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## Char Ops in New World of Darkness (Vampire)?

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Username17
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Post by Username17 » Wed Nov 21, 2012 7:37 am

> Libertad wrote:So, what's preventing the Lancea Sanctum alchemists from just creating Vitae out of liquid gold, also made out of liquid gold? Is it some hackneyed "don't use the Lord's powers in vain!" restriction?

Lancea Sanctum Alchemy cannot make anything "magical", which Vitae may or may not count as. Also it has a duration, so the Storyteller would probably bone you by having your drunken blood traits get recalled when the sun rose - leaving you in feeding frenzy in the daylight. And that is not a good place to be.
Remember that with Transubstantiation, the wording is very vague. Also it's obviously extremely powerful. So expect the Storyteller to rule very painfully against you along the many edges of the spell that aren't defined well or at all.
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Libertad
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Post by Libertad » Thu Dec 13, 2012 2:55 am

This has been a very enlightening read. The thread must live on!
Also, the En Bloodline from Ancient Bloodlines is really fucking powerful. You can get rid of the taint of diablerie on your person, Embracing a mortal costs a Willpower point instead of a permanent dot, you can diablerize merely by touch and with mortals, and the bloodline weakness is a penalty to untrained social skills. You also get possessed by a Babylonian Demon at Humanity 0, but you'd become an NPC at this score anyway. Oh, and they gain Devotions which negate a lot of weaknesses of the Kindred, like going into Torpor when hitting 0 Vitae.
And the flavor text reflects this. They're ancient Babylonian nobles who ruled human society from 6-12 thousand years ago, and they're so powerful that the demons have to keep them in line from conquering the world.
It's kind of funny that the most overpowered Bloodlines so far reflect the awesomeness in the flavor text. Did the developers make these "fuck you" Bloodlines on purpose?
Also, if one were to power up the physical disciplines, how would one do this to make them worth the cost?
Last edited by Libertad on Thu Dec 13, 2012 2:55 am, edited 1 time in total.
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K
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Post by K » Thu Dec 13, 2012 5:41 am

> Libertad wrote:
> Also, if one were to power up the physical disciplines, how would one do this to make them worth the cost?

Last edited by K on Thu Dec 13, 2012 5:42 am, edited 1 time in total.
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Dogbert
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Post by Dogbert » Thu Dec 13, 2012 9:53 am

I only played Requiem for a handful of sessions, and this is nothing you won't find in Frank's thread, but FWIW, here are my two cents:
I found Requiem to be a game where combat is actively penalized by the system, so the only cost-effective way around getting rid of an enemy is getting the drop on him and 1-hit him. This is done with mental disciplines (and that's why all clans get one without exception).
The way I did it during my short stint with Requiem was with a Mekhet (for reasons already mentioned in the thread) that was my personal homage to Justin Achilli: a shameless Trenchy McKatana.
Good enough Obfuscate+Stealth+Dual katanas+Katana-oriented merits and you can go Altair on most people. What's better, if you go around obfuscated everywhere and select the circumstances you talk to people then chances of predator taint crap are minimized. As an added perk, Obfuscate 2 allows you Invisible-Woman selective invisibility, so you can walk around with Cloud Strife's giant claymore and no one will see it.
YMMV.
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