#equipments = {
#
#	fighter_equipment = {
#		year = 1933
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_fighter_equipment
#		is_buildable = no
#		type = { fighter interceptor }
#		group_by = archetype
#		sprite = light_plane
#		air_map_icon_frame = 1
#		
#		interface_category = interface_category_air
#		
#		# Fighter
#		interface_overview_category_index = 1
#
#		upgrades = {
#			plane_gun_upgrade
#			plane_range_upgrade
#			plane_engine_upgrade
#			plane_reliability_upgrade
#		}
#
#		air_superiority = 1
#		reliability = 0.8
#
#		# Air vs Navy - low damage / high hit chance / easy to hurt
#		naval_strike_attack = 1
#		naval_strike_targetting = 10
#		surface_detection = 10 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 2.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#
#		#Space taken in convoy
#		lend_lease_cost = 8
#		
#		build_cost_ic = 22
#		resources = {
#			#oil = 1
#			aluminium = 2
#			rubber = 1
#		}
#		
#		manpower = 20
#		fuel_consumption = 0.21
#	}
#	# Early Fighter
#	fighter_equipment_0 = {
#		year = 1933
#
#		archetype = fighter_equipment
#		priority = 5
#		
#		air_range = 570
#		maximum_speed = 330
#		air_agility = 45
#		air_attack = 9
#		air_defence = 8
#
#		naval_strike_attack = 1
#		naval_strike_targetting = 10
#
#	}
#	
#	# Basic Fighter
#	fighter_equipment_1 = {
#		year = 1936
#
#		archetype = fighter_equipment
#		parent = fighter_equipment_0
#		priority = 10
#
#		air_range = 700
#		maximum_speed = 500
#		air_agility = 50
#		air_attack = 18
#		air_defence = 10
#		
#				
#		build_cost_ic = 24
#		resources = {
#			#oil = 1
#			aluminium = 3
#			rubber = 1
#		}
#
#		naval_strike_attack = 2
#		naval_strike_targetting = 10	
#		surface_detection = 13 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 3 # For airwing of 100 planes (Destroyer I: 5 sub detection )	
#	}
#
#	# Improved Fighter
#	fighter_equipment_2 = {
#		year = 1940
#
#		archetype = fighter_equipment
#		parent = fighter_equipment_1
#		priority = 10
#
#		air_range = 1000
#		maximum_speed = 650
#		air_agility = 65
#		air_attack = 27
#		air_defence = 12		
#
#				
#		build_cost_ic = 26
#		resources = {
#			#oil = 2
#			aluminium = 3
#			rubber = 1
#		}
#
#		naval_strike_attack = 4
#		naval_strike_targetting = 10
#		surface_detection = 16 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	}
#
#	# Advanced Fighter
#	fighter_equipment_3 = {
#		year = 1944
#
#		archetype = fighter_equipment
#		parent = fighter_equipment_2
#		priority = 10
#	
#		air_range = 1200
#		maximum_speed = 720
#		air_agility = 80
#		air_attack = 32
#		air_defence = 14	
#		
#				
#		build_cost_ic = 28
#		resources = {
#			#oil = 2
#			aluminium = 4
#			rubber = 1
#		}
#
#		naval_strike_attack = 6
#		naval_strike_targetting = 10
#		surface_detection = 20 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	}
#
#	jet_fighter_equipment = {
#		year = 1933
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_fighter_equipment
