equipment_modules = {
	limit = {
		has_dlc = "Man the Guns" 
	}
#   ###  ##  #  # ###     ###   ##  ### ### ### ###  #   # 
#    #  #    #  #  #      #  # #  #  #   #  #   #  #  # #  
#    #  # ## ####  #      ###  ####  #   #  ##  ###    #   
#    #  #  # #  #  #      #  # #  #  #   #  #   #  #   #   
### ###  ##  #  #  #      ###  #  #  #   #  ### #  #   #   



	ship_light_battery_1 = {
		abbreviation = "saa"
		category = ship_light_battery
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 1
			build_cost_ic = 90	
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
			lg_armor_piercing = 1
		}
		
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 60
		}

		critical_parts = { damaged_light_guns }
	}

	ship_light_battery_2 = {
		abbreviation = "sab"
		category = ship_light_battery
		parent = ship_light_battery_1
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 1.5
			build_cost_ic = 120
			
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
			lg_armor_piercing = 2
		}
		
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 75 #conversion cost from ANY ship_light_battery module
		}
		
		can_convert_from = {
			module = ship_light_battery_1
			convert_cost_ic = 45 #conversion cost from that specific module
		}
		critical_parts = { damaged_light_guns }
	}

	ship_light_battery_3 = {
		abbreviation = "sac"
		category = ship_light_battery
		parent = ship_light_battery_2
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 2
			build_cost_ic = 150			
		}
		
		add_average_stats = {
			lg_armor_piercing = 2.5
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 75
		}
		
		can_convert_from = {
			module= ship_light_battery_2
			convert_cost_ic = 45
		}
		critical_parts = { damaged_light_guns }
	}

	ship_light_battery_4 = {
		abbreviation = "sad"
		category = ship_light_battery
		parent = ship_light_battery_3
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			lg_attack = 3.0
			build_cost_ic = 175	
		}
		build_cost_resources = {
			steel = 1
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
			lg_armor_piercing = 2.5
		}
		
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 190
		}
			
		can_convert_from = {
			module = ship_light_battery_3
			convert_cost_ic = 120
		}
		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_1 = {
		abbreviation = "sae"
		category = dp_light_battery
		gui_category = ship_light_battery
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 1
			anti_air_attack = 1
			build_cost_ic = 100
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		build_cost_resources = {
			steel = 1
		}
		add_average_stats = {
			lg_armor_piercing = 0.5
		}
		
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 100
		}
		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_2 = {
		abbreviation = "saf"
		category = dp_light_battery
		gui_category = ship_light_battery
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 1.5
			anti_air_attack = 2
			build_cost_ic = 130
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		build_cost_resources = {
			steel = 1
		}
		add_average_stats = {
			lg_armor_piercing = 1
		}
		
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 85 #conversion cost from ANY ship_light_battery module
		}
		
		can_convert_from = {
			module = ship_light_battery_1
			convert_cost_ic = 55 #conversion cost from that specific module
		}
		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_3 = {
		abbreviation = "sag"
		category = dp_light_battery
		gui_category = ship_light_battery
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 2
			anti_air_attack = 3
			build_cost_ic = 160
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		build_cost_resources = {
			steel = 1
		}
		add_average_stats = {
			lg_armor_piercing = 1.75
		}
		
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 85
		}
		
		can_convert_from = {
			module= ship_light_battery_2
			convert_cost_ic = 55
		}
		critical_parts = { damaged_light_guns }
	}

	dp_light_battery_4 = {
		abbreviation = "sah"
		category = dp_light_battery
		gui_category = ship_light_battery
		sfx = sfx_ui_sd_module_turret
	
		add_stats = {
			lg_attack = 2.5
			anti_air_attack = 4
			build_cost_ic = 185
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		build_cost_resources = {
			steel = 1
		}
		add_average_stats = {
			lg_armor_piercing = 1.75
		}
		
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 200
		}
			
		can_convert_from = {
			module = ship_light_battery_3
			convert_cost_ic = 130
		}
		critical_parts = { damaged_light_guns }
	}



#  # ###  ##  #   # #   #     ###   ##  ### ### ### ###  #   # 
#  # #   #  # #   #  # #      #  # #  #  #   #  #   #  #  # #  
#### ##  ####  # #    #       ###  ####  #   #  ##  ###    #   
#  # #   #  #  # #    #       #  # #  #  #   #  #   #  #   #   
#  # ### #  #   #     #       ###  #  #  #   #  ### #  #   #   



	ship_heavy_battery_1 = {
		abbreviation = "sai"
		category = ship_heavy_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			
			hg_attack = 14
			build_cost_ic = 1550
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_average_stats = {
			hg_armor_piercing = 31
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 700
		}
		critical_parts = { damaged_heavy_guns }
	}

	ship_heavy_battery_2 = {
		abbreviation = "saj"
		category = ship_heavy_battery
		parent = ship_heavy_battery_1
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			hg_attack = 18
			build_cost_ic = 1650
		}
		multiply_stats = {
			naval_speed = -0.06
		}
		add_average_stats = {
			hg_armor_piercing = 36
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 900
		}
		
		can_convert_from = {
			module = ship_heavy_battery_1
			convert_cost_ic = 600
		}
		critical_parts = { damaged_heavy_guns }
	}

	ship_heavy_battery_3 = {
		abbreviation = "sak"
		category = ship_heavy_battery
		parent = ship_heavy_battery_2
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			hg_attack = 22
			build_cost_ic = 1750
		}
		multiply_stats = {
			naval_speed = -0.07
		}
		add_average_stats = {
			hg_armor_piercing = 40
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1200
		}
		
		can_convert_from = {
			module = ship_heavy_battery_2
			convert_cost_ic = 600
		}
		critical_parts = { damaged_heavy_guns }
	}

	ship_heavy_battery_4 = {
		abbreviation = "sal"
		category = ship_heavy_battery
		parent = ship_heavy_battery_3
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		
		add_stats = {
			
			hg_attack = 26
			build_cost_ic = 1850
			
		}
		multiply_stats = {
			naval_speed = -0.08
		}
		add_average_stats = {
			hg_armor_piercing = 45
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1450
		}
		
		can_convert_from = {
			module = ship_heavy_battery_3
			convert_cost_ic = 800
		}
		critical_parts = { damaged_heavy_guns }
	}

	ship_super_heavy_battery_1 = {
		abbreviation = "sam"
		category = ship_super_heavy_battery
		sfx = sfx_ui_sd_module_turret
		gfx = ship_heavy_battery_5
		add_equipment_type = capital_ship
		
		add_stats = {
			hg_attack = 27
			build_cost_ic = 2000
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		multiply_stats = {
			naval_speed = -0.08
		}
		add_average_stats = {
			hg_armor_piercing = 45
		}
		critical_parts = { damaged_heavy_guns }
	}


