gamble.t Playing for More than Fun
gamble.start.b {0:P} are considering challenging {1:IN} to a gambling game. Are {0:p} sure {0:p} want to do that?
gamble.invite.b {0:P} got a text from {3:IN} challenging {0:p} to gambling game. {3:P} is already in a club game room waiting for someone to gamble with but can't find any takers. {3:P} is hoping {0:p} will join {3:op}. What do you say?
gamble.offer.b {0:P} were approached by {1:IN} challenging {0:p} to gambling game. Are {0:p} interested? {0:P} can change {0:sp} mind later if {0:p} don't like the game or the stakes.
hint.gamble Gambling is a way to increase your cash or to get other people to do things they would otherwise not do. For example, if you win a game you potentially get to see the loser naked, or sleep with them or sleep with their spouse or force them to work for you, among other things. But gambling is risky. If you lose, the winner may demand money or something else from you. In general, most NPCs will ask for money.
gamble.answer.yes.b {1:N} accepted {0:sp} invitation.
gamble.answer.no.b {1:N} declined {0:sp} invitation.
gamble.pick_game.b {1:N} has accepted to play a gambling game with {0:p}. Since {0:p} made the challenge, {0:p} get to pick the game. {0:P} choices are:
gamble.pick_game.opt.rps Rock, Paper, Scissors
gamble.pick_game.opt.liar Liar's Poker
gamble.pick_game.opt.pool Pool
gamble.pick_game.opt.darts Darts
hint.gamble.games The challenger picks the game. Currently the only games available to play is Rock, Paper, Scissors and Pool. But more games may be added later. Rock, Paper, Scissors requires no skills, but every character has their own strategy when playing the game. If you can figure it out, you can win easily. Pool has a hidden skill that's based on focus and rationality but also improves with practice.
gamble.pick_game.t.b {0:cN} accepted {1:sN} challenge to play a gambling game. Since {1:p} initiated the challenge, {1:p} gets to pick the game. {1:P} chose to play a game of %1.
gamble.pick_game.t.skill.b {0:csp} skill in this game is %I1. Are {0:p} sure {0:p} want to play this game?
gamble.pick_game.t.opt.no No, {0:P} rather not play.
hint.gamble.backout_t This is your last chance to back out. You will get to pick the stakes so from this point out there will be no reason or opportunity for you to not play.
gamble.pick_game.backout.b After {0:p} selected the game, {1:N} considered it for a minute and must have been too scared to play {0:p} because {1:p} backing out. {1:P} won't play you.
gamble.pick_stakes.b {0:P} agreed to play a game of %1 with {1:N}. Since {1:p} picked the game, {0:p} get to choose the stakes. First {0:p} must determine what level of stakes {0:p} are interested in playing. {1:N} must either take it or request one level below. Which level of stakes do you propose?
gamble.pick_stakes.opt.low Low stakes
gamble.pick_stakes.opt.med Medium stakes
gamble.pick_stakes.opt.high High stakes
gamble.pick_stakes.opt.vhigh Very high stakes
hint.gamble.stakes1 In gambling games, you play for something that the loser needs to give to the winner. These fall into 4 categories, depending on the cost or value of the things being gambled. The stakes levels are thus low, medium, high and very high. The challenged party gets to pick the stakes. However, the challenger gets one opportunity to request to lower the stakes one level. Each level is around 10 times higher than the previous one.
gamble.pick_stakes.a.b {1:N} has accepted {0:sp} choice of game to play, %1.
gamble.pick_stakes.a.skill.b {0:csp} skill in this game is %I1.
gamble.pick_stakes.a.stakes.b {1:N} has then chosen to play for %1. Do {0:p} accept these stakes?
gamble.pick_stakes.a.stakes.opt.lower No, {0:P} want lower stakes.
gamble.pick_stakes.a.stakes.opt.no {0:P} don't like those stakes at all, so {0:P}'m backing out.
hint.gamble.stakes2 Your opponent has the right to pick the stakes level. You can either accept it, request a lower one if it's not the lowest one already or just back out. This will be your last chance to backout if you don't like your chances.
gamble.pick_act_stakes.t.b {0:P} agreed to play a game of %1 with {1:N}. Since {1:p} picked the game, {0:p} get to choose the stakes.
gamble.pick_act_stakes.t.ok.b {1:P} did accept to {0:sp} proposed %1.
gamble.pick_act_stakes.t.lower.b But {1:p} wasn't comfortable with {0:sp} proposed %1 so instead
gamble.pick_act_stakes.t.lower2.b you will be playing for %1.
gamble.pick_act_stakes.t.pick.b Now each of you gets to set the actual stakes, what the other must give up or do if they lose. Each player can choose a different option, but they have to be from the same level.
gamble.pick_act_stakes2.b It's {0:sp} turn to pick what {0:p} are playing for. The chosen stakes level is %1, so {0:p} have the following options. If {0:p} win, {1:N} will have to:
gamble.stakes.low.money Give {0:op} some money: $%I1
gamble.stakes.low.undress Completely undress
gamble.stakes.med.money Give {0:op} a lot of money: $%I1
gamble.stakes.med.sex Have sex with {0:op}
gamble.stakes.med.cult Join the Society for Morality and Decency
gamble.stakes.med.op Like {0:p} quite a bit more
gamble.stakes.high.money Give {0:op} a ton of money: $%I1
gamble.stakes.high.gf Let {0:op} have sex with {1:sp} partner, {3:A}
gamble.stakes.high.job Accept any reasonable job offer {0:p} give {1:op} in the next %I1 months
gamble.stakes.high.slave Become {0:sp} slave for %I1 days
gamble.stakes.high.op Like {0:p} a lot more
gamble.stakes.vhigh.money Give {0:op} an insane amount of money: $%I1
gamble.stakes.vhigh.rev Give {0:op} %I1%% of {1:sp} club revenue for a year
gamble.stakes.vhigh.break Break up with {1:sp} partner, {3:A}
gamble.stakes.vhigh.slave Become {0:sp} slave for %I1 days
hint.gamble.actual_stakes The actual stakes options depend on the people involved. The money option will always be available, but the other options are more situational and will not be available if the required conditions are not present. For example, for the sex with spouse, the opponent must have a partner; and the job one the opponent must have a job that allows them to quit.
gamble.pick_act_stakes3.b {1:N} made {1:sp} stakes choice. If you lose you will have to: %1.
gamble.pick_act_stakes3.first.b {0:P} get to pick what happens if {0:p} win next.
gamble.pick_act_stakes3.opt.dont Ugh! {0:P} better not lose.

