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Shrapnel
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Post by Shrapnel » Thu Oct 11, 2012 2:10 am

Glad to be of help!
Is this wretched demi-bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
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Maxus
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Post by Maxus » Thu Oct 11, 2012 7:32 am

Huh. The Mechromancer for Borderlands 2 released, like, five days early.
Gearbox, you sly foxes...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Prak
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Post by Prak » Thu Oct 11, 2012 7:48 am

There is a way to trade Gen1 pokemon past GSC. Basically, it goes something like RGBY>GSC>Pokemon Stadium 2, which is supposed to be able to connect to a third gen in some way, but fuck if I know how. It's been way too long since I saw a "How to get Mew in Gen (whatever)" tutorial, so I'm not sure. The real barrier is connecting GSC to RSE, but I could have sworn there was something you could do to get around that barrier.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.

> Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.

> FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
> You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.

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Koumei
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Post by Koumei » Thu Oct 11, 2012 8:44 am

The main way to get Mew in any Generation is via a special event - there was a Mew event for RBGY, and for GSC, and for FRLGRSE, and for DPPlHGSS, and probably also for BWB2W2. Likewise Celebi, Jirachi, Deoxys etc. have events in later generations that their originals.
That said, the actual main way is to just use an Action Replay/Gameshark.

> Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.

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Shrapnel
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Post by Shrapnel » Thu Oct 11, 2012 3:13 pm

Nintendo of America long ago gained my eternal hatred because of Mew.
In the original Japenese version of R/B/G, the way you got Mew was by completing the Pokedex (catching all 150 Pokemon, in of itself a remarkable feat). Once that was accomplished, you'd go to the GAME FREAK director in the Cerulian Mansion and show it to him, and he'd then give you a Mew.
However, in the American version, you get a fucking diploma. And not only that, but, as if the damn thing wasn't idiotic enough, you could only view it when you talked to the director. So, the weak-ass reward that you've worked over 10,000 hours to get was all for fucking naught, 'cause you don't even get to keep the damn thing.
IIRC, as for how to get a Mew in the good ole US of A, you had to get it at special distribution events where they would plug in this really buggy cartridge that would download Mew into your game, and it was often prone to not working. Or, so my experiance with it was...
Either way, I have always reserved a special spot in my heart for hating special event Pokemon. (Not because I don't like them by themselves. On the contrary, I love Pokemon like Darkrai and Jirachi.) It's because they're really hard to get, and if you miss out on the event deadline, then you will never see that Pokemon again unless you use a Gameshark/Action Replay, which are themselves really hard to use and cause a shit-ton of bugs.
And no, so far there has been no Mew event for Gen 5, and - this may be because I'm cynical when it comes to Mew, who has left me a broken shell of man drowning in shattered dreams - I doubt there ever will be. Unless you're in Japan. In which case they hand out these things like candy.
In short:
America is not great. It is full of diplomas, not Mews.
Is this wretched demi-bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
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Ted the Flayer
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Post by Ted the Flayer » Thu Oct 11, 2012 4:04 pm

> Maxus wrote:Huh. The Mechromancer for Borderlands 2 released, like, five days early.
> Gearbox, you sly foxes...

I want to play borderlands 2 mechromancer because ponies.

> Prak Anima wrote:Um, Frank, I believe you're missing the fact that the game is glorified spank material/foreplay.

> Frank Trollman wrote:I don't think that is any excuse for a game to have bad mechanics.

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Koumei
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Post by Koumei » Fri Oct 12, 2012 12:12 am

Mew was that easy to get* in Japan? Wow.
I like many of the event-only ones (where "many" means Celebi, Jirachi and Darkrai), but like you (and everyone else who doesn't work for Nintendo) hate the concept.
Next time I visit my sister (she also has a DS, so TRADETIEMZ) I'll have so much tradevolving to do - Steelix, Rhyperior, Machamp, Gengar, Alakazam, Scizor, Golem, whatever other things need to tradevolve... oh, and then to trade 2 of my puppyfarmed Eevees into Diamond to get Glaceon and Leafeon. Or I could, I suppose, just AR stuff into Diamond and trade across that way.
*Compared to event-only, I mean.

> Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.

