƒ{ƒCƒX];r‚¢‘§ƒGƒ“ƒhƒŒƒX
type = PlaySnd
triggerall = AnimElem = 10 || AnimElem = 12 || AnimElem = 14 || AnimElem = 16 || AnimElem = 18
trigger1 = time > 4400
value = 10006,54+(Random % 4)
channel = 0
lowpriority = 1
volume = 100
;--------------------------------------------------------


;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------

;”sŽÒ—½JƒRƒ“ƒvƒQ[‘Î‰žƒXƒe[ƒg

;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------

;Ÿ—˜‘¤
;-------------------------------------------------------------------------------
[Statedef 87507180]
ctrl = 0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = time = [0,230]
flag  = NoMusic
ignorehitpause = 1

;Ÿ—˜ŽžŠÔƒL[ƒv
[State AssertSpecial]
type     = AssertSpecial
trigger1 = time = [0,230]
flag     = RoundNotOver
ignorehitpause = 1

[State 182,01]
type = stopSnd
trigger1 = time = 0
channel = -1

[State 182,01]
type = PlaySnd
trigger1 = time = 25
value = F87507180,0
AbsPan=0

[State 191, 3]
type = Explod
trigger1 = Time = 0
anim = F8757502
postype = left
pos = 0,0
sprpriority = 99999990
ownpal = 1
ontop = 1
bindtime = -1
scale = 4 ,4
pausemovetime = 9999
ID = 8757502

[State 191, 3]
type = Explod
trigger1 = Time = 24
anim = F8757501
postype = left
pos = 0,0
sprpriority = 99999989
ownpal = 1
bindtime = -1
pausemovetime = 9999
scale = 16 , 16
ID = 8757501

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = Time = 24
ID = 8757502

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = time >= 24
flag  = NoShadow
ignorehitpause = 1

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = time >= 24
trigger1 = time <= 233
flag = NoBG
flag2 = NoFG
ignorehitpause = 1

[State 191, 2] 
type = AssertSpecial
trigger1= time >= 24
flag = nobardisplay
flag2 = Invisible
ignorehitpause = 1

[State 191, 3]
type = Explod
trigger1 = Time = 24
anim = F10069
postype = left
scale = 8 ,8
pos = 0,0
sprpriority = 99999991
ownpal = 1
bindtime = -1
pausemovetime = 9999
ID = 10069

[State 1001,1]
type = posset
trigger1 = time >= 24
x = 0
y = 0

[State 1001,1]
type = velset
trigger1 = time >= 24
x = 0
y = 0

[State -3,select]        
type = Explod
triggerall = EnemyNear,SelfAnimExist(27319568)
trigger1 = Time = 228
;trigger1 = AILevel = 0 ;AI–¢‘Î‰ž
id = 8757600
ownpal = 1
sprpriority = -1000
pos = 160, 12
postype = left
facing = 1
scale = 2 , 2
bindtime = -1
anim = F8757600
removetime = -1


[State 191, 3]
type = Explod
trigger1 = Time = 228
anim = F8757503
postype = left
pos = 0,0
sprpriority = 99999992
ownpal = 1
ontop = 1
scale = 4 ,4
bindtime = -1
pausemovetime = 9999
ID = 8757503

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = Time = 228
ID = 8757501

[State 1]
type = changestate
triggerall = EnemyNear,SelfAnimExist(27319568)
trigger1 = time >= 12000
;trigger2 = AILevel = 0 ;AI–¢‘Î‰ž
trigger2 = command = "start"
trigger2 = EnemyNear,stateno = [8750000,8750016]
trigger2 = time >= 230
trigger2 = NumExplod(8757503) = 0
value = 87507181
ctrl = 0

;-------------------------------------------------------------------------------
[Statedef 87507181]
ctrl = 0

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = Time = 0
ID = 8757600

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = time = [0,206]
flag  = NoMusic
ignorehitpause = 1

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag  = NoShadow
flag2 = nobardisplay
flag3 = Invisible
ignorehitpause = 1


;Ÿ—˜ŽžŠÔƒL[ƒv
[State AssertSpecial]
type     = AssertSpecial
trigger1 = time = [0,5000]
flag     = RoundNotOver
ignorehitpause = 1

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0

[State 1001,1]
type = velset
trigger1 = 1
x = 0
y = 0


[State 191, 3]
type = Explod
trigger1 = Time = 0
anim = F8757502
postype = left
pos = 0,0
sprpriority = 99999990
ownpal = 1
ontop = 1
bindtime = -1
scale = 4 ,4
pausemovetime = 9999
ID = 8757502

[State 191, 3]
type = Explod
trigger1 = Time = 24
anim = F8757501
postype = left
pos = 0,0
sprpriority = 99999989
ownpal = 1
bindtime = -1
pausemovetime = 9999
scale = 16 , 16
ID = 8757501

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = Time = 24
ID = 8757502



[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = time >= 24
trigger1 = time <= 209
flag = NoBG
flag2 = NoFG
ignorehitpause = 1

[State -3,select]        
type = Explod
triggerall = NumExplod(87576615) = 0
trigger1 = Time = 0
id = 87576615
sprpriority = 99999991
pos = 120, 100
postype = left
facing = 1
scale = 2 , 2
bindtime = -1
pausemovetime = 9999
anim = F6615
ownpal = 1



[State 191, 3]
type = Explod
trigger1 = Time = 204
anim = F8757503
postype = left
pos = 0,0
sprpriority = 99999992
ownpal = 1
ontop = 1
scale = 4 ,4
bindtime = -1
pausemovetime = 9999
ID = 8757503

