Girl Marriage Mod 1.4.6 by Fungerfork changelog
Disclaimer: This update was not made by the original modder Jasanon. 

Game change:  
Needle Worm's name is changed to Needle Worms. 
Changed Assassin ambush spots slightly. 

Bugs fixed: 
No longer lose Enki forever if he leaves you in the library and you ask him to come back. 
Fixed the battle with the Night Lurch in the mines being completely dark. 
Fixed battle with ghost knight in the mines being completely dark. 
Fixed the battle start head vulnerability of the lizardman heads in the mines being reversed. 
Fixed issue where Talk wouldn't automatically be set to P after installing mod and you'd have to set it manually. 
Lizardman4's soul will no longer be unattainable if you destroyed his corpse and took Lizardman3's soul. 
You can now learn Fast Stance from the hexen in Dungeon Nights. 
You can no longer learn Leg Sweep by choosing the fast stance slot in Dungeon Nights. 
Learning defense stance at the Dungeon Nights hexen will no longer to cause the lockpicking slot to flash. 
Can no longer get a bonesaw in inner hall even if you already have one. 
Implemented girl specific text for purifying the sword if it happens when the ghost ambushes you elsewhere in the dungeon. 
Game will will no longer assume you still have escape plan even after transfering leadership to Le'garde. (Party members with escape plan can still help you run away.) 
Got rid of debug spot in basement near passage to crow mauler statue room. 
Fixed bug where searching a dead guard in the first floor could cause it to force a coinflip when attempting to sleep in Level 1 - Entrance. 
Fixed bug where finding an ancient book on certain shelves could result in repeating text. 
Skinning a Moonless Guard will no longer cause the game to say you got Pale Skin. 
Fixed Ballista guards not turning into gore piles when skinned. 
D'arce's dialogue during A-ending from Girl's POV won't be labeled as Enki. 
Destorying the Salmonsnake's head or torso without destroying its eyes will no longer cause a notification of its blindness to appear. 
Fixed bug where killing Moonless Guard in Mahabre wouldn't stop it from forcing a coinflip when attempting to sleep in Ancient city - Inside.  

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Girl Marriage Mod 1.4.5 by Fungerfork changelog
Disclaimer: This update was not made by the original modder Jasanon. 

Game change: 
Random Rare Book Ancient common event will no longer give you books you already have. 
Searches will be rerolled if it results in a non-consumeable you already have (Quills, bonesaws, pipe.)
If you already have a pipe, stealing from crow mauler will always give you opium powder. 
If you already have a quill, stealing from Iron Shakespere will always give you an empty scroll.
If you already have a skinning knife, you won't pick up one when searching other areas. 
If you already have a pipe, you won't find an extra pipe when searching lizardmen. 
Adjusted the quotation marks in the titles of game endings. Example: ”Happy ending” becomes “Happy ending”
Prompts for walking on water and filling glass vials at Salmonsnake pool consolidated into one choice if you have both the walk on water ability and a glass vial. 
You need to read your treasure maps to learn the locations of their treasures. 
When reading treasure maps, the curser is moved to the bottom of the screen so it won't get on the map. 
If you already have Cell Keys F3, you won't get an extra one when searching a specific guard in the prisons or the iron shakespeare. 
Adding falling animation to when you fall down a hole in the Gauntlet. 
Skeletons are now immune to brainflower. 
Doubleheaded Crow Mauler will not have a Crow Emblem key to loot if you had already used one to open the door leading to the Miasma. 
You can now find the Lord of the Flies dragging Jeanne and interrupt it from the east.
Walking from the center square to the endless tower in the past without engaging the Lord of the Flies dragging Jeanne in the present will no longer cause her to die. 
The Mahabre Passageway scene can now happen in the past as well as the present. 
The bookshelf on the left in Mahabre_Inside1 no longer requires you to make a choice to search it, you will automatically do a search as soon as you interact with it. 
If the girl receives help from a non-recruitable NPC to write in an empty scroll, you will not need a quill since it will be assumed the NPC has one of their own. 
Using steal on the battle with the lone priest will now give you a Studies of Alll-mer book if you already have a Studies of Sylvian book and vice versa. If you 
have both books, you will steal nothing. 
Night Lurches in the mines can no longer kill you via anal rape. 
Failing necromancy on a skeleton will make you take a step back so the hostile skeleton doesn't spawn directly under your sprite. 
Francois will not be tricked twice, and if you try to trick him again he will see the ruse and continue attacking. 
Night Lurches will not use their rape attack if their horns are destroyed. 
The Caverns will be unavailable as a date choice if you are missing an arm or two legs in Dungeon Nights. 
Le'garde is now immune to soul suck. 
Defeated ghouls and skeletons will not provide lesser souls. 
You will not get hurt from putting your arm into an arrow hole if you have no arms to put inside it. 
Instead of reducing the debuff rate of attack and defense by 50%, fracture now reduces your attack by 50% and causes you to take 50% more damage from blunt, slashing, and piercing attacks. 
Girl, Demon Kid, and Demon Baby no longer receive extra healing from Loving Whispers or Healing Whispers. 
You will not be able to speak to headless ghouls. 
Save and Quit mod comes pre-installed with the girl marriage mode. For any players who dislike this feature, a patch to remove it is included. 
Bloody Men will not provide lesser souls. 
Guards on the first level have their normal loot tables again. 
You can't get a bear trap from an empty scroll if you already have three of them. 
You can get a bear trap from looting containers if you already have three of them. 
Cursed weapons are now known as Enchanted weapons, and the process of cursing them is renamed to enchanting them. 
Needle Worm's name is changed to Needle Worms. 

Bugfixes: 
Axe and Cursed Axe now having slashing element instead of blunt. 
Reading the Passages of Mahabre while you're in the Book Mahabre will no longer give you an extra Passages of Mahabre book. 
When you steal a diamond, you will now only receive one diamond instead of five diamonds. 
Killing the witch in the ancient library will no longer cause her corpse to despawn. 
Fixed bug where succeeding on a coinflip on certain bookshelves in Mahabre would cause nothing to happen. 
Fixed bug where getting a scroll of thievery from a bookshelf could result in text referring to the ancient book. 
Fixed bug where you could get both a red vial and a green vial from searching a single alchemy shelf. Now you can only get one per search. 
The Lord of the Flies abducting Jeanne will no longer die instantly if his torso is destroyed. 
Fixed bug where screen will not go black when blowing up some rocks in level5_B.  
You will no longer be standing on top of hostile revived skeletons when you attempt and fail to use necromancy on them. 
Fixed bug where second organ cut doesn't recognize you already cut an organ beforehand. 
Interacting with the hanging corpses in the mine will no longer change their blood puddles. 
You will no longer be able to see a torch sconce in map Thicket_2_A by going the the most northwestern part of the map. 
Fixed bug where sometimes you'd hear a bear trap snapping when entering the Elite guard gameover map. 
Updated hole traps in Gauntlet so you should (hopefully) properly jump out of the way when stepping on them from the left and passing your coin flip. 
Fixed graphical errors when falling in the thicket (sprite disappears for a split second between falling and landing + no screen fade between sitting and standing.) 
Fixed oversight where jumping down a dodged hole in level_1_3_a/b/c wouldn't reset a ballista guard's spent arrow.  
Invisible walls will no longer prevent the Lord of the Flies dragging Jeanne from reaching you if you interrupt it. 
Ragnvaldr showing up in class during Dungeon Nights even if he had died the day before. 
Using Demon Seed on the crow mauler in Level 1_3_C will now use up 20 MP. 
Elite guard in map Level_1_3_C having faulty demon seed scripting is fixed. 
Using Demon Seed on Moonless_Guard8 in map Level8_2_A will now use up 20 MP. 
Elite guard in map Level3_Basement_A having faulty demon seed scripting is fixed. 
Characters that haven't seen Le'garde dead yet will react to his corpse if he died due to a Miasma-induced freakout. 
Using demon seed as the girl in the level 6 mines will no longer use the D'arce placeholder sprite. 
Using Demon Seed on the warrior cave dweller guarding the cube of the depths will now use up 20 MP.
Crippling the right leg of guard1 in level1_A will no longer eliminate the girl's chances of being raped. 
A crippled infected Lord of the Flies will now have his flower when seen on the map. 
If Nas'hrah's husk is destroyed in front of the cloning tank, it will no longer prevent you from creating your own husk. 
If Crow Mauler dies in front of Le'garde's cell door, it's corpse will no longer prevent you from opening the door. 
Girl will now speak normally when talking to Crow Mauler if you fight him in Dungeon Nights. 
Fixed bug where Girl would have normal dialogue when talking to Golden mode Francois after you call heads and fail the coinflip. 
Fixed bug where Girl would lose her phobia if she gets defeated in a fight that doesn't result in a game over (aka guards, lord of flies) 
You can now use engarde on assassin specter and knight specter. 
Fixed bug where you couldn't create an abominable marriage when playing as Le'garde. 
Fixed bug where Marriage graphics for sex with female bunnymask wouldn't load. 
Fixed bug where Mercenary graphics for sex with female bunnymask wouldn't load. 
Fixed bug where Outlander graphics for sex with female bunnymask wouldn't load. 
Fixed bug where Outlander graphics for attacking use a mace animation when he had a cursed axe equiped. 
Headshots will no longer kill skeleton 3. 
You will no longer get a notification of the ghoul's head being destroyed when destroying it's torso. 
You will now get the option to attempt to use a soul stone on dead skeletons in map level 5B.
Blood Golem no longer inflicts slashing type damage, it's blunt now. 
Using bloodlust will no longer cause a brainflower icon to appear on the character using the skill. 
Having brainflower will now cause a brainflower icon to appear on the character inflicted with the status. 
Defeating the crow mauler when it attacks you while sleeping will no longer make you momentarily invisible. 
Cavedweller merchant will no longer have the wrong body parts destroyed when you destroy parts, flee, and then refight her later. 
Asking for forgiveness from D'arce and then either continuing the fight or reengaging her in battle will cause her to stop forgiving you. 
You can no longer run away from Isayah.
Engarde will now work on Yellow Mages.
A severed leg will not appear in the hut where Cavedwellers are having sex unless the Cavedweller massacre has happened. 
You can no longer run away from a hostile D'arce. 
Giving the girl the particular doll will not removed any cursed ring that is equiped to her. 
Clones of the vanilla heroes and drops of blood will no longer be lurking in the darkness of the shitpit when you jump down the toilet. 
Fixed graphical error where sometimes the girl would not leave behind blood when anal bleeding causes blood to squirt out of her butt while in the shitpit. 
Greater Blight will not attack during the cutscene for entering the void. 
Shooting the Gaunt Knight with an arrow will turn him hostile. 


