Display Name = "魔王城 4F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 44, 20, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 44, 20, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 863, 44, 20, 0, 0])
    Empty([])

CommonEvent 4
Name = "ステンドグラス"

  Page 0
    Empty([])

CommonEvent 5
Name = "ステンドグラス"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Script(["mr = RPG::MoveRoute.new"])
    ScriptMore(["mr.repeat = false"])
    ScriptMore(["mr.list.unshift(RPG::MoveCommand.new(45,"])
    ScriptMore(["[\"@real_x=@x-0.5;@x=@x-0.5\"]))"])
    ScriptMore(["[4,5].each do |e|"])
    ScriptMore(["  get_character(e).force_move_route(mr)"])
    ScriptMore(["end"])
    EraseEvent([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "ステンドグラス"

  Page 0
    Empty([])

CommonEvent 11
Name = "ステンドグラス"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Wait([60])
    ShowPicture([5, "80_alice_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Finally, the Monster Lord's castle has returned to my hands."])
    ShowText(["What I need to do next, you understand, right...?"])
    ShowChoices([["Attack on the Celestial Realm", "Rescue Elbetie", "Defeat Sonya"], 0])
    When([0, "天界への攻撃"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That is important, but..."])
      ShowText(["Above all, the priority should be the renovation of the castle!"])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["What are you rambling about, you fool..."])
      ShowText(["Is this really the time for such things?"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What are you saying! I can't stand this angelic-smelling castle!"])
      ShowText(["Enough, let's remodel it immediately!"])
      Empty([])

    When([1, "エルベティエの救出"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That is important, but..."])
      ShowText(["Above all, the priority should be the renovation of the castle!"])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["What are you rambling about, you fool..."])
      ShowText(["Is this really the time for such things?"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What are you saying! I can't stand this angelic-smelling castle!"])
      ShowText(["Enough, let's remodel it immediately!"])
      Empty([])

    When([2, "ソニアの撃破"])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Why do I have to be defeated!?"])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Luka, are you serious...?"])
      ShowText(["Are you really going to take down Sonya here!?"])
      ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Hey, are you serious!?"])
      ShowText(["Are we really going to kill her now...?"])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Huh, wait a minute... what's with this atmosphere?"])
      ShowText(["This isn't one of your usual crazy jokes, is it...?"])
      Empty([])

