﻿division_template = {
	name = "Gyalogdandár"				# Infantry Brigade

	division_names_group = HUN_INF_02
	role = infantry

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
	}
	support = {
		recon = { x = 0 y = 0 }   # cavalry recon
		artillery = { x = 0 y = 1 } # Represents the smaller artillery regiments
	}
}
division_template = {
	name = "Huszár Dandár" 					# Cavalry Brigade
	# Note: has 2x bicycle inf bns added during 1938-40 mobilization

	division_names_group = HUN_CAV_01
	role = mobile

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
		cavalry = { x = 0 y = 3 }
	}
	support = {
		recon = { x = 0 y = 0 }   # recon bn of tankettes, ACs, mot inf
	}
}
division_template = {
	name = "Lovassági Társaság" 					# Cavalry Company (Independent)

	division_names_group = HUN_CAV_01
	role = suppression

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
	}
}

units = {
	##### Honvédelmi Fõparancsnokság #####
	# Gyorshadtest ('Rapid Corps', actual corps raised in 1940)
	division = {
		#name = "1. Huszár Dandár"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 1
		}
		location = 9660
		division_template = "Huszár Dandár"
		officer = {
			name = HUN_andras_littay
			portraits = {
				army = {
					large = GFX_portrait_HUN_andras_littay
					small = GFX_portrait_HUN_andras_littay_small
				}
			}
		}
		start_experience_factor = 0.2
		start_equipment_factor = 0.5

	}
	division = {
		#name = "2. Huszár Dandár"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 2
		}
		location = 9660
		division_template = "Huszár Dandár"
		start_experience_factor = 0.2
		start_equipment_factor = 0.5

	}

	# I Hadtest
	division = {
		#name = "1. Gyalogdandár"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 1
		}
		location = 9660
		division_template = "Gyalogdandár"
		officer = {
			name = HUN_laszlo_akay
			portraits = {
				army = {
					large = GFX_portrait_HUN_laszlo_akay
					small = GFX_portrait_HUN_laszlo_akay_small
				}
			}
		}
		start_experience_factor = 0.2
		start_equipment_factor = 0.7

	}
	division = {
		#name = "2. Gyalogdandár"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 2
		}
		location = 9660
		division_template = "Gyalogdandár"
		start_experience_factor = 0.2
		start_equipment_factor = 0.8

	}

	# II Hadtest
	division = {
		#name = "3. Gyalogdandár"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 3
		}
		location = 701
		division_template = "Gyalogdandár"
		start_experience_factor = 0.2
		start_equipment_factor = 0.7

	}
	division = {
		#name = "4. Gyalogdandár"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 4
		}
		location = 11659
		division_template = "Gyalogdandár"
		start_experience_factor = 0.2
		start_equipment_factor = 0.6

	}

	# III Hadtest
	division = {
		#name = "5. Gyalogdandár"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 5
		}
		location = 11646
		division_template = "Gyalogdandár"
		start_experience_factor = 0.2
		start_equipment_factor = 0.6

	}
	division = {
		#name = "6. Gyalogdandár"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 6
		}
		location = 11627
		division_template = "Gyalogdandár"
		start_experience_factor = 0.2
		start_equipment_factor = 0.7

	}

	# IV Hadtest
	division = {
		#name = "7. Gyalogdandár"
		division_name = {    # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 7
		}
		location = 11610
		division_template = "Gyalogdandár"
		start_experience_factor = 0.2
		start_equipment_factor = 0.5

	}
}


### Starting Production ###
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "HUN"
		}
		requested_factories = 2
		progress = 0.68
		efficiency = 100
		industrial_manufacturer = mio:HUN_femaru_fegyver_es_gepgyar_organization
	}
	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "HUN"
		}
		requested_factories = 1
		progress = 0.60
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = artillery_equipment_1
			creator = "HUN"
		}
		requested_factories = 1
		progress = 0.60
		efficiency = 100
		industrial_manufacturer = mio:HUN_digep_artillery
	}
}
