Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 537, 6, 11, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 537, 18, 7, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 537, 26, 8, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 543, 16, 27, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 543, 17, 27, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 543, 16, 49, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 543, 17, 49, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 537, 17, 25, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 537, 23, 22, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 537, 23, 30, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Second-Class Citizen>"])
    ShowText(["It seems that the warehouse in Sabasa is packed with food."])
    ShowText(["If they could just share a little, we wouldn't have to suffer this much..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["442"])
    ShowTextAttributes(["ratael_fc1", 0, 0, 2])
    ShowText(["\\n<Latael>"])
    ShowText(["Indeed, that's right..."])
    ExitEventProcessing([])
    Label(["443"])
    ShowTextAttributes(["rifaiel_fc1", 2, 0, 2])
    ShowText(["\\n<Refael>"])
    ShowText(["All the food in Sabasa is for the first-class citizens..."])
    ShowText(["Second-class citizens must be self-sufficient."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Wandering Warrior>"])
    ShowText(["I stopped by while training as a warrior... This village is poorer than I expected."])
    ShowText(["Is Goddess Ilias ignoring this situation?"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["440"])
    ShowTextAttributes(["nagael_fc1", 0, 0, 2])
    ShowText(["\\n<Nagael>"])
    ShowText(["It's not that she's ignoring it; it's a deliberately enforced policy of abandonment..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 537, 32, 12, 0, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1141, 0, 20, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["To think a pilgrim would come all the way to such a village..."])
      ShowText(["That's quite a deep faith you have."])
      ConditionalBranch([4, 287, 0])
        ShowTextAttributes(["succubus_fc1", 0, 0, 2])
        ShowText(["\\n<Succubus>"])
        ShowText(["Oh..."])
        ShowText(["I see I cannot introduce myself as the village chief of Succubus Village here."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["What? You want to hear about Grand Noah?"])
      ShowText(["...You're bringing back some painful memories."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Was that two years ago...?"])
      ShowText(["The strongest warrior in this village, Garm, challenged the martial arts tournament of Grand Noah."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["So there is a martial arts tournament in Grand Noah as well..."])
      ShowText(["It seems the Coliseum is still thriving here too."])
      ConditionalBranch([4, 19, 0])
        ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
        ShowText(["\\n<Alma Elma>"])
        ShowText(["That sounds... really interesting."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 349, 0])
        ShowTextAttributes(["monk_sucubuss_fc1", 0, 0, 2])
        ShowText(["\\n<Elze>"])
        ShowText(["Coliseum! It's getting exciting...!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Since there weren't many strong participants that year..."])
      ShowText(["Garm happily achieved victory in the tournament."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Thus, Garm was granted a one-on-one duel with Lady Uriela as a reward for winning."])
      ShowText(["If you win that battle, you can obtain anything you desire."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Garm's wish was the abolition of heavy taxes on this village."])
      ShowText(["With everyone's expectations on his shoulders, he challenged Uriela, but――"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["The match ended in just two seconds."])
      ShowText(["Garm was knocked out of the ring in one blow, and our hopes were shattered."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["In the end, the heavy taxes still weigh down on this village."])
      ShowText(["We only lost one valuable worker..."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["...That's unfortunate."])
      ShowText(["What can I say..."])
      ConditionalBranch([4, 212, 0])
        ShowTextAttributes(["durahan_fc1", 0, 0, 2])
        ShowText(["\\n<Arthur>"])
        ShowText(["The warrior who fell in the coliseum, shouldering the village's expectations..."])
        ShowText(["My heartfelt condolences."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 171, 0])
        ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
        ShowText(["\\n<Miranda>"])
        ShowText(["What a foolish thing to do..."])
        ShowText(["Once you're dead, that's the end of it..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Chief>"])
        ShowText(["That's right... once you're dead, it's all over."])
        ShowText(["I wished you could have returned to the village alive without pushing yourself too hard."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Speaking of which, it's almost the season for the martial arts tournament."])
