Display Name = "Fairy's Island Center"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 416, 107, 33, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 416, 107, 33, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 416, 107, 33, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([157, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1292, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1609, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
      ShowText(["\\n<Trick Fairy>Want some of my amazing accessories?\nI'm not selling any to huuuumans♪"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["trickfairy_fc1", 0, 0, 2])
      ShowText(["\\n<Trick Fairy>Want some of my amazing accessories?\nThen I'll sell them to you♪"])
      ShopProcessing([2, 1066, 0, 0, false])
      ShopItem([2, 1071, 0, 0])
      ShopItem([2, 1076, 0, 0])
      ShopItem([2, 1202, 0, 0])
      ShopItem([2, 1203, 0, 0])
      ShopItem([2, 1204, 0, 0])
      ShopItem([2, 1205, 0, 0])
      ShopItem([2, 1206, 0, 0])
      ShopItem([2, 1207, 0, 0])
      ShopItem([2, 1210, 0, 0])
      ShopItem([2, 1211, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1001, 0, 30, 0])
      ConditionalBranch([1, 1070, 0, 1, 0])
        PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_queenelf_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>To think a human would come to a place like this... It appears that polluting\\*\\fi your own\\*\\fi environment isn't enough for you."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I've come to stop you.\nTaking over human countries through force won't solve anything!"])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>What are you talking about...?\nThis is a war for survival. All that awaits the losing side is extinction!"])
        ConditionalBranch([4, 45, 0])
          ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
          ShowText(["\\n<Alicetroemeria>And that's all right with you?\nAre you sure you won't regret saying that in front of me...?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Looks like she has no intention of listening...\nLet's take her down, and then we can talk!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>She won't listen to us, will she...\nWe will have to beat some sense into her then!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>Come, hero! Come at me, and your companions too! Know the ancient fury of the elves and fairies!"])
        ConditionalBranch([4, 316, 0])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Freya>I wish I didn't have to see myself driven insane with hatred..."])
          ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
          ShowText(["\\n<Queen Elf>Another me...?!\nNgh, I won't let myself be swayed!!"])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Freya>Resist the hatred. Regain yourself.\nYou already know that these acts of barbarity are wrong..."])
          ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
          ShowText(["\\n<Queen Elf>That's enough out of you!\nI will not let my heart be perturbed any further!"])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
        ControlSwitches([22, 22, 0])
        BattleProcessing([0, 785, false, false])
        ControlSwitches([22, 22, 1])
        ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
        ChangeMapDisplay([1])
        TransferPlayer([0, 417, 51, 57, 8, 2])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_queenelf_st03", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        Script(["gain_medal(53)"])
        ConditionalBranch([4, 12, 0])
          ShowTextAttributes(["sylph_fc1", 4, 0, 2])
          ShowText(["\\n<Sylph>We won, but...\nThat fight left a bad taste in my mouth."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 13, 0])
          ShowTextAttributes(["gnome_fc1", 1, 0, 2])
          ShowText(["\\n<Gnome>........."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>It can't be... How could I have been overpowered?!\nIs the plight of my people to be crushed here...?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I understand your point of view, but let's try resolving our differences through dialogue..."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>I won't say this problem will definitely be solved through dialogue, but you shouldn't have completely ignored that step."])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>From the humans' perspective, they don't even understand why you are angry. What kind of idiot starts a war without\\*\\fi any\\*\\fi negotiations?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>I cannot promise that dialogue will solve everything, but you should not skip that step."])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>From the humans' perspective, you attacked them for no reason. Attacking the enemy's capital without trying to negotiate first is something only an idiot would do."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>As if humans would ever listen to us!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>...How about you try first?"])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>While you were holed up in your forests letting your hate for humanity fester, humans and monsters in the rest of the world took steps down the road of coexistence."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>You should try it first before you pass judgment."])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>While you were holed up in your forests letting your hate for humanity fester, humans and monsters in the rest of the world made great progress towards peaceful coexistence."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>........."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>You lost yourself in playing the victim and stopped moving forward. That is your mistake, Queen Elf."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>You made yourself out to be a victim and stopped moving forward. Between you and the humans, who do you think is more barbaric, Queen Elf?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>Okay... you don't have to be so hard on her.\nLook, even humans will listen if you appeal to them."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Okay... you don't have to be so hard on her.\nLook, even humans will listen if you appeal to them."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>We should be able to set up a conference with the world's leaders and resolve this all peacefully."])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>But, I...\nIt's my duty to preserve our race's natural habitats."])
        ErasePicture([5])
        Wait([60])
        PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
        ControlSwitches([31, 31, 0])
        PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
        ShowTextAttributes(["walraune_fc1", 3, 0, 2])
        ShowText(["\\n<Walraune>...Oh, so you failed after all."])
        PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
        ControlSwitches([32, 32, 0])
        ShowTextAttributes(["dryad_fc1", 4, 0, 2])
        ShowText(["\\n<Dryad>I knew it, elves are good for nothing.\nYou screw up whenever it counts..."])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>Who are you...?!\nAre you Queen Alraune's subordinates?"])
        ShowTextAttributes(["walraune_fc1", 3, 0, 2])
        ShowText(["\\n<Walraune>We fall under Black Alice's command.\nWhich means that you elves serving Alice the 15th are our enemies..."])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>Queen Alraune has joined Black Alice's army?! Impossible! She has always been a lover of peace!"])
