Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 23, 34, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 24, 34, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 20, 4, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 21, 4, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1138, 0, 4, 0])
      ShowPicture([5, "80_kunoitielf2_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_kunoitielf2_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowPicture([7, "80_kunoitielf2_st21", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["kunoitielf2_fc1", 2, 0, 2])
      ShowText(["\\n<Kunoichi Elf A>Whew, we're so busy...\nDespite appearances, the princess is very picky about flavor."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kunoitielf2_fc2", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf B>I'm sorry, but could you please stay out of the way? If the preparation of the meal is delayed, the princess will be in a bad mood."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 2442, 0])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 2, 0, 2])
          ShowText(["\\n<Alice>We were told that you have the key to the princess' room. Could you peacefully hand it over?"])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
          ShowText(["\\n<Ilias>It seems you have the key to the princess' room.\nBe good and hand it over, or there will be blood."])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["kunoitielf2_fc1", 2, 0, 2])
        ShowText(["\\n<Kunoichi Elf A>Do you think we'll obediently give you the key just because you asked us to? We'll deal with any scoundrel who tries to break into the room of the princess!"])
        ShowText([""])
        ShowText([""])
        ErasePicture([5])
        ErasePicture([6])
        ErasePicture([7])
        BattleProcessing([0, 1478, false, false])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([567, 0, 0, 1])
        ControlVariables([1138, 1138, 0, 0, 5])
        ShowTextAttributes(["kunoitielf2_fc1", 2, 0, 2])
        ShowText(["\\n<Kunoichi Elf A>Ah, Princess... Please forgive us...\nWhat should we do...? She's going to be very angry..."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["kunoitielf2_fc2", 2, 0, 2])
        ShowText(["\\n<Kunoichi Elf B>At the very least, we need to prepare a feast to appease the princess' anger..."])
        ShowText([""])
        ShowTextAttributes(["kunoitielf2_fc3", 0, 0, 2])
        ShowText(["\\n<Kunoichi Elf B>Therefore, would you guys mind not disturbing us?\nIf the preparation of the meal is delayed, the princess will be in a bad mood."])
        ShowText([""])
        ShowText([""])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>............"])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ErasePicture([6])
      ErasePicture([7])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 5, 1])
      ConditionalBranch([1, 1138, 0, 6, 2])
        ShowTextAttributes(["kunoitielf2_fc3", 0, 0, 2])
        ShowText(["\\n<Kunoichi Elf>You have no more use for us, so could you please not disturb us? If the preparation of the meal is delayed, the princess will be in a bad mood."])
        ShowText([""])
        ShowText([""])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["kunoitielf2_fc1", 2, 0, 2])
      ShowText(["\\n<Kunoichi Elf A>Whew, we're so busy...\nDespite appearances, the princess is very picky about flavor."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kunoitielf2_fc2", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf B>More like she's got an unbalanced diet.\nShe has a fear of strangers, she's a shut-in, and she's even a picky eater."])
      ShowText([""])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 36, 4, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 37, 4, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 302, 43, 38, 8, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What's this...?"])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>It's a crystal ball system for long-distance communication. A network of telekinetic intercommunications has developed since the Magic Revolution."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>However... As expected of the Elf Princess, you're using a fine crystal ball. Isn't that the latest model of Grangold, the GGM-14?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>The mother orb inside was made in Grand Noah...\nIt's the RM-540 that was released last month..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 2, 0, 2])
    ShowText(["\\n<Mephisto>As for the graphic orb... Is this an original?\nDid you perhaps make use of a refined product from the Elf Village...?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["elfhime_fc1", 1, 0, 2])
    ShowText(["\\n<Elf Princess>I used a perennial crystal handed down from generation to generation... I cut it a bit and made it myself..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>Wonderful."])
    ShowText([""])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>I can't understand their conversation at all for some reason..."])
    ShowText([""])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>GG Miss FitAF."])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>GG indeed."])
    ShowText([""])
    ShowTextAttributes(["sonia_fc2", 4, 0, 2])
    ShowText(["\\n<Sonya>I feel like they're really making fun of me...!"])
