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      "text": "[ Thaumaturgy is ritualistic blood sorcery practiced by Clan Tremere, the most systematic and effective form of vampiric magic, the source of Clan Tremere’s power among the undead. Thaumaturgy is the closely guarded form of blood magic practiced by the vampiric clan Tremere.",
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      "text": "[ A templar is a Sabbat vampire assigned to enforce the will of an archbishop or cardinal. Equivalent to a Camarilla archon. ]",
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      "text": "[ The Giovanni are an independent clan of vampires descended from a Venetian trading family. The Giovanni are necromancers, able to commune with ghosts. ]Clan Giovanni are an insular, extended family of vampires who practice the art of commanding the dead while commanding global finances.",
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      "text": "[ Generation is the number of descendants between a vampire and the mythical Caine. ]",
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      "text": "[ Gehenna is what vampires call the supposedly imminent Armageddon when the Antediluvians will rise from their torpor and devour the race of Kindred and the world. The rumored Armageddon for vampire kind is called Gehenna. Supposedly, when Gehenna happens, the Antediluvians will rise from their torpor and will devour their progeny. Various signs and portents foretelling Gehenna include the thinning of the blood and the Red Star.",
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      "text": "[ Embrace is the act of transforming a mortal into a vampire by draining the victim and then replacing the victim’s blood with a bit of her own. The Embrace is the term for becoming a vampire. The process involves a vampire draining a mortal of all their blood and then pouring a small amount of the vampire's blood into the mortal's mouth. The mortal then transforms into a hungry vampire.",
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      "text": "[ Elysium is what vampires call a place where they may gather and discourse without fear of harm. Elysium is commonly established in opera houses, theaters, museums and other locations of culture. Elysium is a place where vampires can gather without threat of violence or harm. It is considered a social area where violence or use of supernatural abilities is forbidden. Common places of Elysium are VIP night club areas, opera houses, theaters, museums, libraries, universities, and other locations of culture.",
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      "text": "[ The Chief of the War Party - the highest-ranking Sabbat priest - offers the assembled packs the challenge: \"Do you come freely to war, and do you take up this noble cause, never resting until the blood of our enemy is spilled?\" \"We do!\" Then the Chief reveals the identity of the elder vampire to be hunted. ]",
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      "text": "[ A chantry is the Tremere clan base of operations: stronghold, laboratory and communal haven. A chantry houses a library of rituals and magical lore and facilities for magical research and experimentation: laboratories like Frankenstein's lair, occult symbols with great pentagrams inlaid in the floor in silver. A chantry is warded with magical defenses and is garrisoned by mercenaries. ]",
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      "text": "[ Zillah's Tale is a fragment from the Chronicle of Caine in which Caine falls in love with Zillah. Caine does everything he can think of to make her desire him, but Zillah rejects Caine. Caine seeks out the magic of Crone, who tricks him into a Blood Bond. Caine uses the Blood Bond to bind Zillah to Caine so that she marries him. ]",
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      "text": "[ The Temptation of Caine is a fragment from the Chronicles of Caine in which Caine is visited by three angels who are agents of God, offering Caine a chance to repent for Abel's murder. By rejecting the Michael, Caine and his children are cursed with a weakness to fire. By rejecting Raphael, Caine and his children are cursed with the vulnerability to sunlight. By rejecting Uriel, Caine and his children are cursed with the Beast within for a thirst of blood. A fourth angel then appears: Gabriel. This angel offers Golconda, the only way to light by the mercy of God. Caine is now officially Awakened and leaves Lilith. ]",