Unfixed bug: 
If you use Engarde to ambush an enemy while having the pinecone pig equiped, pinecone pig can sometimes bring you can item but without playing its animation. 

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Girl Marriage Mod 1.4.4 by Fungerfork changelog
Disclaimer: This update was not made by the original modder Jasanon. 

Girl is now playable in Dungeon Nights mode. 
Girl can now be romanced in Dungeon Nights mode. 
Girl can recruit Moonless in Dungeon Nights mode. 
Various Dungeon Nights bugs were fixed which now allows you to romance all characters at school. 

Added an edited version of the index.html file which enables several inactive mods in the download. 
The effects of these mods are as follows.
Changes limit of silver coins you can carry from 99 to 9999.
Prevents "TypeError: Cannot read property 'scope' of null" errors from happening in battle.
Pauses certain time based processes (hunger increasing, sanity decreasing, countdown to Le'garde dying, etc) 
while you have a dialogue box open. 

Dungeon Nights changes:
Enki and Girl cannot select the caverns as a dating location because they cannot use bows. 
You can now buy pets from the yellow mage merchant. They cost five silver coins and you can only have one at a time. 
The cell doors in the prison level can now be opened by small keys. 

Dungeon Nights bugs fixed: 
Being rejected by Nas'hrah will no longer result in you taking Chambara to the prom. 
Coins will now spawn in town after each day instead of just the first day. 
You can no longer get two hearts of affection with Cahara on the first day. However, any answer that makes Cahara laugh
in class will raise his affection by one point with a limit of one point per day. 
A successful date with Le'garde will no longer raise the Crow Mauler's affection by two points, and will always raise Le'garde's
affection by two points instead. 
Using Engarde while in town will no longer result in you making a swishing sound when playing a hero other than Cahara. 
You can no longer find dopplegangers of yourself when taking characters on a date in the Blood Pit. 
Crow can now be romanced without dating Le'garde. Giving Crow pinecone pig will increase his affection by one heart. 
Giving Crow Mauler Pinecone pig on day 3 will no longer prevent you from dating him on day 4. 
Talking to crow mauler on day 3 without having the pinecone pig will no longer cause your portrait to be Cahara if you're
playing as a different character. 
Attempting the cavern date a second time in the same run will no longer cause you to automatically fail it. 
You can now earn enough hearts to take Nas'hrah to the prom by getting all his answers right in class and talking to him after class. 
Nas'hrah's husk will not appear at the prom if he is your date for the prom.  
Nas'hrah's husk will only have makeup at the prom if you help Cahara with his prank. 
You can now reach five hearts with Enki by taking him on a second date. 
Timer will no longer continue running in the Tomb date if you succeed in solving the puzzle but don't advance past 
the "Done! You solved the puzzle!" message. 
Ragnvaldr will no longer show up to school if he was killed in the dungeons. 
On day 3, Nilvan will no longer be in the school and outside at the same time. 
On day 4, Nilvan will no longer be in the school and waiting outside your dorm at the same time. 

Other bugs fixed: 
Fixed characters heads clipping into the bottom of the Endless Tower if you take the fast way down. 
No more infinite stones from the blocked off doorway in Mahabre_inside2 map. 
Fixed elite guard clipping into wall to the left of the door you find Le'garde behind.   
Girl will no longer be inseminated if she marries D'arce more than once. 
Le'garde can no longer use Phase Step for 0 mind. 
Walk on Water's mind cost is now listed as zero. 
You can now use phase step in Mines level5_C.
Minecarts in Cavedweller Village no longer provide infinite stones. 
Reading the Book of Forgotten Memories as the girl or Le'garde will no longer disable hunger gain, sanity loss, etc. 
Reading the Passages of Mahabre while you're in the Book Mahabre will no longer cause you to be stuck there. 
Rapidly going back and forth between the Book Mahabre maps will no longer cause you to get stuck in Book Mahabre.
The timer running out in Book mahabre while opening a chest will not trap you in book Mahabre.
Opening the westernmost chest from the right side in the Book Mahabre map will no longer cause a graphical error in the easternmost 
chest in the same map. 
If you used Passages of Mahabre to get the Blue Sin, future uses of PoH will take you to your original location instead of to
the collasped mines. 
Fixed heroes using the girl version of dialogue if a ghoul is shaken. 
Fixed a priest in Inner Hall having girl style dialogue options when playing as a different hero. 
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Girl Marriage Mod 1.4.3 by Fungerfork changelog
Disclaimer: This update was not made by the original modder Jasanon. 

Added an edited version of the index.html file which enables several inactive mods in the download. 
The effects of these mods are as follows.
Changes limit of silver coins you can carry from 99 to 9999.
Prevent "TypeError: Cannot read property 'scope' of null" errors from happening in battle.
Pauses certain time based processes (hunger increasing, sanity decreasing, countdown to Le'garde dying, etc) 
while you have a dialogue box open. I also needed to modify this mod to work in the Temple of Torment if you 
choose the girl (or her husk) as a sacrifice.
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Girl Marriage Mod 1.4.2 by Fungerfork changelog
Disclaimer: This update was not made by the original modder Jasanon. 

Bugfixes: 
Fixed ritual circles 2,3,4, and 5 so girl can propose marriages there. 
Fixed Maneba corpse sprites being hidden by flipside trap sprites in the basement. 

Gameplay change: 
Dummied out option to make love on beds. 

Enemy change: 
Throwing a stick will distract jaggedjaws for two turns instead of one. They will not use their coinflip attack while distracted. 
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Girl Marriage Mod 1.4.1 by Fungerfork changelog
Disclaimer: This update was not made by the original modder Jasanon. 
More typos and grammar errors fixed. 

