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Manxome
  Knight-Baron
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  Joined: Fri Mar 07, 2008 7:54 pm

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Post by Manxome » Thu Mar 03, 2011 5:53 pm

> Roy wrote:

> > Count Arioch the 28th wrote:Oh, and in DQ9 I finally managed to unlock Armamentalist. Haven't had a chance to try it out yet. Is there a way in-game to determine elemental weakness other than trial and error? I am missing a scan spell in this game pretty hardcore.

> The in game bestiary tells you.

No, it does not. The in-game bestiary lists monster number, name, family, exp, gold, number defeated, items dropped, regular haunts, and some flavor text. Aside from occasional clues in the flavor text, the only one of those with any combat relevance is family, which only matters for a few special attacks that deal bonus damage to a particular family.
Even if you use the special ability to reveal extra information about a monster and add it to your list...that just reveals their rare item drop (if you didn't already know it) and adds a second page of flavor text.
Of course, even if it did list weaknesses, monsters don't appear there until after you've fought them.
But OK, if you're relying on information outside the game, or relying on an omniscient AI, that would certainly improve their utility.

> Count Arioch the 28th wrote:Although all I've heard was that Fource skills are awesome, but Armamentalists kind of suck and it's better to max out fource then do something else.

Early on, I'd say Armamentalists are actually pretty decent. They've got similar strength to other martial classes (besides Gladiator, which trumps everyone), shield use, and a lot of MP, which means you can use more special attacks without sacrificing your accessory slot. They're not incredible, but there are actual reasons why you might want to be one.
In the postgame, you'll max out shield skill so you can use one as any class, and max out the sage class skill so you've got good MP as any class, at which point it's hard to see why you'd take one.
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Prak
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Post by Prak » Thu Mar 03, 2011 6:41 pm

Hopefully I'll be picking up Pokemon Black or White on Sunday...ish.
Anyone else looking forward to the 5th gen?
Last edited by Prak on Wed Mar 09, 2011 7:21 am, edited 1 time in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.

> Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.

> FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
> You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.

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Maxus
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Post by Maxus » Thu Mar 03, 2011 6:48 pm

True story:
I have a bunch of Shiny Enteis and Suicunes from a Gamestop event. If they're traded over to White or Black, they're supposed to give you a chance to get something or other.
Can't you trade by friend code or something? It's something I haven't looked into that much.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Prak
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Post by Prak » Thu Mar 03, 2011 7:06 pm

> Maxus wrote:True story:
> I have a bunch of Shiny Enteis and Suicunes from a Gamestop event. If they're traded over to White or Black, they're supposed to give you a chance to get something or other.
> Can't you trade by friend code or something? It's something I haven't looked into that much.

I think so, I'd like to set something up with you then, since I never had a chance to get one myself and don't want to miss the special thing... even though i could later AR something...
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.

> Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.

> FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
> You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.

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Maxus
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Post by Maxus » Thu Mar 03, 2011 7:12 pm

> Prak_Anima wrote:

> > Maxus wrote:True story:
> > I have a bunch of Shiny Enteis and Suicunes from a Gamestop event. If they're traded over to White or Black, they're supposed to give you a chance to get something or other.
> > Can't you trade by friend code or something? It's something I haven't looked into that much.

> I think so, I'd like to set something up with you then, since I never had a chance to get one myself and don't want to miss the special thing... even though i could later AR something...

PM me a friend code and we'll set it up.
I have...two Enteis and two Suicunes that I won't miss much, if anyone wants one?
Last edited by Maxus on Thu Mar 03, 2011 7:13 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Psychic Robot
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Post by Psychic Robot » Thu Mar 03, 2011 7:12 pm

New Vegas is better than Fable III by a long shot.

> Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.

> Ant wrote:

> > Chamomile wrote:Ant, what do we do about Psychic Robot?

> You do not seem to do anything.

