
General
 * Added option to show the vitals (energy, arousal, looseness) changes during
   sex in the message log. Default is not to show them, so if you still want
   to see those you can change it via the Options menu.
 * Lowered AI sex acceptance slightly. Should not be as easy for AI characters
   to agree to having sex.

Game Play
 * Having sex in front of your romantic partner with someone else may have 
   negative consequences. The partner may confront them and demand them to
   stop or even break up.
 * When calling slaves, you now have the option to only call the slaves that
   are not your employees and are at work.
 * More generic handler for when someone passes out in a bar or at a party
   after too much drinking. If the noncon taboo is enable it provides some
   additional options. The MC can also be the victim in this situation.
 * You can now acquire sedatives from the clinic (by asking for them, bribing
   someone or stealing them).
 * Characters (including the MC) will be less likely to share gossips about
   themselves.
 * Made it less likely to run into the obsessed college student before the 
   intro event triggers. Also added a default event in case no one of the
   other options apply.
 * Increased the frequency that NPCs will contact the MC asking if a gossip 
   they heard about the MC is true.
 * Can now free a slave at any time. 
 * Reduced the generation of stalker characters. On SCW1 it would reused the
   same character as the stalker to often, and previously on SCW2 it was
   generating a new one every time. Hopefully this is a happy medium. 

Simulation

UI
 * The list of young children will show their gender. Note that the gender
   was not been previously saved, so it will be figured out from their names
   if it's a name in the game's database. So existing children of the MC may
   not show the proper gender.
 * A message in the city map will now indicate whether moving to a new location
   will move time to the next period or not.
 * The box that shows a person clothing info and looseness was sometimes not
   appearing when the characters where in an alley or bedroom. It should appear
   there most of the time now.

Bug Fixes
 * Evening dates with the old friend failed to be moved to the restaurant. And
   some of the text for the club experiences were not appearing.
 * Sometimes when an employee was fired the flag that keeps them employed for
   at least 90 days wasn't been removed causing them to not be able to take
   another job.
 * The logic for when a slave upon release quit working for their master
   was not right and slaves were never quiting. Also this will only apply to
   those that were hired after they were slaves. And employee that became a
   slave will not automatically quit when their slavery period ends.
 * Fixed some issues with the non-consentual sex scene.

For Devs
 * New built-in function &flag_expiration which returns when a flag is going
   to expire.
