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## A Skill Challenge inspired system (that hopefully works)

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OgreBattle
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### A Skill Challenge inspired system (that hopefully works)

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Post by OgreBattle » Fri Jun 06, 2014 12:40 am

After seeing all the discussion on all the ways skill challenges have failed and some pointers on how to make them succeed I decided to put together a rules set of how I think Skill Challenges should work, made to be its own standalone game of sorts:

> Resolution Mechanics
> -Roll a d20+modifiers to beat DC.
> -Gain X successes before Y turns pass.
> -If you fail 3 times in a row you are knocked out of the challenge
> Character Creation
> You are a murderhobo adventurer. Choose 6 skills from the list below to be Proficient in, and then choose 3 skills you are proficient in to be Focused in.
> If you are not trained in a skill you are -4 on rolls to use it
> Proficiency has a +0 bonus, removing the penalty for being untrained
> Focused grants a +3 bonus to rolls.
> You gain a modifier to ALL skills equal to your level
> Skill List
> Athletics
> Acrobatics
> Endurance
> Insight
> Perception
> Thievery
> Stealth
> Apothecary
> Bluff
> Intimidate
> Diplomacy
> Religion
> Arcana
> Nature
> Streetwise
> History
> Running a Challenge
> The nature of the challenge determines how effective/limited each skill is.
> Determine the effectiveness of each skill for the challenge
> Perfect: The skill is highly appropriate and gains +2 when rolled.
> Neutral: The skill works as normal without any modifiers
> Bad: The skill is inappropriate for the challenge and suffers a -2 penalty to rolls.
> Locked: Using this skill cannot add a success
> Certain Skills may have additional effects when a success is achieved
> -Limited: After X successes are achieved with this skill it becomes Locked
> -Unlock: This skill's success changes the effectiveness of another skill, such as making a Locked skill now neutral or a Bad skill becomes Perfect.
> -Save: This skill's success allows a KO'd player back into the challenge
> -Extend: This skill's success adds another round of rolling to the skill challenge
> DC's and level appropriateness
> Here's a guide to setting DC's for challenges
> Too Easy: DC= Character level +2
> Very Easy: DC= Character level +5
> Decent Challenge: DC= Character level +8
> Evenly Matched: DC= Character level +10
> Tough: DC= Character level +12
> Very Tough: DC= Character level +15
> Incredibly Tough: DC= Character level +18
> Impossible: DC= Character level +20

The mechanics are set on where success and failure happens, but when you roll the dice you vividly describe how the actions are carried out.
If I were to cram this into a D&D4e inspired heartbreaker the math would probably be adjusted, but how does it stand as it is?
Building a challenge is basically the GM taking a list of the skills listed and marking off which skills will be perfect/neutral/bad/locked/limited/unlockers/savers/extenders.
Last edited by OgreBattle on Fri Jun 06, 2014 4:44 pm, edited 1 time in total.
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Prak
  Serious Badass
  Posts: 17329
  Joined: Fri Mar 07, 2008 7:54 pm

###

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Post by Prak » Fri Jun 06, 2014 1:36 am

Fix your tags, dude. It's murder to try and read something in a tag-fucked thread.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.

> Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.

> FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
> You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.

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