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## Need to make new class, have no idea what to make.

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...You Lost Me
  Duke
  Posts: 1854
  Joined: Mon Jan 10, 2011 5:21 am

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Post by ...You Lost Me » Tue Aug 16, 2011 6:52 pm

Force Potentate, I think.

> DSMatticus wrote:Again, look at this fucking map you moron. Take your finger and trace each country's coast, then trace its claim line. Even you - and I say that as someone who could not think less of your intelligence - should be able to tell that one of these things is not like the other.

> Kaelik wrote:I invented saying mean things about Tussock.

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fectin
  Prince
  Posts: 3760
  Joined: Mon Feb 01, 2010 1:54 am

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Post by fectin » Tue Aug 16, 2011 7:00 pm

> Kaelik wrote:

> > fectin wrote:A crafter that is neither broken nor worthless?

> I really hope this is just you trying to subtly convince me to actually finish my item crafting rules.

Well, it is now. Even a character-specific subsystem that's functional would be cool, but an actually-good crafting system would be fantastic.

> Kaelik wrote:

> > fectin wrote:Something with dragons that doesn't suck? (is it even possible?)

> Yeah, more explanation here. I really should finish my incomplete projects, but I'm not sure if that's what you are asking for.

I was trying to inspire something new. So far, I think any character that interacts with dragons has a special ability to ride them, and is otherwise a fighter. That is a terrible class featureset! That's like being a fighter "who can breathe air", except you also have to beg the DM for air.
I'm not sure if there's a way to make dragon dragoons not suck though. I'm not holding my breath for it either, but it seemed like a challenge.

> Kaelik wrote:

> > fectin wrote:Something that has a reasonable chance of killing an aboleth, but isn't OP?

> I think I already made a class with True Seeing always on.

I believe you, but didn't remember that.
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