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## [Tome of Your Mum] Swashbuckler

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Maxus
  Overlord
  Posts: 7645
  Joined: Fri Mar 07, 2008 7:54 pm

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Post by Maxus » Wed Oct 21, 2009 4:02 am

AHHHHHH
It's been a while since I deal with those, honestly. The playstyle of people I've played with most often can be described as very...gung-ho. But intellectually so.
"Where's the leader? Is he among them? Is he described as a weakling? Is he hiding nearby? Will he appear if I speak the elvish word for friend?"
Last edited by Maxus on Wed Oct 21, 2009 4:02 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Koumei
  Serious Badass
  Posts: 13796
  Joined: Fri Mar 07, 2008 7:54 pm
  Location: South Ausfailia

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Post by Koumei » Tue Dec 08, 2009 7:06 am

Okay, I have received some criticism, and so I think it's worth raising here for discussion:
1. "Level one they can just cancel one enemy attack, then every turn hit them for +3 to +60 damage per hit."
It is a valid point - at low levels, they will slaughter foes with a combo of parry (though it's not guaranteed they'll beat their attack roll - it's very swingy at those levels) and "Your opponent is me!" Later levels, the damage matters less AND the enemy gets more attacks. Should I perhaps change "YOIM" to only trigger against enemies who don't *attack* you?
2. "Level 2 it gets even worse because you entangle them so they can't go anywhere either!"
I'm not really concerned about this - it's rather the point. And again, it can be avoided (skill check vs attack roll). But it does mean you're stuck there next to someone who gets bonus damage if you don't hit them.
4. "You take combat reflexes at level 3, and now you throw your hat as a Swift action, hit everyone adjacent to you and mark them all for YOIM to beat them down next turn."
Thoughts on these? The goal, after all, is not to out-do the Tome classes and the spellcasters, but to be in the same tier.

> Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.

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