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## Tome Special Mounts

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Sir Neil
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### Tome Special Mounts

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Post by Sir Neil » Tue Feb 10, 2009 12:44 am

Got bored and wanted to work on D&D, decided to do math. These are calculated at 4th level for 6th level characters who take leadership. All they need to do is pick names and two feats.
GRIFFON
As a 4th level Barbarian:
HP 4d12+12 (38 hp) AC 17 (+6 nat., -1 size, +2 Dex)
Speed: 30 ft., Fly 80 ft.
Saves: Fort +7, Ref +3, Will +2
Stats: Str 18, Dex 15, Con 16, Int 6, Wis 12, Cha 6
Skills: Intimidate +1, Listen +5, Move Silently +5, Spot +9, & Survival +4
Attacks: +7 bite 2d6+4, +2 claws 1d4+2
Special: Battle hardened, darkvision 60 ft., fast healing 1, low-light vision, pounce, rage (+2d6;+10 ft.;DR 4/-), rakes 1d6+2, scent
For higher level characters:
Large Beast
Speed: 30 ft., Fly 80 ft.
Stats: Str+2, Dex+2, Con+2, Int-4, Wis+0, Cha-2
Skills: Jump +4, Spot +4
Attacks: Bite 2d6, Claws 1d4, Rake 1d6
Special Actions: Pounce, rake
Special Qualities: Darkvision, low-light vision, nat. armor +6, scent
PEGASUS
As a 4th level Monk
HP 4d8+12 (30 hp) AC 18 (+6 armor, +3/2 nat., -1 size, +2 Dex)
Speed: 60 ft., Fly 120 ft.
Saves: Fort +7, Ref +6, Will +5
Stats: Str 18, Dex 15, Con 16, Int 10, Wis 12, Cha 12
Skills: Listen +12, Move Silently +9, Sense Motive +8, Spot +12
Attacks: +7 slam 2d6+6
Special: Armored in life, darkvision 60 ft., detect evil 60ft., detect good 60ft., diamond soul 9, fatal strike, low-light vision, rain of flowers, scent
*Swift Ghost Charge: +30 ft. movement, moving does not provoke AoO
*Way of the Horsefeathers: concealment, +4 dodge to saves
For higher level characters:
Large Magical Beast
Speed: 60 ft., Fly 120 ft.
Stats: Str+2, Dex+2, Con+2, Int+2, Wis+2, Cha+0
Skills: Alertness+4
Attacks: Hoof 1d6, Bite 1d3
Special Actions: Darkvision 60 ft., detect good, detect evil, low-light vision, scent
Special Qualities: Nat. Armor +3
Last edited by Sir Neil on Tue Feb 10, 2009 12:45 am, edited 1 time in total.
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CatharzGodfoot
  King
  Posts: 5668
  Joined: Fri Mar 07, 2008 7:54 pm
  Location: North Carolina

###

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Post by CatharzGodfoot » Tue Feb 10, 2009 12:52 am

Er...
What?
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
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Mount Flamethrower on rear
Drive in reverse
Win Game.
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Sir Neil
  Knight-Baron
  Posts: 552
  Joined: Fri Mar 07, 2008 7:54 pm
  Location: Land of the Free, Home of the Brave

###

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Post by Sir Neil » Tue Feb 10, 2009 2:31 am

At higher levels you need a flying mount, so to create some that aren't weak I used the Monsters as Characters section in Frank & K's Tome pdf to determine ability modifiers for the griffon, hippogriff, and pegasus and plugged them into classes that seemed appropriate.

> Koumei wrote:If other sites had plenty of good homebrew stuff the Den wouldn't need to exist. We don't come here because we like each other.

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Bigode
  Duke
  Posts: 2246
  Joined: Fri Mar 07, 2008 7:54 pm

###

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Post by Bigode » Tue Feb 10, 2009 10:32 am

I follow ya, but those races are far better than normal. So I guess you should be using conversion method 3 (which made the monsters hand out HD instead of having classes) or make actual monster classes (I tried it, BTW, though I'm fairly sure we should be talking about medium BAB).

> Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.

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