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Ganbare Gincun
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Post by Ganbare Gincun » Fri Oct 21, 2011 12:25 am

> name_here wrote:So, watching the Unskippable of Metroid: Other M has led me to conclude that the problem was not giving Samus a voice but giving her an internal monologue. Because it sounds perfectly fine when she reports that she obliterated Zebes and exterminated the Metroids.
> Like, that is exactly how I imagined her sounding.

The Extra Credits crew has an excellent analysis of the reasons why Samus was such a wretched, loathsome character in Other M.
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Cynic
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Post by Cynic » Fri Oct 21, 2011 10:24 pm

I had to start a new game on Elder scrolls: Oblivion. Originally, I made a character who had specialized in security, sneak, mercantile, speechcraft, and alteration and illusion.
I focused on the thieves guild missions and did random non-fighting missions. So, while most of the above skills were crazy awesome, I just can't cut it in *any* fight. I found out that if I was fighting 3 wolves at a time, I would die.
I don't feel like grinding away to increase my combat skills. Especially because I'm a level 10 character...

> Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.

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Kaelik
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Post by Kaelik » Fri Oct 21, 2011 10:34 pm

?>????????????????
Have you ever, played Oblivion?
Did you read anything at all about how the skills and level system works?
Okay, so, it totally doesn't matter what your major skills are, that only effects level up.
If you want to be a Bow using Bower, who bows, and also wears Heavy Armor, and when engaging in melee uses a sword and shield...
Your Major skills should be:
Alchemy/Conjuration/Alteration/Light Armor/Mysticism/Blunt/Hand to Hand.
Unless you want to use potions and poisons, in which case replace Alchemy with something.
Then play the whole game at level 1 while skilling up to 100 in bows/swords/blocking/heavy armor.
Alternatively, install a leveling mod, preferably Realistic Leveling, but anything that causes you to not have to plan your skill increases.

> DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?

The U.S. isn't a democracy and if you think it is, you are a rube.
That's libertarians for you - anarchists who want police protection from their slaves.
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Chamomile
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Post by Chamomile » Fri Oct 21, 2011 10:52 pm

Also, be sure to grab a mod that prevents the enemies from leveling up with you, since that rather defeats the purpose of leveling.
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Surgo
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Post by Surgo » Sat Oct 22, 2011 12:36 am

> Cynic wrote:I had to start a new game on Elder scrolls: Oblivion. Originally, I made a character who had specialized in security, sneak, mercantile, speechcraft, and alteration and illusion.
> I focused on the thieves guild missions and did random non-fighting missions. So, while most of the above skills were crazy awesome, I just can't cut it in *any* fight. I found out that if I was fighting 3 wolves at a time, I would die.
> I don't feel like grinding away to increase my combat skills. Especially because I'm a level 10 character...

Install nGCD and your other skills will level just fine. But more importantly, install something like the awesome Midas Magic and pick up some combat-useful spells from there.
http://www.dnd-wiki.org -- the wiki
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Cynic
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Post by Cynic » Sat Oct 22, 2011 2:14 am

I will admit that i haven't looked very deeply into the leveling aspect.
I can't install mods because I'm playing on the 360.
But, I can try it out.

> Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.

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Kaelik
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Post by Kaelik » Sat Oct 22, 2011 5:51 am

> Cynic wrote:I can't install mods because I'm playing on the 360.

Then your only choices are to either:
1) Give yourself 7 Major skills you will never use, and never level.
2) Give yourself 7 Major skills you can level when you want, one at a time, but never use otherwise. Then specifically plan your level ups so that you get the maximum attribute gain every time.
Also, make sure you increase Endurance by 5 every level until max.

> DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?

The U.S. isn't a democracy and if you think it is, you are a rube.
That's libertarians for you - anarchists who want police protection from their slaves.
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Maxus
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Post by Maxus » Sat Oct 22, 2011 7:03 am

Arkham Asylum just won points from me for having the Joker make a huge Lost reference. Bonus points for "Why did it end in a church?"
Anyways, I just beat the game. Wrapping up some sidequests, including the fucking Riddler.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Stahlseele
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Post by Stahlseele » Fri Oct 28, 2011 8:03 pm

Yep, could be anything!
Banshee, Archer, Cyclops, Atlas. Who knows right?!
Welcome, to IronHell.

> Shrapnel wrote:

> > TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
> > Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.

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Juton
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Post by Juton » Fri Oct 28, 2011 9:34 pm

Mechwarrior 4 changed the looks of some of the standard Mechs, but it worked. That looks like a really slick Atlas, I wonder if other perpetual favourites like the Warhammer and the Marauder will get a new once-over. I'm a little worried that it's been a few years since it's been released and no actual screen shots, the trailer was pre-rendered so the final game could look like anything.
Oh thank God, finally a thread about how Fighters in D&D suck. This was a long time coming. - Schwarzkopf
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Stahlseele
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Post by Stahlseele » Sat Oct 29, 2011 12:02 am

The TRAILER was done IN ENGINE.
In the Unreal Engine 3. Yes, it DOES look like that.
You can compare it to other Games on that Engine.
But yes, of course, true screenshots would be preferred <.<
This Atlas is done by the Artist known as FLYINGDEBRIS.
As for Warhammer and Marauder:
Harmony Gold raised a big Stink again and so this game, again, probably won't feature the unseen Versions . . And the ReSeen and ProjectPhoenix Versions were fugly as Hell in my eyes x.x
Welcome, to IronHell.

