
Change log file for verison 2.03

General
 * There will a maximum of one birthday party per day.
 * Lowered the revenue generated by the arena fights a bit.

Game Play
 * Breeding parties will not happen until at least 9 months of game time have
   passed to make sure there are enough characters to choose from. Also, those
   too young or too old 
 * Refactored the logic for when someone will ask the MC about a rumor they
   heard about the MC. Will now consider how "juicy" the gossip is to
   determine if the interaction happens.
 * Reduced the probability that married people or those with close family will
   ask to be slaves of someone else.
 * Added new interaction when someone is being a creep and following someone
   else, allowing the MC (or another character) to intervene.
 * When asking the PI to spy or conduct a background check on someone you will
   learn where the target lives, if you didn't know it already.
 * There's now a follow up scene for when you think the charity party host was
   keeping some of the donations for themselves. 
 
AI
 * Decreased the chances NPCs will apply for jobs that are too lewd for them.
 * Some people with non-important jobs will sometimes work at world
   locations (for example, a gardener may sometimes be assigned to work at the
   park)
 * Made the mobsters slightly easier to scare off when you have superior
   fighters on your side.

Simulation
 

UI
 * Removed the tooltips on the Attributes listing in the character details
   screen as they were not adding any information.
 * Made a few minor errors not trigger the ! icon on the upper right. These
   errors are still in the log. 

Bug Fixes
 * If the original cult leader scheduled a protest at a club, and the MC takes
   over the cult before the protest happens, the protest will no longer occurr.
 * People visiting someone else's home when attending a charity party or a
   breeding party will now learn where the host lives (they will get the Visited
   Home relation modifier)
 * Cleaned up a few interactions that were supposed to happen only if the
   owner was in the club but were happening in other locations (like the passed
   out employee in the bathroom)
 * Hookers working in club will no longer solicit clients. This was re-using
   the interaction from downtown streets but the dialog doesn't work right
   inside a club so will disable for now until have time to create new dialog
   for it.
 * Sometimes when someone catches their BF/GF cheating, the gossip was added
   incorrectly (the person who saw it got assigned as the cheater in the
   gossip).
 * The Full House Achievement was off by 1.
 * Added a few extra checks that were missing to prevent asexuals from
   engaging in sex or entering a relationship

For Devs:
 * New Person property: is_at_a_home: returns true if this person is at home or
   a someone else's home.
 * New Person property: at_home_of: returns the Person object of the owner of
   the house where this person is at (or null if not at a home).
 * New Gossip property: det_desc: returns the detailed description of a gossip
   object.
 * New Gossip property: juice: returns how juicy a gossip is.
 * New built-in function: &gossip_value: returns the value of a gossip to a
   given person (a measure of how interesting or juicy that person finds the
   gossip).