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = Time = 204
ID = 8757501


;-------------------------------------------------------------------------------
;”s–k‘¤
;-------------------------------------------------------------------------------
[Statedef 87505150]
type    = L
movetype= H
physics = N
sprpriority = -3
ctrl = 0
velset=0,0

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State -2,minoend];”ß–Â
type = PlaySnd
trigger1 = time = 5
value = 11, 0



[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn

[State 76427191,3]
type = Turn
trigger1 = facing = -1
ignorehitpause = 1

[State 76427190, ƒwƒ‹ƒp[]
type=helper
triggerall = time = 0
trigger1=!NumHelper(87505151)
helpertype=normal
name="helper"
stateno=87505151
ID=87505151
PosType = P1
pos= 0,0
pausemovetime=2147483647
supermovetime=2147483647

[State 1]
type = changestate
trigger1 = EnemyNear,NumExplod(8757503)
trigger1 = EnemyNear,stateno = 87507180
value = 8750000
ctrl = 0

;-------------------------------------------------------------------------------
;ƒwƒ‹ƒp[
[Statedef 87505151]
type = S
movetype = I
physics = N
velset = 0,0
anim = 8757500
sprpriority = -2

[State -2,AssertSpecial]
type = AssertSpecial
trigger1 = time = [0,12000]
flag  = RoundNotOver
ignorehitpause = 1

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0
ignorehitpause = 1

[State 76427191,3]
type = posset
trigger1 = 1
x = root,Pos x
y = root,Pos y
ignorehitpause = 1


[state -2, ]
type = varset
trigger1 = time = 0
var(10) = (Random%6)*10
ignorehitpause = 1


[state -2, ]
type = varadd
trigger1 = root,stateno = 8750015
trigger1 = root,time = 5
var(10) = 10
ignorehitpause = 1

[state -2, ]
type = varset
trigger1 = var(10) > 50
var(10) = 0
ignorehitpause = 1

;-------------------------------------------------------------------------------
[Statedef 8750000]
type    = L
movetype= H
physics = N
sprpriority = 0
ctrl = 0
anim = 8756625
velset=0,0


[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2  = NoShadow


[State 76427191,3]
type = Turn
trigger1 = facing = -1
ignorehitpause = 1

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521100

[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87522130) = 0
anim = F87522130
postype = P1
pos = -120,-10
sprpriority = -10
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
ID = 87522130

[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87522120) = 0
anim = F87522120
postype = P1
pos = -100,-8
sprpriority = -9
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
ID = 87522120

[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87522100) = 0
anim = F87522100
postype = P1
pos = -80,-5
sprpriority = -8
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
ID = 87522100


[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87522150) = 0
anim = F87522150
postype = P1
pos = 120,-10
sprpriority = -10
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
ID = 87522150

[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87522140) = 0
anim = F87522140
postype = P1
pos = 80,-10
sprpriority = -9
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
ID = 87522140

[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87522110) = 0
anim = F87522110
postype = P1
pos = 130,-5
sprpriority = -8
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
ID = 87522110

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87522100+(Helper(87505151),var(10))

[State 191, 3]
type = Explod
trigger1 = Time = 0
anim = F8750000+(Helper(87505151),var(10))
postype = P1
pos = 0,0
sprpriority = -2
ownpal = 1
bindtime = -1
scale = 4 ,4
ID = 8750000

[State 191, 3]
type = Explod
trigger1 = Time = 0
anim = F8751000+(Helper(87505151),var(10))
postype = P1
pos = 0,0
sprpriority = 2
ownpal = 1
bindtime = -1
scale = 4 ,4
ID = 8751000

[State 6062]
type = PlaySnd
trigger1 = time = 41 || time = 60 || time = 79 || time = 98
trigger2 = time = 114 || time = 126 || time = 138 || time = 150
trigger3 = time = 162 || time = 174 || time = 186 || time = 196
trigger4 = time = 204 || time = 212 || time = 220 || time = 228
trigger5 = time = 236 || time = 244 || time = 252 || time = 260
trigger6 = time = 268 || time = 276 || time = 284 || time = 292
trigger7 = time = 307 
value = F87507180,1
;Persistent = 15


[State 6062]
type = PlaySnd
trigger1 = time = 17 
value = F6080,6

[State 6062]
type = PlaySnd
trigger1 = time = 51 || time = 70 || time = 89 || time = 107
trigger2 = time = 119 || time = 131 || time = 143 || time = 155
trigger3 = time = 167 || time = 179 || time = 191 || time = 199
trigger4 = time = 207 || time = 215 || time = 223 || time = 231
trigger5 = time = 239 || time = 247 || time = 255 || time = 263
trigger6 = time = 271 || time = 279 || time = 287
trigger7 = time = 305 || time = 482 || time = 492
value = F8150, 2


[State 6062]
type = PlaySnd
trigger1 = time = 41 || time = 60 || time = 79 || time = 98
trigger2 = time = 114 || time = 126 || time = 138 || time = 150
trigger3 = time = 162 || time = 174 || time = 186 || time = 196
trigger4 = time = 204 || time = 212 || time = 220 || time = 228
trigger5 = time = 236 || time = 244 || time = 252 || time = 260
trigger6 = time = 268 || time = 276 || time = 284 || time = 292
trigger7 = time = 307 || time = 325 || time = 343 || time = 361
trigger8 = time = 391 || time = 426 || time = 474 || time = 487
trigger9 = time = 497
value = F8150, 3


[State 6062]
type = PlaySnd
trigger1 = time = 497
value = F8150, 1

[State 6062]
type = PlaySnd
trigger1 = time = 311 || time = 333 || time = 351 || time = 369 || time = 399 || time = 434 || time = 454
value = F3652, 0