#   # ### ###  ### #  # #   #     ###   ##  ### ### ### ###  #   # 
## ## #   #  #  #  #  # ## ##     #  # #  #  #   #  #   #  #  # #  
# # # ##  #  #  #  #  # # # #     ###  ####  #   #  ##  ###    #   
#   # #   #  #  #  #  # #   #     #  # #  #  #   #  #   #  #   #   
#   # ### ###  ###  ##  #   #     ###  #  #  #   #  ### #  #   #   


	ship_medium_battery_1 = {
		abbreviation = "san"
		category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			hg_attack = 6.0
			build_cost_ic = 650
		}
		multiply_stats = {
			naval_speed = -0.04
			max_strength = 0.4
		}
		add_average_stats = {
			hg_armor_piercing = 22
		}
		build_cost_resources = {
			steel = 1
		}

		forbid_module_categories = {
		    ship_light_medium_battery
		    dp_light_battery
		    ship_light_battery  
		}

		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 400
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 400
		}
		critical_parts = { damaged_heavy_guns }
	}
	ship_medium_battery_2 = {
		abbreviation = "sao"
		category = ship_medium_battery
		parent = ship_medium_battery_1
		sfx = sfx_ui_sd_module_turret

		add_equipment_type = capital_ship
		add_stats = {
			hg_attack = 8.0
			build_cost_ic = 700
		}
		multiply_stats = {
			naval_speed = -0.06
			max_strength = 0.4
		}
		add_average_stats = {
			hg_armor_piercing = 25
		}
		build_cost_resources = {
			steel = 1
		}

		forbid_module_categories = {
		    ship_light_medium_battery
		    dp_light_battery
		    ship_light_battery  
		}

		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 400
		}
		can_convert_from = {
			module = ship_medium_battery_1
			convert_cost_ic = 300
		}
		critical_parts = { damaged_heavy_guns }
	}
	ship_medium_battery_3 = {
		abbreviation = "sap"
		category = ship_medium_battery
		parent = ship_medium_battery_2
		add_equipment_type = capital_ship
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 10.0
			build_cost_ic = 725
		}
		multiply_stats = {
			naval_speed = -0.07
			max_strength = 0.4
		}
		add_average_stats = {
			hg_armor_piercing = 29
		}
		build_cost_resources = {
			steel = 2
		}

		forbid_module_categories = {
		    ship_light_medium_battery
		    dp_light_battery
		    ship_light_battery  
		}

		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 500
			convert_cost_resources = {
				steel = 2
			}
		}
		can_convert_from = {
			module = ship_medium_battery_2
			convert_cost_ic = 350
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = { damaged_heavy_guns }
	}
	ship_medium_battery_4 = {
		abbreviation = "saq"
		category = ship_medium_battery
		parent = ship_medium_battery_3
		add_equipment_type = capital_ship
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			hg_attack = 12.0
			build_cost_ic = 800
		}
		multiply_stats = {
			naval_speed = -0.08
			max_strength = 0.4
		}
		add_average_stats = {
			hg_armor_piercing = 34
		}
		build_cost_resources = {
			steel = 2
		}

		forbid_module_categories = {
		    ship_light_medium_battery
		    dp_light_battery
		    ship_light_battery 
		}

		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 600
			convert_cost_resources = {
				steel = 2
			}
		}
		can_convert_from = {
			module = ship_medium_battery_3
			convert_cost_ic = 400
		}
		critical_parts = { damaged_heavy_guns }
	}
	ship_light_medium_battery_1 = {
		abbreviation = "sar"
		category = ship_light_medium_battery
		gui_category = ship_medium_battery

		sfx = sfx_ui_sd_module_turret

		add_stats = {	
			lg_attack = 4
			build_cost_ic = 300
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		add_average_stats = {
			lg_armor_piercing = 5.5
			max_strength = 20
		}

		forbid_module_categories = {
		     ship_medium_battery
		}

		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 500
		}
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_2 = {
		abbreviation = "sas"
		category = ship_light_medium_battery
		gui_category = ship_medium_battery
		parent = ship_light_medium_battery_1
		sfx = sfx_ui_sd_module_turret

		add_stats = {	
			lg_attack = 5
			build_cost_ic = 350
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
			lg_armor_piercing = 7.0
			max_strength = 20
		}

		forbid_module_categories = {
		     ship_medium_battery
		}

		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_light_medium_battery_1
			convert_cost_ic = 300
		}
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_3 = {
		abbreviation = "sat"
		category = ship_light_medium_battery
		gui_category = ship_medium_battery
		parent = ship_light_medium_battery_2
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			
			lg_attack = 6
			build_cost_ic = 375
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_average_stats = {
			lg_armor_piercing = 8
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
		}

		forbid_module_categories = {
		     ship_medium_battery
		}

		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 500
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_light_medium_battery_2
			convert_cost_ic = 350
		}
		critical_parts = { damaged_light_guns }
	}
	ship_light_medium_battery_4 = {
		abbreviation = "sau"
		category = ship_light_medium_battery
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		parent = ship_light_medium_battery_3
		add_stats = {
			
			lg_attack = 7.5
			
			build_cost_ic = 425
		}
		multiply_stats = {
			naval_speed = -0.06
		}
		add_average_stats = {
			lg_armor_piercing = 9
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
		}

		forbid_module_categories = {
		     ship_medium_battery
		}

		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 600
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_light_medium_battery_3
			convert_cost_ic = 400
		}
		critical_parts = { damaged_light_guns }
	}

	dp_ship_medium_1 = {
		abbreviation = "sdq"
		category = ship_light_medium_battery
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		parent = ship_light_medium_battery_3
		add_stats = {
			lg_attack = 7.5
			anti_air_attack = 4.5
			build_cost_ic = 450
		}

		multiply_stats = {
			naval_speed = -0.06
		}
		
		add_average_stats = {
			lg_armor_piercing = 8
			max_strength = 20
		}

		forbid_module_categories = {
		     ship_medium_battery
		}
		
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 650
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_light_medium_battery_3
			convert_cost_ic = 450
		}
		critical_parts = { damaged_secondaries }
	}

 ## ###  ##   ##  #  # ###   ##  ###  ### ###  ## 
#   #   #  # #  # ## # #  # #  # #  #  #  #   #   
 #  ##  #    #  # # ## #  # #### ###   #  ##   #  
  # #   #  # #  # #  # #  # #  # #  #  #  #     # 
##  ###  ##   ##  #  # ###  #  # #  # ### ### ##  



	ship_secondaries_1 = {
		abbreviation = "sav"
		category = ship_secondaries
		sfx = sfx_ui_sd_module_turret

		
		add_stats = {
			lg_attack = 3
			build_cost_ic = 180
		}
		
		multiply_stats = {
			naval_speed = -0.02
		}

		add_average_stats = {
			lg_armor_piercing = 5.5
		}
		
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 100
		}
		critical_parts = { damaged_secondaries }
	}

	ship_secondaries_2 = {
		abbreviation = "saw"
		category = ship_secondaries
		parent = ship_secondaries_1
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			lg_attack = 4
			build_cost_ic = 240
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		
		add_average_stats = {
			lg_armor_piercing = 7
		}
		