        ShowTextAttributes(["dryad_fc1", 4, 0, 2])
        ShowText(["\\n<Dryad>It doesn't matter whether you believe it or not, we now serve Black Alice. By the way, I believe you are all quite worn down from fighting humans, right?"])
        ShowTextAttributes(["walraune_fc1", 3, 0, 2])
        ShowText(["\\n<Walraune>The defenses around Fairy's Island are rather lax. How about we take it for ourselves...?"])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>As if we'd let you do tha...\nNgh, I'm still injured from the fight..."])
        ShowTextAttributes(["walraune_fc1", 3, 0, 2])
        ShowText(["\\n<Walraune>Ahaha, you can barely stand after fighting with that hero! How about we take Queen Elf's life right here while we're at it?"])
        SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>We won't let you!\nYou'll have to go through us first!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Thanks to your talkativeness, I now have a grasp on the situation. And I suspect that you all have been brainwashed..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>Thanks to your loose tongues, I now understand the situation. Most likely, you have been brainwashed..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 45, 0])
          ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
          ShowText(["\\n<Alicetroemeria>Ufufu, to think that Black Alice is behind this... This is getting interesting... Very interesting..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["walraune_fc1", 3, 0, 2])
        ShowText(["\\n<Walraune>You're worn out after fighting Queen Elf, right? Then there's no better time to crush everyone in our way!"])
        ConditionalBranch([4, 15, 0])
          ShowTextAttributes(["salamander_fc1", 2, 0, 2])
          ShowText(["\\n<Salamander>Try it if you can!\nI'll burn you to cinders!"])
          Empty([])
        BranchEnd([])
        ControlSwitches([81, 81, 0])
        BattleProcessing([0, 789, false, false])
        ControlSwitches([81, 81, 1])
        PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
        ControlSwitches([31, 31, 1])
        ConditionalBranch([4, 15, 0])
          ShowTextAttributes(["salamander_fc1", 1, 0, 2])
          ShowText(["\\n<Salamander>Whoops, did I overcook them...?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["dryad_fc1", 6, 0, 2])
        ShowText(["\\n<Dryad>Looks like you still have some strength remaining in you... I'll leave you for later."])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>Wait, you!"])
        PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
        ControlSwitches([32, 32, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The dryad escaped..."])
        ShowPicture([5, "80_queenelf_st03", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>So Queen Alraune has joined Black Alice's army?\nAnd to think she was waiting for us to take casualties in the war with the humans..."])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Queen Elf, there's one more worrying issue.\nAll of you have been subtly afflicted by mind manipulation."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Queen Elf, there's one more issue.\nAll of you have been subtly afflicted by mind manipulation."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>We have...?!"])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>...Indeed, now that you mention it, I can feel a wave of disturbing power. Let's try neutralizing it."])
        ErasePicture([5])
        Wait([30])
        ShowAnimation([0, 48, true])
        ShowPicture([5, "80_queenelf_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>I've surrounded Fairy's Island with a protective aura. With this, the waves of the spell should not affect us."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>It certainly did feel like it had been amplifying my hatred. The source of these waves seems to be the World Tree. Isn't that Queen Alraune's home...?"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Which is why we think that Queen Alraune has also been brainwashed. Either by Black Alice, or her lackeys."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>Which is why we believe that Queen Alraune has also been brainwashed. Either by Black Alice, or her lackeys..."])
          Empty([])
        BranchEnd([])
        PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_queenelf_st03", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>Having failed to notice the spell, I had allowed it to fan my hatred... In waging war with humans, I've disgraced myself..."])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>I'm not qualified to be the Queen...\nI'm ashamed to stand before you, let alone my kin..."])
        ConditionalBranch([4, 136, 0])
          ShowTextAttributes(["elf_fc1", 2, 0, 2])
          ShowText(["\\n<Claudia>My queen..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Regardless of your shame, it's you who leads the elves. You have things to do as the queen of your race."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>Regardless of your feelings, it is you who leads the elves. You know what you need to do, right...?"])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_queenelf_st01", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>Yes...I will notify all of the elves and fairies.\nWe shall withdraw our troops from Grand Noah and acknowledge our error."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>But it's not like everything was resolved...\nWe still need to do something about Queen Alraune."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>But it's not like everything was resolved...\nWe still need to do something about Queen Alraune."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Yeah... It's not directly related to the Monster Lord's armies assaulting the four great nations, but we can't just leave it be. Who knows what will happen if they remain under Black Alice's control."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>Yes... It's not directly related to the Monster Lord's armies assaulting the four great nations, but we cannot ignore this. Who knows what kind of evil they will commit under Black Alice's control."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 45, 0])
          ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
          ShowText(["\\n<Alicetroemeria>I wonder what is Black Alice thinking...?\nUfufu, my chest is about to burst from curiosity..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Well then, let's head to the World Tree.\nIt's northwest of here if I'm not mistaken."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>I wish I could help you with this matter, but...\nI've received significant damage from my battle against you."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>Consequently, I cannot move...\nHowever, I have told everyone to here to cooperate with you for the time being."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>There is a merchant dealing in rare equipment and a skilled blacksmith. You should speak with them before you head for the World Tree."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Thank you, that will be a great help."])