[State 6062]
type = PlaySnd
trigger1 = time = 311
value = F1, 102

[State 6062]
type = PlaySnd
trigger1 = time = 311 || time = 333 || time = 351 || time = 369 || time = 399 || time = 434 || time = 454
value = 8200, 5

[State 6062, Explod] ;”ò‚ÑŽU‚è‰t
type = Explod
trigger1 = time = 311 || time = 333 || time = 351 || time = 369 || time = 399 || time = 434 || time = 454
anim = F18316
ID = 18316
pos = -8,-18
bindtime = -1
postype = p1
scale = 3.2, 4.8
sprpriority = -1
ontop = 0
random = 1, 1
;removetime = 34
OwnPal = 1

[State 6064,‚â‚ç‚êº]                     ;”ß–ÂÝ’è
type = PlaySnd
trigger1 = AnimElem = 3
value = 4218, 22


[State 6064, ”ß–Â2]
type = PlaySnd
trigger1 = AnimElem = 7 || AnimElem = 12 || AnimElem = 17 || AnimElem = 24
trigger2 = AnimElem = 30|| AnimElem = 41
trigger3 = AnimElem = 53 || AnimElem = 64 || AnimElem = 76 || AnimElem = 84
trigger4 = AnimElem = 92 || AnimElem = 100 || AnimElem = 108
value = 4218,21 + (random%2)


[State 6062]
type = PlaySnd
trigger1 = AnimElem = 116
trigger1 = SelfAnimExist(3220023) = 0
value = 4218, 23


[State 6062]
type = PlaySnd
trigger1 = AnimElem = 125 || AnimElem = 133
trigger1 = SelfAnimExist(3220023) = 0
value = 4218, 21 + (random%2)


[State 6062]
type = PlaySnd
trigger1 = AnimElem = 138
trigger1 = SelfAnimExist(3220023) = 0
value = 4218,21


[State 6062]
type = PlaySnd
trigger1 = AnimElem = 116
trigger1 = SelfAnimExist(3220023) = 1
value = 40100, 23


[State 6062]
type = PlaySnd
trigger1 = time = 41 || time = 60 || time = 79 || time = 98
trigger2 = time = 114 || time = 126 || time = 138 || time = 150
trigger3 = time = 162 || time = 174 || time = 186 || time = 196
trigger4 = time = 204 || time = 212 || time = 220 || time = 228
trigger5 = time = 236 || time = 244 || time = 252 || time = 260
trigger6 = time = 268 || time = 276 || time = 284 || time = 292
trigger7 = time = 307 
value = F87507181,0+(Helper(87505151),var(10))
Persistent = 30


[State 6062]
type = PlaySnd
trigger1 = time = 311
value = F87507182,0+(Helper(87505151),var(10))


[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time >= 534
ID = 8750000

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time >= 534
ID = 8751000

[State 1]
type = changestate
trigger1 = time >= 534
value = 8750001
ctrl = 0

;-------------------------------------------------------------------------------
[Statedef 8750001]
type    = L
movetype= H
physics = N
sprpriority = 0
ctrl = 0
velset=0,0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2  = NoShadow


[State 76427191,3]
type = Turn
trigger1 = facing = -1
ignorehitpause = 1

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0

[State 6062]
type = PlaySnd
trigger1 = time = 0
value = F87507180,2

[State 1]
type = changestate
triggerall = time >= 0
trigger1 = SelfAnimExist(180110)
trigger1 = SelfAnimExist(180111)
trigger1 = SelfAnimExist(180112)
trigger1 = SelfAnimExist(180113)
trigger1 = SelfAnimExist(180114)
value = 8750010
ctrl = 0

[State 1]
type = changestate
trigger1 = time >= 0
value = 8750000
ctrl = 0

;-------------------------------------------------------------------------------
[Statedef 8750010]
type    = L
movetype= H
physics = N
sprpriority = 0
ctrl = 0
anim = 180110
velset=0,0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2  = NoShadow


[State 76427191,3]
type = Turn
trigger1 = facing = -1
ignorehitpause = 1

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0


[State 191, 3]
type = Explod
trigger1 = Time = 0
anim = F87521100+(Helper(87505151),var(10))
postype = P1
pos = 0,0
sprpriority = 2
ownpal = 1
bindtime = -1
removetime = -1
scale = 4 ,4
ID = 87521100

[State 1]
type = changestate
trigger1 = time >= 30
value = 8750011
ctrl = 0

;-------------------------------------------------------------------------------
[Statedef 8750011]
type    = L
movetype= H
physics = N
sprpriority = 0
ctrl = 0
anim = 180111
velset=0,0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2  = NoShadow


[State 76427191,3]
type = Turn
trigger1 = facing = -1
ignorehitpause = 1

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0


[State 191, 3]
type = Explod
trigger1 = Time = 0
anim = F87521101+(Helper(87505151),var(10))
postype = P1
pos = 0,0
sprpriority = 2
ownpal = 1
bindtime = -1
removetime = -1
scale = 4 ,4
ID = 87521101

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521100

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 6
trigger2 = time%24 = 6
value = F87507180,1

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 10
trigger2 = time%24 = 10
value = F8150,0+Random%4

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 6
trigger2 = time%24 = 6
value = 4218, 21 + random%3


[State 6062]
type = PlaySnd
trigger1 = time = 2
trigger2 = time%24 = 2
value = F87507181,0+(Helper(87505151),var(10))
Persistent = 30


[State 4614, Explod]
type = Explod
trigger1 = time = 6
trigger2 = time%24 = 6
anim = F12101
ID = 12101
pos = 0, 0
;random = 2, 2
postype = p1
scale = 4, 4
sprpriority = 3
ontop = 0
removetime = 3
OwnPal = 1

