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Maxus
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Post by Maxus » Thu Oct 14, 2010 2:35 am

Pokeymans update:
1) I, Maxus, hearby owe Koumei one (1) to-be-determined favor for recommending Sneasel. It is so far my fastest pokemon and its attack is so high it makes Scratch hurt. It's level 8. My highest is level 11 right now (spent a lot of time getting the newly-hatched ones up to scratch).
2) My team is Chikorita (chosen), Torchic (with Rock Slide from an egg I traded over), Totodile (Rock Slide, from my sister's game), Eevee (Rash Nature, going to be an Espeon or Jolteon), Sneasel, and Aerodactyl (Also traded over as an egg).
3) I am going to pwn the first four gym leaders. Especially the first two--turns out Bug is weak to Rock. Doesn't the second gym leader have a Scyther...?
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Koumei
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Post by Koumei » Thu Oct 14, 2010 3:18 am

When I played Crystal, I was annoyed to find that Flying is not really a type unto itself (exception: Flying Arceus) but basically the [Flying] subtype, and thus all the fucking "it's a bird!" things are Normal [Flying]. Because I grabbed a Ghastly ASAP and then discovered "It has no effect!"
But yes. Sneasel is 'okay' in 2-3Gen due to high stats countered by the types being Special-based. In 4Gen (such as HG/SS), there are physical Ice/Dark attacks, and you can hit people so hard their grandparents feel it.
Common choices for Sneasel include:
-Nightslash or whatever it is - the Dark one, not the Ghost one
-Brick Break for the defensive guys
-Punishment (egg move) for those guys that like to buff their stats a lot
-Ice Punch
-Ice Shard? Whatever the Ice type "I go first" one is (there are one or two faster things - and Mach Punch will ruin your day)
Even Sucker Punch isn't a bad idea, really. Hell, Bite/Crunch/Ice Fang, if you can learn them (can't remember) are decent.
I taught mine Beat Up though, because it's cute.
I still hear good things about Jolteon being a really good fast Sp. attacker. Not something you switch in on Gyarados, because Earthquake will fucking bury it, but when you come across a Water or Flying area, or it happens to be out when Gyarados appears, that little dog will shock them. In the face.

> Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.

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Maxus
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Post by Maxus » Thu Oct 14, 2010 3:22 am

I combed through my sister's Silver hoping she had a female Sneasel so I could have the offspring know Ice Punch.
No dice.
Except the offspring is female...
Edit: Aerodactyl is a similarly awesome critter. Wing Attack and Bite are basically the first two moves it learns. It also have an attack stat higher than Sneasel's. Mine also has Rock Head, so it -will- learn Take Down later. And it learns moves like Crunch and Rock Slide on its own. It makes a -great- all-out offense pokemon and Rock/Flying, while not the best type-matchup, does offer a lot of resistances. Especially handy with all these normal-type moves early on.
So for something that doesn't evolve, it's worth having. Also nice, since as how I can turn it loose on other flying types and imagine someone's Pidgey on the run from a giant Pteradactyl
Last edited by Maxus on Thu Oct 14, 2010 3:37 am, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Koumei
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Post by Koumei » Thu Oct 14, 2010 4:53 am

Aerodactyl is pretty decent in general and able to hold its own up in the standard/OU tier, though these days it's a sort of suicide-rush critter: run in, maybe set up a Stealth Rock on turn 1, then hit the enemy hard to deal a casualty or two.

> Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.

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Maxus
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Post by Maxus » Thu Oct 14, 2010 5:50 am

> Koumei wrote:Aerodactyl is pretty decent in general and able to hold its own up in the standard/OU tier, though these days it's a sort of suicide-rush critter: run in, maybe set up a Stealth Rock on turn 1, then hit the enemy hard to deal a casualty or two.