    ShowText([""])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a letter from the Elf Princess...\nIt seems to be addressed to Luka, shall we read it?"])
    ShowText([""])
    ShowChoices([["Read it", "Don't read it"], 2])
    When([0, "Read it"])
      ConditionalBranch([0, 2443, 0])
        SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\"To my beloved Luka.\n I am writing this letter because I heard that you would be visiting here.\""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\"Thinking back, when I first met you--\""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Ah, you know what, I'll just skip the irrelevant parts."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka skipped reading the unnecessary parts..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\"The reason behind my call to arms to revolt against the\n Monster Lord lies in her terrifying plot.\""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\"If the Monster Lord's ambition is fulfilled, this village\n will fall. Therefore, I have decided to leave this sanctuary\nto fight with determination.\""])
      ShowText([""])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>But you have yet to leave it..."])
      ShowText([""])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>I-I'm going to..."])
      ShowText([""])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>I see, good luck with that..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\"So terrible is the scheme of the Monster Lord.\n It is because--\""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The letter ends here..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>What the heck! The most important part is missing!"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>What the heck! The most important part is missing!"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>Because I was in the middle of writing it when you came..."])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 1, 0, 2])
        ShowText(["\\n<Alice>Anyway, I bet Black Alice tried to feed you her nonsense! You are the Princess of the elves!\nA person of your standing shouldn't allow herself to be manipulated by groundless lies!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Anyway, I bet Black Alice tried to feed you her nonsense! How foolish of you to let yourself be so easily deceived by her smooth talk...!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_elfhime_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>...You're wrong! That's not it!"])
      ShowText([""])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>The village... This room...\nIt's to protect this sanctuary that I fight!"])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>What incredible spirit...\nDoes that mean the shut-in has resolved herself?!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>What incredible spirit...\nI had no idea a shut-in could be so resolute."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 316, 0])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Freya>Elf Princess... I don't know your true intentions, but it seems your feelings for the village are genuine."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We can't back down either!\nThis rebellion will throw the world into chaos and cause unnecessary victims!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>I won't show mercy to anyone who gets in my way... Not even to my beloved!"])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>The Elf Princess is a martial arts expert despite what you might think. Never let your guard down!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>The Elf Princess is a master of martial arts.\nDon't underestimate her just because she's a shut-in."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 312, 0])
        ShowTextAttributes(["amazoneself_fc1", 0, 0, 2])
        ShowText(["\\n<San>The Elf Princess is renowned among the Amazonesses for her martial prowess... I'll finally bear witness to it with my own eyes!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 406, 0])
        ShowTextAttributes(["queenroach_fc1", 0, 0, 2])
        ShowText(["\\n<Groys>The Elf Princess... She's not lacking as an opponent! I will put you to the test with my sword and see which one of us is the strongest!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>My dear Luka... Please forgive me for using violence to make you yield. The wedding and everything will be over by the time you wake up."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't want that!"])
      ShowText([""])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Just don't lose, then! Let's go!"])
      ShowText([""])
      ConditionalBranch([4, 34, 0])
        ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
        ShowText(["\\n<Micaela-chan>The Elf Princess has to fall here...\nFor Ilias."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 412, 0])
        ShowTextAttributes(["inugami_fc1", 0, 0, 2])
        ShowText(["\\n<Inugami Gyobu>S-sake..."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 419, 0])
        ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
        ShowText(["\\n<Asuka no Mikoto’>"])
        ShowText(["This is a battle with myself..."])
        ShowText(["Even if I win, it won't change anything according to history."])
        ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
        ShowText(["\\n<Elf Princess>"])
        ShowText(["There's another me..."])
        ShowText(["The village executives didn't prepare a decoy, right?"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 1488, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_elfhime_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>I can't...lose like this..."])
