club_feedback.title Employee Feedback
club_feedback.body {0:P} received a note from an influential customer regarding ^his experience in {0:sp} club and {3:IA}.
club_feedback.pos The experiece was very positive and ^he would like {0:p} to know that it was mostly because of {3:N}. As a result, {0:sp} club's fame has been positively affected and has received a %I1 point bump.
club_feedback.neg The experience was not positive and the customer is somewhat upset. ^He is not looking for anything, but thinks {0:p} should know. As a result, {0:sp} club's fame has been negatively affected and has taken a %I1 point hit.
club_feedback.info {0:csp} knowledge of {3:sp} skills has increased.
club_feedback.mom {0:P} received a note from an influential customer regarding ^his experience in {0:sp} club. The experience was very positive because of how {3:IA} and {3:sp} {4:!g_par} performed together and how exhilarating it was. As a result, {0:sp} club's fame has been positively affected and has received a %I1 point bump.
hint.club_feedback These events are very random, and whether they are positive or negative depends mostly on the skill of your employees. To increase the probability of positive ones, make sure your employees have high skills in the skills relevant to their job. It's based on the underlying skills (the ones you raise via training, like dancing for Dancers or service for waitresses), not the overall job skill. The impact to fame is relative to the size of your customer base and it's spread over several weeks - it slowly builds up and then slowly drops down. The value listed is the peak impact (this is true of all events that temporarily affect your club's fame).