        ErasePicture([5])
        ControlVariables([1070, 1070, 0, 0, 2])
        ControlVariables([1074, 1074, 0, 0, 1])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Well then, let's head out to the World Tree.\nWe need to release Queen Alraune from her brainwashing somehow."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>In that case, let's head for the World Tree.\nWe will release Queen Alraune from her brainwashing somehow."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([12, "exist_party_persona_id?(391)"])
          ShowTextAttributes(["mefist_fc2", 0, 0, 2])
          ShowText(["\\n<Mephisto>Also...let's not forget to report to the Queen of Grand Noah. It's just my intuition, but I imagine we'll receive something useful as thanks."])
          Empty([])
        Else([])
          ShowTextAttributes(["mefist_fc1", 0, 0, 2])
          ShowText(["\\n<Mephisto>Also...let's not forget to report to the Queen of Grand Noah. It's just my intuition, but I imagine we'll receive something useful as thanks."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 533, 0])
          ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
          ShowText(["\\n<Queen of Grand Noah>I'm a mysterious Medal Queen..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>We should report to the Queen of Grand Noah first. After that, we can head to our next goal!"])
        RecoverAll([0, 0])
        PlayBGM(["RPG::BGM(@name=\"dungeon_seireinomori\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1070, 0, 2, 1])
        ConditionalBranch([1, 1074, 0, 1, 0])
          ShowPicture([5, "80_queenelf_st01", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Elf>Please, return Queen Alraune to her senses.\nThe home of the plant race is the World Tree, to the northwest from here."])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Elf>I still can't believe what a blunder I have committed... I vow to quickly heal my wounds and compensate humans for what we've done."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 1074, 0, 2, 1])
          ConditionalBranch([2, "B", 1])
            ControlSelfSwitch(["B", 0])
            ShowPicture([5, "80_queenelf_st01", 0, 0, 0, 0, 100, 100, 0, 0])
            MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
            ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
            ShowText(["\\n<Queen Elf>Thanks to you, it looks like Queen Alraune has come back to her senses. Please accept this as a token of my thanks..."])
            PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
            ChangeItems([24, 0, 0, 1])
            ChangeItems([25, 0, 0, 1])
            ChangeItems([26, 0, 0, 1])
            ChangeItems([28, 0, 0, 1])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Elf>I still can't believe what a blunder I have committed... I vow to quickly heal my wounds and compensate humans for what we've done."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ConditionalBranch([1, 1081, 0, 1, 0])
        ShowPicture([5, "80_queenelf_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>Oh, you are...\nIs there anything I can help you with?"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Um, we'd like to ask about the Red Orb..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka explained the circumstances..."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>I see... but it will be difficult for you to meet the Elf Princess. She's a shut-in who has been raised far too carefully."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>A shut-in?!"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>A shut-in...?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>Because she's a shut-in, she is very shy and won't meet any strangers. How about I contact her telepathically for you?"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Oh, do that then.\nConvince her to meet with us somehow."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Yes, please do so...\nPersuade her to meet with us somehow."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>Now then, I'll begin telepathically communicating with the Elf Princess. If you'll excuse me..."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>........."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>...Hello? Yes, it's me.\nYes, nothing's changed...oh, no problem..."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>See, I have guests right now and...\nThey need the Red Orb and would like to meet you..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Queen Elf explained the circumstances to the Elf Princess..."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>Don't be like that, invite them to the village and... You can't? Then how about you go to Yamatai Village instead...?"])
        ConditionalBranch([1, 1055, 0, 3, 2])
          ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
          ShowText(["\\n<Queen Elf>That's just a reason you came up with to refuse, isn't it...? Wait, ah...!"])
          ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
          ShowText(["\\n<Queen Elf>...She refused, saying that Yamatai Village isn't safe. It appears that some trouble has arisen there."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>It can't be helped, let's go visit the Snake Shrine..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["We'll need to subdue the turmoil so that the Elf Princess won't have an excuse to refuse. We have no choice but to go visit the Snake Shrine in Yamatai Village..."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ControlVariables([1081, 1081, 0, 0, 2])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>You always say stuff like this and shut yourself indoors. If you don't come out soon you'll never get married..."])
        PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
        ShowPicture([5, "80_queenelf_st03", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>What...?! Don't call me a hag, this is\\*\\fi not\\*\\fi sexual harassment! I'm saying this because I'm worried about you!!"])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Elf>How long do you plan to live in this dream...?\nYou must accept the reality that a man like that doesn't exist!"])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 3, 0, 2])
          ShowText(["\\n<Sonya>What are they talking about...?"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>What kind of talk are they having...?"])
          Empty([])
        BranchEnd([])
        ShowPicture([5, "80_queenelf_st01", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>That's...\nShe insists that she won't meet anyone except for her ideal man."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>My point is, a man matching the Elf Princess's ideals doesn't actually exist. Not too tall, a slim built young man with a relaxed atmosphere to him, but who also has a strong heart,"])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>he must be gentle, a super first-class swordsman with a clear will to fight dwelling within his eyes, who would protect her whenever she is in danger, have first-class culinary skills,"])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>and is a late bloomer when it comes to sex...\nAnd he has to be a boy from a noble lineage...\nWhere on earth is she going to find a man like that?!"])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>Right here!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>Hey, Queen Elf.\nSend her a vision of Luka."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Queen Elf...\nCan you send a vision of Luka to her...?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>Luka's image...?\nUnderstood, now don't move..."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>...I sent a vision of the hero Luka as seen by my eyes to the Elf Princess."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>........."])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>...The Elf Princess says that she will meet you.\nThe meeting place will be Yamatai Village's Snake Shrine."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc3", 2, 0, 2])
          ShowText(["\\n<Sonya>That went well, but I'm kinda worried!"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Huh? She'll meet us?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 5, 0, 2])
          ShowText(["\\n<Alice>Good grief... Yamatai Village's Snake Shrine, was it? Let's go meet that shut-in princess."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>Good grief... Yamatai Village's Snake Shrine, was it? Let's go meet this shut-in princess."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>I'm happy to help you, even if just a little.\nIf there is anything else you need, please come see me."])
