enter_room.dressing.title An Unannounced Visit
enter_room.dressing.body {0:P} enter the club's dressing room unannounced and there is {1:IN} getting ready for {1:sp} show in a state of undress.
enter_room.dressing.ok.body But {1:N} didn't even flinch and had no issues with it.
enter_room.dressing.no.body {1:N} didn't appreciate {0:op} barging in and yelled at {0:op} to get out.
enter_room.dressing.no.opt.leave Respect {1:sp} privacy and step out quickly claiming {0:P} didn't see anything.
enter_room.dressing.no.opt.stay It's {0:sp} club. {0:P} can go wherever {0:P} want!
enter_room.dressing.no.opt.apologize Apologize to {1:N}.
enter_room.dressing.stay.body {0:P} decided to stay in the dressing room even though {1:N} asked {0:p} to step out while {1:p} dressed. This has hurt {0:sp} relationship with {1:N}. But {0:p} got to be a bit of a perv for bit. Happy?
enter_room.dressing.stay.opt.yes {0:P} have no regrets!
enter_room.dressing.stay.opt.no Maybe it was wrong. {0:P}'ll make it up to {1:op} later.
enter_room.dressing.apologize.body {0:P} lingered in the room for a bit while attempting to apologize to {1:N} for the intrusion.
enter_room.dressing.apologize.opt.yes Clever, aren't {0:P}?
enter_room.dressing.apo.ok.body {1:N} appears to have been somewhat appeased by {0:sp} apology and may have even forgot that {1:p} is still undressed.
enter_room.dressing.apo.no.body {1:N} is not buying {0:sp} apology and {1:p} quickly points out that {0:p} are still in the room.
enter_room.dressing.apo.opt.leave {0:P} leave the room.

enter_room.restroom.hookup.title An Unnecessary Distraction
enter_room.restroom.hookup.body {0:P} head to the restroom to take care of some business, and as soon as {0:p} enter {0:p} hear some moaning and groaning coming from one of the stalls.
enter_room.restroom.hookup.miss_ra.body {0:P} notice that {0:sp} restroom attendant who should be here, is not.
enter_room.restroom.hookup.opt.ign {0:P} ignore it and go take care of {0:sp} business.
enter_room.restroom.hookup.opt.knock {0:P} knock on the stall door and ask if everything is ok.
enter_room.restroom.hookup.opt.under That sounds like 2 people, so {0:P} look under the door to be sure.
enter_room.restroom.hookup.opt.ok {0:P} know what's going on, so {0:P}'ll leave them to it.
enter_room.restroom.hookup.opt.barge That's not cool so {0:P} force the door open.
enter_room.restroom.hookup.rel.body {0:P} relieved {0:vp}, washed {0:sp} hands and were about to leave but all along the noises continued. What do {0:p} do?
enter_room.restroom.hookup.opt.leave {0:P} ignore it and leave.
enter_room.restroom.hookup.knock.body {0:P} knock politely on the stall door and ask "Is everything ok in there?". It's followed by a few ackwards seconds of silence and then a voice meekly says, "Yes, all good. Thanks!". Immediatly after {0:p} hear another voice giggling and trying to contain it.
enter_room.restroom.hookup.under.body {0:P} bend over and look under the stall door and as expected, {0:p} see there's two sets of legs inside the stall, facing each other.
enter_room.restroom.hookup.barge.body {0:P} use a pen to flip the latch open and then push the stall door open. Inside there is a couple having oral sex.
enter_room.restroom.hookup.react.body . One of them says "Hey, do you mind? We are in the middle of something here." What do {0:p} do?
enter_room.restroom.hookup.barge.opt.repri {0:P} reprimand {2:N}.
enter_room.restroom.hookup.barge.opt.stop {0:P} tell them to stop and get out.
enter_room.restroom.hookup.barge.opt.leave {0:P} leave them alone.
enter_room.restroom.hookup.barge.opt.watch {0:P} stay and watch.
enter_room.restroom.hookup.rep.body {0:P} gave {1:N} a stern warning and how this behavior is not acceptable. Meanwhile, {2:N} kept going not missing a beat and giving head to {1:op}. {1:N} for {1:sp} part was not paying much attention to {0:p}. All {1:p} could say was "Sorry boss, won't happen again!". Then {1:p} forces {1:vp} out of the situation and grabs {1:sp} clothes and starts dressing.
enter_room.restroom.hookup.rep.opt.punish I make a mental note to punish {1:N} later.
enter_room.restroom.hookup.stop.body {0:P} tell them to stop but {1:N} keeps going, ignoring {0:p}. So {0:p} repeat that and start giving threats of calling the authorities. They finally listen and stop their activity and start getting dressed.
enter_room.restroom.hookup.stop.opt.punish I make a mental note to also punish {3:N} later for allowing this under {3:sp} watch.