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Shrapnel
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Post by Shrapnel » Fri Oct 12, 2012 12:47 am

And that's not even the beginning of what kind of goodies that Japenese get exclusively: the first three Dragon Quest games, and pretty much everything else (spin-offs, products, TV shows, manga, etc.) related to it, Event Pokemon, Pokemon episodes with Team Rocket wielding a gun and James with an impressive pair of perky tats, exclusive Transformers memorbilia, panty-less, mirrored floored restaurants, &#29432;*... the list is huge.
*(tanuki)
Is this wretched demi-bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
Top

Koumei
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Post by Koumei » Fri Oct 12, 2012 2:06 am

They also get a bunch of NIS games that we don't get. Including Criminal Girls. Which still annoys me. It's like they wanted to reward my loyalty*, but then it was decided "Let's not translate this - it saves time, it'll be banned in every country that is less crazy than us."
*Sure, it apparently has no cameos, which is confusing for a NIS game, and it's sad that Rozalin, Priere and Salome aren't there.

> Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.

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Avoraciopoctules
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Post by Avoraciopoctules » Fri Oct 12, 2012 2:59 am

Is Of Orcs And Men any good? It just came out on Steam.
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Ted the Flayer
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Post by Ted the Flayer » Fri Oct 12, 2012 8:33 pm

Which of the castlevania games are of the "Metroidvania" type?

> Prak Anima wrote:Um, Frank, I believe you're missing the fact that the game is glorified spank material/foreplay.

> Frank Trollman wrote:I don't think that is any excuse for a game to have bad mechanics.

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Meikle641
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Post by Meikle641 » Fri Oct 12, 2012 10:46 pm

Super Castlevania IV. And if it isn't I still recommend it, because that game is fucking amazing.
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Ted the Flayer
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Post by Ted the Flayer » Fri Oct 12, 2012 10:50 pm

It is not. I am refering to games like Castlevania 2 and SotN.
4 is an epic game, but not what I am looking for.
No 3d games, please.

> Prak Anima wrote:Um, Frank, I believe you're missing the fact that the game is glorified spank material/foreplay.

> Frank Trollman wrote:I don't think that is any excuse for a game to have bad mechanics.

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hyzmarca
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Post by hyzmarca » Sat Oct 13, 2012 12:06 am

All of the gameboy advance and ds games are.
Circle of the Moon
Harmony of Dissonance
Aria of Sorrow
Dawn of Sorrow
Portrait of Ruin
Order of Ecclesia
Order of Shadows on java micro mobile phones
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Ted the Flayer
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Post by Ted the Flayer » Sat Oct 13, 2012 12:30 am

I have a DSi, need to get an advance tho.

> Prak Anima wrote:Um, Frank, I believe you're missing the fact that the game is glorified spank material/foreplay.

> Frank Trollman wrote:I don't think that is any excuse for a game to have bad mechanics.

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Maxus
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Post by Maxus » Sun Oct 14, 2012 2:39 am

Well, shit.
Okay, I spent about three hours doing one of the last missions on Dishonored. It's a bigass level. Lots of nooks and crannies, lots of guards, lots of loot.
I'm trying to get an achievement for not killing anyone. I put an unconscious maid in a corner. Came back a minute later with another sleeper to deposit, and the maid wasn't there. I did the mission, but it said I'd killed someone at the end.
I -think- she glitched through the corner.
Well, it'll be easier to do this time, now that I know where everything is...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Lago PARANOIA
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Post by Lago PARANOIA » Sun Oct 14, 2012 6:01 pm

> Meikle641 wrote:Super Castlevania IV. And if it isn't I still recommend it, because that game is fucking amazing.

My only real complaint is that it sits at a really awkward length. It's too long to beat in one sitting if you're not a TASer even if you're good at the game but it's too short to be able to come back to more than one or two times once you beat it. It either needs to be longer (but that's too ballin') or shorter than it is. But as for the latter option, fuck if I know what level I'd remove. I'd probably vote to nix the underground cave and the swinging chandeliers, but that's not enough to get it down to a one-sitting playthrough. Ah, well.
'
It's still a damn good game though. I fucking love that .midi organ in the Submerged City and Rotating Tower. Oh, SNES games that don't use soundfonts, I love you.

> Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
> In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.

