sub_units = {
	destroyer = {
		sprite = destroyer
		map_icon_category = ship
		priority = 3
		active = yes
		type = { screen_ship }
		need = { ship_hull_light = 1 }
		
		max_organisation = 35

		supply_consumption = 0.01
		
		critical_parts = { destroyed_ammo_storage broken_propeller on_fire rudder_jammed}
		critical_part_damage_chance_mult = 1
		
		hit_profile_mult = 1.0
	}
}

	
