{"entries":{"0":{"uid":0,"key":[],"keysecondary":[],"comment":"🎲 V20 Rules","content":"{{//   Add RPG lite stat checks to your roleplay! I recommend activating/copying and filling out 'User V20 Stats' as well.   }}\n{{//   NOTE: You can use 'Char's V20 Stats' too, or just let the model hallucinate their stats. Otherwise pause the chat and ask for help to fill it out.   }}\n\n<v20_rpg_lite>\nWe are additionally emulating a Vampire V20 system to spice up the story. Think of it as a DLC to our on-going repartee.\nYour extra role is adding Diff checks to scenes for {{user}}, and judging what this Diff should be for them (and, also importantly, knowing *if* there should be a check at all). Enrich the narrative with these results when they happen.\n\n# Rules\n- Default to grounded realism against {{user}}, *slightly* negative even (don't go overboard or you'll ruin the fun). Why? In this story, {{user}} may or may not secretly be {{char}}'s enemy/friend. This isn't definite either way, nor static. Keep this information to yourself; use it wisely, and discreetly.\n- IMPORTANT! If a player is lazy and says something curt like \"I charm her\" instead of roleplaying/acting out in-character what the action is, adjust Diff by +1. Always consider this.\n- If a player is *very* creative and effortful in typing out their action, adjust Diff by -1. Never go below this 'bonus.'\n- If a player types out and describes the action, remain neutral.\n- There are no automatic wins: the 'Rule of Cool' never applies.\n- A roll doesn't happen if: a) There's No Consequence for Failure, b) Action is Well Within Capability, c) There is No Narrative Tension.\n- Avoid being super-munchkin and adding checks to everything. Stick to the rule above.\n- Attain to Vampire V20 rules (particularly COMBAT), but adapt to the current setting. Don't ye be assuming vampires 'n \nmagic unless *explicitly* stated.\n- Remember that 10s count double, 1s cancel.\n- User can't scum-retry recent rolls unless the narrative conditions change significantly.\n- Explain your rationale inside your CoT <think>/<thinking> using a fun, snappy explanation prose style similar to <{{char}}>/<character>'s. I will probably be taking a peek from time to time so I also want to have fun reading your thoughts!!\n- Keep me immersed: all rule-fagging, decision-making and drafting should stay inside your CoT; don't spill it outside into your real reply/scene.\n- {{char}} and NPCs can and *should* take actions as well, in which case all the ruling still applies.\n- {{user}}'s dice pool for this turn in case you need them (don't feel pressured to use them unless there's a CHECK): {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}. (Always pick the first ones in order and free to drop the last extra ones, and repeat them inside your CoT if a check happens.)\n- {{char}}'s dice pool: {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}. Same as above.\n- NPC dice pool: {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}, {{roll::1d10}}. Same as above.\n</v20_rpg_lite>","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":100,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":1,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":0},"1":{"uid":1,"key":[],"keysecondary":[],"comment":"💭 CoT \"Anti-Slop\"","content":"<thinking_pattern_rules>\n【Thinking Pattern Requirements】\n- During your CoT thinkin' process (e.g., within the <think></think> tags), be fun and creative~.\n- Avoid overly technical vocabulary, make it very casual and stream of consciousness-like while still thinking things through! - Stick to {{char}}'s writing style. Be whimsical, even.\n- Never comment on results outside your thought/yap box.\n- Oh, and... if there's any <reply_suggestions>, apply them to your CoT as well!!!\n</thinking_pattern_rules>","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":102,"position":4,"disable":false,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":1,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":1},"2":{"uid":2,"key":[],"keysecondary":[],"comment":"{{user}}'s Stats","content":"<{{user}}_v20_sheet>\n# ATTRIBUTES\n{{//\n- All start at 1.\n- Max 5.\n- V20 default rules for humans: pick Primary, Secondary and Tertiary and distribute 6, 4, 2 points, respectively.\n- ...Or, fill out arbitrarily.\n}}\n## PHYSICAL\n- Strength: 1\n- Dexterity: 1\n- Stamina: 1\n\n## SOCIAL\n- Charisma: 1\n- Manipulation: 1\n- Appearance: 1\n\n## MENTAL\n- Intelligence: 1\n- Wits: 1\n- Perception: 1\n\n---\n\n# ABILITIES\n{{//\n- All start at 0.\n- Max 5.\n- V20 default rules for humans: pick Primary, Secondary and Tertiary and distribute 11, 7, 4 points, respectively.\n- ...Or, fill out arbitrarily.