        ErasePicture([5])
        PlayBGM(["RPG::BGM(@name=\"dungeon_seireinomori\", @volume=100, @pitch=100)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1081, 0, 2, 1])
        ShowPicture([5, "80_queenelf_st01", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ConditionalBranch([2, "C", 0])
          JumpToLabel(["スキップ"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Elf>I have rested my body and my wounds have healed at last. Is there anything I can help you with?"])
        ShowChoices([["Join my party", "Nothing"], 2])
        When([0, "Join my party"])
          ControlSelfSwitch(["C", 0])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Elf>You want me to join you...?\nI said I would help you, but joining you in your travels is..."])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Elf>If that's the case, how about you show me proof of your strength? Let's see, how about you bring the two trophies from the Colosseum?"])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>Queen Elf is secretly a fan of Colosseum fights...\nThat's what I've heard from rumors..."])
            ShowPicture([5, "80_queenelf_st03", 0, 0, 0, 0, 100, 100, 255, 0])
            ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
            ShowText(["\\n<Queen Elf>Th-that's just a baseless rumor...\nI have no interest in something as barbaric as the Colosseum...!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
            ShowText(["\\n<Ilias>Could it be...that you're secretly a big fan of Colosseum fights?"])
            ShowPicture([5, "80_queenelf_st03", 0, 0, 0, 0, 100, 100, 255, 0])
            ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
            ShowText(["\\n<Queen Elf>Y-you've got the wrong idea...\nI have no interest in something as barbaric as the Colosseum...!"])
            Empty([])
          BranchEnd([])
          ShowPicture([5, "80_queenelf_st01", 0, 0, 0, 0, 100, 100, 255, 0])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Elf>In any case, bring me two trophies...\nThe Silver Trophy and Gold Trophy."])
          Label(["スキップ"])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Elf>The Silver Trophy can be acquired through the various Racial Matches. Regardless of the race you pick, you will earn it along with the first title you get."])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Elf>The Gold Trophy is an award from the Survival Match. You can obtain this trophy after winning 10 consecutive battles."])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc1", 2, 0, 2])
            ShowText(["\\n<Sonya>So well-informed..."])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>So well-informed..."])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Elf>It's not like I'm particularly fond of it or anything. Please bring the two trophies to me. If you do, I'll acknowledge your strength and join you in your travels."])
          ConditionalBranch([8, 549])
            ConditionalBranch([8, 550])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Luka shows Queen Elf the Silver Trophy!"])
              ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
              ShowText(["\\n<Queen Elf>This shine is truly brilliant, isn't it...\nWhich race did you get the title with? Yoma? Or perhaps dragon?"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Luka shows Queen Elf the Gold Trophy!"])
              ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
              ShowText(["\\n<Queen Elf>Ohhh, truly wonderful...\nThis is the first time in 276 years that a new fighter has achieved this spectacular feat..."])
              ConditionalBranch([0, 6, 0])
                ShowTextAttributes(["sonia_fc1", 2, 0, 2])
                ShowText(["\\n<Sonya>Wanna participate in the Colosseum with us...?"])
                Empty([])
              Else([])
                ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                ShowText(["\\n<Luka>Want to participate in the Colosseum with us...?"])
                Empty([])
              BranchEnd([])
              ShowPicture([5, "80_queenelf_st03", 0, 0, 0, 0, 100, 100, 255, 0])
              ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
              ShowText(["\\n<Queen Elf>...Oh, no no no. I'm not interested in having these trophies. I just wanted to see proof of your strength, that's all."])
              ShowPicture([5, "80_queenelf_st01", 0, 0, 0, 0, 100, 100, 255, 0])
              ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
              ShowText(["\\n<Queen Elf>Very well, you have fulfilled your promise.\nNow I shall fulfill my own, and join you in your travels."])
              ErasePicture([5])
              SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
              Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
              Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
              Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
              ControlSelfSwitch(["A", 0])
              Script(["add_actor_ex(316)"])
              PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Freya has joined the party!"])
              Wait([60])
              ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
              ShowText(["\\n<Freya>...It would be a good idea to visit the Colosseum for future study. To see the barbarism of humanity with my own eyes, of course."])
              ConditionalBranch([0, 4, 0])
                ShowTextAttributes(["alice_fc5", 3, 0, 2])
                ShowText(["\\n<Alice>You... I knew it..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 5, 0])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>You should just be honest..."])
                Empty([])
              BranchEnd([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        When([1, "Nothing"])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Elf>I see...\nPlease tell me if you need anything."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>Want to hear something interesting?\nOh never mind, I'm not telling a human..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>Want to hear something interesting?\nThe item required for changing to advanced Dancer and Minstrel jobs is managed by the queen of plants."])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>Still, I wonder how Queen Alraune obtained it...\nShe doesn't seem like the type to do business with humans."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["322"])
      ShowTextAttributes(["queenalraune_fc1", 4, 0, 2])
      ShowText(["\\n<Alrauna>Fufufu... A lot happened when I was young."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>Don't talk to me..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>Ever heard of the Elf Village?\nIt's a hidden elf dwelling near Yamatai Village."])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>The village's leader, the Elf Princess, apparently keeps in touch with Queen Elf. With that said, the two don't transgress on each other's policies."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["219"])
      ShowTextAttributes(["kunoitielf_fc1", 0, 0, 2])
      ShowText(["\\n<Kasumi>It's against our code to speak of the village..."])
