SysID:0000_01 / Stepped on  <ITEM>.
SysID:0010_01 / Picked up  <ITEM>.
SysID:0011_01 / Picked up  <ITEM>.
SysID:0012_01 / Stowed  <ITEM>.
SysID:0020_01 / \C[0]Item pack is full.
SysID:0020_02 / <ITEM>
SysID:0021_01 / x\C[10]\V[189]\C[0] item(s) taken out.
SysID:0021_02 / Took out  <ITEM>.
SysID:0022_01 / Couldn't take item(s) out of  <ITEM>.
SysID:0040_01 / Shot  <ITEM>.
SysID:0041_01 / No item set.
SysID:0050_01 / Ate  <ITEM>.
SysID:0051_01 / Your stomach is full.
SysID:0051_02 / You feel a bit more full.
SysID:0052_01 / <NAME_DIARY>'s max fullness rose by \C[10]\V[116]\C[0].
SysID:0053_01 / <ITEM> is sealed
SysID:0054_01 / and could not be eaten.
SysID:0060_01 / Swung  <ITEM>.
SysID:0061_01 / But... nothing happened.
SysID:0070_01 / Read  <ITEM>.
SysID:0071_01 / <ITEM> is sealed
SysID:0072_01 / and could not be read.
SysID:0073_01 / Oh baby!
SysID:0073_02 / Oh baby!  <ITEM>
SysID:0073_03 / Looks like...  <ITEM>.
SysID:0073_04 / <ITEM>'s curse and item seal broken.
SysID:0073_05 / <ITEM> doesn't appear to be cursed.
SysID:0073_06 / <ITEM> was reinforced.
SysID:0073_07 / <ITEM> can be reinforced no more.
SysID:0073_08 / Might reinforce a shield.
SysID:0073_09 / Might reinforce a weapon.
SysID:0073_10 / <NAME_DIARY> learns info about
SysID:0073_11 / the current floor.
SysID:0074_01 / All items not inside pots were identified.
SysID:0074_02 / turned out to be...  <ITEM>!
SysID:0074_03 / All items not inside pots were uncursed.
SysID:0074_04 / <ITEM> was reinforced further.
SysID:0075_01 / Curse undone.
SysID:0080_01 / Consumed  <ITEM>.
SysID:0081_01 / But... nothing happened.
SysID:0081_02 / Invisible things can now be seen.
SysID:0081_03 / <NAME_DIARY>'s Max HP rose by \C[10]\V[117]\C[0].
SysID:0081_04 / <NAME_DIARY> recovered all HP.
SysID:0081_05 / <NAME_DIARY> recovered \C[10]\V[116]\C[0] HP.
SysID:0081_06 / STR fell. (Unused)
SysID:0081_07 / <NAME_DIARY>'s Max HP rose by \C[10]\V[117]\C[0].
SysID:0081_08 / <NAME_DIARY> recovered all HP.
SysID:0081_09 / <NAME_DIARY> recovered \C[10]\V[116]\C[0] HP.
SysID:0081_10 / <NAME_DIARY>'s Max HP rose by \C[10]\V[117]\C[0].
SysID:0081_11 / Tastes a bit like dragon... (Unused)
SysID:0081_12 / <NAME_DIARY>'s maximum fullness rose by <NUM>.
SysID:0081_13 / <NAME_DIARY>'s maximum fullness fell by <NUM>.
SysID:0082_01 / <ITEM>'s cursed and can't be taken!
SysID:0083_01 / <ITEM> is sealed and
SysID:0084_01 / couldn't be taken.
SysID:0100_01 / Max  <ITEM> capacity reached.
SysID:0100_02 / \C[10]\V[189]\C[0] item(s) put inside
SysID:0101_01 / the  <ITEM>.
SysID:0101_02 / <ITEM> put inside.
SysID:0102_01 / you couldn't put  <ITEM> inside.
SysID:0103_01 / <ITEM> is sealed and
SysID:0104_01 / couldn't be put inside.
SysID:0140_01 / Equipped  <ITEM>.
SysID:0141_01 / Unequipped  <ITEM>.
SysID:0142_01 / Uh-oh!  <ITEM> was cursed!
