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Maxus
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Post by Maxus » Sat Dec 26, 2009 6:37 am

Got around to finishing up Kingdom Hearts 1.
Several hours into KH2. Having a blast killing stuff.
I agree with Lago. Organization XIII is...not that scary or effective, but the idea of Nobodies is effectively harsh and creepy. I mean, wow. Being told you have no soul and no emotions, despite what your opinion on the matter? That's a mind-screw right there.
Side note: Love this video just for the Hero from Quest for Glory appearing.
http://dagobah.biz/flash/stamp_on_the_ground.swf
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Avoraciopoctules
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Post by Avoraciopoctules » Sat Dec 26, 2009 7:23 am

http://studioeres.com/games/content/imm ... -want-sale
Oh my. I'd better find a friend with PayPal.
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Lago PARANOIA
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Post by Lago PARANOIA » Sun Dec 27, 2009 5:31 am

Who's the ballin'-ass gamer who beat Henry Hatsworth with no upgrayddes?
MOTHERFUCKING LAGO is the ballin'-ass gamer who beat Henry Hatsworth with no upgrayddes, bitches.
... now to do it again on Gentlemen's Mode.

> Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
> In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.

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Starmaker
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Post by Starmaker » Sun Dec 27, 2009 2:11 pm

> Avoraciopoctules wrote:http://studioeres.com/games/content/imm ... -want-sale
> Oh my. I'd better find a friend with PayPal.

A credit or debit card will work too, provided it's not already banned on PayPal. This game is made of equal parts win and awesome, and that's why I have donated upwards of $300 to the team. Fair warning: you might not wish to play to the very end. It will make sense story-wise and the experience will still be worth your money. (There is a happy ending though, and it's not hard to achieve skill-wise).
Also, consider preordering Saturated Dreamers. It's an exploration game about establishing contact with the inhabitants of another planet without Wholesome Small-Town Folksy People in it. (Basically Avatar done right, but keep in mind the game is in production since 2007 with the design document and dev log freely available, so it's original and awesome, not an awesome reimagining).
Last edited by Starmaker on Sun Dec 27, 2009 2:13 pm, edited 1 time in total.
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Avoraciopoctules
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Post by Avoraciopoctules » Sun Dec 27, 2009 5:44 pm

I got the game yesterday. My sister established a Paypal account a couple of weeks ago to get a laptop she wanted, and I gave her some cash monies to get ID herself and put it on my USB drive (6$, she kept 2).
I saw the trailer for Saturated Dreamers about a year ago, and it certainly looks pretty nice. Only problem is, I don't have reliable access to a PC right now, and I doubt that would make me a very good playtester. However, if I find someone else who's interested in either of the games, I'll probably give them a copy of ID off my USB drive and do the preorder partially out of guilt.
One thing I love about the sort of games I play nowadays is just how little space they occupy. I have one memory stick, and it can easily store dozens of games in the 40-50 megabyte range such as ID.
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Lago PARANOIA
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Post by Lago PARANOIA » Tue Dec 29, 2009 10:45 pm

> Maxus wrote:Got around to finishing up Kingdom Hearts 1.
> Several hours into KH2. Having a blast killing stuff.
> I agree with Lago. Organization XIII is...not that scary or effective, but the idea of Nobodies is effectively harsh and creepy.

I meant to say that the villains in the first game are not scary or effective. It also pissed me off. I mean, here you have a memorable cast of Disney villains in the shadows working for Maleficent and they never work together to accomplish anything. They deliberately ignore everyone else for their plots, which is unacceptable for a big Disney crossover.
Even thought Organization 13 also isn't scary or effective (but they have a marginally better presence than Ansem/Maleficent) they at least have motivations which sadly makes them a cut above KH1.

> Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
> In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.