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name_here
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Post by name_here » Fri Mar 04, 2011 12:10 am

Okay, Retribution's campaign improves nicely after about 4 missions for guard/eldar and six missions for Tyranids apparently because fuck tyranids. However, the final boss fight is the worst one I've had the displeasure of experiencing in at least a year, and I played ME2. Here's the sequence, without spoiling the boss's identity.
1. You go in and start wailing on him. He flails vaugely around and flattens all basic infantry with some sweeping attack every so often. Also, some heavy dudes stream in at a really slow but constant rate. I think you can disrupt it, but the structure you'd need to destroy to do so has 2/3rds of the final boss's HP, so fuck that.
2. Eventually, he lifts three structures out of the ground and remains invunerable while they stand. After a few seconds, some melee heavy infantry arrive in the arena and distract you. The structures lower and remove his invincibility after a while
3. You pound on him while he flails around
4. The surviving structures rise with full HP, repeat 2.
5. See three, although he might flail more effectually this time
6. See four, but if you destroyed all the structures he summons new ones
7. Repeat 5 and 6 for about half an hour. Occasionally heal/repair vehicles and stream in shitty infantry.
8. Do something special, in my case use the Tyrannoform global special ability.
9. You are finally done with this goddamn bossfight.
I am not fucking kidding about the half an hour bit. I didn't time it, but he had way more HP than any Dawn of War II boss prior, with the possible exception of the Chaos Rising boss if he managed to fill up his healthbar. Oh, and he's completely immobile.
Last edited by name_here on Fri Mar 04, 2011 12:14 am, edited 2 times in total.
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MGuy
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Post by MGuy » Fri Mar 04, 2011 5:41 am

Buffalloon is going to be my new favorite pokemon. I wish I could grow an afro that looks that good. Alas there aren't enough pokemon in the new gen that attract my attention. The "new area" does interest me in that I heard its New York but most the pokemon don't fit my aesthetic tastes this time around.
The first rule of Fatclub. Don't Talk about Fatclub..
If you want a game modded right you have to mod it yourself.

> MGuy wrote:Finally a thread about fighters!

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Prak
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Post by Prak » Fri Mar 04, 2011 5:47 am

There's one that looks like, but sadly isn't, an unown evolution, based on the nazca lines, Sigilyph. Reticu-whatever is kind of cool being some kind of alien fetus in a jello mold.
I was getting iffy on it, but once I started looking around /vp/ on 4chan, I was getting back into pokemon, so figured I'd get it, since even with renewed interest in the franchise, the older games are a bit boring now.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.

> Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.

> FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
> You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.

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Roy
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Post by Roy » Sun Mar 06, 2011 3:46 pm

> Manxome wrote:

> > Roy wrote:

> > > Count Arioch the 28th wrote:Oh, and in DQ9 I finally managed to unlock Armamentalist. Haven't had a chance to try it out yet. Is there a way in-game to determine elemental weakness other than trial and error? I am missing a scan spell in this game pretty hardcore.

> > The in game bestiary tells you.

> No, it does not. The in-game bestiary lists monster number, name, family, exp, gold, number defeated, items dropped, regular haunts, and some flavor text. Aside from occasional clues in the flavor text, the only one of those with any combat relevance is family, which only matters for a few special attacks that deal bonus damage to a particular family.
> Even if you use the special ability to reveal extra information about a monster and add it to your list...that just reveals their rare item drop (if you didn't already know it) and adds a second page of flavor text.
> Of course, even if it did list weaknesses, monsters don't appear there until after you've fought them.
> But OK, if you're relying on information outside the game, or relying on an omniscient AI, that would certainly improve their utility.

> > Count Arioch the 28th wrote:Although all I've heard was that Fource skills are awesome, but Armamentalists kind of suck and it's better to max out fource then do something else.

> Early on, I'd say Armamentalists are actually pretty decent. They've got similar strength to other martial classes (besides Gladiator, which trumps everyone), shield use, and a lot of MP, which means you can use more special attacks without sacrificing your accessory slot. They're not incredible, but there are actual reasons why you might want to be one.
> In the postgame, you'll max out shield skill so you can use one as any class, and max out the sage class skill so you've got good MP as any class, at which point it's hard to see why you'd take one.

Ok, so you just use a strategy guide or AI, or common sense (in some cases) to work it out.
Also... Armamentalists have 75% of the strength of Gladiators, assuming everything is maxed. If it isn't, the difference will be a lot larger, seeing as it is still 149 points at level 99, regardless of whether you have the class bonuses or not.

> Draco_Argentum wrote:

> > Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.

> Can someone tell it to stop using its teeth please?

> Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.

> Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.

> Kaelik wrote:No, bad liar. Stop lying.

Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
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Blicero
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Post by Blicero » Mon Mar 07, 2011 4:19 am

I downloaded the Dragon Age II demo. It was not good.
To wit,
1) With nearly all the options max'd, it ran smoother than DA:O did on my computer. This would be a good thing, except that
2) the game looks worse than DA:O in many respects. Environments are sparsely furnished, and the world in general doesn't feel very "real" or "lived in." While the charactermodels are probably better animated than those in the first game, I'm still not convinced that they're as good as those in Mass Effect 2.
3) The demo had a horrifically linear structure of (-1)^k, where "-1" is "fight," and "1" is "conversation." I honestly felt like I was playing a Final Fantasy game at times. This is not a good thing at all.
&#8206;4) The amount of blood and gore verges on the truly absurd. While the bloodstains that adorn your characters aren't as prominent as the ones in DA:O, the amount of blood spill'd and spew'd on the ground seems like it belongs in that shitty show Spartacus.
The game advertises that you will "fight like a Spartan;" this fits, as the combat frequently feels like a Zack Snyder film. The cutscenes emphasize this even more, with constant slowmo-fastmo-slowmo sequences usually involving people getting kicked. This isn't necessarily a bad thing, but it's a huge shift in style from the first game.
5) Every woman (be she your sister, your mother, Flemeth) is hypersexualiz'd. There was a bit of this with Samara/Morinth in ME2 and Morrigan in DA:O, but Bioware has been surprisingly good about not having breasts that defy the laws of physics, up until now.
6) The demo is lock'd on "Normal" difficulty, where "normal" means "never being challeng'd, ever." I hated this.
7) The dialogue was generally uninspiring, and I fail'd to attain any emotional investment in any of the characters, least of all my own. Choosing the "witty" responses never produced any real humor. DA:O was a hugely funny game in many respects, so I'm at a loss to explain this.
8) The game has really bad custscene/gameplay disconnect. Someone in your party will get killed by the ogre, and there's no reason given as to why this person dies for good.
Out beyond the hull, mucoid strings of non-baryonic matter streamed past like Christ's blood in the firmament.
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Count Arioch the 28th
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Post by Count Arioch the 28th » Mon Mar 07, 2011 5:18 pm

> Roy wrote: Ok, so you just use a strategy guide or AI, or common sense (in some cases) to work it out.
> Also... Armamentalists have 75% of the strength of Gladiators, assuming everything is maxed. If it isn't, the difference will be a lot larger, seeing as it is still 149 points at level 99, regardless of whether you have the class bonuses or not.

The AI seems to not be helping, my Armamentalist uses Gigaslash over and over again when I put her on AI. Using a strategy guide is problematic when I don't own one and I have lost the use of my computer at my home.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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Cynic
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Post by Cynic » Tue Mar 08, 2011 5:38 am

Started playing Torchlight. It's cute and a nice Diablo clone. The art is fun. The WOW feel is not so much a turn on. Let's see how it goes.

> Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.

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Jilocasin
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Post by Jilocasin » Tue Mar 08, 2011 12:42 pm

Been enjoying the newest pokemon. Now I just need to borrow my brother's ds so I can transfer some event pokes over. Looking forward to getting zorua and zoruark. For anyone else who has the game, if anyone wants to trade/battle/whatever feel free to pm me.
Last edited by Jilocasin on Tue Mar 08, 2011 12:43 pm, edited 1 time in total.
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Count Arioch the 28th
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Post by Count Arioch the 28th » Tue Mar 08, 2011 6:20 pm

Question, how does one set up a router so a DS can communicate with it?
I would like to take advantage of wi-fi stuff with my DS, but everyone I have talked to says it takes hours to set up a router so a DS can communicate with it.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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Manxome
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Post by Manxome » Tue Mar 08, 2011 7:22 pm

To connect my DS, I had to go to the Nintendo support site to get a bunch of magic numbers (specific to my router brand) to enter into my DS in order to get it to connect. I also had to change the wireless encryption from WPA to WEP, which isn't very secure. I also had to figure out that DQ9 only lets you adjust your wireless settings from the title screen, not in-game when you're actually trying to connect. It was rather annoying, but it didn't take hours (though it might have if I didn't go to the support site promptly).
Of course, I still have yet to find any combination of settings that allows BOTH by DS and my Wii to connect to the router, other than to turn encryption entirely off. But that may be due entirely to a stupid and arbitrary restriction on my router's configuration.
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Count Arioch the 28th
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Post by Count Arioch the 28th » Tue Mar 08, 2011 7:25 pm

