Microsoft has put dark occult symbolism into Minecraft. I haven't seen anyone else address this travesty, so I will. The wretches at Microsoft acquired Minecraft in 2014. Since then, players have increasingly bemoaned the loss of the game's original spirit. The child-raping-and-killing cult in power couldn't immediately inject evil symbolism into the game due to the leaders of Mojang cultivating a wholesome environment within the studio of mutual respect with the playerbase. They went under the radar instead, conniving about potential "gameplay features" for future updates. Since it's become blatantly apparent that the same cabal is waging deadly war against humanity in general, it's critical to empower ourselves and each other with awareness of the truth. The cult ties multiple historical figures to the entity they worship, including Satan, Saturn, Moloch, and Ba'al. Keep in mind that Minecraft is the most popular videogame of all time, it's marketed towards children, and that Microsoft has stated that they want it to last for 100 years. Netherite (1.16) The Nether Update came in version 1.16 of Minecraft. Inverted, its number is 91.1, and 9/11 is a popular number sequence to occultists. The original name for the nether biome was "hell," which made it an easy target for implementing the first occult symbolism. During the first summer of the plandemic in 2020, the Nether Update introduced ancient debris, which is the only material for tools and armor to be found in the nether, and is fused with gold to create the netherite ingot. The occult definition of 'adamant' originally meant diamond, and their shared etymological root is apparent. Because of diamond's hardness, the term adamant came to mean steel or any ultimately hard metal. Mythological gods bore adamantine sickles as weapons, and the Goetia claims that adamantine chains bound demons. Sickles and scythes are associated with Saturn & its Greek equivalent, Cronus. In the C++ version of the game, hoes, which are compared by players to scythes, were simultaneously given a huge boost in damaging capability. Netherite uses another new, unique mechanic by coating pre-made diamond armor & tools rather than being used as the base material itself. Many players found this physically-eclipsing mechanic to be superfluous, nonsensical, and slightly tedious, but it was probably super cool to some members of the studio, since eclipses are popular times for and themes in occult rituals. The prior material tiers were iconic for cheesily becoming cheerier as they were ascended in the game, but netherite's color is dark and bleak. Such stark contrast to the previous mood of vanilla Minecraft struck a nerve with many long-time players. Key perks of netherite; power, intimidation, and being hidden in darkness; are, however, welcomed and coveted by secret societies/satanic cults. The most easily apparent differences from prior materials, however, are in the details of its armor design. All other armor sets' designs are pretty cut-and-paste. The netherite helm, or headpiece, reaches down to form the vertices for the 6th face of a cube, which aligns with the dark hexagon, or a 2D cube, on the north pole of Saturn. From this, the occult black cube symbol derives, representing the timely and physical constraints of man, among other things. The netherite chestplate has rings encircling it, which also aligns with Saturn's rings encircling its equator. The inventory sprite of netherite boots has distinctly pointed tops, forming four out of the five points of an inverted pentagram. Lilin swine (1.16) "For he said unto him, Come out of the man, thou unclean spirit. And he asked him, What is thy name? And he answered, saying, My name is Legion: for we are many. And he besought him much that he would not send them away out of the country. Now there was there nigh unto the mountains a great herd of swine feeding. And all the devils besought him, saying, Send us into the swine, that we may enter into them. And forthwith Je´-sus gave them leave. And the unclean spirits went out, and entered into the swine: and the herd ran violently down a steep place into the sea, (they were about two thousand;) and were choked in the sea." Mark 5:8-13 (KJV) Zombie pigmen were a mob introduced under Notch's lead, very similar in their nonsensical nature to other fantasy mobs of the time. They only spawn in the nether, but can be created in the overworld when lightning strikes a pig. They have a pig's derping head, a player's body shape, and hold a sword. Like a pig, they are peaceful by default, but if one is attacked, they'll all attack you like