﻿division_template = {
	name = "Alfurqat Almasha"				# Infantry Division

	division_names_group = IRQ_INF_01

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
}
division_template = {
	name = "Alfurqat Aljabalia"				# Mountain Division

	division_names_group = IRQ_MTN_01

	regiments = {
		mountaineers = { x = 0 y = 0 }
		mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 0 y = 2 }	
		mountaineers = { x = 1 y = 0 }
		mountaineers = { x = 1 y = 1 }
		mountaineers = { x = 1 y = 2 }
		mountaineers = { x = 2 y = 0 }
		mountaineers = { x = 2 y = 1 }
		mountaineers = { x = 2 y = 2 }
	}
}


units = {
	##### Royal Iraqi Army #####
	division = {
		#name = "1 Alfurqat"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 1
		}
		location = 2097
		division_template = "Alfurqat Almasha"	
		start_experience_factor = 0.2
		start_equipment_factor = 0.7

	}
	division = {
		#name = "2 Alfurqat"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 2
		}
		location = 10106
		division_template = "Alfurqat Aljabalia"	
		start_experience_factor = 0.2
		start_equipment_factor = 0.7

	}
	division = {
		#name = "3 Alfurqat"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 3
		}
		location = 2097
		division_template = "Alfurqat Almasha"	
		start_experience_factor = 0.2
		start_equipment_factor = 0.7

	}
	division = {
		#name = "4 Alfurqat"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 4
		}
		location = 2089
		division_template = "Alfurqat Almasha"	
		start_experience_factor = 0.2
		start_equipment_factor = 0.7

	}
}





instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "IRQ"
		}
		requested_factories = 1
		progress = 0.38
		efficiency = 100
	}
}