SysID:0143_01 / <ITEM>'s cursed and can't be removed!
SysID:0150_01 / Unequipped  <ITEM>.
SysID:0150_02 / <ITEM>'s cursed and can't be removed!
SysID:0410_01 / Threw  <ITEM>.
SysID:0411_01 / Dropped  <ITEM> on the floor.
SysID:0412_01 / <ITEM> broke when it fell and
SysID:0413_01 / is no longer usable.
SysID:0414_01 / <ITEM>  broke.
SysID:0430_01 / <ITEM>  was unset.
SysID:0430_02 / <ITEM>  was set.
SysID:0431_01 / <ITEM>  was set.
SysID:0440_01 / <ITEM>  was unset.
SysID:0450_01 / Put down  <ITEM>.
SysID:0451_01 / Can't put it down here.
SysID:0452_01 / Can't put it down right now.
SysID:0460_01 / Swapped  <ITEM> with
SysID:0461_01 / <ITEM>.
SysID:0810_01 / Stepped on  <ITEM>.
SysID:0990_01 / There's nothing underfoot.
SysID:0991_01 / Can't go on...! Gonna pass out...!
SysID:0992_01 / Must... eat something soon...
SysID:0993_01 / Eat something or you'll collapse from hunger!
SysID:0994_01 / Adventure log recorded. Please end the game.
SysID:0994_02 / F1: \C[3]SHUTDOWN\C[0] / F12: \C[10]TOP MENU
SysID:0995_01 / -GAME OVER-
SysID:0995_02 / Z: \C[0]VIEW RESULTS\C[0] / F12: \C[10]TOP MENU
SysID:0996_01 / -To be continued...-
SysID:0996_02 / Z: \C[0]VIEW RESULTS\C[0] / F12: \C[10]TOP MENU
SysID:0997_01 / <NAME_DIARY> is feeling hungry...
SysID:0998_01 / <NAME_DIARY> is starving
SysID:0998_02 / and feels dizzy.
SysID:1000_01 / <NAME> deals \C[10]\V[174]\C[0] damage to <NAME2>.
SysID:1000_02 / <NAME> deals \C[13]\V[174]\C[0] damge to <NAME2>!
SysID:1000_03 / <NAME> deals 
SysID:1000_04 / \C[10]\V[174]\C[0] damage to <NAME2>.
SysID:1000_05 / \C[13]\V[174]\C[0] damage to <NAME2>!
SysID:1001_01 / <NAME2> took \C[10]\V[174]\C[0] damage.
SysID:1001_02 / <NAME2> took \C[13]\V[174]\C[0] damage!
SysID:1002_01 / <NAME2> collapsed.
SysID:1003_01 / <NAME> gained \C[10]\V[2491]\C[0] experience.
SysID:1003_02 / <NAME> and co. gained \C[10]\V[2491]\C[0] experience.
SysID:1004_01 / CRITICAL HIT!
SysID:1005_01 / <NAME2> repelled some of the attack.
SysID:1006_01 / PAINFUL STRIKE!
SysID:1010_01 / <NAME>'s level rose to \C[10]\V[2428]\C[0].
SysID:1010_02 / <NAME> and co.'s levels rose to \C[10]\V[2428]\C[0].
SysID:1010_03 / <NAME>'s level fell to \C[10]\V[2428]\C[0].
SysID:1010_04 / <NAME> and co.'s levels fell to \C[10]\V[2428]\C[0].
SysID:1011_01 / <NAME>'s level rose.
SysID:1011_02 / <NAME>'s level fell.
SysID:1011_03 / Transformed into <NAME2>.
SysID:1020_01 / <NAME>'s attack missed.
SysID:1030_01 / <NAME> took \C[10]\V[174]\C[0] damage.
SysID:1030_02 / <NAME> fell.
SysID:1500_01 / It's an item! <ITEM>!
SysID:1500_02 / Stepped on  <ITEM>.
SysID:1501_01 / But, nothing happened.
SysID:1502_01 / <ITEM> broke.
SysID:1503_01 / A truck is barreling towards you!
SysID:2000_01 / <NAME> collapsed from hunger.
