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      "LuaScript": "-- Created By, Hiram Abiff v2.1\r\n\r\n--[[\r\n\r\nThis script was only possible due to the continued help from the really\r\ncool guys on the Berserk Forums. There may be some pieces of code that don't\r\nbelong, but I will be sure to clean it up over time.\r\n\r\nA lot of snippets you may find here, are directly from MrStumps lua tutorials;\r\nI gratly thank him for his help and patience with providing others the\r\nknowledge to create their own scripts.\r\n\r\nIf you have any suggestions on further changes or if you find any bugs, please\r\nmake a post in the comments or \"Bugs\" discussions thread for this mod. Thank you.\r\n\r\nFor a complete list of changes for v2.1, you can read the changelog located on the\r\nworkshop page for this mod.\r\n\r\n]]\r\n\r\n--------------------------------------------------------\r\n\r\nfunction onLoad()\r\n    local backgColor = {0,0,0}--{0.3,0.2,0}\r\n    local fontColor = {1,1,1}\r\n    self.createButton({ -- index 0, Previous Layout\r\n        label=\"<--\", click_function=\"prevLayout\",\r\n        function_owner=self, position={-1,0.075,-0.6},\r\n        height=250, width=250, font_size=100,\r\n        font_color=fontColor, color=backgColor\r\n    })\r\n    self.createButton({ -- index 1, Selection Button\r\n        label=\"Selection Button\", click_function=\"selectLayout\",\r\n        function_owner=self, position={-0,0.075,-0.6},\r\n        height=250, width=720, font_size=100,\r\n        font_color=fontColor, color=backgColor\r\n    })\r\n    self.createButton({ -- index 2, Next Layout\r\n        label=\"-->\", click_function=\"nextLayout\",\r\n        function_owner=self, position={1,0.075,-0.6},\r\n        height=250, width=250, font_size=100,\r\n        font_color=fontColor, color=backgColor\r\n    })\r\n    self.createButton({ -- index 3, Number Display\r\n        label=\"0\", click_function=\"none\",\r\n        function_owner=self, position={-1.155,0.075,-1.108},\r\n        height=0, width=0, font_size=100,\r\n        font_color={1,1,1}, color={0,0,0}\r\n    })\r\n    self.createButton({ -- index 4, Instruction Display\r\n        label=\"Place a deck beside\\n the tool and press the\\n Find Deck button.\", click_function=\"none\",\r\n        function_owner=self, position={-0,0.075,0.8},\r\n        height=0, width=0, font_size=110,\r\n        font_color=fontColor, color={0,0,0}\r\n    })\r\n    self.createButton({ -- index 5, Find Deck\r\n        label=\"Find\\nDeck\", click_function=\"findDeck\",\r\n        function_owner=self, position={1.06,0.075,-1.1},\r\n        height=250, width=320, font_size=80,\r\n        font_color={0.7,0.2,0.2}, color=backgColor\r\n    })\r\n    self.createButton({ -- index 6, Rotation On/Off\r\n        label=\"Rotation\\nOn\", click_function=\"rotationOnOff\",\r\n        function_owner=self, position={-0.37,0.075,0},\r\n        height=250, width=445, font_size=100,\r\n\t\tfont_color=fontColor, color=backgColor\r\n    })\r\n    self.createButton({ -- index 7, Shuffle\r\n        label=\"Shuffle\", click_function=\"shuffle\",\r\n        function_owner=self, position={0.4,0.075,0},\r\n        height=250, width=330, font_size=100,\r\n    \tfont_color=fontColor, color=backgColor\r\n    })\r\n    self.createButton({ -- index 8, Spawns and controls the Help Tablet\r\n        label=\"Help\\nTablet\", click_function=\"helpTablet\",\r\n        function_owner=self, position={1.05,0.075,0},\r\n        height=250, width=320, font_size=100,\r\n    \tfont_color=fontColor, color=backgColor\r\n    })\r\n    self.createButton({ -- index 9, Display used to\r\n        label=\"------------->\", click_function=\"None\",\r\n        function_owner=self, position={-0,0.075,-1.1},\r\n        height=0, width=0, font_size=130,\r\n        font_color={1,1,1}, color={0,0,0}\r\n    })\r\n    self.createButton({ -- index 10, Automatically select cards enable/disable\r\n        label=\"Manual\\nDraw\", click_function=\"autoSelectCards\",\r\n        function_owner=self, position={-1.1,0.075,0},\r\n        height=250, width=300, font_size=80,\r\n        font_color={1,1,1}, color={0,0,0}\r\n    })\r\n    rotation = true\r\n    layout = nil\r\n    layoutNum = 0\r\n    cardPosX = nil\r\n    cardPosZ = nil\r\n    neededCards = nil\r\n    autoCards = false\r\n    activeButtonColor = {0.9,0.9,0.3}\r\n    selectNewCards = false\r\n    nextLayout()\r\nend\r\nselectedCards = {}\r\n\r\nlayoutFunctions = {\r\n    \"oneCardDraw\",\r\n    \"threeCardDraw\",\r\n    \"fiveCardDraw\",\r\n    \"celticCrossDraw\",\r\n    \"tetraktysDraw\",\r\n    \"crossAndTriangleDraw\",\r\n    \"astroDraw\",\r\n    \"planetaryDraw\",\r\n    \"treeOfLifeDraw\",\r\n    \"starGuideDraw\",\r\n    \"spiritualGuidanceDraw\",\r\n    \"doOrDontDraw\",\r\n    \"highPriestessDraw\",\r\n    \"careerPathDraw\",\r\n    \"pastLifeDraw\",\r\n    \"relationshipProblemsDraw\",\r\n    \"birthdayDraw\",\r\n    \"mandalaDraw\",\r\n    \"horseshoeDraw\",\r\n    \"opportunitiesAndObstaclesDraw\",\r\n    \"moneyProblemsDraw\",\r\n}\r\n\r\nlayoutNames = {\r\n    \"Single Card\",\r\n    \"Three Card\",\r\n    \"Five Card\",\r\n    \"Celtic Cross\",\r\n    \"Tetraktys\",\r\n    \"Cross & Triangle\",\r\n    \"Astrological\",\r\n    \"Planetary\",\r\n    \"Tree of Life\",\r\n    \"Star Guide\",\r\n    \"Spiritual\\nGuidance\",\r\n    \"Should you? or\\nShouldn't You?\",\r\n    \"Secret of the\\nHigh Priestess\",\r\n    \"Career Path\",\r\n    \"Past Life\",\r\n    \"Relationship\\nProblems\",\r\n    \"Birthday\",\r\n    \"Mandala\",\r\n    \"Horseshoe\",\r\n    \"Opportunities &\\nObstacles\",\r\n    \"Money Problems\",\r\n}\r\n\r\nhelpTabUrls = {\r\n    \"https://dl.dropboxusercontent.com/s/ubokfwb2w0u6dnx/HomePage.png\", -- Help Home Page\r\n    \"https://dl.dropbox.com/s/ocqmv6jah0388pp/Single%20Card.png?dl=0\", -- Single Card\r\n    \"https://dl.dropbox.com/s/pd10yopytjp0oj8/Three%20Card.png?dl=0\", -- Three Card\r\n    \"https://dl.dropbox.com/s/6iva4pye4s8i92g/Five%20card.png?dl=0\", -- Five Card\r\n    \"https://dl.dropbox.com/s/mx8rjp9ybuy8jqu/celticCross.png?dl=0\", -- Celtic Cross\r\n    \"https://dl.dropbox.com/s/j4tdmbzojnfqb9d/Tetraktys.png?dl=0\", -- Tetraktys\r\n    \"https://dl.dropbox.com/s/ojjkkwobokwbguz/Cross%20and%20Triangle.png?dl=0\", -- Cross & Triangle\r\n    \"https://dl.dropbox.com/s/ppwqizeqjj5ohub/Astro%20Zodiac.png?dl=0\", -- Astrological\r\n    \"https://dl.dropbox.com/s/600ny3vhc2lvzrf/Planetary.png?dl=0\", -- Planetary\r\n    \"https://dl.dropbox.com/s/ynhwcc668lxoil3/Tree%20of%20Life.png?dl=0\", -- Tree of Life\r\n    \"https://dl.dropbox.com/s/r0b249ndjviac0v/Star%20Guide.png?dl=0\", -- Star Guide\r\n    \"https://dl.dropbox.com/s/a7n62u801aoqer6/Spiritual%20Guidance.png?dl=0\", -- Spiritual Guidance\r\n    \"https://dl.dropbox.com/s/w9kwlhlwu0tju74/Should%20you%2C%20shouldnt%20you.png?dl=0\", -- Should you? or Shouldn't you?