<materialset>
    <material name="face" shader="Shadeless">
		<state name="alpharef" value="0" />
		<state name="blendmode" value="0" />
		<state name="alphablend" value="1" />
		<state name="alphatest" value="1" />
		<state name="twosided" value="1" />
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
		<sampler name="DiffuseMap" path="./head.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
	</material>
    <material name="skin_limb" shader="Shadeless">
		<state name="alpharef" value="0" />
		<state name="blendmode" value="0" />
		<state name="alphablend" value="1" />
		<state name="alphatest" value="1" />
		<state name="twosided" value="1" />
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
		<sampler name="DiffuseMap" path="./skin.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
	</material>
    <material name="boots" shader="Shadeless">
		<state name="alpharef" value="0" />
		<state name="blendmode" value="0" />
		<state name="alphablend" value="1" />
		<state name="alphatest" value="1" />
		<state name="twosided" value="1" />
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
		<sampler name="DiffuseMap" path="./boots.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
	</material>
</materialset>