Thanks. That was a bit more complicated than I strictly wanted to hear, but you don't make the goddamn contraptions so that's hardly your fault .
Funny thing is, I've actually tried to connect my DS to completely unsecured routers and it failed for various reasons. The RL friend that was helping me kept wanting to lecture me because I "didn't understand security" and how it was impossible for nintendo to install a more user-friendly wireless card.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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Roy
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Post by Roy » Tue Mar 08, 2011 11:07 pm

> Count Arioch the 28th wrote:

> > Roy wrote: Ok, so you just use a strategy guide or AI, or common sense (in some cases) to work it out.
> > Also... Armamentalists have 75% of the strength of Gladiators, assuming everything is maxed. If it isn't, the difference will be a lot larger, seeing as it is still 149 points at level 99, regardless of whether you have the class bonuses or not.

> The AI seems to not be helping, my Armamentalist uses Gigaslash over and over again when I put her on AI. Using a strategy guide is problematic when I don't own one and I have lost the use of my computer at my home.

Well, maybe that's simply the best skill they can use right now.
Alright, so try this:
If it's a fire enemy, use ice.
If it's an ice enemy, use fire.
If it's a machine enemy, use thunder. (blast type spells are also thunder)
If it's an undead enemy, use light (Gigaslash is light).
If it's an angel enemy, use dark.
If it's a bird type enemy, use wind.
All of these should be obvious just by looking at them. There's also earth, but few things are weak to that.
DS: I just turned my router to WEP and it worked fine.
Torchlight: It's ok, but it doesn't have a lot of replay value. And since Diablo clones are kind of supposed to have a lot of replay value... I'd recommend Titan Quest, or the original Diablo (or just Diablo 2) before I'd recommend it. Now it's alright, but it doesn't really capture what makes those types of games good.

> Draco_Argentum wrote:

> > Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.

> Can someone tell it to stop using its teeth please?

> Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.

> Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.

> Kaelik wrote:No, bad liar. Stop lying.

Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
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Manxome
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Post by Manxome » Tue Mar 08, 2011 11:12 pm

If you don't have serious concerns about people using up all your bandwidth, an argument can be made that wireless encryption isn't worth it. But I usually try to err on the secure side.
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Maxus
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Post by Maxus » Wed Mar 09, 2011 1:22 am

I just finished AC: Brotherhood. Or, more specifically, finished the optional puzzles which show more of the backstory and setting.
Gotta love how the Templars are Republicans.
That was a little heavy-handed, but it could plausibly be true to have a conspiracy to let corporations gain control of, oh, most everything. I mean, Citizens United let them spend as much money as they want, without having to disclose it.
So, despite going into tinfoil-hat territory, it works.
Also, the AI's gradual personality shift realllllllly was creepy.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Maxus
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Post by Maxus » Thu Mar 10, 2011 3:43 am

I just had my first try on Team Fortress 2.
Game was Capture the Flag. Three points. I chose to play a scout, since I'm, red, against two blue dudes. Speed is my only option here.
So, I get killed twice in short order, then get the briefcase and run it back. Then another player joins in. He gets the briefcase, they almost run it back, get killed. I snag it and run it back the rest of the way,
Two points already scored in a three-point game.
Then the host ended the session.
Last edited by Maxus on Thu Mar 10, 2011 3:45 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Count Arioch the 28th
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Post by Count Arioch the 28th » Sat Mar 12, 2011 3:51 pm

> Roy wrote:
> Well, maybe that's simply the best skill they can use right now.
> Alright, so try this:
> If it's a fire enemy, use ice.
> If it's an ice enemy, use fire.
> If it's a machine enemy, use thunder. (blast type spells are also thunder)
> If it's an undead enemy, use light (Gigaslash is light).
> If it's an angel enemy, use dark.
> If it's a bird type enemy, use wind.