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      "text": "[ The Tale of the First City is a fragment from the Chronicles of Caine in which Caine is in loneliness for an eon. He seeks out mortals, coming to a city inhabited by the Children of Seth, who take him as king. A young man named Enoch begs to be Caine's son. Caine Embraces Enoch, his first Childe. Caine then proclaims that this First City be known as the City of Enoch. His new Childe Enoch, then begs for Kindred brethren. Caine agrees, and has Irad and Zillah Embraced. They in turn, create more progeny. The city prospers for ages, becoming a great Empire. Then the Deluge comes and destroys the City of Enoch and all of the Children of Seth. Caine disappears. His surviving Childer and Grandchilder seek him out, but Caine sends them away. Caine's descendants fight a Great War in which thirteen Antediluvians kill their Elders: Enoch, Irad and Zillah. When Caine discovers what has happened, he curses his descendants with the weaknesses of their clans and the Kindred scatter. ]",
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      "text": "[ The Sermons of Caine are homilies on Sabbat history with readings from the Book of Nod (Chronicles of Cain), followed by a Vaulderie. ]",
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      "text": "[ Lilith's Magick is a fragment from the Chronicles of Caine in which Caine wants Lilith's powers. Lilith begins the Awakening ceremony by cutting herself with a knife and bleeding into a bowl for Caine to drink. ]",
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      "text": "[ The Zantosas are a Tzimisce ghoul family, the clan's main link to culture. Zantosas are decadent, wealthy, hedonistic social butterflies. Zantosas stimulate their senses in pursuit of pleasure and play with humans with reckless abandon. Zantosas party, drink, snort, smoke, dance and fuck themselves into the void. ]",
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      "text": "[ The Grimaldi are a Tzimisce ghoul family that act as the clan's liaisons with human society. Grimaldi revenants live in society and social atmospheres, maintaining a facade of normalcy. Grimaldi tend to Tzimisce estates are go-betweens for the Sabbat in mortal endeavors like finance and politics. ]",
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      "text": "[ The Bratovitches are a Tzimisce ghoul family, the muscle of the four families. Hound-keepers for the Tzimisce, Bratovitches are known for savage, animalistic violence and rage. Brutish monsters, fighters and trackers, they are kennel masters for their Tzimisce lords, raising dogs, wolves, and other wild animals. ]",
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      "text": "[ A blood doll is a mortal who freely lets vampires drink from them, seeking a perverse thrill from the vampire's Kiss, walking a very thin and dangerous line with their lives. Blood dolls often end up in one or more vampires' herds. ]",
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      "text": "[ Blood magic can be used to summon fire, control the weather, and do many other things which are unnatural even by vampiric standards. ]",
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      "text": "[ Torpor is a state of hibernation that vampires can enter into when severely injured or starved. Vampires may also enter torpor deliberately, to rise in a future epoch. ]",
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      "text": "[ Vampires are extremely resistant to injury but even their bodies have their limits. Vampires are particularly vulnerable to fire and sunlight. Final Death is the permanent death of a vampire's body. Final Death is when a vampire ceases to exist. It is the transition from undeath to death.",
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      "text": "[ A Methuselah is a vampire over one thousand years old. ]\n[ Methuselahs: Weeping Master (Assamites), The Morrigan (Brujah), The Scorpion King (Followers of Set), Enkidu (Gangrel), Gratiano de Veronese (Lasombra), Antoine Le Fanu (Malkavian), Baba Yaga (Nosferatu), Black Mother (Ravnos), Callisti y Castillo (Toreador), Yorak (Tzimisce), Mithras (Ventrue). ]\n\nBrujah\n\n    Menele\n    Hannibal\n    The Morrigan\n    Dominic\n    Critias\n    Eshmunamash[3]\n    Gersakkun[3]\n    Shalmat[3][4]\n\nCappadocian\n\n    Caias Koine\n    Japheth\n    Lazarus\n    Unre\n    Mahatma\n\nFollowers of Set\n\n    Kemintiri\n    Maatkare\n    Nakhthorheb\n    Neferu\n    The Scorpion King\n    Seterpenre\n\nGangrel\n\n    Bodhmall\n    Enkidu\n    Mictlantecuhtli\n    Odin, The All-High\n\nLasombra\n\n    Boukephos\n    Blue Eye\n    Marcus Vitel\n    Montano\n    Sybil\n    Gratiano de Veronese\n    Khanom Mehr\n    Karotos\n    Tubalcain\n    Tepelit\n    Tersa\n\nMalkavian\n\n    Antoine Le Fanu\n    Addemar\n    The Black Hag\n    Brude\n    The Dionysian\n    Lamdiel\n    Petaniqua\n    Tryphosa\n    