local abbreviations = {
	damage_resistance_snipers = {
		en = "Damage Resistance [(]Snipers[)]"
	},
	damage_resistance_snipers_abbrev = {
		en = "Sniper Resistance"
	},
	damage_resistance_bombers = {
		en = "Damage Resistance [(]Bombers[)]"
	},
	damage_resistance_bombers_abbrev = {
		en = "Bomber Resistance"
	},
	damage_resistance_hounds = {
		en = "Damage Resistance [(]Pox Hounds[)]"
	},
	damage_resistance_hounds_abbrev = {
		en = "Hound Resistance"
	},
	damage_resistance_gunners = {
		en = "Damage Resistance [(]Gunners[)]"
	},
	damage_resistance_gunners_abbrev = {
		en = "Gunner Resistance"
	},
	damage_resistance_flamers = {
		en = "Damage Resistance [(]Tox Flamers[)]"
	},
	damage_resistance_flamers_abbrev = {
		en = "Flamer Resistance"
	},
	damage_resistance_mutants = {
		en = "Damage Resistance [(]Mutants[)]"
	},
	damage_resistance_mutants_abbrev = {
		en = "Mutant Resistance"
	},
	health = {
		en = "Max Health"
	},
	health_abbrev = {
		en = "Health"
	},
	stamina = {
		en = "Max Stamina"
	},
	stamina_abbrev = {
		en = "Stamina"
	},
	stamina_regen = {
		en = "Stamina Regeneration"
	},
	stamina_regen_abbrev = {
		en = "Stamina Regen"
	},
	toughness_regen = {
		en = "Toughness Regeneration Speed"
	},
	toughness_regen_abbrev = {
		en = "Toughness Regen"
	},
	grimoire_resistance = {
		en = "Corruption Resistance [(]Grimoires[)]"
	},
	grimoire_resistance_abbrev = {
		en = "Grimoire Resistance"
	},
	ability_regen = {
		en = "Combat Ability Regeneration"
	},
	ability_regen_abbrev = {
		en = "Ability Regen"
	},
	chance_of_curio = {
		en = "chance of Curio as Mission Reward [(]instead of Weapon[)]"
	},
	chance_of_curio_abbrev = {
		en = "Chance of Curio"
	},
	ordo_dockets = {
		en = "Ordo Dockets [(]Mission Rewards[)]"
	},
	ordo_dockets_abbrev = {
		en = "Ordo Dockets"
	},
	revive_speed = {
		en = "Revive Speed [(]Ally[)]"
	},
	revive_speed_abbrev = {
		en = "Revive Speed"
	}
}

return abbreviations