\r\n    \"https://dl.dropbox.com/s/vhtnrze7tep0fl8/Secret%20of%20the%20High%20Priestess.png?dl=0\", -- Secret of the High Priestess\r\n    \"https://dl.dropbox.com/s/7i7p9emxyrev2mx/Career%20Path.png?dl=0\", -- Career Path\r\n    \"https://dl.dropbox.com/s/voxepwd9cjergdg/Past%20Life.png?dl=0\", -- Past Life\r\n    \"https://dl.dropbox.com/s/ravkl7f7cxl2dcm/Relationship%20Problems.png?dl=0\", -- Relationship Problems\r\n    \"https://dl.dropbox.com/s/zxuiufqnxfdkp8c/Birthday%20spread.png?dl=0\", -- Birthday\r\n    \"https://dl.dropbox.com/s/4rfsdxoymv76qdy/Mandala.png?dl=0\", -- Mandala\r\n    \"https://dl.dropbox.com/s/ersbnozvuxs5uds/Horseshoe.png?dl=0\", -- Horseshoe\r\n    \"https://dl.dropbox.com/s/ju4rylxx272l3zg/Opportunities%20and%20Obstacles.png?dl=0\", -- Opportunities & Obstacles\r\n    \"https://dl.dropbox.com/s/twfgho07d2od1sb/Money%20Problems.png?dl=0\", -- Money Problems\r\n}\r\nfunction nextLayout()\r\n    if layout == nil then\r\n        if layoutNum <= 20 then\r\n            layoutNum = layoutNum + 1\r\n            self.editButton({index=3, label=layoutNum})\r\n            self.editButton({index=1, label=layoutNames[layoutNum], click_function=layoutFunctions[layoutNum]})\r\n        else\r\n            layoutNum = 1\r\n            self.editButton({index=3, label=layoutNum})\r\n            self.editButton({index=1, label=layoutNames[layoutNum], click_function=layoutFunctions[layoutNum]})\r\n        end\r\n    end\r\nend\r\n\r\nfunction prevLayout()\r\n    if layout == nil then\r\n        if layoutNum >= 2 then\r\n            layoutNum = layoutNum - 1\r\n            self.editButton({index=3, label=layoutNum})\r\n            self.editButton({index=1, label=layoutNames[layoutNum], click_function=layoutFunctions[layoutNum]})\r\n        else\r\n            layoutNum = 21\r\n            self.editButton({index=3, label=layoutNum})\r\n            self.editButton({index=1, label=layoutNames[layoutNum], click_function=layoutFunctions[layoutNum]})\r\n        end\r\n    end\r\nend\r\n\r\nfunction rotationOnOff() -- Enables or disables rotation; Rotation On/Off button.\r\n\tif rotation == true then\r\n\t\trotation = false\r\n\t\tlocal button_parameters = {}\r\n\t\tself.editButton({index=6, label=\"Rotation\\nOff\"})\r\n\telseif rotation == false then\r\n\t\trotation = true\r\n\t\tself.editButton({index=6, label=\"Rotation\\nON\"})\r\n\tend\r\nend\r\n\r\nfunction autoSelectCards() -- designed to enable to disable user selecting cards.\r\n    if autoCards == false then\r\n        autoCards = true\r\n        self.editButton({index=10, label=\"Auto\\nDraw\"})\r\n    elseif autoCards == true then\r\n        autoCards = false\r\n        self.editButton({index=10, label=\"Manual\\nDraw\"})\r\n    end\r\nend\r\n\r\nfunction shuffle()\r\n    local cardsOnTable = getAllObjects()\r\n    for i,v in ipairs(cardsOnTable) do\r\n        if v.tag == \"Card\" then\r\n            cardsOnTable = true\r\n        end\r\n    end\r\n    if cardsOnTable == true then\r\n        startLuaCoroutine(self, \"shuffleCoroutine\")\r\n    elseif deckRef == nil then\r\n        print(\"To Shuffle, you must first find a deck with the Find Deck button.\")\r\n    elseif deckRef ~= nil then\r\n        deckRef.shuffle()\r\n    end\r\nend\r\n\r\nfunction shuffleCoroutine() -- Resets all all cards back to the deck, and resets layout buttons.\r\n    self.editButton({index=4, font_size=110, label='Using the arrows, choose\\na layout, and select it with\\nthe center button labeled\\n with the layout name.'})\r\n    setNotes(\"\")\r\n    layout = nil\r\n    selectNewCards = false\r\n    local handCards = Player.Black.getHandObjects()\r\n    local deckPos = self.positionToWorld({3,0,0})\r\n    if #handCards > 0 then -- Resets cards from the hand back to the deck. This is used when the player wants to reset the deck mid draw.\r\n        for i,v in ipairs(handCards) do\r\n            deckPos.y = deckPos.y + 0.01\r\n            v.setPosition(deckPos)\r\n            for i=1,1,1 do coroutine.yield(0) end\r\n        end\r\n    end\r\n    findDeck()\r\n    if #selectedCards > 0 and deckRef ~= nil then\r\n\t    for _, object in ipairs(selectedCards) do -- uses the table and puts all selected cards back into the deck.\r\n            deckRef.putObject(object)\r\n        end\r\n        for i=1, 25,1 do coroutine.yield(0) end -- coroutine used to wait for cards to return before the table is wiped.\r\n        for k in pairs(selectedCards) do\r\n            selectedCards[k] = nil\r\n        end\r\n    end\r\n    local cardsOnTable = getAllObjects()\r\n    for _, objects in ipairs(cardsOnTable) do -- Moves any left over cards on the table to the deck.\r\n        if objects.tag == \"Card\" then\r\n            deckRef.putObject(objects)\r\n        end\r\n    end\r\n    self.editButton({index=1, font_color={1,1,1}})\r\n    for i=1,25,1 do coroutine.yield(0) end\r\n    deckRef.Shuffle()\r\n    return 1\r\nend\r\n\r\nfunction findDeck() -- \"Find Deck\" Button; finds deck within 5 units of tool.\r\n    local allObjects = getAllObjects()\r\n    foundDeck = false\r\n    for _, deckObjects in ipairs(allObjects) do\r\n        if deckObjects.tag == \"Deck\" then\r\n            local distance = findProximity(self.getPosition(), deckObjects)\r\n            if distance <= 5 then\r\n\t\t\t\tdeckGuid = deckObjects.getGUID()\r\n\t\t\t\tdeckRef = getObjectFromGUID(deckGuid)\r\n\t\t\t\tdeckRef.setScale({0.89, 1.00, 0.89})\r\n                deckRef.setDescription(deckGuid)\r\n                self.editButton({index=9, font_size=100, position={-0,0.075,-1.1}, font_color={0,0.7,0.2}, label=\"GUID: \"..deckGuid})\r\n\t\t\t\tself.editButton({index=5, font_size=60, font_color={0,0.7,0.2}, label='Deck\\nFound'})\r\n                foundDeck= true\r\n            end\r\n        end\r\n    end\r\n    if foundDeck == false and deckRef ~= nil then\r\n        self.editButton({index=9, font_size=55, font_color={0,0.7,0.2}, label='No Deck Found within 5 Units\\nUsing last known deck\\nGUID: '..deckGuid})\r\n    elseif deckRef == nil then\r\n        self.editButton({index=4, font_size=110, label='No deck found; place deck\\n beside the tool and press\\n the Find Deck Button.'})\r\n    elseif layout == nil then\r\n        self.editButton({index=4, font_size=110, label='Using the arrows, choose\\na layout, and select it with\\nthe center button labeled\\n with the layout name.'})\r\n    end\r\nend\r\n\r\nfunction findProximity(targetPos, object) -- Used by \"findDeck\" to determine distance between tool and deck.