#===============================================================# General #===============================================================# Transforming or destroying any field effect grants a x1.3 power bonus. #===============================================================# Field Effect Listing #===============================================================# #----------------- 1. Electric Terrain [ET] -------------------# "The field is hyper-charged!" (Passive effects by the field.): * Grounded Pokemon cannot fall asleep * Created by Electric Terrain (5 turns) and Ion Deluge (3 turns) on empty fields. (Overlay): Electric Terrain: * Electric moves from grounded Pokemon increase in base power x1.3 * These moves increase in base power x1.3: Explosion Self Destruct Surf Muddy Water Hurricane Smack Down Thousand Arrows Plasma Fists * These moves increase in base power x2: Magnet Bomb * If Electric Terrain is active on Shortcircuit, the boost rolls are always on the upper end(x2) * The ability Surge Surfer is activated * Galvanize's damage increase is 1.5.x (The field can be created by): * This field can be created from Electric Surge * This field can temporarily be created by Stoked Sparksurfer. (The following moves are affected by this field.): * Electric moves from grounded Pokemon increase in base power x1.5 * These moves now apply additional Electric type damage: Explosion Selfdestruct Surf Muddy Water Hurricane Smack Down Thousand Arrows Hydro Vortex * Focus Punch will always fail * The stat-changing effect of these moves is amplified: Charge Eerie Impulse * These moves increase in base power x1.5: Explosion Self Destruct Surf Muddy Water Hurricane Smack Down Thousand Arrows * These moves increase in base power x2: Magnet Bomb Plasma Fists * Magnet Rise lasts for 8 turns * Nature Power becomes Thunderbolt * Camouflage changes the user's type to Electric * Secret Power may Paralyze (The following moves change this field): * These moves will terminate this field effect: Tectonic Rage * Mud Sport disables the field for as long as it's active. (The following abilities are affected by this field): * Galvanize boosts attacks to 1.5 instead of 1.2 * Surge Surfer is activated * Comatose is disabled. * Gulp Missile always picks up Pikachu. * Mimicry changes the user's type to Electric (The following items are affected by this field): * Elemental Seed boosts defense and applies to Charge to the user. #------------------ 2. Grassy Terrain [GT] ------------------# "The field is in full bloom." (Passive effects by the field.): * Grounded Pokemon restore 1/16th max hp at the end of the turn] (The field can be created by): * Created by Grassy Terrain and Grassy Surge (5 turns, 8 with Amplified Rock) or Bloom Doom (3 turns) on empty fields. (Overlay): Grassy Terrain: * Duration decreased to 3 turns on the following fields; Corrosive, Desert, Icy, Volcanic & Volcanic Top * Grass moves from grounded Pokemon increase in base power x1.3 * Grounded Pokemon heal 1/16th Total HP at the end of the turn. * Sap Sipper heals 1/16th Total HP at the end of the turn. * These moves increase in base power x1.5: Fairy Wind Silver Wind * The ability Grass Pelt is activated (The following moves are affected by this field.): * Grass moves from grounded Pokemon increase in base power x1.5 * Fire moves against grounded Pokemon increase in base power x1.5 * These moves increase in base power x1.5: Fairy Wind Silver Wind * These moves suffer a x0.5 decrease of power: Muddy Water Surf Earthquake Magnitude Bulldoze * The base accuracy of these moves becomes 80: Grass Whistle * These moves gain double their normal stat-changing effects: Growth Coil (This boost will not stack with Growth's Sun boost) * Floral Healing restores 66% of the user's Max HP * Nature Power becomes Energy Ball * Snap Trap deals 1/6 Max HP damage per turn (from 1/8) * Camouflage changes the user's type to Grass * Secret Power may induce Sleep * Nature's Madness deals 75% HP damage (From 50%) (The following abilities are affected by this field): * The ability Grass Pelt is activated * Mimicry changes the user's type to Grass * Cotton Down lowers speed by two stages. (The following moves change this field): * These moves will transform this field into a Corrosive Field: Sludge Wave Acid Downpour (The following items are affected by this field): * Elemental Seed boosts Defense and applies Ingrain to the user #------------------- 3. Misty Terrain [MT] --------------------# "Mist settles on the field." (Passive effects by the field.): * All Pokemon are immune to status conditions * Fairy type Pokemon's Sp.Def increases x1.5 (The field can be created by): * Created by Misty Terrain (5 turns) and Mist (3 turns) on empty fields. * Created by Misty Surge (5 turns) on empty fields (Overlay): Misty Terrain: * Fails on Corrosive Mist. * Grounded Pokemon are immune to status. * Fairy moves increase in base power x1.3 * Dry Skin heals 1/16th Total HP at the end of the turn. * These moves increase in base power x1.3: Mystical Fire Magical Leaf Doom Desire Hidden Power Icy Wind Aura Sphere Mist Ball Steam Eruption Clear Smog Smog Silver Wind Moongeist Beam * The ability Marvel Scale is activated * Pixilate's damage increase is 1.5.x (The following moves are affected by this field.): * Dragon moves decrease in base power x0.5 * Fairy moves increase in base power x1.5 * These moves increase in base power x1.5: Mystical Fire Magical Leaf Doom Desire Icy Wind Aura Sphere Mist Ball Steam Eruption Clear Smog Smog Silver Wind Strange Steam Dead Star * These moves suffer a x0.5 decrease of power: Dark Pulse Night Daze Shadow Ball * The base accuracy of these moves becomes 100: Sweet Kiss * The stat changing effect of these moves is amplified: Cosmic Power Aromatic Mist * Sweet Scent lowers Defense and SpDef * Wish restores 75% of the user's Max HP (from 50%) * Aqua Ring restores 1/8 Max HP each turn (from 1/16) * Prevents use of Selfdestruct and Explosion * Nature Power becomes Mist Ball * Camouflage changes the user's type to Fairy * Secret Power may lower Special Attack (The following abilities are affected by this field): * The ability Marvel Scale is activated * The ability Water Compaction is activated * Soul Heart additionally boosts Sp. Def on use * Pokemon with the ability Dry Skin recover 1/16 Max HP each turn * Pixilate's base power boost becomes x1.5 (from x1.2) * Mimicry changes the user's type to Fairy * Pastel Veil halves the damage taken from Poison Type attacks for user and allies. (The following moves change this field): * These moves will terminate this field effect: Whirlwind Gust Razor Wind Hurricane Defog Tailwind Twister Supersonic Skystrike * These moves will transform this field into a Corrosive Field after two uses(one for Acid Downpour): Clear Smog Smog Poison Gas Acid Downpour (The following items are affected by this field): * Elemental Seed boosts Sp. Def and applies Healing Wish to the user #---------------- 4. Dark Crystal Cavern [DCC] -----------------# "Darkness is gathering..." (The following moves are affected by this field.): * These moves increase in base power x1.5: Dark Pulse Night Daze Night Slash Shadow Ball Shadow Claw Shadow Force Shadow Sneak Shadow Punch Aurora Beam Signal Beam Flash Cannon Luster Purge Dazzling Gleam Mirror Shot Doom Desire Technoblast Power Gem Moongeist Beam Shadow Bone Black Hole Eclipse Menacing Moonraze Maelstrom * These moves increase in base power x2: Prismatic Laser * These moves gain double their normal stat-changing effects: Flash * The base accuracy of these moves becomes 100: Dark Void * Solar Beam and Solar Blade always fail. * Enables Aurora Veil * Moonlight restores 75% of the user's Max HP * Nature Power becomes Dark Pulse * Camouflage changes the user's type to Dark * Secret Power may lower Accuracy * Synthesis and Morning Sun restores 25% of the user's Max HP (The following abilities are affected by this field): * Prism Armor and Shadow Shield Pokemon take x0.5 decreased damage (The following moves change this field): * Temporarily transformed by sunny weather into Crystal Cavern * Two uses of these moves will transform this field into a Cave: Earthquake Bulldoze Magnitude Tectonic Rage (The following items are affected by this field): * Magical Seed boosts Sp.Def and applies Magic Coat to the user #--------------------- 5. Chess Board [CB] ---------------------# "Opening variation set." (The following moves are affected by this field.): * These moves become 'Chess Attacks,' gaining a x1.5 increase in power(Barrage increases x2) and applying additional Rock type damage. Psychic Strength Ancient Power Continental Crush Barrage Rock Throw * These moves increase in base power x1.5: Fake Out Feint Feint Attack Sucker Punch * The following moves leave the user susceptible to critical hits: Stomping Tantrum Outrage Thrash * These moves protect from all moves, attacking or otherwise. King's Shield Obstruct * Trick Room lasts for 8 turns * False Surrender applies taunt. * No Retreat now raises Attack, Special Attack and Speed by two stages, but lowers Defense and Special Defense by 1. * Nature Power becomes Ancient Power * Camouflage changes the user's type to Psychic * Secret Power may lower Defense (The following abilities are affected by this field): * Chess Attacks deal x2 damage to Pokemon with the following abilities: Oblivious Simple Unaware Klutz Defeatist * Chess Attacks deal x2 damage to Pokemon suffering from Confusion (This does not stack with the above abilities) * Chess Attacks deal x0.5 damage to Pokemon with the following abilities: Adaptability Synchronize Anticipation Telepathy * Pokemon with Stance Change boost and lower Attack and Defense one stage when switching between respective forms * Merciless gives an increased chance to crit, the lower the HP of the opponent is. * Reckless and Gorilla Tactics boost all of the users moves by x1.2 but leaves user open to critical hits. * Pokemon with Klutz fail at using Chess Attacks. * Queenly Majesty Pokemon deal x1.5 damage * Illusion Pokemon deal x1.2 damage while Illusion is active. * Competitive Pokemon deal more damage proportional to how much HP they have left. Normal effect is negated. * Stall raises the user's defenses on entry. (The stat changing effect of these moves is affected by this field): * These moves gain double their normal stat-changing effects: Calm Mind Nasty Plot * Kinesis and Telekinesis double the damage of Chess Attacks after use. (The following items are affected by this field): * Synthetic Seed boosts Sp.Atk and applies Magic Coat to the user #------------------- 6. Big Top Arena [BTA] --------------------# "Now presenting...!" (The following moves are affected by this field.): * Physical Fighting Type attacks and These moves become High Striker attacks, which have deal a random increment of damage between x0.5 and x3 Strength Wood Hammer Dual Chop Heat Crash Sky Drop Bulldoze Icicle Crash Body Slam Stomp Giga Impact Pound Smack Down Iron Tail Meteor Mash Crabhammer Dragon Rush Bounce Slam Heavy Slam Earthquake High Horse Power Ice Hammer Dragon Hammer Continental Crush Stomping Tantrum Grav Apple Double Iron Bash Brutal Swing * Sound-based attacks receive a x1.5 increase in power. * These moves increase in base power x2: Payday * These moves increase in base power x1.5: Vine Whip Power Whip Fiery Dance Petal Dance Fly Acrobatics Fire Lash Revelation Dance First Impression Drum Beating * The length of Encore's effect is doubled. * The stat-changing effect of these moves is amplified: Dragon Dance Quiver Dance Swords Dance Feather Dance * The base accuracy of these moves becomes 100: Sing * The effect of Rain Dance lasts 8 turns * Pay Day money drop is increased. * Spotlight raises the Attack and Sp. Atk of both its user and target * The move Belly Drum increases Defense and Sp. Def by 1 stage each * Clangorous Soul increases all stats by 2x but gives up 50% hp. * Nature Power becomes Acrobatics * Camouflage changes the user's type to Normal * Secret Power may lower Special Defense * The move Acrobatics will always deal double damage.