      ExitEventProcessing([])
      Label(["220"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Gekka>Well, that's how it is..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["elf_fc2", 0, 0, 2])
      ShowText(["\\n<Elf Blacksmith>I'm the elven race's best blacksmith...\nDo you really think I will work for a human?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["elf_fc2", 0, 0, 2])
      ShowText(["\\n<Elf Blacksmith>I'm the elven race's best blacksmith.\nNow, what do you need?"])
      ShowChoices([["Synthesis", "Make Rainbow equipment", "Talk"], 5])
      When([0, "Synthesis"])
        Script(["call_synthesize(19)"])
        ExitEventProcessing([])
        Empty([])
      When([1, "Make Rainbow equipment"])
        ConditionalBranch([8, 157])
          ShopProcessing([1, 26, 0, 0, false])
          ShopItem([1, 74, 0, 0])
          ShopItem([1, 161, 0, 0])
          ShopItem([1, 226, 0, 0])
          ShopItem([1, 252, 0, 0])
          ShopItem([1, 276, 0, 0])
          ShopItem([1, 316, 0, 0])
          ShopItem([1, 350, 0, 0])
          ShopItem([1, 386, 0, 0])
          ShopItem([1, 427, 0, 0])
          ShopItem([1, 459, 0, 0])
          ShopItem([1, 494, 0, 0])
          ShopItem([1, 534, 0, 0])
          ShopItem([1, 573, 0, 0])
          ShopItem([1, 609, 0, 0])
          ShopItem([1, 644, 0, 0])
          ShopItem([1, 685, 0, 0])
          ShopItem([1, 715, 0, 0])
          ShopItem([1, 743, 0, 0])
          ShopItem([1, 766, 0, 0])
          ShopItem([1, 787, 0, 0])
          ShopItem([1, 811, 0, 0])
          ShopItem([1, 835, 0, 0])
          ShopItem([1, 860, 0, 0])
          ShopItem([2, 46, 0, 0])
          ShopItem([2, 90, 0, 0])
          ShopItem([2, 117, 0, 0])
          ShopItem([2, 219, 0, 0])
          ShopItem([2, 251, 0, 0])
          ShopItem([2, 314, 0, 0])
          ShopItem([0, 106, 0, 0])
          Empty([])
        Else([])
          ShowTextAttributes(["elf_fc2", 0, 0, 2])
          ShowText(["\\n<Elf Blacksmith>Not even I can make items out of nothing...\nIf you want rainbow equipment, bring me a rainbow crystal."])
          ShowTextAttributes(["elf_fc2", 0, 0, 2])
          ShowText(["\\n<Elf Blacksmith>Where can you gather rainbow crystals?\nThere is a point inside the World Tree where they crystallize."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      When([2, "Talk"])
        ConditionalBranch([8, 157])
          ConditionalBranch([1, 1007, 0, 5, 0])
            ConditionalBranch([4, 68, 0])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>I want you to teach me how to work with rainbow so I can become the greatest blacksmith in the world! I'm aware it's a secret handed down among the elven race, but there must be some way..."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>Sure, I'll instruct you."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>Huh, are you sure?!"])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>I tend to teach people when they ask me to.\nIt's not like anyone will manage to do it anyways..."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>I'll do my best and try!\nPlease take care of me!"])
              FadeoutScreen([])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              FadeinScreen([])
              ShowTextAttributes(["dragonp_fc1", 6, 0, 2])
              ShowText(["\\n<Papi>I-it's really difficult..."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>You have an exceptional sense for handling metals...I'll admit that. But you still have a ways to go to control the elements."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>Ngahh! I won't give up from this!"])
              FadeoutScreen([])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              FadeinScreen([])
              ShowTextAttributes(["dragonp_fc1", 6, 0, 2])
              ShowText(["\\n<Papi>The elements won't stabilize...\nBalancing them is really difficult..."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>Unless you are familiar with nature and can hear its voice, this will be impossible. This is why elves are the only ones who can work with rainbow..."])
              ShowTextAttributes(["dragonp_fc1", 6, 0, 2])
              ShowText(["\\n<Papi>I won't give up yet...\nI will become the world's best blacksmith...!"])
              FadeoutScreen([])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              FadeinScreen([])
              ShowTextAttributes(["dragonp_fc1", 4, 0, 2])
              ShowText(["\\n<Papi>I just can't get used to the wind and water elements... They shift out of alignment and it doesn't become a perfect prism..."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>You certainly are improving.\nWhen it comes to smithing skill, you are undoubtedly on the same level as me..."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>But, you are still inexperienced when it comes to sensing nature. At this rate, you won't be up to the task of handling elemental materials..."])
              ShowTextAttributes(["salamander_fc1", 0, 0, 2])
              ShowText(["\\n<Salamander>How about I help you out...?"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>Salamander! You'll help me?!"])
              ShowTextAttributes(["salamander_fc1", 1, 0, 2])
              ShowText(["\\n<Salamander>Well, let's just say I have a soft spot for little girls trying their hardest. There's no one better at handling elements than the spirits."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>Thank you, let's do this together!"])