      ShowText([""])
      ConditionalBranch([4, 19, 0])
        ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
        ShowText(["\\n<Alma Elma>She was more powerful than I expected.\nShe's not just a Queen-class opponent, she's at a level close to the Four Heavenly Knights..."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 413, 0])
        ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
        ShowText(["\\n<Black Tanuki>Hmm, what impressive skills.\nIt was the first time I was shown such brilliant swordsmanship."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Good grief, you sure gave us a hard time...\nJust what did Black Alice put into your head?"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Good grief, you sure gave us a hard time...\nJust what did Black Alice put into your head?"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>Black Alice's follower told me what the Monster Lord was up to. The Monster Lord's plan, which is to exterminate all life..."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>What, that's--"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>No way, that's--"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      Wait([30])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowAnimation([20, 542, false])
      Wait([60])
      ControlSwitches([31, 31, 0])
      Wait([90])
      PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_izanami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>I did not deceive the Elf Princess...\nI told her the truth."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([4, 62, 0])
        ShowTextAttributes(["gob_fc1", 3, 0, 2])
        ShowText(["\\n<Gob>Wawah, it's Izanami, the Earth Mother!\nWhat should we do, she's one hell of a big shot, you know?!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 153, 0])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>Izanami, you fool...\nTo think that you would lend your strength to such a nonsensical scheme..."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>I didn't use the princess' greed to entice her, you see. I just told her what the Monster Lord's plan is."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>Indeed... I can't allow such a horrible plan to succeed..."])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 1, 0, 2])
        ShowText(["\\n<Alice>Wait, there is a reason behind that plan.\nThe goal is not to commit a massacre, but to send the souls to another world--"])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>...No, before I can explain that, I must first help you understand the parallel worlds crisis. The situation is so complex that I can't explain it unless I steady myself."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>I see, you have learned about that horrific plan. Then it's only natural that you would wish to bare your fangs at the Monster Lord."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>However, the Elf Village's rebellion is now at a standstill... We seem to have guests who enjoy disturbing the banquet."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 1, 0, 2])
        ShowText(["\\n<Alice>What banquet? We're going to bring you down here and--"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>The curtain must be drawn before a banquet can start. Anyway, we shall bring you down here and--"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ControlSwitches([32, 32, 0])
      SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>No, the one who will bring her down is me."])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Granberia...?!"])
      ShowText([""])
      ConditionalBranch([4, 19, 0])
        ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
        ShowText(["\\n<Alma Elma>Come to think of it, I heard you've been dispatched as well. I hope this won't complicate the discussion..."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>It took me some effort to get all the way here... But fortunately, the conversation seems to have progressed far enough for the mastermind to show her face."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>It took you some effort, you say...?\nYou of all people had a hard time dealing with the likes of this mansion's guards?"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It took you some effort to get here...\nHave your skills become so dull that you couldn't quickly deal with the mansion's guards?"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowPicture([6, "80_granberia_st61", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([5, "80_izanami_st01", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>Unnecessary intruders are not welcome.\nEspecially the ones with the eyes of a loser..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>What--"])
      ShowText([""])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>Even the slightest provocation can disturb your mind? A swordsman who has yet to master Serene Mind has no right to oppose me."])
      ShowText([""])
      ShowText([""])
      ErasePicture([5])
      ErasePicture([6])
      Wait([30])
      ShowAnimation([23, 600, false])
      Wait([30])
      SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_down\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_down\\\", @pitch=100, @volume=100)\"])"])
      Wait([30])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Gh...!"])
      ShowText([""])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>Among all those present here, you are the weakest. I heard you were one of the strongest in the world, but it looks like you're falling short of your reputation..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>Kh...!"])