\ (The following stats are affected by this field): * A Pokemon's Attack stage impacts the probability of High Striker rolls (The following abilities are affected by this field): * Pokemon with the abilities Sheer Force, Huge Power, Pure Power and Guts will always hit high rolls on High Striker attacks. * Dancer boosts Speed and Sp. Atk every time a dance move is used on its own turn. * Mimicry changes the users type to Normal * Punk Rock increases the power of sound moves by 50% (The following items are affected by this field): * Synthetic Seed boosts Attack and applies Helping Hand to the user #---------------- 7. Volcanic Field [VF] -----------------# "The field is molten!" (Passive effects by the field.): * Grounded non-Fire types take type-scaling Fire damage at the end of each turn * Pokemon with the following abilities are immune to the field damage: Magma Armor Flame Body Flash Fire Flare Boost Water Veil Heatproof * Pokemon in an Aqua Ring are immune to the field damage * Pokemon with the following abilities take x2 field damage: Ice Body Leaf Guard Grass Pelt * Hail is terminated. * Burned up Pokemon regain their type at the end of the turn. (The following moves are affected by this field.): * Created for 5 turns by Grass Pledge + Fire Pledge(8 with the Amplifield Rock) * Fire moves from grounded Pokemon increase in base power x1.5 * Grass moves against grounded Pokemon decrease in base power x0.5 * Ice moves decrease in base power x0.5 * Fluffy Pokemon take 2x Field Damage * The base accuracy of these moves becomes 100: Will-O-Wisp * No Pokemon can be frozen * These moves gain double their normal stat-changing effects: Smokescreen * These moves increase in base power x1.5 and apply additional Fire type damage: Smack Down Thousand Arrows Rock Slide * These moves increase in base power x2 and apply additional Fire type damage: Smog Clear Smog * Nature Power becomes Flamethrower * Camouflage changes the user's type to Fire * Secret Power may Burn (The following abilities are affected by this field): * The abilities Flash Fire, Flare Boost, and Blaze are activated * Magma Armor boosts Defense by one stage upon switchin * Solar Idol is activated. * Steam Engine raises speed at the end of every turn by 1 stage. * Tar Shot increases field damage taken by x2 * Ice Face melts instantly upon being switched in * Mimicry changes the users type to Fire (The following moves change this field): * These moves will change this field into a Cave field Surf Muddy Water Gust Whirlwind Razor Wind Defog Sand Tomb Water Sport Water Pledge Hurricane Water Spout Tailwind Sparkling Aria Continental Crush Hydro Vortex Oceanic Operetta Blizzard * Sand and Rain weather effects change the field into Cave field. (The following items are affected by this field): * Elemental Seed boosts Sp.Atk, Atk, and Speed and applies Fire Spin to the user #---------------- 8. Swamp Field [SF] -------------------# "The field is swamped." (Passive effects by the field.): * At the end of each turn the speed of each grounded Pokemon is reduced one stage * Sleeping Pokemon suffer 1/16 Max HP damage each turn * Pokemon under the effects of Trapping moves lose double speed at the end of the turn. * Sleeping Pokemon under the effect of Trapping moves take double damage. (The field can be created by): * Created by Water Pledge + Grass Pledge * Poison moves against grounded Pokemon increase in base power x1.5 (The following moves are affected by this field.): * These moves increase in base power x1.5: Mud Bomb Mud Shot Mud Slap Muddy Water Surf Sludge Wave Gunk Shot Brine Smack Down Thousand Arrows Hydro Vortex * These moves deal part Water Type damage: Smack Down Thousand Arrows * Prevents use of Selfdestruct and Explosion * Nature Power becomes Muddy Water * Camouflage changes the user's type to Water * Secret Power may lower Speed * Aqua Ring restores 1/8 Max HP each turn (from 1/16) * Strength Sap heals 30% more HP * The base accuracy of these moves becomes 100: Sleep Powder * Ingrain damages its user instead of heals, unless the user is Poison or Steel type. (The following abilities are affected by this field): * Pokemon with the following abilities are immune to the field slow: Clear Body Quick Feet Swift Swim White Smoke Propellor Tail * The effect of Gooey is doubled. * Activates Water Compaction each turn * Pokemon with the ability Dry Skin recover 1/16 Max HP each turn * Gulp Missile always picks up Arrokuda * Mimicry changes the user's type to Water. (The following items are affected by this field): * Telluric Seed boosts Defense and Sp. Def and applies Ingrain to the user #---------------- 9. Rainbow Field [RBF] -----------------# "What does it mean?" (Passive effects by the field.): * The secondary effect chance of all moves is doubled * Sleep Pokemon recover 1/16 Max HP each turn (The field can be created by): * Created by Fire Pledge + Water Pledge, or by cancelling Rainy or Sunny weather with its opposite (The following moves are affected by this field.): * Special Normal moves increase in base power x1.5 and apply damage of a random type * These moves increase in base power x1.5: Silver Wind Mystical Fire Dragon Pulse Tri Attack Sacred Fire Fire Pledge Water Pledge Grass Pledge Aurora Beam Judgment Relic Song Hidden Power Secret Power Weather Ball Mist Ball Heart Stamp Moon Blast Zen Headbutt Sparkling Aria Fleur Cannon Prismatic Laser Twinkle Tackle * These moves suffer a x0.5 decrease of power: Dark Pulse Night Daze Shadow Ball Never-ending Nightmare * The following moves' stat-boosting effect is amplified: Meditate Cosmic Power * Sonicboom deals 140 flat HP damage * Life Dew restores 50% of the user's Max HP * Wish restores 75% of the user's Max HP (from 50%) * Enables Aurora Veil * Nightmare and Bad Dreams have no effect. * Nature Power becomes Aurora Beam * Camouflage changes the user's type to Dragon * Secret Power may inflict any status randomly (The following abilities are affected by this field): * Prism Armor Pokemon take x0.5 decreased damage * Soul Heart additionally boosts Sp. Def on use * Pastel Veil halves damage from Poison type attacks. * Cloud Nine will randomly boost one stat at the end of each turn * The ability Marvel Scale is activated * Mimicry changes the user's type to Dragon. * Wonderskin will evade all status moves (from 50%) (The following moves change this field): * Terminated by Sand and Hail (The following items are affected by this field): * Magical Seed boosts Sp.Atk and applies Healing Wish to the user #---------------- 10. Corrosive Field [CF] -------------------# "The field is corrupted!" (Passive effects by the field.): * Contains entry hazard dealing type-scaling Poison damage to grounded non Poison and Steel types * Sleeping non-Poison/Steel Pokemon without Wonder Guard suffer 1/16 Max HP damage each turn * Ingrain and Grass Pelt damage their users each turn (The following moves are affected by this field.): * Grass type attacks deal additional poison type damage * These moves deal additional Poison type damage and increase power x1.5: Smack Down Mud Slap Mudshot Muddy Water Mud Bomb Whirlpool Thousand Arrows Apple Acid * These moves increase in base power x2: Grass Knot Acid Acid Spray Snap Trap * The stat changing effect of these moves is amplified: Acid Armor * Floral Healing additionally poisons its target * Activates Venom Drench and Venoshock * The base accuracy of these moves becomes 100: Sleep Powder Poison Powder Stun Spore Toxic * Toxic Spikes cannot be absorbed * Nature Power becomes Acid * Camouflage changes the user's type to Poison * Secret Power may Poison (The following abilities are affected by this field): * Pokemon with the following abilities ignore entry damage: Toxic Boost Poison Heal Immunity Wonder Guard Pastel Veil * Corrosion Pokemon deal x1.5 damage * Activates Merciless * Mimicry changes the user's type to Poison * The abilities Poison Heal and Toxic Boost are activated for grounded Pokemon (The following moves change this field): * These moves will transform this field into Grassy Terrain: Seed Flare Purify (The following items are affected by this field): * Telluric Seed boosts Attack and applies Baneful Bunker to the user #-------------- 11. Corrosive Mist Field [CMF] ----------------# "Corrosive mist settles on the field!" (Passive effects by the field.): * All Pokemon are poisoned at the end of each round if Neutralising Gas is not active. * Aqua Ring and Dry Skin damage their users each turn Poison Types will be healed by Dry Skin instead * The abilities Poison Heal and Toxic Boost are activated (The following moves cause the field to react): * These moves will terminate this field effect, KOing all active Pokemon: Heat Wave Eruption Lava Plume Searing Shot Fire Pledge Flame Burst Selfdestruct Explosion Inferno Overdrive * Pokemon using Endure, or having Sturdy may survive the field-termination damage with 1 HP from full health. * Pokemon behind protect moves including Wide Guard, or that having the ability Flash Fire are immune to the field-termination damage. (The following moves are affected by this field.): * Fire moves increase in base power x1.5 * Special Flying attacks and These moves deal additional Poison type damage: Bubble Bubble beam Energy ball Sparkling Aria Apple Acid * These moves increase in base power x1.5: Smog Clear Smog Acid Spray Bubble Bubble Beam Sparkling Aria Apple Acid Oceanic Operetta * The stat changing effect of these moves is amplified: Acid Armor Smokescreen * Activates Venom Drench and Venoshock * Floral Healing additionally poisons its target * Life Dew additionally poisons the targets. * The base accuracy of these moves becomes 100: Toxic * Nature Power becomes Acid Spray * Camouflage changes the user's type to Poison * Secret Power may Poison (The following abilities are affected by this field): * The ability Aftermath damages for 50% HP (from 25%) * Mimicry changes the user's type to Poison * Activates Water Compaction on send out * Corrosion Pokemon deal x1.5 damage * Activates Merciless (The following moves