    ChoicesEnd([])
    ErasePicture([5])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowAnimation([9, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([60])
    ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Monster Lord."])
    ShowText(["Sorry to interrupt you, but... I have something to tell you."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmm, it's that Tamamo over there."])
    ShowText(["Even if it's just a vision, it's rare to see you in person."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo usually sends messages through telepathy."])
    ShowText(["If you've gone out of your way to send a vision, something must have happened--"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Your subordinate, one of the Four Heavenly Kings... Granberia."])
    ShowText(["She was killed in battle at Grand Noah in the celestial realm."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["W-What did you say...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way, Granberia is...!?"])
    ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["No..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Why is she in the celestial realm...?"])
    ShowText(["Why on earth did she fight alone...?"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["There is little information, and I don't know the details."])
    ShowText(["However, one thing is certain... she clashed with Uriela."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You mean, Uriela...!?"])
    ShowText(["The opponent is one of the Seven Archangels...!"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Even I had a hard time fighting her head-on."])
    ShowText(["I have no idea how to defeat her."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Be proud, Monster Lord."])
    ShowText(["You have an incredible subordinate..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Granberia..."])
    ShowText(["To defeat one of the Seven Archangels in exchange for her life..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We who fought against Uriela know of her incredible strength well."])
    ShowText(["How could one possibly bring that monster to a draw...!?"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["As a result of Uriela's defeat, Grand Noah opened its gates."])
    ShowText(["The monsters of the rebel army present there seem to have occupied the castle as it is."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Leave that to us."])
    ShowText(["We have already made contact, and they will likely fall under our banner."])
    ShowTextAttributes(["vgirl_fc2", 1, 0, 2])
    ShowText(["\\n<Vanguard>"])
    ShowText(["The monsters of the Noah continent are our comrades."])
    ShowText(["Under the Monster Lord's command, we can fight together as the Monster Lord's army."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In other words, Grand Noah has also fallen under the control of the Dark Goddess."])
    ShowText(["Following Sabasa, another city of the Heavenly Realm has fallen..."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...I have certainly conveyed that."])
    ShowText(["We also have many things to do, so I will take my leave here."])
    ErasePicture([5])
    ShowAnimation([9, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 1])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo's vision hurriedly disappeared from this place..."])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Granberia-chan..."])
    ShowText(["To be the first to fall among the Four Heavenly Kings..."])
    ConditionalBranch([4, 776, 0])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Grandpappy>"])
      ShowText(["I know Uriela's abnormal combat ability all too well."])
      ShowText(["To think there was someone who could clash with her..."])
      ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
      ShowText(["\\n<Grandpappy>"])
      ShowText(["One of the Four Heavenly Kings, Granberia..."])
      ShowText(["As a warrior, I wanted to face you."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 171, 0])
      ShowTextAttributes(["lizardboss_fc1", 2, 0, 2])
      ShowText(["\\n<Miranda>"])
      ShowText(["There will be no more chances to settle this..."])
      ShowText(["No, the outcome had already been decided long ago."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Granberia... why..."])
    ShowTextAttributes(["alice_fc1", 4, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We must hold a grand funeral for Granberia and honor her achievements."])
    ShowText(["...However, that will be after all battles have concluded."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["That's right, my lord."])
    ShowText(["Granberia should prioritize the battle before her over her own funeral."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Ah... I understand."])
    ShowText(["For now, let's only think about the battle against the heavenly army."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The heavenly Sabasa has fallen, and the Remina research facility has been destroyed..."])
    ShowText(["And now, even Grand Noah has fallen."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The remaining enemy cities are Grangold and San Ilia—"])
    ShowText(["In this situation, the heavenly side won't sit idly by."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["There is a high possibility that the situation will change dramatically..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Out of the four major cities of the heavens, two have now fallen."])
    ShowText(["Moreover, with the destruction of the Remina research facility, they should become desperate—"])
    FadeoutBGM([1])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Yes, that's right."])
    ShowText(["With the series of calamities, the heavens are in chaos..."])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowAnimation([13, 501, false])
    Wait([60])
    ControlSwitches([32, 32, 0])
    Wait([120])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Fool, who are you—!?"])
    ShowPicture([5, "80_rafaera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    PlayBGM(["RPG::BGM(@name=\"boss0-nanadaitenshi\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Can I join that meeting as well?"])
    ShowText(["We must discuss more..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Raphaela...!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["One of the seven archangels, Raphaela."])
    ShowText(["It may be a vision, but to appear alone like this—"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["You fiend, what have you come here for!?"])
    ShowText(["Are you here to take revenge for Uriela?"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Even if I were to take revenge, it wouldn't make Uriela happy."])
    ShowText(["I've heard that battle was a one-on-one duel without lingering grudges."])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["I came here to discuss matters."])
    ShowText(["Shall we declare a ceasefire and negotiate peace…?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The words that came from Raphaela were unexpected."])
    ShowText(["Given how things have progressed, peace negotiations…"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["To come here and propose peace…?"])
    ShowText(["Do you think we would agree to that…?"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["No, I do not think so."])
    ShowText(["Therefore, as a condition, let's release Erubetie."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Release Erubetie…!?"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["In regard to that, we have two conditions."])
    ShowText(["The negotiations for peace must take place in our San Ilia."])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["And, during those negotiations—"])
    ShowText(["You must bring Nuruko with you."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Nuruko, for the negotiations…?"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Regardless of the outcome of the peace negotiations,"])