I don't really play competitive, what with the lack of people to battle around here.
But Aerodactyl does make the game easier. My level 10 Aerodactyl just beat down Falkner's level 13 Pidgeotto by doing more damage per Bite than Roost could recover. Being faster than it is and making it flinch on the second-to-last hit helped, too.
Admittedly, the Rock-Slide using Torchic got in a hit and did some okay damage.
It may help to know my approach is almost always "Go for type advantage, do damage" on the basis that if someone spends more than three turns adjusting stats or doing something other than out-damaging me, they're going to lose. One reason I really like the DS generation is it made a lot of cool pokemon more viable with the physical/special redo.
I also have a predilection towards the move Rock Slide. I don't know why, but I've always grabbed it if I could. Possibly it has to do with the Rock Slide animation for RBY being pretty awesome.
This time, it has to do with me -knowing- about Lance's charizard and I really am willing to hang onto a move for the entire game just so I can bitch-slap a really annoying enemy.
Last edited by Maxus on Thu Oct 14, 2010 5:53 am, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Jilocasin
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Post by Jilocasin » Thu Oct 14, 2010 5:56 am

Make sure you get the Extremespeed Dragonite.
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Maxus
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Post by Maxus » Thu Oct 14, 2010 6:07 am

> Jilocasin wrote:Make sure you get the Extremespeed Dragonite.

Looking forward to him.
I remember getting him in Crystal. Good times, good times...Turned out be great on Stadium 2
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Koumei
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Post by Koumei » Thu Oct 14, 2010 7:59 am

My standard team (Diamond) is basically based on what I consider to be cute:
-Floatzel (Buizel is cute, Floatzel is more cool), who curb-stomps people with Waterfall (and Crunch is hardly a weak move, too). Best of all, rainstorms basically mean a free Dragon Dance (speed boost via Swift Swim, and the boost to Waterfall's damage ~= an attack boost) even if it does bring 100% chance of Thunder (super effective) going off.
-Weavile (evolved Sneasel. Not as cute, but you can't have too much Attack), who basically one-shots most enemies.
-Dragonite (oh come on, Dratini is cute, then evolves into a graceful, sleek Dragonair, then goes back to cute for the big and cuddly Dragonite) who has Outrage and three moves that aren't Outrage.
-Gyarados (HM Bitch and Earthquake. Waterfall is one of those HMs though, because it's such a strong Attack move that I'm fine with having it twice in the team). Okay it isn't cute, but w/e.
-Mawile (cute enough to make up for being so underpowered as to be NU-tier). Was originally going to make use of the only not-terrible stat, attack, then decided to instead go for a confusing "What the hell?" build based on the access to so many Special moves, so Flamethrower, Fake Tears, Flash Cannon and Shadow Ball.
-Either Bellyzard or Infernape for the last spot, usually
A very physical-themed group, though I do have a bunch of critters for the other roles. And I rarely have the patience for the buffing game or for stonewalling, slow-death strategies and so on. I mean, I don't do multiplayer so w/e.

> Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.

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Maxus
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Post by Maxus » Fri Oct 15, 2010 6:18 pm

I just beat the second Gym Leader in Gold.
He was all "Go, Scyther!"
And I was all "Go, Combusken!"
And he said "QUICK ATTACK!"
And the Combusken went, "OW! Critical! HALF MY HP IS GONNNE......ROCK SLIDE!"
And the Scyther was all "NOO, all of my HP is gonnnne!"
And then Bugsy was all.. "Shit..."
And I'm like "What's wrong"
And he said "I just have a Metapod and Kakuna left"
And I said, "Sucks to be you."
And he said, "Can I just give you the badge right now?"
And I was like, "Naw, man, the Aerodactly needs some experience."
And he was all "Shit."
I like Rock Slide.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Avoraciopoctules
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Post by Avoraciopoctules » Fri Oct 15, 2010 7:24 pm

If anyone wants to play a pretentious indie game, but also wants it to be a short Flash game playable in their browser, I thought this was fairly well done.
http://armorgames.com/play/6980/the-day
I totally expected that when you escaped the village, the guards would try to kill you with cards of their own, and you could win if you had gotten good cards from the village. Not sure whether that angle would have been cooler or not.
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name_here
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Post by name_here » Tue Oct 19, 2010 10:03 pm