change this field): * These moves will terminate this field effect: Gust Whirlwind Defog Hurricane Tailwind Razor Wind Twister Supersonic Skystrike * These moves will transform this field into a Corrosive Field: Gravity (The following items are affected by this field): * Elemental Seed boosts Attack and Sp.Atk and badly poisons the user #---------------- 12. Desert Field [DF] ------------------# "The field is rife with sand." (Passive effects by the field.): * Sunny Day, Drought, Sand Storm and Sandstream last for 8 turns * Ground type Pokemon's Sp.Def increases x1.5 * Sandstorm deals 1/8 Max HP damage per turn (from 1/16) * When Sunny Day is active: * Grass and Water-type Pokemon take 1/8 Max HP damage at the end of the turn * Grass and Water-type Pokemon are healed by Water-type moves (similar to dry skin) * Dry Skin damages its user each turn (The following moves are affected by this field.): * Water-type moves from grounded Pokemon decrease base power x0.5 (excluding Scald and Steam Eruption) * Electric moves against grounded Pokemon decrease base power x0.5 * These moves increase in base power x1.5: Heat Wave Needle Arm Pin Missile Dig Sand Tomb Thousand Waves Burn up Scald Steam Eruption * The stat changing effect of these moves is amplified: Sand Attack * Nature Power becomes Sand Tomb * Shore up restores 66% HP (from 50%) * Sand Tomb deals 1/6 Max HP damage per turn (from 1/8) * Soak and Aqua Ring fail * Arenite Wall lasts 8 turns * Arenite Wall works without the need for a Sandstorm * Camouflage changes the user's type to Ground * Secret Power may lower Accuracy (The following abilities are affected by this field): * The abilities Solar Idol, Sand Veil, Sand Rush and Sand Force are activated * Mimicry changes the user's type to Ground * Sand Spit lowers accuracy of foes upon activation. * Solar Idol is activated. * Pokemon that gain Wandering Spirit lose speed every turn. (The following items are affected by this field): * Telluric Seed boosts Defense, Sp.Def and Speed and applies Sand Tomb to the user #---------------- 13. Icy Field [IF] ----------------# "The field is covered in ice." (The following moves are affected by this field.): * Hail lasts for 8 turns * Grounded Pokemon increase Speed when using the following moves All attacking, physical-contact priority moves Feint Rollout Steamroller Defense Curl Lunge * Ice type attacks have a double chance to freeze * Ice moves increase in base power x1.5 * Fire moves decrease in base power x0.5 * These moves suffer a x0.5 decrease of power: Scald Steam Eruption * Rock-type attacks become Ice-type attacks. * Burn damage is halved * Nature Power becomes Ice Beam * Camouflage changes the user's type to Ice * Secret Power may Freeze * Enables Aurora Veil (The following abilities are affected by this field): * Activates Ice Body and Snow Cloak * Ice Scales also halves physical damage * Refrigerate's base power boost becomes x1.5 (from x1.2) * Liquid Voice's makes attacks Ice type instead of Water. * Activates Slush Rush * Mimicry changes the user's type to Ice (The following moves change this field): * These moves will transform this field into the Water Surface. If the field was originally Cave it returns to that instead. Heat Wave Flame Burst Lava Plume Eruption Searing Shot Fire Pledge Inferno Overdrive Magma Drift * These moves will transform this field to the Cave Field. If the field was originally Water or Murkwater Surface, it returns to those instead. Earthquake Magnitude Bulldoze Tectonic Rage * If a field exists beneath the Icy Field, and that field is either Water Surface or Murkwater Surface then these moves transform this field: Dive (The following items are affected by this field): * Elemental Seed boosts Speed two stages #---------------- 14. Rocky Field [ROF] ----------------# "The field is littered with rocks." (The following moves are affected by this field.): * While a substitute is up or evasion is increased, Pokemon may dodge Bulletproof-blockable attacks behind rocks. * These moves apply additional Rock type damage and increase in base power x1.5: Earthquake Magnitude Rock Climb Strength Bulldoze Accelerock * Rock moves increase in base power x1.5 * These moves increase in base power x2: Rock Smash * The stat-changing effect of these moves is amplified: Rock Polish * Arenite Wall lasts 8 turns * Arenite Wall works without the need for a Sandstorm * Stealth Rock damage is doubled * Nature Power becomes Rock Smash * Camouflage changes the user's type to Rock * Secret Power may Flinch (The following abilities are affected by this field): * Missing a physical contact attack causes 1/8 Max HP recoil damage Does not effect Rock Head Pokemon Pokemon with Gorilla Tactics take double recoil damage * Flinched Pokemon suffer 1/16 Max HP damage Does not affect Sturdy or Steadfast Pokemon * Long Reach drops accuracy by x0.9 (The following items are affected by this field): * Telluric Seed boosts Defense and Sp.Def and damages the user with Stealth Rocks #---------------- 15. Forest Field [FOF] ------------------# "The field is abound with trees." (The following moves are affected by this field.): * Grass and special Bug moves increase in base power x1.5 * Strength Sap heals 30% more HP * Infestation deals 1/6 Max HP damage per turn (from 1/8) * These moves increase in base power x2: Attack Order * These moves increase in power x1.5 Grav Apple. * These moves deal additional Grass type damage and increase power x1.5 (Cut is x2): Cut Slash Air Slash Fury Cutter Air Cutter Psycho Cut Breaking Swipe * These moves suffer a x0.5 decrease of power: Surf Muddy Water * Nature's Madness deals 75% HP damage (from 50%) * Forest's Curse additionally Curses the target * Heal Order restores 66% of the user's Max HP (from 50%) * Nature Power becomes Wood Hammer * Ingrain's healing effect is doubled * Camouflage changes the user's type to Bug * Secret Power may induce Sleep (The stat changing effect of these moves is affected by this field): * The stat changing effect of these moves is amplified: Growth Defend Order * Sticky Web's effect is doubled. (The following abilities are affected by this field): * Activates Overgrow, Swarm, Grass Pelt and Leaf Guard * Long Reach Pokemon suffer a x0.9 accuracy loss * Sap Sipper gradually restores HP * Effect Spore's activation chance is doubled to 60% * Mimicry changes the users type to Bug (The following items are affected by this field) * Telluric Seed boosts Attack and applies Spiky Shield to the user #---------------- 17. Factory Field [FAF] -----------------# "Machines whir in the background." (The following moves are affected by this field.): * Electric moves increase in base power x1.2 * Gear Up's effect is doubled, and additionally boosts its user * These moves increase in base power x1.5: Steam Roller Techno Blast * These moves increase in base power x2: Flash Cannon Gyro Ball Gear Grind Magnet Bomb Double Iron Bash * Steel Beam's recoil is set to 25% * The stat changing effect of these moves is amplified: Metal Sound Iron Defense Shift Gear Autotomize * Magnet Rise lasts for 8 turns * Nature Power becomes Gear Grind * Camouflage changes the user's type to Steel * Secret Power may reduce Attack (The following moves change this field): * These moves will transform this field into a Short-circuit Field: Discharge Explosion Selfdestruct Magnitude Fissure Earthquake Ion Deluge Bulldoze Tectonic Rage Gigavolt Havoc Overdrive Aura Wheel Discharge additionally can potentially alternate between the Short-circuit Field and the Factory Field for each instance of damage per attack in double battles (The following abilities are affected by this field): * Galvanize's boost becomes x1.5 (from x1.2) * Steelworker's damage boost becomes x2 (from x1.5) * Download's boost is doubled. * Motor Drive's speed boosting effect is doubled. * Technician activates with moves of Base Power of 80 or below. * Gulp Missile always grabs Pikachu. * Mimicry changes the user's type to Steel (The following items are affected by this field): * Synthetic Seed boosts Sp. Atk and applies Laser Focus to the user #---------------- 18. Short-circuit Field [SCF] -----------------# "Bzzt!" (The following moves are affected by this field.): * Electric attacks amplify a random increment of base power between x0.5 and x2 * These moves increase in base power x1.5: Dazzling Gleam Flash Cannon * Steel Beam increases in BP by 1.667x and instantly KO's the user. Deals Steel & Electric type damage. * These moves increase in base power x1.3: Dark Pulse Night Daze Night Slash Shadow Ball Shadow Claw Shadow Force Shadow Sneak Shadow Punch Shadow Bone Phantom Force * These moves deal additional Electric type damage and increase power x1.5: Surf Muddy Water Gyro Ball Magnet Bomb Gear Grind Hydro Vortex * The stat changing effect of these moves is amplified: Metal Sound Flash * The base accuracy of these moves becomes 80: Zap Cannon * Magnet Rise lasts for 8 turns * Nature Power becomes Discharge * Camouflage changes the user's type to Electric * Secret Power may Paralyze (The following moves change this field): * These moves will transform this field into a Factory Field: Charge Beam Discharge Wild Charge Parabolic Charge Ion Deluge Gigavolt Havoc Overdrive Aura Wheel Discharge additionally can potentially alternate between the Short-circuit Field and the Factory Field for each instance of damage per attack (The following abilities are affected by this field): * Static's activation chance is doubled to 60% * Volt Absorb gradually restores HP * Activates Plus and Minus * Activates Surge Surfer * Download boosts both attacking stats. * Gulp Missile always grabs Pikachu. * Mimicry changes the user's type to Electric * Galvanize's boost becomes x2 (from x1.2) * Steelworker additionally makes all Steel type attacks gain Electric typing (The following items are affected by this field): * Synthetic Seed boosts Sp. Def and applies Magnet Rise to the user #---------------- 19. Wasteland [WL] -----------------# "The waste is watching..." (The following moves are affected by this field.): * Entry hazards are consumed at the end of the turn, returning a special effect to the side they were on: Stealth Rocks deal type-scaling Rock damage double the normal effect to Pokemon Spikes deal 33% max HP to grounded Pokemon Toxic Spikes deal 12.5% max HP to grounded non-Poison/Steel types, and inflicts poison. Sticky Web severely lowers Pokemon's speed * These moves increase in base power x1.5: Vine Whip Power Whip * Activates Venom Drench and Venoshock * These moves increase in base power x1.5 and deal additional Poison type damage: Mud Bomb Mud Slap Mud Shot * These moves suffer a x0.25 decrease in power: Magnitude Earthquake Bulldoze * Nature Power becomes Gunk Shot * Camouflage changes user's type to Poison * Secret Power may inflict Burn, Paralysis, Freeze or Poison * Spit-up gains a x2 boost in power * Swallow's healing effect is doubled, curing the user of status at maximum stock * These moves gain a boost of x1.2 and have a chance to inflict a random status condition on any