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 120
		}
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_1 = {
		abbreviation = "sax"
		category = ship_dp_secondaries
		gui_category = ship_secondaries
		gfx = dp_secondary_battery_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 2
			anti_air_attack = 1
			build_cost_ic = 180
		}

		multiply_stats = {
			naval_speed = -0.01
		}
		
		add_average_stats = {
			lg_armor_piercing = 3
		}
		
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 100
		}

		can_convert_from = {
			module_category = ship_dp_secondaries
			convert_cost_ic = 100
		}
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_2 = {
		abbreviation = "say"
		category = ship_dp_secondaries
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_1
		gfx = dp_secondary_battery_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 3
			anti_air_attack = 2
			build_cost_ic = 240
		}

		multiply_stats = {
			naval_speed = -0.01
		}
		
		add_average_stats = {
			lg_armor_piercing = 4
		}
		
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 150
		}

		can_convert_from = {
			module_category = ship_dp_secondaries
			convert_cost_ic = 150
		}
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_3 = {
		abbreviation = "saz"
		category = ship_dp_secondaries
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_2
		gfx = dp_secondary_battery_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 4
			anti_air_attack = 2.5
			build_cost_ic = 300
		}

		multiply_stats = {
			naval_speed = -0.03
		}
		
		add_average_stats = {
			lg_armor_piercing = 7
		}
		
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 180
		}

		can_convert_from = {
			module_category = ship_dp_secondaries
			convert_cost_ic = 180
		}
		critical_parts = { damaged_secondaries }
	}

	dp_ship_secondaries_4 = {
		abbreviation = "sba"
		category = ship_dp_secondaries
		gui_category = ship_secondaries
		parent = dp_ship_secondaries_3
		gfx = dp_secondary_battery_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			lg_attack = 4.5
			anti_air_attack = 3
			build_cost_ic = 360
		}

		multiply_stats = {
			naval_speed = -0.03
		}
		
		add_average_stats = {
			lg_armor_piercing = 7
		}
		
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 200
		}

		can_convert_from = {
			module_category = ship_dp_secondaries
			convert_cost_ic = 200
		}
		critical_parts = { damaged_secondaries }
	}


 ##  #  # ### ###      ##  ### ###  
#  # ## #  #   #      #  #  #  #  # 
#### # ##  #   #      ####  #  ###  
#  # #  #  #   #      #  #  #  #  # 
#  # #  #  #  ###     #  # ### #  # 

	ship_anti_air_1 = {
		abbreviation = "sbb"
		category = ship_anti_air
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = anti_air
		
		add_stats = {
			anti_air_attack = 2.5
			build_cost_ic = 80
		}
		
		multiply_stats = {
			naval_speed = -0.005
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 60
		}
	}

	ship_anti_air_2 = {
		abbreviation = "sbc"
		category = ship_anti_air
		parent = ship_anti_air_1
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = anti_air
		
		add_stats = {
			anti_air_attack = 3.5
			build_cost_ic = 110
		}
		
		multiply_stats = {
			naval_speed = -0.005
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 90
		}

		can_convert_from = {
			module = ship_anti_air_1
			convert_cost_ic = 60
		}
	}
	ship_anti_air_3 = {
		abbreviation = "sbd"
		category = ship_anti_air
		parent = ship_anti_air_2
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = anti_air
		add_stats = {
			anti_air_attack = 4.5
			build_cost_ic = 140
		}
		
		multiply_stats = {
			naval_speed = -0.005
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 90
		}

		can_convert_from = {
			module = ship_anti_air_2
			convert_cost_ic = 60
		}
	}
	ship_anti_air_4 = {
		abbreviation = "sbe"
		category = ship_anti_air
		parent = ship_anti_air_2
		sfx = sfx_ui_sd_module_turret

		add_equipment_type = anti_air
		add_stats = {
			anti_air_attack = 5.5
			build_cost_ic = 170
		}
		
		multiply_stats = {
			naval_speed = -0.005
		}

		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 120
		}

		can_convert_from = {
			module = ship_anti_air_3
			convert_cost_ic = 50
		}
	}


### ### ###  ###      ##   ##  #  # ### ###   ##  #        ## #   #  ## ### ### #   # 
#    #  #  # #       #  # #  # ## #  #  #  # #  # #       #    # #  #    #  #   ## ## 
##   #  ###  ##      #    #  # # ##  #  ###  #  # #        #    #    #   #  ##  # # # 
#    #  #  # #       #  # #  # #  #  #  #  # #  # #         #   #     #  #  #   #   # 
#   ### #  # ###      ##   ##  #  #  #  #  #  ##  ###     ##    #   ##   #  ### #   # 



	ship_fire_control_system_0 = {
		abbreviation = "sbf"
		category = ship_fire_control_system
		gfx = ship_fire_control_system
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			build_cost_ic = 60
			naval_light_gun_hit_chance_factor = 0.025
			naval_heavy_gun_hit_chance_factor = 0.025
		}
		
		multiply_stats = {
		}
	}

	ship_fire_control_system_1 = {
		abbreviation = "sbg"
		category = ship_fire_control_system
		parent = ship_fire_control_system_0
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			build_cost_ic = 135
			naval_light_gun_hit_chance_factor = 0.05
			naval_heavy_gun_hit_chance_factor = 0.05
		}
		
		multiply_stats = {
			anti_air_attack = 0.1
		}

		can_convert_from = {
			module = ship_fire_control_system_0
			convert_cost_ic = 85
		}
	}
	ship_fire_control_system_2 = {
		abbreviation = "sbh"
		category = ship_fire_control_system
		sfx = sfx_ui_sd_module_sonar
		parent = ship_fire_control_system_1
		
		add_stats = {
			build_cost_ic = 165
			naval_light_gun_hit_chance_factor = 0.075
			naval_heavy_gun_hit_chance_factor = 0.075
		}
		
		multiply_stats = {
			anti_air_attack = 0.15
		}
		can_convert_from = {
			module = ship_fire_control_system_1
			convert_cost_ic = 105
		}
		can_convert_from = {
			module_category = ship_fire_control_system
			convert_cost_ic = 145
		}
	}
	ship_fire_control_system_3 = {
		abbreviation = "sbi"
		category = ship_fire_control_system
		sfx = sfx_ui_sd_module_sonar
		parent = ship_fire_control_system_2
		
		add_stats = {
			build_cost_ic = 225
			naval_light_gun_hit_chance_factor = 0.1
			naval_heavy_gun_hit_chance_factor = 0.1
		}
		
		multiply_stats = {
			anti_air_attack = 0.2
		}
		can_convert_from = {
			module = ship_fire_control_system_2
			convert_cost_ic = 110
		}
		can_convert_from = {
			module_category = ship_fire_control_system
			convert_cost_ic = 145
		}
	}