    ShowText(["Erubetie shall be released the moment we sit at the table."])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["That's all I have to say for today."])
    ShowText(["Lastly, let me give you this…"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([572, 0, 0, 1])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["This is a stone for San Ilia, which I govern."])
    ShowText(["You already know how to use it, right?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What are you plotting…?"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["I love peace…"])
    ShowText(["So, I want to settle things smoothly."])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["In San Ilia, we will welcome you as guests."])
    ShowText(["Please feel free to come anytime."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["……………………"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Well then, until we meet again…"])
    ErasePicture([5])
    ShowAnimation([13, 501, false])
    Wait([60])
    ControlSwitches([32, 32, 1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Raphaela disappeared from sight…"])
    FadeoutBGM([1])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["To propose peace negotiations at this point…"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Moreover, the peace negotiations will take place in the heavenly San Ilia."])
    ShowText(["If we go there, it seems we can have Erubetie released, but――"])
    ShowPicture([5, "80_alice_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Tamamo, what do you think……?"])
    ShowText(["Is it really a trap?"])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If it is a trap, it seems too shallow."])
    ShowText(["They must have anticipated that they would be doubted."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Since it looks overtly like a trap, they might make it seem genuine in return……"])
    ShowText(["But in reality, it could be a trap."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["A strategist would take advantage with minimal effort."])
    ShowText(["Moreover, they wouldn’t take high risks for little gain."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Indeed…… there’s almost no point in setting such a trap."])
    ShowText(["Even if it goes well, capturing just a few of us would be the limit."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Furthermore, if seen as a trap, it could be used against us."])
    ShowText(["If we have something prepared, we might end up losing the castle instead."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The risks are too high for it to be a trap, and it makes no sense."])
    ShowText(["Could it be that Rafaela has some unique idea in mind?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["For a schemer like you, that seems overly optimistic……"])
    ShowText(["Let’s consider that there’s some basis for that thought."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["In any case…… we have three options."])
    ShowText(["First, we could ignore it, seeing it as a trap."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Next…… we could assume there’s no trap and proceed with the peace negotiations."])
    ShowText(["Peace negotiations are out of the question, but it would be good if Erubetie returns."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["And finally……"])
    ShowText(["We could pretend to go along with the peace negotiations and take control of the enemy castle."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Isn’t the last option a bit cowardly……?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["More than cowardly, it’s high-risk."])
    ShowText(["Erubetie, who is effectively in a hostage situation, might be in danger."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["After all, I can’t recommend the last option……"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["At the point where we’ve brought it to the negotiation table,"])
    ShowText(["it’s implied that Erubetie’s life is at stake if anything happens."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I think we should engage in negotiations."])
    ShowText(["It may be impossible to reconcile now, but there is value in sitting at the table."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmm... What about Alma Elma?"])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["I support the peace negotiations."])
    ShowText(["I feel like that Raphael isn't lying."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Oh? It's rare for you, who dislikes angels, to say that..."])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Well, it's just a hunch..."])
    ShowText(["I feel like that Raphael is someone who can understand."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Your instincts are unusually sharp..."])
    ShowText(["Even without evidence, I'll take it into consideration."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Hah, it's definitely a trap!"])
      ShowText(["How can I trust someone like that!?"])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["...I want to say that, but..."])
      ShowText(["I also feel like she's someone who understands things."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["But I was concerned about something entirely different..."])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Hmm, what is it?"])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Is that Raphael really an angel...?"])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Huh, but... she's one of the Seven Archangels, right?"])
      ShowText(["If she's not an angel, then what is she?"])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Alma Elma and Morrigan both,"])
      ShowText(["Don't have a bad impression of Raphael..."])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Both are sharp-sensed succubi."])
      ShowText(["Maybe they both instinctively noticed..."])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Could it be that..."])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Probably... Raphael's true identity is a succubus."])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Is that true, sis!?"])
      ShowText(["Are you saying that a succubus is mixed in with the Seven Archangels!?"])
      ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["It's not a pure succubus, but she definitely has angelic traits..."])
      ShowText(["It's about 70% succubus and 30% angel, I would say."])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["From what you all have said, Gabriela is plant-based..."])
      ShowText(["She may have had a strong expression of the Alraune factor."])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Uriela and the twin angels had mechanical traits..."])
      ShowText(["Zion is also mechanical, and Gnosis is an apoptosis."])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Then, it might be possible..."])
      ShowText(["That Raphael is an angel with the traits of a succubus."])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["Of course, this meeting has no relation to whether it's a trap or not."])
      ShowText(["However... that Raphael feels different even among angels."])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Luka... what do you think?"])
    ShowText(["Is this meeting a trap or not?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Um, I think..."])
    ShowChoices([["Conduct peace negotiations", "Ignore", "Pretend to negotiate and attack"], 0])
    When([0, "和議交渉を行う"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I also think it might be better to try negotiating."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If it's a trap, there are still many points that don't sit right."])
      ShowText(["Raphael wants to talk to us—I felt that intuitively."])
      Empty([])