gamble.game.rts.t A Game of Rock, Paper, Scissors
gamble.game.rts.b A game of Rock, Paper, Scissors consists of several rounds. In each round, both players simultaneously throw a hand gesture indicating one of Rock (closed fist), Paper (open hand) or Scissors (V sign). Rock beats scissors, scissors beat paper and paper beats rock. If both are the same, the round is a tie. First person to win 5 rounds is the winner.
hint.gamble.rts Different characters will use different strategies when playing Rock, Paper, Scissors. If you pay close enough attention, you may discern their pattern in which case you should be able to win easily. Still, even when following a pattern, they may divert from it from time to time. And some will just make their choices completely randomly.
gamble.game.rts.status.b This is round %I1. The  current score is:
gamble.game.rts.score0.b {0:cN} has won %I1 rounds
gamble.game.rts.score1.b while {1:N} has won %I1.
gamble.game.rts.go.b The next round is up. What's {0:sp} move?
gamble.game.rts.opt.r Rock
gamble.game.rts.opt.p Paper
gamble.game.rts.opt.s Scissors
gamble.game.rts.fast.b As {0:p} are about to throw {0:sp} sign, {0:p} notice {1:sN} fingers start to twitch as if {1:p} is about to open up {1:sp} hand to throw paper or scissors. {0:P} have a split second to change {0:sp} call. Do {0:p} want to do that?
gamble.game.rts.fast.opt.s Yes, {0:P} throw Scissors instead.
gamble.game.rts.fast.opt.no No, {0:P} stay with {0:sp} original call.
hint.gamble.game.rts.fast If your Rock-Paper-Scissors is at least 20 points higher than your opponent, there's a chance you can get a hint as to what they will throw which may allow you to change your call. The higher the skill difference, the more often this will happen.

gamble.game.rts.result.b Both participants threw their signs,
gamble.game.rts.result0.b with {0:N} throwing %1
gamble.game.rts.result1.b and {1:N} throwing %1.
gamble.game.rts.result.tie.b Which means this round was a tie.
gamble.game.rts.result.win0.b Which means this round was won by {0:N}.
gamble.game.rts.result.win1.b Which means this round was won by {1:N}.
gamble.game.rts.over.b The game is over and by a score of %1,
gamble.game.rts.over0.b {0:N} won. Congratulations!
gamble.game.rts.over1.b {1:N} won. Better luck next time.

gamble.game.pool.t A Game of Pool
gamble.game.pool.b A game of Pool consists of a standard American 15-ball pool game. The balls are numbered 1-15. Balls numbered 1-7 are the solids (or low balls) while the ones labeled 9-15 are the stripes (or high balls). One person sets the table and the other "breaks" it. If the breaker sinks a ball into a pocket that assigns whether ^he has the low or high balls. To win ^he must then sink all ^his balls into the pockets plus the 8-ball before the opponents does that to the other set of balls. First person to do so wins the game.
hint.gamble.pool For simplicity you can only sink one ball at a time, you can't scratch (sinking the cue ball) or sink the 8-ball prematurely. At every step you have a number of shots avaialble, somewhere between 1 and 8. Each shot has three numbers associated with them. One tells you how likely you are to make the shot, the second tells you how easy will be the following shot if you make it and the third is how easy the shot will be for your opponent if you miss.
gamble.game.pool.break0.b Since {0:p} are the one being challenged, {0:p} get to break.
gamble.game.pool.break1.b Because {0:p} are the challenger, {0:p} yielded the break to {1:N}.
gamble.game.pool.break0.opt.break Break!
hint.gamble.pool.break The break is essentially a 50-50 chance and does not take into account skill. It doesn't provide any advantage to break or not and it's there just to make it fair.
gamble.game.pool.break.in0.b {0:csp} break was a good one and {0:p} sank a %1 ball.
gamble.game.pool.break.in1.b {1:csp} break was a good one and {1:p} sank a %1 ball.
gamble.game.pool.break.in1.p.b Which means that {0:p} will be playing the %1 balls.
gamble.game.pool.high high
gamble.game.pool.low low
gamble.game.pool.break.miss0.b {0:csp} break was fine, but no balls went in.
gamble.game.pool.break.miss1.b {1:csp} break was fine, but no balls went in.
gamble.game.pool.break.miss.b Which means the table remains open.
gamble.game.pool.status.open.b The table is still open. _
gamble.game.pool.status.shot_num.b This is shot number %I1. _
gamble.game.pool.status0.b {0:cN} have %I1 balls left on the table while _
gamble.game.pool.status1.b {1:N} has %I1 balls left. _
gamble.game.pool.status.8ball0n.b All {0:p} have to do to win is to sink the 8-ball now.
gamble.game.pool.status.8ball0o.b All {0:p} has to do to win is to sink the 8-ball now.
gamble.game.pool.status.8ball1o.b But if {0:p} misses, then all {1:p} would have to do to win is to sink the 8-ball.
gamble.game.pool.status.8ball1n.b But if {0:p} miss, then all {1:p} would have to do to win is to sink the 8-ball.
gamble.game.pool.turn0.b It is {0:sp} turn to shoot.
gamble.game.pool.turn.info.b Click the "?" on the upper right for details as to what these numbers mean. {0:csp} options are:
gamble.game.pool.turn1.b It is {1:sN} turn to shoot. {1:csp} easiest shot has a probability of %I1%% going in.
hint.gamble.game.pool.turn The three numbers listed for each shot are:\n\n 1. The probability that the shot will be made\n 2. If the shot is made, for your next shot you will have one shot (or more) with at least this chance of making it.\n 3. If the shot is missed, your opponent will then have one shot (or more) with at least this chance of making it.\n\nThese probabilities already take into account the skill of the shooter.\n\nIf there are fewer than 8 shots available, the last choice may have 0% probability of going in: this is a defensive shot to put your opponent in a more difficult stop.
gamble.game.pool.shot.take0.b {0:P} took the shot, with probability %I1%% of going in
gamble.game.pool.shot.take1.b {1:N} took the shot, with probability %I1%% of going in
gamble.game.pool.shot.made.b and it went in!
gamble.game.pool.shot.miss.b but it missed.
gamble.game.pool.over.won.b With that last shot, {0:p} won the game. Congratulations!
gamble.game.pool.over.lost.b With that last shot, {1:N} won the game and {0:p} lost. Better luck next time.

