//AMBIENCE

Machinebuzz AMBUZZIN
Machineclick1 AMCLIKMA
Machineclick2 AMCLIKMB
Computerbusy AMCOMPBS
Depth AMDEEPWD
Lighthum AMLITHUM
TVstatic AMTVONST
Weird1 AMWEIRDA
Airshaft AMWINDLP

$ambient 1 Machinebuzz Point Continuous 1.0
$ambient 2 Lighthum Point Continuous 0.1
$ambient 3 Machineclick1 Point Continuous 1.0
$ambient 4 Machineclick2 Point Continuous 1.0
$ambient 5 Depth Point Continuous 1.0
$ambient 6 TVstatic Point Continuous 0.1
$ambient 7 Weird1 Point Continuous 1.0
$ambient 8 Airshaft Point Continuous 1.0
//__________________________________________________________

//MONSTERS

//Unknown hazard
$RANDOM Hazard/See {Hazard/See1 Hazard/See2 Hazard/See3}
Hazard/See1 UHSEEA
Hazard/See2 UHSEEB
Hazard/See3 UHSEEC

$RANDOM Hazard/Death {Hazard/Death1 Hazard/Death2}
Hazard/Death1 UHDIEA
Hazard/Death2 UHDIEB

Hazard/Pain UHPAIN
Hazard/Idle UHIDLE
Hazard/Melee DSCLAW
//__________________________________________________________

//Industrial stalker
$RANDOM Stalker/See {Stalker/See1 Stalker/See2 Stalker/See3}
Stalker/See1 ISSEEA
Stalker/See2 ISSEEB
Stalker/See3 ISSEEC

$RANDOM Stalker/Death {Stalker/Death1 Stalker/Death2 Stalker/Death3}
Stalker/Death1 ISDIEA
Stalker/Death2 ISDIEB
Stalker/Death3 ISDIEC

Stalker/Attack ISCHOKE
Stalker/Melee DSCLAW
Stalker/Pain ISPAIN
Stalker/Swing ISSWING
Stalker/Idle ISIDLE
//__________________________________________________________

//Shadowcrawler
SpiderSC/Idle SCIDLE01  //JACK_RM1
SpiderSC/Spot SCIDLE02  //JACKATK1
SpiderSC/Melee SCIDLE03  //WEP_PO0E_00000
SpiderSC/Pain SCIDLE04  //WEP_PO0E_00012
SpiderSC/Death SCIDLE05 //WEP_PO0E_00004
SpiderSC/Spit SCIDLE06  //WEP_PO0E_00009
BEE_FUMU/BEE_FUMU	BEE_FUMU
//__________________________________________________________