\r\n    local objectPos = object.getPosition()\r\n    local xDistance = math.abs(targetPos.x - objectPos.x)\r\n    local zDistance = math.abs(targetPos.z - objectPos.z)\r\n    local distance = xDistance^2 + zDistance^2\r\n    return math.sqrt(distance)\r\nend\r\n\r\nfunction update() -- This update function watches for GUIDs that are input to the tools description box.\r\n    if self.getDescription() ~= nil then\r\n        local deckObj = getObjectFromGUID(self.getDescription())\r\n        if deckObj then\r\n            deckRef = deckObj\r\n            self.editButton({index=2, font_color={0,0.7,0.2}, label='Deck:\\n'..deckObj.getGUID()})\r\n\t\t\tdeckObj.setScale({0.89, 1.00, 0.89})\r\n            deckObj.setDescription(deckObj.getGUID())\r\n            foundDeck = true\r\n\t\tend\r\n\tself.setDescription(\"\")\r\n\tend\r\nend\r\n\r\nfunction drawCards()\r\n    startLuaCoroutine(self, \"drawCardsCoroutine\")\r\nend\r\n\r\nfunction drawCardsCoroutine()\r\n    local fontSize = 130\r\n    for i=1, 10,1 do coroutine.yield(0) end\r\n    Player.Black.setHandTransform({\r\n        position = {-0.39, 4.61, -8.14},\r\n        rotation = {0.00, 0.00, 0.00},\r\n        scale    = {23.78, 1.65, 1.73},\r\n    })\r\n    local deckSize = deckRef.getObjects()\r\n    for i=1, #deckSize do\r\n        deckRef.dealToColorWithOffset({-14.5, 2, 0.19}, false, \"Black\")\r\n        selectNewCards = true\r\n    end\r\n    setNotes(layout..' - Choose '..neededCards..' cards to continue.')\r\n    self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..neededCards..' cards to\\n continue.'})\r\n    broadcastToColor(layout..' layout selected', White, {0,1,0})\r\n    return 1\r\nend\r\nmovingCards = false\r\nfunction onObjectPickedUp(White, obj)\r\n    if obj.tag == \"Card\" and selectNewCards == true and movingCards == false then\r\n        cardRef = obj\r\n        startLuaCoroutine(self, \"moveCard\")\r\n    end\r\nend\r\n\r\nneededCards = nil\r\ncardPosX = nil\r\ncardPosZ = nil\r\n\r\nfunction moveCard()\r\n    handCards = Player.Black.getHandObjects()\r\n    for i=1, 10 do\r\n        coroutine.yield(0)\r\n    end\r\n    local fontSize = 130\r\n    if #selectedCards <= neededCards and selectNewCards == true then\r\n        if #selectedCards == 0 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX, 1.6, cardPosZ})\r\n            table.insert( selectedCards, 1, cardRef)\r\n            card2 = neededCards - 1\r\n            setNotes(layout..' - Choose '..card2..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card2..' cards to\\n continue.'})\r\n        elseif #selectedCards == 1 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+2.3, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card3 = neededCards - 2\r\n            setNotes(layout..' - Choose '..card3..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card3..' cards to\\n continue.'})--this\r\n        elseif #selectedCards == 2 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+4.6, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card4 = neededCards - 3\r\n            setNotes(layout..' - Choose '..card4..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card4..' cards to\\n continue.'})\r\n        elseif #selectedCards == 3 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+6.9, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card5 = neededCards - 4\r\n            setNotes(layout..' - Choose '..card5..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card5..' cards to\\n continue.'})\r\n        elseif #selectedCards == 4 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+9.2, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card6 = neededCards - 5\r\n            setNotes(layout..' - Choose '..card6..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card6..' cards to\\n continue.'})\r\n        elseif #selectedCards == 5 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+11.5, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card7 = neededCards - 6\r\n            setNotes(layout..' - Choose '..card7..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card7..' cards to\\n continue.'})\r\n        elseif #selectedCards == 6 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+13.8, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card8 = neededCards - 7\r\n            setNotes(layout..' - Choose '..card8..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card8..' cards to\\n continue.'})\r\n        elseif #selectedCards == 7 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+16.1, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card9 = neededCards - 8\r\n            setNotes(layout..' - Choose '..card9..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card9..' cards to\\n continue.'})\r\n        elseif #selectedCards == 8 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+18.4, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card10 = neededCards - 9\r\n            setNotes(layout..' - Choose '..card10..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card10..' cards to\\n continue.'})\r\n        elseif #selectedCards == 9 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+20.7, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card11 = neededCards - 10\r\n            setNotes(layout..' - Choose '..card11..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card11..' cards to\\n continue.'})\r\n        elseif #selectedCards == 10 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+23, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card12 = neededCards - 11\r\n            setNotes(layout..' - Choose '..card12..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card12..' cards to\\n continue.'})\r\n        elseif #selectedCards == 11 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+25.3, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card13 = neededCards - 12\r\n            setNotes(layout..' - Choose '..card13..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card13..' cards to\\n continue.'})\r\n        elseif #selectedCards == 12 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+27.6, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card14 = neededCards - 13\r\n            setNotes(layout..' - Choose '..card14..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card14..' cards to\\n continue.'})\r\n        elseif #selectedCards == 13 then\r\n            if rotation == true and math.random (2) == 1 then\r\n                cardRef.setRotation({0,0,180})\r\n            else\r\n                cardRef.setRotation({0,180,180})\r\n            end\r\n            cardRef.setPosition({cardPosX+29.9, 1.6, cardPosZ})\r\n            table.insert( selectedCards, cardRef)\r\n            card15 = neededCards - 14\r\n            setNotes(layout..' - Choose '..card15..' cards to continue.')