So, time for my massive complaining about mass effect plot and mechanics.
Mechanics: The ME1 cover system is somewhat poorly implemented, which is kind of a problem, what with ME being cover-based and all. Mostly, it's a screwy interface problem. Getting into low cover can be annoying inconvenient, and popping off a shot requires holding the mouse button, which kept throwing my Half-Life bred reflexes out of whack with the shotgun. It's also nearly impossible to shoot someone who gets around your cover without breaking cover, and breaking cover can take annoyingly long.
ME2 dispenses with these problems in favor of making it too easy to get knocked out of cover when fighting a giant tank or whatever and making the button to get into cover also be the sprint button.
Whoever designed the inventory needs to be fired. This isn't bioware's first game with an inventory system, there is no excuse. Whoever decided to respond to complaints about the low quality of the inventory system by removing it needs to be fired out of a cannon.
ME1 had too many ammo types and too few worthwhile ones. Phasic rounds are nice in theory, but they have about a 50% lag behind armor piercing and anti-personnel against the correct targets. Plus, some guys just don't have shields intermixed with guys who do. I only used them for the Benezia fight.
I actually liked the Mako, although it was pretty unstable. I also find probing weirdly relaxing.
I went vanguard for the first game and infiltrator for the second to date. Infiltrator feels kind of off, with a short-duration cloak and a long-range weapon. You can't go all predator because you only get one cloaked rifle shot, and charging gets you a rocket to your underarmored face once the cloak drops. OTOH, the rifle kicks ass. I'm planning on playing through both again, and might try out 2's vanguard. I anticipate the boss fights being made of pain instead of about 5 rifle shots from cover.
In both games, giving squadmates orders to use their abilities is really flow-breaking. Still, they're usually pretty good about using them. What I really have to complain about is that I took either Tali or Garrus on 3/4ths or more of the missions and still don't know if sabatoge is any good because it lacks visual feedback. When Liara blasts people, they turn blue and float, but only hacking has a visual effect out of the Tech powers.
In ME2, the new limitations on power use are really, really irritating, especially since a number of the most dangerous guys don't actually have red bars.
ME 1 story complaints in this box.
Okay, so why is Shepard so bad at convincing the council of things? They're perhaps a bit overly skeptical of the hero of the Skylian blitz (might be more sensible for other story paths) but Shepard has an annoying tendancy to completely miss really obvious and persuasive arguments and come off as a paranoid madman. It's worst when Saren is first accused, where Saren just comes off as a much better speaker and Shepard doesn't even press him on where he actually was during the attack. The bit where the Normandy is grounded is also really terrible. He doesn't say, "Okay, so it might be a trick and you can't investigate in force, but Saren has poured enough resources into this that it's a distinct possibility and it's not like the Normandy would be important. At least send another spectre in the Normandy to check it out instead of completely ignoring it."
The council gets their own personal brand of stupid with deciding that Saren is obviously planning a suprise attack on the Citadel with a totally normal fleet that lacks magic relay fuckery powers. Because that would be really, really dumb. The council could just seal the Citadel and Saren would be shit out of luck. Even if they assumed the Conduit was just a trick, Saren would obviously need some sort of additional trump card to take on the combined fleets of the Citadel races.
Minor irritation with the Cerberus plotline just in ME1: When you go to the place where the Thorian creepers were being experimented on, the reason what they're doing is wrong is that they're associated with the mind control experiments on Feros, not because trying to control mindless motile plant-beings is actually bad. Sure, it ended poorly, but it's not like they ran it in the middle of a major city.
Neither flagship in the final battle fired their main gun on screen. I am disappoint.
Mass Effect 2 angry grumbling in this box
The opening cutscene makes no damn sense. So, wait, how can the Collectors detect the Normandy? It doesn't radiate! It also makes no sense because, going by Eden Prime, Sovereign can't. Also, they use a yellow particle beam as their main gun. Where the hell did they get that? The Reapers don't use them and neither do the current races, who stole all their tech from the Protheans. I guess the Reapers might keep them in the back room and haul them out to arm subject races.
Then comes the question of why Shepard works with Cerberus. Seriously man, what the hell? It's most irritating on the Citadel, where it seems like he could tell C-Sec, "Hey guys, there's a bunch of terrorists on that ship I just got off of. Lock it down and board it." and have that be the end of it.
Why did Cerberus decide to attempt to rebuild the original Normandy, except twice as big? They'd need to change up all the plans anyway, so why didn't they install new armor and such in the first place? If they didn't plan on installing all that originally, why not just exactly reproduce the original? Where the hell did they get the plans? Where do they get all that money? Why didn't they build the original Normandy and use the leftover cash for a warship capable of taking on the Collector ship one-to-one? The money seems about right for doing that.
The Derelict Reaper is really nicely atmospheric, but it seems like one of the conversation options should be, "Joker! Get me a line to Councilor Anderson, we need some witnesses." Can you talk to the council about the reaper before doing the mission? What do they say?
The council is in really, really deep denial about the Reapers. Seriously, passing Sovereign off as a Geth ship? The Geth don't use lasers as secondary anti-crusier weaponry, they don't build ships in that shape, they don't seem to have good enough Mass Effect drives to land a dreadnought on a planet, and how the hell do they explain when Sovereign ASSUMED DIRECT CONTROL for the final boss fight?
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Blasted
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Post by Blasted » Wed Oct 20, 2010 12:34 am

