name,id,tier,rarity,tech/manufacturer,tags,uiTags,base value,unlocked,hidden,hiddenEverywhere,cost_frigate,cost_dest,cost_cruiser,cost_capital,script,desc,sprite
A.O.O.I,FOB_borkenarmor,,,Foundation Of Borken,,,,,TRUE,,"0
","0
","0
","0
",data.hullmods.FOB_BorkenArmor,"(Armor of Organisms Imitation)

Borken's warships abandoned the use of defensive shields and instead use bio-regenerative technology to reinforce the entire hull. Damage taken from EMP and beam weapons is reduced by %s and %s respectively based on hull size, while %s of armor damage taken is passively recovered over %s seconds. Due to the organic pseudo-metallic construction, the ship can restore destroyed armor sections by siphoning mass from less damaged sections equally spreading out all remaining armor across the hull over %s seconds. Additionally this unique type of armor takes %s more damage from kinetic and %s less damage from high explosive weapons.",graphics/hullmods/FOB_borkenarmor.png
Star Hunter Circulation Central,FOB_starhunter,2,0.5,Foundation Of Borken,offensive,,15000,,,,5,10,16,24,data.hullmods.FOB_StarHunter,"(Star Hunter Circulation Central)

An optimized FM output device developed by Borken during a large interstellar war, weapons gain %s piercing strength. As flux level increases, weapon rate of fire decrease by up to %s and weapon damage increases by %s while missile weapons remain unaffected.",graphics/hullmods/FOB_starhunter.png
Afogomorn Keel,FOB_afogomornkeel,2,,Foundation Of Borken,"defensive,special,req_spaceport","Defenses,Requires Dock",20000,,,,4,8,14,20,data.hullmods.FOB_AfogomornKeel,"(Afogomorn Keel)

Specialized materials developed by the Borken Foundation, increase armor strength by %s (for damage calculation only). When hull integrity falls below %s a localized temporary reversal of time flow is triggered which restores a base amount of %s of maximum hull integrity and additionally, by reversing time by %s seconds, %s of hull integrity by that time. Half of this is restored instantly, the other half over %s seconds.",graphics/hullmods/FOB_afogomornkeel.png
Hound Core Array,FOB_houndcorearray,2,0.5,Foundation Of Borken,"offensive,special,req_spaceport","Engines,Weapons,Requires Dock",25000,,,,5,10,15,20,data.hullmods.FOB_HoundCoreArray,"(Hound Core Array)

The Borken Foundation’s gift to the Persean sector, allowing all warships to “bleed”.
When pursuing enemy ships speed is increased by up to %s and weapon damage by up to %s the closer flight vectors align at the cost of increasing damage taken by up to %s.
(The bonus is greater the closer your own flight vector matches the fleeing target’s, reaching its maximum value during linear chase.)",graphics/hullmods/FOB_houndcorearray.png
Ceremonial Workshop,FOB_bowlworkshop,,,Foundation Of Borken,special,,,,TRUE,,0,0,0,0,data.hullmods.FOB_BowlWorkShop,"(Ceremonial Workshop)

A ceremonial workshop built into every Borken freighter and directly controlled by the Foundation. It can’t be demolished without triggering the ships self-destruct system. Increases maintenance costs by %s and any additional hullmods reduce cargo and fuel capacity by %s. It automatically produces %s. It produces %s per day based on hull size. %s have no market value and don’t take up additional cargo space, but their production is limited. Each ship can produce up to %s (%s produced this year) per year.",graphics/hullmods/FOB_bowlworkshop.png
Deepspace-Touch Equipment,FOB_integratedsurveyingequipment,,,Foundation Of Borken,,,,,TRUE,,0,0,0,0,data.hullmods.FOB_IntegratedSurveyingEquipment,"(Deepspace-Touch Equipment)
Increases the number of resources and rare items found in wrecks, abandoned stations and the like by %s. This effect cannot be stacked. 

Also adds special functionality under certain conditions.",graphics/hullmods/FOB_integratedsurveyingequipment.png
Fighter Squadron Weapons Inspector,FOB_fighterdevchecker,3,0.5,Foundation Of Borken,special,,,,,,0,0,0,0,data.scripts.utils.FighterDevChecker,Installation of weapons information for a fleet of ships.,graphics/hullmods/reduced_explosion.png