Bugfixes: 
Changed the background_character image not being behind the selected character when you go to the girl 
and then press left to look at the other characters in the character select screen when starting a new game.
Escaping from Flipside will now always bring you back to where you originally entered it from. 
The "The snatcher tilts it heads curiously..." skill has been renamed to 
"The Lord of flies tilts its head curiously..."
The Defense Down status effect will now go away after the battle is over.
Le'garde's legs will now break if he jumps down the pit in the modern Temple of Torment while wearing penance armor.
Le'garde's legs will now break if he jumps down the pit in into the mines while wearing penance armor.  
Lady of Moon will no longer remove your phobias when healing you. 
Le'garde's sprite will no longer be shown with both arms on the map when he only has one arm and no legs left
and is crawling towards the right. 
The human hydra will now complain that the girl is defiled if she has been violated by monsters before feeding
her to it. 
If you have penance armor equiped, you will now be wearing it when you're locked in a cage by the Lord of the Flies.
Fixed map sprite error next to pile of cages in Ancient_inside_1
Slightly changed animation for when you're emerging from the flesh pit. 
Using cell keys on the door of the cell where guards take you to be raped in Level 3_A will no longer 
consume a red vial. 
Using red vial on this same door will now consume a red vial.
You can no longer avoid triggering the Enki cutscene in Dream Rondon by approaching it from the upper part of the
left route.  
Marriage, Nash'rah, and Baby demon will no longer have their sanity permantly set to 50 if soul sucked by a 
mumbler or greater mumbler. 
If a party member dies while at zero mind, you will no longer get constant notifications of the dead
party member developing panophobia. 
Trortur will no longer give you a duplicate set of rewards after betraying Buckman and entering the hexman room
in certain map layouts. 
Having D'arce in your party will no longer automatically prevent Cahara from leaving your party due to low sanity.
Revised Location scripts so that party members will have dialogue appropriate to their location when talked to. 
Being defeated by the guards and then being sent to the flesh pit/prisons/cage will no longer remove your phobias. 
If the Lord of the Flies defeats you with his coinflip attack, you will now have a fracture after escaping its cage.
Taking the eastern exit of the Southwestern room of the present Grand library will no longer send you to 
the past Mahabre.  
Bloody Men no longer give you pale skin when you try to skin them. 
Making a baby demon with Ser Seymor's corpse after he kills Trortur will now destroy his corpse. 
You can now collect Cahara's soul if you search his corpse after finding him dead in the level 5 mines after
either being unable to let him join the party or refusing to let him join. 
Merchant cavedweller will now only sell an explosive vial to you if you have at least 15 coins instead of 
at least 5. 
She will also now only sell an iron arrow to you if you have at least 20 coins instead of at least 5.
She will also now only sell you a bottle of whiskey if you have at least 10 coins instead of at least 5.
You will now still be able to access Ending E-2 even if you tried to escape with Le'garde and returned to the dungeon before 
killing all three organs. 
The game will no longer remark that a cavedweller's decapitated head is "surprisingly muscular" when you beat it. 
You can now collect lesser souls from the skeleton on the 7th floor where Le'garde is imprisoned and the
skeleton in Mahabre if you fight and defeat them. 
Red vials are now consumeable items when used during battles. 
The merchant at the enterance of the dungeons will now sell his wares for the correct prices if you talk to him,
leave without buying anything, and then talk to him again. 
You can now absorb Ragnvaldr's soul if he dies in certain maps when you couldn't before. 
Dirt will now restore a small amount of hunger when eaten. 
The stone door will now show up in all level 5 Mines map configurations.
If you create a husk with a non-Le'garde protagonist, and then later save Le'garde and allow him to lead, the husk of the original
hero will no longer turn into a Le'garde husk. 
If you kill a lizardman and it kills you with its counter ability, you will not get the unique lizardman
defeat cutscene. 
The lizardmen behind the salmonsnake pool will no longer cause a unique death scene despite you wearing
penance armor. 
The lizardmen behind the salmonsnake pool will now become slower after destroying one of their legs.
Walking down a certain hallway in the past Mahabre will no longer prevent the "There is a gaunt knight standing idle..." message
from showing up when you first approch the gaunt knight in the modern mahabre version of that hallway.   
Guard1 in level 1_C ambush event will not appear if he has already been killed elsewhere. 
A certain door in level 1_C will no longer be opened by activating the crow mauler. 
Demon seed will now consume 20 mind when used. 
Winning a battle during an extra turn will no longer disable the skills of characters who could not partipate in the extra turn. 
Scenarios where you lose your party members will also now remove the marriage characters if they are followers. 
Having 1 HP and critical state at the same time will no longer make you immune to attacks and healing. 
After picking a sacrifice for the Temple of Torment, stepping on the stairs to the sacrificial chambler on the right side will 
no longer cause full primary and secondary pain meters to appear briefly on your screen. 
If you meet Buckman while he is already hiding and you rat him out, your character and Trortur will now face Buckman when confronting him.
Francois can no longer rape you after defeat without using his coinflip attack. 
Trortor will no longer ambush you while you're asleep if you have befriended him. 
If you meet Buckman while he is already hiding, he will no longer look away from the room enterance in map level1_3_C.
If you enter the room Buckman is hiding in and get the resultant dialogue but do not talk to him by directly interacting
with his sprite, you will now still be able to rat him out to Trortur. 
The genital mutilation sprites will now properly show up for all heroes during the Trortur bad end. 
All demon seed events should now (hopefully) animate correctly. 
The girl will no longer kill herself anyways if you select the suicide skill and say no to killing yourself. 
Hound2 in Dream Oldegarde will now chase you like the other hounds.
You will now remain in your penance armor while being mauled by a hound. 
Edited the map of Dream Oldegard so that you can't wander out of bounds of the forest. 
You can now only get two vials of wine from the barrel in Flipside. 
You will now retain your penance armor when sinking into Flipside.
You will now receive the black witch's soul after exiting Flipside if you defeat her. 
Using a bonesaw on a character wearing penance armor will no longer disable your ability to fire arrows. 
Le'garde equiped with penance armor will now retain his armor when appearing in battle. 
Francois will now only be tricked by your words once instead of repeatedly. 
Francois attempts to grab you after the initial attempt will now actually have an effect. 
Fixed a screenfreeze bug mentioned here: https://re-actor.net/fear-hunger-screen-freeze-fix/
Cockroach King will now recognize that you killed Enki if you killed him on the first level of the dungeon.
You can now have an actual battle with Marriage Form Enki.
You can now have an actual battle with Brainflower Ragnvaldr. 
Feeding blights yellow vials will no longer kill them, it will end the battle and have them leave the map instead.
Arrows will now work on Brainflower Ragnvaldr. 
You will no longer have your party members with if the Greater Blight attacks you before completing intro dialogue
for entering the void. 
If you kill the Greater Blight's torso in the phase before it is fully revealed, this will now kill it completely. 
Killing Enki's skeleton's torso or head will now destroy the rest of its body. 
You can no longer end the God of Fear and Hunger battle early by doing enough damage to its earlier phases.
Updated Elite Guard 1's code so that an arrow shot without having marksmanship will always take off an arm.
Engarde will no longer trigger the healing effects of Ring of Wraiths or Sorceror's Stone outside of battle. 
Engarde will no longer trigger the harming effects of bleeding, poison, or toxic outside of battle. 
Using Leg Sweep on Cave Dwellers will now destroy BOTH of their legs and nothing else in all cases. 
Nas'hrah dialogue will no longer happen when you meet Grogoroth without Nash'rah in your party.  
Escaping from Nas'hrah's battle will no longer reduce Cahara's mind by 40, break blindness or disable your ability to fire arrows.  
Blindness will no longer keep your screen dark during certain battles. 
You will now properly die if you leave the golden temple while on fire. 
Cave moss will no longer grow from seed to fully grown instantly when leaving the Cavedweller village, it will have a middle stage. 
Scripting for your character jumping to safety from holes in the thicket and inner sanctum tweaked to avoid cases where character will
not move away from falling hole despite a successful coinflip. 
Unreachable soul stone in thicket can now be reached by succeeding in the coinflip for the hole blocking access to it. 
Switching from one disguise (guard outfit, priest robe, etc) to another will no longer mix up its effects. 
Wearing a disguise while forming a fusion marriage will no longer allow you to keep the effects of the disguise as a fusion marriage.
After despawning the crow mauler by passing through the arch in Mahabre center square, there will no longer be false alarms 
announcing the arrival of the crow mauler in certain maps. 
Digging up the 2nd treasure chest with Isayah already dead will no longer disable engarde. 
Leg Sweep no longer instantly destroys doors.
You can no longer accidentily fail to learn skills at the hexen when you cancel too quickly after selecting to learn a spell. 
The Lord of the Flies will now have the correct sprite if you come across him dragging Jeanne while you're wearing a fur outfit. 
Tweaked Grand Library Greater Mumber's script so an arm always comes off when shooting it with an arrow without marksmanship.
Tweaked Grand Library Black Witch's script so an arm always comes off when shooting it with an arrow without marksmanship.
Infected Snatcher can now be crippled by destroying either leg. 
Fixed issues where arrows/bear traps could interact with various invisible enemy event tiles (white angel, scarabs, infected lord 
of flies, Brainflower Ragnvaldr, certain guards, ghouls, lizardmen, elite guards etc) before they spawn. Let me know if I missed any!
Stepping on bear traps found in harder difficulties in the ancient tomb will no longer destroy the Bloody Man 1's legs 
in addition to your own legs when you step on it.       
Cockroach King will now acknowledge that you killed Butterfly if you kill him with an iron arrow instead of through normal combat. 
Bear Traps will now instantly kill hounds. 
Yellow vials can now be consumed as food in the item menu.
Old Knight leg loss animation will now play properly when he steps on a bear trap. 
The skeleton on level 7 will now attack you if your attempts to cast necromancy on it fail. 
Brainflower Guard on level 7 will now be crippled when either leg is crippled instead of just his right leg. 
Guard near ritual circle in map level1_A will now show up randomly when new game is started instead of always. 
The Night Lurch in Mines Level5_B will no longer show up before you enter the Cavedweller village. 
Hounds that chase after you in the dungeon enterance will now be affected by bear traps. 
Hounds springing beartraps in the very first map of the game will no longer kill the hounds in Dream Oldegard. 
You can no longer get infinate books from the bookshelf in the grand library with the dead uterus lying against it.
Changed the animation that plays when a beartrap kills an enemy instantly to always be bear_trap1.  
Scarabs will now cause bear traps to snap shut when they are killed by them. 
Losing to Moonless Guard or Lord of Flies in Dungeon Nights no longer risks them teleporting you into the main game mode. 
Engarde will no longer stop Sylvian from spawning a tumor in battle. 
Stealing from the Body Snatcher in the Ancient Tomb will no longer prevent you from being able to steal from the Body Snatcher in Mahabre. 
