return {
    mod_name = {
        en = "Quick Level Mastery",
    },
    mod_description = {
        en = "Implements the ability to Sacrifice from any inventory, and implements quick-Sacrifice abilities to store fronts.",
    },
    debug_setting = {
        en = "Debug"
    },
    group_store_fronts = {
        en = "Store Fronts"
    },
    store_armoury = {
        en = "Armoury Exchange"
    },
    store_armoury_tip = {
        en = "Enables Sacrifice in Armoury Exchange."
    },
    store_brunts = {
        en = "       Brunt's Armoury"
    },
    store_brunts_tip = {
        en = "Adds a Sacrifice button to Brunt's Armoury. Purchases, Upgrades, and Sacrifices a selected weapon pattern using available resources."
    },
    store_requisition = {
        en = "       Requisition Weapons & Curios"
    },
    store_requisition_tip = {
        en = "Adds a Sacrifice button to Requisition Weapons & Curios. Sacrifices a selected weapon and upgrades it if required using available resources."
    },
    store_melk = {
        en = "Sire Melk's Requisitorium"
    },
    store_melk_tip = {
        en = "Enables Sacrifices in Sire Melk's Requisitorium."
    },
    store_melk_mystery = {
        en = "       Mystery Acquisitions"
    },
    store_melk_mystery_tip = {
        en = "Adds a Sacrifice button to Mystery Acquisitions. Let's go gambling!"
    },
    store_melk_acquisitions = {
        en = "       Limited Time Acquisitions"
    },
    store_melk_acquisitions_tip = {
        en = "Adds a Sacrifice button to Limited Time Acquisitions."
    },
    store_hadron_entreat = {
        en = "Entreat Hadron"
    },
    store_hadron_tip = {
        en = "Adds a Sacrifice button to Entreat Hadron."
    },
    group_inventory ={
        en = "Operative"
    },
    inv_op = {
        en = "Loadout Inventory"
    },
    inv_op_tip = {
        en = "Adds a Sacrifice menu to your inventory. Sacrifices a selected group of weapons."
    },
    inv_masteries = {
        en = "Masteries"
    },
    loc_mastery_level_to = {
        en = "Mastery leveled to "
    },
    loc_unable_to_sacrifice_because_no_item = {
        en = "Unable to sacrifice item"
    }
}