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DragonChild
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Post by DragonChild » Wed Dec 30, 2009 5:41 pm

So once again I'm playing Pokemon. Those who are to blame know exactly who they are.
Bastards.
In a related note, how are the new pokemon games? I haven't played anything beyond Sapphire, which I don't think I enjoyed as much as Gold, although I liked the Battle Tower a lot. If that's due to me being older, the new pokemon selection being less interesting, or what, I dunno. Is Diamond/Pearl worth picking up? What about any of the other new ones, like Soul Silver?
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TOZ
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Post by TOZ » Wed Dec 30, 2009 7:35 pm

I had to go back through Timesplitters: Future Perfect, just to show my wife all the crazy time paradox gameplay. It was a fun ride.
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DragonChild
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Post by DragonChild » Wed Dec 30, 2009 8:48 pm

TS:FP remains one of my favorite FPS games. I especially love the four-person hacking part.
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TOZ
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Post by TOZ » Wed Dec 30, 2009 8:50 pm

That was exactly what I had to show off. I wanted to see if anyone else here remembered it.
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Parthenon
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Post by Parthenon » Wed Dec 30, 2009 9:00 pm

The newer pokemon selection is definitely less interesting.
Me and my brothers played a game: we tried to name every single pokemon from the first generation. Pretty easy, with a bit of time and writing them down we could name all of them.
Then, we tried to name the pokemon from the second generation. Err....
Giving up, we tried to name ten pokemon from the second generation.
We quickly came to the conclusion that later pokemon are really fucking boring. Theres now probably about twenty different fish pokemon, none of which are radically different.
Theres five different flying/normal birds, none of which are different: chatot / pidgey / spearow / starly / taillow
You've probably forgotten chatot and taillow, and the three others are identical. Theres only three normal/flying birds that are actually different, but two of those are from the first generation and the other is from the second.
I mean, look at the latest games: three of the legendaries are fucking identical.One of the starters is a poor copy of bulbasaur. And a lot of the pokemon are from the first generation.
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Ganbare Gincun
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Post by Ganbare Gincun » Thu Dec 31, 2009 4:54 am

> Parthenon wrote:The newer pokemon selection is definitely less interesting.
> Me and my brothers played a game: we tried to name every single pokemon from the first generation. Pretty easy, with a bit of time and writing them down we could name all of them.
> Then, we tried to name the pokemon from the second generation. Err....
> Giving up, we tried to name ten pokemon from the second generation.
> We quickly came to the conclusion that later pokemon are really fucking boring. Theres now probably about twenty different fish pokemon, none of which are radically different.

Didn't the end up making Pokemans from common household items like lamps and lawnmowers and refrigerators? If so, that's some pretty lazy shit. I mean, hire some new designers or hold a monster design contest or something. Jesus.
Not that Monster Rancher is much better these days. Monster Rancher DS is coming out next year, and both the monster designs and the graphics look like crap based on what I've seen so far.
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shau
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Post by shau » Thu Dec 31, 2009 6:13 am

You guys talked up Immortal Defense enough that I just bought it sight unseen. If I don't like it, I expect you to do the honorable thing and send me your address so I can hunt you down and punish you.
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RiotGearEpsilon
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Post by RiotGearEpsilon » Thu Dec 31, 2009 6:03 pm

> Maxus wrote:I agree with Lago. Organization XIII is...not that scary or effective, but the idea of Nobodies is effectively harsh and creepy. I mean, wow. Being told you have no soul and no emotions, despite what your opinion on the matter? That's a mind-screw right there.

I thought that they were essentially http://en.wikipedia.org/wiki/Philosophical_zombie s?
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Maxus
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Post by Maxus » Thu Dec 31, 2009 9:26 pm

> RiotGearEpsilon wrote:

> > Maxus wrote:I agree with Lago. Organization XIII is...not that scary or effective, but the idea of Nobodies is effectively harsh and creepy. I mean, wow. Being told you have no soul and no emotions, despite what your opinion on the matter? That's a mind-screw right there.

> I thought that they were essentially http://en.wikipedia.org/wiki/Philosophical_zombie s?

Yeah, they're made out to be that. I'm not far enough to venture whether that's true or not.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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CatharzGodfoot
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Post by CatharzGodfoot » Thu Dec 31, 2009 11:27 pm

Chalmers is such a douche. I can't understand why anyone who has seriously thought about the Chinese room argument even gives him the time of day.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
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CatharzGodfoot
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Post by CatharzGodfoot » Thu Dec 31, 2009 11:35 pm

> DragonChild wrote:TS:FP remains one of my favorite FPS games. I especially love the four-person hacking part.