You can no longer steal infinite items from the Body Snatcher in Mahabre if you didn't steal from the Body Snatcher in the Ancient Tomb. 
Fixed bug that allowed you to use steal and talk to get two eclipse talismans from a single Yellow Mage. 
You can now only get one eclipse talisman per yellow mage. 
Won't get softlocked if you decide to step forward to meet Nosramus in Mines map B and the wall is in the way. 
You won't get softlocked by picking up a stone from behind a pile of rubble in map Ancient_1_2_A. 
From that same pile of rubble, it will no longer refer to you looting a crate when interacting with a certain tile of the rubble. 
Night Lurches can no longer leap at you while dead. 
You won't appear without your penance armor if you're wearing it while playing as Le'garde and being raped by Francois. 
Wearing a ghoul outfit in Mines Map B will no longer cause a night lurch to appear before it is supposed to. 
Le'garde's arm count will no longer affect girl's appearance when being raped by night lurch in level 7.  
Ancient Figurine in Mahabre will now sell Alchemilla Vol 1 for the correct price. 
Bug Eyed Figurine will no longer take 10 coins from you when it sells you a purifying talisman for 5 coins.
Blue Sin will no longer have an axe icon when brought to the Hexen table. 
Successful coin calls when searching the weapon table in the basement will no longer have a chance of nothing happening. 
Losing all your limbs in battle when playing as the girl will no longer instantly KO her.
The Marriages losing all their limbs in battle when NOT playing as them will now instantly KO them. 
Moonless will now be crippled when she gets to Hunger Stage IV.
Ghoul 3 will no longer instantly die or become disabled when losing both arms in battle despite having 1 or 2 legs. 
Kid Demon can no longer act if he becomes limbless in battle. 
You will now get a notification of going blind if the crow blinds you when playing as Le'garde even if it had
blinded the previous character you were playing as. 
Refusing to sacrifice someone in the temple of torment no longer disables engarde. 
Fixed bug where the Mercenary equiping a cursed meat cleaver sometimes alters the Marriage's attack animations. 
Sawing off Moonless's 3rd paw will no longer disable the girl's legs. 
Crow Mauler alert will no longer play in the past Pit of Enlightenment.  
Being crippled from hunger will no longer prevent permanant leg loss. 
Shooting Gaunt Knight with arrows without marksmanship will now disable arms at the start of battle. 
Getting hit by a ballita's arrow will no longer cause an arrow to remain at the tile you were hit at upon leaving and
returning to the prisons.
Heroes and party members with no arms will no longer be able to get the infected arm status.
Heroes and party members with no legs will no longer be able to get the infected leg status.    
Refusing to sacrifice a husk, sacrifice a party member, or not having anyone to sacrifice after examining the 
Temple of Torment sacrificial chamber will no longer disable the ability to use Engarde. 
You will no longer lose the ability to use engarde or fire an arrow upon entering the Void. 
Trading the girl for a Claymore in the mines without having already traded away the demon kid will no longer disable engarde. 
The ancient ritual circle in map Level2_Basement_B can now be examined. 
A barrel in map Level2_Basement_A will no longer partially disappear after searching it. 
A crate in map Level3_Basement_A will no longer disappear after searching it. 
Dead Buckman will no longer be missing his lower half. 
Using leg sweep on Skin Granny will now make her right leg spurt blood instead of her right arm. 
Skin Granny's extra arm in harder modes will now be visable as soon as Skin Granny transforms. 
The wall above the trio of pots in the upper right corner of past and present Temple Districts can no longer be
searched as if it is a pot. 
Nashrah refusing to join you because of a full party will no longer disable engarde. 
Marriage and Fusion will now appear during the cave-in gameover when playing as them.
Rain will no longer carry over to Mahabre when reading Passages of Mahabre while in Dream Rondon. 
Uterus #2 will no longer say she "continues fighting without her head" at the end of the first term even if her head
is still intact. 
Pinecone Pig will now only work if the character who has it equiped is in your party. 
Shooting a harvestman will no longer bring up text referring to it as Trortor. 
Shooting a particular wine barrel in the basement will no longer bring up text claiming you shot crow mauler.
You will now lose your equiped old guardian soul at the end of the turn if Gro-goroth's molten eye blasts
reduce your HP to 0. 
One of the Level 1 - Entrance guard's ability to interrupt your sleep is now no longer is affected by whether or 
not a ballista guard spawns in the prisons.
If a monster interrupts your sleep, and you try sleeping again after enough enemies in that map are dead, 
you will no longer need to use coin flips to sleep in that map.
Sleeping in bed as Le'garde in the penance armor will no longer make him look penance armor-less. 
Skipping intro as D'arce or Enki will no longer cause the skill slots for the abilities they gained by skipping the intro
to be empty. 
Searching one crate in the basement will no longer empty out the crate next to it. 
Destroying the legs of one of the lizardmen in the level 5 mines in battle will no longer result in the other lizardman
becoming crippled instead of the lizardman you fought against. 
Uteruses in map Mahabre_inside2 can now be affected by arrows and bear traps. 
The Lord of the Flies in map Ancient_inside1 will no longer require a destroyed right ARM to be crippled. 
You can no longer move your curser after naming a character in the select screen to a new character in order to get
a character intro that doesn't match the character you picked. 
Girl will no longer be able to join you when you already have a full party. 
Marriages who are followers will now actually die when they starve to death. 
The Max HP debuffs of fractures and blood sacrifices are no longer reduced or negated respectively by hunger checks. 
Yellow Mage in Cavedweller village will no longer endlessly dance if you take certain routes away from him.
Searching Night Lurches without a skinning knife in your inventory will no longer allow them to leap at you
while they're dead. 
Searching Night Lurches without a skinning knife in your inventory and refusing to take their held coins
after searching them will no longer prevent you from taking their coins in future searches. 
Cutting off a ghoul's arms will no longer enable other ghouls to use tackle even if they still have their arms. 
Cutting off a guard's or Lord of the Flies arms, losing to them, and then surviving will no longer
enable other guards, other lord of flies, and various other enemies to use tackle even if they still have 
their arms. 
Moonless's howl buff can no longer miss itself. 
Buckman will now always leave Level 1 Inner Hall after you save him and leave the map. 
The chance to get rotten meat when searching for food in Terror and Starvation mode is fixed. 
The mouse will no longer interfere with body part selection in battle. 
Choosing certain dialogue options for some Manebas will no longer affect the dialogue options for other 
Manebas. 
Pop up text will not refer to Moonless when attempting to steal from hounds.
If you trigger the miasma scene while your player character has the miasma equiped, the penance armor 
equiped, and an arm missing, your character will be missing their arm during the scene. 
You can no longer avoid triggering the miasma scene in the Ma'habre by going around the tiles that
trigger the scene. 
If a character is holding the miasma and has an arm missing, they will also be missing an arm during the miasma scene. 
Greater Mumblers will no longer have their heads destroyed by leg sweep. 
The Old Knight will no longer move immediately after escaping from it in battle. 
Playing as Enki and becoming the marriage will no longer cause the Cockroach King to request that you assassinate
Enki (aka your original self.)
Recruiting Enki will no longer cause the Cockroach King to request that you assassinate Enki.
Playing in Hard Mode will no longer cause the Cockroach King to request that you assassinate Enki. 
You can no longer keep your blood golem after fighting Enki in level 7. 
Ragnvaldr will now leave a corpse instead of disappearing after defeating him in the Thicket with Le'garde
as the leader. 
You can no longer make a demon baby while you have a full party. 
Greater Blight will no longer attack you while you're still sitting on the Golden Throne. 
If you try to leave the end of the gauntlet and get brought to a pitch black room, you will no longer be able to
leave the pitch black room and see the hallways of the gauntlet. 
Using Leg Sweep on the Double-headed crow mauler will now take out both it's legs instead of a leg and an arm. 
Engaging in a marriage ritual will no longer cause you to lose the equipment of the ritual participants. 
Killing the Black Witch in Flipside will prevent her from showing up in the Ancient Grand Library.
Crippling one of the moonless guards in the cavedweller village will no longer cripple the Moonless Guard in Mahabre.
Le'garde will still have his penance armor during the miasma scene if he had it equiped beforehand. 
Having tobacco will no longer prevent you from giving opium to characters who leave your party due to low sanity. 
Having a bow equiped will no longer cause you to shoot out arrows if you try to use a lucky coin in the 
bunnymask orgy coinflip event. 
You can no longer bump into the cutscene Greater Mumbler in the Deep Thicket. 
Ragnvaldr will no longer have his 2nd arm appear when he is walking southward with one arm and one leg. 
You will not get a message about the Uterus continuing to fight without her head when you destroy her torso while
her head is still undestroyed. 
You can no longer reuse areas you marked in the level 6 mines after you cause a collaspe. 
Killing both Ser Seymore and Trortur will no longer result in Buckman being tortured. 
A one-legged marriage will no longer lose his limp when missing both arms. 
If you will no longer get more prompts to try to harvest a soul from Le'garde after failing the first time when Le'garde dies
as a result of being murdered by Ragnvaldr in Mahabre. 
When Ragnvaldr and Le'garde fight in Mahabre, siding with Ragnvaldr will no longer cause two instances of his sprite to appear. 
Girl will no longer start the game with both versions of the talk skill. 
Entering the room in the modern Golden Temple with the organ in it will now only give you a notification of the hounds
giving up on you once. 
Searching the White Angel in Dungeon Nights mode will no longer turn it into a pile of gore. 
The white angel's head will now disappear along with the rest of the white angel's body on the battle screen when it is defeated.
Your will no longer lose your equipment if you're a marriage and becoming an abominable marriage.  
Moonless will no longer be disabled by the brainflower status. 
Ending E-II will no longer override S-endings. 
Le'garde will no longer be shown without penance armor in escape endings if he has it equiped. 
Valteil's third eye will no longer continue to make growing noises if you destroy it before it finishes growing.
The curse countdown will now stop once it reaches zero.  
Consuming a blood vial will now both satiate hunger and provide you with an empty vial. 
D'arce will now die immediately when her head is destroyed in battle. 
When reaching the ledge in Ancient Back Alleys that you need to jump down to reach the cave, you will now be able to
interact with ALL the tiles of the ledge to jump down. Previously you could not interact with the two tiles furthest
on the left.  
Used larger shadow sprites in the Backalley maps to reduce lag issues I was having.  
In Map level1_B, you will now be able to open the door on the left of the girl's cage from the left after
freeing the girl from the cage instead of nothing happening. 
In Map level3_B, the cell door Cahara is locked behind will now used up a red vial if you interact with it with a red vial
in your inventory but not the Cell Keys F3. 
In the Prison map of Dungeon Nights, the cell door the particular doll is locked behind will now used up a red vial if you interact 
with it with a red vial in your inventory but not the Cell Keys F3. 
Possessing Anathoma will no longer make a recipe to create cloth fragments out of cloth hoods available. 
Possessing a cloth hood will now make a recipe to create cloth fragments out of cloth hoods available. 
Assassin Spectre and other enemies that cut off limbs at the end of the turn will no longer be able to bypass guard. 


