wargoal_types = {

	take_state = {
		# PREV = original target country
		# ROOT = goal owner country

		allowed = {

		}

		available = {

		}

		take_states = {

		}

		generate_base_cost = 200
		generate_per_state_cost = 50

		take_states_limit = 5
		take_states_cost = -20

		expire = 60

		threat = 2
	}

	take_state_focus = {
		# PREV = original target country
		# ROOT = goal owner country

		allowed = {
			always = no
		}

		available = {

		}

		take_states = {

		}

		generate_base_cost = 200
		generate_per_state_cost = 50

		take_states_limit = 5
		take_states_cost = -20

		expire = 730

		threat = 2
	}

	puppet_wargoal_focus = {
		# PREV = original target country
		# ROOT = goal owner country

		allowed = {
			always = no
		}

		puppet = {
			always = yes
		}

		generate_base_cost = 200
		generate_per_state_cost = 50

		puppet_cost = -50

		expire = 730

		threat = 2
	}

	take_claimed_state = {
		# PREV = original target country
		# ROOT = goal owner country

		war_name = WAR_TAKE_CLAIM_NAME

		take_states = {
			is_claimed_by = ROOT
			is_owned_by = PREV
			is_controlled_by = PREV
		}

		generate_base_cost = 125
		generate_per_state_cost = 10

		take_states_limit = 5
		take_states_cost = -50


		threat = 0.15
	}

	take_core_state = {
		# PREV = original target country
		# ROOT = goal owner country

		war_name = WAR_TAKE_CORE_NAME

		allowed = {
			#always = no
		}

		take_states = {
			is_core_of = ROOT
			is_owned_by = PREV
			is_controlled_by = PREV
		}

		generate_base_cost = 125
		generate_per_state_cost = 0

		take_states_limit = 5
		take_states_cost = -80


		threat = 0.1
	}

	annex_everything = {
		# PREV = original target country
		# ROOT = goal owner country

		war_name = WAR_NAME

		allowed = {
			always = no
		}

		available = {

		}

		take_states = {

		}

		#take_states_limit = 1
		#take_states_cost = -50 		#50% cheaper warcost for states

		threat = 0.5
	}

	civil_war = {
		# PREV = original target country
		# ROOT = goal owner country

		war_name = CIVIL_WAR_NAME

		allowed = {
			always = no
		}

		available = {

		}

		take_states = {

		}

		threat = 1
		take_states_threat_factor = 0.1
		take_states_cost = -75
	}

	topple_government = {
		# PREV = original target country
		# ROOT = goal owner country

		allowed = {
			always = no
		}

		available = {

		}

		take_states = {

		}

		force_government_cost = -50

		threat = 0.5
	}

	liberate_wargoal = {
		# PREV = original target country
		# ROOT = goal owner country

		allowed = {
			always = no
		}

		liberate = {
			always = yes
		}

		generate_base_cost = 200
		generate_per_state_cost = 50

		puppet_cost = -50

		expire = 730

		threat = 2
	}

	independence_wargoal = {
		# PREV = original target country
		# ROOT = goal owner country

		war_name = INDEPENDENCE_WAR_NAME

		allowed = {
			always = no
		}

		available = {

		}

		take_states = {

		}

		#take_states_limit = 1
		#take_states_cost = -50 		#50% cheaper warcost for states

		threat = 0
	}
}
