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## [dom3] Nation mod: Yryll

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Winnah
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### [dom3] Nation mod: Yryll

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Post by Winnah » Mon Apr 30, 2012 4:08 am

I have almost completed the first version of my nation mod, I just need to fix a few sprite issues and get a couple of buggy spells working properly.
I'll upload it in the next few days, provided it is still functioning properly after a few fixes. This is just a list of current content.
Background/Inspiration
A mix of british fairies; Irish, English, Scottish Irish. The term Yryll refers to various spirits or fey in some legends. I realise Tir Nan Nog, Eriu and Man give the fey some fair coverage, but I wanted to focus on some of the monstrous creatures from mythology.
The nation also includes a lot of barbarians that have traditionally interacted with the fey. I drew a lot of inspiration from Roman occupied and Dark Age Welsh and Scottish peoples here. A lot of light armoured skirmishers, longbowmen and lightly armoured noble cavalry (light armour to aid mobility in broken terrain. Also Druidic soothsayers and priests (Dryw) as well as wise women (witches; Dyn Hysbys) that draw power from the fey.
Finally, you have your mixed units. Changeling and Fosterlings. For the purpose of this mod a Changeling is a fairy substituted for a human child. Fosterlings are children raised by the fey, have fairy godparents or otherwise have some familial relationship. I could probably have come up with a better name here. Inspiration for some of these units was drawn from stories I have read, plus what I know of the Changeling WoD RPG.
I probably could have made 2 seperate nations out of all this (or 1 nation 2 eras).
units
Goblins. Small, often grotesque, often mischevious creatures. Magical, skilled at craft and basic labour and sneaky. They come in a few different varieties, mainly just holding different weapon and armour sets. Originally all increased unrest, now that is just the property of the 2 'elite' units, the Vandal and the Raider. All have a ranged attack, either sticks and stones, or flasks of pich or filth for the elites.
Ogres. Not like a D&D ogre. Think Runequest, or your Cornish Ogres. Just big men with a foul disposition and a tase for human flesh. Stat wise, they are just expensive Barbarians with better gear and a few disadvantages, like gluttony.
Cymry. Barbarian militia. Slightly better stats than militia, notably morale, as Cymry were traditionally a volounteer militia, rather than levied soldiers.
Saethwyr. Barbarian Longbowmen.
Teulu. Barbarian Cavalry/Noble Retinue. Armed like a knight, but often only lightly armoured. Have an unmounted secondshape
Commanders.
Goblin Warrior. Actually a scout. Removed assassin tag.
Hobgoblin Overseer. Primary magical leader. Small craft bonus, but only access to a 1 point N/E random and a major research penalty. This is the guy that would traditionally lead work gangs of fey to harvest crops, clean houses, work the forge, cobble shoes, etc.
Hobgoblin Alchemist. Again, not a researcher. Combination alchemist and minor healer. Nature 1, variable blood/death/earth. Some nasty base ranged attacks.
Ogre Gormeswyr (tyrant/bully). Basic leader. Gluttony and minor popkill.
Uchelwyr. Noble Knight. Most of the barbarian nobility count a fey ancestor somewhere in their lineage, truthfully or not. Like the Teulu, has an unmounted secondshape. Regains mount at the end of a battle.
Dyn Hysbys. Sacred witch. Minor healer. Minor Animal Awe. N/W/E/D randoms.
Capital Units and Commanders
Fosterling Huntress. Sacred, stealthy archers. Briefly considered giving them Elf Shot. Armed with a magic longbow.
Painted Goblin. Based on legends of the Picts (who probably did not use Woad.) Big, psychotic goblins that wear magical, hallucinocgenic warpaint and attack with tooth and claw.
Painted Shaman. Holy. B/D/N linked random.
Fosterling Bard. Originally had espionage. Now just has a seduction ability (effects female commanders) and high stealth.
Dryw. Bloodhenge Druid +. Minor fortune telling ability.
Mockery. Insane Commander. Human raised by goblins, rather than friendlier fey. Self buffing thug, inspired by the protagonist from the Overlord games.
Summons
Ellydon. Sprites, but with a magical bow rather than elf shot.
Knocker. Mine spirit. Need to test negative upkeep. Minor Earth access.
Spriggan. Fey bodyguard...A unit with the Communicant ability. Will not effect communion/sabbath, will benefit from buffs shared by the sabbath though.
Korrigan. Mountain Lake/River spirit. Similar to a Naiad. Seduction.
Korred. Cross between a vine man and a mannikin. Small unit.
Redcap. Blood summon. Increases unrest, popkill. Decent blood hunter. Assassin. Thuggable. No head or foot slots though (will not remove Red Cap or Iron Boots)
Pooka. High level summon. Glamered, shapechanger. variable magic. Thuggable. Combat form is an anthromorphic rabbit.
Wicker Man. An animated blood sacrifice.
Spells
Slaughter. Independant remote attack. Summons Slaugh (fey spirits and ghosts) that possess a flock of birds and wreak havoc on a province.
Blood Calls to Blood. Needs fixing. Intended to 'reveal' an enemy unit as a changeling and forces it to change sides during a battle. Can be acheived messily (polymorph followed by charm), but I'm not happy with it. Can potentially change one targets form while charming a seperate target...
Elfdance. (Elfdans or cylch y Tylwyth Teg). A spell song/battle spell. Causes fatigue and decay as the caster alters time and leads the targets into a mad dance. Can target friendlies, including the caster.
Fairy Led. Still needs some extensive testing. An offensive AoE Blink, followed by Mist.
Pretenders
Green Man. An immobile spirit, often just appears as a face composed of leaves and vines. Will animate a vine man to cast ritual spells or craft items. Can Shapechange into a Green Knight, An Ivy King astride mount composed of vines, but suffers a magic penalty while sustaining that form.
Goblin King. a Stealthy Rainbow pretender. Not happy with the sprite. Want it looking more like David Bowie.
heroes
Goblin Hero. Multihero. Assassin.
Ogress. Multihero. A witch with an affinity for winter.
Troll Slayer. A goat.
Black Annis. Thuggable caster, a man-eating Hag.
Druid Heirophant. An ancient Druid.
Sorcerer. A wizards fey familliar, killed it's master and took his place.
I'll probably include a tribal king or warrior here as well. Probably more like Bran Mak Morn than anyone from the Mabinogion.
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Username17
  Serious Badass
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Post by Username17 » Mon Apr 30, 2012 3:20 pm