non-poison/steel targets without Immunity, Poison Heal or Toxic Boost Gunk Shot Sludge Sludge Wave Sludge Bomb Acid Downpour Octazooka * Acid Downpour additionally applies a random status to non-Poison/Steel types (The following abilities are affected by this field): * Effect Spore, Poison Point and Stench's activation chances are doubled * Liquid Ooze deals double damage * Activates Poison Heal and Toxic Boost * Gooey additionally poisons on contact * Pokemon with Corrosion may trigger the field's random statuses on any Pokemon regardless of typing. * Activates Merciless (The following items are affected by this field): * Telluric Seed boosts Atk and Sp Atk and applies a random status to the user #---------------- 20. Ashen Beach [AB] -----------------# "Ash and sand line the field." (Passive effects by the field.): * Fighting types are immune to confusion * Pokemon with the following abilities ignore accuracy and evasion changes when attacking, unless an opponent has Unnerve: Own Tempo Inner Focus Pure Power Steadfast (The following moves are affected by this field.): * These moves stir up ash, lowering all active Pokemons' accuracy: Special Flying attacks Twister Fire Spin Leaf Tornado Razor Wind Whirlpool * The following moves' stat-boosting effect is amplified: Calm Mind Sand Attack Kinesis Meditate * Sandstorm and Sand Stream last for 8 turns * Psych-up cures the user's status * Focus Energy boosts Critical Hit rate by three stages * These moves increase in base power x2: Mud Slap Mud Shot Mud Bomb Sand Tomb * These moves increase in base power x1.5 and apply Fighting/Psychic type damage Strength * These moves increase in base power x1.5: Hidden Power Land's Wrath Surf Muddy Water Thousand Waves * These moves increase in base power x1.3: Zen Headbutt Stored Power Aura Sphere Focus Blast * These moves increase in base power x1.2: Psychic * Pokemon trapped in Sand Tomb suffer an accuracy drop each turn. * Arenite Wall lasts 8 turns * Arenite Wall works without the need for a Sandstorm * Nature Power becomes Meditate * Camouflage changes user's type to Ground * Secret Power may lower accuracy * Shore Up restores 75% HP (from 50%) (The following abilities are affected by this field): * Activates Sand Veil, Sand Rush and Sand Force * Water Compaction additionally boosts Sp. Def on use * Sand Spit lowers accuracy of foes upon activation. * Zen Mode is active. * Mimicry changes the user's type to Ground (The following items are affected by this field): * Telluric Seed applies Focus Energy. #---------------- 21. Water Surface [WS] -----------------# "The water's surface is calm." (The following moves are affected by this field.): * Water and Electric moves increase in base power x1.5 * Fire moves against grounded Pokemon decrease base power x0.5 * Ground attacks always fail * Spikes and Toxic Spikes sink into the water, vanishing * Dive lasts only one turn * Tar Shot washes off at the end of the turn. * Life Dew grants the user Aqua Ring. * These moves increase in base power x1.5: Whirlpool Dive Surf Muddy Water Sludge Wave Hydro Vortex Origin Pulse * These moves transform this field into the Underwater field: Dive Gravity Anchor Shot Grav Apple * These moves transform this field into a Murkwater Surface after two uses: Sludge Wave Acid Downpour(one use) * Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the target * These moves transform this field into an Icy Field: Blizzard Glaciate Subzero Slammer * Nature Power becomes Whirlpool * Camouflage changes user's type to Water * Secret Power may lower speed * Splash lowers the opponent's accuracy * Aqua Ring restores 1/8 Max HP each turn (from 1/16) (The following abilities are affected by this field): * Water Veil cures all status conditions * Activates Swift Swim, Hydration, Torrent * Grounded Pokemon with Dry Skin and Water Absorb gradually restore HP * Shore Up activates Water Compaction * Schooling is active at all times * Activates Surge Surfer * Activates Water Compaction each turn * Steam Engine raises speed at the end of every turn. * Mimicry changes the users type to Water. * Propeller Tail increases the power of the user's priority moves by 1.5x * Gulp Missile always picks up Arrokuda. (The following items are affected by this field): * Elemental Seed boosts Sp. Def and applies Aqua Ring to the user #---------------- 22. Underwater [UW] -----------------# "Blub blub..." (Passive effects by the field.): * All weather is annulled * Non-water types' Speed is halved, except for Swift Swimmers * Pokemon with the following abilities are immune to the damage and speed decrease: Swift Swim Steelworker (The following moves are affected by this field.): * Ground type attacks deal additional Water damage * Water moves increase in base power x1.5 * Electric moves increase in base power x2 * Fire attacks always fail * Water attacks deal neutral damage to Water type Pokemon * Non-Water types that are weak to Water take type-scaling damage each turn * Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the target * Dive lasts only one turn * These moves increase in base power x1.5: Water Pulse * These moves transform this field into the Water Surface field: Dive Fly Bounce Sky Drop Shore Up * Tar Shot fails. * The following moves deal part Water type damage: Grav Apple Dragon Darts * The following moves increase in power by 2x: Dragon Darts Anchor Shot * These moves increase in base power x2 and transform this field into a Murkwater Surface after two uses: Sludge Wave Acid Downpour * Nature Power becomes Water Pulse * Camouflage changes user's type to Water * Secret Power may lower attack * Aqua Ring restores 1/8 Max HP each turn (from 1/16) (The following abilities are affected by this field): * Pokemon with the following abilities are immune to the field damage: Magic Guard Swift Swim * Pokemon with the following abilities take x2 field damage: Magma Armor Flame Body * Water Veil cures all status conditions * Activates Swift Swim, Hydration, Torrent * Dry Skin and Water Absorb gradually restore HP * Steam Engine raises speed at the end of every turn. * Mimicry changes the users type to Water. * Propellor Tail increases the power of the user's priority moves by 1.5x * Gulp Missile always picks up Arrokuda. Damage dealt is Water type scaling damage. * Schooling is active at all times * Activates Surge Surfer * Activates Water Compaction each turn (The following items are affected by this field): * Elemental Seed boosts Speed and applies Soak to the user #---------------- 23. Cave [CV] -----------------# "The cave echoes dully..." (The following moves are affected by this field.): * Ground type attacks can hit airborne Pokemon * Fly and Bounce each last only one turn * Sky Drop always fails * Stealth Rock damage is doubled * Rock moves increase in base power x1.5 * Non-contact Flying moves decrease in base power x0.5 * Sound-based attacks receive a x1.5 increase in power * These moves gain an additional x1.5 increase in power: Rock Tomb * Nature Power becomes Rock Tomb * Camouflage changes user's type to Rock * Secret Power may flinch (The following moves cause the field to react): * Earthquake, Bulldoze, Tectonic Rage, Continental Crush and Magnitude collapse the cave after two uses, instantly KOing all active Pokemon at the end of the turn. * Pokemon using Endure, or having Sturdy may survive the collapse with 1 HP from full health. * Pokemon with Battle Armor and Shell Armor take 50% damage from the collapse. * Pokemon with Solid Rock or Prism Armor or Arenite Wall take 33% damage from the collapse. * Pokemon behind protect moves including Wide Guard, or having Bulletproof or Rock Head are immune to the collapse damage. * Pokemon with Stalwart are immune to the collapse damage. (The following moves change this field): * These moves transform this field into a Crystal Cavern: Power Gem Diamond Storm * These moves transform this field into a Dragon's Den: Dragon Pulse(Two uses) Draco Meteor Devastating Drake * These moves transform this field into a Volcanic Field(Two uses): Fever Pitch Magma Drift Eruption Lava Plume Heat Wave Overheat Fusion Flare * These moves transform the field into a Corrupted Cave: Sludge Wave Acid Downpour * These moves transform the field into the Icy Field: Blizzard Subzero Slammer (The following abilities are affected by this field): * Punk Rock increases sound moves by 1.5x * Mimicry changes the users type to Rock. (The following items are affected by this field): * Telluric Seed boosts Defense and damages the user with Stealth Rocks #---------------- 24. Glitch Field [GF] -----------------# "1n!taliz3 .b//////attl3" (The field can be created by): * Created for 5 turns by using Conversion and Conversion2 in succession while not holding an Everstone (Passive effects by the field.): * The physical/special move split is undone * Special Attacks, for both the attacker and defender, calculate off of the higher stat between SpAtk and SpDef (The following moves are affected by this field.): * Fairy type attacks become Normal type * The type chart is altered as follows * Dragon always deals neutral damage * Bug now hits Poison types super-effectively * Ice now hits Fire types neutrally * Ghost now cannot hit psychic types * Poison now hits Bug types super-effectively * Steel types are resistant to Ghost and Dark * Critical hit rate increases by one stage if an attacker is faster than its target * Moves with a recharge turn do not need to recharge if the opponent is KO'd with it. * The moves Roar and Whirlwind fail. * Rest heals the user when called by Sleep Talk and resets the sleep counter to 2 turns * Rage locks the user into the move indefinitely * Psychic moves increase in base power x1.2 * The following moves increase in base power x1.3 Techno Blast * Blizzard is set to 90 accuracy * Metronome will never choose a move with less than 70 base power * Explosion and Selfdestruct reduce targets' defense by half * Nature Power becomes Metronome * Camouflage changes user's type to Bird * Secret Power may lower speed (The following abilities are affected by this field): * RKS System's type becomes ??? at all times * Mimicry changes the users type to ???. * Download raises both offensive stats. (The following items are affected by this field): * Synthetic Seed boosts Def and Sp. Def and makes user ??? type * Drives allow Genesect to become immune to the respective type of the drive. #---------------- 25. Crystal Cavern [CC] -----------------# "The cave is littered with crystals." (The following moves are affected by this field.): * Rock type attacks and These moves randomly gain Fire, Water, Grass, or Psychic typing, and increase in base power x1.5 Judgment Strength Rock Climb Prismatic Laser Multi-Attack * Dragon moves increase in base power x1.5 * These moves increase in base power x1.5: Power Gem Diamond Storm Ancient Power Rock Smash Rock Tomb Prismatic Laser Luster Purge * These moves increase in base power x1.3: Aurora Beam Signal Beam Flash Cannon Dazzling Gleam Mirror Shot Doom Desire Technoblast Moongeist Beam Menacing Moonraze