zombies. The Nether Update replaced them with the zombified version of the new piglins. They still spawn in the nether, and can be created by moving piglins out of the nether, and appear to be related to the new nether equivalent of pigs, hoglins. Both are hostile by default, have whited-out eyes, and have tusks, which give them a sinister and imposing aura not before seen in unmodded Minecraft. Whited-out eyes are used to signify possession throughout visual media, and hoglins are actually the only non-sickening food source in the game that is hostile. In Jewish and Mesopotamian folklore, lilin were hostile spirits that attacked in the night. Whereas zombie pigmen were just pigs imbued with anthropomorphism and zombification by lightning, the nominal and visual attributes of piglins and hoglins are distinctly demonic. Additionally, piglins only hunt and eat hoglins, which almost seems cannibalistic towards their lesser kin. Saturn infamously engaged in cannibalism against his own children, and legions of piglins reside in blackstone bastions, which are sometimes shaped as slightly extended black cubes. The more humanoid beasts, piglins, can be subdued by bearing their idolized mark, gold, or by using it to make a deal with the demons. This possibly mocks Jesus's decision, by interpreting it as making a deal with the Legion. "And he causeth all..." "...to receive a mark in their right hand, or in their foreheads: And that no man might buy or sell, save he that had the mark, or the name of the beast, or the number of his name..." "...Let him that hath understanding count the number of the beast: for it is the number of a man; and his number is Six hundred threescore and six." Revelation 13:16-18 (KJV) “Now the weight of gold that came to Solomon in one year was six hundred threescore and six talents of gold,” 1 Kings 10:14 (KJV) Solomon dealt with demons. Souls (1.16) Piglins are also scared off by soul fire. In the spinoff game Minecraft Dungeons (created well after Microsoft's acquisition), souls are used as a source of magical power. In Minecraft, netherrack and slowing soul sand have always been signature creepy blocks of the nether. Netherrack used to be called bloodstone, and had dripping blood in its texture until it was removed for aesthetic purposes, as well as to probably make the game more family-friendly. Soul sand's texture was also redesigned, however, the faces of souls in it stayed. The Nether Update introduced doubly-damaging soul fire, made by setting soul sand aflame. Campfires made with soul sand drop faceless soul soil without a slowing effect, which seems to confirm that soul fire is more intense due to the trapped souls also being consumed in it. Further use is made of this in later updates. Can't forget to shove something into 1.18 Version 1.17 was slotted to be the Caves & Cliffs update, but for the first time, they decided to have a single update title span the course of two version numbers. As one could infer, it overhauled the generation of caves and mountains, with new goats. They spawned in all new mountainous biomes, until version 1.18, when they were elevated to only spawning on the snowier biomes adorning the caps. Eighteen is the sum of three sixes, goats as a symbol are popularly co-opted by Satanists, and the snow cap of a mountain is sometimes used as an analogy to the eye of a pyramid. The Wild Update (1.19) In English gematria, "The Wild Update" adds up to 888, another popular number amongst occultists. This is the only update to officially include "The" in the title, except for "The Update That Changed the World," the year before Microsoft acquired Minecraft. Sculk, an almost unheard-of spelling of skulk, is used to refer to a new material that comprises the blocks of a new biome, the deep dark, which has a new mob, the warden, and a new structure, the ancient city. All elemnts of it were all planned to be introduced in the Caves and Cliffs update, but were delayed to 1.19; or the inverse of 91.1. The textures of sculk & the warden exhibit entrapped souls. In English gematria, "A One One Nine"/"A Nine One One" equals 666. Both "A One Nineteen" and "anti-Christ" equal 726 in English gematria, and both "A One Nineteen" and "Demiurge" equal 340 in Hebrew gematria. The warden is specially designed as a stealth enemy in the horror category, or in other words, it's practically unkillable compared to every other mob, doing a lot more killing than the other way around. Its home, the deep dark biome, can generate anywhere in the overworld, discoverable even to brand-new players right off the bat if they dig down far enough. Sculk & the warden went through much concept art and varied model iterations before their final designs. They settled on the warden having horns, a gaped mouth with the corners pulled down, and a hollow chest full of souls. Souls also swirl within the sculk shrieker block's open mouth, which summons the warden upon detecting nearby movement. Souls can be seen ascending from sculk catalysts as they replace nearby blocks into sculk blocks to spread its taint whenever the warden kills a player or mob in close distance. These are the first sprites of pure souls in the core game. Ancient cities have a giant, hollow altar in the middle, underscored with a wide pit of soul fire. The material lining the largest space in the structure is unobtainable and almost indestructible, unique from all other structural materials in the game. Candles are new blocks that only ever naturally generate in ancient cities. They are most common on either side of its central altar, which is the typical light source for occult rituals. Tophet of Moloch (1.19) Moloch/Molech/Molek refers to the act of sacrificing children to Ba'al, wherein children were thought to be burnt alive in seven spaces in the chest of a minotaur-shaped furnace. Until recently it has been interpreted to mean the Ammonite god of child sacrifice itself, and it is also identified with Kronos and Saturn. Tophet/topheth is the sacrificial altar and furnace at which moloch was practiced. The statue of Moloch used in the 1914 movie 'Cabiria,' which has been toured at historic locations around the world, has a strikingly similarly downward-cornered-shaped mouth to the warden. It goes without saying that the warden has horns, and has a chest full of souls. The four ribs on either side of its torso contain three in-between spaces each, and after factoring in the central space in the chest, it adds up to seven spaces in total. "Sculk" and "moloch" both equal 396 in English gematria, and in Hebrew gematria, "sculk," "tophet," "Lucifer," and "Satanas" all equal 323. Now, it makes sense why they chose such a strange spelling. Wardens employ a darkness effect, which repeats every 18 seconds, but only lasts for 12 seconds of that time; 66.6 repeating% of 6+6+6 seconds. During the darkness effect, the glowing souls in the warden's chest pulsate in sync with the sound of its heartbeat. Drums were beat loudly at Topheth to mask the shrieks of infants from their parents, who may otherwise hear them, repent, and change their minds. A new splash text on the main menu of the game reads, "Shriek like a Sculk Shrieker!" The crouching position, used to sneak through the deep dark and away from the warden, can also be interpreted as a bowing stance. The altar in the center of the city also has a lot in common with the "MOLOCH!" structure of human sacrifice in the protagonist's vision of the underground city in the 1927 movie Metropolis. In both, there are stairs leading up to a giant head (an earlier, hornless design of the warden's head, in Minecraft's case) through which sacrifices are thrown into flames. In the subterranean city of Metropolis, there are illuminated plumes of steam rising from pipes on either side of the walkway to the grotesque Moloch machine, and in Minecraft's 'ancient city,' flanking the entrance to the altar are pillars with redstone lamps fitted below sculk sensors submerged in water. The official explanation for the ancient city's inspiration is Roman and Mayan ruins, but that could also be a wink-and-nod, as the Romans conquered the child-sacrificing Carthiginians, had temples to Saturn of their own, and the Mayans also practiced human sacrifice. "Yea, ye took up the tabernacle of Moloch, and the star of your god Remphan, figures which ye made to worship them: and I will carry you away beyond Babylon." Acts 7:43 (KJV) The Roman characters for '9 11,' 'IX XI,' can be slightly edited to form a complete Star of Remphan by moving, rotating, and extending them. Valley of Ben Hinnom/Gehenna (1.19) "And he made his son pass through the fire, and observed times, and used enchantments, and dealt with familiar spirits and wizards: he wrought much wickedness in the sight of the LORD, to provoke him to anger." 2 Kings 21:6 (KJV) Introduced in the same update, 'allays' are familiar spirits that do the bidding of the player. "He desecrated Topheth, which was in the Valley of Ben Hinnom, so no one could use it to sacrifice their son or daughter in the fire to Molek." 