###   ##  ###   ##  ###  
#  # #  # #  # #  # #  # 
###  #### #  # #### ###  
#  # #  # #  # #  # #  # 
#  # #  # ###  #  # #  # 



	ship_radar_1 = {
		abbreviation = "sbj"
		category = ship_radar
		sfx = sfx_ui_sd_module_sonar
		
		add_stats = {
			build_cost_ic = 100
			surface_detection = 5
		}
	}
	ship_radar_2 = {
		abbreviation = "sbk"
		category = ship_radar
		sfx = sfx_ui_sd_module_sonar
		parent = ship_radar_1
		multiply_stats = {
			anti_air_attack = 0.05
		}
		add_stats = {
			naval_light_gun_hit_chance_factor = 0.025
			naval_heavy_gun_hit_chance_factor = 0.025
			build_cost_ic = 130
			surface_detection = 7
			sub_detection = 2
		}
		
		can_convert_from = {
			module = ship_radar_1
			convert_cost_ic = 30
		}
	}
	ship_radar_3 = {
		abbreviation = "sbl"
		category = ship_radar
		sfx = sfx_ui_sd_module_sonar
		parent = ship_radar_2
		multiply_stats = {
			anti_air_attack = 0.075
		}
		add_stats = {
			naval_light_gun_hit_chance_factor = 0.05
			naval_heavy_gun_hit_chance_factor = 0.05
			surface_detection = 12
			sub_detection = 6
			build_cost_ic = 160
		}
		can_convert_from = {
			module = ship_radar_2
			convert_cost_ic = 50
		}
		can_convert_from = {
			module_category = ship_radar
			convert_cost_ic = 80
		}
	}
	ship_radar_4 = {
		abbreviation = "sbm"
		category = ship_radar
		sfx = sfx_ui_sd_module_sonar
		parent = ship_radar_3
		multiply_stats = {
			anti_air_attack = 0.1
		}
		add_stats = {
			naval_light_gun_hit_chance_factor = 0.1
			naval_heavy_gun_hit_chance_factor = 0.1
			build_cost_ic = 190
			surface_detection = 18
			sub_detection = 14
		}
		can_convert_from = {
			module = ship_radar_3
			convert_cost_ic = 50
		}
		can_convert_from = {
			module_category = ship_radar
			convert_cost_ic = 110
		}
	}


### #  #  ##  ### #  # ### 
#   ## # #     #  ## # #   
##  # ## # ##  #  # ## ##  
#   #  # #  #  #  #  # #   
### #  #  ##  ### #  # ### 



	light_ship_engine_1 = {
		abbreviation = "sbn"
		category = light_ship_engine
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 7
			#build_cost_ic = 90
		}
		
		multiply_stats = {
			naval_speed = 0.10
			build_cost_ic = 0.125
		}
		
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 250
		}

	}

	light_ship_engine_2 = {
		abbreviation = "sbo"
		category = light_ship_engine
		parent = light_ship_engine_1
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 8
			#build_cost_ic = 120
		}
		
		multiply_stats = {
			naval_speed = 0.15
			build_cost_ic = 0.15
		}
		
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 250
		}
		
		can_convert_from = {
			module = light_ship_engine_1
			convert_cost_ic = 230
		}
	}

	light_ship_engine_3 = {
		abbreviation = "sbp"
		category = light_ship_engine
		parent = light_ship_engine_2
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 10
			#build_cost_ic = 150
		}
		
		multiply_stats = {
			naval_speed = 0.20
			build_cost_ic = 0.175
		}
		
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 250
		}
		
		can_convert_from = {
			module = light_ship_engine_2
			convert_cost_ic = 230
		}
	}
	light_ship_engine_4 = {
		abbreviation = "sbq"
		category = light_ship_engine
		parent = light_ship_engine_3
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 10
			#build_cost_ic = 170
		}

		multiply_stats = {
			naval_speed = 0.25
			build_cost_ic = 0.20
		}
		
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 250
		}
		
		can_convert_from = {
			module = light_ship_engine_3
			convert_cost_ic = 230
		}
	}
	sub_ship_engine_1 = {
		abbreviation = "sbr"
		category = sub_ship_engine
		sfx = sfx_ui_sd_module_engine
		
		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 7
			#build_cost_ic = 90
		}
		
		multiply_stats = {
			naval_speed = 0.05
			build_cost_ic = 0.1

		}

		
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 250
		}
	}

	sub_ship_engine_2 = {
		abbreviation = "sbs"
		category = sub_ship_engine
		parent = sub_ship_engine_1
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 8
			#build_cost_ic = 120
		}
		
		multiply_stats = {
			naval_speed = 0.1
			build_cost_ic = 0.125
			#sub_visibility = -0.05
		}
		
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 250
		}
		
		can_convert_from = {
			module = sub_ship_engine_1
			convert_cost_ic = 230
		}
	}

	sub_ship_engine_3 = {
		abbreviation = "sbt"
		category = sub_ship_engine
		parent = sub_ship_engine_2
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 10
			#build_cost_ic = 150
		}
		
		multiply_stats = {
			naval_speed = 0.15
			build_cost_ic = 0.15
			sub_visibility = -0.05
		}
		
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 250
		}
		
		can_convert_from = {
			module = sub_ship_engine_2
			convert_cost_ic = 230
		}
	}
	sub_ship_engine_4 = {
		abbreviation = "sbu"
		category = sub_ship_engine
		parent = sub_ship_engine_3
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 10
			#build_cost_ic = 170
		}
		
		multiply_stats = {
			naval_speed = 0.2
			build_cost_ic = 0.20
			sub_visibility = -0.1
		}
		
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 250
		}
		
		can_convert_from = {
			module = sub_ship_engine_3
			convert_cost_ic = 230
		}
	}
	
	ship_engine_sub_aip_1 = {
		abbreviation = "sne"
		category = sub_ship_engine
		sfx = sfx_ui_sd_module_engine
		gfx = sub_ship_aip_engine_1
		add_stats = {
			fuel_consumption = 60
		}

		multiply_stats = {
			naval_range= -0.66
			build_cost_ic = 0.25
			sub_visibility = -0.15
			naval_speed = 0.15
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 300
		}
		
		can_convert_from = {
			module = sub_ship_engine_2
			convert_cost_ic = 270
		}
	}

	ship_engine_sub_aip_2 = {
		abbreviation = "sne"
		category = sub_ship_engine
		sfx = sfx_ui_sd_module_engine
		gfx = sub_ship_aip_engine_2
		add_stats = {
			fuel_consumption = 45
		}

		multiply_stats = {
			naval_range= -0.33
			build_cost_ic = 0.3
			sub_visibility = -0.17
			naval_speed = 0.15
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 300
		}
		
		can_convert_from = {
			module = ship_engine_sub_aip_1
			convert_cost_ic = 270
		}
	}	

	ship_engine_sub_aip_3 = {
		abbreviation = "sne"
		category = sub_ship_engine
		sfx = sfx_ui_sd_module_engine
		gfx = sub_ship_aip_engine_3
		add_stats = {
			fuel_consumption = 30
		}

