<materialset>
  <material name="Kevin" shader="Basic_C">
    <sampler name="DiffuseMap" path="./boots.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="1" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
  </material>
</materialset>