Bugs I can't figure out how to fix: 
https://youtu.be/P5HjLSut5pQ
1) Pressing T to light up a torch right as you touch an event tile will cause the event to not happen. 
2) I can't figure out what causes the null scope bug. 
3) What causes the cave mother to act first when you have 3 characters in your party? Still have no clue. 
4) There are still some cases of the old guardian soul not breaking when you hit zero HP. 
 

Game changes: 
New intro for the girl. 
Quick-keyed the talk command to the P key. 
Game title changed to show that mod is installed when you open the game. 
Ragnvaldr will be suspicious if you meet him as Marriage form Le'garde. 
Ragnvaldr will attack if you meet him in the backyard without Le'garde and then return to speak with him 
in the same location with Le'garde in your party.
Girl can now by captured and tortured by Trortur in the same way as the other heroes.   
Girl now has option to save character info after her intro. 
Girl can now saw off her own limbs, however she will only do this if there is no one else to do it for her. 
If you are playing as Le'garde, you can now convince D'arce to stay with you anytime she wants to leave the 
party due to low sanity. 
Emerging from flesh animation changed slightly.
Certain status effects will persist after surviving being defeated by Prison Guards, Moonless Guards,
and Lord of Flies such as ruin, depressed, and blindness. 
Added extra sound effects if you step on a terror and starvation beartrap in the ancient tombs while equiped with
a salmon snake soul, leg guards, or penance armor. 
Le'garde and the Girl can now dig up their graves and read their tombstones in the Flipside basement.
The girl can now be sacrificed at the Temple of Torment.  
Party members with missing limbs will still be missing them when they attack you. If they are blind, they will
start the battle blind. If they are bleeding or poisoned, their torso will start off bleeding/poisoned.
Girl and Kid Demon will no longer regrow limbs when traded to Pocketcat. 
Girl can now learn and use demon seed.  
Being biten by rats while searching bookshelves will now give the Girl and Le'garde infections if playing as them. 
If you get a rat while searching a bookshelf, it will not bite you if you are missing both arms. 
Minor book common event has been changed to avoid finding books already in your possession when searching bookshelves. 
Renamed some books that have a I/1 numberal but no follow up books (like Assassin's Handbook I) to remove the numeral. 
Altered in what order your party arranges itself into when losing/adding party members. 
Edited rare book search common event to prevent finding multiple empty scrolls from a single bookshelf. 
Cockroach King will accept that if you killed Enki if you kill him in his marriage form. 
Secret healing skill now cures fractures. 
Notifications will take target's gender into account when shooting them with arrows. 
If you're wearing a disguise, you'll be wearing it if Francois rapes you. 
Ghouls are now immune to the mumbler's soul suck. 
Ghouls are now immune to infection. 
Non-player characters will not die if they are crippled due to hunger and lose both arms in battle.
Stepping on the bear traps found during Terror and Starvation or Hard mode in the Ancient Tomb will now remove
the infected leg status. 
Limb protecting equipment will no longer prevent damage to health caused by the bear traps in Ancient Tomb. 
Having your arm removed outside of battle by the hurting spell of the Yellow Lizardmages/Mages will now
remove the infected arm status. 
Having your leg removed outside of battle by the hurting spell of the Yellow Lizardmages/Mages will now
remove the infected leg status. 
You can know saw off the second leg of Ghoul2 without crippling Ghoul3. 
Ghouls will get the bleeding status effects when you saw off their limbs. 
Game will take your disguise into account when you're in a cave in, raped by Francois, hiding in a void hole, 
emerging from the flesh pit, or getting skinned by lizards. 
You can now return to the title screen from the character select screen by pressing Cancel. 
Blood Sacrifice now reduces your Max HP by 30% instead of a flat 30.
The prison guard in map Level1_3_C now only has a chance to show up instead of always showing up.
Removed debug spots that can be accessed without the use of Phase Step. 
Sawing off a skeleton's first arm will no longer disable menu access in certain maps. 
Abominable Marriage will no longer be able to carry weapons outside of battle if he is missing one or both arms. 
Demon Kid will no longer be able to carry weapons outside of battle if he is missing both arms. 
Skeletons will no longer be able to carry weapons or shields outside of battle if they are missing both arms. 
Skeletons will no longer be able to carry shields outside of battle if they are missing an arm.
You can no longer fire an arrow as you enter a room in order to become speedier.
Yellow Mages will be able to cast hurting against your arms with their wand arm in Terror and Starvation mode. 
Scarabs will now be able to hit harder when if certain dialogue options boost their attack, and take more damage
from physical attacks if you threaten them.     
Girl's D-ending is complete. 
Being inflicted phobia now causes you to take 50% more damage from blunt, piercing, and slashing attacks. 
Followers equiped with miasma will not attack you if they are a marriage or wearing penance armor (this is^
because there is no sprites for fighting against follower marriages or enemies wearing penance armor. 
The miasma event will no longer trigger if Nas'hrah is your only other party member. 
Being possessed by the miasma will now cause the baby demon to die. 
The lineup of your party will now vary depending on who you are playing as. For example, D'arce will favor
having Le'garde closer to her in the lead, while Ragnvaldr will favor putting him in the back. 
If you get the notification that Le'garde and Ragnvaldr have left your party and go somewhere else instead
of back to check on them, their fight will happen offscreen. 
Changed the switches that activate while talking with Ragnvaldr in Level 1 Backyard slightly. Asking who he is 
will now allow you to ask about Oldegarde the next time you talk to him. 
Refusing to allow Cahara into your party after freeing him from his cell will cause him to appear dead in the
same place he would appear if you refused to let him join (or have no space to add him to) your party in the mines.
If you fight D'arce in the Cavedweller village, any limbs you remove from her during battle will stay gone
afterward. 
Cockroach King will accept that you killed Enki even if you kill him before he gives you the mission. 
Marriage Enki will have no loot when searched. 
Bloodlust is no longer removed by taking damage and no longer prevents you from aiming your attacks. 
Guards in the first level are most likely to have small keys when searched if the girl is not freed. 
The mind restoring values of the items you can give to someone who left your party due to fear has been
changed to be consistant with the value they give in other situations. (Ale: +30 mind, wine vial: +40 mind,
Bottle of Whiskey: +50 mind, elixer of mind: +80 mind, tobacco: +30 mind.) The girl will still get 1.5x the benefit. 
Kid Demon will now inherit the abilities taught to the baby demon.
If Baby or Kid Demon die (or gets sold to Pocketcat) and you make a new one, they will not know the skills you taught to the previous demon.
When missing a leg, characters will limp with their right leg instead of their left leg. 
Marrying the girl now costs her 20 mind instead of 10 when she consents. 
Game will now check how many times Moonless has marked her territory everytime she marks her territory instead of once
ever 40 frames. 
The areas where Moonless can mark her territory have been made bigger so that they are harder to miss. 
Touching certain tiles will no longer guarentee Le'garde's survival past the 30 minute time limit, you have to actually save him. 
Le'garde won't be invisible in the short cutscene you get after saving him from Ragnvaldr's revenge.
The Ragnvaldr vs Le'garde fight is now harder to avoid. 
You can now searches corpses for loot after using demon seed on them, skinning them, or devouring them. 
Counter-magic can now be used to purify Ring of the still blood and Thorned rings so that they can be equiped and unequiped freely.
Playable Le'garde can make D'arce rejoin the party if she left it due to low mind. 
Girl will refuse marriage if she has less than 20 mind, but she can still be forced. 
Casting simple transmutation without transmuting any bread or water will refund the 15 MP you spent to cast it. 
Moonless needs higher affection to stay with you in the E-II ending. 
Fast Attack/Fast Stance is now only referred to as Fast Stance. This also means that you have to type in FAST STANCE if you want
to learn it from an empty scroll. 
Teaching followers Greater Blood Magic via the scroll of the wizards will upgrade the relevent skills if they have them. 
The girl now has a new intro. 
The girl no longer starts off with dash by default, it must be gained though her new intro or via normal gameplay. 
The girl cannot read and will need a capable and willing party member or a friendly NPC to help her read books and scrolls. 