\r\n            self.editButton({index=4, font_size=fontSize, font_color=fontColor, label='\\nChoose '..card15..' cards\\n to continue.'})\r\n        end\r\n    end\r\n    for i=1,15,1 do coroutine.yield(0) end\r\n    if #selectedCards == neededCards then\r\n        selectNewCards = false\r\n        if selectNewCards == false then\r\n            setNotes('')\r\n            broadcastToColor(\"Done!\", White, {0,2,0})\r\n            local unusedCards = Player.Black.getHandObjects()\r\n            local selfPos = self.positionToWorld({2.9,1,0})\r\n            for i,v in ipairs(unusedCards) do\r\n                v.setPosition(selfPos)\r\n                for i=1,1,1 do coroutine.yield(0) end\r\n            end\r\n            for i=1, 30,1 do coroutine.yield(0) end\r\n            pickedCardsFinished()\r\n            Player.Black.setHandTransform({\r\n                position = {-0.39, 160, -8.14},\r\n                rotation = {0.00, 0.00, 0.00},\r\n                scale    = {23.78, 1.65, 1.73},\r\n            })\r\n        end\r\n        for i=1,30,1 do coroutine.yield(0) end\r\n        findDeck()\r\n    end\r\n    return 1\r\nend\r\n\r\nfunction altDraw()\r\n    startLuaCoroutine(self, \"altDrawCoroutine\")\r\nend\r\n\r\nfunction altDrawCoroutine()\r\n    if autoCards == true then\r\n        for i=1, neededCards do\r\n            if layout ~= nil then\r\n                local params = {}\r\n                params.callback = \"autoDrawCallback\"\r\n                params.callback_owner = self\r\n                params.position = {cardPosX, 2, cardPosZ}\r\n                deckRef.takeObject(params)\r\n                cardPosX = cardPosX + 2.3\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        end\r\n    end\r\n    return 1\r\nend\r\n\r\nfunction autoDrawCallback(card)\r\n    local cardLoc = card.getPosition()\r\n    if rotation == true and math.random(2) == 1 then -- rotation was used here instead of within takeObject so the movement would not be seen.\r\n        card.setRotation({cardLoc.x, cardLoc.y, 180})\r\n    else\r\n        cardLoc.y = cardLoc.y + 180\r\n        card.setRotation({cardLoc.x, cardLoc.y, 180})\r\n    end\r\n    table.insert( selectedCards, card)\r\n    if #selectedCards == neededCards then\r\n        pickedCardsFinished()\r\n    end\r\nend\r\n\r\nfunction helpTablet()\r\n    local targetPos = self.positionToWorld({0,1,-3.6})\r\n    if tabletRef == nil then\r\n        spawnObject({\r\n            type           = \"Tablet\",\r\n            rotation       = {0.00, 179.99, 0.00},\r\n            position       = targetPos,\r\n            scale          = {0.40, 0.40, 0.40},\r\n            callback_owner = self,\r\n            callback       = \"helpTabletCallback\",\r\n            params         = {\"tab\"}\r\n        })\r\n    else\r\n        if tabletRef ~= nil then\r\n            local currentUrl = tabletRef.getValue()\r\n            if currentUrl == helpTabUrls[1] then\r\n                tabletRef.setValue(\"http://psychiclibrary.com/beyondBooks/tarot-deck/\")\r\n            elseif currentUrl == \"http://psychiclibrary.com/beyondBooks/tarot-deck/\" then\r\n                tabletRef.setValue(helpTabUrls[1])\r\n            elseif currentUrl ~= helpTabUrls[1] or currentUrl ~= \"http://psychiclibrary.com/beyondBooks/tarot-deck/\" then\r\n                tabletRef.setValue(helpTabUrls[1])\r\n            end\r\n        end\r\n    end\r\nend\r\n\r\nfunction helpTabletCallback(tab)\r\n    local tabletGuid = tab.getGUID()\r\n    tabletRef = getObjectFromGUID(tabletGuid)\r\n    tab.setName(\"Tarot Help Tablet\")\r\n    tab.setValue(helpTabUrls[1])\r\nend\r\n\r\nfunction selectLayout()\r\n    return 1\r\nend\r\n\r\nfunction oneCardDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 1\r\n        cardPosX = 0.00\r\n        cardPosZ = -13.78\r\n        layout = \"Single Card\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[2])\r\n    end\r\nend\r\n\r\nfunction threeCardDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 3\r\n        cardPosX = -2.30\r\n        cardPosZ = -13.78\r\n        layout = \"Three Card\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[3])\r\n    end\r\nend\r\n\r\nfunction fiveCardDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 5\r\n        cardPosX = -4.60\r\n        cardPosZ = -13.78\r\n        layout = \"Five Card\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[4])\r\n    end\r\nend\r\n\r\nfunction celticCrossDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 10\r\n        cardPosX = -10.37\r\n        cardPosZ = -13.78\r\n        layout = \"Celtic Cross\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[5])\r\n    end\r\nend\r\n\r\nfunction tetraktysDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 10\r\n        cardPosX = -10.37\r\n        cardPosZ = -13.78\r\n        layout = \"Tetraktys\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[6])\r\n    end\r\nend\r\n\r\nfunction astroDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 13\r\n        cardPosX = -13.87\r\n        cardPosZ = -13.78\r\n        layout = \"Astrological\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[8])\r\n    end\r\nend\r\n\r\nfunction planetaryDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 8\r\n        cardPosX = -8.13\r\n        cardPosZ = -13.78\r\n        layout = \"Planetary\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[9])\r\n    end\r\nend\r\n\r\nfunction treeOfLifeDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 10\r\n        cardPosX = -10.37\r\n        cardPosZ = -13.78\r\n        layout = \"Tree Of Life\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[10])\r\n    end\r\nend\r\n\r\nfunction crossAndTriangleDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 9\r\n        cardPosX = -9.23\r\n        cardPosZ = -13.78\r\n        layout = \"Cross & Triangle\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[7])\r\n    end\r\nend\r\n\r\nfunction relationshipProblemsDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 9\r\n        cardPosX = -9.23\r\n        cardPosZ = -13.78\r\n        layout = \"Relationship Problems\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[17])\r\n    end\r\nend\r\n\r\nfunction moneyProblemsDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 5\r\n        cardPosX = -4.60\r\n        cardPosZ = -13.78\r\n        layout = \"Money Problems\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[22])\r\n    end\r\nend\r\n\r\nfunction pastLifeDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 14\r\n        cardPosX = -14.93\r\n        cardPosZ = -13.78\r\n        layout = \"Past Life\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[16])\r\n    