#		is_buildable = no
#		type = fighter
#		group_by = archetype
#		sprite = jet_plane
#		air_map_icon_frame = 4
#		
#		interface_category = interface_category_air
#		
#		# Fighter
#		interface_overview_category_index = 1
#
#		upgrades = {
#			plane_gun_upgrade
#			plane_range_upgrade
#			plane_engine_upgrade
#			plane_reliability_upgrade
#		}
#
#		air_superiority = 1
#		reliability = 0.8
#
#		# Air vs Navy - low damage / high hit chance / easy to hurt
#		naval_strike_attack = 5
#		naval_strike_targetting = 10
#		surface_detection = 12 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 3 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#		
#		build_cost_ic = 30
#		resources = {
#			aluminium = 2
#			tungsten = 3
#			rubber = 1
#		}
#		
#		manpower = 40
#		fuel_consumption = 0.42
#	}
#
#	# Basic Jet Fighter
#	jet_fighter_equipment_1 = {
#		year = 1945
#
#		archetype = jet_fighter_equipment
#		priority = 20
#		
#		air_range = 1200
#		maximum_speed = 950
#		air_agility = 72
#		air_attack = 36
#		air_defence = 15
#		
#	}
#
#	# Improved Jet Fighter
#	jet_fighter_equipment_2 = {
#		year = 1950
#
#		archetype = jet_fighter_equipment
#		parent = jet_fighter_equipment_1
#		priority = 20
#		
#		air_range = 2200
#		maximum_speed = 1100
#		air_agility = 72
#		air_attack = 40
#		air_defence = 18
#
#		surface_detection = 15 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#
#		build_cost_ic = 32
#		resources = {
#			aluminium = 3
#			tungsten = 3
#			rubber = 1
#		}
#	}
#
#	cv_fighter_equipment = {
#		year = 1933
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_fighter_equipment
#		is_buildable = no
#		type = { fighter interceptor }
#		group_by = archetype
#		sprite = light_plane
#		carrier_capable = yes
#		default_carrier_composition_weight = 1
#		air_map_icon_frame = 1
#		
#		interface_category = interface_category_air
#		
#		# Fighter
#		interface_overview_category_index = 1
#
#		upgrades = {
#			cv_plane_gun_upgrade
#			cv_plane_range_upgrade
#			plane_engine_upgrade
#			plane_reliability_upgrade
#		}
#
#		air_superiority = 1
#		reliability = 0.8
#
#		# Air vs Navy - low damage / high hit chance / easy to hurt
#		naval_strike_attack = 2
#		naval_strike_targetting = 10
#		surface_detection = 15 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 3.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#
#		#Space taken in convoy
#		lend_lease_cost = 8
#		
#		build_cost_ic = 22
#		resources = {
#			#oil = 1
#			aluminium = 2
#			rubber = 1
#		}
#		
#		manpower = 20
#		fuel_consumption = 0.21
#	}
#
#	# Early Carrier Fighter
#	cv_fighter_equipment_0 = {
#		year = 1933
#
#		archetype = cv_fighter_equipment
#		carrier_capable = yes
#		priority = 30
#		
#		air_range = 456
#		maximum_speed = 297 #CV planes have less speed than their land based counterparts 
#		air_agility = 45
#		air_attack = 9
#		air_defence = 8
#		
#		build_cost_ic =	26.4 # cv_version costs 20% more of base archetype
#
#		naval_strike_attack = 2
#		naval_strike_targetting = 10
#
#	}
#	# Basic Carrier Fighter
#	cv_fighter_equipment_1 = {
#		year = 1936
#
#		archetype = cv_fighter_equipment
#		parent = cv_fighter_equipment_0
#		carrier_capable = yes
#		priority = 30
#		
#		air_range = 560
#		maximum_speed =	450
#		air_agility = 50
#		air_attack = 18
#		air_defence = 11
#		
#		build_cost_ic = 28.4 # cv_version costs 20% more of base archetype
#		resources = {
#			#oil = 1
#			aluminium = 3
#			rubber = 1
#		}
#
#		naval_strike_attack = 3
#		naval_strike_targetting = 10
#		surface_detection = 18 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 4 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	}
#	# Improved Carrier Fighter
#	cv_fighter_equipment_2 = {
#		year = 1940
#
#		archetype = cv_fighter_equipment
#		parent = cv_fighter_equipment_1
#		carrier_capable = yes
#		priority = 30
#		
#		air_range = 800
#		maximum_speed =	585
#		air_agility = 65
#		air_attack = 27
#		air_defence = 13
#
#		build_cost_ic = 30.4 # cv_version costs 20% more of base archetype
#		resources = {
#			#oil = 2
#			aluminium = 3
#			rubber = 1
#		}
#		naval_strike_attack = 6
#		naval_strike_targetting = 10
#		surface_detection = 22 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 4.