#======================================================================
# rbdefine
# tB[h샂f rubyRo[g֘Aʒ`
#======================================================================

#-----------------------------------------------
#GNZǗ\ ԍ 
#-----------------------------------------------
#Xgt@C@
#
RBDEF_NUM_CODENAME = (3)

#Xgt@C@\^Cv
#
RBDEF_NUM_DRAWTYPE = (8)

#Xgt@C@Rg
#
RBDEF_NUM_COMMENT = (6)

#-----------------------------------------------
#GNZǗ\ ԍ r{[hA|P
#-----------------------------------------------
#Xgt@C@ԍ
#
RBDEF_NUM_BBD_DATANUM = (0)

#Xgt@C@
#
RBDEF_NUM_BBD_COMP = (1)

#Xgt@C@Ql摜
#
RBDEF_NUM_BBD_SAMPLE_PITC = (2)

#Xgt@C@
#
RBDEF_NUM_BBD_SEX = (4)

#Xgt@C@Nw
#
RBDEF_NUM_BBD_AGE = (5)

#Xgt@C@\R[h
#
RBDEF_NUM_BBD_CODE = (7)

#Xgt@C@\[Xt@CLqӏ ̂P
#
RBDEF_NUM_BBD_RESFILE_NAME_0 = (9)

#Xgt@C@\[Xt@CLqӏ ̂Q
#
RBDEF_NUM_BBD_RESFILE_NAME_1 = (10)

#Xgt@C@֐
#
RBDEF_NUM_BBD_DRAWPROC = (11)

#Xgt@C@e\
#
RBDEF_NUM_BBD_SHADOW = (12)

#Xgt@C@Օ\
#
RBDEF_NUM_BBD_FOOTMARK = (13)

#Xgt@C@f荞
#
RBDEF_NUM_BBD_REFLECT = (14)

#Xgt@C@fTCY
#
#RBDEF_NUM_BBD_MDLSIZE = (15)

#Xgt@C@eNX`TCY
#
#RBDEF_NUM_BBD_TEXSIZE = (16)

#Xgt@C@AjID
#
RBDEF_NUM_BBD_ANMID = (15)

#Xgt@C@TCY
#
RBDEF_NUM_BBD_WIDTH_SIZE = (16)

#Xgt@C@sTCY
#
RBDEF_NUM_BBD_DEPTH_SIZE = (17)

#Xgt@C@XItZbg
#
RBDEF_NUM_BBD_OFFSET_X = (18)

#Xgt@C@YItZbg
#
RBDEF_NUM_BBD_OFFSET_Y = (19)

#Xgt@C@ZItZbg
#
RBDEF_NUM_BBD_OFFSET_Z = (20)

#-----------------------------------------------
#GNZǗ\ ԍ f
#-----------------------------------------------
#Xgt@C@ԍ
#
RBDEF_NUM_MDL_DATANUM = (0)

#Xgt@C@
#
RBDEF_NUM_MDL_COMP = (1)

#Xgt@C@Ql摜
#
RBDEF_NUM_MDL_SAMPLE_PITC = (2)

#Xgt@C@
#
RBDEF_NUM_MDL_SEX = (4)

#Xgt@C@Nw
#
RBDEF_NUM_MDL_AGE = (5)

#Xgt@C@\R[h
#
RBDEF_NUM_MDL_CODE = (7)

#Xgt@C@\^Cv
#
RBDEF_NUM_MDL_DRAWTYPE = (8)

#Xgt@C@\[Xt@CLqӏ imd
#
RBDEF_NUM_MDL_RESFILE_NAME_IMD = (9)

#Xgt@C@\[Xt@CLqӏ tex
#
RBDEF_NUM_MDL_RESFILE_NAME_TEX = (10)

#Xgt@C@\[Xt@CLqӏ anime 0
#
RBDEF_NUM_MDL_RESFILE_NAME_ANM0 = (11)

#Xgt@C@\[Xt@CLqӏ anime 1
#
RBDEF_NUM_MDL_RESFILE_NAME_ANM1 = (12)

#Xgt@C@\[Xt@CLqӏ anime 2
#
RBDEF_NUM_MDL_RESFILE_NAME_ANM2 = (13)

#Xgt@C@֐
#
RBDEF_NUM_MDL_DRAWPROC = (14)

#Xgt@C@e\
#
RBDEF_NUM_MDL_SHADOW = (15)

#Xgt@C@Օ\
#
RBDEF_NUM_MDL_FOOTMARK = (16)

#Xgt@C@fTCY
#
RBDEF_NUM_MDL_MDLSIZE = (17)

#Xgt@C@TCY
#
RBDEF_NUM_MDL_WIDTH_SIZE = (18)

#Xgt@C@sTCY
#
RBDEF_NUM_MDL_DEPTH_SIZE = (19)

#Xgt@C@XItZbg
#
RBDEF_NUM_MDL_OFFSET_X = (20)

#Xgt@C@YItZbg
#
RBDEF_NUM_MDL_OFFSET_Y = (21)

#Xgt@C@ZItZbg
#
RBDEF_NUM_MDL_OFFSET_Z = (22)

#-----------------------------------------------
# \^Cv
#-----------------------------------------------
RBSTR_DRAWTYPE_NON = "DRAWTYPE_NON"
RBSTR_DRAWTYPE_MDL = "DRAWTYPE_MDL"