gamble.game.darts.t A Game of Darts
gamble.game.darts.b A game of Darts consists of two opponents taking turns throwing darts at a target in a dartboard. Each dart that lands in a section of the target gets the points for that section. Sections are worth 1-20 points each, with a small center area called the bullseye worth 25 points. The goal is to be the first person to get to 100 points, exactly. If the dart lands in a section with a score higher than what they need to get to 100, they get 0 points. And if the dart lands outside any of the numbered segments of the target, they get 0 points.
hint.gamble.darts For simplicity, there are no double or triple point areas (where the section points are doubled or tripled). Missing the target entirely results in 0 points being awarded. The sections are numbered clockwise from the top as: 20, 1, 18, 4, 13, 6, 10, 15, 2, 17, 3, 19, 7, 16, 8, 11, 14, 9, 12, 5. In case of tie (both competitors reach the goal on the same turn) the goal gets extended by 20 points.
gamble.game.darts.yield.b Because {1:p} is the challenger, {1:p} gets the first throw.
gamble.game.darts.first.b Because {0:N} are the challenger, {0:p} get the first throw.
gamble.game.darts.score.y.b {0:P} have %I1 points and
gamble.game.darts.score.o.b {1:N} has %I1 points.
gamble.game.darts.status.b This is throw number %I1.
gamble.game.darts.turn.y.b It is {0:sp} turn to throw.
gamble.game.darts.turn.o.b It is {1:sN} turn to throw.
gamble.game.darts.tie.b Both {0:p} and {1:N} reached the goal in the same turn, so the game is tied. The game is extended and the new goal is now %I1. Whoever gets there first wins the game.
gamble.game.darts.throw.b It's {0:sp} turn to throw. You need %I1 points to win
gamble.game.darts.throw.other.b while {1:N} needs %I1 points to win.
gamble.game.darts.throw.other_win.b {1:cN} has just hit the goal so {1:p} will win unless {0:p} also reach the goal in this turn.
gamble.game.darts.throw.pick.b Where do you want to aim at?
gamble.game.darts.throw.opt.be The bullseye, prob: %D1%%
gamble.game.darts.throw.opt.prob _ prob: %D1%%, if miss: _
gamble.game.darts.throw.results.b {0:P} aimed for %1
gamble.game.darts.throw.results.bullseye the bullseye
gamble.game.darts.throw.results.sect the %I1 area
gamble.game.darts.throw.results.miss outside the target
gamble.game.darts.throw.results2.b and the dart landed %1.
gamble.game.darts.throw.results3.b That gave {0:op} %I1 points.
gamble.game.darts.throw.results3_o.b That gave {1:op} %I1 points
gamble.game.darts.throw.results4.b which reduced the needed points to win to %I1.
gamble.game.darts.throw.results_o.b {1:cN} aimed somewhere in the target area
gamble.game.darts.over.won.b With that last shot, {0:p} won the game. Congratulations!
gamble.game.darts.over.lost.b With that last shot, {1:N} won the game and {0:p} lost. Better luck next time.
hint.gamble.game.darts.prob The value listed after the target to aim is the probability you will hit it, after taking into account your dart throwing skill. If you miss, you will likely hit one of the two sections that border the aimed at location, these are listed after the probability. Although there's a small chance you can miss the target entirely. The two vertical (20 and 3) and horizontal (6 and 11) sections are slightly easier to hit. The sections are numbered clockwise from the top as: 20, 1, 18, 4, 13, 6, 10, 15, 2, 17, 3, 19, 7, 16, 8, 11, 14, 9, 12, 5.
gamble.game.darts.board1.20 1
gamble.game.darts.board1.1 18
gamble.game.darts.board1.18 4
gamble.game.darts.board1.4 13
gamble.game.darts.board1.13 6
gamble.game.darts.board1.6 10
gamble.game.darts.board1.10 15
gamble.game.darts.board1.15 2
gamble.game.darts.board1.2 17
gamble.game.darts.board1.17 3
gamble.game.darts.board1.3 19
gamble.game.darts.board1.19 7
gamble.game.darts.board1.7 16
gamble.game.darts.board1.16 8
gamble.game.darts.board1.8 11
gamble.game.darts.board1.11 14
gamble.game.darts.board1.14 9
gamble.game.darts.board1.9 12
gamble.game.darts.board1.12 5
gamble.game.darts.board1.5 20
gamble.game.darts.board2.1 20
gamble.game.darts.board2.18 1
gamble.game.darts.board2.4 18
gamble.game.darts.board2.13 4
gamble.game.darts.board2.6 13
gamble.game.darts.board2.10 6
gamble.game.darts.board2.15 10
gamble.game.darts.board2.2 15
gamble.game.darts.board2.17 2
gamble.game.darts.board2.3 17
gamble.game.darts.board2.19 3
gamble.game.darts.board2.7 19
gamble.game.darts.board2.16 7
gamble.game.darts.board2.8 16
gamble.game.darts.board2.11 8
gamble.game.darts.board2.14 11
gamble.game.darts.board2.9 14
gamble.game.darts.board2.12 9
gamble.game.darts.board2.5 12
gamble.game.darts.board2.20 5