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	}
#	# Advanced Carrier Fighter
#	cv_fighter_equipment_3 = {
#		year = 1944
#
#		archetype = cv_fighter_equipment
#		parent = cv_fighter_equipment_2
#		carrier_capable = yes
#		priority = 30
#		
#		air_range = 960
#		maximum_speed =	648
#		air_agility = 80
#		air_attack = 32
#		air_defence = 15
#		
#		build_cost_ic = 32.4 # cv_version costs 20% more of base archetype
#		resources = {
#			#oil = 2
#			aluminium = 3
#			rubber = 1
#		}
#
#		naval_strike_attack = 8
#		naval_strike_targetting = 10
#		surface_detection = 25 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	}
#
#	CAS_equipment = {
#		year = 1933
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_CAS_equipment
#		is_buildable = no
#		type = { cas fighter }
#		group_by = archetype
#		sprite = light_plane
#		air_map_icon_frame = 2
#		
#		interface_category = interface_category_air
#		
#		# CAS
#		interface_overview_category_index = 0
#
#		upgrades = {
#			plane_cas_upgrade
#			plane_range_upgrade
#			plane_engine_upgrade
#			plane_reliability_upgrade
#		}
#
#		air_superiority = 1
#		reliability = 0.8
#		
#		# Air vs Ground
#		air_ground_attack = 1.0
#
#		# Air vs Navy - medium damage / high hit chance / medium to hurt
#		naval_strike_attack = 3
#		naval_strike_targetting = 10
#		surface_detection = 20 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#		
#		build_cost_ic = 22
#		resources = {
#			#oil = 1
#			aluminium = 2
#			rubber = 1
#		}
#		
#		manpower = 20
#		fuel_consumption = 0.26
#	}
#	
#	# Basic CAS
#	CAS_equipment_1 = {
#		year = 1936
#
#		archetype = CAS_equipment
#		priority = 40
#
#		air_range = 700
#		maximum_speed = 390 
#		air_agility = 35
#		air_attack = 6
#		air_defence = 14
#		air_ground_attack = 8
#
#		naval_strike_attack = 3
#		naval_strike_targetting = 10		
#	}
#
#	# Improved CAS
#	CAS_equipment_2 = {
#		year = 1940
#
#		archetype = CAS_equipment
#		parent = CAS_equipment_1
#		priority = 40
#
#		air_range = 1000
#		maximum_speed = 450
#		air_agility = 39
#		air_attack = 10
#		air_defence = 16
#		air_ground_attack = 13
#		
#		build_cost_ic = 24
#		resources = {
#			#oil = 1
#			aluminium = 3
#			rubber = 1
#		}
#		
#		naval_strike_attack = 5
#		naval_strike_targetting = 10
#		surface_detection = 23 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 5.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	}
#
#	# Advanced CAS
#	CAS_equipment_3 = {
#		year = 1944
#
#		archetype = CAS_equipment
#		parent = CAS_equipment_2
#		priority = 40
#	
#		air_range = 1200
#		maximum_speed = 550
#		air_agility = 44
#		air_attack = 14
#		air_defence = 20
#		air_ground_attack = 18
#		
#		build_cost_ic = 26
#		resources = {
#			#oil = 2
#			aluminium = 3
#			rubber = 1
#		}		
#
#		naval_strike_attack = 10
#		naval_strike_targetting = 10
#		surface_detection = 27 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 6.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	}
#
#	cv_CAS_equipment = {
#		year = 1933
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_CAS_equipment			