      ShowText([""])
      ConditionalBranch([4, 15, 0])
        ShowTextAttributes(["salamander_fc1", 2, 0, 2])
        ShowText(["\\n<Salamander>Granberia...\nWhat's going on with you...?"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      SetMoveRoute([20, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ErasePicture([6])
      ShowPicture([5, "80_izanami_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>Now... What about you?\nShow me your strength...and whether or not you're as boring as this dragonkin."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 1, 0, 2])
        ShowText(["\\n<Alice>No need to ask, we'll show you the full extent of our power!"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>You will regret those words...\nWe will send you back to the underworld!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Subordinate of Black Alice, instigator of this rebellion... I won't let you cause any more chaos in the world!"])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([4, 45, 0])
        ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
        ShowText(["\\n<Alicetroemeria>Izanami, the ancient deity known as the Queen of the Underworld... Why don't you show me the power that caught the attention of the me from another world?"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 538, 0])
        ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
        ShowText(["\\n<Heinrich>I can't leave such deep malice as-is...\nI will take you on as a hero!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 758, 0])
        ShowTextAttributes(["izanami_fc1", 0, 0, 2])
        ShowText(["\\n<Izanami’>"])
        ShowText(["Facing oneself is quite a strange feeling..."])
        ShowTextAttributes(["izanami_fc1", 0, 0, 2])
        ShowText(["\\n<Izanami>"])
        ShowText(["Oh, so you have my..."])
        ShowText(["History has been quite distorted."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 1489, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_izanami_st01", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>Hoh... Your skills are quite impressive.\nAny more than this and I will stop being a mere observer."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([4, 316, 0])
        ShowTextAttributes(["queenelf_fc1", 2, 0, 2])
        ShowText(["\\n<Freya>Kh, it seems like she's still very composed..."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>She's not going all out, huh...?"])
      ShowText([""])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>But of course, as I have only just started the preparations for the banquet. Black Alice seems to like it better when it's lively."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["izanami_fc1", 0, 0, 2])
      ShowText(["\\n<Izanami>You lot will liven up the banquet for sure.\nWait, and look forward to it..."])
      ShowText([""])
      ShowText([""])
      ErasePicture([5])
      Wait([30])
      ShowAnimation([20, 542, false])
      Wait([60])
      ControlSwitches([31, 31, 1])
      Wait([90])
      PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>Kh, she let us go..."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>She ran away with her tail between her legs."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowPicture([5, "80_granberia_st63", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>............"])
      ShowText([""])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>............"])
      ShowText([""])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>We chased away the mastermind, but...\nHow do we bring this situation under control?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>...I have nothing to say on this matter.\nI wasn't able to adequately fulfill my mission this time around."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["granberia_fc4", 2, 0, 2])
        ShowText(["\\n<Granberia>I've suffered defeat after defeat, failed to fulfill my missions... And in the end, I couldn't even protect my lord..."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["granberia_fc4", 2, 0, 2])
        ShowText(["\\n<Granberia>My sword has become utterly incompetent.\nThe next time I have an audience with you, let's make it our last fight..."])
        ShowText([""])
        ShowText([""])
        ErasePicture([5])
        Wait([30])
        ControlSwitches([32, 32, 1])
        PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Granberia is gone..."])
        Wait([60])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>Granberia has reached a point of utter despair.\nIt's understandable, since my mother...her lord was killed right before her eyes."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>She will probably confront us at the Monster Lord's Castle. That's why she said it would be our last fight..."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["granberia_fc4", 2, 0, 2])
        ShowText(["\\n<Granberia>My sword has become utterly incompetent.\nLet's make our next fight the last..."])
        ShowText([""])
        ShowText([""])
        ErasePicture([5])
        Wait([30])
        ControlSwitches([32, 32, 1])
        PlaySE(["RPG::SE(@name=\"mon_warp\", @pitch=100, @volume=80)"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Granberia is gone..."])
        Wait([60])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>The lizard that used to speak with great vigor is now so pathetic... I should be happy about it, but even I am starting to feel sad for her."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>She will probably confront us at the Monster Lord's Castle. But with her sword full of doubts, the future seems uncertain."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 15, 0])
        ShowTextAttributes(["salamander_fc1", 2, 0, 2])
        ShowText(["\\n<Salamander>............"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_elfhime_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>............"])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>So, Elf Princess.\nLet me explain to you the plan of the Monster Lord..."])
        ShowText([""])
        ShowText([""])
        FadeoutScreen([])
        Wait([60])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Alice explained the crisis looming over the world and gave a summary of the Unification Plan..."])