> Shrapnel wrote:

> > TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
> > Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.

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Draco_Argentum
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Post by Draco_Argentum » Sat Oct 29, 2011 7:13 am

Nah, there was a tweet stating that the legal stink is a myth, Harmony Gold hasn't said anything.
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Neeeek
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Post by Neeeek » Sat Oct 29, 2011 8:14 am

I've been playing Rusty Hearts recently. It's been fun. Plus, free.
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Stahlseele
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Post by Stahlseele » Sat Oct 29, 2011 8:59 am

> Draco_Argentum wrote:Nah, there was a tweet stating that the legal stink is a myth, Harmony Gold hasn't said anything.

Huh, you are right O.o
HG sent a C&D to IGN over the Pictures of the Warhammer from the Trailer on their site @.@
Welcome, to IronHell.

> Shrapnel wrote:

> > TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
> > Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.

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Juton
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Post by Juton » Sat Oct 29, 2011 6:37 pm

> Stahlseele wrote:The TRAILER was done IN ENGINE.
> In the Unreal Engine 3. Yes, it DOES look like that.
> You can compare it to other Games on that Engine.
> But yes, of course, true screenshots would be preferred <.<
> This Atlas is done by the Artist known as FLYINGDEBRIS.
> As for Warhammer and Marauder:
> Harmony Gold raised a big Stink again and so this game, again, probably won't feature the unseen Versions . . And the ReSeen and ProjectPhoenix Versions were fugly as Hell in my eyes x.x

I'm not SURE why you feel the NEED for all the random capitalizations. Even if they use the Unreal 3 engine if the art direction sucks the game will look like shit. You will also notice that the Atlas's official 3025 art, it's metal mini, its appearance in the trailer and the teaser art all look different. So what we know now may not represent what we get in the long run.
Also Harmony Gold doesn't own everything about the Marauder and the Warhammer, they just own the license to the rights to the art in North America. If the art team is reworking the classic mechs, they could remake the Project Phoenix Marauder and Warhammer to not look like ass. For instance the Marauder IIC (new version) looks really good, if they built off that they could have a more than passable Marauder in game.
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Stahlseele
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Post by Stahlseele » Sat Oct 29, 2011 8:38 pm

Face:
Welcome, to IronHell.

> Shrapnel wrote:

> > TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
> > Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.

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Juton
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Post by Juton » Sat Oct 29, 2011 9:21 pm

Awww, they gave the Atlas a butterface.
Oh thank God, finally a thread about how Fighters in D&D suck. This was a long time coming. - Schwarzkopf
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Draco_Argentum
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Post by Draco_Argentum » Sun Oct 30, 2011 1:04 am

> Neeeek wrote:I've been playing Rusty Hearts recently. It's been fun. Plus, free.

I looked at that a while back. It seemed too pay to win for me. Of course I'm playing World of Tanks which has some of the same problem.
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Blicero
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Post by Blicero » Sun Oct 30, 2011 2:34 am

Painkiller is a shittonne of fun. Whenever you kill something, fun oozes out of the body of your foe. My only criticism is that its soundtrack is boring, which can easily be solved by alttab+itunes.
Out beyond the hull, mucoid strings of non-baryonic matter streamed past like Christ's blood in the firmament.
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Surgo
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Post by Surgo » Sun Oct 30, 2011 4:51 am

Painkiller was pretty awesome. My only complaint is that a couple of the boss fights (which you *have* to finish in order to continue on to later levels) are really retarded.
http://www.dnd-wiki.org -- the wiki
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Prak
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Post by Prak » Sun Oct 30, 2011 4:57 am

Wasn't sure where to put this, but it seems perfect for here. Now, instead of ignoring people, you can blast their posts off your screen!
Last edited by Prak on Sun Oct 30, 2011 4:58 am, edited 2 times in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.

> Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.

> FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
> You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.

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Maxus
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Post by Maxus » Sun Oct 30, 2011 7:01 am

I'm on Arson in LA Noire.
I'm surprisingly impressed with the game now. The last few cases dragged, but there comes a point when the game throws a curveball and you're not playing as Cole Phelps and THESE cases are surprisingly interesting. And gives you a huge reason to care about doing them, as you realize the depth of what you're dealing with.
So, for those who don't have the game, here's the rundown:
You're an ex-World War 2 Marine turned LA cop. You start off a patrolman, get up to detective. First you work Traffic, then Homicide, then Vice, then Arson.
Traffic's not bad, the Homicide cases all involve a serial killer and they're a lot of fun, Vice cases are a drag despite occasional, and the Arson cases shape up to be rather good.
So, I give you this verdict: Don't buy it new. It's worth about twenty bucks, in the end.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Stahlseele
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Post by Stahlseele » Sun Oct 30, 2011 7:40 pm

OK, so it's a Steiner Scout-Lance:
Welcome, to IronHell.

> Shrapnel wrote:

> > TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
> > Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.

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Count Arioch the 28th
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Post by Count Arioch the 28th » Sun Oct 30, 2011 10:13 pm

In DQ9, I got a grotto map that has two rank s chests in it. That's pretty cool, it's the first time I've gotten any of the epic tier weapons. They're both tier one (hammer and fan), but I can probably farm them for the rest of the set!
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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Stahlseele
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Post by Stahlseele » Mon Oct 31, 2011 6:46 pm

http://www.pcgamer.com/2011/10/31/new-m ... exclusive/
YES YES YES!
Welcome, to IronHell.

> Shrapnel wrote:

> > TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
> > Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.

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