#		is_buildable = no
#		type = { cas fighter }
#		group_by = archetype
#		sprite = light_plane
#		carrier_capable = yes
#		air_map_icon_frame = 2
#		
#		interface_category = interface_category_air
#		
#		# CAS
#		interface_overview_category_index = 0
#
#		upgrades = {
#			plane_cas_upgrade
#			cv_plane_range_upgrade
#			plane_engine_upgrade
#			plane_reliability_upgrade
#		}
#
#		air_superiority = 1
#		reliability = 0.8
#		
#		# Air vs Ground
#		air_ground_attack = 1.0
#
#		# Air vs Navy - medium damage / high hit chance / medium to hurt
#		naval_strike_attack = 4
#		naval_strike_targetting = 10
#		surface_detection = 30 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 6.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#		
#		build_cost_ic = 22
#		resources = {
#			#oil = 1
#			aluminium = 2
#			rubber = 1
#		}
#		
#		manpower = 20
#		fuel_consumption = 0.26
#	}
#	
#	# Basic Carrier CAS
#	cv_CAS_equipment_1 = {
#		year = 1936
#
#		archetype = cv_CAS_equipment
#		carrier_capable = yes
#		priority = 50
#		
#		air_range = 400
#		maximum_speed =	351
#		air_agility = 35
#		air_attack = 6
#		air_defence = 14
#		air_ground_attack = 8
#		
#		build_cost_ic = 26.4 # cv_version costs 20% more of base archetype
#
#		naval_strike_attack = 4
#		naval_strike_targetting = 10
#		surface_detection = 33 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 7.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	}
#	# Improved Carrier CAS
#	cv_CAS_equipment_2 = {
#		year = 1940
#
#		archetype = cv_CAS_equipment
#		parent = cv_CAS_equipment_1
#		carrier_capable = yes
#		priority = 50
#		
#		air_range = 640
#		maximum_speed =	405
#		air_agility = 39
#		air_attack = 10
#		air_defence = 16
#		air_ground_attack = 13
#		
#		build_cost_ic = 28.4 # cv_version costs 20% more of base archetype
#		resources = {
#			#oil = 1
#			aluminium = 3
#			rubber = 1
#		}
#
#		naval_strike_attack = 7
#		naval_strike_targetting = 10
#		surface_detection = 36 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 8.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	}
#	# Advanced Carrier CAS
#	cv_CAS_equipment_3 = {
#		year = 1944
#
#		archetype = cv_CAS_equipment
#		parent = cv_CAS_equipment_2
#		carrier_capable = yes
#		priority = 50
#		
#		air_range = 800
#		maximum_speed =	495
#		air_agility = 44
#		air_attack = 14
#		air_defence = 20
#		air_ground_attack = 18
#		
#		build_cost_ic = 30.4 # cv_version costs 20% more of base archetype
#		resources = {
#			#oil = 2
#			aluminium = 3
#			rubber = 1
#		}
#
#		naval_strike_attack = 13
#		naval_strike_targetting = 10
#		surface_detection = 40 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 9.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	}
#	nav_bomber_equipment = {
#		year = 1933
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_heavy_fighter_equipment		
#		is_buildable = no
#		type = naval_bomber
#		group_by = archetype
#		sprite = light_plane
#		air_map_icon_frame = 3
#		
#		interface_category = interface_category_air
#		
#		# Naval bomber
#		interface_overview_category_index = 2
#
#		upgrades = {
#			plane_naval_upgrade
#			plane_range_upgrade
#			plane_engine_upgrade
#			plane_reliability_upgrade
#		}
#
#		air_superiority = 1
#		reliability = 0.8
#
#		# Air vs Navy - high damage / medium hit chance / easy to hurt
#		naval_strike_attack = 15
#		naval_strike_targetting = 7.5
#		surface_detection = 40 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 7.