gamble.settling.t Settling the Bet
gamble.settling.b The game over, it's time to settle the debt. %1
gamble.settling.money.won.b For winning the game, {0:p} received $%I1 from {1:N}
gamble.settling.money.lost.b Due to losing the game, {0:p} had to pay {1:N} $%I1
gamble.settling.undress.won.b Because {1:N} lost the game, {1:p} had to get naked.
gamble.settling.undress.lost.b Due to losing the game, {0:p} had to get naked.
gamble.settling.sex.won.b Because {0:p} won the game, {0:p} now get to have sex with {1:N}.
gamble.settling.sex.lost.b Due to losing the game, {0:p} now have sex with {1:N}.
gamble.settling.sex.won.move.b To collect {0:sp} prize, {0:p} have decided to move to a more private location.
gamble.settling.sex.lost.move.b To collect {1:sp} prize, {1:N} decided to move to a more private location.
gamble.settling.cult.won.b Because {1:N} lost the game, {1:p} had to join the Society for Morality and Decency.
gamble.settling.cult.lost.b Due to losing the game, {0:p} had to join the Society for Morality and Decency.
gamble.settling.op.won.b Because {1:N} lost the game, {1:p} now likes {0:p} more (has Good or Great Player relation modifier).
gamble.settling.op.lost.b Due to losing the game, {0:p} now have to like {1:p} more.
gamble.settling.job.won.b Because {0:p} won the game, {0:p} you can now offer a job to {1:IN} in the next %I1 months, {1:p} will have to accept it if {1:p} qualifies and the salary is reasonable.
gamble.settling.job.lost.b Due to losing the game, if {1:N} offers {0:p} a job with a reasonable salary in the next %I1 months, {0:p} will have to accept it.
gamble.settling.rev.won.b Because {0:p} won the game, {0:p} will now receive %I1%% of {1:N}'s club revenue for the next 12 months, starting today.
gamble.settling.rev.lost.b Due to losing the game, {0:p} will now have to give to {1:N} %I1%% of {0:sp} club revenue for the next 12 months, starting today.
gamble.settling.rev.monthly.w.b For winning a gamble with {3:N}, today {0:p} received $%D1 from {3:op}, {0:sp} share of {3:sp} club revenue for the past month.
gamble.settling.rev.monthly.l.b For losing a bet you made with {3:N}, today {0:p} paid {3:op} $%D1, {3:sp} share of {0:sp} club revenue for the past month.
gamble.settling.rev.monthly.noshow.b You lost a gamble with {3:N} which means {0:p} owe {3:op} $%D1 this month, but {3:p} didn't show up to collect. {0:P} wonder what happened to {3:op}.
gamble.settling.rev.done.b This is the last payment due. The debt is now settled.
gamble.settling.rev.more.b There are %I1 payments due after this one.
gamble.settling.gf.won.b Because {0:p} won the game, {0:p} now get to have sex with {3:IN}.
gamble.settling.gf.lost.b Due to losing the game, {3:IN} must now have sex with {1:N}.
gamble.settling.gf.come.l.b Now comes for the hard part. Having lost the bet, {0:p} now must bring over {3:IN} here and convince {3:op} to have sex with {1:N}. Getting {3:op} to come was the easy part, as {0:p} didn't say why. So {3:p} is on {3:sp} way.
gamble.settling.gf.come_drugs.l.b {0:P} told this to {1:N} who then gave {0:p} some sort of drug that if {0:p} can get {3:N} to take, it will make {3:op} more agreeable.
gamble.settling.gf.come_drugs.l.opt.drugs {0:P} will use the drugs on {3:N}.
gamble.settling.gf.come.w.b {1:N} contacted {3:N} and somehow convinced {3:op} to come over. That will be the easy part.
gamble.settling.gf.come2.w.b {1:N} How {1:p} convinces {3:op} to have sex with {0:op} is another question.
gamble.settling.gf.come.p.b {0:P} got a text message from {3:IN} asking you to come meet {3:op}. {0:P} asked why but {3:p} just said it's a surprise. Intrigued, {0:p} agreed to do so and then {3:p} sent {0:p} the address.
gamble.settling.gf.come.w.opt.drugs {0:P} have some of those drugs {0:P} use in the cult meetings so {0:P} give one to {1:N} to help talk {3:N} into it.
gamble.settling.gf.meet.p.b Once {0:p} got to the location, you found {1:IN} with a {2:IN} which {0:p} were not expecting.
gamble.settling.gf.meet_new.p.b {1:N} then introduced you to {2:A}.
gamble.settling.gf.meet.w.b When {1:A} got there, {2:N} introduce {0:p} to {2:op}.
gamble.settling.gf.ask.p.b Now that {0:p} were all together, {1:N} explained the situation. {1:P} was nervous and was all over the place but eventually got to the point. {1:N} lost a bet to {2:N} and because {1:p} lost, {0:p} have to sleep with {2:N}.
gamble.settling.gf.ask.p.opt.yes Ok, {0:P}'ll do it.
gamble.settling.gf.ask.p.opt.no No way in hell, why do {0:P} have to pay for {1:sp} loss?
gamble.settling.gf.ask.no.l.b Unfortunately, {1:N} is refusing to sleep with {2:N}.
gamble.settling.gf.ask.l.opt.beg {0:P} beg!
gamble.settling.gf.ask.l.opt.ruin {0:P} tell {1:op} that if {1:p} doesn't {0:P} will be ruined.
gamble.settling.gf.ask.l.opt.pay {0:P} offer {1:op} $2500 to do it.
hint.gamble.settling.gf.ask Begging will help if they are compassionate, while talking about the consequences will work better against those that are greedy.
