Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["Welcome to this rundown church."])
    ShowText(["What brings you here?"])
    ShowChoices([["Pray", "No need"], 2])
    When([0, "お祈りをする"])
      ControlVariables([1002, 1002, 0, 0, 124])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["Well then, let us pray to Ilias-sama."])
      ShowText(["...Ah, I feel a connection guiding me to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["If something happens during your travels, you will be led to this place."])
      ShowText(["May Ilias-sama's blessing be upon you..."])
      Empty([])

    When([1, "用はない"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["May Ilias-sama's blessing be upon you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>"])
    ShowText(["Even the Goddess has died, yet here I am, desperately praying."])
    ShowText(["I don't know why, but I can't help it."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Someone, please help us..."])
    ShowText(["Anyone, be it a Goddess or a monster, just help us..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant>"])
    ShowText(["I hear there is a great hero, Luka-sama, who is like a savior."])
    ShowText(["Surely, that person will save the world..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sister>"])
      ShowText(["Everyone, I suppose, doesn't want to sleep alone in despair."])
      ShowText(["I see many trying to escape fear, drowning in alcohol as they sleep."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sister>"])
      ShowText(["After desperately praying, I never expected such a world to come..."])
      ShowText(["How cruel Goddess can be."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sister>"])
      ShowText(["Now that we have peace, people have vanished from the church."])
      ShowText(["It's a somewhat complicated feeling..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 12, 12, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["According to ancient texts... spirits can bestow their power upon humans."])
      ShowText(["Gaining the power of spirits is my dream."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["But it seems unlikely to come true..."])
      ShowText(["If the world perishes like this, my dream and everything else will end."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["According to ancient texts... spirits can bestow their power upon humans."])
      ShowText(["Gaining the power of spirits is my dream."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mage>"])
      ShowText(["If that's not possible, then at least I want to talk..."])
      ShowText(["Ah, I want to meet a spirit..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["I want to meet the earth spirit Gnome no matter what."])
      ShowText(["I heard it lives in the northern Safar ruins..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["Moreover, recently the number of earth spirits has increased."])
      ShowText(["I want to get close and have it share its earth power with me..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["I want to meet the earth spirit Gnome no matter what."])
      ShowText(["I heard it lives in the northern Safar ruins..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["I want to get close and have it share its earth power with me..."])
      ShowText(["If that's not possible, I at least want to pet its head..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([905, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Adventurer>"])
      ShowText(["No one might pay it any mind, but..."])
      ShowText(["Since the unification, the death rate among adventurers has skyrocketed."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Adventurer>"])
      ShowText(["Many of my acquaintances have died..."])
      ShowText(["Maybe it's time to consider a change in this job."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Adventurer>"])
      ShowText(["Adventurers aim for Iliasville――"])
      ShowText(["Of course, to pay homage to the birthplace of the great hero Luka."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["Do you really think the great hero Luka exists?"])
      ShowText(["He's done so much that it seems too good to be true."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["The great hero Luka really did exist..."])
      ShowText(["His achievements were so incredible that I thought the church made him up."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>"])
    ShowText(["No matter how you look at it, the monsters these days are way too strong."])
    ShowText(["If you run into one that can mutate, your life is over right then and there."])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>"])
    ShowText(["This is the highest model of Luka's costume..."])
    ShowText(["Wearing this feels just like being the great hero Luka!"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["You should just quit this journey already..."])
      ShowText(["And it would be nice if you would marry me..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>"])
      ShowText(["The great hero Luka has a childhood friend who is a priestess by his side."])
      ShowText(["She doesn't seem like a stranger to me..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["Here you go, 10G!"])
    ShowText(["Are you going to stay or not? What will you do? \\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ConditionalBranch([7, 10, 0])
        ChangeGold([1, 0, 10])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        ConditionalBranch([0, 3263, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["Last night was fun, wasn't it?"])
          ShowText(["Hustle! Hustle!"])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 3264, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Old Woman>"])
          ShowText(["Last night was fun, wasn't it?"])
          ShowText(["Hustle! Hustle!"])
          Script(["gain_medal(2148)"])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Woman>"])
        ShowText(["Oops, I'm short on money."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "いいえ"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 66, 44, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 67, 44, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Black Mage>"])
      ShowText(["Men have it good, don't they...?"])
