*if memorypoint = "complete_stake"
  They say that on the doorstep of death, your life will flash before your eyes. In the boundless expanse of this void, fragments of your memories seem to glimmer like beacons. As you float through the abyss, you feel your consciousness being drawn to...
  *goto scenechoice

*elseif memorypoint = "complete_inn"
  The serene image of the inn seems to fade in the distance, and you find yourself surfacing in the void once more.

  Those were good days, content days. You did not manage to keep your promise to Aunt Bess, after all; you hope against hope she never hears the news of your execution. That woman is a warrior if ever there was one, but she's seen too much grief for one lifetime.
  *goto launch

*elseif memorypoint = "complete_whitefangs"
  The Calingrian alleyway fades into the darkness, and you find yourself surfacing in the void once more.

  This was the moment that your fate became inexplicably twisted. The stage was set for a life far grander than you've ever imagined for yourself. And, eventually, a suitably grand death to match.
  *goto launch

*elseif memorypoint = "complete_sienan"
  Emerald-green eyes glint with vengeance as the prince's visage fades into the darkness, and you find yourself surfacing in the void once more.
  
  The army's riotous ovation rings still in your head, a lucid reminder of a simpler, kinder time. A time when the soldiers' arms were wrapped around your shoulder in camaraderie, a time before averted gazes and curses under their breaths.
  *goto launch

*elseif memorypoint = "complete_victory"
  The ruined sanctum fades into the recesses of your mind, and you find yourself surfacing in the void once more.
  
  You still remember each and every one of the knights' faces, mockingly jubilant in the face of your inner turmoil. Many of them had stood guard behind Leon during your execution—undoubtedly, they were not so jubilant then.
  *goto launch

*else
  The darkened cell fades into the recesses of your mind, and you find yourself surfacing in the void once more.
  
  You had languished in the dungeon for the remainder of your days, after Ilya left. You can still remember the way the magical bindings chafed against your wrists, so much like the arcane collar that had gripped your throat with a cold, merciless force.
  
  Both are gone now. Here in the sprawling abyss, there is nothing to imprison you, nothing left to cause you pain. It has been a long, arduous journey, and the relief of death feels so much like release, so much like hard-won peace.
  
  The fragments of your memories drift around you with a hypnotic sway, and one by one they dim and flicker and die out, like candles being doused by a driving rain.
  
  You are alone in the darkness once more.
  *fake_choice
      #My eyes feel heavy...
      #I'm tired...
      #So tired.
      #Please, let me rest.
          
  You are feather-light when you close your eyes, when the abyss finally comes. Your body melts away from you, skin and bone and muscle, and at the end of it all though there are no senses left to feel with you are impossibly, inexplicably [i]warm[/i], warm as the hearth in winter, as the embrace of home.
  
  Aunt Bess looks up as you pass through the doorway, motioning gently to the steaming bowl laid out before her. [i]Home.[/i]
  
  Saine points excitedly at the stretch of road ahead, at the grand castle on the horizon, its spires scratching at the high heavens. [i]Home.[/i]
  
  The soldiers stand with their backs straight as they complete the last address, their gazes already distant as they think of family, as they think of peace. [i]Home.[/i]
  
  *if (leonrom)
      Leon cups your face in his hands, and though his forehead trembles against yours his gaze is steady, green and earnest and so full of life. [i]Home.[/i]
      *goto darkhome
  *elseif (ilyarom)
      Ilya's lips scrape lightly against your cheek, and your senses burn to life where her fingers trail, where they ghost over your skin. [i]Home.[/i]
      *goto darkhome
  *else
      *goto darkhome
  
  *label darkhome
  
  Death greets you like an old friend, serene as it sweeps you up and envelops you whole, and in its embrace you are one with the void, tranquil like you were always meant to be—
  
  *fake_choice
    #[i]Home[/i].
      *goto soyougo
  *label soyougo
  *page_break
  And so you go.
  *page_break
  *goto_scene Interlude    

*label launch

More fragments appear in your field of vision, and one in particular gleams like a star in the dark expanse. As you peer into its depths, you catch sight of...

*set silcur 0
*goto scenechoice

*label scenechoice
*choice
  *selectable_if (memorypoint = "complete_stake") #...a rundown countryside inn, dimly lit in the rainy night.
    *goto scene
  *selectable_if (memorypoint = "complete_inn") #...a vibrant forest at high noon, with cheery birdsong filling the atmosphere.
    *goto scene
  *selectable_if (memorypoint = "complete_whitefangs") #...a holy sword raised high, blinding as it sings through the air.
    *goto scene
  *selectable_if (silcur = 1) #...a throne room gilded with the finest gold, painted in colors by the glass-stained light.
    placeholder
  *selectable_if (memorypoint = "complete_sienan") #...the alarmed visage of your comrade, murmuring in the dark.
    *goto scene
  *selectable_if (memorypoint = "complete_victory") #...a grand ballroom bursting with people, overjoyed in the face of tragedy overcome.
    *goto scene

*label scene
The memory pulses and expands, growing ever brighter, and you are soon swallowed by its blinding light.
*page_break
*if (memorypoint = "complete_stake")
  *goto_scene Chapter1_Inn
*elseif (memorypoint = "complete_inn")
  *goto_scene Chapter2_WhiteFangs
*elseif (memorypoint = "complete_whitefangs")
  *goto_scene Chapter3_Sienan
*elseif (memorypoint = "complete_sienan")
  *goto_scene Chapter4_Victory
*elseif (memorypoint = "complete_victory")
  *goto_scene Chapter5_Prison
*else
  *goto_scene Interlude