Thematically, how is this different from Fomoria?
As far as British Isles and Celts stuff, we already have 2 eras of Man, Eriu, Tir na nOg, Fomoria, and Maverni. And while some of those nations are extremely terrible, there are actually quite a few of them. Also we have Jotunheim and Shinuyama, both of which are quite goblin-centric, albeit using Norse and Japanese goblins respectively rather than Celtic ones.
I think it's important to note that Eriu is extremely terribad, and that Maverni isn't something that people sing songs about very often. It might be better to make changelings as something you could make as Eriu so you wouldn't spend so much time being fucking worthless.
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Winnah
  Duke
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  Joined: Tue Feb 15, 2011 2:00 pm
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Post by Winnah » Mon Apr 30, 2012 3:58 pm

I guess it isn't very different from Fomoria thematically. I wanted to make a nation for a later era though, composed of a lot of the boogeymen and tricksters from the mythology of a later period.
I doubt I'm filling in a gap by making a new nation. It should play differently to Fomoria though. There is also little reason I can't add some the summons and other spells to Man, Foromoria, Tir Nan Nog and Eriu.
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Avoraciopoctules
  Overlord
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  Joined: Tue Oct 21, 2008 5:48 pm
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Post by Avoraciopoctules » Sat May 05, 2012 12:23 am

You may want to consider posting a sprite preview.
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