end\r\nend\r\n\r\nfunction careerPathDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 7\r\n        cardPosX = -6.97\r\n        cardPosZ = -13.78\r\n        layout = \"Career Path\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[15])\r\n    end\r\nend\r\n\r\nfunction highPriestessDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 9\r\n        cardPosX = -9.23\r\n        cardPosZ = -13.78\r\n        layout = \"High Priestess\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[14])\r\n    end\r\nend\r\n\r\nfunction doOrDontDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 9\r\n        cardPosX = -9.23\r\n        cardPosZ = -13.78\r\n        layout = \"Should you Shouldn't you\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[13])\r\n    end\r\nend\r\n\r\nfunction starGuideDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 6\r\n        cardPosX = -5.73\r\n        cardPosZ = -13.78\r\n        layout = \"Star Guide\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[11])\r\n    end\r\nend\r\n\r\nfunction spiritualGuidanceDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 8\r\n        cardPosX = -8.13\r\n        cardPosZ = -13.78\r\n        layout = \"Spiritual Guidance\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[12])\r\n    end\r\nend\r\n\r\nfunction birthdayDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 9\r\n        cardPosX = -9.23\r\n        cardPosZ = -13.78\r\n        layout = \"Birthday\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[18])\r\n    end\r\nend\r\n\r\nfunction mandalaDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 9\r\n        cardPosX = -9.23\r\n        cardPosZ = -13.78\r\n        layout = \"Mandala\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[19])\r\n    end\r\nend\r\n\r\nfunction horseshoeDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 7\r\n        cardPosX = -6.97\r\n        cardPosZ = -13.78\r\n        layout = \"Horseshoe\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[20])\r\n    end\r\nend\r\n\r\nfunction opportunitiesAndObstaclesDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 7\r\n        cardPosX = -6.97\r\n        cardPosZ = -13.78\r\n        layout = \"Opportunities &\\nObstacles\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[21])\r\n    end\r\nend\r\n\r\nfunction moneyProblemsDraw()\r\n    local handCards = Player.Black.getHandObjects()\r\n    if layout == nil and deckRef ~= nil then\r\n        self.editButton({index=1, font_color=activeButtonColor})\r\n        neededCards = 6\r\n        cardPosX = -5.73\r\n        cardPosZ = -13.78\r\n        layout = \"Money Problems\"\r\n        if autoCards == false then\r\n            selectNewCards = true\r\n            drawCards()\r\n        else\r\n            altDraw()\r\n        end\r\n    end\r\n    if tabletRef ~= nil then\r\n        tabletRef.setValue(helpTabUrls[22])\r\n    end\r\nend\r\n\r\nfunction pickedCardsFinished()\r\n    startLuaCoroutine(self, \"pickedCardsCoroutine\")\r\nend\r\n\r\nfunction pickedCardsCoroutine()\r\n    if #selectedCards == neededCards then\r\n        self.editButton({index=4, font_size=110, label='Finished reading your\\n layout? Press the \"Shuffle\"\\n button to reset the deck.'})\r\n        for i,v in ipairs(selectedCards) do\r\n            v.flip()\r\n            for i=1, 10,1 do coroutine.yield(0) end\r\n        end\r\n        for i=1, 60,1 do coroutine.yield(0) end\r\n        if layout == \"Single Card\" then\r\n            return 1\r\n        elseif layout == \"Three Card\" then\r\n            return 1\r\n        elseif layout == \"Five Card\" then\r\n            local cardPos = {\r\n                {0.00, 1.41, -14.67},\r\n                {-2.27, 1.41, -14.67},\r\n                {2.28, 1.41, -14.67},\r\n                {0.00, 1.41, -17.98},\r\n                {0.00, 1.41, -11.41},\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1, 15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Celtic Cross\" then\r\n            local cardPos = {\r\n                {-1.64, 1.45, -14.32},\r\n                {-1.63, 1.60, -14.24},\r\n                {-1.64, 1.50, -17.45},\r\n                {-3.95, 1.50, -14.32},\r\n                {-1.64, 1.50, -11.12},\r\n                {0.66, 1.50, -14.32},\r\n                {3.36, 1.50, -19.18},\r\n                {3.36, 1.50, -15.97},\r\n                {3.36, 1.50, -12.77},\r\n                {3.36, 1.50, -9.61}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                selectedCards[2].setRotation({0,90,0})\r\n                for i=1, 20,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Tetraktys\" then\r\n            local cardPos = {\r\n                {3.45, 1.51, -20.17},\r\n                {1.15, 1.51, -20.16},\r\n                {-1.19, 1.51, -20.16},\r\n                {-3.56, 1.51, -20.16},\r\n                {2.34, 1.51, -17.21},\r\n                {0.00, 1.51, -17.21},\r\n                {-2.38, 1.51, -17.21},\r\n                {1.15, 1.51, -14.26},\r\n                {-1.17, 1.51, -14.26},\r\n                {0.00, 1.51, -11.22}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1, 15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Astrological\" then\r\n            local cardPos = {\r\n                {-5.28, 1.45, -15.50},\r\n                {-3.54, 1.45, -17.10},\r\n                {-1.74, 1.45, -18.60},\r\n                {0.00, 1.45, -20.03},\r\n                {1.69, 1.45, -18.60},\r\n                {3.44, 1.45, -17.10},\r\n                {5.20, 1.45, -15.50},\r\n                {3.44, 1.45, -14.02},\r\n                {1.69, 1.45, -12.32},\r\n                {0.00, 1.45, -10.72},\r\n                {-1.74, 1.45, -12.35},\r\n                {-3.52, 1.45, -14.02},\r\n                {0.00, 1.45, -15.50}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1, 15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Planetary\" then\r\n            local cardPos = {\r\n                {0.00, 1.45, -19.46},\r\n                {-1.12, 1.45, -16.29},\r\n                {-3.31, 1.45, -14.63},\r\n                {-1.12, 1.45, -13.11},\r\n                {0.00, 1.45, -9.91},\r\n                {1.19, 1.45, -13.11},\r\n                {3.28, 1.45, -14.63},\r\n                {1.19, 1.45, -16.26}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1, 15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Tree Of Life\" then\r\n            local cardPos = {\r\n                {0.00, 1.47, -8.00},\r\n                {2.44, 1.47, -9.77},\r\n                {-2.50, 1.47, -9.72},\r\n                {2.48, 1.47, -12.82},\r\n                {-2.51, 1.47, -12.82},\r\n                {0.00, 1.47, -14.44},\r\n                {2.48, 1.47, -16.62},\r\n                {-2.51, 1.47, -16.60},\r\n                {0.00, 1.47, -18.61},\r\n                {0.00, 1.47, -21.65}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1, 30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                if i >= 6 then\r\n                    local targetPos = v.positionToWorld({0,0,0})\r\n                    targetPos.x = targetPos.x + 4\r\n                    targetPos.y = targetPos.y + 0.2\r\n                    v.setPositionSmooth(targetPos)\r\n                end\r\n                if i <= 5 then\r\n                    local targetPos = v.positionToWorld({0,0,0})\r\n                    targetPos.x = targetPos.x - 4\r\n                    targetPos.y = targetPos.y + 0.2\r\n                    v.setPositionSmooth(targetPos)\r\n                end\r\n            end\r\n            for i=1, 30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1, 15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Cross & Triangle\" then\r\n            local cardPos = {\r\n                {0.00, 1.46, -11.26},\r\n                {0.00, 1.46, -7.94},\r\n                {2.27, 1.46, -9.52},\r\n                {0.00, 1.46, -14.50},\r\n                {-2.25, 1.46, -9.52},\r\n                {-2.25, 1.46, -20.84},\r\n                {2.27, 1.46, -20.84},\r\n                {0.01, 1.46, -20.82},\r\n                {0.00, 1.46, -17.70}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                if i >= 5 then\r\n                    local targetPos = v.positionToWorld({0,0,0})\r\n                    targetPos.x = targetPos.x + 5\r\n                    targetPos.y = targetPos.y + 0.2\r\n                    v.setPositionSmooth(targetPos)\r\n                end\r\n                if i <= 4 then\r\n                    local targetPos = v.positionToWorld({0,0,0})\r\n                    targetPos.x = targetPos.x - 4\r\n                    targetPos.y = targetPos.y + 0.2\r\n                    v.setPositionSmooth(targetPos)\r\n                end\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Relationship Problems\" then\r\n            local cardPos = {\r\n                {3.56, 1.45, -18.77},\r\n                {3.56, 1.45, -15.58},\r\n                {-3.59, 1.45, -18.77},\r\n                {-3.58, 1.45, -15.58},\r\n                {0.00, 1.45, -16.04},\r\n                {0.00, 1.45, -12.78},\r\n                {3.56, 1.45, -10.05},\r\n                {0.00, 1.45, -9.49},\r\n                {-3.59, 1.45, -10.05},\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in pairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Past Life\" then\r\n            local cardPos = {\r\n                {0.00, 1.46, -7.74},\r\n                {-2.18, 1.46, -10.70},\r\n                {0.00, 1.46, -10.70},\r\n                {2.10, 1.46, -10.70},\r\n                {-2.17, 1.46, -13.64},\r\n                {0.00, 1.46, -13.64},\r\n                {2.10, 1.46, -13.64},\r\n                {-2.17, 1.46, -16.61},\r\n                {0.00, 1.46, -16.61},\r\n                {2.10, 1.46, -16.61},\r\n                {-1.15, 1.46, -19.60},\r\n                {1.08, 1.46, -19.60},\r\n                {-1.14, 1.46, -22.48},\r\n                {1.07, 1.46, -22.48}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                if i >= 8 then\r\n                    local targetPos = v.positionToWorld({0,0,0})\r\n                    targetPos.x = targetPos.x + 4\r\n                    targetPos.y = targetPos.y + 0.2\r\n                    v.setPositionSmooth(targetPos)\r\n                end\r\n                if i <= 7 then\r\n                    local targetPos = v.positionToWorld({0,0,0})\r\n                    targetPos.x = targetPos.x - 4\r\n                    targetPos.y = targetPos.y + 0.2\r\n                    v.setPositionSmooth(targetPos)\r\n                end\r\n            end\r\n            for i=1,45,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Career Path\" then\r\n            local cardPos = {\r\n                {0.91, 1.45, -12.01},\r\n                {-0.91, 1.45, -12.01},\r\n                {0.00, 1.45, -14.98},\r\n                {2.81, 1.45, -17.91},\r\n                {0.87, 1.45, -17.91},\r\n                {-0.96, 1.45, -17.91},\r\n                {-2.88, 1.45, -17.91}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"High Priestess\" then\r\n            local cardPos = {\r\n                {-0.92, 1.45, -12.76},\r\n                {0.93, 1.45, -12.76},\r\n                {0.00, 1.45, -7.69},\r\n                {-2.58, 1.45, -9.18},\r\n                {2.64, 1.45, -9.18},\r\n                {-2.58, 1.45, -16.32},\r\n                {2.64, 1.45, -16.32},\r\n                {0.00, 1.45, -19.79},\r\n                {0.00, 1.45, -16.32}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                if i >= 5 then\r\n                    local targetPos = v.positionToWorld({0,0,0})\r\n                    targetPos.x = targetPos.x + 5\r\n                    targetPos.y = targetPos.y + 0.2\r\n                    v.setPositionSmooth(targetPos)\r\n                end\r\n                if i <= 4 then\r\n                    local targetPos = v.positionToWorld({0,0,0})\r\n                    targetPos.x = targetPos.x - 4\r\n                    targetPos.y = targetPos.y + 0.2\r\n                    v.setPositionSmooth(targetPos)\r\n                end\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Should you Shouldn't you\" then\r\n            local cardPos = {\r\n                {-5.48, 1.45, -11.30},\r\n                {-3.48, 1.45, -11.30},\r\n                {-1.51, 1.45, -11.30},\r\n                {1.30, 1.45, -11.30},\r\n                {3.31, 1.45, -11.30},\r\n                {5.30, 1.45, -11.30},\r\n                {-3.48, 1.45, -14.43},\r\n                {3.31, 1.45, -14.43},\r\n                {0.00, 1.45, -18.33}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Star Guide\" then\r\n            local cardPos = {\r\n                {0.01, 1.45, -10.98},\r\n                {-2.96, 1.45, -14.38},\r\n                {3.05, 1.45, -14.38},\r\n                {-2.96, 1.45, -19.98},\r\n                {3.05, 1.45, -20.04},\r\n                {0.01, 1.45, -17.18}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Spiritual Guidance\" then\r\n            local cardPos = {\r\n                {0.00, 1.45, -14.81},\r\n                {-5.95, 1.45, -11.65},\r\n                {-3.98, 1.45, -11.65},\r\n                {-1.97, 1.45, -11.65},\r\n                {0.00, 1.45, -11.65},\r\n                {1.98, 1.45, -11.65},\r\n                {3.98, 1.45, -11.65},\r\n                {5.96, 1.45, -11.65}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Birthday\" then\r\n            local cardPos = {\r\n                {-3.61, 1.51, -11.21},\r\n                {-1.21, 1.51, -11.21},\r\n                {1.11, 1.51, -11.21},\r\n                {3.35, 1.51, -11.21},\r\n                {-2.42, 1.51, -14.41},\r\n                {0.00, 1.51, -14.40},\r\n                {2.25, 1.51, -14.41},\r\n                {-1.49, 1.51, -17.51},\r\n                {1.46, 1.51, -17.51}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Mandala\" then\r\n            local cardPos = {\r\n                {0.00, 1.51, -13.90},\r\n                {1.28, 1.51, -11.00},\r\n                {2.61, 1.51, -13.90},\r\n                {1.28, 1.51, -16.76},\r\n                {0.00, 1.51, -19.60},\r\n                {-1.29, 1.51, -16.76},\r\n                {-2.69, 1.51, -13.90},\r\n                {-1.30, 1.51, -11.00},\r\n                {0.00, 1.51, -8.11}\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Horseshoe\" then\r\n            local cardPos = {\r\n                {-3.46, 1.51, -16.04},\r\n                {-2.71, 1.51, -13.08},\r\n                {-1.93, 1.51, -10.07},\r\n                {0.00, 1.51, -9.31},\r\n                {1.93, 1.51, -10.07},\r\n                {2.76, 1.51, -13.08},\r\n                {3.51, 1.51, -16.04},\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Opportunities &\\nObstacles\" then\r\n            local cardPos = {\r\n                {-1.88, 1.51, -13.87},\r\n                {0.00, 1.51, -13.87},\r\n                {1.86, 1.51, -13.87},\r\n                {0.00, 1.51, -10.88},\r\n                {-1.88, 1.51, -10.88},\r\n                {0.00, 1.51, -16.83},\r\n                {1.86, 1.51, -16.83},\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        elseif layout == \"Money Problems\" then\r\n            local cardPos = {\r\n                {0.00, 1.51, -12.07},\r\n                {-3.24, 1.51, -15.01},\r\n                {3.15, 1.51, -15.01},\r\n                {-3.24, 1.51, -18.32},\r\n                {3.15, 1.51, -18.32},\r\n                {0.00, 1.51, -21.19},\r\n            }\r\n            for i,v in ipairs(selectedCards) do\r\n                local targetPos = v.positionToWorld({0,0,0})\r\n                targetPos.z = targetPos.z + 6\r\n                v.setPositionSmooth(targetPos)\r\n            end\r\n            for i=1,30,1 do coroutine.yield(0) end\r\n            for i,v in ipairs(selectedCards) do\r\n                v.setPositionSmooth(cardPos[i])\r\n                for i=1,15,1 do coroutine.yield(0) end\r\n            end\r\n        end\r\n    end\r\n    return 1\r\nend",
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      "Transform": {
        "posX": 0.0,
        "posY": -30.72,
        "posZ": -1.44930568E-10,
        "rotX": 8.33763336E-10,
        "rotY": 0.0,
        "rotZ": 0.0,
        "scaleX": 1.0,
        "scaleY": 1.0,
        "scaleZ": 1.0
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      "Nickname": "",
      "Description": "",
      "ColorDiffuse": {
        "r": 0.463235259,
        "g": 0.0,
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      "Locked": true,
      "Grid": true,
      "Snap": true,
      "Autoraise": true,
      "Sticky": true,
      "Tooltip": true,
      "GridProjection": false,
      "Hands": false,
      "CustomAssetbundle": {
        "AssetbundleURL": "http://cloud-3.steamusercontent.com/ugc/868489934984411838/A95087B3AE5844754A1E39DFA3460D85FF36E193/",
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      "Name": "Custom_Assetbundle",
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            "g": 0.713235259,
            "b": 0.713235259
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          "Grid": true,
          "Snap": true,
          "Autoraise": true,
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          "GridProjection": false,
          "Hands": true,
          "CardID": 7100,
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              "NumHeight": 7,
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              "UniqueBack": false
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          "GUID": "c782ff"
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            "scaleY": 1.0,
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          "Nickname": "13 - Death ",
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            "g": 0.713235259,
            "b": 0.713235259
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          "Locked": false,
          "Grid": true,
          "Snap": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "Hands": true,
          "CardID": 7113,
          "SidewaysCard": false,
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              "NumHeight": 7,
              "BackIsHidden": false,
              "UniqueBack": false
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          "GUID": "675d72"
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          "Nickname": "10 - Wheel of Fortune ",
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            "g": 0.713235259,
            "b": 0.713235259
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          "Grid": true,
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          "Autoraise": true,
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          "Hands": true,
          "CardID": 7110,
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              "NumHeight": 7,
              "BackIsHidden": false,
              "UniqueBack": false
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          "GUID": "2f8f54"
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          "Nickname": "Knight of Swords ",
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            "g": 0.713235259,
            "b": 0.713235259
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          "Locked": false,
          "Grid": true,
          "Snap": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "Hands": true,
          "CardID": 13147,
          "SidewaysCard": false,
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              "BackIsHidden": false,
              "UniqueBack": false
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          "GUID": "b43f56"
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          "Nickname": "9 - The Hermit ",
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            "g": 0.713235259,
            "b": 0.713235259
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          "Grid": true,
          "Snap": true,
          "Autoraise": true,
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          "Tooltip": true,
          "GridProjection": false,
          "Hands": true,