[State 1]
type = changestate
trigger1 = time >= 90
value = 8750012
ctrl = 0

;-------------------------------------------------------------------------------
[Statedef 8750012]
type    = L
movetype= H
physics = N
sprpriority = 0
ctrl = 0
anim = 180112
velset=0,0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2  = NoShadow


[State 76427191,3]
type = Turn
trigger1 = facing = -1
ignorehitpause = 1

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0


[State 191, 3]
type = Explod
trigger1 = Time = 0
anim = F87521102+(Helper(87505151),var(10))
postype = P1
pos = 0,0
sprpriority = 2
ownpal = 1
bindtime = -1
removetime = -1
scale = 4 ,4
ID = 87521102

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521101

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 6
trigger2 = time%13 = 6
value = F87507180,1

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 7
trigger2 = time%13 = 7
value = F8150,0+Random%4

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 6
trigger2 = time%13 = 6
value = 4218, 21 + random%3


[State 6062]
type = PlaySnd
trigger1 = time = 2
trigger2 = time%13 = 2
value = F87507181,0+(Helper(87505151),var(10))
Persistent = 30


[State 4614, Explod]
type = Explod
trigger1 = time = 6
trigger2 = time%13 = 6
anim = F12101
ID = 12101
pos = 0, 0
;random = 2, 2
postype = p1
scale = 4, 4
sprpriority = 3
ontop = 0
removetime = 3
OwnPal = 1

[State 1]
type = changestate
trigger1 = time >= 90
value = 8750013
ctrl = 0

;-------------------------------------------------------------------------------
[Statedef 8750013]
type    = L
movetype= H
physics = N
sprpriority = 0
ctrl = 0
anim = 180113
velset=0,0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2  = NoShadow


[State 76427191,3]
type = Turn
trigger1 = facing = -1
ignorehitpause = 1

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0


[State 191, 3]
type = Explod
trigger1 = Time = 0
anim = F87521103+(Helper(87505151),var(10))
postype = P1
pos = 0,0
sprpriority = 2
ownpal = 1
bindtime = -1
removetime = -1
scale = 4 ,4
ID = 87521103

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521102

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 3
trigger2 = time%7 = 3
value = F87507180,1

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 4
trigger2 = time%7 = 4
value = F8150,0+Random%4

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 3
trigger2 = time%7 = 3
value = 4218, 21 + random%3



[State 6062]
type = PlaySnd
trigger1 = time = 2
trigger2 = time%7 = 2
value = F87507181,0+(Helper(87505151),var(10))
Persistent = 30


[State 4614, Explod]
type = Explod
trigger1 = time = 3
trigger2 = time%7 = 3
anim = F12101
ID = 12101
pos = 0, 0
postype = p1
scale = 4, 4
sprpriority = 3
ontop = 0
removetime = 3
OwnPal = 1

[State 1]
type = changestate
trigger1 = time >= 90
value = 8750014
ctrl = 0

;-------------------------------------------------------------------------------
[Statedef 8750014]
type    = L
movetype= H
physics = N
sprpriority = 0
ctrl = 0
anim = 180114
velset=0,0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2  = NoShadow


[State 76427191,3]
type = Turn
trigger1 = facing = -1
ignorehitpause = 1

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0


[State 191, 3]
type = Explod
trigger1 = Time = 0
anim = F87521104+(Helper(87505151),var(10))
postype = P1
pos = 0,0
sprpriority = 2
ownpal = 1
bindtime = -1
removetime = -1
scale = 4 ,4
ID = 87521104

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521103

[State -2, PlaySnd]
type = PlaySnd
trigger1 = Time = 48 || Time = 102
trigger2 = Time =  157 || Time =  217
trigger3 = Time =  225 || Time =  257
value = F8200,5
vol = 255

[State -2, EnvShake]
type = EnvShake
trigger1 = Time = 48 || Time = 102
trigger2 = Time =  157 || Time =  217
trigger3 = Time =  225 || Time =  257
time = 10
freq = 120
ampl = -6

[State 4614, Explod]
type = Explod
trigger1 = Time =  257
anim = F12102
ID = 12102
pos = 0, 0
;random = 2, 2
postype = p1
scale = 4, 4
sprpriority = 2
ontop = 0
removetime = 200
OwnPal = 1

[State 4614, Explod]
type = Explod
trigger1 = Time = 48 || Time = 102
trigger2 = Time =  157 || Time =  217
trigger3 = Time =  225 || Time =  257
anim = F12103
ID = 12103
pos = 0, 0
;random = 2, 2
postype = p1
scale = 4, 4
sprpriority = 2
ontop = 0
removetime = 20
OwnPal = 1

[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 48
value = 4218, 23


[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 157 
trigger2 = time = 225
value = 4218, 21 + random%3


[State -2, PlaySnd]
type = PlaySnd
trigger1 = time = 262
value = 4218, 23



[State 6062]
type = PlaySnd
trigger1 = time = 20
value = F87507182,0+(Helper(87505151),var(10))


[State -2, ChangeState]
type = ChangeState
trigger1 = Time =  372
value = 8750015

;-------------------------------------------------------------------------------
[Statedef 8750015]
type    = L
movetype= H
physics = N
sprpriority = 0
ctrl = 0
anim = 180110
velset=0,0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2  = NoShadow


[State 76427191,3]
type = Turn
trigger1 = facing = -1
ignorehitpause = 1

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0


[State 191, 3]
type = Explod
trigger1 = Time = 0
anim = F87521100+(Helper(87505151),var(10))
postype = P1
pos = 0,0
sprpriority = 2
ownpal = 1
bindtime = -1
removetime = -1
scale = 4 ,4
ID = 87521100

