This is a 2009 entry for Lemmasoft's NaNoReno competition.  The 3D models were actually done by March 2nd, and the rest was rushed throughout the month.  I've pushed myself to the limit with writing, programming, animating, 3D work, and digital painting.  All backgrounds have been drawn in Photoshop.  In a lot of the CGs, you probably aren't appreciating a raw render but, rather, my drawing and coloring skills.  Even in animations, I won't let a 15-hour render be wasted by botched movement or clipping— many times, I'll take it into Flash and remove the offending frames or make fix layers for it.

Video compression isn't perfect, and the 6.09 build has suffered multiple and many bugs and releases merely in the last 30 days.  I haven't been able to fix sound or video playback ... one may find the music a little tinny, and the MPGs have compression artifacts.  I apologize in advance.  The music is from the Twilight Princess game itself, the sounds were collected from all over the place.  Some of them I recorded myself, some I got long ago on the http://midna.kg13.com forums. Midna's helmet and Link's hair were borrowed from their game-ripped models. The figures themselves are actually Maybe and NearMe. Midna and Link are custom textured by me and my digital tablet in Photoshop and was the longest part.

I hope you enjoy this.  I know a lot of people like Wolf Link instead or Adult Midna, but this is my favorite pairing.  This game was mostly made for myself, if no one else. It's a short visual lemon clocking in around 10,000 words.  There are two good endings, two bad endings, and several menus.  Please replay the game once finished for a lighthearted omake.

I'm actually a little sad now that it's done.  A few of the final CGs were a little rushed. Incredibly, I managed to find time to do everything that I wanted even though it was the kind of thing where I had to make my own time, since I didn't have it.  If you find any bugs, please let me know at buttercupsaiyajin@gmail.com ... typos, too.

- BCS