SysID:2010_01 / Inventory is full! Couldn't pick it up!
SysID:8000_01 / <NAME_DIARY>'s strength fell by <NUM>.
SysID:8000_02 / <NAME_DIARY>'s strength cannot go any lower.
SysID:8000_03 / <NAME_DIARY>'s strength did not fall.
SysID:8000_04 / <NAME2>'s attack power fell.
SysID:8000_05 / <NAME2>'s attack power cannot go any lower.
SysID:8000_06 / <NAME2>'s attack power did not fall.
SysID:8000_07 / <NAME2>'s defense fell.
SysID:8000_08 / <NAME2>'s defense cannot go any lower.
SysID:8000_09 / <NAME2>'s defense did not fall.
SysID:8000_10 / <NAME2> recovered <NUM> HP.
SysID:8000_11 / <NAME2>' HP was fully restored.
SysID:8000_12 / <NAME_DIARY>'s strength rose by <NUM>.
SysID:8000_13 / <NAME_DIARY>'s maximum strength rose by <NUM>.
SysID:8000_14 / <NAME_DIARY>'s strength can go no higher.
SysID:8000_15 / <NAME_DIARY>'s strength was restored.
SysID:8000_16 / <NAME_DIARY>'s strength was already fine.
SysID:8000_17 / <NAME2>'s attack rose.
SysID:8000_18 / <NAME2>'s attack can go no higher.
SysID:8000_19 / <NAME2>'s defense rose.
SysID:8000_20 / <NAME2>'s defense can go no higher.
SysID:8000_21 / Strength will not decrease while on this floor.
SysID:8000_22 / Fullness will not lower while on this floor.
SysID:8000_23 / Sleeping monsters will not awaken while on this floor.
SysID:8000_24 / You will not fall asleep while on this floor.
SysID:8000_25 / Picked up items will be identified
SysID:8000_26 / while on this floor.
SysID:8000_27 / <NAME2> reflected the magic missile.
SysID:8000_28 / <NAME2> reflected the item.
SysID:8000_29 / <ITEM> prevented being toppled.
SysID:8000_30 / <NAME2> warped.
SysID:8000_31 / <NAME2> could not warp.
SysID:8000_32 / <NAME_DIARY> became extremely unhappy.
SysID:8000_33 / <NAME2> is invincible and
SysID:8000_34 / took no damage.
SysID:8000_35 / <NAME_DIARY> was revived.
SysID:8000_36 / <ITEM>'s reinforcement level fell by <NUM>.
SysID:8000_37 / But nothing happened.
SysID:8000_38 / Equipment removed.
SysID:8000_39 / But, nothing was equipped.
SysID:8000_40 / All your onigiri that was not inside a pot
SysID:8000_41 / became soggy with soy sauce.
SysID:8000_42 / But, nothing too terrible happened.
SysID:8000_43 / All your onigiri that was not inside a pot was fried.
SysID:8000_44 / <ITEM> was cursed.
SysID:8000_45 / <ITEM> became sealed.
SysID:8000_46 / <NAME_DIARY>'s fullness fell by <NUM>.
SysID:8000_47 / Monsters suffering bad ailments on this floor were cured.
SysID:8000_48 / Pressed  <ITEM>.
SysID:8000_49 / <ITEM> was sealed and could
SysID:8000_50 / not be pressed.
SysID:8000_51 / <NAME_DIARY>'s HP recovered.
SysID:8000_52 / <ITEM>'s capacity rose by <NUM>.
SysID:8000_53 / <ITEM>'s capacity can go no higher.
SysID:8000_54 / Looks like this will increase a pot's capacity.
SysID:8000_55 / <ITEM> was covered in plating.
SysID:8000_56 / <ITEM> was already plated.
SysID:8000_57 / Insignias are full. Item could not be plated.
SysID:8000_58 / Looks like this can plate a weapon or shield.
SysID:8000_59 / <ITEM>'s contents were sucked out.
SysID:8000_60 / <ITEM> had nothing in it
SysID:8000_61 / to be sucked out.
SysID:8000_62 / Looks like this sucks items out of pots.
SysID:8000_63 / An item turned into an herb.
