<materialset>
  <material name="marker" shader="Shadeless">
    <sampler name="DiffuseMap" path="./marker.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="0" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="0" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="1" />
    <state name="blendmode" value="0" />
  </material>
  <material name="boots_Body_onesided_1" shader="Basic_C">
    <sampler name="DiffuseMap" path="model/character/uniform/common/XXX/dummy_kit.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
  </material>
  <material name="boots_Body_onesided_2" shader="Basic_C">
    <sampler name="DiffuseMap" path="./kit_u0855p0.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
  </material>
  <material name="boots_Body_onesided_3" shader="Basic_C">
    <sampler name="DiffuseMap" path="./skin_color.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
  </material>
  <material name="Kevin" shader="Basic_C">
    <sampler name="DiffuseMap" path="./head.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="1" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
  </material>
  <material name="Boots" shader="Basic_C">
    <sampler name="DiffuseMap" path="./boots_bsm.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="1" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
  </material>
  <material name="Socks" shader="Basic_C">
    <sampler name="DiffuseMap" path="model/character/uniform/common/XXX/dummy_kit.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="1" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
  </material>
  <material name="Thigh" shader="Basic_C">
    <sampler name="DiffuseMap" path="./skin_color.dds" srgb="1" minfilter="linear" magfilter="linear" />
    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="1" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
  </material>
</materialset>