Item changes: 
Potion of full healing, potion of full sanity, and potion of life will give you an empty bottle when consumed. 
Using the bonesaw on the baby demon will no longer disable menu access. 
The text for the Penance Armor book is now frameless and in the middle of the screen to conform with the text for 
other books. 
Iron Mask will only prevent you from being blinded from the crow mauler. It cannot cure blindness if you are
already blind. 
Penance Armor defense stat has been changed from 0 to 60. This actually affects very little, but provides a visual
indicator of the armor's effectiveness. 
Thorned Ring will now prevent toxic as well as poison. 
Consuming a Yellow Vial will provide you with a glass vial. 
Consuming food and and healing items that provide you with a glass vial will immediately return you to the item menu.
Crafting murky vials, white vials, green vials, brown vials, and light blue vials will give you a glass vial as a 
leftover of the crafting process.
Crafting a fetus will give you two glass vials as a leftover of the crafting process. 
Drinking an elixir of mind gives you a glass vial. 
Drinking an elixir of body gives you a glass vial. 
Blue vials now needs a glass vial to be crafted in addition to the two blue herbs. 
Recipes of the 15th Century also unlocks three new recipes: Rotten Meatpie, Rotten Vegetable Pie, Rotten Blueberry Pie. 
All are made with wheat flour and the rotten versions of their non-rotten version's ingredients. 
Using a red vial gives you a glass vial. 
Rotten Blueberry pies can now be found in Terror and Starvation or Hard Mode while searching objects that contain food. 
Changed Anathoma so it no longer shows you the symbols for severe mental trauma or stages of fear since these statuses are 
unused in the game. 
Creation of Life II will now teach Demon Seed only to the leader of the party. 