              ShowTextAttributes(["elf_fc2", 1, 0, 2])
              ShowText(["\\n<Elf Blacksmith>...You have wonderful comrades.\nAll right, let's continue!"])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>Yes! I'll definitely succeed!"])
              ShowTextAttributes(["salamander_fc1", 0, 0, 2])
              ShowText(["\\n<Salamander>Match my timing... Yeah, that's it!"])
              FadeoutScreen([])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              PlaySE(["RPG::SE(@name=\"mon_kazi\", @pitch=100, @volume=100)"])
              Wait([60])
              FadeinScreen([])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>...I finally did it!\nI made it into a perfect prism!"])
              ShowTextAttributes(["salamander_fc1", 0, 0, 2])
              ShowText(["\\n<Salamander>Mmm, your efforts have borne fruit."])
              ShowTextAttributes(["elf_fc2", 1, 0, 2])
              ShowText(["\\n<Elf Blacksmith>Yes...I'm impressed.\nAlthough you had help, you managed to forge rainbow."])
              ShowTextAttributes(["elf_fc2", 1, 0, 2])
              ShowText(["\\n<Elf Blacksmith>You've managed to grasp the method with this attempt, haven't you? Once you gain some more experience, you should be able to do it all on your own."])
              ShowTextAttributes(["dragonp_fc1", 3, 0, 2])
              ShowText(["\\n<Papi>It's thanks to everyone's help!\nI'm grateful to my master, the elves and the spirits!"])
              PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Papi is now able to craft rainbow equipment!"])
              ControlVariables([1007, 1007, 0, 0, 6])
              Wait([60])
              Script(["gain_medal(1513)"])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>You're just a nameless blacksmith right now...\nBut based on your skill alone, you should be among the five best blacksmiths in the world."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>Of course, the legendary blacksmith Randolph would be the best in the world. I was able to see his skills just once, however... They were Goddesslike."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>The legendary blacksmith...I'd love to meet him!\nI'll ask him to teach me!"])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>I asked him to make me his disciple when I met him, but was turned down. He said he was planning to go into retirement and settle down at some town..."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>Call it my blacksmith's intuition...but he probably discarded his hammer already. On the contrary, he might not even be among the living anymore..."])
              ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
              ShowText(["\\n<Papi>So he was surrounded by an atmosphere that makes you think so? He must have felt empty after reaching the very peak of craftsmanship..."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>I don't think that was the case...\nRainbow is known as the best material in this world."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>But, the best equipment in this world...such as the legendary equipment enshrined within the Monster Lord's Castle, was created through an unknown process."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>That equipment clearly used materials superior to rainbow. But, it's unknown what they're made from..."])
              ConditionalBranch([0, 4, 0])
                ShowTextAttributes(["alice_fc5", 2, 0, 2])
                ShowText(["\\n<Alice>...It's meteorite."])
                ShowTextAttributes(["elf_fc2", 0, 0, 2])
                ShowText(["\\n<Elf Blacksmith>You know what it is?!\nJust who are you...?"])
                ShowTextAttributes(["alice_fc5", 0, 0, 2])
                ShowText(["\\n<Alice>I'm the Monster Lord. I've been taught knowledge of the legendary age. Meteorite is a metal that is foreign to this planet."])
                ShowTextAttributes(["alice_fc5", 0, 0, 2])
                ShowText(["\\n<Alice>It's a rare metal contained in small amounts within meteors that come flying from outer space... That's meteorite."])
                ShowTextAttributes(["alice_fc5", 0, 0, 2])
                ShowText(["\\n<Alice>Naturally, it's impossible to acquire it normally. To this day, the method of refining it has been lost."])
                ShowTextAttributes(["alice_fc5", 0, 0, 2])
                ShowText(["\\n<Alice>The only remaining meteorite is in equipment made over five hundred years ago... In this age, they're all items treated as legendary weapons."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 5, 0])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>...It's meteorite."])
                ShowTextAttributes(["elf_fc2", 0, 0, 2])
                ShowText(["\\n<Elf Blacksmith>You know what it is?!\nJust who are you...?"])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>Despite how I look, I am all-knowing.\nMeteorite is a metal which is foreign to this planet."])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>It is a rare metal contained in small amounts within meteors that come flying from outer space... That is what meteorite is."])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>Of course, it can't be mined on this planet, so it's impossible to obtain it. Furthermore, the method of refining it has been lost in this era."])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>The only meteorite remaining is the small amount inside equipment made over five hundred years ago. In the present day, they are all objects treated as legendary weapons."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>Zantetsuken, World Chronicle, Gan Jiang and Mo Ye, Apocalypse and Mjolnir, and the \"Seven Legendary Blades\"..."])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>In addition, the hero Heinrich's equipment that is enshrined within the Monster Lord's Castle... All of these famous legendary arms were made from meteorite."])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>I'm getting all excited!\nIf I'm able to work with that meteorite stuff...!"])
              ShowTextAttributes(["elf_fc2", 0, 0, 2])
              ShowText(["\\n<Elf Blacksmith>If it were the legendary blacksmith Randolph...perhaps... He might be able to bring that lost technique back to this world again..."])
              ConditionalBranch([0, 4, 0])
                ShowTextAttributes(["alice_fc5", 3, 0, 2])
                ShowText(["\\n<Alice>However, his whereabouts are unknown..."])