2 Kings 23:10 (NIV) (about the LORD) Ancient cities are delapitated structures. "You burn with lust among the oaks and under every spreading tree; you sacrifice your children in the ravines and under the overhanging crags. The idols among the smooth stones of the ravines are your portion; indeed, they are your lot..." Isaiah 57:5-6 (NIV) (of the LORD to the Israelites) "Moreover thou hast taken thy sons and thy daughters, whom thou hast borne unto me, and these hast thou sacrificed unto them to be devoured. Is this of thy whoredoms a small matter, That thou hast slain my children, and delivered them to cause them to pass through the fire for them?" Ezekiel 16:20-21 (KJV) Although I doubt it was intentional, one version of the Bible contains a verse that runs counter to their intended symbolism: "Even when I walk through a valley of deep darkness, I will not be afraid because you are with me. Your rod and your staff—they comfort me." Psalm 23:4 (ISV) (by King David to the LORD) Insights from previous replies "So many popular games today have been filled to the brim with this worship of the number 6, infinity, the color black, and the cube. Halo, Fortnite, Minecraft, I don’t play the other ones but I'm sure they have similarities. This “Carbon Fear/Worship” trend is everywhere else as well. It represents media as a whole entering a new age of maturity and adulthood, and the terrifying existential future ahead of mankind. The carbon represents the far non-dual and yet dual truth and mystery that lies in all forms of existence. Trannies will mistake this sacred carbon as the future that will let humanity become an ascended androgyne race. But they know, deep deep inside that this isn't the case. This corruption and idolization of the carbon is their temper tantrum towards its Creator, as it has always been." "The normalization and subliminal programming only requires the constant exposure to implant these suggestions into your subconscious. FFVII alone made millions of kids into atheists today. You yourself probably don't even remember how much video games have shaped your worldview. Combined with a very high likelihood of little to no religious upbringing, the kid will forget as they grow into a teenager why they are drawn to mysticism of various kinds. The reason why this is so effective is because your brain is retarded when it comes to moving images and will internalize them as memories, even if they are just vague dreamlike experiences you can only vaguely recall. It is all very insidious and also genius." Reasonable Responses [REDACTED] Microsoft and Mojang's headquarters [REDACTED] until all of those responsible for committing the heinous crimes represented in the updates are [REDACTED] would be epic, but save that, I'd say that encouraging children to sacrifice themselves to a god of child sacrifice in the most popular children's game at LEAST calls for boycotting its studio, its parent company, and all of its subsidiaries. Spread the word; let the developers, players, modders, analyzers, and journals of the game, and your friends and family know. Because the Saturnic cube represents spacial and chronological constraints, don't sacrifice too much of your time and effort into videogames or other falsehoods that distract from bettering reality. If you're a fan of Minecraft and still want to play, here are some suggestions; >Try out other blocky open world sandbox games such as Minetest, which is free and open-source; Vintage Story; or Hytale, when it comes out. >If you must play Minecraft proper, crack (pirate) it, which Mojang even openly tolerated when Notch was still in charge. >Mod older versions to be more interesting than the soiled updates. Most update features are already based off of, or outright stolen from mods anyways, and there are also mods to backport almost any feature you'd want from a newer version to older ones. When I first noticed the symbolism after updating my singleplayer world to 1.16, I initially removed occult symbolism with resource packs (platinum-gold, piglin-pigman hybrid, and cast iron) and the Sapience mod. The suspect additions can also be removed by disabling structure generation; setting the gamerule 'doWardenSpawning' to false; modifying the code oneself; and/or destroying all netherite and ancient debris with cacti, killing every possessed piggy, and destroying all sculk in your encounters. Though it would be cool if someone made a mod that uses the "armor of God" and "Christ as the sword he came as" to permanently remove all of the evil from the new versions, it would be easier to avoid it by simply not playing them. Can you even begin to imagine the ramifications a hundred years of THIS, and the other symbolism they likely intend to introduce along the way, could have?