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JonSetanta
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### Cambion

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Post by JonSetanta » Sun Nov 17, 2013 1:19 am

CAMBION
Half fiend, half mortal, all dangerous.
Base Attack Bonus: 1/1
Good Saves: Fortitude, Reflex, Will
Hit Dice: d8
Weapons: Simple and Martial
Armor: None
Class Skills: Bluff, Concentration, Diplomacy, Disguise, Escape Artist, Hide, Intimidate, Knowledge, Listen, Move Silently, Search, Spot, Survival, Use Rope
Skill Points: 8 + Intelligence bonus
1 Natural Weapon, Natural Armor +1, Ability Boost, Fiendish Resistances
2 Ability Boost
3 Natural Weapon, Ability Boost, Spellcasting: Darkness 1/hour and Desecrate
4 Ability Boost
5 Damage Reduction, Wings, Unholy Blight
6 Fiend Feat, Spell Resistance
7 Poison 1/hour
8 Fiend Feat
9 Contagion
10 Fiend Feat
11 Blasphemy
12 Fiend Feat
13 Unholy Aura 1/hour
14 Fiend Feat
15 Horrid Wilting
Upon gaining the first level of Cambion, the character's type changes to Outsider, and they gain Darkvision 60.
Save DCs for abilities of this class are derived from Charisma.
Natural Weapon
Each time this ability is gained choose one:
• 2 Claws as secondary attacks dealing 1d4 + STR damage each attack for a size Medium character
• 1 Bite as primary attack dealing 1d6 + STR damage each attack for a size Medium character
Ability Boost
Each time this ability is gained choose one:
• +4 Strength
• +4 Dexterity
• +2 Constitution and +2 Charisma
• +4 Intelligence
Spellcasting (Sp)
At the specified levels the Cambion gains spell abilities usable once per day unless specified otherwise.
Spell abilities for the Cambion count as coming from their own sphere, the "Cambion" sphere, and can be improved with feats and classes that affect sphere access.
Fiendish Resistances
• Immunity to poison
• Resistance to acid, cold, electricity, and fire equal to level, maximum 10.
Damage Reduction
Equal to level, bypassed by magic, maximum 10.
Wings
Fly speed 60 with average maneuverability.
Spell Resistance
Equal to 10 + Level, maximum 35.
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