      ShowText(["Before becoming monster fodder, they get to enjoy themselves thoroughly."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Black Mage>"])
      ShowText(["I want to visit the two towers where the mage's ritual was held, but..."])
      ShowText(["I hear the monsters that come out are incredibly powerful."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["There's no point in going to Grand Noah now."])
      ShowText(["It would be a nightmare to get caught up in the clash between Uriela and Maguna."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["That said, Grangold is under the control of someone called Kanon."])
      ShowText(["It seems peaceful for now, but I can't trust it too much..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["San Ilia is also in a cold war with Raphaela and Minagi."])
      ShowText(["It's only a matter of time before an all-out conflict breaks out."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["In the end, it might be better not to move from here..."])
      ShowText(["I can hardly call myself an adventurer anymore."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Thief>"])
      ShowText(["Maybe I should revisit the four great nations."])
      ShowText(["While regaining my dull instincts, I'll enjoy the peaceful world."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Priest>"])
      ShowText(["First of all, why did the world unite?"])
      ShowText(["Since the monsters have suffered significant damage as well, it can't be the Monster Lord's scheme..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Priest>"])
      ShowText(["They say the world unification was also the work of the Goddess of Chaos..."])
      ShowText(["How do you defeat a transcendent being that merges parallel worlds?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>"])
      ShowText(["In these times, being a traveling merchant is quite tough."])
      ShowText(["That's why it's a good time to earn, but..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>"])
      ShowText(["It's hard to put a price on one's own life."])
      ShowText(["Let's be prudent and prioritize safety."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Merchant>"])
      ShowText(["Since the number of thieves has increased after the peace, escorts are essential for caravans."])
      ShowText(["The fear of destruction has even intimidated the bad guys..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4714, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["There are so many fun things in this town..."])
      ShowText(["I think I'll stay here until the world ends."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Traveling Warrior>"])
      ShowText(["I was planning to keep playing in this town until the world ended, but..."])
      ShowText(["Now that the world hasn't perished, my life feels dark."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1313, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Pirate>"])
        ShowText(["With the global sea level rise, the ocean world is also in chaos."])
        ShowText(["Our stage is the sea, but if the port is destroyed, it won't be a joke."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Pirate>"])
        ShowText(["What is the navy doing at a time like this?"])
        ShowText(["They usually bully weak pirates, but now is the time to do their job."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1313, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Pirate>"])
        ShowText(["The one causing the global sea level rise was,"])
        ShowText(["just a single monster, it seems..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Pirate>"])
        ShowText(["I really understand what it means for a single entity to destroy the world with the sixteen apocalyptic events."])
        ShowText(["What kind of person is the great hero Luka, who is defeating such monsters one after another?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Pirate>"])
      ShowText(["Now that the world is at peace, the pirate business can resume!"])
      ShowText(["From now on, the golden age of pirates is about to begin!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 17, 108, 0, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["What kind of person is the great hero Luka?"])
      ShowText(["...I mean, their achievements are almost inhuman."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["Since the peace, minor crimes have been rampant in the town."])
      ShowText(["Just today, there have been three shoplifting incidents..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["This is the garrison of Grandor."])
    ShowText(["We are dispatched from the Sabasa homeland."])
    ConditionalBranch([1, 1304, 0, 4, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["That said, the homeland is under the control of the leech tribe."])
      ShowText(["We received orders from the exiled king to continue our duties as usual."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["Is it really okay to leave our monster-controlled homeland and be here like this...?"])
        ShowText(["I might be called a coward by the townspeople."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["Finally, the homeland has been reclaimed..."])
        ShowText(["I plan to return home for my next vacation."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["Finally, peace has arrived..."])
      ShowText(["However, I feel like I've become busier than before."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["The Gnome Festival has been blown away..."])
      ShowText(["Ah, I wanted to eat delicious bread."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["The drunkard who caused trouble today was a washed-up adventurer..."])
      ShowText(["He was so strong that it took five of us to subdue him."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["It's obvious that the great hero Luka doesn't exist."])