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#		
#		build_cost_ic = 26
#		resources = {
#			#oil = 1
#			aluminium = 2
#			rubber = 1
#		}
#		
#		manpower = 20
#		fuel_consumption = 0.28
#	}
#	# Basic nav_bomber
#	nav_bomber_equipment_1 = {
#		year = 1936
#
#		archetype = nav_bomber_equipment
#		priority = 60
#
#		air_range = 850
#		maximum_speed = 230 
#		air_agility = 30
#		air_attack = 6
#		air_defence = 12
#
#	}
#	# Improved nav_bomber
#	nav_bomber_equipment_2 = {
#		year = 1940
#
#		archetype = nav_bomber_equipment
#		parent = nav_bomber_equipment_1
#		priority = 60
#
#		air_range = 930
#		maximum_speed = 300 
#		air_agility = 35
#		air_attack = 10
#		air_defence = 14
#		naval_strike_attack = 20
#		naval_strike_targetting = 10
#		surface_detection = 45 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 8.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#		
#		build_cost_ic = 28
#		resources = {
#			#oil = 1
#			aluminium = 3
#			rubber = 1
#		}
#		
#	}
#	# Advanced nav_bomber
#	nav_bomber_equipment_3 = {
#		year = 1944
#
#		archetype = nav_bomber_equipment
#		parent = nav_bomber_equipment_2
#		priority = 60
#
#		air_range = 1100
#		maximum_speed = 400
#		air_agility = 40
#		air_attack = 14
#		air_defence = 16
#		naval_strike_attack = 25
#		naval_strike_targetting = 12.5
#		surface_detection = 50 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 9.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#	
#		build_cost_ic = 30
#		resources = {
#			#oil = 2
#			aluminium = 3
#			rubber = 1
#		}	
#	}
#	
#	cv_nav_bomber_equipment = {
#		year = 1933
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_heavy_fighter_equipment
#		is_buildable = no
#		type = naval_bomber
#		group_by = archetype
#		sprite = light_plane
#		carrier_capable = yes
#		default_carrier_composition_weight = 1
#		air_map_icon_frame = 3
#		
#		interface_category = interface_category_air
#		
#		# Naval bomber
#		interface_overview_category_index = 2
#
#		upgrades = {
#			cv_plane_naval_upgrade
#			cv_plane_range_upgrade
#			plane_engine_upgrade
#			plane_reliability_upgrade
#		}
#
#		air_superiority = 1
#		reliability = 0.8
#
#		# Air vs Navy - high damage / medium hit chance / easy to hurt
#		naval_strike_attack = 15
#		naval_strike_targetting = 7.5
#		surface_detection = 45 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 10 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#		
#		build_cost_ic = 26
#		resources = {
#			#oil = 1
#			aluminium = 2
#			rubber = 1
#		}
#		
#		manpower = 20
#		fuel_consumption = 0.28
#	}
#
#	# Basic Carrier nav_bomber
#	cv_nav_bomber_equipment_1 = {
#		year = 1936
#
#		archetype = cv_nav_bomber_equipment
#		carrier_capable = yes
#		priority = 70
#		
#		air_range = 680
#		maximum_speed =	207
#		air_agility = 30
#		air_attack = 6
#		air_defence = 13
#		
#		build_cost_ic = 31.2 # cv_version costs 20% more of base archetype
#	}
#	# Improved Carrier nav_bomber
#	cv_nav_bomber_equipment_2 = {
#		year = 1940
#
#		archetype = cv_nav_bomber_equipment
#		parent = cv_nav_bomber_equipment_1
#		carrier_capable = yes
#		priority = 70
#		
#		air_range = 744
#		maximum_speed =	270
#		air_agility = 35
#		air_attack = 10
#		air_defence = 15
#		naval_strike_attack = 20
#		naval_strike_targetting = 10
#		surface_detection = 50 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 12 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#		build_cost_ic = 33.2 # cv_version costs 20% more of base archetype
#		resources = {
#			#oil = 1
#			aluminium = 3
#			rubber = 1
#		}
#	}
#	# Advanced Carrier nav_bomber
#	cv_nav_bomber_equipment_3 = {
#		year = 1944
#
#		archetype = cv_nav_bomber_equipment
#		parent = cv_nav_bomber_equipment_2
#		carrier_capable = yes
#		priority = 70
#		
#		air_range = 880
#		maximum_speed =	360
#		air_agility = 40
#		air_attack = 14
#		air_defence = 17
#		naval_strike_attack = 25
#		naval_strike_targetting = 12.5
#		surface_detection = 55 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 14 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#		build_cost_ic = 35.2 # cv_version costs 20% more of base archetype
#		resources = {
#			#oil = 2
#			aluminium = 3
#			rubber = 1
#		}
#	}
#	
#	# ROCKET INTERCEPTORS ###############
#	rocket_interceptor_equipment = {
#		year = 1936
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		can_license = no
#		picture = archetype_fighter_equipment
#		is_buildable = no
#		type = interceptor
#		group_by = archetype
#		sprite = light_plane
#		air_map_icon_frame = 5
#		manpower = 5
#		
#		interface_category = interface_category_air
#
#		upgrades = {
#			plane_gun_upgrade
#			plane_range_upgrade
#			plane_engine_upgrade
#			plane_reliability_upgrade
#		}
#
#		build_cost_ic = 14
#		resources = {
#			aluminium = 2
#			tungsten = 2
#			rubber = 1
#		}
#
#		air_superiority = 1
#
#		naval_strike_attack = 5
#		naval_strike_targetting = 10
#	}
#	
#	# Basic Rocket Interceptor
#	rocket_interceptor_equipment_1 = {
#		year = 1944
#
#		archetype = rocket_interceptor_equipment
#		priority = 80
#
#		air_range = 150
#		maximum_speed = 950
#		air_agility = 30
#		air_attack = 47
#		air_defence = 5		
#		reliability = 0.3
#		
#		build_cost_ic = 16
#		resources = {
#			aluminium = 3
#			tungsten = 2
#			rubber = 1
#		}		
#	}
#
#	# Improved Rocket Interceptor
#	rocket_interceptor_equipment_2 = {
#		year = 1945
#
#		archetype = rocket_interceptor_equipment
#		parent = rocket_interceptor_equipment_1
#		priority = 80
#
#		air_range = 300
#		maximum_speed = 1100
#		air_agility = 36
#		air_attack = 56
#		air_defence = 7	
#		reliability = 0.5
#		build_cost_ic = 18
#		resources = {
#			aluminium = 3
#			tungsten = 3
#			rubber = 1
#		}			
#	}
#
#	# Advanced Rocket Interceptor
#	rocket_interceptor_equipment_3 = {
#		year = 1946
#
#		archetype = rocket_interceptor_equipment
#		parent = rocket_interceptor_equipment_2
#		priority = 80
#
#		air_range = 500
#		maximum_speed = 1150
#		air_agility = 60
#		air_attack = 60
#		air_defence = 10	
#		reliability = 0.8
#		build_cost_ic = 20
#		resources = {
#			aluminium = 3
#			tungsten = 3
#			rubber = 1
#		}
#	}
#
#
#	# ROCKET INTERCEPTORS ###############
#	suicide_craft_equipment = {
#		year = 1936
#
#		is_archetype = yes
#		is_convertable = no
#		can_license = no
#		picture = archetype_rocket_interceptor_equipment
#		is_buildable = no
#		type = suicide
#		group_by = archetype
#		sprite = light_plane
#		air_map_icon_frame = 5
#		manpower = 15
#		
#		interface_category = interface_category_air
#
#		upgrades = {
#		}
#
#		build_cost_ic = 14
#		resources = {
#			aluminium = 2
#			tungsten = 2
#			rubber = 1
#		}
#
#		air_superiority = 1
#
#		naval_strike_attack = 5
#		naval_strike_targetting = 10
#	}
#
#	# Rocket interceptor suicide craft!
#	rocket_suicide_equipment_1 = {
#		year = 1944
#
#		archetype = suicide_craft_equipment
#		priority = 90
#
#		air_range = 1000
#		maximum_speed = 1150
#		air_agility = 50
#		air_attack = 0
#		air_defence = 12	
#		reliability = 0.8
#		
#		naval_strike_attack = 20
#		naval_strike_targetting = 10
#	}
#	
#}
