{
	"id":"FOB_fadedflak_s",  # this id must match what's in the spreadsheet
	"specClass":"projectile",
	"type":"ENERGY",
	"size":"SMALL",
	"turretSprite":"graphics/weapons/FOB_fadedflak_s_turret_base.png",
    "turretGunSprite":"graphics/weapons/FOB_fadedflak_s_turret_gun.png",
	"hardpointSprite":"graphics/weapons/FOB_fadedflak_s_hardpoint_base.png",
	"hardpointGunSprite":"graphics/weapons/FOB_fadedflak_s_hardpoint_gun.png",
    "visualRecoil":4.0,  # the gun sprites are only used if this is non-0
	"renderHints":[RENDER_BARREL_BELOW],
	"turretOffsets":[8, -1.5,8,1.5],
	"turretAngleOffsets":[0,0],
	"hardpointOffsets":[8, -1.5,8,1.5],
	"hardpointAngleOffsets":[0,0],
	"barrelMode":"LINKED", # or LINKED.  whether barrels fire at the same time or alternate.
	"animationType":"MUZZLE_FLASH",
	"muzzleFlashSpec":{"length":15.0,   # only used if animationType = MUZZLE_FLASH
					   "spread":5.0,
					   "particleSizeMin":4.0,
					   "particleSizeRange":8.0,
					   "particleDuration":0.25,
					   "particleCount":15,
					   "particleColor":[155,255,200,255]},	
	"projectileSpecId":"FOB_fadedflak_shot",  # projectile that will be fired	
	"fireSoundTwo":"FOB_fadedflak_fire",
}