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## [Dom3] Modtest Game [GAME ON]

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DrPraetor
  Duke
  Posts: 1289
  Joined: Thu Apr 02, 2009 3:17 pm

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Post by DrPraetor » Sun Oct 07, 2012 1:23 pm

Well done, Korwin.
Now that I see the entire map, and not to denigrate Korwin's victory in any way, the map has something of a design flaw. Ulm/Korwin was able to slice off a huge piece of hinterland by taking 48, 29 and 27, at which point he now has a huge lead.
Now, as it happens, if Winnah had allied with me *against* Ulm (who was hedging us both into tiny territories), well... then Agartha might've won instead.
Anyway, in spite of the uniform capital-to-capital hop distances, I'm not sure how good a test this was of the nation mod, given the way the start provinces worked out.
Chaosium rules are made of unicorn pubic hair and cancer. --AncientH
When you talk, all I can hear is "DunningKruger" over and over again like you were a god damn Pokemon. --Username17
Fuck off with the pony murder shit. --Grek
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angelfromanotherpin
  Overlord
  Posts: 9691
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by angelfromanotherpin » Sun Oct 07, 2012 2:09 pm

gg, everyone.

> DrPraetor wrote:I'm not sure how good a test this was of the nation mod, given the way the start provinces worked out.

I agree in not being sure.
I'd like to think that Ulm and Agartha being the leaders meant that at least their glaring weaknesses had been well-addressed, but of course Abysia was a total flop and the other players went MAD on each other, so...
I begin to think that the better way to test the nations is individually, one of them in a game among other vanilla nations. I guess I'll have to organize some more.
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Korwin
  Duke
  Posts: 2055
  Joined: Fri Feb 13, 2009 6:49 am
  Location: Linz / Austria

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Post by Korwin » Sun Oct 07, 2012 9:02 pm

Or a Map, like Five or Six-Land...

> Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.

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luckyfortune
  1st Level
  Posts: 30
  Joined: Sat Aug 18, 2012 2:23 am
  Location: Auckland

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Post by luckyfortune » Mon Oct 08, 2012 1:47 am

Hey! that was my 1st game,, T__T
"May the winds of Good Fortune, Flow our way.."
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Winnah
  Duke
  Posts: 1091
  Joined: Tue Feb 15, 2011 2:00 pm
  Location: Oz

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Post by Winnah » Mon Oct 08, 2012 10:10 pm

yeah, I concede.
Archers are a nice addition.
AoE slings are kind of lame. Great against unarmoured troops. But any kind of armour makes them useless.
Fir Bolg spearmen tend to rout before they get their first strike bonus, the axemen were useful in expansion, but had a similar routing issue.
Still issues with magic diversity outside of capital
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Korwin
  Duke
  Posts: 2055
  Joined: Fri Feb 13, 2009 6:49 am
  Location: Linz / Austria

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Post by Korwin » Tue Oct 09, 2012 5:50 pm

I used an Prince of Death Pretender with Death 6, Dom 9.
Scales where O1, P3, L1, Drain3.
I produced maximum troops from every fort for every turn the whole game. When money was a little low, I ordered Black Steel Infantry. When I had too much, I ordered cavallry.
Here my Gem Reserves at the End of the Game.
I totally forgot to make GemGens until the very last few turns.
My EndGame plan was to branch out into Blood to get Immortal defenders (Vampires) and the Demon Lords.
Was'nt very far into it, in one or two turns I would have started to Summon Vampire Lords. Boosters etc. was there, research was still needed.
Forts:
Every VP has an Fort or an Fort under construction on it.
Income:
GemIncome:
Research:
Went into Evocation first thing up to Iron Blizzards, but did not get to use it a single time. Only used a few non sacred smiths and Lava explosion (name?)
Dominion:
Army size:
Yes, that blue line is Ulm, not LA Ermor or Pan...
VP's:
The last VP's where, Machakas and independent ones.
Maybe the Modded Ulm is not overpowered. It shure felt overpowered from my end. I not once felt threatened.
But I'm up for an rematch (this time without an SC Pretender.)
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