(Note: All of the name translations are not official in the slightest) [1] [2] [3] [Fusion] Charred Disk Burning Intellect Eternal Hearth Stolen Flame Grimy Iron Stake Rusted Cutting Knife Ripped Blood Bag Hemorrhagic Shock Gem Oscillator Shaking Wine Barrel Epicenter Venomous Skin Clockwork Spring Epicenter Unshaken Omnidirectional Bell Bone Stake Doomsday Fragment Bizarre Stone Statue Thunderbranch Broken Revolver Bizarre Stone Statue Collapse Cantabile Faded Cloak Surgery Glove Thorny Path Distant Star Surgery Glove Assailing Wave Endorphin Kit Devil's Share Angel's Cut Cask Spirits UPS System Miniature Telepole Insulator Curriculum Vitae Lightning Rod Insulator Fifth-Type Perpetual Motion Machine Burn >Eternal Hearth + At the end of the turn, enemies with 3 or more Burn count activate Burn once more (reduces Burn count by 1) >Stolen Flame [5 Burn IDs condition] + Upon attacking with an S3 or a Wrath/Lust EGO, trigger [Eternal Hearth effect] immediately (once per skill) + Eternal Hearth effect (end of turn) + Charred Disk effect, except it inflicts all of the Burn instead of half + Burning Intellect effect, but all allies gain (2 * [Killed enemy's Burn potency / 15]) Attack DMG Up next turn start (once per turn) Bleed >Ripped Blood Bag When an ally wins a clash, activate the enemy's Bleed once (max 3 per turn) >Hemorrhagic Shock [5 Bleed IDs condition] + Ripped Blood Bag effect, but limited to once per ally per turn + When an ally wins a clash, activate the enemy's Bleed as many as times as the number of remaining coins (once per ally per turn) + If all enemies have Bleed, their defense level is reduced by 2 + At the end of the turn, enemies gain (2 * [Amount of times Bleed was activated on them]) Defense Lvl Down next turn + When inflicting Bleed or Unique Bleed with skill effects, inflict 3 potency and 1 count to the target (Rusted Cutting Knife effect) Tremor >Gem Oscillator When an ally wins a clash with a skill that consumes Tremor count, if the ally has no Tremor, increase their Tremor count by 2. If the skill was part of a 3+ Sloth Res, it increases by 3 instead. >Shaking Wine Barrel At turn start, allies with 8+ Tremor count gain 1 Clash Power >Epicenter [5 Tremor IDs condition] + Gem Oscillator but the ally always gains 3 count + At turn start, allies gain ([Tremor Count / 5]; max 3) Clash Power + After defeating or staggering an enemy with a skill that consumes Tremor count, increase the ally's Tremor count by ([Consumed Tremor count / 2]; once per skill) >Unshaken Omnidirectional Bell [5 Tremor IDs condition] + Epicenter effects, but the second effect's formula is (1 + [Tremor Count / 5]; max 3) instead + Damage from skills that consume Tremor count increase by ([Consumed Tremor count + the enemy's Tremor potency + 5]%; max 50%) Rupture >Doomsday Fragment If the target's Rupture potency is less than 15, gain (Base? Final?) Power +1 when inflicting Rupture potency >Bizarre Stone Statue [5 Rupture IDs condition] + Bone Stake effect + Doomsday Fragment effect, but +2 Power instead + Coin Power +1 for skills that are unable to inflict Rupture due to skill effects >Collapse [5 Rupture IDs condition] + Bone Stake effect but x2.5 instead of x2 + Broken Revolver effect, but reduces by (3 + [Rupture potency / 2]; max 6) instead of 2 + When inflicting Rupture potency with skill effects, inflict 2 Rupture potency and +1 Count. If the target has less than 15 potency, inflict an additional 2 potency. + Coin Power +[4 / # of coins] for skills that are unable to inflict Rupture due to skill effects Sinking >Cantabile + On hit with a base attack skill, if the target's Sinking potency is 5+, heal SP by ([Sinking potency / 10]; max 3) >Faded Cloak + At turn end, if there are 3+ enemies with -45 SP, all allies gain 2 Offense Lvl Up next turn >Surgery Glove [5 Sinking IDs condition] + Cantabile effect, but formula is ([Sinking potency / 10]; max 5) + At turn end, for each enemy with -45 SP, all allies gain 1 Offense Lvl Up next turn (max 3) >Assailing Wave [5 Sinking IDs condition] + Thorny Path effect but 4 potency and +3 count instead (no lust res effect) + On hit with a base attack skill, if the target's Sinking potency is 10+, heal SP and inflict Defense Lvl Down by ([Sinking potency / 10]; max 5) (once per enemy per turn) + At turn end, for each enemy with -45 SP, all allies gain 1 Offense Lvl Up next turn (max 6) + For this encounter, allies that used Attack Skills that inflict Sinking potency, count, or Unique Sinking 3+ times inflict 2 additional Sinking potency (applies from the 3rd used Sinking-applying Skill onward) Poise >Angel's Cut + At turn end, if all allies have 20+ Poise potency, consume 1 potency to increase +1 count >Cask Spirits [5 Poise IDs condition] + When using S3, consume all Poise potency over 20, gain +3 Poise count, and increase crit damage by (Consumed Poise potency)% + At turn end, grant 2 Haste and 1 Offense Lvl Up to 1 ally with the highest Poise potency and 1 with the highest count for the next turn (can be stacked) + When gaining Poise potency from skill effects, gain 2 Poise potency and +2 count. If the ally's total Poise potency and count is less than 20, they gain an additional +1 to both. Charge >Miniature Telepole + After defeating an enemy with a skill that consumes Charge count, the ally regains [Charge count consumed / 4] Charge count >Insulator [5 Charge IDs condition] + Miniature Telepole effect, but the formula is [Charge count consumed / 2] + At turn end, if Charge count is less than 3, gain +3 Charge count next turn start. If at 3+ Charge count, gain 1 Damage Up instead >Fifth-Type Perpetual Motion Machine [5 Charge IDs condition] + On encounter start, all allies gain +5 Charge count this turn, and +2 Haste next turn + Miniature Telepole effect, but the formula is [Charge count consumed / 2]. Next turn, gain Haste, Attack Dmg Up, and Attack Power Up by ([Charge potency - 1]; max 3, once per ally per turn, excluding Unique Charge) + At turn end, after using a S3, if Charge potency is 2+, add one S3 to the skill slot dashboard for the next turn (once per turn per ally, excluding Unique Charge)