
Change log for version 2.07

General
 * Characters can now get nicknames based on their appearance.
 * The logic to calculate the MC's attraction towards other people will now
   take into account the MC's own declared physical attribute preferences.
   (Before it was just using the average attraction of a person). This rarely
   matters.

Game Play
 * Added new option for very high stakes: loser must agree to have a child
   with the winner. This forces the loser to have sex with the winner whenever
   the winner asks and stops them from using birth control or condoms. (This
   is not exclusive and does not prevent the loser from seeking other partners)
 * Added new story in which a college student asks another character (which
   may be the MC) to be the subject in a research project the student is
   working on. Can be triggered at any time when in the same public location
   as a student who is not working and is not a close relation (like family,
   employee, friend, girlfriend, follower, slave, etc).
 * When texting someone and asking to meet them, if they are your employee,
   follower or slave they will be more likely to accept. If they don't you
   will have a chance to force them to come anyway (which carries a small
   opinion penalty). This doesn't apply if they have a good excuse (being 
   tired, sick or working).
 * For employees that are sick or otherwise not coming to work, you can send
   them a text to have them come in to see you regardless of their state. The
   employees can't refuse or ignore this request. This will allow you to fire
   them or reassign them (or most of other employee interactions). You must be
   at work to do this and the employee must not be.
 
AI
 * When someone is pregnant they will be much less likely to want to drink
   alcohol. (This will not apply to characters already pregnant)
 * Characters that are tired will be less likely to move about town.

Simulation
 
UI
 * Can now add reminders to the calendar. This done from the calendar view.  
   Once the specified time comes, you will get an alert about. You can then
   snooze and have it alert you again in 1, 7, 14 or 30 days. 
 * The Manage Club -> Employees view now shows the shift an employee is
   assigned to.

Bug Fixes
 * The virgin rumor will be removed when you know for a fact that they are no
   longer a virgin (in most cases, there can still be a few edge cases not
   fixed).
 * Fixed bug with pregnant women sometimes getting annoyed because the man
   didn't cum inside her or put on a condom and they wanted to get pregnant.
 * Singers and dancers will not attempt to work in the back room and private
   rooms, nor will managers/owners be able to work as those jobs in those
   locations.
 * Can not select the parking lot location as the location for another club
   room.
 * The effects of the Younger People or Older People opinions on attraction
   were not consistent. The attraction values is cached and only recalculated
   when something changes, so it may take a few game weeks for it to fix
   itself.
 * Fixed minor bug that sometimes allowed characters to be attracted towards
   family members when they shouldn't have been.
 * The persuasion drug will only be able to be used when the two characters
   are in the same location.
 * Sometimes the old friend was being assigned a job of City Commissioner.
   This shouldn't happen any more. The actual issue was a more general bug
   where any NPC could have been assigned a job that had a weight of 0 (which
   were jobs that should never be randomly assigned, like commissioner, or
   owner, etc.) It was more likely to happen there due to her traits (and more
   noticeable than if it happened to some other random NPC). 
 * Fixed issue that caused Amateur Contests to not start due to too many
   potential contestants. There will now be at most 40 contestants show up.

For Devs:
 * The Person goal property is now read/write.
 * Added 2 new TFL action/interaction flags: not_at_home and is_student