      ShowText(["He's a fictional hero fabricated to give hope to the people."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["No matter how you look at it, the stories are exaggerated beyond belief."])
      ShowText(["My eyes cannot be deceived."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["I chased a pickpocket, going across the town... haah, I'm tired."])
      ShowText(["And I'm wearing armor, you know..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sergeant>"])
        ShowText(["It wouldn't make sense for our small force to storm the enemy-held Sabasa Castle."])
        ShowText(["They were defeated by the enemy even with the entire army and an angelic legion backing them."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sergeant>"])
        ShowText(["In the end, we can only do what we must."])
        ShowText(["Our job is solely to protect the safety of this town..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Sergeant>"])
        ShowText(["Even now that the homeland has been reclaimed, our mission hasn't changed."])
        ShowText(["It is simply to maintain the peace of this town."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sergeant>"])
      ShowText(["Since peace was established, the movements of petty criminals have become more active."])
      ShowText(["It seems that among those who have fallen into ruin during this atmosphere of destruction, some have turned to crime."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Sergeant>"])
      ShowText(["This is the busiest we've been since this outpost was established."])
      ShowText(["Who would have thought that peace would come with such side effects..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4244, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1306, 0, 2, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["There are monsters occupying the theater..."])
        ShowText(["We were no match for them at all."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["However, it seems they haven't gone out to wreak havoc."])
        ShowText(["If they're satisfied on stage, we decided to leave them alone without provoking them."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1306, 0, 3, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["There are monsters occupying the theater..."])
        ShowText(["I heard that a traveling hero appeared out of nowhere, defeated them, and took them away."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["There are still some incredible individuals in this world..."])
        ShowText(["Could it be that was the great hero Luka?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["No matter how busy it gets, it's better than when we were quaking in fear of destruction!"])
      ShowText(["I'll root out petty criminals until they are extinct!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["Gugugugugu......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I'm still sleeping in the position I fell out of bed..."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1304, 0, 4, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["Honestly, I'm glad I wasn't in the homeland when Sabasa fell."])
        ShowText(["I wish they'd stop getting drunk on themselves and trying to invade Sabasa now."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Soldier>"])
        ShowText(["I thought I was lucky not to be in the homeland when Sabasa fell..."])
        ShowText(["I couldn't even be there for the historic moment of reclaiming the homeland."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Soldier>"])
      ShowText(["There seem to be a lot of scams..."])
      ShowText(["The 'Great Hero Luka Fund' is all a scam, so be careful too."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 43, 104, 0, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Swordsman>"])
      ShowText(["The blacksmith guild still hasn't caught up with the techniques of the celestial and monster realms."])
      ShowText(["And yet, they seem to be having a lot of fun."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Swordsman>"])
      ShowText(["From now on, the demand for weapons and armor will drop significantly."])
      ShowText(["Still, this place is still quite lively."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["Before long, they'll acquire the latest techniques."])
      ShowText(["I intend to continue trading."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Merchant>"])
      ShowText(["The blacksmith level here is skyrocketing in a short period."])
      ShowText(["It seems they can now create equipment from the celestial and monster realms."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["For now, I can only make conventional items..."])
      ShowText(["But soon, I'll blaze a trail into the cutting edge!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["Finally, I've caught up with the blacksmiths of the celestial and monster realms!"])
      ShowText(["But there's still a long way to go!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1045, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["Looks like I need to start over from the furnace."])
      ShowText(["It's a problem beyond just skill."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["Alright, this is a masterpiece!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["This concentration of holy elements... a hired priest couldn't handle it."])
      ShowText(["It seems I need to train dedicated priests from scratch."])
      ConditionalBranch([1, 1304, 0, 5, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Craftsman>"])
        ShowText(["Huh, the angels of Sabasa are having a hard time finding jobs!?"])
        ShowText(["That's great, send in the scouts immediately!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["I've also recruited many craftsmen among the angels and monsters into our guild."])
      ShowText(["The range of techniques has greatly expanded!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Blacksmith A>"])
      ShowText(["Using troublesome materials like meteorite iron, I might just finish this at this level..."])
