<materialset>
  <material name="marker" shader="Shadeless">
    <sampler name="DiffuseMap" path="./marker.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="0" />
    <state name="twosided" value="1" />
    <state name="alphatest" value="0" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="1" />
    <state name="blendmode" value="0" />
  </material>
  <material name="kit" shader="Basic_C">
    <sampler name="DiffuseMap" path="./number.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
  </material>
  <material name="medic" shader="Basic_C">
    <sampler name="DiffuseMap" path="./player.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="1" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
  </material>
</materialset>