        FadeinScreen([])
        ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
        ShowText(["\\n<Elf Princess>No way... All the worlds will cease to exist...\nAnd the only way to survive is to send everyone's souls to another world, and the souls only..."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
        ShowText(["\\n<Elf Princess>For that reason, all life must face death once... Everyone, everyone..."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>It's disturbing, I know.\nBut in the face of impending doom--"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>So, Elf Princess...\nAllow me to paint you the full picture of the Monster Lord's horrific plan..."])
        ShowText([""])
        ShowText([""])
        FadeoutScreen([])
        Wait([60])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ilias explained the crisis looming over the world and the plan of the Dark Goddess..."])
        FadeinScreen([])
        ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
        ShowText(["\\n<Elf Princess>No way... All the worlds will cease to exist...\nSo the Monster Lord wants to send everyone's souls to another world, and the souls only..."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
        ShowText(["\\n<Elf Princess>For that reason, all life must face death once... Everyone, everyone..."])
        ShowText([""])
        ShowText([""])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>But there is something called the Ark Project.\nYou're welcome to join us as a comrade and--"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>G-get out...\nAll of you get out of my room...!!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>H-hey, wait a... Whoa!"])
      ShowText([""])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Lime>Listen to us~!"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
      FadeoutScreen([])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka's group was kicked out of the Elf Princess's room..."])
      TransferPlayer([0, 302, 36, 4, 2, 0])
      FadeinScreen([])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>...It seems like that was a big shock to her.\nI mean, of course it was..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>Even we are at a loss...\nSo we can't expect a shut-in to accept reality."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Nevertheless, the Elf Princess has completely lost the will to revolt. This case is now closed."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Nevertheless, the Elf Princess' spirit is now broken. As long as the mastermind is in this state, the rebellion should come to an end."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yes, our work here is done...I guess.\nBut should we really leave the Elf Princess like this...?"])
      ShowText([""])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Elf Princess>............"])
      ShowText([""])
      ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
      ShowText(["\\n<Elf Princess>...Asu☆Miko, logged in.\nUm, who's online...?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>The Elf Princess is mumbling something inside...\n...Did she break?"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["mefist_fc1", 0, 0, 2])
      ShowText(["\\n<Mephisto>No, that's SNS (Suishou Network System).\nShe's probably communicating with her online friends via magic transmissions."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
      ShowText(["\\n<Elf Princess>Yeah yeah, they said the world is about to end.\nAsu☆Miko is sooo shocked..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
      ShowText(["\\n<Elf Princess>Ah, Mimi-chan. Is Green Monarch there, too?\nNow that it's come to this, I'm going to stay up all night drinking..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
      ShowText(["\\n<Elf Princess>Fufu, want to join me, IloveThemElixirs?\nYes... Let's remotely drink the nights away until our last day."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>It would be a shame to let the Elf Princess' military prowess be buried here...\n...But I don't think she's open to persuasion."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I'd definitely love to have the Elf Princess as a comrade, given how powerful she is... But by the looks of things, persuasion is futile."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 316, 0])
        ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
        ShowText(["\\n<Freya>Let's break into her room again. I will persuade her myself..."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>............"])
      ShowText([""])
      Script(["gain_medal(70)"])
      ControlVariables([1138, 1138, 0, 0, 7])
      RecoverAll([0, 0])
      ExitEventProcessing([])
      Empty([])

    When([1, "Don't read it"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't feel like reading it."])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 5, 0, 2])
        ShowText(["\\n<Alice>No, read it, the conversation can't go on otherwise..."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>As always, you rebel during the most incomprehensible moments!"])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "Elf Princess"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([0, 2443, 1])
      ControlSwitches([2443, 2443, 0])
      SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([0, 2443, 0])
      ControlSwitches([2443, 2443, 1])
      SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ControlSwitches([39, 39, 1])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>............"])
    ShowText([""])
    Wait([30])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShotBalloonIcon([18, 1, true])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[3])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    ScrollMap([8, 3, 5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Um..."])