Maelstrom Photon Geyser * Stealth Rocks' damage type randomly becomes Fire, Water, Grass or Psychic * Nature Power becomes Power Gem * Camouflage changes the user's type to one of Fire, Water, Grass or Psychic * Secret Power may inflict a random status between Burn, Freeze, Sleep or Confusion * Enables Aurora Veil * Rock Polish additionally increases Attack and SpAtk one stage each. (The following abilities are affected by this field): * Prism Armor Pokemon take x0.5 decreased damage * Mimicry changes the users type to Rock. (The following moves change this field): * These moves will transform this field into a Dark Crystal Cavern: Dark Pulse Dark Void Night Daze * Two uses of these moves will transform this field into a Cave: Earthquake Bulldoze Magnitude Tectonic Rage(one use) (The following items are affected by this field): * Magical Seed boosts Sp Atk and applies Magic Coat to the user #---------------- 26. Murkwater Surface [MS] -----------------# "The water is tainted..." (Passive effects by the field.): * Grounded non-Poison or Steel types take type-scaling Poison damage at the end of each turn * Pokemon with the following abilities are immune to the field damage: Immunity Toxic Boost Poison Heal Magic Guard Wonder Guard Pastel Veil Surge Surfer * Pokemon using Dive take x4 field damage * Pokemon with the following abilities take x2 field damage: Dry Skin Water Absorb Magma Armor Flame Body (The following moves are affected by this field.): * Ground attacks always fail * Water attacks deal additional Poison type damage and increase in base power x1.5 * Poison type attacks increase in base power x1.5 * Electric attacks increase in base power x1.5 * These moves deal additional Water type damage Sludge Wave * These moves deal Water/Poison type damage and increase in base power x1.5: Mud Bomb Mud shot Mud Slap Thousand Waves * These moves deal additional Poison type damage and increase in base power x1.5: Smack Down Apple Acid * These moves increase in base power x1.5: Acid Acid Spray Brine * These moves poison targets: Tar Shot Life Dew * The stat changing effect of these moves is amplified: Acid Armor * Activates Venom Drench and Venoshock * Spikes and Toxic Spikes sink into the water, vanishing * Nature Power becomes Sludge Wave * Camouflage changes the user's type to Poison * Secret Power may inflict poison (The following abilities are affected by this field): * Grounded Poison-type Pokemon with Dry Skin or Water Absorb gradually recover HP * The abilities Poison Heal and Toxic Boost are activated for grounded Pokemon * Activates Merciless * Mimicry changes the users type to Poison. * Activates Swift Swim * The effect of Gooey is doubled * Liquid Ooze deals double damage * Stench's activation chance is doubled * Shore Up activates Water Compaction * Activates Water Compaction each turn * Schooling is active at all times * Activates Surge Surfer (The following moves change this field): * These moves transform this field into the Water Surface: Whirlpool Purify * These moves transform this field into an Icy Field: Blizzard Glaciate Subzero Slammer (The following items are affected by this field): * Elemental Seed applies Soak and Aqua Ring, and poisons the user. #---------------- 27. Mountain [MTN] -----------------# "High up!" (Passive effects by the field.): * Sunny Day, and Drought last for 8 turns * After three consecutive turns, Hail weather will transforms this field into a Snowy Mountain. (The following moves are affected by this field.): * Tailwind lasts 6 turns and creates Strong Winds for its duration * Rock and Flying type attacks increase in base power x1.5 * These moves increase in base power x1.5: Thunder Eruption Avalanche Vital Throw Storm Throw Circle Throw Ominous Wind Razor Wind Icy Wind Silver Wind Fairy Wind Twister * These moves increase in base power an additional x1.5 in Strong Winds: Special Flying Moves Ominous Wind Razor Wind Icy Wind Silver Wind Fairy Wind Twister Gust * Thunder never misses * Nature Power becomes Rock Slide * Camouflage changes the user's type to Rock * Secret Power may flinch (The following abilities are affected by this field): * Activates Gale Wings during Strong Winds * Pokemon with Long Reach deal x1.5 damage * Aerilate's base power boost becomes x1.5 (from x1.2) * Mimicry changes the users type to Rock. (The following moves change this field): * These moves transform the field into Sky field: Fly Bounce Heavenly Wing * These moves transform this field into a Snowy Mountain: Blizzard Subzero Slammer * These moves transform this field into a Volcanic Top Field: Lava Plume Magma Drift Eruption Inferno Overdrive (The following items are affected by this field): * Telluric Seed boosts Attack and lowers Accuracy #---------------- 28. Snowy Mountain [SM] -----------------# "The snow glows white on the mountain..." (Passive effects by the field.): * After three consecutive turns, Sunny weather will transforms this field into a Mountain. * Sunny Day, Drought, Hail and Snow Warning last for 8 turns (The following moves are affected by this field.): * Tailwind lasts 6 turns and creates Strong Winds for its duration * Rock attacks deal additional Ice type damage and increase in base power x1.5 * Rock, Ice and Flying type attacks increase in base power x1.5 * Fire moves decrease in base power x0.5 * Enables Aurora Veil * These moves increase in base power x1.5: Powder Snow Avalanche Vital Throw Storm Throw Circle Throw Ominous Wind Razor Wind Silver Wind Fairy Wind Twister * These moves increase in base power x2: Icy Wind * These moves increase in base power an additional x1.5 in Strong Winds: Special Flying Moves Ominous Wind Razor Wind Icy Wind Silver Wind Fairy Wind Twister Gust * These moves suffer a x0.5 decrease in power: Scald Steam Eruption * Thunder never misses * Nature Power becomes Avalanche * Camouflage changes the user's type to Ice * Secret Power may freeze (The following abilities are affected by this field): * Activates Ice Body and Snow Cloak * Refrigerate's base power boost becomes x1.5 (from x1.2) * Aerilate's base power boost becomes x1.5 (from x1.2) * Activates Slush Rush * Ice Scales ignores the user's Ice type weaknesses. * Ball Fetch gets Snowballs. * Pokemon with Long Reach deal x1.5 damage * Activates Gale Wings during Strong Winds * Mimicry changes the users type to Ice. (The following moves change this field): * These moves transform the field into Sky field: Fly Bounce Heavenly Wing * These moves will transform this field into a Mountain: Heat Wave Flame Burst Lava Plume Searing Shot Fire Pledge Inferno Overdrive * These moves will transform the field into Volcanic Top: Eruption Magma Drift (The following items are affected by this field): * Telluric Seed boosts Sp.Atk and lowers Accuracy #---------------- 29. Blessed Field [HF] -----------------# "The field is blessed!" (The following moves are affected by this field.): * Normal type attacks hit Ghost and Dark types for super effective damage * Ghost and special Dark moves decrease in base power x0.5 * Fairy and special Normal moves increase in base power x1.5 * Dragon and Psychic moves increase in base power x1.2 * These moves increase in base power x1.3: Psystrike Aeroblast Origin Pulse Precipice Blades Dragon Ascent Doom Desire Mist Ball Luster Purge Psycho Boost Spacial Rend Roar of Time Crush Grip Secret Sword Relic Song Hyperspace Hole Land's Wrath Moongeist Beam Sunsteel Strike Prismatic Laser Fleur Cannon Genesis Supernova Behemoth Blade Behemoth Bash Eternabeam Dynamax Cannon Retribution * These moves increase in base power x1.5: Mystical Fire Magical Leaf Judgment Sacred Fire Ancient Power * These moves deal super effective damage to Ghost types: Spirit Break * Life Dew's healing increases to 50% * Wish restores 75% of the user's Max HP (from 50%) * Miracle Eye additionally boosts SpAtk * The stat changing effect of these moves is amplified: Cosmic Power * (Ghost-type) Curses are lifted after each turn * Nature Power becomes Judgment * Camouflage changes the user's type to Normal * Secret Power may lower SpAtk * Nature's Madness deals 75% HP damage (from 50%) (The following abilities are affected by this field): * Justified's effect is doubled * Cursed Body has no effect * Perish Body has no effect. * Power Spot increases partner's damage output by 1.5x * Mimicry changes the users type to Normal. * RKS System's type becomes Dark at all times (The following moves change this field): * Two uses of these moves transform the field into Cursed Field: Curse Ominous Wind * These moves transform the field into Cursed Field: Phantom Force Shadow Force (The following items are affected by this field): * Magical Seed boosts Sp.Atk and applies Magic Coat to the user #---------------- 31. Fairy Tale Field [FTF] -----------------# "Once upon a time..." (The following moves are affected by this field.): * Fairy and Steel type attacks increase in base power x1.5 * Dragon type attacks increase in base power x2 * Steel hits Dragon types super-effectively * Floral Healing heals 2/3s target's HP (from 1/2) * Fire type attacks gain Dragon typing * Fighting type attacks gain Steel typing * The following moves become Steel type: Cut Slash Sacred Sword Secret Sword * These moves increase in base power x1.5: Night Slash Leaf Blade Mystical Fire Ancient Power Relic Song Magical Leaf Psycho Cut Sparkling Aria Solar Blade Smart Strike Moongeist Beam Fleur Cannon Behemoth Bash Behemoth Blade Razor Shell * These moves increase in base power x2: Draining Kiss Mist Ball * Crafty Shield and Flower Shield boost the user's Defense and Special Defense one stage * King's Shield protects from all moves, attacking or otherwise * King's Shield additionally lowers an attacker's Special Attack 2 stages on contact * The stat changing effect of these moves is amplified: Acid Armor Swords Dance Noble Roar * Sweet Kiss and Draining Kiss cure sleep * Wish restores 75% of the user's Max HP (from 50%) * Healing Wish boosts recipient's Attack and Special Attack * Miracle Eye additionally boosts SpAtk * Forest's Curse additionally Curses the target * Strange Steam always confuses. * Nature Power becomes Secret Sword * Camouflage changes the user's type to Fairy * Secret Power may induce Sleep (The following abilities are affected by this field): * Soul Heart additionally boosts Sp. Def on use * Pokemon with Queenly Majesty deal x1.5 damage * Activates Marvel Scale * Mimicry changes the users type to Fairy. * Steely Spirit boost is now x2 * Pokemon with Stance Change boost and lower Attack and Defense one stage when switching between respective forms * Pokemon with the following abilities have their Defense boosted on switch-in: Battle Armor Shell Armor * Pokemon with the following abilities have their Special Defense boosted on switch-in: Magic Guard Magic Bounce Mirror Armor Pastel Veil * Pokemon with the following abilities have their Special Attack boosted on switch-in: Magician * Pokemon with the following abilities have their defenses boosted on switch-in: Dauntless Shield Power of Alchemy * Pokemon with the