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When I was a football manager, a lot of players had a strange thing

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I had a high potential player in my hand and I kicked a lot of games and I was pretty stable and my ability went up all the way

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As a result, it suddenly stopped at 9 o'clock, which was still 9 o'clock away from the front line

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For example, players with a potential of 180 can not increase their current ability to 171

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The potential of 176 is stuck at 167 and the potential of 179 is stopped at 170

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Calculate the difference. It's all 9 o'clock. This phenomenon is called 9 in the FM community

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Why can't the potential go up around this last 9 o'clock

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There's a lot of talk in the community that some people think it's the national team that's stuck and some people think it's the contract that's stuck and some people think it's the reputation that's stuck

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So what is the truth? In this video, we're going to take a look at the underlying logic behind the real mechanism behind the 9

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If you want to find the source of the 9, why don't you start by moving your eyes away from the 9

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Because when the players are stuck, they may be 8 or 10 o'clock away from the front line

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For example, players with a potential of 150 are often stuck at 142, 8 o'clock away from the front line

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Players with a potential of 180 are stuck at 171, 9 o'clock apart, and players with a potential of 200 are most likely to be stuck at 190, 10 o'clock apart

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The difference between these groups is actually from the same rule. Multiply the potential by 95% and then subtract the small number

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The high potential that people usually pay attention to is usually between 170 and 180

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The difference is often 9

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This is how the word stuck 9 comes from. In general growth calculation, the game will first calculate how many players are going to grow this time

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Let's compare where it's going to grow the most this time. Let's take the player with a potential of 180 as an example. If he has a potential of 170 now

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The game originally calculated that this time there could be three points, but 95% of the rules put the upper limit at 171, and the three points would be broken up into one point

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Once he's up to 171, as long as the upper limit doesn't change, the next positive growth will be reduced to zero and the ability will stop at 171

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We found that 95% of the rules are going to lead to another problem

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Why is it 95%

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The reason is that this ratio corresponds to a hidden state that the player has to train to get into the position and it's divided into one to five

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In the general growth of this percentage limit, the first to fourth parties correspond to the potential of 70% 75% 85% and 95% respectively

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And the highest fifth party will jump directly over this percentage limit

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That is to say, 95% is the fourth party in this set

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The reason why the top 180 players stop at 171 is because they are in the fourth party in their training

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If you get to the fifth party, you can skip this 95% limit

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So how does a player's rank decide why a lot of good-tempered players end up in the fourth party

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The game decides the rank in two steps

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First, the player's personality and training environment is converted into a 1-20 overall score

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Then use this overall score to check the table and randomly draw 1-5 parties. Let's just take the top 180 players

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The first item at the bottom is the basic personality score. First, the ambition, professionalism, and willpower are averaged by the whole number and then subtracted by 4. All three of them are 15, so the basic score is 11

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Then calculate the training facility and morale

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An effective training facility is 1 point for every 4 points to remove a small number of at most 5 points

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His training facility is 16 plus 4 points

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The morale is 10 points for every 2 points to subtract 1 point to remove a small number

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His morale is 12 plus 1 point. In addition, there are a few other things that will affect the overall score

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The relationship between the club coach and the club staff will be reduced by 3 points and the relationship will be reduced by 5 to 5 points

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When the leadership is at least 9

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When in charge of the current team captain plus 2 points vice captain plus 1 point

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Finally, with the rest of the team and the environment correction, the overall score is limited to 1 to 20 points

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On this player, the rest of the correction is 0, so 11 plus 4 plus 1 is 16

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Get 16 points and you can check this probability table

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In this line, the probability of drawing the fourth party is 45% and the fifth party is only 15%

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If you look down, even if you fill in all the personality and environmental conditions, you get 20 points at the top and the probability of drawing the fifth party is only 35%

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And the fourth party is up to 60% which explains why it's still easy to get stuck at 95%

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Even if the overall score is full, it is more likely to be the fourth party

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Since the draw is based on probability, will it be re-drawn every time the growth is updated

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Normal growth will be initialized once it reaches zero and will be continuous when it has a party

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After that, only when a certain event occurs will the game be re-calculated and re-drawn

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And when you refresh, there are two saving modes

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Complete re-draw and paper down not up complete re-draw directly save the newly drawn party can be up can also be down

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Only down not up only save the old party and the new party lower

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Or look at the player in the fourth party in the old party

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If you draw a new one to the fifth party, a complete re-draw will bring it up to the fifth party, and if you only drop it, it will leave the fifth party and stay in the fourth party

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If you draw a new one to the third party, both modes will bring it down to the third party

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What events will trigger a complete re-draw

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The first is the club level of the big event