                Empty([])
              BranchEnd([])
              ConditionalBranch([0, 5, 0])
                ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                ShowText(["\\n<Ilias>However, we do not know where to find him...\nNot even I am capable of tracking everyone in the lower world."])
                Empty([])
              BranchEnd([])
              ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
              ShowText(["\\n<Papi>We might hear some rumors of him on our future travels! Let's not give up hope, and keep moving forward!"])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["elf_fc2", 0, 0, 2])
        ShowText(["\\n<Elf Blacksmith>Randolph, the legendary blacksmith...\nI met him a few years ago in Gold Port."])
        ShowTextAttributes(["elf_fc2", 0, 0, 2])
        ShowText(["\\n<Elf Blacksmith>I asked him to make me his disciple, but was turned down. He said he was planning to go into retirement and settle down at some town..."])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>Everyone is becoming really violent...\nI know they've all been holding onto some pent-up frustration, but it's still strange."])
      ConditionalBranch([4, 167, 0])
        ShowTextAttributes(["lusia_fc1", 2, 0, 2])
        ShowText(["\\n<Lucia>I knew it, the magic is strongly affecting them..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>Everyone seems to have returned to their senses.\nTo think we were being slowly corrupted by some strange spell..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["carbuncle_fc1", 2, 0, 2])
      ShowText(["\\n<Carbuncle Girl>Go away, human!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["carbuncle_fc1", 0, 0, 2])
      ShowText(["\\n<Carbuncle Girl>You can gather rainbow crystals inside the World Tree. Apparently, high concentrations of mana accumulate in the World Tree's dew and then form into crystals."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1001, 0, 30, 0])
      ConditionalBranch([1, 1070, 0, 1, 0])
        ShowPicture([5, "80_queenfairy_st03", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Fairy>Khh, my body!\nDamn you humans, even here you..."])
        Script(["actor_label_jump"])
        ErasePicture([5])
        ExitEventProcessing([])
        Label(["97"])
        ShowTextAttributes(["fairy_fc1", 2, 0, 2])
        ShowText(["\\n<Fell>My queen..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1070, 0, 2, 1])
        ShowPicture([5, "80_queenfairy_st03", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["queenfairy_fc1", 2, 0, 2])
        ShowText(["\\n<Queen Fairy>I burn with shame at how pitiful I am.\nI'm going to focus on treating my wounds so that I can compensate you for what I have done..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 31, 1])
      ShowPicture([5, "80_queenfairy_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([2, "A", 0])
        JumpToLabel(["スキップ"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
      ShowText(["\\n<Queen Fairy>My body has finally recovered and I'm back to my normal self. Now, is there anything you need of me...?"])
      ShowChoices([["Join the party", "No"], 2])
      When([0, "Join the party"])
        ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Fairy>Very well, I will join you...\n...But first, I would like to ask something of you."])
        Label(["スキップ"])
        ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Fairy>There is an item called a \\C[3]Hide & Seek Trophy\\C[0]...\nA certain fairy wanted to see it."])
        ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Fairy>...It's not me of course."])
        ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Fairy>Could you find it and bring it to me?\nYou should receive it if you find Amira in multiple places."])
        ConditionalBranch([8, 560])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Luka showed the \\C[3]Hide & Seek Trophy\\C[0] to Queen Fairy..."])
          ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Fairy>So this is the Hide & Seek Trophy...\nHer childhood dream is now..."])
          ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Fairy>...With this, I can accompany you on your travels free of any regrets. Now then, let us go."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(315)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ControlSelfSwitch(["A", 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Airy has joined the party!"])
          Wait([60])
          ConditionalBranch([0, 6, 0])
            ShowTextAttributes(["sonia_fc1", 0, 0, 2])
            ShowText(["\\n<Sonya>So, who was the fairy that wanted the Hide & Seek trophy?"])
            Empty([])
          Else([])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>So, who was the fairy that wanted the Hide & Seek trophy?"])
            Empty([])
          BranchEnd([])
          ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Fairy>I presume you were thinking that it was me who wanted it... but that's incorrect. My best childhood friend, Titania, wanted to see it."])
          ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Fairy>Well... It was only back then when I got along with Titania. As we got older, we started opposing each other over many things."])
          ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Fairy>On top of that, Titania eventually went missing. Some even claimed that I was behind it since we were competing for the position of queen..."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>That's... a sad story."])
          ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Fairy>Titania had certainly caused a lot of trouble amongst our race... But even so, I would never assassinate someone who used to be my friend."])
          ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Fairy>I don't know where Titania has gone, or whether she's even still among the living... Whoops, I suppose this conversation has been going on for a little too long."])
          ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
          ShowText(["\\n<Queen Fairy>Now, let us depart for our adventurous journey..."])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>(Maybe she plans to look for Titania as she travels together with us. I hope she finds her.)"])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      When([1, "No"])
        ShowTextAttributes(["queenfairy_fc1", 0, 0, 2])
        ShowText(["\\n<Queen Fairy>If you need something, I will lend you my help.\nAfter all, I have caused you a lot of trouble..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["trickfairy_fc1", 2, 0, 2])
      ShowText(["\\n<Trick Fairy>I wonder if the queen is all right...?\nOh! It's the human who hurt the queen!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["trickfairy_fc1", 2, 0, 2])
      ShowText(["\\n<Trick Fairy>Oh! It's the human who hurt the queen!\nEven though I've regained my sanity, I still can't forgive you for that!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["fairy_fc1", 2, 0, 2])
      ShowText(["\\n<Fairy>It's a human... Don't come this way..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["fairy_fc1", 0, 0, 2])
      ShowText(["\\n<Fairy>I wonder if the humans hate us now...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["amazoneself_fc1", 0, 0, 2])
      ShowText(["\\n<Elf Amazoness>Get lost, human!\nMy heart is burning with anger towards you!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["amazoneself_fc1", 0, 0, 2])
      ShowText(["\\n<Elf Amazoness>I can't deny I've always felt anger towards humans right from the start... But by having it fanned, I've stained my hands with barbaric acts unbecoming of a warrior."])
