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１２３４５６７８９０１２３４５６７８９０１２３４５
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StatusID:000 / Fine
Unaffected by any ailments, buffs, or debuffs.
[---]
StatusID:001 / Double Speed
Can act twice in a single turn. When applied to you or an
ally, this effect dissipates after a fixed number of turns.
[---]
StatusID:002 / Heavy Feet
Can only act once in the span of 2 turns. When applied to
you or an ally, this effect dissipates after a fixed number
of turns.
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StatusID:003 / Dazed
A state of temporary shock that prevents actions from
being taken. The dazed party returns to normal after 1
turn.
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StatusID:004 / Light Sleep
A state of sleep where the sleeping party cannot act.
The sleeper awakens when attacked. Enemy units may also
awaken when you make direct contact with them or when
you leave/enter the same room that they are in.
[---]
StatusID:005 / Light Sleep
A state of sleep where the sleeping party cannot act.
The sleeper awakens when attacked. Enemy units may also
awaken when you make direct contact with them or when
you leave/enter the same room that they are in.
[---]
StatusID:006 / Sleep
A state of sleep where the sleeping party cannot act.
The sleeper awakens after a fixed number of turns.
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StatusID:007 / Deep Sleep
A state of deep sleep where the sleeping party cannot act.
The sleeper awakens after a fixed number of turns with
their action speed raised by 1 stage.
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StatusID:008 / Bind
A state where the affected party is unable to move their
body. The bound party returns to normal upon being
attacked or being subjected to an effect. When you are
bound, the effect will wear off after a fixed number of
turns.
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StatusID:009 / Hidden
A state of being concealed within a pot. You may not act
while doing so, but enemy units will not notice you. This
effect wears off after being attacked or being subjected to
an effect. When you are hidden, the effect will wear off
after a fixed number of turns.
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StatusID:010 / Anklebind
A state of being unable to move due to one's ankles or
legs being bound. Item effects or other special effects will
still allow the anklebound party to move. This status wears
off after a fixed number of turns.
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StatusID:011 / Blind
A state of obstructed vision which prevents the affected
party from seeing items and monsters. Beware, as scrolls
cannot be read while blind. This status wears off after a
fixed number of turns.
[---]
StatusID:012 / Confusion
A state where you cannot attack or move in the direction
you wish. This status wears off after a fixed number of
turns.
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StatusID:013 / Scapegoat
A state where another creature is made to look exactly
like \C[4]\N[1]\C[0]. Monsters will attack the scapegoat. The
scapegoat will also be unable to attack or move in the
direction they wish. This status wears off after a fixed
number of turns.
[---]
StatusID:014 / Fury
A state of heightened emotion that causes the affected
party to lose control of themselves. The infuriated party
will be unable to move in the direction they wish, and will
attack the nearest target with no regard for whether they
are friend or foe. This status wears off after a fixed
number of turns.
[---]
StatusID:015 / Fear
A state of paranoia that causes the affected party's
attacks and skills to aim behind their back. This status
wears off after a fixed number of turns.
[---]
StatusID:016 / Swing-n-Miss
A state where attacks that make contact will never hit.
This status wears off after a fixed number of turns.
[---]
StatusID:017 / Silence
A state that prevents the affected party from taking
actions that require the use of the mouth, as well as
swinging staves. Monsters affected by silence will be
unable to use any special skills. When you are silenced,
the effect wears off after a fixed number of turns.
[---]
StatusID:018 / Onigiri
A state of transformation where the affected party's body
becomes onigiri. This is an extremely dangerous state as
one cannot use items or equip anything as onigiri.
Furthermore, the onigiri'd party will be defeated if they are
covered in soy sauce or burned. This status wears off
after a fixed number of turns.
[---]
StatusID:019 / Invisible
A state of invisibilty where the affected party cannot be
seen.
[---]
StatusID:020 / Baffled
A state where the affected party cannot see the true
form of items and monsters. This status wears off after a
fixed number of turns.
[---]
StatusID:021 / Pain Split
When \C[4]\N[1]\C[0] sustains damage, the same amount of
damage is dealt back to the affected party.
[---]
StatusID:022 / Blown Away

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StatusID:023 / Protection
A status effect that prevents other status effects.
[---]
StatusID:024 / Attack Up
A state of heightened attack power.
Deals greater damage the more \C[5][TRIANGLE UP]\C[0] there are.
[---]
StatusID:025 / Attack Down
A state of reduced attack power.
Deals less damage the more \C[10][TRIANGLE DOWN]\C[0] there are.
[---]
StatusID:026 / Defense Up
A state of heightened defensive power.
Suffer less damage the more \C[5][TRIANGLE UP]\C[0] there are.
[---]
StatusID:027 / Defense Down
A state of reduced defensive power.
Suffer greater damage the more \C[10][TRIANGLE DOWN]\C[0] there are.
[---]
StatusID:028 / Invincible
A state of invulnerability from damage. However, other
effects will still affect the invincible party, so take care
not to underestimate them. This status wears off after a
fixed number of turns.
[---]
StatusID:029 / Auto Revive
Grants the affected party 1 revival if they are defeated.
[---]
StatusID:030 / Clear Mind

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StatusID:031 / Dodgy

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StatusID:032 / Echo

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StatusID:033 / Keen Sight

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StatusID:034 / Friendly
A state of friendliness towards \C[4]\N[1]\C[0]. The friendly
party may be spoken to by making direct contact with
them.
[---]
StatusID:035 / Enmity
Those harboring enmity towards \C[4]\N[1]\C[0] will ignore her
and attack her. They cannot be spoken to.
[---]
StatusID:036 / Double Speed
Can act twice in a single turn. When applied to you or an
ally, this effect dissipates after a fixed number of turns.
[---]
StatusID:037 / 2x Speed 2x Act
Can act and move twice in one turn. When applied to you or
an ally, this effect dissipates after a fixed number of turns.
[---]
StatusID:038 / Protection

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StatusID:039 / Immunity

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StatusID:040 / Immunity

[---]
StatusID:041 / Immunity

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StatusID:042 / Immunity

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StatusID:043 / Immunity

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StatusID:044 / Immunity

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StatusID:045 / Immunity

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StatusID:046 / Immunity

[---]