Unmada\n\nNosferatu\n\n    Abraxes\n    Androvikus\n    Azazel\n    Baba Yaga\n    Echidna\n    Gorgo\n    Medusa\n    Melachoate\n    Nuckalavee\n    Vasilisa\n    Trajan\n    Thaddeus\n\nRavnos\n\n    Chandraputra \n    Black Mother\n    Hazimel\n    Ravana\n    Ramessu\n    Ankla Hotep\n    Durga Syn, (b. Synovea)\n\nToreador\n\n    Amarantha\n    Callisti y Castillo\n    Helena\n    Matthew Lubbock\n    Mi-ka-il\n    Tammuz\n    Iontius\n    Minos\n    Minotaur\n\nTzimisce\n\n    Byelobog\n    The Dracon\n    Yorak\n    Gallod\n    Kartarirya\n    Demdemeh\n    Andeleon\n    Cyscek\n    Djavakhi\n    Ionache\n    Toomler\n    Triglav\n\nVentrue\n\n    Alexander\n    Antonius\n    Maltheas\n    Mithras\n    Tiamat\n    Veddartha\n    Arakur of Ur\n    Tinia\n    Nefer-meri-Isis\n    Medon\n    Artemis Orthia\n    Erik Eigermann",
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      "text": "[ The Jyhad is the secret war between Methuselahs (ancient Kindred) and the surviving Antediluvians. ]",
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      "text": "[ Justicars are Camarilla generals, spymasters and enforcers of the Traditions (laws). ]\n[ Justicars are ancient Kindred of terrifying power and ferocity. ]\n[ Justicars are assisted by Archons. ]\n[ Justicars: Diana Iadanza (Toreador), Ian Carfax (Tremere), Lucinde (Ventrue). ]",
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      "text": "[ A Shovelhead is a Sabbat neonate, created in a Mass Embrace as fodder for a War Party raid. A Shovelhead's Sire whacks the Childe on the head with a shovel and buries them in a mass grave from which they rise again as Cainites in a killing Frenzy. ]",
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      "text": "[ An Archbishop is a Sabbat vampire leader who has claimed a domain (a city). ]\n[ Sabbat Archbishop: Francisco Domingo de Polonia, Justine Bern ]",
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      "text": "[ A Cainite is a vampire. All vampires are said to be descended from Caine, the Dark Father. ]",
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    {
      "text": "[ A vessel is a human rich in blood on which to feed. ]",
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      "text": "[ Diablerie is drinking another Cainite's blood and absorbing their soul and powers. ]\n[ A vampire diablerizes another vampire by drinking his blood and eating his soul. ]\nDiablerie, also called the Amaranth, is a term used by vampires to describe the act of drinking another vampire's blood and drawing their soul into one's own. The process causes the one committing Diablerie to reduce their generation by one if the victim is a lower generation. The one committing diablerie gains black veins in their aura which can be seen with the discipline Auspex.",
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      "text": "[ In the Chronicle of Caine, Caine tells the story of the curse that made Caine the first vampire, the days after the Fall of Man and Caine's history as the Dark Father of vampires. ]\n[ Chronicle of Caine fragments: The First of Times, The Coming of Lilith, Lilith's Magick, The Temptation of Caine, Zillah's Tale, The Tale of the Crone, The Tale of the First City ]",
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      "text": "[ A person who drinks a vampire's blood falls into the thrall of the vampire, called the regnant. A ghoul is a servant who do anything for their domitor.  Blood bond is a supernatural link of fidelity and dependency of one individual (the thrall) on a vampire (the regnant), created and maintained by the repeated consumption of vitae. The blood bond is progressively formed through drinking vitae three times over three nights.]",
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      "text": "[ The Blood Bath is a Sabbat rite of investiture for a Sabbat bishop or archbishop. ]\n[ Blood Bath ceremony: each Sabbat vampire comes forward, kneels, swears allegiance, pours blood into a container. The new archbishop delivers a sermon and then bathes in the blood. Then all vampires drink the blood. ]",
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      "text": "The Auctoritas Ritae are thirteen rituals practiced by the Sabbat.\n[ Auctoritas Ritae: The Binding, Blood Bath, Blood Feast, Creation Rites, Festivo Dello Estinto, Fire Dance, Games of Instinct, Monomacy, Palla Grande, Sermons of Caine, Vaulderie, War Party, Wild Hunt]",
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      "text": "[ An Antediluvian is an ancient vampire of incalculable power who survived the Flood and founded one of the 13 clans. ]\n[ It is rumored that the Tzimisce Antediluvian is alive and now exists as an immense amorphous blob underneath New York. Antediluvian is a vampire of the Third Generation. They survived Noah's flood and are unimaginably powerful vampires. Antediluvians are rumored to one day rise from their hiding places and devour their childer during Gehenna. ]",