gamble.settling.gf.ask2.p.b {1:N} then attempted to change {0:sp} mind. It is very important for {0:p} to do this and for the sake of {0:sp} relationship, {0:p} must do it.
gamble.settling.gf.ask2.p.opt.no Answer is still no.
gamble.settling.gf.ask2.no.l.b Unfortunately, {1:N} is still refusing to sleep with {2:N}. {0:P} have one more chance to talk {1:op} into it.
gamble.settling.gf.ask3.p.b Now an increasingly desperate {1:N} has offered {0:p} $2500 to do it.
gamble.settling.gf.ask3.no.l.b {1:N} refused {0:sp} last attempt. All is lost. {1:P} even walked out in a huff, very upset with {0:p}. {0:P} now have to figure out how deal with {0:sp} debt to {2:N}.
gamble.settling.gf.ask3.l.opt.pay {0:P} offer {2:N} $10,000 instead.
gamble.settling.gf.ask3.l.opt.off {0:P} beg {2:N} to let me off the hook.
gamble.settling.gf.ask3.l.opt.sex {0:P} offer {0:vp} as a replacement.
gamble.settling.gf.fail.w.b {1:N} was unable to talk {3:N} into having sex with {0:p}. {1:P} is now scrambling to make it up to {0:p} and has suggested
gamble.settling.gf.fail.w.pay.b that {1:p} will pay you $10,000 instead.
gamble.settling.gf.fail.w.off.b that {0:p} let {1:op} off the hook.
gamble.settling.gf.fail.w.sex.b that {1:p} will have sex with {0:p} instead.
gamble.settling.gf.fail.w.opt.ok {0:P}'ll take it.
gamble.settling.gf.fail.w.opt.sex No, but I'll have sex with {1:op} instead.
gamble.settling.gf.fail.w.opt.pay No, but I'll take $10,000 instead.
gamble.settling.gf.fail.no.l.b {1:N} didn't accept your replacement offer. {1:P} instead said that {0:p}
gamble.settling.gf.fail.no.pay.l.b should pay {1:op} $10,000 instead.
gamble.settling.gf.fail.no.sex.l.b should have sex with {1:op} instead.
gamble.settling.gf.fail.no2.l.b And that's {0:sp} last option.
gamble.settling.gf.fail.after.b After a lot of back and forth {0:p} finally managed figure out what to do about this gambling debt. %1.
gamble.settling.off.won.b Despite winning the game, {0:p} have decided to let {1:N} off the hook and not collect the debt. {0:P} however will remember {1:op} as someone who is unrealiable and may not pay {1:sp} debts.
gamble.settling.off.lost.b Due to losing the game and being unable to pay what {0:p} promised, {1:N} has forgiven {1:sp} debt. However, {0:p} reputation will suffer as a result.
gamble.settling.gf.agree3.l.b Much to {0:sp} relief, {1:N} finally agreed to sleep with {2:N}.
gamble.settling.gf.agree3.w.b After some back and forth, {2:N} finally agreed to sleep with {0:p}.
gamble.settling.gf.agree2.l.b It took some convincing, but {1:N} agreed to sleep with {2:N}.
gamble.settling.gf.agree2.w.b After a little bit of discussion, {2:N} agreed to sleep with {0:p}.
gamble.settling.gf.agree1.l.b {1:N} agreed to sleep with {2:N} without much resistance. Should {0:p} be worried?
gamble.settling.gf.agree1.w.b It looks as if {2:N} agreed to sleep with {0:p} without any concerns.
gamble.settling.break.won.b Because {0:p} won the game, {1:N} must now break up with {3:IN}.
gamble.settling.break.lost.b Due to losing the game, {0:p} must now break up with {3:IN}.
gamble.settling.slave.won.b Because {0:p} won the game, {1:N} must now become {0:sp} slave for the next %I1 days.
gamble.settling.slave.lost.b Due to losing the game, {0:p} must now become {1:sN} slave for %I1 days.
gamble.settling.break.come.l.b Having lost the bet, {0:p} now must bring over {3:IN} here and break up with {3:op}. Getting {3:op} to come was the easy part, as {0:p} didn't give a reason why. So {3:p} is on {3:sp} way.
gamble.settling.break.come.w.b {1:N} contacted {3:N} and convinced {3:op} to come over. That will be the easy part. Can't wait to see how they break up!
gamble.settling.break.come.p.b {0:P} got a text message from {3:IN} asking you to come meet {3:op}. {0:P} asked why but {3:p} just said it's important. Intrigued, {0:p} agreed to do so and then {3:p} sent {0:p} the address.
gamble.settling.break.p.b Once {0:p} arrived to the location where {1:N} was, {1:p} pulled {0:p} aside and then had a difficult conversation with {0:p}. Eventually {1:p} got to the point and said that {0:p} have to break up. {0:P} could hardly believe it. {1:P} tried to explain and said it was all {1:sp} fault, but it's no use. {0:P} were totally blindsided by this.
gamble.settling.break.l.b Once {1:N} arrived, {0:p} pulled {1:op} aside and gave {1:op} the news and as expected, {1:p} didn't take it well. {0:P} didn't think it was a good idea to tell {1:op} the reason for it, that {0:p} lost a bet, so {0:p} left that part out.
gamble.settling.break.w.b Oh wow, this was great! Once {2:N} arrived, {1:N} pulled {2:op} aside and gave {2:op} the news and as expected, {2:p} didn't take it well. {0:P} couldn't hear everything that was said, but it didn't appear that {1:p} told {2:op} the reason for the break up was that {1:p} lost a bet. Or that {0:p} were involved in any way.

