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## [Speedbump] Subtype

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AlphaNerd
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### [Speedbump] Subtype

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Post by AlphaNerd » Tue May 15, 2007 7:25 pm

Some monsters are just there to prevent you from getting where you are trying to go, but aren't troublesome in and of themselves. Those monsters have the [Speedbump] Subtype.
Size and Type
A Speedbump's type and size do not change.
Hit Dice
Gain one HD of the same type, applying all commensurate changes. If the base monster is undead or a construct, increase the HD by two.
Speed and Armor Class and Attack and Full Attack and Damage and Special Attacks and Abilities and Skills..
As base creature.
Special Qualities
Hard to Kill -- Speedbump monsters have maximum hitpoints
No going around me! -- Speedbump monsters may make a 5' step as a immediate action.
Feats
Gain the Phalanx Fighter feat as a bonus feat. If the base creature already has the Phalanx Fighter feat, then it gets Iron Will as a bonus feat. If it has that too, it gets a bonus [Combat] Feat.
Challenge Rating
Same as base creature + 1. If the base creature is undead or a construct, then Same as base creature + 2.
Level Adjustment
Don't make sense, and this template isn't for player characters anyway.
Edited for formatting, and to acknowledge that this is better for undead and constructs (no con score)
Edited again for dealing with already having the Phalanx Fighter feat
Thoughts?
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Judging__Eagle
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### Re: [Speedbump] Subtype

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Post by Judging__Eagle » Tue May 15, 2007 7:52 pm

Sounds goot!
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shau
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### Re: [Speedbump] Subtype

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Post by shau » Tue May 15, 2007 8:57 pm

That's actually really powerful. Having Max Hp as opposed to average is a great deal for plus 1 CR.
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MrWaeseL
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### Re: [Speedbump] Subtype

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Post by MrWaeseL » Tue May 15, 2007 9:55 pm

Every template needs an LA
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Brobdingnagian
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### Re: [Speedbump] Subtype

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Post by Brobdingnagian » Tue May 15, 2007 10:25 pm

No, it really doesn't. It gives a CR increase, and that's enough.
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Draco_Argentum
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### Re: [Speedbump] Subtype

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Post by Draco_Argentum » Wed May 16, 2007 8:05 am

I'd say thats worth an LA of +7, if not more.
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MrWaeseL
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### Re: [Speedbump] Subtype

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Post by MrWaeseL » Wed May 16, 2007 10:32 am

> Brobdingnagian at [unixtime wrote:1179267929[/unixtime]]No, it really doesn't. It gives a CR increase, and that's enough.

Maybe I'd want to play one.
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AlphaNerd
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### Re: [Speedbump] Subtype

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Post by AlphaNerd » Wed May 16, 2007 3:33 pm

Ok, maybe I'm being unclear... this is a template for the critters that a BBEG puts between you and him that try to prevent the hurty-types from getting too close. If you're playing a campaign where you are playing those kind of characters... I'm confused.
As for CR and LA adjustments, facing something with *double* base hitpoints should be not more than CR+2. CR+2 is reserved for actually having two of something. Sure, it's got some fancy moves, and an extra HD, but CR+1 is probably right on.
If you really want to play a character with this templete/subtype (I should really read up on those more and figure out what exactly this is), then I'm going to stick with what I've written, but call it a two level prestige class with no prereqs, and a 1d12 hit die, good BAB, and all good saves. Put the bonus feat first, and the max HP and the move second. I think that's not unreasonable in the RoW scheme of things. Let me know if I'm wrong.
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shau
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### Re: [Speedbump] Subtype

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Post by shau » Wed May 16, 2007 3:56 pm

> AlphaNerd wrote:As for CR and LA adjustments, facing something with *double* base hitpoints should be not more than CR+2. CR+2 is reserved for actually having two of something. Sure, it's got some fancy moves, and an extra HD, but CR+1 is probably right on.

Good point. I was also actually thinking of a greater stone golem when I posted, which you have since fixed.
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Brobdingnagian
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### Re: [Speedbump] Subtype

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Post by Brobdingnagian » Thu May 17, 2007 7:12 am

Actually...
A Greater Stone Golem has a listed CR of 16. +1 for the Speedbump template, and it's a CR 17 monster. At that point, you're just Chain-Gating in Solars that are firing Arrows of Slaying (whatever it hits) like four times a round. Dead golem real fast. That makes hit points pretty useless, so making it another CR higher is a non-issue.
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MrWaeseL
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### Re: [Speedbump] Subtype

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Post by MrWaeseL » Thu May 17, 2007 8:50 am

> AlphaNerd at [unixtime wrote:1179329608[/unixtime]]Ok, maybe I'm being unclear... this is a template for the critters that a BBEG puts between you and him that try to prevent the hurty-types from getting too close. If you're playing a campaign where you are playing those kind of characters... I'm confused.

Yeah, but now you're forcing your flavor on my game
(I'm playing Devil's Advocate, but only a little)
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JonSetanta
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### Re: [Speedbump] Subtype

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Post by JonSetanta » Mon May 21, 2007 12:54 am

How about [gate guardian] subtype?

> The Adventurer's Almanac wrote: ↑
> Fri Oct 01, 2021 10:25 pm
> Nobody gives a flying fuck about Tordek and Regdar.

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