Enemy changes: 
In a battle against him, Ragnvaldr will focus attacks on Le'garde if he is in your party. 
Sylvian will inflict phobia on entire party when fighting her. 
Gave an animation to D'arce's shield bash attack.
Escape Plan now gives you better odds of fleeing the infected lord of the flies. 
Escape Plan now gives you better odds of fleeing the Crow Mauler. 
Escape plan no longer guarentees escape from the Old Knight. (bug in original game made it so escape plan have you a 0% of escape from
him, previous bugfix build changed it to 100%, now it's 70% to be consistant with how the escape plan script works in other fights.) 
Brainflower Ragnvaldr will no longer appear in hard mode, only in Terror and Starvation mode. 
If Gaunt Knight is missing both his arms, he will no longer sneak attack you if you try to walk past him. 
Using Leg Sweep on Gro-goroth will now take out his arms instead of his eyes. 
The Defense Down status effect infliced by D'arce's shield bash attack will now double the damage you take
from physical attacks. 
Moonless can now use a stronger bite when fighting against her when she has the Attack Up buff. 
Assassin Spectre will now only pursue you in the dungeons if you pulled his eastern sword out of the thicket,
wishing for the sword with an empty scroll will no longer cause him to attack you. 
A few of the tiles that prompt the assassin spectre fight have been moved/added/removed. 
Using Leg Sweep on a uterus will not destroy her embryo if it is still in her womb. 
When you threaten an enemy skeleton, it will reduce the damage it takes from piercing, slashing, and blunk attacks
by 50% (originally it gained 150% defense, but this did nothing in battle due to how damage is calculated 
in the game.) 
Throwing a stick at hounds will now only disable them for one or two turns, however it will also stop them from 
doing their coinflip attacks. 
Cutting off the legs of the Cavemother (2nd phase) will now make her head easier to hit. 
Enki summoning a skeleton will activate necrophobia (killing the skeleton will get rid of it.) 
Escape Plan no longer allows you to automatically succeed in running from Greater Mumblers. 
D'arce will avoid attacking Le'garde if there are other targets available. (if Nas'hrah is in your party, she
no longer focus on attacking him after he makes his taunt.)  
Bloody Men will now walk slower if one of their legs are disabled. 
All Lord of the Flies will become slower if one of their legs are destroyed.
All Night Lurches will become slower if one of their legs are destroyed. 
The infected Night Lurch in level 7 will now become slower if either leg is disabled instead of just its left leg.
Disguises will now work on crippled monsters.  
Crippled Ghouls in level 1 will no longer advance towards you if you're wearing a disguise.  
Certain Crippled Guards in some level 1 maps will no longer advance towards you if you're wearing a disguise. 
Elite guards will now be slowed down if one of their legs are destroyed. 
Guard in level 7 will now be slowed down if one of its legs is destroyed. 
Losing to an Elite Guard will not result in a special game over if it is crippled. 
Moonless Guards in Cavedweller village will become slower if one of their legs is destroyed. 
Elite guards in the basement and in front of Le'garde's cell will continue to patrol after being crippled.  
Moonless Guards in the Gauntlet can no longer take you to the flesh pit.  
Miasma fights now work properly. 
Marriage Enki and Brainflower Ragnvaldr fights now work properly. 
You can no longer devour or use demon seed on defeated yellow lizardmages because they leave no body behind when they die. 
Guards (all types), Ghouls, Crow Mauler, Tormented One, Lord of Flies,
Skin Granny, Two-headed Crow Mauler, Bloody Man, Blight, Infected Ragnvaldr have a notification of when their torsos are mortally wounded. 
Guards (all types,) Crow Mauler, Tormented One, Lord of Flies, 
Two-headed Crow Mauler, Blight, Marriage Enki and Infected Ragnvaldr will die instantly if their heads are destroyed. 
Skeletons will have a notification of when their heads are mortally wounded. 

Sprites/animations added: 
Falling animations for Girl and Le'Garde.  
Sprites for becoming progressively bloodier as the Elite Guard beats you in his unique game over for both
Girl and Le'garde. 
If you have Le'garde as a party member when losing to the Elite Guard, his bloodied corpse will show up
in the unique Elite guard game over scene. 
Girl committing suicide
Girl being tortured by Trortur
Girl creating a husk of herself. 
Girl and Le'gade using engarde 
Girl emerging from the flesh pit after being defeated by a guard
Girl stuck in rubble after the cave-in gameover scene in the mines.  
Girl hiding in the holes in the void. 
Girl getting trapped in flipside. 
Girl sawing her limbs off on her own.
Girl and Le'garde helping Jeanne walk 
Girl and Le'garde Flipside grave sprites 
Girl and Le'garde caged by Lord of Flies 
Girl using demon seed.
Girl holding demon baby.
Girl eating with Wolfmasks. 
D'arce making love with the Girl in beds pointing northward. 
Sacrificing the girl('s husk) in the Temple of Torment. 
Female adult skinless husk sprite for D'arce.
Skinless husk sprite for the Girl. 
Girl making love with male bunnymask. 
Girl making love with female bunnymask. 
Girl limping walk animation when one leg is incapacitated. 
Changed girl's one-armed sprites from a missing right arm to a missing left arm to be consistant with
her portrait and the lizardman skinning event. 
Added sprite for Le'garde being grabbed by Sylvian's tentacle 
Sprite for Le'garde's miasma scene when he is missing an arm. 

Issues: If you are wearing the penance armor before handing over leadership to Le'garde, there will be some
occurances where the character wearing the penance armor will have an armorless sprite temporarily such as if you
(as Le'garde) brings them to the void. 

-------------------------------------------------------------------
Girl Marriage Mod 1.4 by Fungerfork changelog
Disclaimer: This update was not made by the original modder Jasanon. 

Text changes: 
Fixed numerous grammar and spelling mistakes. 
Changed instances of clearly male or female monsters to refer to them as male or female instead of it. 
Moonless is now consistantly referred to as female. 
Changed text for using countermagic in battle to not refer to you specifically in case
a different party member other than the character you're playing as casted it instead.
If you are playing as D'arce or the girl, using Mastery over Insects will make them refer
to you as mistress instead of master.   

Playable Le'garde: 
When he takes control, his affinities with the gods will be at zero regardless of what affinities the previous
character had. However, he can still get a free use out of the bunnymasks, wolfmasks, god statues, and praying
at unexhasted ritual circles even if a previous character had already used them. 
Some NPCs will recognize you. 
You now have the option to attack Cahara when you meet him again after he robs you. 
If you are playing as Le'garde, he will refuse to form a marriage if one is already in your team. 
If Le'garde becomes a marriage, D'arce will still form an abominable marriage with you. 
Switching to Le'garde removes suicide from the former protagonist. 

Girl: 
Loving the girl now provides a sanity heal to the girl's partner instead of a party heal, at the cost of 
the girl's sanity. 
Marrages with girl now take place at the center of the ritual circle to be consistant 
with the vanilla marriage rituals. 
Marrying the girl by force will lock her affection at zero for the character who forced her. She will also
remember it when transforming into a god. 
Girl will no longer gain the bleeding status when losing her virginity to D'arce. 
A handful of NPCs will react to you differently, but this is mostly unimplemented and and will be worked on
for a future update. 
If the girl was loved by force, the God of Fear and Hunger will no longer skip turns regardless of what gifts
you gave to the girl if the one who forced her still leads the party. She will instead lash out at you. 
The cursed dagger will now allow the girl's affection to be raised to three and cause the God of Fear and Hunger
to skip turns when she equips it just like the normal dagger. 
Loving with a willing girl on all five ritual circles will unlock a special skill. 

Girl, Kid Demon, Baby Demon:
Due to their small size, these characters are easier to feed and easier to heal. Food fills them up more, 
and medicine, alcohol, and other restorative items heals more health and sanity. 
You can now headpat the girl and kid demon when talking to them. 
 
Taunt has a visible status icon. 


Item changes:
Some healing items have had their descriptions change to give 
a better idea of how potent their healing properties are.
Miasma now has an otherworldly element and can inflict poison to be consistant with its item description. 
Rotten meat now has a different sprite than dried meat.

Can no longer flee from the double-headed crow. 

If someone besides you in the party has the devour ability, they can been chosen to devour corpses. 
If someone besides you has the necromancy ability, they can be chosen to animate ghouls and skeletons.  

A few enemies that were previously unable to be hit by arrows/bear traps now can such as: 
The elite guard on level 7
The infected Lord of the Flies. 

D'arce will no longer forgive you if she sees you kill Le'garde (or sees you refuse to save him) 
or if she has already forgiven you once and you choose to continue fighting or start a new fight with her. 

Beds: 
You can now make love with the girl at beds, however poses are more limited due to small size of beds. 

Ending E-II: 
Added entries for if you escape with Baby Demon or Kid Demon. 
Fleshed out the ending for the girl with some additional variations based on certain factors such as which
character you escaped as, how you treated the girl, etc. 

Empty Scrolls: 
Wishing for a SALMONSNAKE with an empty scroll will now give you a Salmonsnake soul instead of salmonsnake meat. 
If you want to wish for meat, wish for SALMONSNAKE MEAT. 
Changed the name to wish for a brown vial for "Brown vial" to "BROWN VIAL" 
to be consistant with the other commands. 
Removed limit on bear traps, you can wish for them as many times as you want now. 
The keyword to wish for Achemillia vol. 2 has been changed from "ALCHEMILLIA 2" to "ALCHEMILLIA2" 
so it can be consistant with the keywords to wish for the other Achemillia volumes. 