gamble.winnings.msg from gambling wins
gamble.loses.msg on gambling loses

debt.opt.ask {0:P} ask for more details.
debt.opt.debt {0:P} say {0:P} can't because {0:P}'m also in debt.
debt.ask.b {0:P} asked {1:N} for more details as to {1:sp} money issues. {1:P} said that {1:p} currently owes $%I1.
debt.debt.b {0:P} told {1:N} that {0:p} couldn't help {1:op} because {0:p} were also in debt. {1:P} was disappointed but understood and didn't hold it against {0:p}.

debt.emp_in_debt.t An Employee's Debt
debt.emp_in_debt.b {0:P} are approached by {1:IN} who immediately tells {0:p} that {1:p} has a problem. {1:P} is very much in debt and it's stressing {1:op} out. {1:P} knows that's not {0:sp} problem, but {1:p} needs to start making more money. If that can't happen here, {1:p} will be forced to find another job somewhere else that pays better.
debt.emp_in_debt.opt.raise {0:P} give {1:op} a 5% raise.
debt.emp_in_debt.opt.think {0:P} tell {1:op} {0:P} will think about it.
debt.emp_in_debt.opt.no {0:P} tell {1:op} that {1:sp} money problems are {1:sp} problem, not mine.
hint.debt.emp_in_debt If an employee is in debt that can lead to some bad outcomes, like them stealing from you, quitting to take on a better paying job or slacking at their job because they have a side gig. If it gets bad enough it may also affect their health if whoever they owe money to decides to "send a message." If you ask for more info, they may tell you a source of their money problems which you can then try to fix.
hint.debt.emp_in_debt.ask If they like you enough they may tell you a reason for them being in debt. (That may not be the only reason). You can then attempt to change their personality to make them less likely to fall in debt that way. But note that may take time and it won't remove the debt they have already accumulated.
debt.emp_in_debt.raise.b {0:P} decided to give {1:N} a 5% raise. That made {1:op} happy and improved {1:sp} opinion of {0:p}. Whether that solves {1:sp} money issues remains to be seen.
debt.emp_in_debt.think.b {0:P} told {1:N} that {0:p} needed time to think about this. {1:P} was not happy and said {1:p} didn't have time to waste. But {0:p} stood firm and {1:p} left disappointed.
debt.emp_in_debt.no.b {0:P} told {1:N} that {0:p} were not there to solve {1:sp} money problems and that {1:p} was not getting a raise. {1:P} tried to beg, but {0:p} stood firm and eventually {1:p} left very upset.

debt.acq_in_debt.t Money Issues
debt.acq_in_debt.b {0:P} are approached by {1:IN} who immediately tells {0:p} that {1:p} has a problem. {1:P} is very much in debt and it's stressing {1:op} out. {1:P} knows that's not {0:sp} problem, and it's embarrasing to have to ask, but {1:p} is running out of options. So {1:p} is asking for help and hoping {0:p} can give {1:op} some money.
debt.acq_in_debt.opt.amt {0:P} ask {1:op} how much {1:p} needs.
debt.acq_in_debt.opt.no {0:P} say no.
hint.debt.acq_in_debt If a relative, friend or romantic partner is in debt they may come asking you for help. If their money problems persist that may lead to some less than desirable results. If it gets bad enough it may also affect their health if whoever they owe money to decides to "send a message." If you ask for more info, they may tell you a source of their money problems which you can then try to fix.
debt.acq_in_debt.opt.lend {0:P} offer to help {1:op}, but it's a loan and {1:p} must pay {0:op} back.
debt.acq_in_debt.ask.lend.b {0:P} offered {1:N} a loan but {1:p} refused that. {1:P} said that doesn't help. {1:P} already has a loan, and {1:p} is trying to get rid of {1:sp} debt, not replace it by owing it to someone else.
debt.acq_in_debt.ask.ok.b {0:P} are considering giving {1:N} some money so that {1:p} can pay off {1:sp} debts. {1:P} told {0:p} {1:p} owes $%I1. How much do {0:p} want to give {1:op}?
debt.acq_in_debt.ask.ok.opt.full The full amount.
debt.acq_in_debt.ask.ok.opt.most 75% of the amount {1:p} owes.
debt.acq_in_debt.ask.ok.opt.half Half of the amount {1:p} owes.
debt.acq_in_debt.ask.ok.opt.some 25% of the amount {1:p} owes.
debt.acq_in_debt.ask.ok.opt.none On second thought, {0:P} will not give {1:op} anything.
debt.acq_in_debt.ok The more you give, the more their opinion of you will increase. Their happiness will also increase accordingly.
debt.acq_in_debt.paid.b {0:P} decided to give {1:N} $%I1, with no strings attached
debt.acq_in_debt.paid.full so that {1:p} could pay off {1:sp} debts. {1:P} was extremely grateful.
debt.acq_in_debt.paid.part to help {1:op} pay off part of {1:sp} debts. {1:P} was very grateful.
debt.acq_in_debt.no.b {0:P} told {1:N} that {0:p} were not going to help {1:op}. {1:P} tried to beg, but {0:p} stood firm and eventually {1:p} left very upset.

debt.ask.gamble.b {1:P} admits that {1:p} sometimes gambles too much.
debt.ask.shopping.b {1:P} admits that {1:p} sometimes spends too much while shopping.
debt.ask.luxury_clothing.b {1:P} admits that {1:p} has expensive tastes in clothing.
debt.ask.comforts.b {1:P} admits that {1:p} likes to live comfortably and that costs money.
debt.ask.alcohol.b {1:P} admits that {1:p} drinks too much and those costs add up.
debt.ask.drug_use.b {1:P} meekly admits that {1:p} might have a drug problem.
debt.ask.noinfo.b {1:P} says {1:p} might just bad at managing {1:op} money and is not sure why {1:p} is always in debt.