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For example, the appointment of a new head coach, the training facility project is due to be completed, some upgrade plans through capital inspection, even financial or football field decline, resulting in the training facility downgrade

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Will give the team players a batch of complete re-draw

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The second is the new contract is valid and the team renews the contract

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Players sign a new contract, including a direct renewal in the original team, as long as the new contract is officially valid, it will trigger a single complete re-draw

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And this re-draw itself does not have the threshold of increasing the number of times

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If it is a contract that is scheduled to be valid in the future, such as June 1st, July 1st, it is only registered when it is valid until July 1st, when the contract is valid

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The third is the transfer and the rental leave

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When the players complete the transfer, player transaction or actual rental leave, it will trigger a single complete re-draw

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And when the ordinary rental leave is full or manually recalled, the process of leaving the rental contract will not be drawn a second time and will not return to the old position before the rent

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In other words, if the fourth-tier players rent out to the fifth tier, they will continue to maintain the fifth tier after the return to the mother team

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There are mainly four types of situations that trigger the drop

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The first type is to be listed by the club

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Whether you manually list the players or the team automatically selects up to six players to list when evaluating their salaries and formations, it will trigger the drop

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The second type is to approve the leave and leave, even if you manually approve the player's leave

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After the leave record process is completed, the drop will be refreshed once

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The third type is the personality decline of young players

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Players under the age of 26 will sign a large contract that pays at least three times the old salary

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When you join the national team or win an award, there is a probability that this type of personality decline will trigger

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Once triggered, the player's ambition and professionalism will drop from three to five points

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Then the game will be re-calculated according to the attribute after the drop, and the draw will be saved according to the drop

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In the contract process, the personality event is in the front

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The complete re-draw of the contract itself is in the back

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If both sides catch up, the final position will be decided by the complete re-draw

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The fourth type is the discipline and stop record

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When a player is recorded in accordance with a specific type of discipline or initial stop record and the stop record lasts at least three games or at least 14 days

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It will also trigger the drop

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In addition, if a player was originally in the fifth gear has been trained to 175

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Later down to the fourth gear

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After calculating 95% of 171, the game will keep the candidate on the line at least to the current capacity of 175

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If you have the ability to keep it, it's just that when there is no new space, the follow-up growth will be reduced to zero and stopped at 175

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To sum up the production, calculation and refresh of the positions

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Finally, a short answer to a question why some fourth-tier players can still exceed 95%

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There are two paths in the game

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The first one is a temporary relaxation for high potential players. First of all, there should be a club and an effective training environment of at least 17

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On this premise, as long as the potential is at least 180 and the professional adoption is at least 15, you can directly trigger a temporary relaxation if the environment is met

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But these two are not satisfied at the same time, and you have to go through an extra draw of up to less than 10% based on professional adoption

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Once the trigger is temporarily relaxed, the game will randomly draw a number between the current line-up to the potential minus one as the new line-up

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Take the previous potential 180 stuck in the 171 players is to randomly draw a number between 171 and 179

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For example, if you get 174, you can temporarily raise the line-up that allowed to grow to 174

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Let it continue to grow above 171 in this growth update

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The second one is the special growth of Wancheng

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Players with Wancheng qualifications are at a certain age. Ordinary players are at least 29 years old. The position of the gatekeeper is at least 31 years old when the familiarity is reached

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As long as three personalities meet the rest of the potential, there are at least six points

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And by random judgment, you can jump directly through the ordinary line-up, which contains 95% of this special update

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If you put these two lines together, you will find that if a player is still young and has less than 180 potential, then he is neither at the age of special growth in Wancheng nor can he directly trigger the temporary wide

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At most, you can only fight for an extra draw of less than 10%, as long as you stay in the fourth gear. It's hard to get through if you want to get over 95% of these two lines

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Back to the beginning of the mystery of the card 9, the whole context is actually very clear

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The so-called card 9 is a player with a potential of about 180 who is in the fourth gear

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The 95% ratio is limited to 171. This position is calculated by the personality, facilities, morale, hangers, etc. 1-20 total points check

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Even if the full value of 20 points also has a 60% probability of falling in the fourth gear

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Usually the position remains unchanged

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If there is a change of gear, a change of facilities or a new contract is effective, the transfer will be a complete re-draw when leaving the lease

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Hangers, ask for a leave, personality decline or long-distance race may trigger only down and not up

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Once you've seen this set of rules, you'll see why the players are stuck at 95% and when they have a chance to break through

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Finally, I would like to explain that the above analysis is done by GPT and there are still a lot of details that have not been fully clarified

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If there is a mistake or a mistake, please point it out

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We may continue to dig into other underlying mechanisms

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For example, whether there is a system in the game, what factors affect the player's value, and how much play stability and other hidden properties play a role

