		##
	##		##
###  ATTENTION  ###
	##		##
		##

# SCIENTIST TRAIT WILL ONLY APPLY TO SPECIAL PROJECTS. THEREFORE ONLY MODIFIERS APPLICABLE TO THOSE SHOULD BE USED.


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scientist_trait_genius = {
	# Optional
	# Localization key used for the name of the trait
	#name = name_loc_key
	# if name provided, use it.
	# else use loc key my_scientist_trait_token
	
	# Optional
	# GFX key of the icon used to illustrate the Trait
	icon = GFX_scientist_trait_genius
	# if icon provided, use GFX_icon
	# else use key GFX_my_scientist_trait_token

	# Optional
	# Modifiers that will apply to the special project the scientist with that trait is attached to

	modifier = {
		special_project_speed_factor = 0.1
		scientist_breakthrough_bonus_factor = 0.05
		scientist_research_bonus_factor = 0.05
	}
}

scientist_trait_brilliant_theorist = {
	modifier = {
		special_project_speed_factor = 0.05
		scientist_breakthrough_bonus_factor = 0.02
	}
}

scientist_trait_gifted_engineer = {
	modifier = {
		special_project_speed_factor = 0.05
		scientist_research_bonus_factor = 0.02
	}
}

scientist_trait_bright = {
	modifier = {
		special_project_speed_factor = 0.05
		scientist_xp_gain_factor = 0.05
	}
}

scientist_trait_fast_learner = {
	modifier = {
		scientist_xp_gain_factor = 0.1
	}
}

scientist_trait_resourceful = {
	modifier = {
		special_project_facility_supply_consumption_factor = -0.1
	}
}

scientist_trait_schrodingers_trait = {
	modifier = {
		custom_modifier_tooltip = scientist_trait_schrodingers_trait_tt
	}	
}




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scientist_trait_aircraft_specialist = {
	specialization = { specialization_air }
	modifier = {
		sp_tag_aircraft_speed_factor = 0.05
	}
}

scientist_trait_rocketry_specialist = {
	specialization = { specialization_air }
	modifier = {
		sp_tag_rocket_speed_factor = 0.05
	}
}

scientist_trait_electronics_specialist = {
	specialization = { specialization_air }
	modifier = {
		sp_tag_radar_speed_factor = 0.05
	}
}

scientist_trait_helicopter_expert = {
	specialization = { specialization_air }
	available = { #Helis are GOT
		has_dlc = "Gotterdammerung"
	}
	modifier = {
		sp_tag_helicopter_speed_factor = 0.15
	}
}

scientist_trait_jet_expert = {
	specialization = { specialization_air }
	modifier = {
		sp_tag_jet_speed_factor = 0.1
	}
}

scientist_trait_bombs_expert = {
	specialization = { specialization_air }
	available = { #Bombs are GOT
		has_dlc = "Gotterdammerung"
	}
	modifier = {
		sp_tag_bomb_speed_factor = 0.1
	}
}

scientist_trait_guidance_systems_expert = {
	specialization = { specialization_air }
	modifier = {
		sp_tag_guided_bomb_speed_factor = 0.1
	}
}

scientist_trait_armored_specialist = {
	specialization = { specialization_land }
	modifier = {
		sp_tag_tank_speed_factor = 0.05
	}
}

scientist_trait_artillery_specialist = {
	specialization = { specialization_land }
	available = { #Only SH RWG if no GOT, which is NSB
		OR = {
			has_dlc = "Gotterdammerung"
			has_dlc = "No Step Back"
		}
	}
	modifier = {
		sp_tag_artillery_speed_factor = 0.05
	}
}

scientist_trait_submarine_specialist = {
	specialization = { specialization_naval }
	modifier = {
		sp_tag_submarine_speed_factor = 0.05
	}
}

scientist_trait_surface_ship_specialist = {
	specialization = { specialization_naval }
	modifier = {
		sp_tag_surface_ship_speed_factor = 0.05
	}
}

scientist_trait_nuclear_specialist = {
	specialization = { specialization_nuclear }
	modifier = {
		specialization_nuclear_speed_factor = 0.05
	}
}

scientist_trait_nuclear_warfare_expert = {
	specialization = { specialization_nuclear }
	modifier = {
		sp_tag_nuclear_warfare_speed_factor = 0.1
	}
}

scientist_trait_nuclear_power_expert = {
	specialization = { specialization_nuclear }
	modifier = {
		sp_tag_nuclear_power_speed_factor = 0.1
	}
}