CommonEvent 3860
Name = "マガツオオミカミ"

  999([3880])
  ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 255, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Auuuu..."])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsuoomikami>"])
  ShowText(["■■■■■■■■……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Magatsuoomikami approached me, who had fallen on my back."])
  ShowText(["That bizarre form loomed closer to me..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["N-no... stop... aaah!!"])
  PlayBGS(["RPG::BGS(@name=\"mon_hsean11_innerworks_c1\", @volume=80, @pitch=100)"])
  ShowPicture([5, "ev_magatuomikami_h1", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["It forcefully pinned me down and climbed on top of me."])
  ShowText(["In one go, my waist was dropped, and it engulfed my member inside her..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Hauuuuu!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Magatsuoomikami's flesh enveloped me tightly, giving intense stimulation."])
  ShowText(["At the same time, my body lost all strength, unable to move even a finger."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Aaaaah... what is this..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Is this a function to incapacitate the man being violated...?"])
  ShowText(["A sweet, blissful feeling of powerlessness spread throughout my body via my penis."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["At the same time, the function to drain a man's essence was being exercised inside her flesh."])
  ShowText(["The densely packed walls of flesh twisted and contracted, squeezing my penis..."])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsuoomikami>"])
  ShowText(["■■■■■■■■……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Hau...! A-ahh...!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The excessively intense and maddening pleasure stimulation was inflicted upon my male organ."])
  ShowText(["Unable to move my body, I was one-sidedly assaulted――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Aah... I'm going to cum..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I could feel the sensation of ejaculation rising rapidly."])
  ShowText(["Then, as if sensing it, the pressure of the flesh mound increased――"])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsuoomikami>"])
  ShowText(["■■■■■■……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah... Aaaahhh~~!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The penis, on the verge of ejaculation, was thoroughly crushed by the soft flesh."])
  ShowText(["With a stimulating thrust that seemed to deliver the final blow, I was quickly cornered――"])
  CallCommonEvent([104])
  ShowPicture([5, "ev_magatuomikami_h2", 0, 0, 0, 0, 100, 100, 255, 0])
  CallCommonEvent([105])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Haaahhh..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In no time, I shot out forcefully."])
  ShowText(["With each ejaculation released into the flesh mound, my consciousness faded away."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Indeed, I was being drained of my vitality by this monster."])
  ShowText(["This union was merely a form of predation for Magatsuōmikami――"])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsuoomikami>"])
  ShowText(["■■■■■■■……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Haa... Aaaahhh~~!!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Along with the intense feeling of release, the semen was being sucked up."])
  ShowText(["Even after finishing ejaculation, the flesh mound continued to contract and suck."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Under normal circumstances, it would be a pleasurable stimulus that would make one writhe in agony."])
  ShowText(["But my body was completely relaxed, unable to move my limbs――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Aah... Ugh... Aah..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Squelching and slurping, my penis was ravaged by pleasure."])
  ShowText(["This flesh mound is an organ that drains a man's vitality until death."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["At this point, I could no longer be saved."])
  ShowText(["Having had my vitality drained, I had no choice but to perish――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Aah... I don't want this..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["While my mind rejected it, my manhood was rejoicing within the flesh mound."])
  ShowText(["Unable to resist the contractions of the soft flesh, it pulsated――"])
  CallCommonEvent([104])
  ShowPicture([5, "ev_magatuomikami_h3", 0, 0, 0, 0, 100, 100, 255, 0])
  CallCommonEvent([105])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Aahhh...!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And just like that, I released a large amount of semen."])
  ShowText(["With a heavenly pleasure, my consciousness faded away――"])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsuoomikami>"])
  ShowText(["■■■■■■■……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Aah... Stop, please stop..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["My life is now hanging by a thread."])
  ShowText(["Just by inserting, my vitality is being drained, and with each ejaculation, it is squeezed out all at once."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Even after I have completely weakened, the Magatsu-Oomikami continues to torment me."])
  ShowText(["It intends to squeeze out my essence until I perish――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah... Auuuu..."])
  CallCommonEvent([104])
  CallCommonEvent([105])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The more I ejaculate, the closer I get to death."])
  ShowText(["In the squirming flesh pit, life itself is being sucked away――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["A... Uuu..."])
  CallCommonEvent([104])
  CallCommonEvent([105])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In the continuous peaks of ecstasy, both reason and life were lost."])
  ShowText(["Only the maddening pleasure felt real――"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And――"])
  CallCommonEvent([104])
  ShowPicture([5, "ev_magatuomikami_h4", 0, 0, 0, 0, 100, 100, 255, 0])
  CallCommonEvent([105])
  FadeoutBGS([2])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["……………………"])
  ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