enter_room.restroom.hookup.watch.body {0:P} let them keep going but {0:p} stayed and watch them get on with it. Eventually {1:N} got the job done, {2:N} had {2:sp} orgasm and they finished. They were a bit annoyed that {0:p} stayed there to watch like a creep.
enter_room.restroom.hookup.watch.opt.mine Hey, it's {0:sp} club. {0:P} can go wherever {0:P} want!
enter_room.restroom.hookup.end.body They put on their clothes they left.
enter_room.restroom.hookup.end.isra.body They put on their clothes and {1:N} left while {2:N} went back to work.
hint.rr_hookup If you knock on the door or look under the door you can continue to explore this situation.
hint.rr_hookup.barge Forcing the door open will cause you to lose honor. But you will be able to tell what's going on inside the stall.
hint.rr_hookup.open There's no consequences for kicking them out or for letting them keep going. If you stay and watch, and they don't like other people watching, they will like you less. If you don't allow it and one of the participants is the restroom attendant, this gives you cause to punish them according to club policy.

enter_room.lockers.open.title An Open Locker
enter_room.lockers.open.body As soon as {0:p} enter the locker room {0:p} notice that someone left the door of their locker slightly ajar.
enter_room.lockers.open.opt.ign {0:P} leave it as is.
enter_room.lockers.open.opt.peek {0:P} peek inside to find out whose locker it is.
enter_room.lockers.open.opt.lock {0:P} close and lock it.
enter_room.lockers.open.peek.body {0:P} cautiously open the locker and look inside. It takes {0:p} not long to realize this locker belongs to {3:A}.
enter_room.lockers.open.opt.look {0:P} look thru {3:op} things and see if {0:P} can learn something about {3:op}.
enter_room.lockers.open.opt.call {0:P} send a message to {3:N} to let {3:op} know {3:sp} locker is open.
enter_room.lockers.open.lock.body {0:P} close the locker and lock it. Must be {0:sp} one good deed for the day.
enter_room.lockers.open.look.body {0:P} start going thru {3:sN} locker and {3:sp} things stored in it
enter_room.lockers.open.look.none.body but don't find anything that tells {0:p} anything new about {3:op}.
enter_room.lockers.open.look.verb.body and conclude that {3:p} %1
enter_room.lockers.open.opt.look2 {0:P} keep looking.
enter_room.lockers.open.look2.body {0:P} continue going thru {3:sN} locker and {3:sp} things stored in it
enter_room.lockers.open.busted.body {0:P} are debating what to do next when {1:N} enters the room. {1:P} looks at {0:p} and asks "What are you doing?".
enter_room.lockers.busted.opt.close {0:P} quickly close the locker and say {0:P} saw it was open and was just closing it.
enter_room.lockers.busted.opt.peek {0:P} say {0:P} saw the locker open and peeked inside to see who it was so {0:P} could let them know about it.
enter_room.lockers.busted.opt.admit {0:P} say {0:P} saw the locker open and decided to see what was in it.
enter_room.lockers.open.bel.body {0:P} explained the situation to {1:N} who accepted it.
enter_room.lockers.open.bel.same.body {1:P} then thanked {0:p} for looking out for {1:op}.
enter_room.lockers.open.nobel.body {0:P} explained the situation to {1:N} but didn't appear to buy it.
enter_room.lockers.open.call.body {0:P} send a text to {3:N} letting {3:op} know {3:sp} locker was open. {3:N} replied immediately and thanked {0:p} for that info and asked {0:p} to close it for {3:op} as {3:p} is currently busy and can't do it.
enter_room.lockers.open.call.opt.doit {0:P} close the locker.
enter_room.lockers.open.look.bc_done.body {0:P} thought {0:p} heard someone coming, so {0:p} quickly put everything back, hopefully somewhat resembling the way it was originally and then closed the locker.
hint.lockers You found an open locker, you can close it, ignore it or you can look at it and see who it belongs to and then perhaps alert them that they left it open. It wouldn't be proper, but you could then go thru their things.
hint.lockers.peek The proper thing to do would be to close the locker or at least contact the owner and tell them they left it open. However, if you decide to look inside, you can learn some valuable info about the owner of the locker. But doing so you run the risk that someone is going to catch you doing that, particularly if the owner left it open on purpose because they will be comming right back. The higher your focus and stealth ability, the lower the chances of someone catching you are.
hint.lockers.bust If you got busted going thru someone's locker you can try to close it before they realize what you were doing, you can try to explain it away or you can admit to it. If you try to close it, they may believe you based on your honor and their lack of focus. If you attempt to explain it, they may believe you based on your honor and their rationality. And if you admit it, they may let it go based on their compassion and how much they like the owner of the locker.