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521104

[State 1]
type = changestate
trigger1 = time >= 30
value = 8750016
ctrl = 0



;-------------------------------------------------------------------------------
[Statedef 8750016]
type    = L
movetype= H
physics = N
sprpriority = 0
ctrl = 0
velset=0,0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2  = NoShadow


[State 76427191,3]
type = Turn
trigger1 = facing = -1
ignorehitpause = 1

[State 1001,1]
type = posset
trigger1 = 1
x = 0
y = 0

[State 6062]
type = PlaySnd
trigger1 = time = 0
value = F87507180,2

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 12102

[State 1]
type = changestate
trigger1 = time >= 0
value = 8750000
ctrl = 0

;-------------------------------------------------------------------------------
[Statedef 8750100]
type    = L
movetype= H
physics = N
sprpriority = 3
ctrl = 0
velset=0,0

[State 182,01]
type = stopSnd
trigger1 = time = 0
channel = -1

[State 82140, 1]
type = ScreenBound
trigger1 = 1
Value = 0
movecamera = 0,0

[State 76427191, player push]
Type = PlayerPush
Trigger1 = 1
Value = 0

[State 1]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
flag2  = NoShadow

[State 76427191,3]
type = Turn
trigger1 = facing = 1
ignorehitpause = 1

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 12102

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521104


[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521103

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521102

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521101

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87521100

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 8751000

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 8750000

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87522100

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87522110

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87522120

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87522130

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87522140

[State -2,RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
ID = 87522150

[State 1699, ƒAƒjƒ]
type = ChangeAnim
trigger1 = SelfAnimExist(27319568)
trigger1 = anim != 27319568
value = 27319568

[State 1699, ˆÊ’u]
type = Posset
trigger1 =anim = 27319568
X = 0
Y = -165

[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87523130) = 0
anim = F87523130
postype = P1
pos = 120,155
sprpriority = -10
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
facing = -1
ID = 87523130

[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87523120) = 0
anim = F87523120
postype = P1
pos = 100,157
sprpriority = -9
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
facing = -1
ID = 87523120

[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87523100) = 0
anim = F87522100
postype = P1
pos = 80,160
sprpriority = -8
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
facing = -1
ID = 87523100


[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87523150) = 0
anim = F87523150
postype = P1
pos = -120,155
sprpriority = -10
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
facing = -1
ID = 87523150

[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87523140) = 0
anim = F87523140
postype = P1
pos = -80,155
sprpriority = -9
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
facing = -1
ID = 87523140

[State 191, 3]
type = Explod
trigger1 = Time = 0
trigger1 = NumExplod(87523110) = 0
anim = F87522110
postype = P1
pos = -130,160
sprpriority = -8
ownpal = 1
bindtime = -1
scale = 4 ,4
removetime = -1
facing = -1
ID = 87523110



[State 1081, ‰¹‚ð–Â‚ç‚·]                     ;”ß–ÂÝ’è
type = PlaySnd
triggerall = EnemyNear,NumExplod(8757501) = 0
triggerall = EnemyNear,stateno = 87507181
trigger1 = AnimElem = 2
trigger1 = anim = 27319568
value = 4218, 21
channel = 0

;‚Ð‚àiŽg‚í‚È‚­‚Ä‚à‚¢‚¢j
[State -3,select]        
type = Explod
triggerall = NumExplod(87526618) = 0
trigger1 = Time = 0
id = 87526618
sprpriority = 2
pos = 160, 70
postype = left
facing = 1
scale = 4 , 4
bindtime = -1
anim = F6618
removetime = -1
ownpal = 1


;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------






















;
;DRILL_LOVE_CHRIS_STATE_BY_SHADALOO666
[Statedef 442000]
type    = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 7896

[State xxx, snd]
type = PlaySnd
trigger1 = time = 0
value = 400,1

[State 442000, ’Í‚Ý]
type = HitDef
Trigger1 = Time = 0
attr = S, NT
hitflag = M-
;priority = 1, Miss
sparkno = -1
priority = 1
p1facing = 1
p2facing = 1
p1stateno = 442001
p2stateno = 442010



[State 444000, “Š‚°Ž¸”sŽž‚ÌˆÚ“®ƒXƒe[ƒg]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1

;¡‚¤‚Ã‚«ƒwƒ‹ƒAƒ“ƒhƒwƒ”ƒ“
[Statedef 442001]
type    = S
movetype= A
physics = N
ctrl = 0
anim = 88990
sprpriority = 2

[State 442001, Grab Sound]
type = PlaySnd
trigger1 = AnimElem = 1
value = 444, 5

[State 442001, Throw Sound]
type = PlaySnd
trigger1 = AnimElem = 2
value = 800, 0

[State xxx, snd]
type = PlaySnd
trigger1 = time = 70
value = 1444, random%2


[State 442001, •]
type = Width
trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(4) < 0
edge = 60,0

[State 442001, ‘ŠŽèŒÅ’è]
type = TargetBind
trigger1 = AnimElemTime(2) < 0
pos = 28, 0
postype = P1

[State 442001, ‘ŠŽèŒÅ’è2]
type = TargetBind
trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(3) < 0
pos = 16, 0

[State 442001, ‘ŠŽèŒÅ’è3]
type = TargetBind
trigger1 = AnimElemTime(3) >= 0 && AnimElemTime(4) < 0
pos = 30, 0

[State 442001, ‘ŠŽèŒÅ’è4]
type = TargetBind
trigger1 = AnimElemTime(4) >= 0

[State 442001, Žè]
type = Explod
trigger1 = AnimElemTime(4) = 0
persistent = 0
anim = 442000
postype = p1
pos = 0, 0
removetime = 8
sprpriority = -1