    When([1, "無視する"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I think it might be a trap after all..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Somehow, it feels like a trap."])
      ShowText(["I think it would be better to skip this and not go."])
      Empty([])

    When([2, "交渉を行う振りをして攻撃"])
      ShowTextAttributes(["alice_fc1", 7, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That's why I said it's dangerous!"])
      ShowText(["Do you want to kill Erubetie?!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I guess it's no good..."])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I think it's a trap..."])
    ConditionalBranch([4, 775, 0])
      ShowTextAttributes(["vgirl_fc2", 0, 0, 2])
      ShowText(["\\n<Vanguard>"])
      ShowText(["We, the Four Heavenly Kings, will only follow the Monster Lord's thoughts."])
      ConditionalBranch([4, 773, 0])
        ShowTextAttributes(["gob_fc2", 0, 0, 2])
        ShowText(["\\n<Izanagi>"])
        ShowText(["It's an embarrassing story, but..."])
        ShowText(["When it comes to political strategy, we are completely out of our depth."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 776, 0])
        ShowTextAttributes(["dragonp_fc2", 0, 0, 2])
        ShowText(["\\n<Grandpappy>"])
        ShowText(["We are just warriors who have fought angels relentlessly."])
        ShowText(["We don't understand strategy or politics at all..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...I understand everyone's opinions."])
    ShowText(["To save Erubetie, we need to consider the meeting."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["However, always keep the possibility of a trap in mind and be fully prepared."])
    ShowText(["That is my decision."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Just sitting at the negotiation table, Erubetie will return."])
    ShowText(["I don't know how much to trust, but it was worth a try."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["If we go to the meeting, it will become clear."])
      ShowText(["I'm getting excited to see what she will say!"])
      ConditionalBranch([4, 394, 0])
        ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["Morrigan..."])
        ShowText(["It's fine to be excited, but make sure not to say anything."])
        ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Do you think I would say something wrong?"])
        ShowText(["There's no way, right!?"])
        ShowTextAttributes(["alice_fc1", 2, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["……………………"])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>"])
        ShowText(["……………………"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["……………………"])
        ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
        ShowText(["\\n<Alma Elma>"])
        ShowText(["……………………"])
        ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["……………………"])
        ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["……………………"])
        ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
        ShowText(["\\n<Nuruko>"])
        ShowText(["……………………"])
        ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Even Nuruko... that's harsh, everyone~!"])
        ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["So, with that said..."])
        ShowText(["Morrigan, don't speak at the meeting."])
        ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Okay..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 828, 0])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Misteltein>"])
      ShowText(["I'm not keen on negotiating with angels, but..."])
      ShowText(["Is there any weakness we can exploit?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Then, our next destination is the heavenly San Ilia."])
    ShowText(["Let's go right away!"])
    ShowTextAttributes(["alice_fc1", 2, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The castle renovations will have to wait..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Are you still saying that, you idiot..."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've already received the warp stone to San Ilia."])
    ShowText(["If we use this at the Administrator's Tower, we should arrive at our destination."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The outcome of the meeting, Raphaela's intentions, Erubetie's circumstances—"])
    ShowText(["Despite our anxiety, we head to the peace negotiation venue."])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([120])
    ChangeTransparency([1])
    ControlSwitches([100, 100, 1])
    ControlVariables([1002, 1002, 0, 0, 60])
    ControlVariables([57, 57, 0, 0, 2])
    TransferPlayer([0, 544, 165, 54, 2, 2])
    RecoverAll([0, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])