          "CardID": 7109,
          "SidewaysCard": false,
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              "NumHeight": 7,
              "BackIsHidden": false,
              "UniqueBack": false
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          "LuaScriptState": "",
          "GUID": "77d475"
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            "scaleZ": 0.89
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          "Nickname": "3 -  Swords ",
          "Description": "Upright: Painful separation, sorrow heartbreak, grief, rejection\r\n\nReversed: Releasing pain, optimism, forgiveness",
          "ColorDiffuse": {
            "r": 0.713235259,
            "g": 0.713235259,
            "b": 0.713235259
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          "Locked": false,
          "Grid": true,
          "Snap": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "Hands": true,
          "CardID": 13107,
          "SidewaysCard": false,
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              "NumHeight": 7,
              "BackIsHidden": false,
              "UniqueBack": false
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          "LuaScriptState": "",
          "GUID": "23b658"
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            "scaleY": 1.0,
            "scaleZ": 0.89
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          "Nickname": "7 - Wands ",
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            "g": 0.713235259,
            "b": 0.713235259
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          "Locked": false,
          "Grid": true,
          "Snap": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "Hands": true,
          "CardID": 13124,
          "SidewaysCard": false,
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              "NumHeight": 7,
              "BackIsHidden": false,
              "UniqueBack": false
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          "LuaScriptState": "",
          "GUID": "df68f1"
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            "scaleZ": 0.89
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          "Nickname": "Page of Wands ",
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          "ColorDiffuse": {
            "r": 0.713235259,
            "g": 0.713235259,
            "b": 0.713235259
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          "Locked": false,
          "Grid": true,
          "Snap": true,
          "Autoraise": true,
          "Sticky": true,
          "Tooltip": true,
          "GridProjection": false,
          "Hands": true,
          "CardID": 13152,
          "SidewaysCard": false,
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              "BackIsHidden": false,
              "UniqueBack": false
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          "GUID": "1f21f3"
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          "Nickname": "Page of Pentacles ",
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          "ColorDiffuse": {
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            "g": 0.713235259,
            "b": 0.713235259
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          "Locked": false,
          "Grid": true,
          "Snap": true,
          "Autoraise": true,
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          "SidewaysCard": false,
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              "BackIsHidden": false,
              "UniqueBack": false
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          "GUID": "429f89"
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            "scaleY": 1.0,
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          "Nickname": "11 - Justice ",
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            "g": 0.713235259,
            "b": 0.713235259
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          "Locked": false,
          "Grid": true,
          "Snap": true,
          "Autoraise": true,
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          "GridProjection": false,
          "Hands": true,
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          "SidewaysCard": false,
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              "NumHeight": 7,
              "BackIsHidden": false,
              "UniqueBack": false
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          "GUID": "86201a"
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            "scaleY": 1.0,
            "scaleZ": 0.89
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          "Nickname": "16 - The Tower ",
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            "g": 0.713235259,
            "b": 0.713235259
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          "Locked": false,
          "Grid": true,
          "Snap": true,
          "Autoraise": true,
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          "Tooltip": true,
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          "Hands": true,
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          "SidewaysCard": false,
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              "NumHeight": 7,
              "BackIsHidden": false,
              "UniqueBack": false
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          "GUID": "980e99"
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            "scaleY": 1.0,
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            "g": 0.713235259,
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          "Grid": true,
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          "Autoraise": true,
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          "GUID": "b3fdc2"
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          "Nickname": "6 - Swords ",
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          "Autoraise": true,
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            "scaleY": 1.0,
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          "Autoraise": true,
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              "BackIsHidden": false,
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          "GUID": "a560b9"
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            "rotZ": 9.339165E-05,
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            "scaleY": 1.0,
            "scaleZ": 0.89
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          "Autoraise": true,
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