  ShowText(["\\n<Magatsuoomikami>"])
  ShowText(["■■■■■■■……"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["In this way, I was thoroughly drained of my semen."])
  ShowText(["My very life was sucked dry, turning into a withered corpse――"])
  FadeoutScreen([])
  ErasePicture([5])
  ErasePicture([6])
  FadeoutBGS([2])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText([".........................."])
  FadeoutScreen([])
  FadeoutBGM([1])
  Wait([120])
  Script(["memory_interruption"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I can hear the voice of Goddess Ilias..."])
  ShowText(["Shall we attend the Evaluation meeting?"])
  ShowChoices([["Receive Evaluation", "Change difficulty level", "Return to reincarnation"], 3])
  When([0, "反省会に出る"])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=90, @pitch=105)"])
    ShowPicture([1, "bg001", 0, 0, 0, 0, 100, 100, 255, 0])
    FadeinScreen([])
    ShowPicture([5, "80_iriasu_st06", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The defeated opponent is... the Magatsu-Oomikami!?"])
    ShowText(["Why is that thing moving!? I didn't create it!"])
    ShowPicture([5, "80_iriasu_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ConditionalBranch([1, 113, 0, 860, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The Magatsu-Oomikami is an outrageous monster, but..."])
      ShowText(["It seems that its output has weakened a bit for now."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The attack skills it uses are powerful, but it only acts once."])
      ShowText(["If we recover normally, we won't be overwhelmed."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Ice and quantum attributes are nullified, but earth attributes are its weakness."])
      ShowText(["Since its fighting spirit isn't high, it should retreat quickly if pressured a bit."])
      ShowPicture([5, "80_iriasu_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now go, Hero Luka."])
      ShowText(["But why does this monster exist..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 113, 0, 861, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The Magatsu-Oomikami is an outrageous monster."])
      ShowText(["This time it seems to have recovered its stamina, and will attack twice."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The enemy's quantum attribute attack will penetrate resistances, so it cannot be avoided."])
      ShowText(["In any case, focus on recovery every turn."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Ice and quantum attributes are nullified, but earth attributes are its weakness."])
      ShowText(["Status ailments are mostly ineffective, but let's somehow push through."])
      ShowPicture([5, "80_iriasu_st04", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now go, Hero Luka."])
      ShowText(["However, the enemy is still not going all out, is it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 113, 0, 893, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The Magatsu-Oomikami is an outrageous monster."])
      ShowText(["After two battles, it seems this time they are finally serious."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["As always, the enemy's quantum attribute attacks penetrate resistance."])
      ShowText(["As a result, reduction due to resistance is not possible."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Moreover, they have started using divine artifacts during battle."])
      ShowText(["The properties change every turn due to the artifacts used."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Futsunomitama is in demon mode."])
      ShowText(["With demon special attack, it launches nullification counters against sharp blades and dark techniques."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Amaterasu is in angel mode."])
      ShowText(["With angel special attack, it launches nullification counters against holy techniques."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["During these two modes, it is recommended to change the battle members."])
      ShowText(["It would be better to have demons or angels in reserve."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Amanokohoko greatly increases normal counter rates and critical rates."])
      ShowText(["The attackers will take significant damage, so defensive measures like increasing defense are necessary."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Yashikine no Magatama allows for four actions."])
      ShowText(["Put allies with high defensive abilities in the front and focus on defense."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Yata no Kagami reflects all attacks."])
      ShowText(["Since attacks won't go through, focus on defense and recovery."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["In other words... four battle members alone are not enough."])
      ShowText(["Make sure to develop reserve characters to deal with each divine artifact."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["In particular, having a shield character with high defensive ability is essential."])
      ShowText(["Such allies will be very helpful in future battles."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Also, make sure to properly develop the reserve allies here—"])
      ShowText(["It might be a message from chaos."])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["There are no weak attributes, quantum is nullified, and nightmare is not very effective."])
      ShowText(["Weakness ailments only work well for debuffs, so please utilize them."])
      ShowPicture([5, "80_iriasu_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc1", 1, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now go, Hero Luka."])
      ShowText(["This enemy will be one of the walls in your adventure."])
      Empty([])

    BranchEnd([])
    FadeoutBGM([1])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([1])
    Wait([60])
    Empty([])

  When([1, "難易度を変更する"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Please select the difficulty level."])
    CallCommonEvent([110])
    Empty([])

  When([2, "輪廻に戻る"])
    Empty([])

  ChoicesEnd([])
  ConditionalBranch([1, 113, 0, 861, 0])
    ConditionalBranch([0, 87, 1])
      ConditionalBranch([1, 912, 0, 0, 0])
        ConditionalBranch([0, 97, 1])
          Script(["persona_change(21)"])
          Empty([])

        BranchEnd([])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  CallCommonEvent([3000])
  Empty([])