[State 442001, State End]
type = ChangeState
trigger1 = AnimTime = 0
value = 442002
ctrl = 0



;¡‚¤‚Ã‚«ƒwƒ‹ƒAƒ“ƒhƒwƒ”ƒ““–‚½‚Á‚½Žž

[Statedef 442002]
type    = C
movetype= A
physics = C
velset = 0,0
ctrl = 0
anim = 442002
sprpriority = 0






[State 442002,’âŽ~–½—ß]
type = Pause
trigger1 = Time = 0
time = 60
movetime = 60


[State 442002, ˆÊ’uÝ’è]
type = PosSet
trigger1 = Time = 0
y = 0

[State 442002, “GƒXƒe[ƒg•ÏX]
type = TargetState
trigger1 = Time = 0
value = 442011

[State 442002, ‘ŠŽèŒÅ’è4]
type = TargetBind
trigger1 = AnimElemTime(1) >= 0




[State 442002, Throw Sound]
type = PlaySnd
trigger1 = AnimElem = 3 || AnimElem = 5 || AnimElem = 9 || AnimElem = 11 || AnimElem = 13
trigger2 = AnimElem = 15 || AnimElem = 17 || AnimElem = 19 || AnimElem = 23 || AnimElem = 25
trigger3 = AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36
trigger4 = AnimElem = 39 || AnimElem = 42 || AnimElem = 44 || AnimElem = 47 || AnimElem = 51
trigger5 = AnimElem = 54 || AnimElem = 56 || AnimElem = 59 || AnimElem = 61 || AnimElem = 63
trigger6 = AnimElem = 66 || AnimElem = 68 
value = 0, 42


[State 442002, Throw Sound]
type = PlaySnd
trigger1 = AnimElem = 66 || AnimElem = 68 
value = 3652, 1



[State 442002, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 4, 0
anim     = 442005
postype   = P1
pos       = 0, 0
removetime  = 40
persistent  = 0
sprpriority = -2
pausemovetime = 60

[State 442002, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 4, 0
anim     = 2006
postype  = Left
pos      = 160, 215;Ceil(Random/5), 215
random   = 300, 0
velocity = Sin(Pi/(Time - 32)), -1.1
accel    = 0, -.03
removetime  = 40
sprpriority = 3
pausemovetime = 60

[State 442002, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 5, 0
anim     = 442006
postype  = Left
pos      = 160, 215;Ceil(Random/5), 215
random   = 300, 0
velocity = Sin(Pi/(Time - 32)), -1.2
accel    = 0, -.03
removetime  = 40
sprpriority = 3
pausemovetime = 60

[State 442002, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 6, 0
anim     = 442006
postype  = Left
pos      = 160, 215;Ceil(Random/5), 215
random   = 300, 0
velocity = Sin(Pi/(Time - 32)), -1.2
accel    = 0, -.07
removetime  = 40
sprpriority = 3
pausemovetime = 60

[State 442002, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 4, 2
anim     = 442007
postype  = Left
pos      = 160, 215;Ceil(Random/5), 215
random   = 300, 0
velocity = Sin(Pi/(Time - 32))*-1, -1.2
accel    = 0, -.03
removetime  = 40
sprpriority = 3
pausemovetime = 60

[State 442002, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 5, 2
anim     = 442007
postype  = Left
pos      = 160, 215;Ceil(Random/5), 215
random   = 300, 0
velocity = Sin(Pi/(Time - 32))*-1, -1.2
accel    = 0, -.05
removetime  = 40
sprpriority = 3
pausemovetime = 60

[State 442002, ‘ŠŽè‘Ì—ÍŒ¸]
type = TargetLifeAdd
trigger1 = AnimElem = 3 || AnimElem = 5 || AnimElem = 9 || AnimElem = 11 || AnimElem = 13
trigger2 = AnimElem = 15 || AnimElem = 17 || AnimElem = 19 || AnimElem = 23 || AnimElem = 25
trigger3 = AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36
trigger4 = AnimElem = 39 || AnimElem = 42 || AnimElem = 44 || AnimElem = 47 || AnimElem = 51
trigger5 = AnimElem = 54 || AnimElem = 56 || AnimElem = 59 || AnimElem = 61 || AnimElem = 63
trigger6 = AnimElem = 66 || AnimElem = 68 
value = -10
absolute = 1


[State 442002, ‘ŠŽè‘Ì—ÍŒ¸]
type = TargetLifeAdd
trigger1 = AnimElem = 66 || AnimElem = 68
value = -10
absolute = 1

[State 442002, ‘Ì—ÍŒ¸]
type = TargetpowerAdd
trigger1 = AnimElem = 66 || AnimElem = 68
absolute = 1
value = -500




[State 442002, I—¹]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1


;¡‚¤‚Ã‚«ƒwƒ‹ƒAƒ“ƒhƒwƒ”ƒ““Š‚°‚ç‚ê‚Ä‚¢‚é‘ŠŽè “Š‚°‚Æ“¯‚¶

[Statedef 442010]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 442010, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 442010

[State 442010, d’¼–hŽ~ƒtƒHƒ[]
type = SelfState
trigger1 = Time = 300
value = 5110

;¡‚¤‚Ã‚«ƒwƒ‹ƒAƒ“ƒhƒwƒ”ƒ““Š‚°‚ç‚ê‚Ä‚¢‚é‘ŠŽè

[Statedef 442011]
type    = L
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 442011, ƒAƒjƒ•ÏX]
type = ChangeAnim2
trigger1 = Time = 0 && !SelfAnimExist(9009)
;trigger1 = Time = 0 && !SelfAnimExist(20269)
value = 5110;36626