      ShowText(["I don’t know if it’s a craftsman from the celestial realm or the monster realm, but they’re incredible monsters."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Blacksmith B>"])
      ShowText(["No, that’s... the work of that guy from Iliasberg."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Blacksmith A>"])
      ShowText(["That guy, huh!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["There’s said to be a mysterious forging space in the chaos between realms."])
      ShowText(["It seems that skilled blacksmiths are being forced to work there in groups..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Craftsman>"])
    ShowText(["This is the headquarters of the blacksmith guild!"])
    ShowText(["Of course, we also do blacksmithing here!"])
    Script(["call_synthesize(12)"])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Craftsman>"])
    ShowText(["Are you looking for the registration form for guild members?"])
    ShowText(["...Ah, for blacksmithing, it’s the person next door."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>"])
      ShowText(["After seeing weapons made in the celestial and monster realms..."])
      ShowText(["I hate to say it, but they look outdated."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>"])
      ShowText(["The equipment made here has also become remarkably stronger."])
      ShowText(["Is it that the skill levels of the blacksmiths are skyrocketing...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([70, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["The items to aim for are right in front of me."])
      ShowText(["All that’s left is to learn, and I’ll catch up in no time!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["Still, can I be satisfied with just this much?"])
      ShowText(["I’ll push ahead even further!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["There are many non-humans in the blacksmith guild as well."])
      ShowText(["Most of them are dragonkin, foxkin, and also fairies."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["From now on, I think there will be more angels too."])
      ShowText(["And humans will become obsolete, ha ha!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["I guess it’s really going to turn out that way..."])
      ShowText(["I hope it doesn’t..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["I won’t lose to the blacksmiths from the angels and monsters!"])
      ShowText(["I’ll show you the power of humanity...!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["We’ve also merged with our otherworldly selves..."])
      ShowText(["There are hardly any blacksmiths even in the heavenly and Monsterrealms."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["Well, it's just a matter of bringing in skilled angels and monsters."])
      ShowText(["With the world merging, there should be many who have lost their jobs."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["Many angels aspiring to be blacksmiths have gathered..."])
      ShowText(["Angels are really clumsy when they're clumsy, huh?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Blacksmith>"])
      ShowText(["When the leeches attacked Sabasa, the response from the Sabasa army and the angels was quick."])
      ShowText(["Most of the people managed to escape, and the casualties were minimized."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Blacksmith>"])
      ShowText(["But my husband and child were among that minimum."])
      ShowText(["The bodies haven't been found, but survival is hopeless."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Blacksmith>"])
      ShowText(["Even so, seeing me continue as a blacksmith..."])
      ShowText(["I wonder what my husband and child think in heaven."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Blacksmith>"])
      ShowText(["Will they be proud of me, or will they be frustrated...?"])
      ShowText(["I won't know until I go over there."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Blacksmith>"])
      ShowText(["I wanted to let my husband and child see this peace..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 92, 41, 0, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 100, 45, 0, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 438, 162, 37, 2, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 438, 128, 35, 2, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 79, 33, 0, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 438, 152, 10, 2, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 438, 122, 9, 2, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["The guild master is, of course, a top-class blacksmith."])
      ShowText(["He has retired from his active position now and doesn't hold a hammer anymore."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["It seems there were various things with Randolph too."])
      ShowText(["I don't know if he hates him, respects him, admires him, or if they have a bad relationship..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Craftsman>"])
      ShowText(["If the guild master is that concerned, he should just go see Randolph..."])
      ShowText(["Ties that should have rotted are a hassle, huh?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Blacksmith Guild Master>"])
      ShowText(["I found out where the legendary blacksmith, Randolph, is."])
      ShowText(["...What, you already knew?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Blacksmith Guild Master>"])
      ShowText(["I called out to him, but he didn't come back to the guild."])
      ShowText(["He's old-faZioned, so he hates the manufacturing way of doing things."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Blacksmith Guild Master>"])
      ShowText(["Seriously, he can't keep up with the times..."])
      ShowText(["Well, I also dislike the manufacturing way of doing things."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Blacksmith Guild Master>"])
      ShowText(["Did Randolph's weapons help you on your journey?"])
      ShowText(["In the end, he takes all the good parts for himself..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowPicture([5, "80_dondaria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([8, 507])
      ConditionalBranch([1, 804, 0, 2, 1])
        ConditionalBranch([0, 1547, 1])
          ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
          ShowText(["\\n<Don Daria>"])
          ShowText(["...You seem to have some good connections."])