That actually helps. I didn't realize blast spells were thunder. The wand that casts Boom says "throws balls of magma" in the description, which I feel is kind of misleading. And I didn't realize who was weak against wind because the only two people who can use wind spells are minstrels and luminaries, who kind of suck as far as I can tell.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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name_here
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Post by name_here » Thu Mar 17, 2011 11:02 pm

So, I've finished retribution in three campaigns, plus nearly finished eldar.
Overview:
The campaign is really blatantly the space marine campaign with the player race swapped out. As previously mentioned, the Tyranids get it the worst, what with two missions set on a planet the Hive Lord should not give the slightest fuck about, and barely rates the attention of some bullshit non-sentient hive tyrant, on account of it being entirely full of ice, old buildings, and people with guns. There are also two missions on a different low-biomass planet, but there is an actual reason that time. With everyone else, it's just slightly grating that you never fight imperial loyalists, and the dialogue sometimes doesn't quite make sense.
Ironically, the biggest plothole is in the IG campaign, where a major plot event could apparently have been negated by the Inquisitor calling up someone.
Races:
Imperial Guard: You have the Lord General Castor (who is a jerk), who favors the sniper rifle and can call in aerial reinforcements, plus he leads a small squad and gives guardsmen squads additional dudes and other bonuses. Next is Inquisitor How-The-Fuck-Do-You-Spell-That, who is intended as a melee combat monster but falls flat due to lacking sufficient health and attack speed, though she does have some pretty impressive pysker abilities as she levels up. Sergent Major Merrick is Heavy Weapons Guy, being basically Avitus except shittier. Still, he's reasonably useful once he's taken his time setting up. There is also the Commissar, who can shoot people to inspire them, plus he's decent at Melee. As you might expect, the IG revolves around outnumbering absolutely everyone and Leman Russ support. You have squads that are not basic guardsmen, but eh. There is also a Baneblade.
Eldar: You have Kaelyth, who wrecks people's shit at whatever range you designate by basically being an Exarch for every Aspect Shrine at once (Okay, so the backstory is probably more complicated). Ronhan is a ranger, who is good for sniping fools. Veldoran is a warlock who has a bunch of blasty powers, and there is a Farseer whose name I cannot recall who does healing, some buffing, and sitting on the ship crying because the Wraithlord you can deploy with instead is a fucking wraithlord. I may be confusing her and Veldoran on that point, but i'm pretty sure he's the Seer Council. I used guardians, banshees, and the occasional Wraithguard, which was possibly less than optimal. It is possible to straight-up miss the Avatar.
Chaos: Eliphas continues to affront Grandfather Nurgle. He can be specced as dedicated to any chaos god except Slannesh. All of them alter what shrines built on the battlefield by heretics and what worshiping heretics do. Notably, Khornite shrines summon daemons who die after a short while, which leads into the hilarious exploit that completely wrecks the difficulty of the rest of the game once you do it. Neroth is a chaos sorcerer who can do blasting, other types of blasting, and varied forms of daemon summoning, which also feed into aforementioned exploit, especially the one that requires you to sacrifice a unit (Not a daemon, the developers are not quite that stupid). Prior to that, you leave him behind for a dreadnought. Kain is an aspiring champion, who you leave behind because he makes Havocs more awesome by not being there, or give plague cloud and a melee weapon to assist the next dude. Varius is the bringer of the hilarious exploit, because he's a plague marine who, in order, raises everyone he personally kills as plague zombies, raises all dead friendly infantry as plague zombies, and raises everyone who dies as plague zombies. Since Daemons count as infantry, you can bury everyone beneath an endless tide of zombies, daemons, and zombie daemons. You can also sacrifice zombies to Khorne to summon more daemons, who then become zombies. I pretty much just used Chaos Space Marines, Havocs, and heritics (for shrine building), even before Varius got his top-level zombie powers.
Tyranids: You have the Hive Lord, who is a sentient Hive Tyrant. He can summon squads of new Tyranids to the battlefield for free, but they consume popcap. Instead of other heros, you get starting units; unlike the honor guard units of the other races, they consume popcap. All of it, if you make the mistake of getting access to high-end 'nids. If you unlock all unit types, you get to have a popcap of 54/60 and a maximum of 10 dudes. If you deliberately cripple your army diversity because you love seeing Gaunts tear shit up, you get to discover that they're horrible at intermingling squads, which is a problem for obvious reasons. The super unit is the Swarmlord, who is another Hive Tyrant, but instead of scything claws and possibly a ranged weapon he has four arms. With swords instead of hands. It made the endgame mission mildly hilarious, because the end villain kept gloating, and I was like, "Dude, you have two named Tyranids after you, you're kind of fucked."
Mechanics: You get refunded their cost when units die, which should probably have been mentioned during the tutorial mission. Or, you know, at all. It means the IG gets infinity resources when using massed infantry and reinforcing via the Lord General.
Sniper weapons no longer cause suppression apparently because fuck Cyrus. Or possibly bugs. The ingame tips state that they do, but the in game tips are full of shit on that point.
There's this really irritating tendancy towards hard railroading, where areas simply aren't places you get to use abilities at until you do whatever the game wants you to.
Plot:
Okay, so it's been a decade since the end of Chaos Rising, during which time Kyras has been summoning daemons on every planet in the sector. The IG got sent in on a massive scale, which led to having a shitload of traitor guardsmen as well as the blood ravens turning to chaos. The Imperium responded by shipping in a bunch of Cadians, many of whom turned traitor too. Oh, and some Tyranids are still alive. Plus, Eliphas is back.
So, for pretty obvious reasons the Inquisition says "Fuck this" and pronounces Exterminatus on the entire sector. <Player Faction> discovers this after killing <Leader of other faction> on Typhon, and have to break through to an interplanetary teleporter/warp rift/digestion pool to go to Caldaris and protect a town under attack by Traitor Ravens, or straight-up kill them and incidentally protect the town. The Hive Lord then goes and kills some orcs, while everyone else has the option of doing that, but the next plot mission is destroying a warp portal on Aurelia, which for some inexplicable reason is also a planet you want to protect from Exterminatus, despite it being made of ice and cultists. The Hive Lord goes to Aurelia after defeating the orcs for no goddamn reason.
Next up is a raid on Capital Spire, which a Cadian traitor regiment has recently conquered and is expecting a call from the Lord Ascendant, Kyras. The player race intercepts the transmission (even if they're Tyranids) and tracks Kyras to Typhon, then get in a fight with the Eldar, who are trying to stop the Exterminatus fleet from arriving. Note that the player Eldar do that as well. With the Eldar dead, the Exterminatus fleet arrives and bombards the planet while the player makes a mad dash for their exit.
The player ends up on the Judgment of Carrion, and have to defeat an ork Mek who is even crazier than usual, except for the Tyranids, who fight a whole bunch of other Tyranids while an Alpha Zoanthrope reestablishes the Hive Mind across the subsector. Also, the player race figures out that Kyras is sacrificing the entire subsector population to Khorne.
Next up is Cyrene, where the player fights traitor guardsmen, Alpha Legion, and Traitor Ravens, then goes and kills Kyras.
Racial Endings:
Tyranids: You call in the entire Hive Fleet. Imperial causalities are 98% before they manage to escape. This includes the Exterminatus fleet.
Chaos: YOU sacrifice the subsector population to Khorne
IG: You manage to call off the Exterminatus fleet.
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Koumei
  Serious Badass
  Posts: 13796
  Joined: Fri Mar 07, 2008 7:54 pm
  Location: South Ausfailia