[State 442011, ƒAƒjƒ•ÏX]
type = ChangeAnim2
trigger1= Time = 0 && SelfAnimExist(9009)
value = 9009
;trigger1 = Time = 0 && SelfAnimExist(20269)
;value = 20269

[State 442011, ‘ŠŽè‘Ì—ÍŒ¸]
type = PlaySnd
trigger1 = AnimElem = 1 
value =  11,0


[State 442011, ‘ŠŽè‘Ì—ÍŒ¸]
type = PlaySnd
trigger1 = AnimElem = 3 || AnimElem = 5 || AnimElem = 9 || AnimElem = 11 || AnimElem = 13
trigger2 = AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36
trigger3 = AnimElem = 54 || AnimElem = 56 || AnimElem = 59 || AnimElem = 61 || AnimElem = 63
value =  4218,21+random%2;11,0

[State 442011, ‘ŠŽè‘Ì—ÍŒ¸]
type = PlaySnd
trigger1 = AnimElem = 15 || AnimElem = 17 || AnimElem = 19 || AnimElem = 23 || AnimElem = 25
trigger2 = AnimElem = 39 || AnimElem = 42 || AnimElem = 44 || AnimElem = 47 || AnimElem = 51
trigger3 = AnimElem = 66 || AnimElem = 68 
value =  4228,21+random%2;11,0

[State 442011, I—¹]
type = SelfState
trigger1 = p2stateno = 11
value = 5110

;****************’´•KŽE‹Z‚ÌƒXƒe[ƒg***********************


;----------------lamida------------------------------------------------------

[Statedef 442004]
type    = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 859

[State xxx, snd]
type = PlaySnd
trigger1 = time = 0
value = 9910,0

[State 442004, ’Í‚Ý]
type = HitDef
Trigger1 = Time = 0
attr = S, NT
hitflag = M-
priority = 1, Miss
sparkno = -1
sprpriority = 1
p1facing = 1
p2facing = 1
p1stateno = 442005
p2stateno = 442010


[State 4000, “Š‚°Ž¸”sŽž‚ÌˆÚ“®ƒXƒe[ƒg]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1

;¡‚¤‚Ã‚«ƒwƒ‹ƒAƒ“ƒhƒwƒ”ƒ“
[Statedef 442005]
type    = S
movetype= A
physics = N
ctrl = 0
anim = 1851
sprpriority = 2

[State 442005, Grab Sound]
type = PlaySnd
trigger1 = AnimElem = 1
value = 1, 1

[State 442005, Throw Sound]
type = PlaySnd
trigger1 = AnimElem = 2
value = 800, 0

[State 442005, •]
type = Width
trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(4) < 0
edge = 60,0

[State 442005, ‘ŠŽèŒÅ’è]
type = TargetBind
trigger1 = AnimElemTime(2) < 0
pos = 28, 0
postype = P1

[State 442005, ‘ŠŽèŒÅ’è2]
type = TargetBind
trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(3) < 0
pos = 16, 0

[State 442005, ‘ŠŽèŒÅ’è3]
type = TargetBind
trigger1 = AnimElemTime(3) >= 0 && AnimElemTime(4) < 0
pos = 30, 0

[State 442005, ‘ŠŽèŒÅ’è4]
type = TargetBind
trigger1 = AnimElemTime(4) >= 0

[State 442005, Žè]
type = Explod
trigger1 = AnimElemTime(4) = 0
persistent = 0
anim = 442000
postype = p1
pos = 0, 0
removetime = 8
sprpriority = -1

[State 442005, State End]
type = ChangeState
trigger1 = AnimTime = 0
value = 2007
ctrl = 0

;¡‚¤‚Ã‚«ƒwƒ‹ƒAƒ“ƒhƒwƒ”ƒ““–‚½‚Á‚½Žž

[Statedef 442006]
type    = C
movetype= A
physics = C
velset = 0,0
ctrl = 0
anim = 442008
sprpriority = 2

[State 2006,’âŽ~–½—ß]
type = Pause
trigger1 = Time = 0
time = 60
movetime = 60

[State 442006, ˆÊ’uÝ’è]
type = PosSet
trigger1 = Time = 0
y = 0

[State 442006, “GƒXƒe[ƒg•ÏX]
type = TargetState
trigger1 = Time = 0
value = 2008

[State 442006, ‘ŠŽèŒÅ’è4]
type = TargetBind
trigger1 = AnimElemTime(1) >= 0



[State 442006, º]
type = PlaySnd
trigger1 = AnimElem = 5, 0
value = 4218, 21
volume = -80

[State 442006, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 4, 0
anim     = 442005
postype   = P1
pos       = 0, 0
removetime  = 40
persistent  = 0
sprpriority = -2
pausemovetime = 60

[State 442006, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 4, 0
anim     = 442006
postype  = Left
pos      = 160, 215;Ceil(Random/5), 215
random   = 300, 0
velocity = Sin(Pi/(Time - 32)), -1.1
accel    = 0, -.03
removetime  = 40
sprpriority = 3
pausemovetime = 60

[State 442006, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 5, 0
anim     = 442006
postype  = Left
pos      = 160, 215;Ceil(Random/5), 215
random   = 300, 0
velocity = Sin(Pi/(Time - 32)), -1.2
accel    = 0, -.03
removetime  = 40
sprpriority = 3
pausemovetime = 60

[State 442006, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 6, 0
anim     = 442006
postype  = Left
pos      = 160, 215;Ceil(Random/5), 215
random   = 300, 0
velocity = Sin(Pi/(Time - 32)), -1.2
accel    = 0, -.07
removetime  = 40
sprpriority = 3
pausemovetime = 60