following abilities have their offenses boosted on switch-in: Intrepid Sword (The following items are affected by this field): * Magical Seed boosts Attack and applies King's Shield to the user #---------------- 32. Dragon's Den [DD] -------------------# "If you wish to slay a dragon..." (Passive effects by the field.): * Weather and Terrain effects fail. * Dragon type Pokemon's Sp.Def increases x1.5 (The following moves are affected by this field.): * Dragon type attacks increase in base power x1.5 * Fire type attacks increase in base power x1.5 * Rock type attacks increase in base power x1.3 * Water and Ice type attacks decrease in base power x0.5 * Stealth Rocks do Fire type damage. * These moves increase in base power x2 and apply additional Fire type damage: Smack Down Thousand Arrow * These moves increase in base power x2: Pay Day Dragon Ascent Luster Purge Mist Ball * These moves increase in base power 1.5x and deal Fire/Rock type damage: Rock Climb Strength * These moves deal additional Fire Type damage: Earthquake * These moves increase in base power x1.5: Magma Storm Mega Kick Stomping Tantrum Earth Power Diamond Storm Matrix Shot Shell Trap Power Gem Magma Drift Lava Plume * The base accuracy of these moves becomes 100: Dragon Rush * Fly and Bounce each last only one turn * Magma Storm deals 1/6 Max HP damage per turn (from 1/8) * The stat-changing effect of these moves is amplified: Noble Roar Dragon Dance Coil * Nature Power becomes Dragon Pulse. * Camouflage changes the user's type to Dragon * Secret Power may Burn. (The following abilities are affected by this field): * Pokemon with the following abilities have their defenses boosted on switch-in: Magma Armor * Pokemon with the following abilities have their defense boosted on switch-in: Shell Armor * Shed Skin activates at the end of every turn. * Berserk boosts SpAtk by 2 stages. * Magma Armor additionally protects from Fire Attacks * Multiscale additionally annulls user's Dragon type's weaknesses at all times * Activates Marvel Scale (The following moves change this field): * These moves change the field into the Fairy Tale field: Mist Ball (The following items are affected by this field): * Amulet Coin prevents the user from being statused. * Elemental Seed boosts Sp.Atk and applies Flash Fire boost to the user (The following fields can interact with this field): #---------------- 33. Flower Garden Field [FGF] -----------------# "Seeds line the field." (Passive effects by the field.): * Starts at Stage 1 and increases to a maximum of Stage 5. * At Stages 3/4/5, Grass type Pokemon take damage reduced by x0.75/0.67/0.5 (The following moves are affected by this field.): * At Stages 2/3/4/5, Grass type attacks increase in base power x1.2/1.5/2/3 * At Stages 2/4 Bug type attacks increase in base power x1.5/2 * These moves grow the field one stage on use: Rototiller Flower Shield Rain Dance Sunny Day Growth Ingrain Grassy Terrain Grassy Glide * The stat-changing effect of these moves is amplified: Rototiller * Growth's effect increases (x2, x3) at stages (1, 3) * At Stage 2 and later, Cut hits Grass types for super effective damage * At Stage 2 and later, these moves increase in base power x1.5 Cut * Rototiller additionally boosts user's Attack and Special Attack * At Stage 2 and later, Flower Shield additionally boosts Sp. Def and the user's defenses * At Stage 2 and later, the base accuracy of these moves becomes 100: Sleep Power Stun Spore Poison Powder * At Stage 3 and later, Flower Shield's effect is doubled * At Stage 3 and later, Sweet Scent additionally lowers defenses * At Stage 3 and later, Fire attacks increase in base power x1.5 * At Stage 5, the following moves target both opposing Pokemon: Petal Dance Petal Blizzard All Powder Moves * At Stages 4/5 Sweet Scent's effect increase x2/3 * At Stages 2/4 Ingrain's effect increases x2/4 * At Stage 3 and later, Floral Healing's healing is boosted to 66% * At Stages 3/4 these moves' base power increases x1.2/1.5: Petal Dance Petal Blizzard Fleur Cannon * At Stages 3/4/5 Infestation's deals 1/6 / 1/4 / 1/3 Max HP Damage per turn (from 1/8) * At Stage 5, Nature Power becomes Petal Blizzard. At all other stages, Nature Power becomes Growth. * Camouflage changes the user's type to Grass * Secret Power may lower Evasion, and as of Stage 3 and later, both defense. At Stage 5, this effect doubles. * Bloom Doom grows field by 1 stage (The following abilities are affected by this field): * These abilities grow the field one stage on activation: Flower Gift Flower Veil Drought Drizzle Grassy Surge * Activates Flower Gift and Swarm * At Stage 2 and later, always activates Harvest and Leaf Guard and Grass Pelt * Pokemon with Ripen increase the field stages by x2 when they do so. * Mimicry changes the users type to Grass. * At Stage 3 and later, Flower Veil passively reduces damage x0.5 to its user and allied Grass types * At Stage 4 and later, Chlorophyll is activated * At Stages 3/5 Swarm increases Bug attacks' power by x2/3 * At Stages 2/3 Overgrow activates at 66% HP/Any HP amount * At Stages 4/5 Overgrow increases Grass attacks' power by x2/3 (The following moves lower the stage of this field): * These moves cut the field by one stage on use: Cut * Acid Downpour reduces the field to stage 1 * These moves reduce the field by 2 stages on use. Heat Wave Flame Burst Lava Plume Searing Shot Fire Pledge Inferno Overdrive (The following items are affected by this field): * Synthetic Seed boosts Sp.Def and applies Ingrain to the user #---------------- 34. Starlight Arena [SA] -----------------# "Starlight fills the battlefield." (Passive effects by the field.): * Temporarily annulled by all weather except Strong Winds (The following moves are affected by this field.): * Psychic type attacks increase in base power x1.5 * Fairy type attacks increase in base power x1.3 * Dark type attacks increase in base power x1.3 * Dark type attacks deal additional Fairy damage * Enables Aurora Veil * Meteor Assault has no charge up/recharge. * Solar Beam and Solar Blade deal additional Fairy-type damage * These moves increase in base power x1.5: Aurora Beam Signal Beam Flash Cannon Luster Purge Dazzling Gleam Mirror Shot Moonblast Technoblast Solar Beam Photon Geyser Prismatic Laser * These moves increase in base power x2: Draco Meteor Meteor Mash Comet Punch Spacial Rend Swift Hyperspace Hole Hyperspace Fury Moongeist Beam Sunsteel Strike Black Hole Eclipse Meteor Assault Searing Sunraze Smash Menacing Moonraze Maelstrom Light that Burns the Sky * These moves increase in base power x4 and apply additional Fire type damage: Doom Desire * The following moves' stat-boosting effect is amplified: Cosmic Power Flash * Wish restores 75% of the user's Max HP (from 50%) * Healing Wish and Lunar Dance boost recipient's Attack and Special Attack * Moonlight restores 75% of the user's Max HP * Nature Power becomes Moonblast * Camouflage changes the user's type to Dark * Secret Power may lower Sp. Def * Trick Room, Magic Room and Wonder Room last for 8 turns (The following abilities are affected by this field): * Victory Star additionally boosts user and allies' attacks x1.5 * Activates Marvel Scale * Shadow Shield Pokemon take x0.5 decreased damage * Solar Idol is activated. * Mirror Armor protects the users side from priority moves. * Mimicry changes the users type to Dark. * Pokemon with the following abilities have their Special Attack boosted on switch-in: Illuminate * Adaptability copies Trace's effect (The following items are affected by this field): * Magical Seed boosts Sp Atk and applies Lunar Dance to the user #---------------- 35. New World [NA] -----------------# "From darkness, from stardust, from memories of eons passed and visions yet to come..." (Passive effects by the field.): * Grounded Pokemon's Speed is halved * Prevents all weather and generated Field Effects (The following moves are affected by this field.): * Dark type attacks increase in base power x1.5 * These moves increase in base power x1.5: Mirror Shot Aurora Beam Signal Beam Dazzling Gleam Flash Cannon Psystrike Aeroblast Sacred Fire Mist Ball Luster Purge Origin Pulse Precipice Blades Dragon Ascent Psycho Boost Roar of Time Magma Storm Crush Grip Shadow Force Seed Flare Judgment Searing Shot V-Create Sacred Sword Secret Sword Fusion Bolt Fusion Flare Bolt Strike Blue Flare Glaciate Ice Burn Freeze Shock Relic Song Techno Blast Oblivion Wing Land's Wrath Thousand Arrow Thousand Waves Diamond Storm Steam Eruption Eruption Power Gem Earth Power Fleur Cannon Prismatic Laser Sunsteel Strike Spectral Thief Moongeist Beam Multiattack Continental Crush Genesis Supernova Soul-eating Seven Star Strike Core Enforcer * These moves increase in base power x2: Vacuum Wave Draco Meteor Meteor Mash Moonblast Comet Punch Spacial Rend Swift Future Sight Ancient Power Hyperspace Hole Hyperspace Fury Searing Sunraze Smash Menacing Moonraze Maelstrom Light that Burns the Sky Retribution * These moves increase in base power x4 and apply additional Fire type damage: Doom Desire * These moves increase in base power x4: Black Hole Eclipse * The following moves' stat-boosting effect is amplified: Cosmic Power Flash * Heart Swap additionally gains Pain Split's effect * The base accuracy of these moves becomes 100: Dark Void * Lunar Dance boosts all of the recipient's stats * Trick Room, Magic Room and Wonder Room last for 8 turns * Moonlight restores 75% of the user's Max HP * Nature's Madness deals 75% HP damage (from 50%) * Nature Power becomes Spacial Rend * Camouflage changes the user's type to a random type * Secret Power may lower all stats (The following abilities are affected by this field): * Shadow Shield Pokemon take x0.5 decreased damage * Pokemon with the ability Multitype randomly become a different type at the end of each turn. * Victory Star additionally boosts user and allies' attacks x1.5 * Mimicry changes the user's type to a random type * Solar Idol is activated. * RKS System matches Multitype's effects, but is selected separately. (The following moves change this field): * These moves will temporarily transform this field into a Starlight Arena: Gravity * These moves will transform this field into a Starlight Arena: Geomancy (The following items are affected by this field): * Magical Seed boosts all stats and makes the user recharge #---------------- 36. Inverse Field [IF] -----------------# "!trats elttaB" (Passive effects by the field.): * The type chart is inverted (The field can be created by): * Created for 3 turns by Topsy Turvy unless the user is holding an Everstone (The following moves are affected by this field.): * Nature Power becomes Trick Room * Camouflage changes the user's type to Normal * Secret Power may inflict confusion (The following abilities are affected by this field.): * Mimicry changes the user's type to a random type (The following items are affected by this field): * Magical Seed changes the user's type to Normal and gives them Normalize. #---------------- 37. Psychic Terrain [PT] -----------------# (Passive effects by