          ShowText(["Can I join in too?"])
          ShowChoices([["Make her a companion", "Do not make her a companion"], 0])
          When([0, "仲間にする"])
            ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
            ShowText(["\\n<Don Daria>"])
            ShowText(["There are profitable opportunities all over the place."])
            ShowText(["I'm looking forward to it, hehehe..."])
            ErasePicture([5])
            SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
            Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
            Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
            Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
            Script(["add_actor_ex(547)"])
            PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Don Daria has joined the party!"])
            Wait([60])
            ExitEventProcessing([])
            Empty([])
          When([1, "仲間にしない"])
            ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
            ShowText(["\\n<Don Daria>"])
            ShowText(["I see... then I won't force you."])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      CallCommonEvent([7031])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["dondaria_fc1", 0, 0, 2])
      ShowText(["\\n<Don Daria>"])
      ShowText(["So, you don't have any fun tickets..."])
      ShowText(["Then there's no use for me here."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ruffian>"])
    ShowText(["Until a little while ago, Don Daria lived here."])
    ShowText(["Now he's gone back to the nameless slums."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ruffian>"])
    ShowText(["Me? I'm a pervert whose hobby is licking cuZions."])
    ShowText(["It's a hassle for me to get in the way, so hurry up and get out."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 67, 99, 0, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([381, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dancer>"])
      ShowText(["Should I spend my time here until the world ends...?"])
      ShowText(["Or should I go back to the countryside? It's a tough decision."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dancer>"])
      ShowText(["I have a feeling that everything will start looking up from now on."])
      ShowText(["My share friend is still depressed as ever, though."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dancer>"])
      ShowText(["It's good to have worries, isn't it?"])
      ShowText(["I came to this city all alone and unassisted."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Dancer>"])
      ShowText(["There are great heroes who save the world and are revered..."])
      ShowText(["And then there are humble dancers rotting away in a place like this."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 83, 92, 0, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ConditionalBranch([1, 818, 0, 2, 1])
      ConditionalBranch([0, 1560, 1])
        ShowTextAttributes(["mob_odoriko1_fc1", 0, 0, 2])
        ShowText(["\\n<Melody>"])
        ShowText(["Hey hey, take me with you on your journey♪"])
        ShowChoices([["Make her a companion", "Do not make her a companion"], 0])
        When([0, "仲間にする"])
          ShowTextAttributes(["mob_odoriko1_fc1", 1, 0, 2])
          ShowText(["\\n<Melody>"])
          ShowText(["Yay, nice to meet you♪"])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(560)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Melody has joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "仲間にしない"])
          ShowTextAttributes(["mob_odoriko1_fc1", 0, 0, 2])
          ShowText(["\\n<Melody>"])
          ShowText(["I won't give up!"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    CallCommonEvent([7171])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([167, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 78, 109, 0, 0])
    ChangePlayerFollowers([0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([368, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>"])
      ShowText(["This used to be a share house for four men."])
      ShowText(["But, I moved out of here a little while ago."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>"])
      ShowText(["I think they said they were a fan of an idol."])
      ShowText(["You know, the super popular succubus girl right now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>"])
      ShowText(["While desperately trying to persuade the thieves who broke into the house..."])
      ShowText(["For some reason, I ended up becoming their wife."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>"])
      ShowText(["I heard that a family of weapon merchants used to live here."])
      ShowText(["I don't know the details, but they aren't here anymore."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>"])
      ShowText(["A new resident will be moving in here soon."])
      ShowText(["It's just moving preparations."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>"])
      ShowText(["This bed can still be used, so I'll collect it..."])
      ShowText(["Just to let you know, we are officially contracted movers."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>"])
      ShowText(["The new tenant moving in next week is an angel, they say."])
      ShowText(["Recently, there have been more angel residents, huh?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["ariel_fc1", 2, 0, 2])
    ShowText(["\\n<Ariel>"])
    ShowText(["I'm still in training, but..."])
