#include "imgui.h"

//Called from IOGfxDisplaySW
extern void dbg_imgui();

//For the debug log
extern ImGuiTextBuffer Buf;
//For the tile toggle
extern bool render_tiles, drawhard;
//For the pink squares, sprites, and mem info, and so on and so on
extern bool debug_meminfo, debug_pinksquares, debug_drawsprites, debug_drawgame, debug_gamewindow, debug_paused, debug_conpause, debug_scripboot, debug_interp, debug_infhp;