the field.): * Priority attacks fail on grounded Pokemon (The field can be created by): * Created by Psychic Terrain, Psychic Surge and Genesis Super Nova on empty fields. (Overlay): Psychic Terrain: * Psychic moves increase in base power x1.3 * These moves increase in base power x1.3: Mystical Fire Magical Leaf Aura Sphere Hex Moonblast Mind Blown * Anticipation boosts Sp.Atk on switch in * Pure Power doubles Sp.Atk instead of Atk (The following moves are affected by this field.): * Psychic attacks deal x1.5 increased damage * Hex, Magical Leaf, Mystical Fire, Moonblast and Aura Sphere damage increased x1.5 * The effect of the following stat-altering moves is increased: Nasty Plot Calm Mind Cosmic Power Meditate Kinesis * These moves increase in base power x1.5: Mystical Fire Magical Leaf Aura Sphere Hex Moonblast Mind Blown * The following moves deal additional Psychic-type damage: Strength Ancient Power Dragon Pulse Water Pulse * Secret Power may confuse its target * Nature Power becomes Psychic * Camouflage becomes Psychic * Psych Up, Meditate, Mind Reader and Miracle Eye additionally boost Sp.Atk two stages on use * Hypnosis' accuracy is increased to 90 * Kinesis additionally lowers its target's Attack and Sp.Atk two stages * Telekinesis additional lowers its target's Defense and Sp.Def two stages * Gravity, Trick Room, Magic Room and Wonder Room last 8 turns * Shattered Psyche additionally confuses its target (The following abilities are affected by this field): * Pure Power doubles Sp.Atk instead of Atk * Anticipation and Forewarn boost Sp.Atk on switch in * Zen Mode is activated. * Power Spot increases partner's damage output by 1.5x(from 1.3x) * Magician additionally lowers the accuracy of status moves targeted to the user to 50% * Telepathy Pokemon's Speed doubles (The following items are affected by this field): * Magical Seed boosts Sp.Def and Sp.Atk and confuses the user #---------------- 40. Cursed Field [CF] -----------------# "The field is cursed!' (Passive effects by the field.): * Pokemon gradually lose health while asleep if they are not Ghost-type (The following moves are affected by this field.): * Ghost-type moves gain a 1.5x boost in power * Dark-type moves gain a 1.3x boost in power * Ghost and Dark-types deal neutral damage to each other * The following moves have their accuracy boosted to 90: Will-o-Wisp Hypnosis Inferno * Nightmare inflicts more damage. * Cursed Body always activates upon fainting. * The following move(s) gets a 1.3x increase in power and gain the Ghost type Flame Burst Inferno Flame Charge Fire Spin * Spite depletes two more PP than usual. * Ominous wind has a 20% chance of raising all stats * Curse, when used by a Ghost-type, uses only 25% of the user's HP * The following moves become single turn moves: Phantom Force Shadow Force * The following moves target both opponents Mean Look Fire Spin Ominous Wind Inferno * Fire Spin deals 1/6 Max HP damage per turn (from 1/8) * Spirit Break deals super effective damage to Ghost types. * Night Shade deals 1.5x more damage * Magic Powder puts the target to Sleep. * Scary Face has its effect doubled * Destiny Bond can no longer fail when used consecutively * Nature Power becomes Phantom Force * Camouflage changes the user's type to Ghost * Secret Power inflicts Curse (The following abilities are affected by this field): * Perish Body traps the opponent upon triggering * Cursed Body always activates upon fainting * Mimicry changes the user's type to Ghost. * Pokemon that gain Wandering Spirit lose speed every turn * Power Spot damage increase is 1.5x. * Rattled boosts the user's Speed upon switch-in (The following moves change this field): * The following moves can turn this field into a Blessed Field: Judgement Sacred Fire Purify Origin Pulse Retribution * These moves temporarily nullify this field: Flash Dazzling Gleam (The following items are affected by this field): * Magical Seed raises Defense and Special Defense and burns the user #---------------- 41. Corrupted Cave [CC] -----------------# "Corruption seeps from every crevice!" (The following moves are affected by this field.): * Poison-type moves get a x1.5 boost in power * Rock- and Grass-type moves get a x1.2 boost in power * Ground-type moves gain the Poison-type * Non-contact Flying moves decrease in base power x0.5 * The following moves gain a x1.5 boost Seed Flare Apple Acid * The following moves deal additional Poison-type damage: Rock Slide Smack Down Stone Edge Rock Tomb Diamond Storm Apple Acid * The following moves deal additional Rock-type damage: Sludge Wave Gunk Shot * Stealth Rock deals Poison-type scaling damage * Tar Shot additionally poisons. * Toxic Thread inflicts badly poisoned status * Nature Power becomes Gunk Shot * Camouflage changes the user's type to Poison * Secret Power inflicts poison * Ingrain damages the user, unless the user is Poison- Rock- or Steel-type (The following abilities are affected by this field): * Pokemon with the following abilities are hurt each round: Grass Pelt Leaf Guard Flower Veil * Pokemon with the following abilities are healed each round: Poison Heal * The following abilities have a doubled activation rate: Poison Touch Poison Point * All grounded non-Poison-types are poisoned at the end of turn unless they have: Wonder Skin Immunity Pastel Veil * The boost from Toxic Boost is doubled from 50% to 100% * Mimicry changes the user's type to Poison. * Corrosion boosts the power of all moves by 50% * Dry Skin heals the user if they are Poison-type, otherwise it damages the user * Damage inflicted by Liquid Ooze is doubled (The following moves change this field): * The following moves will transform this field into a normal cave field: Seed Flare Purify Solar Beam Solar Blade * The following moves combust the field, dealing 50% of max HP to all Pokemon: Heat Wave Blast Burn Eruption Lava Plume Inferno Overdrive (The following items are affected by this field): * The effects of Black Sludge is doubled * Synthetic Seed increases Defense by two stages and applies Poison status to the user #---------------- 42. Bewitched Woods [BW] ----------------# "Double, double toil and trouble…" (Passive effects by the field.): * Pokemon sleeping in the fairy rings take damage equal to 1/16th of max HP. * Grounded Grass Pokemon restore 1/16th Max HP each turn (The following moves are affected by this field.): * Grass-type moves increase in base power x1.5 * Fairy-type moves increase in base power x1.3 * Dark-type moves increase in base power x1.3 * Grass-type attacks now hit Steel-type Pokemon super effectively * Poison-, Fairy-, and Dark-types now hit each other neutrally * The following moves gain a 1.3x boost in power: Magical Leaf Dark Pulse Night Daze Moonblast Dream Eater Night Slash * The following moves gain a 1.5x boost in power: Hex Mystical Fire Spirit Break * The following moves’ accuracy has been increased to 80: Sleep Powder Grass Whistle Hypnosis * The following moves’ accuracy has been increased to 90: Poison Powder Stun Spore Will-O-Wisp * Magic Powder puts the target to sleep * Torment lasts for 8 turns and traps the target * Damage taken from Nightmare is doubled * Strength Sap now also lowers Special Attack * Moonlight restores 75% of the user's Max HP * Forest's Curse additionally curses the target * Nature Power becomes Dazzling Gleam * Camouflage changes the user's type to Fairy * Secret Power may randomly inflict Sleep, Poison, or Paralysis. (The following abilities are affected by this field): * Prankster affects Dark-type Pokémon * Effect Spore has a doubled activation rate * Natural Cure heals status at the end of the turn * Pastel Veil and Aroma Veil remove the user's Fairy-type weaknesses * Power Spot damage increase is 1.5x here. * Mimicry changes the user's type to Fairy (The following moves change this field): * The following moves will transform this field into a Forest Field: Purify Geomancy (The following items are affected by this field): * Magical Seed raises Special Defense and applies ingrain to the user #---------------- 43. Sky Field [SKF] -----------------# "The sky is filled with clouds." (Passive effects by the field.): * All weather effects and Tailwind will last 8 turns (The following moves are affected by this field.): * Tailwind creates Strong Winds. * Flying-type moves increase in base power by 1.5x * The following moves will be used immediately, rather than charging up: Razor Wind Sky Attack Bounce Fly * The following moves are boosted in power 1.5x: Icy Wind Ominous Wind Silver Wind Razor Wind Fairy Wind Aeroblast Sky Uppercut Flying Press Thundershock Thunderbolt Thunder Steel Wing Twister Grav Apple Dragon Ascent Heat Wave * These moves will fail under this field: Earthquake Magnitude Bulldoze Rototiller Dig * These moves deal additional Flying-type damage: Dive Twister * Thunder and Hurricane never miss * Flying Press's Flying type damage does not account for resistances. * Spikes, Toxic Spikes, and Sticky Webs will fail when used * Ingrain fails when used * Weather Ball becomes Flying-type during Strong Winds * Nature Power becomes Sky Attack * Camouflage changes the user's type to Flying * Secret Power may Confuse (The following abilities are affected by this field): * Big Pecks additionally boosts Defense upon switch-in * Gale Wings is active regardless of HP * Early Bird makes the user immune to Sleep * Mimicry changes the user's type to Flying. * Aerilate's base power boost becomes x1.5 (from x1.2) * Levitate additionally boosts Speed upon switch-in * Cloud Nine removes weather (The following moves change this field): * Two uses of these moves will turn the field into Mountain Field: Grav Apple Smack Down * One use of these moves will turn the field into Mountain Field Gravity Thousand Arrows (The following items are affected by this field): * Elemental Seed lowers Defense and Special Defense and applies Tailwind #----------------- 44. Infernal Field [HEF] --------------------# "The souls of the damned burn on." (Passive effects by the field.): * Bad Dreams and Nightmare's effects are doubled and trap the target * Rain and Hail are terminated immediately. (The following moves are affected by this field.): * Fire and Dark type moves increase in base power x1.5 * Fairy and Water type moves decrease in base power x0.5 (Excluding Spirit Break) * Fire moves become super effective against Ghost types * These moves now apply additional Dark type damage: Aura Sphere Frustration Spirit Break * These moves cannot miss: Will-O-Wisp Dark Void Inferno * The stat-changing effect of these moves is amplified: Nasty Plot * Torment causes passive damage to take effect, dealing 1/8th HP to inflicted targets at the end of the turn. * Ground, Steel and Rock moves deal additional Fire type damage * Stealth Rock deals Fire-type damage. * Burn Up targets have their type restored at the end of the turn. * Activates Hex * Nightmare can be used immediately * These moves increase in base power x1.5: Blast Burn Earth Power Inferno Inferno Overdrive Precipice Blades * These moves increase in