[State 442006, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 4, 2
anim     = 2007
postype  = Left
pos      = 160, 215;Ceil(Random/5), 215
random   = 300, 0
velocity = Sin(Pi/(Time - 32))*-1, -1.2
accel    = 0, -.03
removetime  = 40
sprpriority = 3
pausemovetime = 60

[State 442006, ‰æ‘œ‚ð•\Ž¦]
type = Explod
trigger1 = AnimElem = 5, 2
anim     = 2007
postype  = Left
pos      = 160, 215;Ceil(Random/5), 215
random   = 300, 0
velocity = Sin(Pi/(Time - 32))*-1, -1.2
accel    = 0, -.05
removetime  = 40
sprpriority = 3
pausemovetime = 60

[State 442006, ‘ŠŽè‘Ì—ÍŒ¸]
type = TargetLifeAdd
trigger1 = AnimElemTime(4) >= 0 && AnimElemTime(6) < 0
absolute = 1
value = -1

[State 442006, ‘Ì—ÍŒ¸]
type = LifeAdd
trigger1 = AnimElemTime(4) >= 0 && AnimElemTime(6) < 0
absolute = 1
value = 1

[State 442006, I—¹]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

;¡‚¤‚Ã‚«ƒwƒ‹ƒAƒ“ƒhƒwƒ”ƒ““Š‚°‚ç‚ê‚Ä‚¢‚é‘ŠŽè “Š‚°‚Æ“¯‚¶

[Statedef 442007]
type    = C
movetype= A
physics = C
velset = 0,0
ctrl = 0
anim = 442009
sprpriority = 2

[State 442007, ˆÊ’uÝ’è]
type = PosSet
trigger1 = Time = 0
y = 0

[State 442007, “GƒXƒe[ƒg•ÏX]
type = TargetState
trigger1 = Time = 0
value = 442008

[State 442007, ‘ŠŽèŒÅ’è4]
type = TargetBind
trigger1 = AnimElemTime(1) >= 0

[State 442007, —­‚ß‰¹]
type = PlaySnd
trigger1 = AnimElem = 1
trigger2 = AnimElem = 8
trigger3 = AnimElem = 15
trigger4 = AnimElem = 22
trigger5 = AnimElem = 29
value = 4218, 22

[State 442007, º]
type = PlaySnd
trigger1 = AnimElem = 2
trigger2 = AnimElem = 4
trigger3 = AnimElem = 6
trigger4 = AnimElem = 8
trigger5 = AnimElem = 10
trigger6 = AnimElem = 12
trigger7 = AnimElem = 14
trigger8 = AnimElem = 16
trigger9 = AnimElem = 18
trigger10 = AnimElem = 20
trigger11 = AnimElem = 22
trigger12 = AnimElem = 24
trigger13 = AnimElem = 26
trigger14 = AnimElem = 28
trigger15 = AnimElem = 30
trigger16 = AnimElem = 32
trigger17 = AnimElem = 34
trigger18 = AnimElem = 36
trigger19 = AnimElem = 38
trigger20 = AnimElem = 40
value = 0, 41


[State 442007, º]
type = PlaySnd
trigger1 = AnimElem = 36
trigger2 = AnimElem = 45
trigger3 = AnimElem = 52
trigger4 = AnimElem = 59
trigger5 = AnimElem = 66
value = 4218, 23

[State 442007, ‘ŠŽè‘Ì—ÍŒ¸]
type = TargetPowerAdd
trigger1 = AnimElem = 1
trigger2 = AnimElem = 8
trigger3 = AnimElem = 15
trigger4 = AnimElem = 22
trigger5 = AnimElem = 29
trigger6 = AnimElem = 36
trigger7 = AnimElem = 45
trigger8 = AnimElem = 52
trigger9 = AnimElem = 59
trigger10 = AnimElem = 66
value = -100

[State 442007, ‘Ì—ÍŒ¸]
type = poweradd
trigger1 = AnimElem = 1
trigger2 = AnimElem = 8
trigger3 = AnimElem = 15
trigger4 = AnimElem = 22
trigger5 = AnimElem = 29
trigger6 = AnimElem = 36
trigger7 = AnimElem = 45
trigger8 = AnimElem = 52
trigger9 = AnimElem = 59
trigger10 = AnimElem = 66
value = 100

[State 442007, ‘Ì—ÍŒ¸]
type = TargetLifeAdd
trigger1 = AnimElem = 1
trigger2 = AnimElem = 8
trigger3 = AnimElem = 15
trigger4 = AnimElem = 22
trigger5 = AnimElem = 29
trigger6 = AnimElem = 36
trigger7 = AnimElem = 45
trigger8 = AnimElem = 52
trigger9 = AnimElem = 59
trigger10 = AnimElem = 66
value = -10

[State 442007, I—¹]
type = ChangeState
trigger1 = AnimTime = 0
value = 442006
ctrl = 1

[Statedef 442008]
type    = L
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 442008, ƒAƒjƒ•ÏX]
type = ChangeAnim2
trigger1 = Time = 0 && !SelfAnimExist(9009)
;trigger1 = Time = 0 && !SelfAnimExist(20269)
value = 15906

[State 442011, ƒAƒjƒ•ÏX]
type = ChangeAnim2
trigger1 = Time = 0 && SelfAnimExist(9009)
;trigger1 = Time = 0 && !SelfAnimExist(20269)
value = 15906

[State 442011, I—¹]
type = SelfState
trigger1 = p2stateno = 11
value = 5110

;=================================================
;=================================================