Hmm, that I don't remember.
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TOZ
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Post by TOZ » Fri Jan 01, 2010 12:01 am

It happens in the level with Amy Chen. I forget the title, but it's one of the futuristic levels.
Cortez has to hack two terminals to proceed into the lab, but they have to be done simultaneously, and security droids activate before he can get started.
So three more temporal versions of him jump out of a wormhole, one to help hack and two to fight off the droids.
You then play through each part, hacking the first terminal, jumping through to hack the second, continuing on to fight one set of droids, and one last time to fight the second set of droids. Then he proceeds to the lab.
Even more funny as you watch him give himself the password to the terminal that he just got from...himself. Time paradox indeed.
Probably one of the cleverest use of time travel in a game since Chrono Trigger.
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Username17
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Post by Username17 » Fri Jan 01, 2010 8:08 pm

> CatharzGodfoot wrote:Chalmers is such a douche. I can't understand why anyone who has seriously thought about the Chinese room argument even gives him the time of day.

Yeah. I don't know why anyone who has thought about the Chinese Room argument for any length of time gives Searle the time of day.
-Username17
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CatharzGodfoot
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Post by CatharzGodfoot » Fri Jan 01, 2010 8:17 pm

> TOZ wrote:It happens in the level with Amy Chen. I forget the title, but it's one of the futuristic levels.

Damn. Now I have to go back and replay that game. I remember the level, but not the hacking part.

> FrankTrollman wrote:

> > CatharzGodfoot wrote:Chalmers is such a douche. I can't understand why anyone who has seriously thought about the Chinese room argument even gives him the time of day.

> Yeah. I don't know why anyone who has thought about the Chinese Room argument for any length of time gives Searle the time of day.
> -Username17

You've got me there. I could say something about the interchangeability of dualist philosophers, but basically I'm just a big idiot.
Last edited by CatharzGodfoot on Fri Jan 01, 2010 8:20 pm, edited 2 times in total.
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Avoraciopoctules
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Post by Avoraciopoctules » Fri Jan 01, 2010 10:24 pm

In the fight against the second god in Aquaria, I had to resort to an FAQ to figure out how to win. I also started using the shortcut keys for songs. The game definitely starts to curve up in difficulty once you get through the introduction. Still definitely having fun. The latest form is nice, too.
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Orion
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Post by Orion » Sat Jan 02, 2010 3:28 am

Achron pre-order went live today, currently $20 but going up to $30 eventually. I found out about this game here over a year ago.
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TOZ
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Post by TOZ » Sat Jan 02, 2010 7:17 am

> CatharzGodfoot wrote:

> > TOZ wrote:It happens in the level with Amy Chen. I forget the title, but it's one of the futuristic levels.

> Damn. Now I have to go back and replay that game. I remember the level, but not the hacking part.

Mission accomplished.
I forget if there was a level like it in TS2, but if there was, that might be what you're remembering. The four man temporal loop was Future Perfect.
Man do I want to see a TS4 on a current gen console.
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Lago PARANOIA
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Post by Lago PARANOIA » Tue Jan 05, 2010 5:54 am

Anyone else really, really disappointed by Final Fantasy Tactics Advance?
I played for a little bit but then gave up after I realized that the game wasn't going to interact with the plot or setting of Final Fantasy Tactics at all. I hate getting suckered like that. Why not call the game something else, like Final Fantasy Storybook or Final Fantasy Racial Stereotypes?

> Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
> In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.

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Maxus
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Post by Maxus » Tue Jan 05, 2010 7:44 am

> Lago PARANOIA wrote:Anyone else really, really disappointed by Final Fantasy Tactics Advance?
> I played for a little bit but then gave up after I realized that the game wasn't going to interact with the plot or setting of Final Fantasy Tactics at all. I hate getting suckered like that. Why not call the game something else, like Final Fantasy Storybook or Final Fantasy Racial Stereotypes?

I've heard someone else say that.
I didn't have any of that baggage and I knew it wasn't a sequel to FFT anyway. I'm pretty sure they said that when the game was released, too.
I like FFTA, mostly for the clan and mission system. Controlling and managing a mercenary group is interesting.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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