debt.hook.t Desperate For Cash
debt.hook.b {0:P} are approached by {1:N} who starts flirting with {0:p} unexpectedly. {1:P} is getting really into it and soon starts to caress {0:sp} shoulders and neck.
debt.hook.opt.no {0:P} tell {1:op} {0:P}'m not interested.
debt.hook.opt.go {0:P} go along with it.
debt.hook.opt.stop {0:P} put a stop to it and ask what {1:p}'s doing.
debt.hook.no.b {0:P} put and end to {1:sN} advances and told {1:op} {0:p} were not interested in whatever {1:p} was after. {1:P} then left disappointed.
debt.hook.dt.b The flirting suddenly escalated and soon enough {1:N} is whispering all kinds of sexy things and it's slowly arousing {0:p}. {1:P} then moves to start grabbing {0:p} crotch area and now it's real.
debt.hook.stop.b {0:P} put a stop to {1:sN} advances and asked what's {1:p} doing as this behavior was not expected.
debt.hook.go.b {0:P} let {1:N} keep going as {0:p} were wondering how far {1:p} was willing to go.
debt.hook.ask.b {1:P} then told {0:p} what was going on. {1:P} asked if {0:p} wanted to have some fun. When {0:p} said "Yes", {1:p} said that {1:p} did too, but it was going to cost {0:p}.
debt.hook.ask.opt.hook Wait, {1:N} is a hooker now?
debt.hook.ask.opt.cost {0:P} ask "How much?"_
debt.hook.hooker.b {0:P} were surprised to see that {1:N} is now working as prostitute but {1:p} was quick to correct {0:p}. "No, this is a one-time thing. {1:P;1}'m struggling with debt and need to make some money fast, and this is my last option. It's not a career choice."_
debt.hook.amt.b {1:N} then proceeded to tell {0:p} {1:p} would charge {0:p} just $%I1 and {0:p} will be able to do whatever {0:p} wanted to {1:op}. So what do {0:p} say?
debt.hook.amt.opt.haggle _"Maybe, but {0:P}'m not paying that much."_
debt.hook.hooker.haggle.b {0:P} told {1:N} that {0:p} would do it, but {1:p} had to lower the cost. {1:P} was not happy about that, "{1:P;1}'m really struggling here, {1:P;1} can't be offering discounts. Look, how about $%I1? That's as low as {1:P;1} can go."
debt.hook.doit.b {0:P} agreed to {1:op} price and paid {1:op} in cash. Then {1:p} led {0:p} to a secluded spot where there was more privacy for you to get it on.

debt.slave.t Really Desperate For Cash
debt.slave.ask.b {1:cIN} is talking to {0:p} and indicates how much debt {1:p} has been accumulating lately and is up to $%I1 now. {1:P} is desperate to fix this and is willing to do anything. {1:P} says {1:p} is out of options and is willing to consider drastic measures.
debt.slave.ask.details.b {1:P} suggests that if {0:p} were to pay off {1:sp} whole debt, {1:p} would become {0:sp} slave for %I1 months. During this time {1:p} would do whatever {0:p} ask of {1:op} and will work for {0:p} in any role you give {1:op} for just the minimum wage.
debt.slave.ask.opt.yes Yes, {0:P} want to make {1:N} my slave!
debt.slave.ask.opt.no No, this seems wrong.
debt.slave.become.b {0:P} agreed to take on {1:N} as {0:sp} slave. This relationship will last %I1 months. Enjoy taking advantage of {1:op} during this time.
debt.slave.end_near.b {0:csp} arrangement with {3:IN} is going to come to an end in a few days. At that point {3:p} will no longer be {0:sp} slave.
debt.slave.end_near.nodebt.b Because {3:p} no longer has any debts, {3:p} will not extend the relationship any further.
debt.slave.end_near.somedebt.b Since {3:p} has some debts ($%I1), {3:p} may consider extending the relationship, but it's unlikely.
debt.slave.end_near.bigdebt.b Since {3:p} has accumulated a significant amount of additional debt ($%I1), {3:p} is likely to want to extend the relationship if {0:p} pay these debts too.
debt.slave.end_near.sal.b If {3:p} stops being {0:sp} slave and since {3:p} is working for {0:p} at a below market rate, {3:p} will quit as soon as possible. {3:P} has already told {0:p} that if {0:p} want {3:op} to stay, {0:p} will have to give {3:op} a raise of at least $%I1.
debt.slave.end_near.sal.hour.b Or a $%D1 raise as an hourly rate.
debt.slave.end_near.sal.when.b If {0:p} decide to keep {3:op} as an employee, {0:p} have to give {3:op} this raise before the end of the slave relationship.
debt.slave.end_near.extend.b \n\nDo {0:p} want to ask to extend this relationship for another %I1 months in return for paying off {3:sp} current debts?
debt.slave.end_near.opt.raise {0:P} will give {3:sp} desired raise instead.
debt.slave.continue.b {3:cIN} agreed to continue being {0:sp} slave for %I1 additional months in return for {0:p} paying off {3:sp} debt.
debt.slave.end.b {3:cIN} chose not to extend the arrangement as {0:sp} slave. {3:P} will stop being {0:sp} slave in 5 days.
debt.slave.end.raise.b {0:P} sent a message to {3:N} inidicating that {0:p} are giving {3:op} a %I1%% raise. {3:P} really appreciated that and is now happier and indicated that {3:p} will remain working for {0:p} when {3:sp} slavery agreement ends.
hint.debt.slave.end_near If you give your slave a raise like they think they deserve they will stay after the end of the slavery period. In any event, someone who is no longer a slave will consider quitting at any time if a better opportunity presents itself. The amount they quote here may not keep them happy for too long, depending on the same factors that apply to any other employee.
debt.slave.end.t All Good Things Must Come to an End
debt.slave.nomore.b {0:csP} arrangement with {3:IN} has come to an end. {3:P} is no longer {0:sp} slave.
debt.slave.quit.b This also means that {3:p} no longer sees the point in working for {0:p} at a below market rate so {3:p} has informed {0:p} that {3:p} is quitting effective immediately.
debt.slave.end_of_per.msg End of {0:N} being your slave


debt.paying_for.msg helping someone paying off their debts
debt.paying_to.msg thanks to someone's help paying off your debts
debt.stealing_from_job.msg from stealing from your place of work
debt.hooking.msg from having sex for money
debt.slave.msg for becoming a slave
debt.slave_payoff.msg paying off my slave's debts

slave.call.t Calling All Slaves
slave.call.b {0:cP} have %I1 slaves. Do {0:p} want to call all of them to come to {0:sp} current location? If they have a job and are working, coming here will prevent them from completing their work duties.
slave.call.opt.nonemp Yes, but don't call those that are my employees and are working.
hint.slave.call All your slaves will show up when called, regardless of what they are doing unless their health is too low (under 30) or they are "away", such as being on rehab or some other long-term condition that prevents them from interacting with other characters.
slave.call.here.b {0:P} called {1:IN} to come meet {0:p} and {1:p} dropped everything and rushed over with no hesitation. {1:P} is here now waiting for further instructions.
slave.call.unhealth.b {0:P} called {1:IN} to come meet {0:p} but {1:p} couldn't come due to health reasons.
slave.call.away.b {0:P} called {1:IN} to come meet {0:p} but {1:p} didn't show up. It is likely because {1:N} is out of town or otherwise unreachable.