		multiply_stats = {
			#naval_range= -0.75
			build_cost_ic = 0.35
			sub_visibility = -0.2
			naval_speed = 0.35
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 300
		}
		
		can_convert_from = {
			module = ship_engine_sub_aip_2
			convert_cost_ic = 270
		}
	}	
	sub_ship_nuclear_engine_1 = {
		abbreviation = "sbn"
		category = sub_ship_nuclear_engine
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			#fuel_consumption = 10
			#build_cost_ic = 170
		}
		
		multiply_stats = {
			naval_speed = 0.1
			build_cost_ic = 0.25
			fuel_consumption = -1
		}
		
		can_convert_from = {
			
		}
		
		can_convert_from = {
			
		}
	}

	cruiser_ship_engine_1 = {
		abbreviation = "sbv"
		category = cruiser_ship_engine
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 12
			#build_cost_ic = 400
		}
		
		multiply_stats = {
			naval_speed = 0.2
			build_cost_ic = 0.15
		}
		
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 2500
		}
	}

	cruiser_ship_engine_2 = {
		abbreviation = "sbw"
		category = cruiser_ship_engine
		parent = cruiser_ship_engine_1
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 6
			fuel_consumption = 16
			#build_cost_ic = 480
		}
		
		multiply_stats = {
			naval_speed = 0.3
			build_cost_ic = 0.175
		}
		
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 2500
		}
		
		can_convert_from = {
			module = cruiser_ship_engine_1
			convert_cost_ic = 2300
		}
	}

	cruiser_ship_engine_3 = {
		abbreviation = "sbx"
		category = cruiser_ship_engine
		parent = cruiser_ship_engine_2
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 7
			fuel_consumption = 20
			#build_cost_ic = 550
		}
		
		multiply_stats = {
			naval_speed = 0.35
			build_cost_ic = 0.20
		}
		
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 2500
		}
		
		can_convert_from = {
			module = cruiser_ship_engine_2
			convert_cost_ic = 2300
		}
	}
	cruiser_ship_engine_4 = {
		abbreviation = "sby"
		category = cruiser_ship_engine
		parent = cruiser_ship_engine_3
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 7
			fuel_consumption = 24
			#build_cost_ic = 670
		}
		
		multiply_stats = {
			naval_speed = 0.4
			build_cost_ic = 0.225
		}
		
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 2500
		}
		
		can_convert_from = {
			module = cruiser_ship_engine_3
			convert_cost_ic = 2300
		}
	}
	heavy_ship_engine_1 = {
		abbreviation = "sbz"
		category = heavy_ship_engine
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 7
			fuel_consumption = 20
			#build_cost_ic = 1800
		}
		
		multiply_stats = {
			naval_speed = 0.2
			build_cost_ic = 0.175
		}
		
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 4800
		}
	}

	heavy_ship_engine_2 = {
		abbreviation = "sca"
		category = heavy_ship_engine
		parent = heavy_ship_engine_1
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 10
			fuel_consumption = 25
			#build_cost_ic = 2200
		}
		
		multiply_stats = {
			naval_speed = 0.35
			build_cost_ic = 0.20
		}
		
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 5000
		}
		
		can_convert_from = {
			module = heavy_ship_engine_1
			convert_cost_ic = 4800
		}
	}

	heavy_ship_engine_3 = {
		abbreviation = "scb"
		category = heavy_ship_engine
		parent = heavy_ship_engine_2
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 11
			fuel_consumption = 30
			#build_cost_ic = 2800
		}
		
		multiply_stats = {
			naval_speed = 0.45
			build_cost_ic = 0.225
			
		}
		
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 5000
		}
		
		can_convert_from = {
			module = heavy_ship_engine_2
			convert_cost_ic = 4800
		}
	}
	heavy_ship_engine_4 = {
		abbreviation = "scc"
		category = heavy_ship_engine
		parent = heavy_ship_engine_3
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 12
			fuel_consumption = 35
			#build_cost_ic = 3200
		}
		
		multiply_stats = {
			naval_speed = 0.55
			build_cost_ic = 0.25
			
			
		}
		
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 5000
		}
		
		can_convert_from = {
			module = heavy_ship_engine_3
			convert_cost_ic = 4800
		}
	}
	heavy_ship_nuclear_engine_1 = {
		abbreviation = "sbn"
		category = heavy_ship_nuclear_engine
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			#fuel_consumption = 10
			#build_cost_ic = 170
		}
		
		multiply_stats = {
			naval_range = 1
			naval_speed = 0.6
			build_cost_ic = 0.25
			fuel_consumption = -1
		}
		
		can_convert_from = {
			
		}
		
		can_convert_from = {
			
		}
	}
	carrier_ship_engine_1 = {
		abbreviation = "scd"
		category = carrier_ship_engine
		sfx = sfx_ui_sd_module_engine
		
		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 12
			#build_cost_ic = 400
		}
		
		multiply_stats = {
			naval_speed = 0.3
			build_cost_ic = 0.10
			
		}
		
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 2500
		}
	}

	carrier_ship_engine_2 = {
		abbreviation = "sce"
		category = carrier_ship_engine
		parent = carrier_ship_engine_1
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 16
			#build_cost_ic = 480
		}
		
		multiply_stats = {
			naval_speed = 0.4
			build_cost_ic = 0.125
			
		}
		
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 2500
		}
		
		can_convert_from = {
			module = carrier_ship_engine_1
			convert_cost_ic = 2300
		}
	}

	carrier_ship_engine_3 = {
		abbreviation = "scf"
		category = carrier_ship_engine
		parent = carrier_ship_engine_2
		sfx = sfx_ui_sd_module_engine
		
		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 20
			#build_cost_ic = 550
		}
		
		multiply_stats = {
			naval_speed = 0.5
			build_cost_ic = 0.15
			
		}
		
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 2500
		}
		
		can_convert_from = {
			module = carrier_ship_engine_2
			convert_cost_ic = 2300
		}
	}
	carrier_ship_engine_4 = {
		abbreviation = "scg"
		category = carrier_ship_engine
		parent = carrier_ship_engine_3
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			fuel_consumption = 24
			#build_cost_ic = 670
		}
		
		multiply_stats = {
			naval_speed = 0.60
			build_cost_ic = 0.175
		}
		
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 2500
		}
		
		can_convert_from = {
			module = carrier_ship_engine_3
			convert_cost_ic = 2300
		}
	}
	carrier_ship_nuclear_engine_1 = {
		abbreviation = "sbn"
		category = carrier_ship_nuclear_engine
		sfx = sfx_ui_sd_module_engine

		
		add_stats = {
			#naval_speed = 5
			#fuel_consumption = 10
			#build_cost_ic = 170
		}
		
		multiply_stats = {
			naval_range = 1
			naval_speed = 0.6
			build_cost_ic = 0.25
			fuel_consumption = -1
		}
		
		can_convert_from = {
			
		}
		
		can_convert_from = {
			
		}
	}

	