    ShowText(["I didn't realize such delicate power was required."])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([191, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 80, 58, 0, 0])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["saboten_fc1", 0, 0, 2])
      ShowText(["\\n<Cactus Girl>"])
      ShowText(["You don't need to be pessimistic, it's alright..."])
      ShowText(["The great hero Luka will definitely save the world."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["saboten_fc1", 0, 0, 2])
      ShowText(["\\n<Cactus Girl>"])
      ShowText(["Eventually, we'll need a bigger house."])
      ShowText(["My husband can't live in the desert..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>"])
      ShowText(["I finally found the perfect wife..."])
      ShowText(["To think life is ending so soon, that's just too much..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Man>"])
      ShowText(["Getting too hyped in this peaceful mood..."])
      ShowText(["There are five children in my wife's belly."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["furiel_fc1", 0, 0, 2])
    ShowText(["\\n<Fuuriel>"])
    ShowText(["Blacksmithing is science..."])
    ShowText(["It's a job that suits me well."])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["tennyo_fc1", 0, 0, 2])
    ShowText(["\\n<Incubus Heavenly Woman>"])
    ShowText(["I'm good at making things! I'll do my best~♪"])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["onmyosasori_fc1", 0, 0, 2])
    ShowText(["\\n<Yin-Yang Scorpion>"])
    ShowText(["I'm specialized in cursed blades, hohoho..."])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["lizardthief_fc1", 0, 0, 2])
    ShowText(["\\n<Former Lizard Thief>"])
    ShowText(["Even though the world has become peaceful, it's a bit much to still be a thief."])
    ShowText(["So I took this opportunity to turn over a new leaf and settle down."])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 19, 55, 0, 0])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 437, 58, 87, 0, 0])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([442, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>"])
      ShowText(["There was a will left behind, and we inherited this mansion and its assets."])
      ShowText(["It seems some people think we poisoned him and killed him."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Mermaid>"])
      ShowText(["There was a will left behind, and we inherited this mansion and its assets."])
      ShowText(["Since then, time has stopped here..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["The rich husband who employed us..."])
    ShowText(["Frightened by the fear of world destruction, he drank poison and died himself."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Did he really think we were that scary... even though we were here?"])
    ShowText(["It's quite heart-wrenching, isn't it?"])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["My husband..."])
    ShowText(["He seemed to be thinking about us, but he really thought of nothing at all."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Did he really think that after he died, we would happily live off his fortune...?"])
    ShowText(["Did he seriously think that?"])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["I'm sure he was more scared of us dying first."])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["He always looked so troubled..."])
    ShowText(["Why did he suddenly have to die..."])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["I never thought he was suffering that much."])
    ShowText(["Why couldn't he just honestly say he was scared...?"])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["My husband was really timid and depressed..."])
    ShowText(["But at least he wasn't crazy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Because he never thought about taking us down with him."])
    ShowText(["In the end, he just went and died all alone."])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Well-Dressed Man>"])
      ShowText(["We fled from Grand Noah."])
      ShowText(["This is a story from the time of the Grangold War, before the world merged."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Well-Dressed Man>"])
      ShowText(["The world has changed so drastically..."])
      ShowText(["I've completely lost sight of what the best course of action is."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Well-Dressed Man>"])
      ShowText(["There's no need for evacuation anymore, right...?"])
      ShowText(["I owe my thanks to the great hero Luka..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Well-dressed woman>"])
      ShowText(["I will survive at all costs, even if it means being selfish."])
      ShowText(["Even if the world falls apart, I will escape with my family no matter what."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Well-dressed woman>"])
      ShowText(["After the world's destruction is averted, the four great nations may start to fight..."])
      ShowText(["We still can't let our guard down."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Well-dressed girl>"])
      ShowText(["My father and mother may be cowardly and eager to flee..."])
      ShowText(["But they're better than those who despaired and committed suicide."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Well-dressed girl>"])
      ShowText(["I'm going to marry the great hero Luka."])
      ShowText(["I have to find a way to get to know him..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 264
Name = "EV264"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog>"])
    ShowText(["Woof! Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>"])
    ShowText(["Awooo!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 282
Name = "EV282"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([832, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 283
Name = "EV283"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([789, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 284
Name = "EV284"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([54, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 286
Name = "EV286"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([382, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