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      "text": "[ Each vampire is the Childe of their Sire, the vampire who created them. Childer are weaker than their Sires, unless they diablerize an older vampire.  The childe is the progeny of his or her sire. The childe is a vampire created through the Embrace by his or her sire.]",
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      "text": "[ Destruction is the Camarilla Tradition (law) that the right to kill Kindred is reserved for the Elder (Prince). Only an Elder (Prince) may call a Blood Hunt. ]",
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      "text": "[ Accounting is the Camarilla Tradition (law) that until Childer are released, their actions are the responsibility of their Sire. ]",
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      "text": "[ Masquerade is the Camarilla Tradition (law) that the existence of vampires must be hidden from the Kine. ]The Masquerade is the tradition and policy of hiding the existence of vampires from mortals.",
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      "text": "[ The Second Inquisition is a union of secret services and witch-hunters systematically hunting vampires. ]\n[ Inquisition agents from the NSA/CIA FIRSTLIGHT program wage war against Kindred, infiltrating and raiding clans. ]\n[ The Vatican's secret service, the Entity, includes the re-canonized Society of Leopold. ]",
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      "text": "[ Vicissitude is the vampire power to reshape flesh and bone. Vicissitude is the trademark Discipline of Clan Tzimisce, it is widely known as their art of flesh and bone shaping. [ Vicissitude is the vampire power to sculpt flesh and bone into otherworldly beauty or deformed monstrosity. ]",
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      "text": "[ Auspex is power that grants supernatural senses.  ]",
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      "text": "[ Vampire bodies are full of blood, without internal organs, except for the stomach, which pulses with blood. ]",
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      "text": "[ Vampires can cry tears of blood. ]",
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      "text": "[ The ravenous Beast lurks within your mind, driving you to give in to your most debased urges. Will your Humanity resist the Beast? ]",
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      "text": "[ House Flambeau are war mages of the Order of Hermes, wielding bolts of lightning, chilling cold, telekinetic blasts, fire. House Flambeau are skilled with swords, guns and martial arts. House Flambeau mages are tempestuous and hot-headed. Flambeau mages protect others and believe death is purification from the material world. ]",
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      "text": "[ Iteration X are the Technocracy's magical cyborg-warriors. Iteration X operatives have eldritch implants and prostheses. ]",
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      "text": "[ Banu Haqim are a clan of silent assassin vampires who practice blood rituals. ]\n[ Banu Haqim Powers: Blood Sorcery, Celerity (supernatural quickness), Obfuscate (concealment).]\n[ Banu Haqim (Assamites) are independent. ]",
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      "text": "[ Gangrel are a clan of savage, bestial vampires with powers of animals. ]\n[ Gangrel powers: Animalism (control of animals), Obfuscate (concealment), Protean (shape-shifting). ]\n[ Gangrel are members of the Camarilla. Clan Gangrel are bestial and untamed, often coming to resemble the animals over which they demonstrate mastery",
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      "text": "[ Hecata are a clan of necromantic vampires. Hecata have a strong base of operation in New York. ]\n[ Hecata Powers: Auspex (supernatural senses), Fortitude (unearthly toughness), Oblivion (necromantic magic). ]\n[ Hecata are independent. ]",
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      "text": "[ The Lasombra are a clan of vampires, political schemers feared for their powers to summon up darkness and enter a realm of shadow called the Abyss. The Lasombra and Tzimisce are the founding clans of the Sabbat. Clan Lasombra are proud nobles who command the very essence of darkness and shadow to the point of worshipping it, some say.\n[ Lasombra Powers: Dominate (supernatural authority), Oblivion (necromantic magic), Potence, (supernatural strength and prowess). ]",
