Display Name = "グランゴルド城 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([1, 1301, 0, 6, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...Wait."])
      ShowText(["We will storm the upper levels of the castle after rescuing Sariela."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Before fighting Kanade, we must save Sariela."])
      ShowText(["First, let's look for the stairs to the underground prison――"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 157, 30, 52, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([1, 1301, 0, 6, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...Wait."])
      ShowText(["We will storm the upper levels of the castle after rescuing Sariela."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Before fighting Kanade, we must save Sariela."])
      ShowText(["First, let's look for the stairs to the underground prison――"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 157, 30, 52, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([1, 1301, 0, 6, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...Wait."])
      ShowText(["We will storm the upper levels of the castle after rescuing Sariela."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Before fighting Kanade, we must save Sariela."])
      ShowText(["First, let's look for the stairs to the underground prison――"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 157, 30, 52, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1301, 0, 6, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...Wait."])
      ShowText(["We will storm the upper levels of the castle after rescuing Sariela."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Before fighting Kanade, we must save Sariela."])
      ShowText(["First, let's look for the stairs to the underground prison――"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 157, 30, 52, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1301, 0, 6, 2])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...Wait."])
      ShowText(["We will storm the upper levels of the castle after rescuing Sariela."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Before fighting Kanade, we must save Sariela."])
      ShowText(["First, let's look for the stairs to the underground prison――"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 157, 30, 52, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 156, 75, 6, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 156, 8, 16, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 161, 16, 36, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 161, 16, 36, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 161, 16, 36, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 762, 47, 4, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 762, 47, 4, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 762, 47, 4, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The encroachment of chaos is severe, but..."])
      ShowText(["The structure itself is quite similar to Grangold in the Monster Realm."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The encroachment of chaos is severe, but..."])
      ShowText(["The structure itself is quite similar to Grangold in the Monster Realm."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The encroachment of chaos is severe, but..."])
      ShowText(["The structure itself is quite similar to Grangold in the Monster Realm."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 241, 0])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["I dislike the color green..."])
      ShowText(["Just looking at it makes it hard to breathe."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 242, 0])
      ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["I dislike the color green..."])
      ShowText(["Just looking at it makes it hard to breathe."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, it is said that a great prison spreads underground."])
      ShowText(["First, we must go to the deepest part to rescue Sariela."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, it is said that a great prison spreads underground."])
      ShowText(["First, we must go to the deepest part to rescue Sariela."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["However, it is said that a great prison spreads underground."])
      ShowText(["First, we must go to the deepest part to rescue Sariela."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["For that, we need to discover the stairs to the underground."])
    ShowText(["But, asking someone is a high risk."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we sniff around the castle too much, we will be suspected."])
    ShowText(["If we ask about the route to the prison, we might raise suspicion."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We have no choice but to search around randomly."])
      ShowText(["Let's go."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We have no choice but to search around randomly."])
      ShowText(["Let's go."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["We have no choice but to search around randomly."])
      ShowText(["Let's go."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1308, 0, 12, 0])
      ConditionalBranch([4, 514, 0])
        ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
        ShowText(["\\n<Metatron>"])
        ShowText(["But why were we brought along too?"])
        ShowText(["Is it really okay to leave the Singularity unattended...?"])
        ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
        ShowText(["\\n<Sandalphon>"])
        ShowText(["Don't forget our purpose..."])
        JumpToLabel(["会話続き"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 515, 0])
        ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
        ShowText(["\\n<Metatron>"])
        ShowText(["But why were we brought along too?"])
        ShowText(["Is it really okay to leave the Singularity unattended...?"])
        ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
        ShowText(["\\n<Sandalphon>"])
        ShowText(["Don't forget our purpose..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Label(["続き"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([0, 3229, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There is a warp device..."])
      ShowText(["Which floor will you warp to?"])
      ShowChoices([["1F", "5F", "B3F"], 5])
      When([0, "1F"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 156, 35, 48, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "5F"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 160, 30, 30, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "B3F"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 164, 27, 4, 2, 1])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3228, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There is a warp device..."])
      ShowText(["Which floor will you warp to?"])
      ShowChoices([["1F", "B3F"], 5])
      When([0, "1F"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 156, 35, 48, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "B3F"])
        PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 164, 27, 4, 2, 1])
        ExitEventProcessing([])
        Empty([])
      WhenCancel([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a warp device..."])
    ShowText(["However, it seems that the destination for the warp is not registered."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["My Lord, thank you for coming."])
    ShowText(["I apologize for the unsightly state of the castle due to the encroachment of unity and chaos."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["Lady Kanade is on the top floor."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rose Aristocrat>"])
    ShowText(["This is the dungeon floor."])
    ShowText(["Do you have any business here?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["It seems like the prison is mixed in here..."])
    ShowText(["They say this is a facility of Grangold Castle in the Celestial Realm."])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["Why would they build a prison in their own castle?"])
    ShowText(["Angels have quite the taste, don't they?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["The inside of the castle is a complete mess."])
    ShowText(["Will this really return to normal...?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Rose Aristocrat>"])
    ShowText(["Every exhibition room is in such a state..."])
    ShowText(["It seems like it will be difficult to restore."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["In reality, there are hardly any prisoners in the underground prison, you know."])
    ShowText(["Well, taking care of them is a hassle..."])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["If you kill them, dealing with the bodies and everything is also a hassle..."])
    ShowText(["So, I just set them all free."])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["For that reason, we only capture a few of the dangerous ones."])
    ShowText(["Sariela is sealed the most securely."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["The remaining remnants of the angels in town are not to be feared."])
    ShowText(["Those people cannot act on their own will."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["At most, they can only rebel alone or with two or three others."])
    ShowText(["Ilias's prestige has fallen to the ground."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rose Aristocrat>"])
    ShowText(["Until a little while ago, I was very busy."])
    ShowText(["With post-war management and various other matters..."])
    ShowTextAttributes(["barakizoku_fc1", 1, 0, 2])
    ShowText(["\\n<Rose Aristocrat>"])
    ShowText(["That has mostly been taken care of, and Lady Kanade must be getting bored by now."])
    ShowText(["It's about time for some entertainment..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["The digestion show hasn't been held for a while."])
    ShowText(["We also suffered considerable damage during the battle with Sariela."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nepenthes>"])
    ShowText(["However, we have prepared the list from the town."])
    ShowText(["It's about time to resume... Ufufu."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["The cracks in this space are gradually widening."])
    ShowText(["It's not that fast, but isn't it dangerous?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["It seems that Kanade was defeated by Uriela in Grand Noah."])
    ShowText(["Those slimes, they're getting what they deserve... It's hilarious."])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["But, Uriela wouldn't come this far to attack, right?"])
    ShowText(["Surely, they don't have the luxury of such military power... right?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["It seems that chaos is spreading..."])
    ShowText(["Is it really okay?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["We need to do something about the renovations of this castle..."])
    ShowText(["Isn't it more urgent to take care of that before holding the botanical garden?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["suika_fc1", 2, 0, 2])
    ShowText(["\\n<Watermelon Girl>"])
    ShowText(["So busy, so busy..."])
    ShowText(["High-level monsters really are hard on their subordinates, aren't they?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([12, "unlock_level < 4"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The treasure chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1745, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Verlaune>"])
    ShowText(["The treasure chest down here can't be opened even by a skilled thief."])
    ShowText(["I wonder what's inside..."])
    Empty([])

  Page 1
    Empty([])