    ShowText([""])
    ShowTextAttributes(["elfhime_fc1", 0, 0, 2])
    ShowText(["\\n<Elf Princess>............"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Elf Princess looks through a gap in the folding screen, and points at what's on the desk..."])
    ShowText([""])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>It seems she's telling you to read the letter on the desk."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It seems she's telling you to read the letter on the desk."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 286, 0])
      ShowTextAttributes(["witchs_fc1", 3, 0, 2])
      ShowText(["\\n<Witch>You don't have to go so far to avoid us...\nYou're more afraid of strangers than your reputation would suggest."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ScrollMap([2, 3, 5])
    ControlVariables([1138, 1138, 0, 0, 6])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kunoichi Harpy>The princess has three close aides whom she trusts very much. On the other hand, she doesn't open her heart to anyone other than these three."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kunoichi Harpy>Those three are the only ones who are allowed access to the room of the princess. It seems they get along with each other like friends."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([1, 1138, 0, 6, 2])
      ConditionalBranch([1, 1138, 0, 4, 0])
        ConditionalBranch([0, 2442, 0])
          ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
          ShowText(["\\n<Kunoichi Harpy>Huh, you want to know where those three are...?\nAt this hour, they should be in the kitchen preparing the princess' meal."])
          ShowText([""])
          ShowText([""])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>She's talking about the three close aides who have the key. I believe the kitchen is straight down this hallway to the south..."])
            ShowText([""])
            ShowText([""])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>She's talking about the three close aides who have the key. I believe the kitchen is straight down this hallway to the south."])
            ShowText([""])
            ShowText([""])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Kunoichi Succubus>Oh my, you want us to sleep together on the same futon? I don't mind at all, you're more than welcome...♪"])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Kunoichi Scylla>We are the shadows of our master...\nWe exist only to serve the Elf Princess..."])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Arachne>Shadows are shadows, but even we have feelings, you know. I don't want to be sent into a battle for reasons I don't know..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
      ShowText(["\\n<Kunoichi Arachne>Shadows are shadows, but even we have feelings, you know. If we're dealing with an enemy that threatens our village, she could have just said so."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Scylla>Why does the Princess want to rebel against the monster Lord...? Even the reason behind that is unclear..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Scylla>I now know all the reasons why the princess was planning to raise an army. To think that the world is on the brink of ruin..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Arachne>I've asked the Princess to change her mind many times... But she just won't listen at all."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Arachne>Our opponent is the Monster Lord, and the reason why we must fight is unknown... That's just unacceptable."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["kuno_arachne_fc1", 2, 0, 2])
      ShowText(["\\n<Jonin Arachne>The Dark Goddess from another world is trying to kill us all... But it's to bring our souls into a unified world..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kuno_arachne_fc1", 2, 0, 2])
      ShowText(["\\n<Jonin Arachne>I absolutely can't let the people of the village hear that. Even we executives don't know how to come to grips with it."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Harpy>The fact that we are fighting the Monster Lord's army is top secret, according to our decision. It would be too much of a shock..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["kuno_hapy_fc1", 2, 0, 2])
      ShowText(["\\n<Jonin Harpy>The Dark Goddess of another world's plan to merge all the parallel worlds into a single existence... Frankly, I wish I'd stayed in the dark."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Succubus>All the village executives are against starting a war. The princess, however, refuses to be persuaded..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["kuno_succubus_fc1", 2, 0, 2])
      ShowText(["\\n<Jonin Succubus>A crisis that threatens to destroy the existence of every parallel world... The princess was trying to face it somehow, I see."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Succubus>The Elf Princess is plotting a rebellion against the Monster Lord... We're the ones who informed Tamamo of the Four Heavenly Knights from the Monster Lord's army."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Succubus>That's how you guys ended up here...\nPlease, stop the Elf Princess."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Succubus>Black Alice was secretly trying to take control of the village. In response to that threat, the princess issued a call to arms..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Succubus>That's how the story is being passed down to the commoners. Attempted treason against the Monster Lord sounds bad, you see..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Scylla>The Elf Princess is a noble of the Elf race and skilled in all martial arts. It'd take all those present in this room to handle her..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Scylla>Otherwise, we would have solved the matter by confining her. Though she's always been a shut-in, to begin with..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Scylla>The Elf Princess is a noble of the Elf race and skilled in all martial arts. It'd take all those present in this room to handle her..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Scylla>And you brought that very princess to her knees with your strength... You are truly worthy of being the Princess' groom."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Arachne>As the executives of the village, we can't openly support you. It'd raise all sorts of political issues, you see..."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>I can't openly support you, either.\nBecause of my position as the Monster Lord, it'd be seen as interfering in your internal affairs..."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I understand your position.\nGood grief, politics in the lower world is so troublesome..."])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
        ShowText(["\\n<Jonin Arachne>That being the case, this right here was stolen.\nWe've got nothing to do with it, do you understand...?"])