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      "text": "[ Malkavian are a clan of insane vampires in the grips of madness. ] Clan Malkavian are a clan fractured by madness, each member irrevocably suffering under the yoke of insanity.\n[ Malkavian Powers: Auspex (supernatural senses), Obfuscate (self-concealment), Dominate (mind control). ]\n[ Malkavian are members of the Camarilla. ]",
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      "text": "[ The Followers of Set are a religious vampire clan who worship the chthonic snake god Set. The Followers corrupt, subvert, destroy Kindred and mortal society with drugs, sex, money, power, and vice. ]\n[ The Followers of Set have their main temple in Harlem. ]\n[ Ministry of Set Powers: Obfuscate (self-concealment), Presence (manipulation of crowds), Protean (shape-shifting). ]\n[ The Followers are independent. ]",
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      "text": "[ The Nosferatu are hideously disfigured leper-like vampires, hiding in sewers like rats, trafficking in secrets. The Nosferatu are known as hoarders of information and for their ability to vanish from sight. ]\n[ Nosferatu have their main New York Domain in Manhattan. ]\n[ Nosferatu Powers: Animalism (control of animals), Obfuscate (self-concealment), Potence (supernatural strength and prowess) ]\n[ Nosferatu are members of the Camarilla. ]\nClan Nosferatu are hideously disfigured by the Embrace, so they keep to the sewers shadows and traffic in the secrets they collect.\n",
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      "text": "[ Ravnos are a clan of nomadic, trickster, thieving Gypsy vampires. Ravnos can summon up illusions and succumb to many vices. ]\n[ Ravnos are organized as a gang operating from Queens. ]\n[ Ravnos powers: Obfuscate (self-concealment), Presence (manipulation of crowds). ]\n[ Ravnos are an independent clan. Clan Ravnos are nomads and tricksters who can force the mind to see what isn’t there, though they are slaves to the vices they indulge in.",
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      "text": "[ Toreador are a clan of sophisticated, depraved socialite vampires focused on seducing prey with their inhuman beauty and refinement. Toreador are often patrons of the arts. ]\n[ Toreador powers: Celerity (supernatural quickness and agility), Vicissitude (body-shaping). ]\n[ Toreador is a clan of the Camarilla. Clan Toreador are Cainites that enjoy every sensual pleasure the world has to offer, idolizing physical beauty and the adoration of their thralls.",
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      "text": "[ Animalism is the vampire power to communicate with and control creatures of nature. Animalism can be used to summon animals to fight. Animalism is a Discipline that brings the vampire closer to their animalistic nature. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself. ]",
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      "text": "[ Tzimisce are eldritch Old World vampire lords estranged from the mortal world; sadistic, urbane, cultured, monstrous. ]\n[ Tzimisce powers: Vicissitude flesh and bone shaping, Animalism, monster summoning. ]\n[ Tzimisce is a founding clan of Sabbat. ]\n[ Prominent Tzimisce ghoul (Zadruga) families: Bratovitches, Obertus, Grimaldi, Zantosas. ]\nClan Tzimisce are eldritch Old World lords who have little in common with the mortal world and can manipulate flesh and bone at a whim.",
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      "text": "[ Clan Ventrue are the elite nobles of vampire society: greedy, entitled, arrogant, with refined tastes. ]\n[ Ventrue emphasize dignitas, grace, honor. ]\n[ Ventrue have their main New York Domain on Wall Street. ]\n[ Ventrue powers: Dominate (mind-influence), Fortitude (supernatural resistance to damage). ]\n[ Ventrue are members of the Camarilla. ]\nClan Ventrue observe the noblesse oblige of vampire society, though their entitlement and greed encourages them to seek ever more at the expense of others.",
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      "text": "Chimerstry is the trademark Discipline of the Ravnos that conjures illusions into existence. Such phantom images are as real as the Cainite's skill allows, and will even fool technological sensors.",
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      "text": "Disciplines are the supernatural vampire powers. The most well known disciplines are Animalism, Auspex, Celerity, Chimerstry, Dementation, Dominate, Fortitude, Necromancy, Obfuscate, Obtenebration, Potence, Presence, Protean, Quietus, Serpentis, Thaumaturgy, and Vicissitude.",
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