Have just been put onto 'Men of War'. I feel I'm a little late with this, but anyway:
Like a cross between Company of Heroes and Close Combat.
No building units, etc. but it has the same kind of flavor as CoH. The graphics aren't quite as nice.
The missions are pretty damn good. They're all multipart: go here, do this, attack, defend, counter-attack. The defence missions are really good - very tense, requiring effective use of reserves and counter-attacks. The obligatory small scale missions are included and the engine works reasonably well with them.
The game includes a reasonable spread of units for the grognards, although you wont see some of the more interesting units, such as the T34-57. One possible complaint is that you don't receive the upgraded units fast enough - e.g. T34-85 still hasn't made an appearance on the front lines mid way through 1944.
Micromanagement seems to be the order of the day - you can customize the inventory of each single soldier. This is fine on the small scale missions, but on others you seem to have to put your attack on hold for 15 minutes while you tell each individual soldier to scavenge whatever ammo/guns are available.
Now for some complaints. It's a difficult game - even on 'easy'. I think I failed the first 'tutorially' mission 5 times. Not because the AI is spectacularly good or the mission setup is fiendish, but because several things don't work as you expect. Tanks are quite dumb and are happy to just reverse into the enemy. The best anti-tank weapon in the game is the AT-grenade. It's pretty much a one-shot kill, making infantry the best killer of tanks. Especially so as each soldier will carry multiple AT grenades and tanks themselves have extraordinarily bad aim. Even when you do hit, tanks seem very survivable - my 75mm AT guns were having a really hard time against PzIIIs let alone PzIV or better.
Even so, lucky AT shots can still carry the day. I was somewhat surprised to see 45mm and even 20mm guns making a mess of my KV1, given enough time. Tank engagement ranges are somewhat reduced and reloading times and turret traversal times are faster, as is the trend in games.
The russian rifleman seems remarkably well trained, being able to crew a tank as gunner, commander or driver and then go onto man an AA gun or AT weapon, then repair the turret on an armored car. I can see the sense in this, but I found it a little surprising given the depth elsewhere in the game.
Finally, IMO playing the russians should give the sense of running a horde against overwhelming odds. Instead, to win a mission your ratio of kills/deaths must be severely in your favor - even when running the penal battalion. It's more giving the feeling of playing the small group of forces against the swarming aggressors.
All in all a reasonable game which scratches an itch I've had since the last decent Close Combat.