      ShowText(["By now, skilled fighters from all over the heavenly realms should be gathering in Grand Noah."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Well, there are no participants from this village..."])
      ShowText(["It's a completely unrelated story."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, to say that if you defeat Uriela, any wish will be granted..."])
      ShowText(["That Seraph is quite the confident one, it seems."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Hmm... that's quite an interesting tale, isn't it?"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Tamamo... is your vacation over already?"])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I still haven't gathered enough magical power to go over there."])
      ShowText(["But I can at least chat."])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["In any case, it seems there isn't much to hear in this village."])
      ShowText(["Shall we head straight to Grand Noah and scout the enemy's situation?"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed... I was thinking the same thing."])
      ShowText(["If skilled fighters are gathering from all over the heavens, it would be easy to blend in."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It seems like the timing is just right..."])
      ShowText(["Then let's head to Grand Noah right away!"])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Alright, let's go! I'm going to cause a big ruckus!"])
        ConditionalBranch([4, 394, 0])
          ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
          ShowText(["\\n<Astaroth>"])
          ShowText(["We shouldn't cause a ruckus just yet; first, we need to infiltrate..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 316, 0])
        ShowTextAttributes(["queenelf_fc1", 1, 0, 2])
        ShowText(["\\n<Freya>"])
        ShowText(["A coliseum in the heavens, I'm truly looking forward to it..."])
        ShowText(["...I don't think that way at all."])
        ConditionalBranch([4, 419, 0])
          ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
          ShowText(["\\n<Asuka no Mikoto>"])
          ShowText(["Battle junkie old hag..."])
          ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
          ShowText(["\\n<Freya>"])
          ShowText(["N-No! I'm not like that at all!"])
          ShowText(["Through the competitions in the coliseum, I aim for a healthy body and mind—"])
          ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
          ShowText(["\\n<Asuka no Mikoto>"])
          ShowText(["凸(｀-´O"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The next destination is Grand Noah, governed by one of the Seraphim, Uriela."])
      ShowText(["Now that the tournament is approaching, it should be easy to blend in—"])
      ControlVariables([1141, 1141, 0, 0, 21])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 21, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Speaking of which, it's almost the season for the martial arts tournament."])
      ShowText(["By now, skilled fighters from all over the heavenly realms should be gathering in Grand Noah."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>"])
      ShowText(["Well, there are no participants from this village..."])
      ShowText(["It's a completely unrelated story."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["Welcome to our humble and narrow church."])
    ShowText(["What brings you here?"])
    ShowChoices([["Pray", "Never mind"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 50])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["Then, let us pray to Ilias."])
      ShowText(["...Ah, I feel a connection to guidance in this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["If anything happens during your journey, you will be led back to this place."])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["May Ilias' blessing be upon you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["This is a village of second-class citizens."])
    ShowText(["We don't have much in terms of goods, but please take a look..."])
    ShopProcessing([0, 1, 0, 0, false])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 4145, 0, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Innkeeper>"])
    ShowText(["It's rare for someone to want to stay in a place like this."])
    ShowText(["It will be 5G, are you sure ......? \\$ that okay?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 5, 0])
        ChangeGold([1, 0, 5])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Innkeeper>"])
        ShowText(["It seems you don't have enough money."])
        ShowText(["In life, nothing seems to go well..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["Accessories sold in a village like this..."])
    ShowText(["You all aren't expecting much, are you?"])
    ShopProcessing([2, 1118, 0, 0, false])
    ShopItem([2, 1167, 0, 0])
    ShopItem([2, 1168, 0, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Second-Class Citizen>"])
    ShowText(["This is just a rumor, but..."])
    ShowText(["It seems one of the Four Heavenly Kings of the Monster Lord Army has been captured by angels."])
    ConditionalBranch([1, 1141, 0, 29, 2])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What!? The Four Heavenly Kings...!?"])
      ShowText(["No... it's a story about the Four Heavenly Kings of this world."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["So there are Four Heavenly Kings in this world as well."])
