# The Gaming Den

Welcome to the Gaming Den.

Skip to content

## [Combat Feat] Brutality

The homebrew forum

Moderator: Moderators

Post Reply

- Print view

9 posts • Page 1 of 1

maddd0g
  1st Level
  Posts: 30
  Joined: Thu Jan 07, 2010 6:52 pm

### [Combat Feat] Brutality

- Quote

Post by maddd0g » Sat Jan 16, 2010 9:22 pm

Brutality [Combat]
You're honed in the art of anhilating people with big weapons.
+0: When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead. All the bonuses of this feat only work for weapons that qualify for this bonus.
+1: When using the Power Attack option, you gain +3 damage instead of +2 for every point of attack bonus sacrificed.
+6: When charging and using a power attack of atleast -5, you may move all or part of the penalty to your AC. (In addition to the -2 for charging.)
+11: Whenever you hit an opponent in melee, you may make a trip attempt using your attack roll. (This is not an action).
+16: You can make an extra attack at your highest base attack bonus. (this stacks with haste, speed, etc.)
Last edited by maddd0g on Sat Jan 16, 2010 9:24 pm, edited 2 times in total.
Top

Judging__Eagle
  Prince
  Posts: 4671
  Joined: Fri Mar 07, 2008 7:54 pm
  Location: Lake Ontario is in my backyard; Canada

###

- Quote

Post by Judging__Eagle » Sat Jan 16, 2010 9:43 pm

Well... this makes 2-handed weapon users more effective. I'm not sure if it's too OP though; but otherwise it looks like an alternate to TWF.
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
Top

IGTN
  Knight-Baron
  Posts: 729
  Joined: Mon Apr 14, 2008 4:13 am

###

- Quote

Post by IGTN » Sat Jan 16, 2010 9:46 pm

It's pure vertical stacking power, and basically lets you add three times your base attack bonus to your damage for free. The knockdown ability on it is good, but it's really the only thing that makes you qualitatively different for having the feat as opposed to not having it.
Also, bonus attacks aren't really the big weapon "thing," conventionally, unless you're using it for area control.
Compare to Blitz, which lets you drop your defenses by 1) losing dex to AC and 2) provoking AoOs, for bonus damage. It lets you hit faster in melee by dropping the iterative attack penalty and giving you the ability to full attack as a standard action.
Compare to Combat School, which starts off by eating Weapon Focus and Specialization, then adds a daze on hit and the ability to take 10 on attack rolls, then gives you a huge to-hit bonus and the Edge.
So it might look more like
+0 When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead.
+1 When you charge with a two-handed weapon, you may choose to gain +4 to hit, -4 to AC instead of the normal +2/-2
+6 Whenever you hit an opponent in melee with a two-handed weapon, you may make an immediate trip attempt against them as a free action without having to make a touch attack.
+11 When you make a critical hit with a two-handed weapon, add your strength and power attack bonuses to damage again.
+16 Any creature you damage when charging with a two-handed weapon must make a Fortitude save (DC 10 + 1/2 your level + your Strength modifier) or be stunned for one round.
"No, you can't burn the inn down. It's made of solid fire."
Top

CatharzGodfoot
  King
  Posts: 5668
  Joined: Fri Mar 07, 2008 7:54 pm
  Location: North Carolina

###

- Quote

Post by CatharzGodfoot » Sun Jan 17, 2010 1:33 am

How about "Big Weapon Fighting"? Brutality conjures up images of attacks that sicken your foes.
The law in its majestic equality forbids the rich as well as the poor from stealing bread, begging and sleeping under bridges.
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
Top

maddd0g
  1st Level
  Posts: 30
  Joined: Thu Jan 07, 2010 6:52 pm

###

- Quote

Post by maddd0g » Sun Jan 17, 2010 2:04 am

> IGTN wrote:It's pure vertical stacking power, and basically lets you add three times your base attack bonus to your damage for free. The knockdown ability on it is good, but it's really the only thing that makes you qualitatively different for having the feat as opposed to not having it.
> Also, bonus attacks aren't really the big weapon "thing," conventionally, unless you're using it for area control.
> Compare to Blitz, which lets you drop your defenses by 1) losing dex to AC and 2) provoking AoOs, for bonus damage. It lets you hit faster in melee by dropping the iterative attack penalty and giving you the ability to full attack as a standard action.
> Compare to Combat School, which starts off by eating Weapon Focus and Specialization, then adds a daze on hit and the ability to take 10 on attack rolls, then gives you a huge to-hit bonus and the Edge.
> So it might look more like
> +0 When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead.
> +1 When you charge with a two-handed weapon, you may choose to gain +4 to hit, -4 to AC instead of the normal +2/-2
> +6 Whenever you hit an opponent in melee with a two-handed weapon, you may make an immediate trip attempt against them as a free action without having to make a touch attack.
> +11 When you make a critical hit with a two-handed weapon, add your strength and power attack bonuses to damage again.
> +16 Any creature you damage when charging with a two-handed weapon must make a Fortitude save (DC 10 + 1/2 your level + your Strength modifier) or be stunned for one round.

Seems fair, I like it.
Top

schpeelah
  Knight-Baron
  Posts: 509
  Joined: Sun Jun 08, 2008 7:38 pm

###

- Quote

Post by schpeelah » Sun Jan 17, 2010 9:01 am

I've already done something like this
Top

ubernoob
  Duke
  Posts: 2444
  Joined: Sat May 17, 2008 12:30 am

###

- Quote

Post by ubernoob » Sun Jan 17, 2010 7:10 pm

> schpeelah wrote:I've already done something like this

If you're talking about your 'Monkey Grip' that's a shitty feat and you should feel shitty for reading this thread and then bringing it up (Because the complaints against the feat in the OP apply to your feat just as much with the exception of the level 16 ability, which is okish).
Top

PhaedrusXY
  Journeyman
  Posts: 130
  Joined: Fri Mar 07, 2008 7:54 pm

###

- Quote

Post by PhaedrusXY » Sun Jan 17, 2010 8:10 pm

> CatharzGodfoot wrote:How about "Big Weapon Fighting"? Brutality conjures up images of attacks that sicken your foes.

This is what it conjures up for me.
Top

God_of_Awesome
  Knight-Baron
  Posts: 686
  Joined: Sat Aug 22, 2009 7:19 am

###

- Quote

Post by God_of_Awesome » Sun Jan 17, 2010 8:42 pm

The 16 ability should be a coup de grace followed by an old wizard shouting "BRUTALITY!" in the background.
Top
Post Reply

- Print view

Display:
Sort by:
Direction:

9 posts • Page 1 of 1

Return to “It's My Own Invention...”

Jump to

- Main
- ↳ About the Gaming Den
- ↳ In My Humble Opinion...
- ↳ I Gave the Mouse a Cookie...
- ↳ In The Trenches
- ↳ It's My Own Invention...
- ↳ MPSIMS