###  ##  ###  ###  ### ###   ##  
 #  #  # #  # #  # #   #  # #  # 
 #  #  # ###  ###  ##  #  # #  # 
 #  #  # #  # #    #   #  # #  # 
 #   ##  #  # #    ### ###   ##  



	ship_torpedo_1 = {
		abbreviation = "sch"
		category = ship_torpedo
		sfx = sfx_ui_sd_module_turret

		
		add_stats = {
			torpedo_attack = 18
			build_cost_ic = 90
		}
		multiply_stats = {
			naval_speed = -0.01			
		}
		build_cost_resources = {
			steel = 0
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_2 = {
		abbreviation = "sci"
		category = ship_torpedo
		parent = ship_torpedo_1
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 24
			naval_torpedo_hit_chance_factor = 0.01
			build_cost_ic = 120
		}
		multiply_stats = {
			naval_speed = -0.02		
		}
		build_cost_resources = {
			steel = 0
		}
		 
		dismantle_cost_ic = 60
		dismantle_cost_resources = {
			steel = 0
		}

		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 60
			convert_cost_resources = {
				steel = 0
			}
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_3 = {
		abbreviation = "scj"
		category = ship_torpedo
		parent = ship_torpedo_2
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 30
			build_cost_ic = 150
			naval_torpedo_hit_chance_factor = 0.015
		}
		multiply_stats = {
			naval_speed = -0.03			
		}
		dismantle_cost_ic = 60

		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_4 = {
		abbreviation = "sck"
		category = ship_torpedo
		parent = ship_torpedo_3
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 36
			build_cost_ic = 180
			naval_torpedo_hit_chance_factor = 0.02
		}
		multiply_stats = {
			naval_speed = -0.04			
		}
		dismantle_cost_ic = 60

		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_sub_1 = {
		abbreviation = "scfl"
		category = ship_torpedo_sub
		sfx = sfx_ui_sd_module_turret

		
		add_stats = {
			torpedo_attack = 13
			build_cost_ic = 80
		}

		multiply_stats = {
			naval_speed = -0.01			
		}
		
		build_cost_resources = {
			steel = 0
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_sub_2 = {
		abbreviation = "scgm"
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_1
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 17
			build_cost_ic = 100
			naval_torpedo_hit_chance_factor = 0.01
		}

		multiply_stats = {
			naval_speed = -0.02			
		}
		
		build_cost_resources = {
			steel = 0
		}
		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_sub_3 = {
		abbreviation = "scn"
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_2
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 20
			build_cost_ic = 120
			naval_torpedo_hit_chance_factor = 0.015
		}

		multiply_stats = {
			naval_speed = -0.03			
		}

		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_sub_4 = {
		abbreviation = "sco"
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_3
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 25
			build_cost_ic = 140
			naval_torpedo_hit_chance_factor = 0.02
		}

		multiply_stats = {
			naval_speed = -0.04			
		}

		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 60
		}
		critical_parts = { damaged_torpedoes }
	}

	ship_torpedo_sub_nuclear = {
		abbreviation = "sco"
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_4
		
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			torpedo_attack = 44
			build_cost_ic = 520
			naval_torpedo_hit_chance_factor = 0.05
			reliability = -0.15
		}

		multiply_stats = {
			naval_speed = -0.05	
		}

		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 240
		}
		critical_parts = { damaged_torpedoes }
	}


#   # ### #  # ###     #    ##  #   # ### ###  
## ##  #  ## # #       #   #  #  # #  #   #  # 
# # #  #  # ## ##      #   ####   #   ##  ###  
#   #  #  #  # #       #   #  #   #   #   #  # 
#   # ### #  # ###     ### #  #   #   ### #  # 



	ship_mine_layer_1 = {
		abbreviation = "scp"
		category = ship_mine_layer
		gui_category = ship_mine_warfare
		gfx = ship_mine_layer
		
		add_stats = {
			mines_planting = 1
			build_cost_ic = 90
		}
		multiply_stats = {
			naval_speed = -0.02			
		}
	}

	ship_mine_layer_sub = {
		abbreviation = "scq"
		category = ship_mine_layer_sub
		gfx = ship_mine_layer_sub
		
		add_stats = {
			mines_planting = 1
			build_cost_ic = 90
			naval_speed = -0.02
		}
	}


#   # ### #  # ###      ## #   # ### ### ###  ### ###  
## ##  #  ## # #       #   #   # #   #   #  # #   #  # 
# # #  #  # ## ##       #  # # # ##  ##  ###  ##  ###  
#   #  #  #  # #         # # # # #   #   #    #   #  # 
#   # ### #  # ###     ##   # #  ### ### #    ### #  # 



	ship_mine_sweeper_1 = {
		abbreviation = "scr"
		category = ship_mine_warfare
		gfx = ship_mine_sweeper
		
		add_stats = {
			mines_sweeping = 1
			build_cost_ic = 30
		}

		multiply_stats = {
			naval_speed = -0.02
		}
	}


###  ### ###  ### #  #      ##  #  #  ##  ###   ##  ### 
#  # #   #  #  #  #  #     #  # #  # #  # #  # #    #   
#  # ##  ###   #  ####     #    #### #### ###  # ## ##  
#  # #   #     #  #  #     #  # #  # #  # #  # #  # #   
###  ### #     #  #  #      ##  #  # #  # #  #  ##  ### 



	ship_depth_charge_1 = {
		abbreviation = "scs"
		category = ship_depth_charge
		sfx = sfx_ui_sd_module_turret
		
		
		add_stats = {
			sub_attack = 8
			build_cost_ic = 90
		}

		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 60
		}

		multiply_stats = {
			naval_speed = -0.01
		}
	}

	ship_depth_charge_2 = {
		abbreviation = "sct"
		category = ship_depth_charge
		sfx = sfx_ui_sd_module_turret
		parent = ship_depth_charge_1
		
		add_stats = {
			sub_attack = 13
			build_cost_ic = 120
		}

		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 90
		}

		multiply_stats = {
			naval_speed = -0.01
		}
	}

	ship_depth_charge_3 = {
		abbreviation = "scu"
		category = ship_depth_charge
		sfx = sfx_ui_sd_module_turret
		parent = ship_depth_charge_2
		
		add_stats = {
			sub_attack = 17
			build_cost_ic = 150
		}

		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 120
		}

		multiply_stats = {
			naval_speed = -0.02
		}
	}

	ship_depth_charge_4 = {
		abbreviation = "scv"
		category = ship_depth_charge
		sfx = sfx_ui_sd_module_turret
		parent = ship_depth_charge_3
		
		add_stats = {
			sub_attack = 22
			build_cost_ic = 180
		}

		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 150
		}

		multiply_stats = {
			naval_speed = -0.02
		}
	}


 ## #  #  ##  ###  # # ### #   
#   ## # #  # #  # # # #   #   
 #  # ## #  # ###  ##  ##  #   
  # #  # #  # #  # # # #   #   
##  #  #  ##  #  # # # ### ### 



	ship_sub_snorkel_1 = {
		abbreviation = "scw"
		category = ship_sub_snorkel
		gfx = ship_sub_snorkel_1
		
		multiply_stats = {
			sub_visibility = -0.07 
		}
		
		add_stats = {
			build_cost_ic = 50
		}
	}
	ship_sub_snorkel_2 = {
		abbreviation = "scx"
		category = ship_sub_snorkel
		gfx = ship_sub_snorkel_2
		parent = ship_sub_snorkel_1
		multiply_stats = {
			sub_visibility = -0.15
		}
		
		add_stats = {
			build_cost_ic = 70
		}

		can_convert_from = {
			module_category = ship_sub_snorkel
			convert_cost_ic = 30
		}
	}