      ShowTextAttributes(["amazoneself_fc1", 0, 0, 2])
      ShowText(["\\n<Elf Amazoness>Because of this incident, the divide between us and humans has only widened. I doubt there is any hope now for peaceful relations..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>Human..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>The majority of the plant race is kind and gentle.\nOnce their brainwashing is removed, I expect they will be friendly towards you."])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>Still, what kind of a person would brainwash the alraunes...? Judging by the fact they could even brainwash the queen, they must have been very skilled."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["322"])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Alrauna>Aži Dahāka...\nWhat a dreadful monster she is..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["fairys_fc1", 2, 0, 2])
      ShowText(["\\n<Fairy>Don't bully meee!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["fairys_fc1", 0, 0, 2])
      ShowText(["\\n<Fairy>The World Tree is...a big,\\*\\fi big\\*\\fi tree.\nThe inside is a dungeon where many flower monsters live."])
      ShowTextAttributes(["fairys_fc1", 0, 0, 2])
      ShowText(["\\n<Fairy>And, the World Tree's leaves and fruit can be used as medicine. A Monster Lord from long, looong ago had planted it to create medicine."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["322"])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Alrauna>The one who planted the World Tree was the second Monster Lord. She did so to suppress a disease which had run rampant back then."])
      ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
      ShowText(["\\n<Alrauna>This feat is accredited to the first Monster Lord according to some documents, but... How did such a discrepancy arise?"])
      ConditionalBranch([4, 45, 0])
        ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
        ShowText(["\\n<Alicetroemeria>Even in other documents, the first and the second are often mixed up. I believe this is because they were attributed after their deaths..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["fairys_fc3", 2, 0, 2])
      ShowText(["\\n<Fairy>Humans are scary!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["fairys_fc3", 0, 0, 2])
      ShowText(["\\n<Fairy>The princess of the Elf Village almost never comes out of her mansion... She's what they call a \"shut-in\", right?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1070, 0, 1, 0])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>I'd love to shoot an arrow through your heart..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1070, 0, 2, 1])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>I'm aiming to take up the advanced hunter job \\C[14]Holy Archer\\C[0], but without the \\C[3]\\ii[627]\\C[0] I can't change to that job."])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Elf>I would like to ask the Elf Princess to lend it to me, but even an elf like me wouldn't be able to enter her village. Ahh, my dreams have been shattered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a recovery pot!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>Teii!"])
    ShowAnimation([29, 297, true])
    Wait([60])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni>Yah!"])
    ShowAnimation([30, 14, true])
    Wait([60])
    ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bunni>Ughh..."])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["\\n<Freya>Looks like Barbun improved with a little training. As for Bunni...you need to work a little harder."])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>Thank you very much!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Barbun has learned \\I[1345]\\C[1]Multiple Arrow\\C[0]!"])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["\\n<Freya>At this rate...\nYou should be able to master the secret elven bow skill after about a hundred more years of training."])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun>A hundred years, is it...? That's a long way to go."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"stein\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 1, 0, 2])
    ShowText(["\\n<？？？>Fufufufu...\nThere are better ways to master it than continuing down a steady path of training."])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([120])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>If you want to master an elven bow skill, you just have to become an elf. Once I inject you with this \\C[17]Forest Extract\\C[0], you will become one."])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun>Me? An elf...?\nBut what if I become a slut...?"])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["\\n<Freya>Elves aren't sluts, you're being rude..."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>It's okay, there's no need to be scared.\nNow come, let's make you into an elf!"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>If I can learn elven bow skills that way...\nFine, I'll take that injection."])
    SetMoveRoute([31, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Very well, here I go.\nNow, inject...♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Promestein injected Barbun with the Forest Extract!"])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun>........."])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>...I somehow feel that I must protect the forest."])
    PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
    Script(["set_class_level(74, 203, 10, false, false)"])
    ScriptMore(["set_class_level(74, 204, 10, false, true)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Barbun's race has changed to Elf!"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>We did it, the experiment was a success!\nI've perfected a drug that changes beasts into elves!"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni>Yaay, good for you!"])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["\\n<Freya>Oh my, to think that I would welcome a new sister in such a way. Make sure to continue training so that you do not bring shame upon the elven race."])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun>Yes, my queen!"])
    ShowTextAttributes(["usagi_fc1", 1, 0, 2])
    ShowText(["\\n<Barbun>...Ufufu."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Barbun has become a little lewd..."])
    Wait([60])
    Script(["gain_medal(2118)"])
    FadeoutScreen([])
    ControlSwitches([7073, 7073, 0])
    ControlVariables([1123, 1123, 0, 0, 3])
    Wait([60])
    TransferPlayer([0, 126, 15, 13, 2, 2])
    ChangeTransparency([1])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

  Page 1
    Empty([])
