
General
 * The order of what happens in a turn wasn't working right. The proper order
   is: scheduled events, random events, NPC move to loc, club tasks (this
   distributes employees to various room and determines customer capacities), 
   MC actions, NPC actions, club calcs (transactions, satisfaction, hours
   worked). (Most NPC actions were still happening during the NPC move step)
 * The thresholds for when to share the gossips about a man impregnating a
   woman were set too high so have been lowered.
 * Decreased the amount of health a character will lose by not sleeping. Also
   made it less likely that they will go without sleep.
 * You will now get dressed automatically when going to a party
 * Fixes to the weight calculations (curvy was lowering someone's weight
   if they were short) 

Game Play
 * When someone gets pregnant and tells the father and the father is their
   boyfriend/husband and they don't want to be involved, the mother can choose
   to break up with them.
 * When someone gets pregnant who has a husband/boyfriend who is not the
   father, the husband/bf can choose to break up with them. 
 * New interaction (within the Talk To options) to let someone talk about
   themselves. This may reveal some data points about the person. This can
   also be accessed via the Order Slave interface in which case the slave will
   have to reveal stuff about themselves.
 * When you hire a slave and their slavery period is about to end you may get
   a chance to extend their employment by giving them a raise to their desired
   salary.
 * Increased the probability that pregnant women will seek medical care when
   their health is low.
 * Follow me will not pass time now. This fixes the issue that if you already
   moved in a turn, then asked someone to follow you somewhere else, this
   second move passed time and then they could go somewhere else in the next
   turn. Also added more options of places you can ask someone to follow you.
 * Made the Follow Me options of the Give Slave Order the same as the regular
   follow me.

Simulation
 * As soon as a kitchen is built, will start to generate demand for food. This
   allows the owner to work as a cook if no cook is hired. But it also lowers
   satisfaction if the owner does not work as a cook as customers want food
   and can't get it.
 

UI
 * Added a key binding (default: w) to take you to work. The home key binding 
   (default: r) will now take you home after you have your own home. Before
   that it will take you to work.

Bug Fixes
 * Fixed an internal bug in that when dividing an integer by another it was 
   doing the math as integers, so a value like 4/10 woud come out to 0 instead
   of 0.4.  This lead to lot of issues like:
 	* Managers not being able to purchase inventory products.
	* No one showing up to the cult meetings after it gets too large.
 * The logic to apply the AI cost discount for inventory was backwards (the
   player was getting the discount, not the AI).
 * Added check to make sure that when entering a new club name or product
   prices to not allow passing characters that are used as separators in the
   save file, thus corrupting the save file.
 * If there were more than 10 options in a dialog, the scene may ended
   prematurely.