Changed Torrtur and Buckman events so Marriages can interact with them. 

Spells: 
Added description to Flock of Crows. 
Changed description of Swarm of Locusts to say you summon locusts instead of crickets. 

Isayah:
He can now be attacked after you've angered him. 
He is now immune to blind due to his iron mask. 

Salmonsnake Soul, Penance Armor, Arm Guards, Leg Guards: 
These items will now protect you from some overworld hazards such as the dancing yellow mages and bear traps.
However they will not protect you from falls or limb loss resulting from a loss such as a prison guard defeat. 

Creation of Life II: 
No longer a consumable item, so if a character who knows Demon Seed transfers leadership to Le'garde, he
can learn the spell too. 
Girl and Fusion will not learn Demon Seed from the book. 

Ghouls: 
Now immune to poison and parasites, can be fed rotten food with no ill effects. 

Phobia changes: 
Trortur, Iron Shakespeare, White Angel, D'arce, Ragnvaldr, Isayah, Seril, Ser Seymore and Cahara triggers panophobia. 
Salmonsnake triggers zoophobia and panophobia. 
Enki and Valtiel triggers Rhabdophobia and Panophobia. 
White Angel triggers Teratophobia and Panphobia
Lady Moon's erotophobia trigger is replaced with a Rhabdophobia trigger. 
Greater Blight's erotophobia trigger is replaced with a zoophobia trigger. 
Francóis no longer triggers teratophobia.

Bug fixes: 
Certain party members will now appear in the elite guard's unique game over scene.  
Destroying Nameless arms will no longer destroy the Old Guardian's arms. 
Killing Le'garde in his cell as Ragnvaldr without D'arce in your party and then later recruiting D'arce
and bringing her to see Le'garde's corpse will no longer black out the screen. The scene will now play properly.
Le'garde will now take his place at the front of the group if a marriage transfers leadership to him.
Non-Le'garde heroes will now able able to sit on the golden throne to get Ending D (the original
mod broke this ending.) 
Fixed incidents where an infected arm would refer to your leg instead and vice versa. 
Escape Plan will now allow attempts to run from the Old Knight to always succeed instead of always fail. 
You can no longer get a lesser soul from Le'garde if Ragnvaldr is allowed to kill him in Mahabre. 
Seril will no longer fight you in the place you met him even after you've already saved him and sent him
on his way to Buckman. 
Yellow Mages and Lizardsmages will now able to cast hurting using their wand arms. 
Nas'hrah will now say his unique line for the first time you feed him. 
Book of Forgotten memories will no longer give Cahara an extra redundant steal ability when he already has learned
steal. 
A crate to the south of the door leading to Salmonsnake pool in map 5B can now be interacted with and searched. 
A certain chest that may appeal in Thicket 2_A can no longer be searched infinitely for infinite items. 
If you baby demon dies and you create a new one, it will no longer start at zero HP. 
If Le'garde becomes a marriage and meets his new god self, it will no longer result in a boss fight. 
You can no longer keep your summoned blood golem after running from the Old Knight.
Cursed axe and cursed scimitar now have the otherworldly element. 
You will no longer get softlocked if you fall through a fall into the prison map 3B, sleep in a bed, and get
ambushed by a monster without opening the door to the cell beforehand. 
Marriage can now use engarde properly. 
Engaging in a marrage with Enki will no longer bug out. 
The leg sweep skill will now properly transfer to a marriage when becoming one. 
Your husk will no longer hang around in the modern Temple of Torment after being sacrificed in the past. 
Cahara's corpse can now be found in all versions of the level 5 mines if he does not rejoin you after robbing you. 
Cavedweller massacre victims will no longer revert to their nongory defeat sprites after being searched. 
Cavedweller kneeling sprite is now a kneeling animation. 
The cavedweller warrior guarding the cube of the depths will now give you a ritual spear instead of an iron spear
if he is killed in the cavedweller massacre and searched. 
Great Mumbler's green flame attack will now be able to melt your weapons. 
Le'garde interactions with Cahara will work properly if you approch him from the north (previously only worked if
you approched him from the south.) 
Fixed the command to wish for Captain's Orders from an empty scroll from "CAPTAINS ORIDER" to "CAPTAINS ORDER" 
The shortcut from both variations of the prisons to level 7 will now activate crow mauler (previously only one
variation activated him.)
All weapons will now inflict the status effects they were intended to. Percentage of success was based off the 
percentage used in the state rates of their repective statuses. 
Fixed bug where defeating Cahara in his cell would not allow you to use the talk command afterward. 
Fixed a Lord of the Flies encounter that was missing the chance to make you throw up at the start of the battle. 
Nosramus will no longer leave his basket behind if you avoid his first encounter. 
Added the "before battle" common event to some cavedwellers that were missing it. 
Fixed bug where Isayah lacked the “after battle” common event. 
Fixed demon seed and devour prompts misidentifying corpses as ghouls or guards. 
You can now collect Cahara's endless soul if you find him dead in the mines after not being recruited. 
Nas'hrah will now light you on fire if you try to make love with him in the endless tower. 
You can now collect a leather vest and your stolen goods if you search Cahara's corpse in the mines. 
Fixed bug where you could run into an invisible wall on the wooden platform to
 the east of the Yellow Mage in the cavedweller village. 
Changed the gauntlet's poison gas text so that it fits on the screen. 
You can no longer collect infinate meat cleavers from the Moonless guards in the cavedweller village. 
Enki is no longer referred to as Cahara in the void. 
Killing Moonless Guard in Mahabre will no longer make another moonless corpse spawn in Cavedweller Village. 
Destroying a mumblers (both regular and great) head with an explosive vial will now kill the whole body. 
Can now enter door to Legarde even if dead Elite Guard is in front of it. 
Fixed Eastern Perfume so it gives you taunt. 
Beartraps now work on Elite guard in prison level. 
Fixed a bug where trying to activate a blood portal on a certain tile in endless tower would 
summon endless items and crash your game. 
Ghosts defeated in the uncollasped mines will stay defeated after collapsing the mine. 
Moved Torrtur in 1_3_C so he can't block a torch and softlock you out of the penance armor. 
Fixed bug where you could not tear the flag on the right in the room with the caged girl in map level1_B.
Fixed bug where Cahara steals twenty bottles of whiskey despite the text saying he only stole one. 
Countermagic can now interrupt the yellow mage's dance (in battle, not on the map.) 
You can now wish for Isayah's IRON MASK when using an empty scroll. 
Valteil's curse can now be cured with purifying talismans. 
You can no longer use The Passages of Ma'habre to get to the real Ma'habre by passing through an impassible tile.
You can no longer get infinite blue vials from the bugs in the Ancient Temple district.
Girl's corpse will now show up in the proper ritual circles when you sacrifice her. 
-------------------
Girl Marriage Mod 1.3 by Jasanon changelog
Disclaimer: This changelog was made by Fungerfork as a way to keep track of Jasanon's contributions, may not be fully accurate. 
Jasanon updated the mod a few times, these are the changes made before I started contributing to the mod. 

You can now marry the girl at ritual circles. Does not change you into a marriage. 
Marriage with girl provides a small health heal for the party. 
Fixed spot in Thicket where you can get infinite lucky coins. 
Fast travel from top and bottom (and vice versa) of endless tower and basement stairs if you already walked to the top once already. 
Can use soul stone on girl if you find her dead in her cage. 
Added playable Le'garde with a new ending
Added a bunny girl option to the orgy
Ragnvaldr will now react to Le'garde being in your party and his reaction is dependent on when you meet or talk to him and whether Le'garde is the leader
Don't wait too long to rescue The Girl (she will die after 15 minutes if not rescued similar to how Le'garde dies after 30 minutes.)
Added new animations for The Girl, some of which can only be seen at higher affection
For the monster and incest fans, Marriage and Le'garde can now make love to The Girl
Improved the making love scene. Discovered the broth bgs in the audio files
A few minor typo and bugfixes and maybe a few other minor things I'm forgetting
Added the result of "you shake your head free of vile thoughts" if attempting to make love to the girl while your mind is too high.