> King Francis I's Mother said wrote:The love between the kings was not just of the beard, but of the heart

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name_here
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Post by name_here » Wed Oct 20, 2010 2:19 am

Finishing up ME2 didn't go so well. I'd screwed up the loyalty mission of one character that I liked, then decided that Jacob could be trusted to perform competently at one of his specific jobs, and another character I liked paid. Also, I skipped Miranda's loyalty mission, and there was much rejoicing.
The Final boss is both less sensible and less dangerous than Saren.

> DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.

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Maxus
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Post by Maxus » Wed Oct 20, 2010 2:22 am

In ME1, I didn't use cover. I played Vangard, walked around the cover, and shotgunned people.
Now several of the ammo types sucked, but you could sell them off. I discovered the high-end radioactive rounds worked on -everything-.
I can also confirm Sabotage is awesome.
The fact that you don't see it happens means it's just that good.
I happened to be paying attention and saw the tech-static explosion in one of those planet-side above-ground storehouses (the Wrex Armor mission).
It more often than not takes out a couple of people.
And Garrus and Tali will use it first thing.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Sarandosil
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Post by Sarandosil » Wed Oct 20, 2010 4:56 am

ME2 sucked. I don't know what the hell happened with the writing in that game.
Edit: ME2 also had this very annoying habit where you'd stand at the door to a room knowing mobs will spawn once you step inside. Then you step inside, mobs spawn, and you run back to the doorway so that you could have cover in a spot where the enemies can't circle around you AND HAHAHA THE DOOR IS LOCKED, WHAT ARE YOU DOING TRYING TO TAKE COVER IN THE BEST SPOT AVAILABLE YOU STUPID NOOB
Last edited by Sarandosil on Wed Oct 20, 2010 5:04 am, edited 1 time in total.
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cthulhu
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Post by cthulhu » Wed Oct 20, 2010 5:17 am

> Blasted wrote:H
> All in all a reasonable game which scratches an itch I've had since the last decent Close Combat.

Try combat mission
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name_here
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Post by name_here » Wed Oct 20, 2010 9:32 pm

> Sarandosil wrote:ME2 sucked. I don't know what the hell happened with the writing in that game.
> Edit: ME2 also had this very annoying habit where you'd stand at the door to a room knowing mobs will spawn once you step inside. Then you step inside, mobs spawn, and you run back to the doorway so that you could have cover in a spot where the enemies can't circle around you AND HAHAHA THE DOOR IS LOCKED, WHAT ARE YOU DOING TRYING TO TAKE COVER IN THE BEST SPOT AVAILABLE YOU STUPID NOOB

I'm going with Shamus Young on ME2's plot. The big problem is the first 10 minites and the last 10 minites. Every other bad thing radiates out from that or is why killing a whole bunch of people is somehow worse than altering their minds to the course you desire, when Shepard is basically opposing the Exact same thing.
I am bitter about those renegade points.
I really like all the loyalty missions, except for the renegade points associated with that one decision. The recruitment missions are also pretty nice.
EDIT: Never had too much of a problem with it doing that. Pretty often I didn't go through the door in the first place and sent my minions squadmates in to hold enemy attention.
Last edited by name_here on Wed Oct 20, 2010 9:33 pm, edited 1 time in total.
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Blasted
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Post by Blasted » Wed Oct 20, 2010 11:05 pm

> cthulhu wrote: Try combat mission

I'll give it a go when I have the itch again/or sudden steam sale, whichever comes first
I should also add: The MoW voice acting is the most hilariously bad since ever.
Forced accents, lack of intonation, odd pauses and more. The whole thing is terrifail.
There is a plot, but it's pointless and historically dubious. And a 6+ month wait between missions means that you never get any sense of continuity.
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Blicero
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Post by Blicero » Thu Oct 21, 2010 3:59 am

> Blasted wrote:I should also add: The MoW voice acting is the most hilariously bad since ever.
> Forced accents, lack of intonation, odd pauses and more. The whole thing is terrifail.

