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K
  King
  Posts: 6487
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by K » Wed Feb 09, 2011 8:24 pm

> name_here wrote:I think they normally tend towards a shitload of afflictions, in the realm of like five.

The real problem is that most are feebleminded. So the trick is to cure them of that and Gift of Reason them so you can get access to their sweet magic.
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Korwin
  Duke
  Posts: 2055
  Joined: Fri Feb 13, 2009 6:49 am
  Location: Linz / Austria

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Post by Korwin » Wed Feb 09, 2011 9:02 pm

I have one T. with feeblemind, but that one is not an commander (and its his only Affliction).
Ermor how are your T.'s?
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cthulhu
  Duke
  Posts: 2162
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Post by cthulhu » Wed Feb 09, 2011 11:47 pm

one has none, one has 6.
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cthulhu
  Duke
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Post by cthulhu » Thu Feb 10, 2011 1:05 am

I am sick, it will take me a day or two to do this turn.
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Korwin
  Duke
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  Joined: Fri Feb 13, 2009 6:49 am
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Post by Korwin » Thu Feb 10, 2011 5:40 am

Ok then I were really lucky so far...

> Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.

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cthulhu
  Duke
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Post by cthulhu » Fri Feb 11, 2011 2:56 am

Turn in.
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angelfromanotherpin
  Overlord
  Posts: 9691
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by angelfromanotherpin » Fri Feb 11, 2011 2:59 am

Waiting on Man.
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Korwin
  Duke
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Post by Korwin » Fri Feb 11, 2011 5:29 am

http://forum.shrapnelgames.com/showthread.php?t=47024
Sub for Arco is needed here, you should have not more than 5 MP games for it.
(its Vanilla)
Last edited by Korwin on Fri Feb 11, 2011 5:31 am, edited 1 time in total.
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angelfromanotherpin
  Overlord
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  Joined: Fri Mar 07, 2008 7:54 pm

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Post by angelfromanotherpin » Fri Feb 11, 2011 1:13 pm

Turn 54 is out.
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Korwin
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Post by Korwin » Fri Feb 11, 2011 5:44 pm

Turn sent
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name_here
  Prince
  Posts: 3346
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Post by name_here » Fri Feb 11, 2011 8:07 pm

Turn Sent.

> DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.

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K
  King
  Posts: 6487
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by K » Sat Feb 12, 2011 12:43 am

Revised turn sent.
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Orion
  Prince
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Post by Orion » Sat Feb 12, 2011 3:00 am

Wait, so... let's say I want to move a stack of 5 wolfherds into a province and start popping out wolves. You're saying I need to:
--put one wolf or human soldier in each wolfherd's squad
--4 turns later, take out the 8 wolves that spawned
--repeat every 4 turns, so that their 10-unit leadership doesn't get full?
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Username17
  Serious Badass
  Posts: 29894
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Post by Username17 » Sat Feb 12, 2011 7:33 pm

> Orion wrote:Wait, so... let's say I want to move a stack of 5 wolfherds into a province and start popping out wolves. You're saying I need to:
> --put one wolf or human soldier in each wolfherd's squad
> --4 turns later, take out the 8 wolves that spawned
> --repeat every 4 turns, so that their 10-unit leadership doesn't get full?

No. You can have a full squad. It still puts the freespawn into the available squad and then they bleed out into the province at large. You just can't have them sitting around empty if you want more than one to summon allies in a turn.
Also: turn sent.
-Username17
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cthulhu
  Duke
  Posts: 2162
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Post by cthulhu » Sun Feb 13, 2011 11:21 pm

Turn in
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angelfromanotherpin
  Overlord
  Posts: 9691
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Post by angelfromanotherpin » Mon Feb 14, 2011 3:34 am

Waiting on R'lyeh.
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angelfromanotherpin
  Overlord
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  Joined: Fri Mar 07, 2008 7:54 pm

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Post by angelfromanotherpin » Tue Feb 15, 2011 1:03 am

Turn 54 is out.
In other news, my only lab burned down, so I can't burn gems for emergency money. Or equip gems to my casters. Awkward. Probably going to be crushed and soon.
edit: oops, I meant turn 55
Last edited by angelfromanotherpin on Tue Feb 15, 2011 6:16 pm, edited 1 time in total.
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Korwin
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Post by Korwin » Tue Feb 15, 2011 6:11 pm

Turn sent.

> Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.

Top

angelfromanotherpin
  Overlord
  Posts: 9691
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by angelfromanotherpin » Wed Feb 16, 2011 12:28 pm

Waiting on Ermor.
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angelfromanotherpin
  Overlord
  Posts: 9691
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by angelfromanotherpin » Thu Feb 17, 2011 3:09 am

Turn 56 is out.
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angelfromanotherpin
  Overlord
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Post by angelfromanotherpin » Thu Feb 17, 2011 3:30 am

Okay, it's taken a while, but my morale is officially broken. I'm mailing out my valuables and going AI. I'll continue to host for as long as people want. At least it was a fun defeat.
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cthulhu
  Duke
  Posts: 2162
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by cthulhu » Thu Feb 17, 2011 6:31 am

Yeah, I blew myself up AGAIN, bwahaha.
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Korwin
  Duke
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  Joined: Fri Feb 13, 2009 6:49 am
  Location: Linz / Austria

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Post by Korwin » Thu Feb 17, 2011 5:24 pm

turn sent

> Red_Rob wrote: I mean, I'm pretty sure the Mayans had a prophecy about what would happen if Frank and PL ever agreed on something. PL will argue with Frank that the sky is blue or grass is green, so when they both separately piss on your idea that is definitely something to think about.

Top

angelfromanotherpin
  Overlord
  Posts: 9691
  Joined: Fri Mar 07, 2008 7:54 pm

###

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Post by angelfromanotherpin » Fri Feb 18, 2011 1:15 pm

Waiting on Man.
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angelfromanotherpin
  Overlord
  Posts: 9691
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by angelfromanotherpin » Sun Feb 20, 2011 6:56 am

Turn 57 sent.
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