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Post by Koumei » Thu Mar 17, 2011 11:54 pm

So, I recently won Bayonetta. One of the later levels is a pain in the ass, where you have to do platform jumps and the platforms disappear, and then when you get to the destination, you need to run along the wall and do more platform jumping (along the wall) and if you jump onto "not the coloured parts" then gravity returns to normal and you fall and have to start the whole thing again.
But that's probably the hardest part of the whole game. The almost-final battle was pretty cool - the usual Climax attacks (that deal Gigatonnes per Square Inch of pressure to crush enemies) manage to knock a feather off his wings, until you PUT A LIPSTICK TUBE IN YOUR GUN AND SHOOT HIM WITH IT for the kill.
And then where you ride a motorcycle up a rocket as it is blasting into space... and the final battle with God, where you deal INFINITONNES per Square Inch, and kick her into the centre of the Sun... which weakens her enough for you to finish off.
Adding a pole dance to the credits "in case you get bored" (as well as small fight scenes, again just in case you get bored) is a nice touch too.
I thoroughly enjoyed it. Bought it for "dat ass" (and quad-wielding pistols), stayed for the over-the-top.

> Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.

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Maxus
  Overlord
  Posts: 7645
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by Maxus » Fri Mar 18, 2011 2:22 am

I have it loaned out. Getting it back tomorrow, though.
Had a weird hankering to play it.
I've been playing Overlord. It's a pretty quirky, fun little game. Minions! We have minions!
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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