return {
	mod_name = {
		en = "Ability Timer",
	},
	mod_description = {
		en = "Shows the remaining uptime of your combat ability buff.",
	},
	display_mode = {
		en = "Display mode",
	},
	display_mode_description = {
		en = "Choose what to show for the timer.",
	},
	display_mode_both = {
		en = "Timer + progress bar",
	},
	display_mode_progress_only = {
		en = "Progress bar only",
	},
	display_mode_timer_only = {
		en = "Timer only",
	},
	use_progress_color = {
		en = "Use progress color",
	},
	show_bubble_health = {
		en = "Show bubble health %%",
	},
	class_filters = {
		en = "Class filters",
	},
	ability_filters = {
		en = "Ability filters",
	},
	ability_filters_veteran = {
		en = "Veteran",
	},
	ability_filters_zealot = {
		en = "Zealot",
	},
	ability_filters_psyker = {
		en = "Psyker",
	},
	ability_filters_ogryn = {
		en = "Ogryn",
	},
	ability_filters_arbites = {
		en = "Arbites",
	},
	ability_filters_broker = {
		en = "Hive Scum",
	},
	show_veteran = {
		en = "Veteran",
	},
	show_zealot = {
		en = "Zealot",
	},
	show_psyker = {
		en = "Psyker",
	},
	show_ogryn = {
		en = "Ogryn",
	},
	show_arbites = {
		en = "Arbites",
	},
	show_broker = {
		en = "Hive Scum",
	},

	veteran_ability_stance = { en = "Executioner's Stance" },
	veteran_ability_stealth = { en = "Infiltrate" },
	veteran_ability_shout = { en = "Voice of Command" },
	zealot_ability_invisibility = { en = "Shroudfield" },
	zealot_ability_dash = { en = "Chastise the Wicked" },
	zealot_ability_relic = { en = "Bolstering Prayer" },
	psyker_ability_overcharge = { en = "Scrier's Gaze" },
	psyker_ability_shout = { en = "Venting Shriek" },
	psyker_ability_shield = { en = "Telekine Dome" },
	ogryn_ability_ranged_stance = { en = "Point-Blank Barrage" },
	ogryn_ability_taunt = { en = "Loyal Protector" },
	ogryn_ability_charge = { en = "Bull Rush" },
	arbites_ability_stance = { en = "Castigator's Stance" },
	arbites_ability_charge = { en = "Break the Line" },
	arbites_ability_drone = { en = "Nuncio / Drone" },
	broker_ability_focus = { en = "Desperado" },
	broker_ability_punk_rage = { en = "Rampage!" },
	broker_ability_stimm_field = { en = "Stimm Supply" },
}