SysID:8000_64 / Your stomach became full.
SysID:8000_65 / Equipped gear and items were uncursed and unsealed.
SysID:8000_66 / <ITEM> obtained.
SysID:8000_67 / <NAME_DIARY> was not particularly troubled.
SysID:8000_68 / To use this scroll, place it on the ground.
SysID:8000_69 / <ITEM> is stuck to the floor
SysID:8000_70 / and could not be taken.
SysID:8000_71 / and could not be read.
SysID:8000_72 / To use this scroll, write on it.
SysID:8000_73 / The wind picks up...
SysID:8000_74 / The wind picks up... stronger than before.
SysID:8000_75 / The wind picks up... it's really howling!
SysID:8000_76 / <NAME_DIARY> was whisked away by a gale!
SysID:8000_77 / <NAME2> was revived.
SysID:8000_78 / This item seems to be...  <ITEM>.
SysID:8000_79 / <ITEM> was blessed.
SysID:8000_80 / <NAME_DIARY>'s maximum strength fell by <NUM>.
SysID:8000_81 / But, it had no effect.
SysID:8000_82 / <ITEM> was cursed.
SysID:8000_83 / <ITEM> was sealed
SysID:8000_84 / <ITEM> transformed into
SysID:8000_85 / <ITEM>.
SysID:8000_86 / <ITEM> did not lose reinforcement.
SysID:8000_87 / <ITEM>'s reinforcement can go no lower.
SysID:8000_88 / <NAME> pilfered an item.
SysID:8000_89 / <NAME> tried to pilfer an item.
SysID:8000_90 / But, there was nothing for them to steal.
SysID:8000_91 / <NAME>
SysID:8000_92 / stole  <ITEM>.
SysID:8000_93 / Sent  <ITEM> flying.
SysID:8000_94 / <NAME> absorbed a level.
SysID:8000_95 / <NAME> could not absorb a level.
SysID:8000_96 / Item was burned and rendered unusable.
SysID:8000_97 / But, nobody came.
SysID:8000_98 / <NAME2> equipped  <NAME>.
SysID:8000_99 / <NAME> burrowed underground.
SysID:8001_01 / <NAME2> did nothing.
SysID:8001_02 / <NAME2>'s action speed rose.
SysID:8001_03 / <NAME2>'s action speed fell.
SysID:8001_04 / <NAME2>'s anklebound and cannot move.
SysID:8001_05 / (MISSING)
SysID:8001_06 / <NAME2> fell asleep.
SysID:8001_07 / <NAME2> fell into deep slumber.
SysID:8001_08 / <NAME2> was bound.
SysID:8001_09 / <NAME2> became hidden.
SysID:8001_10 / <NAME2>'s ankles became bound.
SysID:8001_11 / <NAME2> was blinded.
SysID:8001_12 / <NAME2> became confused.
SysID:8001_13 / <NAME2> became a scapegoat.
SysID:8001_14 / <NAME2> became infuriated.
SysID:8001_15 / <NAME2> became afraid.
SysID:8001_16 / <NAME2>'s accuracy dropped.
SysID:8001_17 / <NAME2> was silenced.
SysID:8001_18 / <NAME2> turned into onigiri.
SysID:8001_19 / <NAME2> became invisible.
SysID:8001_20 / <NAME2> was baffled.
SysID:8001_21 / <NAME2> gained pain split status.
SysID:8001_22 / <NAME2> gained blow away status.
SysID:8001_23 / <NAME2> gained protection.
SysID:8001_24 / （欠番）
SysID:8001_25 / （欠番）
SysID:8001_26 / （欠番）
SysID:8001_27 / （欠番）
SysID:8001_28 / <NAME2> became invincible.
SysID:8001_29 / <NAME2> gained auto revival.
SysID:8002_01 / （欠番）
SysID:8002_02 / <NAME2>'s action speed went back to normal.
SysID:8002_03 / （欠番）
SysID:8002_04 / （欠番）
SysID:8002_05 / （欠番）
SysID:8002_06 / <NAME2> woke up from sleeping.
SysID:8002_07 / <NAME2> woke up from deep sleep.
