CommonEvent 487
Name = "魔王鍛冶"

  999([487])
  ConditionalBranch([1, 1147, 0, 5, 2])
    ConditionalBranch([0, 2595, 1])
      ControlSwitches([2595, 2595, 0])
      SetMoveRoute([112, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowPicture([5, "80_rarugo_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
      ShowText(["\\n<Mysterious Dragon Blacksmith>"])
      ShowText(["Oh, work, is it!"])
      ShowText(["So, what should I forge next...?"])
      ShowTextAttributes(["rarugo_fc1", 2, 0, 2])
      ShowText(["\\n<Mysterious Dragon Blacksmith>"])
      ShowText(["...Wait, you're not an angel?!"])
      ShowText(["It's the first time I've seen a fugitive wandering around in these two thousand years."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["For two thousand years, I've been here..."])
      ShowText(["Are you doing blacksmithing in prison against angels?"])
      ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
      ShowText(["\\n<Mysterious Dragon Blacksmith>"])
      ShowText(["If I do that, at least I can touch hammers and iron."])
      ShowText(["Even if I have to become an angel's dog, I want to keep blacksmithing."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Um, I need your help to defeat Sariela..."])
      ShowTextAttributes(["rarugo_fc1", 2, 0, 2])
      ShowText(["\\n<Mysterious Dragon Blacksmith>"])
      ShowText(["That's a request that's impossible to fulfill..."])
      ShowText(["If you challenge someone like Sariela, you'll die."])
      ShowTextAttributes(["tezcatlipoca_fc1", 6, 0, 2])
      ShowText(["\\n<Tezcatlipoca>"])
      ShowText(["Coward!"])
      ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["Faint-hearted!"])
      ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
      ShowText(["\\n<Mysterious Dragon Blacksmith>"])
      ShowText(["Well, say what you want..."])
      ShowText(["As long as I can do blacksmithing, that's all that matters to me."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I can't force you into it."])
      ShowText(["Well then, I'm going..."])
      ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
      ShowText(["\\n<Mysterious Dragon Blacksmith>"])
      ShowText(["……………………"])
      ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
      ShowText(["\\n<Mysterious Dragon Blacksmith>"])
      ShowText(["Here's a parting gift, take this with you."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeArmor([232, 0, 0, 1, false])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["This is... a good helmet."])
      ShowText(["Thank you, I'll make use of it."])
      ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
      ShowText(["\\n<Mysterious Dragon Blacksmith>"])
      ShowText(["...Don't die, okay?"])
      ShowText(["Well, against Sariela, I will definitely die."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I'm not planning to die that easily."])
      ShowText(["Anyway, I'm going now."])
      ErasePicture([5])
      SetMoveRoute([112, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You were an intriguing dragon person, but it's no use if you won't come with me."])
      ShowText(["We'll do what we have to do--"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2595, 0])
      ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
      ShowText(["\\n<Mysterious Dragon Blacksmith>"])
      ShowText(["You should hurry up."])
      ShowText(["I don't want to be suspected of colluding with angels either."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1147, 0, 6, 0])
    SetMoveRoute([112, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_rarugo_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Mysterious Dragon Blacksmith>"])
    ShowText(["Lately, I haven't seen any angelic messengers..."])
    ShowText(["Did something happen in this prison?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Sariela is no longer here, and this facility has been liberated."])
    ShowText(["By the way... are you the Monster Lord blacksmith?"])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["...It's been a while since I heard that nostalgic name."])
    ShowText(["That's right, I am the Monster Lord blacksmith, Largo."])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["You are a descendant of the Sand Serpent, aren't you?"])
    ShowText(["I've forged weapons for that person before, so I can tell..."])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["That's right... I am the Monster Lord from another world."])
    ShowText(["I have come all this way to borrow your blacksmithing skills."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Please, won't you lend us your strength?"])
    ShowText(["For now, let's get out of here!"])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["Indeed, without the angels, we are free."])
    ShowText(["It's been a long time since I've said goodbye to the prison..."])
    Wait([60])
    FadeoutScreen([])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 60, true])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, I have freed the Monster Lord blacksmith, Largo, from the prison."])
    ShowText(["It seems you are willing to lend your strength――"])
    Wait([60])
    ControlSwitches([100, 100, 1])
    ControlVariables([1147, 1147, 0, 0, 7])
    TransferPlayer([0, 887, 85, 60, 8, 2])
    FadeinScreen([])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["I never thought I would meet the ancient Monster Lord blacksmith..."])
    ShowText(["The world is still an interesting place, isn't it?"])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["The legendary blacksmith, Randolph..."])
    ShowText(["Even inside the prison, I heard your name."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems an angel who came to request blacksmithing showed off a weapon made by Randolph."])
    ShowText(["It is said that even Largo was impressed by your skills――"])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["From what I've seen, overall, your skills surpass mine."])
    ShowText(["I never thought such a genius would come from a human."])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["Hey, hey, that's too much praise..."])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["Well, you may be superior in overall ability, but..."])
    ShowText(["I'm not losing when it comes to specialized techniques in the realm of darkness."])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["So, if you and I combine our strengths..."])
    ShowText(["We should be able to create weapons that have never existed before, perfected in darkness."])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["Oh yeah, this is getting exciting!"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Now, let's get you to show off those skills!"])
    ShowText(["Forge for me, a weapon worthy of a Monster Lord!"])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["I accept, Monster Lord!"])
    ShowText(["I will show you the pinnacle of blacksmithing that combines ancient and modern legends!"])
    ShowTextAttributes(["randolph_fc1", 0, 0, 2])
    ShowText(["\\n<Randolph>"])
    ShowText(["Alright, state your order."])
    ShowText(["Largo and I will craft something worthy of the Monster Lord!"])
    Script(["call_synthesize(43)"])
    ShowTextAttributes(["rarugo_fc1", 0, 0, 2])
    ShowText(["\\n<Largo>"])
    ShowText(["When the wielder is top-notch, the enthusiasm for weapon making increases!"])
    ShowText(["Bring me another order!"])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1147, 0, 7, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