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Orion
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Post by Orion » Sun Oct 14, 2012 7:26 pm

http://ferretbrain.com/articles/article-908
Giant Frog.
NEW STUFF
Social Actions
Context
OLD STUFF
A Broken Sky Identity Crisis
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Maxus
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Post by Maxus » Sun Oct 14, 2012 10:28 pm

Borderlands 2:
After reaching Sanctuary with the Mechromancer, I have come to these conclusions:
Deathtrap is a fucking BEAST. He moves quickly, flies, and does a ton of damage. And moves around semi-independantly.
He will only get even more of a beast.
The other bonuses aren't bad. A lot of the Mechromancer's shtick is increased elemental chances/damage. Also get increases shield capacity early on, which is nice.
From looking it over, I think each of the three trees is viable. I'll have to check each one, buuuut...
This is a big thing. The Gunzerker only has one really viable skill tree. One of the others gives you bonuses if you keep swapping weapons. The Assassin has two, but they're mutually exclusive--one's all about close-range, the other's all about short-range. The third skill tree is nice, but it's spread too thin to make you one-shot stuff.
Haven't really checked the Commando or Siren extensively, but yeah.
The Mechromancer plays like...no matter what you do, it'll be some kind of awesome.
Last edited by Maxus on Sun Oct 14, 2012 10:31 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Koumei
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Post by Koumei » Sun Oct 14, 2012 11:56 pm

Defeated the second gym of Emerald. Don't you love the naming system for gym leaders? Water: Misty, Bug: Bugsy, Rock: Brock, Roxanne, Dragon: Lance...
Also, I was already thinking "Damnit, Disgaea 3 is out for Vita, if they make another Vita game I like I'll need to get one". That hasn't happened yet. But I did like Pokemon Mystery Dungeon - it's loads of fun. And now they've announced a new MD (playable: Axew, the axe-faced dragon), for 3DS.
And many of the added features of BW2 look really cool - granted, two of them require lots of other people to wander around playing it (much like how my isolation means I missed out on various features in BW and every Event ever), but there are some really cool things. It's a shame the game attached to these events is, well, part of Pokemon Black & White.

> Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.

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Avoraciopoctules
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Post by Avoraciopoctules » Mon Oct 15, 2012 3:49 am

> Lago PARANOIA wrote:

> > Meikle641 wrote:Super Castlevania IV. And if it isn't I still recommend it, because that game is fucking amazing.

> My only real complaint is that it sits at a really awkward length. It's too long to beat in one sitting if you're not a TASer even if you're good at the game but it's too short to be able to come back to more than one or two times once you beat it. It either needs to be longer (but that's too ballin') or shorter than it is. But as for the latter option, fuck if I know what level I'd remove. I'd probably vote to nix the underground cave and the swinging chandeliers, but that's not enough to get it down to a one-sitting playthrough. Ah, well.
> '
> It's still a damn good game though. I fucking love that .midi organ in the Submerged City and Rotating Tower. Oh, SNES games that don't use soundfonts, I love you.

Is CV4 the only Castlevania where you can block some of Dracula's fireballs via Flaccid Whip Defense?
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Ted the Flayer
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Post by Ted the Flayer » Mon Oct 15, 2012 3:39 pm

I know that Richter can also do the flaccid whip defense, whichever Casltevania that was before SotN had him in it, as well as him being an alternate character in SotN when you beat it.

> Prak Anima wrote:Um, Frank, I believe you're missing the fact that the game is glorified spank material/foreplay.

> Frank Trollman wrote:I don't think that is any excuse for a game to have bad mechanics.

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Shrapnel
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Post by Shrapnel » Mon Oct 15, 2012 4:33 pm

> Koumei wrote:Defeated the second gym of Emerald. Don't you love the naming system for gym leaders? Water: Misty, Bug: Bugsy, Rock: Brock, Roxanne, Dragon: Lance...

Misty is Misty from the anime; Bugsy is the androgynous thing from planet Unisex 7; The Brock is the leader of a race of creatures who all look the same, called the Brocklings; Roxanne is... I can't think of anything for her; and Lance is a vampire despot tyrant who rules Kanto with an iron fist.
Is this wretched demi-bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
Top

virgil
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Post by virgil » Mon Oct 15, 2012 5:47 pm

I feel bad for whoever got Pokemon: White. My partner has been trying to get past the third gym all night; her six are five levels higher than the gym leader's three (any higher and they'll stop listening to her), and she's using moves they're weak against. The gym leader's pokemon take only a smidgen of damage and then whollop hers, and it's not possible to have run into any of the five pokemon that are actually strong against the gym leader's type by this point in the game.
Come see Sprockets & Serials
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Put a greatsword a maul and a greataxe in a room and ask them to take their pick
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Stahlseele
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Post by Stahlseele » Mon Oct 15, 2012 6:47 pm

Just spent several Hours playing MWLL again.
Still MUCH better than MWO sadly . .
Welcome, to IronHell.

> Shrapnel wrote:

> > TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
> > Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.

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