SysID:8002_08 / <NAME2> was freed from being bound.
SysID:8002_09 / <NAME2>'s hidden status faded.
SysID:8002_10 / <NAME2>'s ankles became unbound.
SysID:8002_11 / <NAME2>'s blindness went away.
SysID:8002_12 / <NAME2>'s confusion went away.
SysID:8002_13 / <NAME2>'s scapegoat status faded.
SysID:8002_14 / <NAME2>'s fury faded.
SysID:8002_15 / <NAME2>'s fear went away.
SysID:8002_16 / <NAME2>'s accuracy returned to normal.
SysID:8002_17 / <NAME2>'s voice came back.
SysID:8002_18 / <NAME2>'s onigiri status faded.
SysID:8002_19 / <NAME2>'s invisibility wore off.
SysID:8002_20 / <NAME2>'s baffled status faded.
SysID:8002_21 / <NAME2>'s pain split status faded.
SysID:8002_22 / <NAME2>'s blown away status faded.
SysID:8002_23 / <NAME2>'s protection fades.
SysID:8002_24 / （欠番）
SysID:8002_25 / （欠番）
SysID:8002_26 / （欠番）
SysID:8002_27 / （欠番）
SysID:8002_28 / <NAME2>'s invincibility wore off.
SysID:8002_29 / <NAME2>'s auto revival wore off.
SysID:9000_01 / Whoa! It was <ITEM>!
SysID:9900_01 / 〇最大文字数〇８９０１２３４５６７８９０１２３４５x
SysID:9999_01 / 長文表示テスト用文章
SysID:9999_02 / あいうえおあいうえおあいうえおあいうえおあいうえお
SysID:9999_03 / かきくけこかきくけこかきくけこかきくけこかきくけこ
SysID:9999_04 / さしすせそさしすせそさしすせそさしすせそさしすせそ
SysID:9999_05 / たちつてとたちつてとたちつてとたちつてとたちつてと
SysID:9999_06 / なにぬねのなにぬねのなにぬねのなにぬねのなにぬねの
SysID:9999_07 / はひふへほはひふへほはひふへほはひふへほはひふへほ
SysID:9999_08 / まみむめもまみむめもまみむめもまみむめもまみむめも
SysID:9999_09 / やゆよやゆよ
SysID:9999_10 / わをん
SysID:100001_01 / <NAME> fired an arrow.
SysID:100002_01 / <NAME> threw a rock.
SysID:100003_01 / <NAME> threw some grass.
SysID:100004_01 / <NAME> fired a cannon.
SysID:100005_01 / <NAME> breathed fire.
SysID:100006_01 / <NAME> fired a magic missile.
SysID:100007_01 / <NAME> chanted a spell.
SysID:100008_01 / <NAME> chanted a strange spell.
SysID:100009_01 / <NAME> stares.
SysID:100010_01 / <NAME> assesses the situation.
SysID:100011_01 / <NAME>
SysID:100012_01 / <NAME> absorbed level(s).
SysID:100013_01 / <NAME> threw a jewel.
SysID:100014_01 / <NAME> shot a poison dart.
SysID:100015_01 / <NAME>
SysID:100016_01 / <NAME> muttered cursed words.
SysID:100017_01 / <NAME>
SysID:100018_01 / <NAME>
SysID:100019_01 / <NAME> grips an item.
SysID:100020_01 / <NAME> grips the whole thing.
SysID:100021_01 / <NAME> spits corrosive acid.
SysID:100022_01 / <NAME>
SysID:100023_01 / <NAME>
SysID:100024_01 / <NAME> unleashes a mind wave.
SysID:100024_02 / <NAME_DIARY>'s stomach is empty.
SysID:100024_03 / But, nothing happened.
SysID:100025_01 / <NAME> unleashed a force wave.
SysID:100025_02 / All units in this room's stat changes were nullified.
SysID:100026_01 / <NAME> took a good swing.
SysID:100027_01 / <NAME> caused an explosion.
SysID:100028_01 / <NAME> called down lightning.
SysID:100029_01 / <NAME> sang.
SysID:100030_01 / <NAME> threw a huge punch.