I will totally assent to this. It's some of the most hilariously bad voiceacting you'll ever encounter. I seem to recall there's at one point someone s'posed to be Russian who instead sounds totally French.
Out beyond the hull, mucoid strings of non-baryonic matter streamed past like Christ's blood in the firmament.
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cthulhu
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Post by cthulhu » Thu Oct 21, 2010 4:05 am

> Blasted wrote:

> > cthulhu wrote: Try combat mission

> I'll give it a go when I have the itch again/or sudden steam sale, whichever comes first
> I should also add: The MoW voice acting is the most hilariously bad since ever.
> Forced accents, lack of intonation, odd pauses and more. The whole thing is terrifail.
> There is a plot, but it's pointless and historically dubious. And a 6+ month wait between missions means that you never get any sense of continuity.

Let me try that again: TRy Combat Mission Barbarrossa to Berlin (CM:BB)
The new one CM:SF (Combat Mission: Shock Force) is not very good.
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Ganbare Gincun
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Post by Ganbare Gincun » Thu Oct 21, 2010 4:44 am

> name_here wrote:Finishing up ME2 didn't go so well. I'd screwed up the loyalty mission of one character that I liked, then decided that Jacob could be trusted to perform competently at one of his specific jobs, and another character I liked paid.

What were you having Jacob do, and who died?
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PhoneLobster
  King
  Posts: 6403
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by PhoneLobster » Thu Oct 21, 2010 5:41 am

Here is a game for you.
Ruse.
It lost me early.
Really really really early.
And hard.
Several times.
I hate you Ruse.
And any family you may have.
Phonelobster's Self Proclaimed Greatest Hits Collection : (no really, they are awesome)
Phonelobster's Latest RPG Rule Set
The world's most definitive Star Wars Saga Edition Review
That Time I reviewed D20Modern Classes
Stories from Phonelobster's ridiculous life about local gaming stores, board game clubs and brothels
Australia is a horror setting thread
Phonelobster's totally legit history of the island of Malta
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name_here
  Prince
  Posts: 3346
  Joined: Fri Mar 07, 2008 7:55 pm

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Post by name_here » Thu Oct 21, 2010 10:34 am

> Ganbare Gincun wrote:

> > name_here wrote:Finishing up ME2 didn't go so well. I'd screwed up the loyalty mission of one character that I liked, then decided that Jacob could be trusted to perform competently at one of his specific jobs, and another character I liked paid.

> What were you having Jacob do, and who died?

Jacob was doing the biotic barrier, Legion died because of him fucking up. Miranda and Tali died in the Hold the Line segment, because I took Grunt and Garrus with me and neither of the dead ones were loyal.
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cthulhu
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  Joined: Fri Mar 07, 2008 7:54 pm

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Post by cthulhu » Thu Oct 21, 2010 11:15 am

> name_here wrote:

> > Ganbare Gincun wrote:

> > > name_here wrote:Finishing up ME2 didn't go so well. I'd screwed up the loyalty mission of one character that I liked, then decided that Jacob could be trusted to perform competently at one of his specific jobs, and another character I liked paid.

> > What were you having Jacob do, and who died?

> Jacob was doing the biotic barrier, Legion died because of him fucking up. Miranda and Tali died in the Hold the Line segment, because I took Grunt and Garrus with me and neither of the dead ones were loyal.

Yeah, you have to use the specalists to do the 'jobs' otherwise it doesn't work. So only Boobs McGee and the Emo Punk Chick can do the biotic job. The others are fail.
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Maxus
  Overlord
  Posts: 7645
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Post by Maxus » Fri Oct 22, 2010 6:31 am

The first four gym leaders have been duly pwnt.
Sneasel turns out to be really good at ripping Morty a new rear end.
My only gripe is I missed evolving the Eevee (who has a Rash nature) into Espeon at level 15. So no psychic moves for me right now.
I did teach 'im Shadow Ball from that TM. But I'll have to wait until it learns Psybeam.
Also, what system are the N1 games for? Disgaea and Makai Kingdom are perking my interest. I mean, stealing the pilot out of a vehicle? Yeah.
Last edited by Maxus on Fri Oct 22, 2010 6:32 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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