 ##   ##   ##  ### ### #  #  ##  
#  # #  # #  #  #   #  ## # #    
#    #  # ####  #   #  # ## # ## 
#  # #  # #  #  #   #  #  # #  # 
 ##   ##  #  #  #  ### #  #  ##  


	ship_anechoic_tile = {
		abbreviation = "scsat"
		category = ship_sub_coating
		gfx = ship_sub_anechoic_tile_1
		multiply_stats = {
			sub_visibility = -0.25
			build_cost_ic = 0.25
		}
		build_cost_resources = {
			rubber = 2
		}

		can_convert_from = {
			module_category = ship_sub_snorkel
			convert_cost_ic = 150
		}
	}

 ## #  # ###  #   #  ##  ###  ### #  # ###     ###   ##  ### ### ### ###  ### ###  ## 
#   #  # #  # ## ## #  # #  #  #  ## # #       #  # #  #  #   #  #   #  #  #  #   #   
 #  #  # ###  # # # #### ###   #  # ## ##      ###  ####  #   #  ##  ###   #  ##   #  
  # #  # #  # #   # #  # #  #  #  #  # #       #  # #  #  #   #  #   #  #  #  #     # 
##   ##  ###  #   # #  # #  # ### #  # ###     ###  #  #  #   #  ### #  # ### ### ##  

	
	ship_light_battery_sub = {
		abbreviation = "smg"
		category = ship_light_battery_sub
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			convoy_raiding_coordination = 0.2
			build_cost_ic = 110	
		}
		multiply_stats = {
			sub_visibility = 0.05
		}

		critical_parts = { damaged_light_guns }
	}
	
 ##  ### ###   ##  ###   ##  ### ###     #    ##  #  # #  #  ##  #  # ### ###  
#  #  #  #  # #  # #  # #  # #    #      #   #  # #  # ## # #  # #  # #   #  # 
####  #  ###  #    ###  #### ##   #      #   #### #  # # ## #    #### ##  ###  
#  #  #  #  # #  # #  # #  # #    #      #   #  # #  # #  # #  # #  # #   #  # 
#  # ### #  #  ##  #  # #  # #    #      ### #  #  ##  #  #  ##  #  # ### #  # 
	ship_airplane_launcher_1 = {
		abbreviation = "scy"
		category = ship_airplane_launcher
		gfx = ship_airplane_launcher_1
		
		add_stats = {
			surface_detection = 7
			sub_detection = 2.5
			build_cost_ic = 150
		}
		multiply_stats = {
			naval_speed = -0.01
		}
	}
	ship_airplane_launcher_2 = {
		abbreviation = "scz"
		category = ship_airplane_launcher
		gfx = ship_airplane_launcher_2
		parent = ship_airplane_launcher_1
		add_stats = {
			surface_detection = 10
			sub_detection = 3.5
			build_cost_ic = 170
		}
		can_convert_from = {
			module_category = ship_airplane_launcher
			convert_cost_ic = 80
		}
		multiply_stats = {
			naval_speed = -0.01
		}
	}

###  ###  ##  # #      ## ###   ##   ##  ### 
#  # #   #  # # #     #   #  # #  # #  # #   
#  # ##  #    ##       #  ###  #### #    ##  
#  # #   #  # # #       # #    #  # #  # #   
###  ###  ##  # #     ##  #    #  #  ##  ### 
	ship_deck_space = {
		abbreviation = "sda"
		category = ship_deck_space
		gfx = ship_deck_space

		add_equipment_type = capital_ship
		add_stats = {
			carrier_size = 2
			build_cost_ic = 1500
		}
		manpower = 500 #outside the add_stats section for code reasons
		multiply_stats = {
			naval_speed = -0.05
		}
		build_cost_resources = {
			steel = 1
		}
		dismantle_cost_ic = 700
	}

	# HABAKKUK
	big_ship_deck_space = {
		abbreviation = "sdb"
		category = big_ship_deck_space
		gfx = big_ship_deck_space

		add_equipment_type = capital_ship

		add_stats = {
			carrier_size = 3
			build_cost_ic = 2000
		}
		mega_carrier = yes
		manpower = 800 #outside the add_stats section for code reasons
		multiply_stats = {
			naval_speed = -0.1
		}
		build_cost_resources = {
			steel = 2
		}
		dismantle_cost_ic = 1000
	}

# Rocket Modules

	sub_missile_launcher = {
		abbreviation = "sml"
		category = ship_rocket
		add_equipment_type = missile_launcher
		allow_equipment_type = { missile ballistic_missile }

		add_stats = {
			build_cost_ic = 1500
			reliability = -0.1 
		}
		multiply_stats = {
			sub_visibility = 0.15
		}
		dismantle_cost_ic = 700 
	}

	slbm_launcher = {
		abbreviation = "slb"
		category = ship_nuclear_rocket
		add_equipment_type = missile_launcher
		allow_equipment_type = { nuclear_missile }

		add_stats = {
			build_cost_ic = 2000
			reliability = -0.15 
		}
		multiply_stats = {
			sub_visibility = 0.2 
		}
		dismantle_cost_ic = 1000 
	}

### #  # ### #       ###  ##  #  # # #  ## 
#   #  # #   #        #  #  # ## # # # #   
##  #  # ##  #        #  #### # ## ##   #  
#   #  # #   #        #  #  # #  # # #   # 
#    ##  ### ###      #  #  # #  # # # ##  

	ship_extra_fuel_tank = {
		abbreviation = "sdb"
		category = ship_extra_fuel_tank
		
		
		add_stats = {
			naval_range = 1000
		}
		multiply_stats = {
			build_cost_ic = 0.05
		}
		dismantle_cost_ic = 700
	}
 ##  ##  #  #  ##  ###  
#   #  # ## # #  # #  # 
 #  #  # # ## #### ###  
  # #  # #  # #  # #  # 
##   ##  #  # #  # #  # 


	ship_sonar_1 = {
		abbreviation = "sdc"
		category = ship_sonar
		gfx = ship_sonar_1
		sfx = sfx_ui_sd_module_sonar
		
		add_stats = {
			sub_detection = 8
			build_cost_ic = 40
		}
	}

	ship_sonar_2 = {
		abbreviation = "sdd"
		category = ship_sonar
		gfx = ship_sonar_2
		sfx = sfx_ui_sd_module_sonar
		parent = ship_sonar_1
		add_stats = {
			sub_detection = 12.0
			build_cost_ic = 60
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 25
		}
	}
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#### ###  # # # #  # ###       #  #    #### ##  # # # ##   #  
#  # #  # #   # #  # #  #       # #  # #  # #   #   # #     # 
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	ship_armor_bb_1 = {
		abbreviation = "sde"
		category = ship_heavy_armor
		gfx = ship_armor_thick_1
		
		multiply_stats = {
			build_cost_ic = 0.125
			naval_speed = -0
			max_strength = 0.05