        ShowText([""])
        ShowText([""])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([673, 0, 0, 1])
        ChangeWeapons([258, 0, 0, 1, false])
        ChangeArmor([16, 0, 0, 1, false])
        ConditionalBranch([4, 202, 0])
          ShowTextAttributes(["bonny_fc1", 1, 0, 2])
          ShowText(["\\n<Bonnie>A treasure! We'll gratefully take it!"])
          ShowText([""])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>This is...\nIt's an item that allows you to change your job to the advanced form of Battle Master."])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>This is...\nIt's an item that allows you to change your job to the advanced form of Battle Master."])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 316, 0])
          ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
          ShowText(["\\n<Freya>I see the princess hasn't even reached a consensus with the influential figures of the village. Why raise an army in such a situation...?"])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Arachne>We're not supposed to tell those of lower ranks about the chaos-related crisis just yet. The shock would be too great, after all..."])
      ShowText([""])
      ShowText([""])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
        ShowText(["\\n<Jonin Arachne>Anyway, consider this a repeat of the previous theft incident. Here, take this."])
        ShowText([""])
        ShowText([""])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([673, 0, 0, 1])
        ChangeWeapons([258, 0, 0, 1, false])
        ChangeArmor([16, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Harpy>The Elf Princess is the most powerful shut-in in the world. Five years ago, thirty of the village's elites stormed into her room..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Harpy>She beat them all up and threw them out in the hallway. It would take the Monster Lord or the Four Heavenly Knights to drag her out of there."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
      ShowText(["\\n<Jonin Harpy>Granberia wasn't as strong as rumored.\nEven I managed to land a kick in her face..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["kuno_hapy_fc1", 2, 0, 2])
      ShowText(["\\n<Jonin Harpy>Ah, but she did beat me up afterwards..."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Kunoichi Elf>When the Elf Princess was young, she received an extremely athletic education. She rebelled against it, and now she's a complete shut-in."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Kunoichi Elf>But I don't dislike the princess.\nShe always eats all of her food."])
    ShowText([""])
    ShowText([""])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>They're talking about going to war somewhere...\nThey're not going to send all of us who work in the kitchen, are they?"])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>I was also trained as a kunoichi, but...\nI was afraid of fighting, so I switched to working in the kitchen."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>Supporting everyone's stomach is also an important duty.\nAnd it's easy to poison people in this line of work."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Kunoichi Elf>I'm not slacking off... I'm taking a break."])
    ShowText([""])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>No matter what anyone says, the village executives have a soft spot for the princess. I mean, they do approve of her, even though she's a shut-in..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>However, it seems they can't stomach the current incident.\nYou can't defend the fact that she has issued a call to arms without consulting anybody..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>No matter what anyone says, the village executives have a soft spot for the princess. I mean, they do approve of her, even though she's a shut-in..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>Besides, the princess has proven that she can be decisive in times of need. Turns out she wasn't just a shut-in."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>I'm sure the princess has a situation of her own...\n...Though I can't tell what that might be."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>We can't let our guard down, I'm sure Black Alice will make a second or even a third move...\n...Though I can't tell if she really will."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1138, 0, 6, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>I don't think the princess acted out of a desire for dominance. I think she may be trying to fight a threat that is targeting the village."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1138, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>The princess seems to be a celebrity in the SNS (Suishou Network System). She's got lots of friends there, unlike in real life."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kunoichi Harpy>*munch-munch*...\nYep, this is pretty good..."])
