<materialset>

	<material name="snek" shader="Basic_CNS">
		<state name="alpharef" value="0" />
		<state name="blendmode" value="0" />
		<state name="alphablend" value="0" />
		<state name="alphatest" value="0" />
		<state name="twosided" value="1" />
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
		<sampler name="DiffuseMap" path="./snek.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
	</material>

</materialset>