base power x2: Punishment Smog Dream Eater * These moves will change this field into a Volcanic Field: Judgement Origin Pulse Purify * These moves will change this field into a Frozen Dimensional Field: Glaciate * Camouflage changes the user's type to Fire * Secret Power may Burn * Nature Power becomes Punishment (The following abilities are affected by this field): * The following abilities are activated: Blaze Flash Fire Flare Boost * Pokemon with the following abilities get their defenses boosted upon entry: Magma Armor Flame Body Desolate Land * Magma Armor grants immunity to Fire-type moves * Pastel Veil fails. * Perish Body traps the opponent upon triggering and has a countdown of 1. * Ice Face melts on entry. * Mimicry turns the user into a Fire type. * Steam Engine raises speed at the end of every turn by 1 stage. (The following items are affected by this field): * Elemental Seed boosts Attack and Special Attack and traps the user. #--------------- 45. Beach Field [BF] ---------------# “The waves lap at the shore.” (Passive effects by the field.): * Sun lasts for 8 turns (The following moves are affected by this field.): * Water- and Ground-type moves increase in base power x1.3 * Electric-type moves increase in base power x1.5 * These moves are boosted in power 1.5x: Sand Tomb Whirlpool Burn Up Thousand Waves Scorching Sands Razor Shell * These moves are boosted in power 1.3x: Scald Surf Muddy Water Steam Eruption * These moves are boosted in power 1.3x and deal additional Ground-type damage: Ominous Wind Razor Wind Silver Wind Icy Wind Fairy Wind Twister Gust * Sand Tomb and Whirlpool duration is increased to 8 turns * Sand Attack is amplified * Arenite Wall lasts 8 turns and can be set up without sandstorm * Shore Up restores 75% of the user's Max HP * Nature Power becomes Scorching Sands * Camouflage changes the user's type to Ground * Secret Power may lower Accuracy (The following abilities are affected by this field): * These abilities are activated: Sand Force Sand Veil Sand Rush Swift Swim Hydration * Sand Spit additionally lowers the opposing Pokemon's Accuracy * Water Compaction sharply raises Special Defense upon activation * Dry Skin Pokemon lose 1/16th Max HP at the end of each turn * Shell Armor boosts Defense and Special Defense on entry * Mimicry changes the user's type to Ground (The following moves change this field): * The following moves can turn the field into an Ashen Beach Lava Plume Eruption * The following moves can turn the field into a Water Surface Origin Pulse Glacial Flood Hydro Vortex (The following items are affected by this field): * Telluric Seed boosts Speed and Accuracy and applies Sand Tomb to the user #--------------- 46. Chargestone Cave [HC] ---------------# "Brimming with power!" (Passive effects by the field.): * Rock- and Electric-type Pokemon levitate (The following moves are affected by this field.): * Rock-type moves increase in base power x1.3 * Electric-type moves increase in base power x1.3 * Special Flying-type moves increase in base power x1.3 and gain the Electric-type * Rock-type moves have a 20% chance to paralyze * These moves increase in base power x1.3 and deal additional Rock/Electric damage at the end of turn to all Pokemon unless they are Rock- or Electric-type: Bullet Punch Comet Punch Dizzy Punch Double Iron Bash Drain Punch Dynamic Punch Fire Punch Focus Punch Hammer Arm Ice Hammer Ice Punch Mach Punch Mega Punch Meteor Mash Plasma Fists Power-Up Punch Shadow Punch Sky Uppercut is Thunder Punch Accelerock Magnet Bomb Strength Rock Smash Headbutt Zen Headbutt Head Smash qq Heavy Slam Body Slam Slam Giga Impact Dragon Rush Wood Hammer Dragon Hammer * Magnet Rise sharply raises Speed * Charge additionally raises Defense * Magnetic Flux affects all allied Pokemon * Stealth Rock deals Rock/Electric scaling damage * Nature Power becomes Magnetic Flux * Camouflage changes the user's type to Electric * Secret Power may deal additional Rock/Electric damage to all Pokemon unless they are Rock- or Electric-type (The following abilities are affected by this field): * Lightning Rod raises Special Attack * Motor Drive raises Speed * Volt Absorb restores 1/16th Max HP at the end of each turn * Plus and Minus are activated * Magnet Pull additionally traps Rock- and Electric-type Pokemon * Solid Rock grants Electric-type resistances * Rock Head Pokemon have a 20% chance to paralyze with all contact moves * Galvanize's base power boost becomes x1.5 * Power Spot's boost becomes x1.5 * Mimicry changes the user's type to Electric (The following moves change this field): * Tectonic Rage will transform the field into a Cave * Mud Sport temporarily transforms the field into a Cave (The following items are affected by this field): * Telluric Seed raises Defense and Special Defense and paralyzes the holder #--------------- 47. Cavern Nest [CN] ---------------# "Skittering legs and many eyes surround you." (The following moves are affected by this field.): * Bug-type moves increase in base power x1.5 * Rock-type moves increase in base power x1.3 * Bug-type moves are super effective against Rock- and Ground-types * Special Flying-type moves decrease in base power x0.5 * Biting and Sound moves increase in base power x1.3 * The following moves increase in power x1.5 Attack Order Infestation Belch Spit Up Beat Up * The following moves have accuracy increased to 80 and become spread moves: Poison Powder Sleep Powder Stun Spore * The following moves have amplified stat changes Growth Defend Order Stockpile * Stockpile can increase up to six stages * Infestation lasts for eight turns * Heal Order heals 66% max HP * Swallow heals all status conditions * Sticky Web's stat changes are amplified and affect airborne targets * Strength Sap heals 30% more HP * Sweet Scent makes all active non Bug-type Pokémon drowsy * Attract prevents the target from switching out * Bug-type Pokemon are not affected by Stealth Rocks * Nature Power becomes Infestation * Camouflage changes the user's type to Bug * Secret Power may poison (The following abilities are affected by this field): * Intimidate also lowers Special Attack * Swarm is activated * Overcoat has the same effect as Bulletproof * Shield Dust protects the user from all status * Solid Rock and Sturdy Pokemon resist Bug-, Fighting-, and Ground-type attacks * Rattled raises Speed on entry * Rivalry raises Attack on entry * Mimicry changes the user's type to Bug (The following items are affected by this field): * Telluric Seed boosts Defense and taunts the opponent #--------------- 48. Cloud Forest [CF] ---------------# "Where earth and sky meet." (Passive effects by the field.): * Hail and Rain last for 8 turns * Misty Terrain lasts for 8 turns * Grounded Pokemon have reduced Speed (The following moves are affected by this field.): * Flying-type moves increase in power x1.3 * Grass- and Water-type moves increase in power x1.2 * The following moves increase in power 1.5x and raise the Speed of all Pokemon on the field unless there are Strong Winds: Icy Wind Ominous Wind Silver Wind Razor Wind Fairy Wind Aeroblast Hurricane Twister Heat Wave Clear Smog Blizzard * The following moves increase in power 1.3x: Thundershock Thunderbolt Thunder Weather Ball Origin Pulse Strange Steam Steam Eruption * The following moves will be used immediately, rather than charging up: Razor Wind Sky Attack Fly * Thunder and Hurricane never miss * Ingrained Pokemon resist Flying- and Ground-type moves * Growth has amplified stat changes * Defog raises the Accuracy of all Pokemon on the field * Tailwind lasts 8 turns and creates Strong Winds * Roost boosts Defenses until an attacking move is used * Nature Power becomes Weather Ball * Camouflage changes the user's type to Flying * Secret Power may raise the user's Accuracy (The following abilities are affected by this field): * The following abilities raise Defenses on entry: Leaf Guard Grass Pelt Cloud Nine Forecast Overcoat Water Veil * Aerilate's base power boost becomes x1.5 * Early Bird has Gale Wings's effect * Forecast raises Speed on entry * Gale Wings is always activated during Strong Winds * Keen Eye and Long Reach Pokemon ignore Accuracy checks * Serene Grace prevents flinching or effects that limit move choice * Hydration and Sap Sipper restore 1/8th max HP each turn * Mimicry changes the user's type to Flying (The following items are affected by this field): * Telluric Seed boosts Speed and makes the holder airborne #--------------- 49. Boxing Ring [BR] ---------------# “Fight to the faint!” (Passive effects by the field.): * Pokemon can score points during the match (if a multiple conditions are triggered, the points stack), every 10 points, their attack becomes a combo and hits an additional time: One Point: Using attacking moves, making the target flinch, inflicting a status condition, hitting through confusion Two Points: dealing over 50% max HP with one attack, making the target faint, dodging/protecting from an attack Three Points: One-Hit KOing the opponent, living an attack at 10% max HP or less, getting a critical hit * Damage taken from recoil is reduced by 0.2x (The following moves are affected by the field.): * Physical Fighting-type moves get an x1.5 boost * Physical Dark-type moves get an x1.3 boost * Physical Normal-type moves get an x1.3 boost and become part Fighting * The following moves are boosted x1.3: Submission Strength Retaliate Thrash Outrage Vital Throw Storm Throw Circle Throw Rage Body Slam Heavy Slam Body Press Ice Punch Thunder Punch Fire Punch Shadow Punch Bullet Punch Ice Hammer Dragon Hammer Double Iron Bash Mega Punch Triple Axel Blaze Kick Trop Kick Mega Kick Pound Smack Down Dragon Rush Play Rough Beat Up Foul Play Meteor Mash Skull Bash Flying Press Darkest Lariat All-Out Pummeling Malicious Moonsault * The following moves have amplified stat changes: Leer Growl Double Team Defense Curl Agility * Mirror Move raises the user’s speed by one stage when used * Obstruct lowers speed in addition to its normal effect * Substitute blocks critical hits * Camouflage makes the user a Fighting-type * Secret Power may give the user a point * Nature Power becomes Submission (The following abilities are affected by this field): * Pressure and Moxie's effects are doubled * Intimidate also lowers Special Attack * Arena Trap affects non-grounded and Ghost-type pokémon * Defiant boosts Defense by two stages upon activation * Competitive boosts Special Defense by two stages upon activation * Justified raises Special Attack upon activation * Anger Point activates whenever hit by a super-effective move * Rattled is triggered by all contact moves * Rivalry’s boost is increased to x1.5 and activated regardless of gender * Guts decreases damage taken by x0.2 * Iron Fist boosts affected moves by x1.5 instead * No Guard raises Speed and critical hit rate but lowers Defense and Special Defense * Hustle raises Speed * Mimicry makes the user a Fighting-type (The following items are affected by this field): * Synthetic Seed increases critical hit rate and Speed and traps the user