      ShowText(["If there's a Monster Lord's army, could it be that the Monster Lord is also..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Second-Class Citizen>"])
      ShowText(["You all don't know anything, do you?"])
      ShowText(["The position of the Monster Lord has been vacant for a long time, hasn't it?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Second-Class Citizen>"])
      ShowText(["But the remnants of the Monster Lord's army have been resisting the Angel army all along."])
      ShowText(["The leader of that resistance is the Four Heavenly Kings."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["19"])
      ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Since they carry the name of the Four Heavenly Kings, they must be quite strong."])
      ShowText(["I hope we can join forces..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1141, 0, 30, 1])
      ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["I've already escaped from prison..."])
      ShowText(["There's no need to correct that."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["I haven't been getting any better."])
    ShowText(["There's no medicine, and it's about time for me to be welcomed..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["166"])
    ShowTextAttributes(["narcubus_fc1", 2, 0, 2])
    ShowText(["\\n<Nabis>"])
    ShowText(["In an environment like this, health only worsens..."])
    ShowText(["What I can do is to take care of each person individually."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["I'm fine, but could you take care of the young ones?"])
    ShowText(["There are many young people whose health is failing..."])
    ExitEventProcessing([])
    Label(["208"])
    ShowTextAttributes(["alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Flora>"])
    ShowText(["I'm not a doctor, so I can't provide treatment..."])
    ShowText(["But I can offer you some simple medicine."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["My son and his wife are out working."])
    ShowText(["I'm sorry I can't offer you any hospitality..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob>"])
    ShowText(["If there's work, I'll help!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["Oh, what a good child you are."])
    ShowText(["But right now, there isn't anything special."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Wandering Mage>"])
    ShowText(["Uriela-sama prioritizes only power."])
    ShowText(["It's unthinkable for her to extend a hand to the weak..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 0, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["What is a strong person if they do not protect the weak?"])
    ShowText(["That is the duty of the strong, after all."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Second-Class Citizen>"])
    ShowText(["To the northeast from here, there used to be a village called Yamatai."])
    ShowText(["However, it was said to have been destroyed by Ilias-sama for the sin of heretical worship."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Second-Class Citizen>"])
    ShowText(["No matter how poor, it's better than being destroyed..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>"])
    ShowText(["So the Yamatai of the heavens has been destroyed..."])
    ExitEventProcessing([])
    Label(["164"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku>"])
    ShowText(["Yamatai... that's so terrible..."])
    ExitEventProcessing([])
    Label(["226"])
    ShowTextAttributes(["sirohebisama_fc1", 2, 0, 2])
    ShowText(["\\n<White Snake>"])
    ShowText(["Damn you, Ilias! How could you destroy my hometown...!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Second-Class Citizen>"])
    ShowText(["Speaking of which, we received a notice from the angels."])
    ShowText(["They said to report immediately if a rift in time and space opens..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Second-Class Citizen>"])
    ShowText(["But what if it closes?"])
    ShowText(["Well, I guess there's no obligation to go tell them..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>"])
    ShowText(["Kyukyu!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Second-Class Citizen>"])
    ShowText(["Ah, it's the child who ate the rift in time and space."])
    ShowText(["I'm envious that you can eat until you're full."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Second-Class Citizen>"])
    ShowText(["Even if I pray, it's just for show."])
    ShowText(["It's to avoid being nagged by the angels."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Second-Class Citizen>"])
    ShowText(["You should stop praying to the Goddess as well."])
    ShowText(["After all, there's no blessing to be had..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["At this rate..."])
    ShowText(["It seems there are more people who don't follow Ilias than expected."])
    ExitEventProcessing([])
    Label(["435"])
    ShowTextAttributes(["mariel_fc1", 3, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["Loyalty to Ilias-sama has fallen to the ground."])
    ShowText(["Given this situation, it's not surprising..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3866, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4145, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4144, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([446, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([91, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
