
Change log for version 2.05

General
 * Save files from version 2.04 are readable, but older ones are not.
   If you are on versions 2.0 thru 2.03, you need to install 2.04 first and
   load/save your game in that version before you can load that game on 2.05.
 * Removed the penalty for high debt that prevented hiring any workers. This
   has been replaced with a fame penalty. If your debt gets high enough (over
   $50,000) your fame will start going down. High debt still affects the
   employees happiness and makes it harder to hire new ones but not impossible.

Game Play
 * Can now walk around neighborhoods and go visit people (without texting them
   first). You can also check random houses and learn where some people live.
 * Can try to break into people's homes. 
 * Revamped the voyeur scene when at someone's house to make the people inside
   actions more consistent (now where they are at and what they are doing is
   defined up front and will be consistent thru this scene and the breaking
   into the house scene).
 * No longer will automatically know where cult followers live (as there's a
   new way to learn about other people's home)
 * Children of the MC will now get a default name but the player can override.
 * When an employee quits because got a better offer from another club, the
   quitting discussion will indicate the new club and position.
 * Change how at the end of having sex, the characters are moved back to their
   homes.
 * Added new scene where an older member of the cult will ask the MC for help
   "training" their daughter or son. This takes a while to happen: it requires
   the MC to have taken over the cult, the cult have 16 or more members and a
   member needs to be at least 40 years old and not have any family members 
   in the game, have a good opinion of the MC and be somewhat lewd).
   This event can trigger multiple times with different members but only once
   per member.
 * Reduced by 50% or more most negative impacts to honor when a character did
   something bad as it's too easy to get to -100 honor, and added positive
   changes to honor when the character does good deeds (for example, giving
   someone a gift, giving an employee a raise, releasing a slave).
 
AI
 * Simplified how the "strong" method for NPCs making decisions works. These
   are decisions that should rely less on the RNG and be more consistent.
 * Fixed issue with NPC penalty for making decisions that go against their
   personality not being properly applied.
 * Made the NPCs slightly more likely to initiate the propose relationships
   interaction.
 * Story and unique characters will no longer be able to throw parties and
   charity events at their house (birthday parties are ok). They also won't be
   able to participate in fights and run for commissioner. 

Simulation
 * Simplified how a poorly maintained club (maintenance > 1000) affects 
   fame. Now it doesn't matter how high the maintenance is, the impact is the
   same.
 
UI
 * New neighborhood location, can be accessed from most outdoor locations via
   the Walk Neighborhood action.
 * The Go To Work action will now indicate if your club is open.

Bug Fixes
 * The process to pick an image for the MC creates a temporary character to
   use for cycling thru the images and deletes it after the image is chosen.
   This was leaving a few orphan records in the system. This won't happen now.
   (On existing games these orphan records will remain, but they do no harm)
 * Slaves were being excluded from being chosen for a lot of events that they
   should have been able to do.
 * Game skills were allowed to go over 100 and eventually were overflowing
   resetting them to a lower value.
 * When creating NPCs, will not assign them job experience for jobs they are
   not qualified for.

For Devs:
 * Added person property curr_dk that returns the key of the district where
   the person is currently at. Can also be used to set their current district.
 * Added option to allow for not automatically dressing characters after
   having sex.
 