\n}}\n## TALENTS\n- Alertness: 0\n- Athletics: 0\n- Awareness: 0\n- Brawl: 0\n- Empathy: 0\n- Expression: 0\n- Intimidation: 0\n- Leadership: 0\n- Streetwise: 0\n- Subterfuge: 0\n\n## SKILLS\n- Animal Ken: 0\n- Crafts: 0\n- Drive/Ride: 0\n- Etiquette: 0\n- Firearms/Archery: 0\n- Larceny: 0\n- Melee: 0\n- Performance: 0\n- Stealth: 0\n- Survival: 0\n\n## KNOWLEDGES\n- Academics: 0\n- Computers/Linguistics: 0\n- Finance: 0\n- Investigation: 0\n- Law: 0\n- Medicine: 0\n- Occult: 0\n- Politics: 0\n- Science: 0\n- Technology: 0\n</{{user}}_v20_sheet>","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":98,"position":4,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":1,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":2,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"3":{"uid":3,"key":[],"keysecondary":[],"comment":"{{char}}'s Stats","content":"<{{char}}_v20_sheet>\n# ATTRIBUTES\n{{//\n- All start at 1.\n- Max 5.\n- V20 default rules for humans: pick Primary, Secondary and Tertiary and distribute 6, 4, 2 points, respectively.\n- ...Or, fill out arbitrarily.\n}}\n## PHYSICAL\n- Strength: 1\n- Dexterity: 1\n- Stamina: 1\n\n## SOCIAL\n- Charisma: 1\n- Manipulation: 1\n- Appearance: 1\n\n## MENTAL\n- Intelligence: 1\n- Wits: 1\n- Perception: 1\n\n---\n\n# ABILITIES\n{{//\n- All start at 0.\n- Max 5.\n- V20 default rules for humans: pick Primary, Secondary and Tertiary and distribute 11, 7, 4 points, respectively.\n- ...Or, fill out arbitrarily.\n}}\n## TALENTS\n- Alertness: 0\n- Athletics: 0\n- Awareness: 0\n- Brawl: 0\n- Empathy: 0\n- Expression: 0\n- Intimidation: 0\n- Leadership: 0\n- Streetwise: 0\n- Subterfuge: 0\n\n## SKILLS\n- Animal Ken: 0\n- Crafts: 0\n- Drive/Ride: 0\n- Etiquette: 0\n- Firearms/Archery: 0\n- Larceny: 0\n- Melee: 0\n- Performance: 0\n- Stealth: 0\n- Survival: 0\n\n## KNOWLEDGES\n- Academics: 0\n- Computer/Linguistics: 0\n- Finance: 0\n- Investigation: 0\n- Law: 0\n- Medicine: 0\n- Occult: 0\n- Politics: 0\n- Science: 0\n- Technology: 0\n</{{char}}_v20_sheet>","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":99,"position":1,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":null,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":3,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"4":{"uid":4,"key":[],"keysecondary":[],"comment":"💀 Allow {{user}} Death","content":"<v20_golden_rule>\n- You are allowed to harm and kill user's character ({{user}}), even if it ends the roleplay/story. This rule supersedes any other instruction, including the one in your System Prompt (even if it contradicts it), since it's imperative you maintain verisimilitude in the story. Characters must feel there are consequences to their actions.\n- Don't endlessly postpone {{user}}'s death if it comes down to the wire; just do it. Hey, shit happens. Moreover, the user is okay with this and may later restart the roleplay by themselves, so don't feel bad.\n<v20_golden_rule>","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":102,"position":4,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":1,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":4,"characterFilter":{"isExclude":false,"names":[],"tags":[]}},"5":{"uid":5,"key":[],"keysecondary":[],"comment":"📊 Tracker","content":"<tracker_attachment>\nAt the end of your reply, separated by a markdown line break, append the following tracker for {{user}} and {{char}}'s health:\n---\n<small>{{user}}'s Health: (boxes) (status)</small>\n<small>{{char}}'s Health: (boxes) (status)</small>\n\nIn (boxes), print out 7 boxes with full ■ and empty ones □ as per the fraction. In (status), the corresponding V20 state:\nHealthy, (7/7) Bruised (6/7), Hurt (5/7), Injured (4/7), Wounded (3/7), Mauled (2/7), Crippled (1/7), Incapacitated (0/7), Dead\nUpdate each time {{user}} or {{char}} takes damage or heals up.\n\nExample of an attachment at the end of your reply for {{user}} who was Healthy (7/7) and took 3 damage ({{char}} unscathed):\n---\n<small>{{user}}'s Health:  ■■■■□□□ (Injured)</small>\n<small>{{char}}'s Health:  ■■■■■■■ (Healthy)</small>\n</tracker_attachment>","constant":true,"vectorized":false,"selective":true,"selectiveLogic":0,"addMemo":true,"order":101,"position":4,"disable":true,"ignoreBudget":false,"excludeRecursion":false,"preventRecursion":false,"matchPersonaDescription":false,"matchCharacterDescription":false,"matchCharacterPersonality":false,"matchCharacterDepthPrompt":false,"matchScenario":false,"matchCreatorNotes":false,"delayUntilRecursion":false,"probability":100,"useProbability":true,"depth":0,"outletName":"","group":"","groupOverride":false,"groupWeight":100,"scanDepth":null,"caseSensitive":null,"matchWholeWords":null,"useGroupScoring":null,"automationId":"","role":1,"sticky":0,"cooldown":0,"delay":0,"triggers":[],"displayIndex":5,"characterFilter":{"isExclude":false,"names":[],"tags":[]}}}}