    ShowText([""])
    ShowText([""])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["kuno_hapy_fc1", 2, 0, 2])
    ShowText(["\\n<Kunoichi Harpy>I-I'm not stealing food!\nI'm checking out how well the crops have turned out!!"])
    ShowText([""])
    ShowText([""])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Empty([])

  Page 1
    ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Kunoichi Scylla>*munch munch*...\nNot bad..."])
    ShowText([""])
    ShowText([""])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["kuno_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Kunoichi Scylla>I-I'm not stealing food...\nConfirming the quality of the provisions is also the job of a kunoichi."])
    ShowText([""])
    ShowText([""])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot is filled with food and herbs..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([578, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([281, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was a Magic Pot!"])
    BattleProcessing([0, 1450, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was a Magic Pot!"])
    BattleProcessing([0, 1450, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was a Magic Pot!"])
    BattleProcessing([0, 1450, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Kunoichi Elf>Ah, be careful with that pot.\nDon't give her elixirs."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I hear a voice coming from inside the pot..."])
    ShowPicture([5, "80_magicpot_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["magicpot_fc1", 0, 0, 2])
    ShowText(["\\n<Magic Pot>Gimme an Elixir!"])
    ShowText([""])
    ControlVariables([11, 11, 0, 3, 0, 9, 0])
    ConditionalBranch([1, 11, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["But I don't have any Elixir..."])
      ShowPicture([5, "80_magicpot_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["magicpot_fc1", 2, 0, 2])
      ShowText(["\\n<Magic Pot>............"])
      ShowText([""])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I can't hear the voice inside the pot anymore..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Should I give her an Elixir? (Have:\\V[11])"])
    ShowChoices([["Don't give", "Give"], 1])
    When([0, "Don't give"])
      ShowPicture([5, "80_magicpot_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["magicpot_fc1", 2, 0, 2])
      ShowText(["\\n<Magic Pot>............"])
      ShowText([""])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I can't hear the voice inside the pot anymore..."])
      ExitEventProcessing([])
      Empty([])

    When([1, "Give"])
      ChangeItems([9, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You gave an elixir to the Magic Pot..."])
      ShowPicture([5, "80_magicpot_st11", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["magicpot_fc1", 3, 0, 2])
      ShowText(["\\n<Magic Pot>Yay!!"])
      ShowText([""])
      BattleProcessing([0, 1450, false, false])
      ShowPicture([5, "80_magicpot_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["magicpot_fc1", 2, 0, 2])
      ShowText(["\\n<Magic Pot>............"])
      ShowText([""])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["She retreated back inside her pot..."])
      ConditionalBranch([0, 4, 0])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 6, 0, 2])
          ShowText(["\\n<Alice>Why are you attacking us even though we fed you?!\nAre you screwing with us?!"])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 7, 0, 2])
          ShowText(["\\n<Alice>Why are you attacking us even though we fed you?!\nAre you screwing with us?!"])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 7, 0, 2])
          ShowText(["\\n<Alice>Why are you attacking us even though we fed you?!\nAre you screwing with us?!"])
          ShowText([""])
          ShowText([""])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
        ShowText(["\\n<Ilias>Why attack us after we gave you an elixir?!\nThis is completely absurd!!"])
        ShowText([""])
        ShowText([""])
        Empty([])
      BranchEnd([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ConditionalBranch([2, "B", 1])
        ControlSelfSwitch(["B", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Kunoichi Elf>This is why I warned you...\nThis girl doesn't learn her lesson no matter how many times you beat her up."])
        ShowText([""])
        ShowText([""])
        Script(["gain_medal(2140)"])
        Empty([])
      BranchEnd([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Kunoichi Elf>Don't give any elixirs to this pot.\nYou're going to have a bad time..."])
    ShowText([""])
    ShowText([""])
    Empty([])
