<materialset>

    <material name="face_phong" shader="Constant">

        <sampler name="DiffuseMap" path="./face.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>

    </material>

	<material name="head_phong" shader="Constant">

		<sampler name="DiffuseMap" path="./face.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />

	</material>

    <material name="eyelash_mat" shader="Constant">

        <state name="ztest" value="1" />

        <state name="zwrite" value="0" />

        <state name="twosided" value="1" />

        <state name="alphatest" value="1" />

        <state name="alpharef" value="0" />

        <state name="alphablend" value="1" />

        <state name="blendmode" value="0" />

        <sampler name="DiffuseMap" path="model/character/face/common/face_eyelash.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>

    </material>
    <material name="eyeocclusion_lambert" shader="Overlay">
        <state name="ztest" value="1" />
        <state name="zwrite" value="0" />
        <state name="twosided" value="0" />
        <state name="alphatest" value="1" />
        <state name="alpharef" value="0" />
        <state name="alphablend" value="1" />
        <state name="blendmode" value="0" />
        <sampler name="DiffuseMap" path="./eye_occlusion.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="wrap" vaddr="clamp"/>
        <vector name="DepthBias" x="0.005" y="0" z="0" w="0" />
    </material>
</materialset>