slave.order.t Give Order to Slave
slave.order.b {1:cN} is {0:sp} slave (for at least %I1 more days), which means that {0:p} can give {1:op} orders and {1:p} must follow them. However, giving a slave orders may make them unhappy and lower their opinion of {0:p}, if they don't want to do it. A slave that's very upset with {0:p} may murder {0:p} while {0:p} sleep (ok, no, that won't happen, but it'd be funny if it did!) Anyway, what order do {0:p} wish to give to {1:N}?
slave.order.opt.free {0:P} will release {1:N} from being {0:sp} slave.
slave.order.opt.follow {1:N} should follow {0:op}.
slave.order.opt.naked {1:N} should get naked.
slave.order.opt.sexier {1:N} should change into a sexier outfit.
slave.order.opt.defpose {1:N} should always wear that when called.
slave.order.opt.nodefpose {1:N} can wear whatever {1:p} wants when called.
slave.order.opt.sex {1:N} should pleasure {0:op} sexually.
slave.order.opt.clean {1:N} needs to help clean {0:sp} club.
slave.order.opt.bu {1:N} has to break up with {1:sp} partner.
slave.order.opt.info {1:N} needs to share some info about {1:vp}.
slave.order.opt.chores {1:N} needs to do some chores for {0:op}.
slave.order.opt.leave {1:N} can leave now.
slave.order.opt.none {0:P} won't be giving {1:N} an order now.
hint.slave.order You can give orders to your slaves and they have to follow them, regardless of how they feel about it. They will like you less if you give them orders they don't like, but they will still do them. After getting orders, slaves will normally stay in the same location as you.
slave.order.bu.b Who do {0:p} want to force {1:N} to break up with?
slave.order.bu.opt {1:csp} %1 {2:N}.
slave.order.bu.opt.none None of these. {0:P} won't give {1:op} the break up order now.
slave.order.beg.b {0:P} gave an order to {1:N} but {1:p} doesn't want to do it. {1:P} is begging {0:p} to reconsider and not ask {1:op} to do that. What do {0:p} say?
slave.order.beg.opt.off Ok, {0:P} will let {1:op} off the hook this one time.
slave.order.beg.opt.go No, {1:p} must do what {0:P} asked.
slave.order.beg.off.b {0:P} heard {1:N} begging and decided to be nice and changed {0:sp} mind. {1:P} will not have to do what {0:p} asked of {1:op} anymore and {1:p} was very grateful for it.
slave.order.begged.b despite {1:sp} begging {0:p} to change {0:sp} mind,
slave.order.unhappy.b {1:P} was not happy about it and {1:sp} opinion of {0:p} went down.
slave.order.didit.b {1:p} did it.
slave.order.agreed.b {1:p} agreed to it.
slave.order.naked.b {0:P} ordered {1:N} to get naked and
slave.order.sexier.b {0:P} ordered {1:N} to wear a sexier outfit and
slave.order.defpose.b {0:P} ordered {1:N} to always wear {1:sp} current outfit when called and
slave.order.nodefpose.b {0:P} to {1:N} that {1:p} could wear whatever {1:p} wanted when called and {1:p} was grateful to hear that.
slave.order.sex.b {0:P} ordered {1:N} to have sex with {0:p} and
slave.order.chores.b {0:P} ordered {1:N} to do some chores for {0:p}, like doing {0:sp} grocery shopping or doing {0:sp} laundry and
slave.order.clean.b {0:P} ordered {1:N} to do help clean {0:sp} club and
slave.order.clean2.b {1:P} cleared %I1 units of maintenance.
slave.order.breakup.b {0:P} ordered {1:N} to break up with {3:N}
slave.order.leave.b {0:P} told {1:N} that {1:p} could leave and do whatever {1:p} wanted. {1:P} was glad {1:p} didn't have to do anything else for {0:p} now and left.
slave.order.free.b {1:N} has agreed to remain {0:sp} slave for %I1 more days. Are {0:p} sure {0:p} want to free {1:N} now? If so, {1:p} will no longer be {0:sp} slave.
slave.order.free.quit.b And {1:p} will probably quit {1:sp} job working for {0:p}.
slave.order.free.opt.yes Yes, {0:P} want to free {1:N}.
slave.order.free.opt.no No, {1:N} should remain {0:sp} slave.
hint.slave.order.free When you free a slave that took a job with you they will usually quit as soon as their slavery period is over. If you don't want this to happen you should give them a raise to something reasonable before freeing them.

slave.unhappy.t An Unhappy Slave
slave.unhappy.1.b {0:P} are approached by {1:IN} who then proceeds to tell {0:p} how unhappy {1:p} is due to your current master/slave relationship. {1:P} doesn't know how much longer {1:p} can handle being {0:sp} slave.
slave.unhappy.3.b {0:P} got a text from {3:IN} telling {0:p} how unhappy {3:p} is due to your current master/slave relationship. {3:P} doesn't know how much longer {3:p} can handle being {0:sp} slave.
slave.unhappy.quit.1.b If {0:p} free {1:N}, {1:p} will probably quit working for {0:p}.
slave.unhappy.quit.3.b If {0:p} free {3:N}, {3:p} will probably quit working for {0:p}.
slave.unhappy.1.opt.ignore {0:P} ignore it, {1:p} can't do anything about it.
slave.unhappy.3.opt.ignore {0:P} ignore it, {3:p} can't do anything about it.
slave.unhappy.1.opt.free {0:P} free {1:op}. {1:N} will cease to be {0:sp} slave.
slave.unhappy.3.opt.free {0:P} free {3:op}. {3:N} will cease to be {0:sp} slave.