		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 30
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.1
		}
		dismantle_cost_ic = 2500
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 5500
		}
	}
	ship_armor_bc_1 = {
		abbreviation = "sdf"
		category = ship_heavy_armor
		gfx = ship_armor_1
		
		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = 0.05
			max_strength = 0.05
		}

		add_stats = {
			armor_value = 22
			naval_torpedo_damage_reduction_factor = 0.1
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 4500
		}
		
	}
	ship_armor_bb_2 = {
		abbreviation = "sdg"
		category = ship_heavy_armor
		gfx = ship_armor_thick_2
		parent = ship_armor_bb_1
		multiply_stats = {
			build_cost_ic = 0.15
			naval_speed = -0.05
			max_strength = 0.1
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 36
			naval_torpedo_enemy_critical_chance_factor = -0.15
			naval_torpedo_damage_reduction_factor = 0.15
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 6000
		}
		
	}
	ship_armor_bc_2 = {
		abbreviation = "sdh"
		category = ship_heavy_armor
		gfx = ship_armor_2
		parent = ship_armor_bc_1
		multiply_stats = {
			build_cost_ic = 0.125
			naval_speed = -0
			max_strength = 0.1
		}
		build_cost_resources = {
			steel = 1
		}
		add_stats = {
			armor_value = 28
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.15
		}
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 5500
		}
	}
	ship_armor_bb_3 = {
		abbreviation = "sdi"
		category = ship_heavy_armor
		gfx = ship_armor_thick_3
		parent = ship_armor_bb_2
		multiply_stats = {
			build_cost_ic = 0.175
			naval_speed = -0.10
			max_strength = 0.15
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		add_stats = {
			armor_value = 40
			naval_torpedo_enemy_critical_chance_factor = -0.2
			naval_torpedo_damage_reduction_factor = 0.2
		}
		dismantle_cost_ic = 7500
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 7500
		}
		
	}
	ship_armor_bc_3 = {
		abbreviation = "sdj"
		category = ship_heavy_armor
		gfx = ship_armor_3
		parent = ship_armor_bc_2
		multiply_stats = {
			build_cost_ic = 0.125
			naval_speed = -0.10
			max_strength = 0.15
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		add_stats = {
			armor_value = 34
			naval_torpedo_enemy_critical_chance_factor = -0.15
			naval_torpedo_damage_reduction_factor = 0.2
		}
		dismantle_cost_ic = 6200
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 6200
		}
		
	}
	ship_armor_shbb = {
		abbreviation = "sk"
		category = ship_heavy_armor
		gfx = ship_armor_thick_3
		
		multiply_stats = {
			build_cost_ic = 0.25
			naval_speed = -0.12
			max_strength = 0.1
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		add_stats = {
			armor_value = 55
			naval_torpedo_enemy_critical_chance_factor = -0.25
			naval_torpedo_damage_reduction_factor = 0.25
		}
		dismantle_cost_ic = 8200
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 8200
		}
		
	}
	ship_armor_cruiser_1 = {
		abbreviation = "sdl"
		category = ship_cruiser_armor
		gfx = ship_armor_thin_1
		
		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = -0.05
		}
		dismantle_cost_ic = 2500
		
		add_stats = {
			armor_value = 6
		}
	}
	ship_armor_cruiser_2 = {
		abbreviation = "sdm"
		category = ship_cruiser_armor
		gfx = ship_armor_thin_2
		parent = ship_armor_cruiser_1
		multiply_stats = {
			build_cost_ic = 0.15
			naval_speed = -0.075
			max_strength = 0.05
		}
		dismantle_cost_ic = 3000
		
		add_stats = {
			armor_value = 8
		}
		build_cost_resources = {
			steel = 1
		}
	}
	ship_armor_cruiser_3 = {
		abbreviation = "sdn"
		category = ship_cruiser_armor
		gfx = ship_armor_thin_3
		parent = ship_armor_cruiser_2
		multiply_stats = {
			build_cost_ic = 0.2
			naval_speed = -0.1
			max_strength = 0.1
		}
		dismantle_cost_ic = 3500
		
		add_stats = {
			armor_value = 10
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
	}
	ship_armor_cruiser_4 = {
		abbreviation = "sdo"
		category = ship_cruiser_armor
		gfx = ship_armor_thin_4
		parent = ship_armor_cruiser_3
		multiply_stats = {
			build_cost_ic = 0.25
			naval_speed = -0.125
			max_strength = 0.15
		}
		dismantle_cost_ic = 4000
		
		add_stats = {
			armor_value = 12
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
	}
	ship_armor_carrier_deck = {
		abbreviation = "sdp"
		category = ship_carrier_armor
		gfx = ship_cruiser_armor
		
		multiply_stats = {
			build_cost_ic = 0.1
		}
		build_cost_resources = {
			steel = 1
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_stats = {
			armor_value = 5
			max_strength = 25
		}
		dismantle_cost_ic = 2500
	}

	ship_armor_ice_carrier_deck_1 = {
		abbreviation = "sdr"
		category = ship_ice_carrier_armor
		gfx = ship_armor_ice_carrier_deck_1

		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = -0.1
		}

		build_cost_resources = {
			steel = 2
		}

		add_stats = {
			max_strength = 30
			naval_weather_penalty_factor = -0.05
			armor_value = 2
		}

		dismantle_cost_ic = 3000
	}

	ship_armor_ice_carrier_deck_2 = {
		abbreviation = "sdr"
		category = ship_ice_carrier_armor
		gfx = ship_armor_ice_carrier_deck_2
		parent = ship_armor_ice_carrier_deck_1
		multiply_stats = {
			build_cost_ic = 0.15
			naval_speed = -0.15
		}

		build_cost_resources = {
			steel = 2
		}

		add_stats = {
			max_strength = 35
			naval_weather_penalty_factor = -0.1
			armor_value = 4
		}

		dismantle_cost_ic = 3500
	}

	ship_armor_ice_carrier_deck_3 = {
		abbreviation = "sdr"
		category = ship_ice_carrier_armor
		gfx = ship_armor_ice_carrier_deck_3
		parent = ship_armor_ice_carrier_deck_2
		multiply_stats = {
			build_cost_ic = 0.2
			naval_speed = -0.15
		}

		build_cost_resources = {
			steel = 3
		}

		add_stats = {
			max_strength = 40
			naval_weather_penalty_factor = -0.15
			armor_value = 6
		}

		dismantle_cost_ic = 4000
	}		
}
