﻿
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

public class ProximityTrigger : UdonSharpBehaviour
{
    public Browser browser;
    public override void OnPlayerTriggerEnter(VRCPlayerApi player)
    {
        if (player.isLocal)
        {
            browser.EnterProximity();

        }
    }
    public override void OnPlayerTriggerExit(VRCPlayerApi player)
    {
        if (player.isLocal)
        {
            browser.ExitProximity();
        }
    }
}
