xof 0303txt 0032

template XSkinMeshHeader {
 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
 WORD nMaxSkinWeightsPerVertex;
 WORD nMaxSkinWeightsPerFace;
 WORD nBones;
}

template VertexDuplicationIndices {
 <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
 DWORD nIndices;
 DWORD nOriginalVertices;
 array DWORD indices[nIndices];
}

template SkinWeights {
 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
 STRING transformNodeName;
 DWORD nWeights;
 array DWORD vertexIndices[nWeights];
 array FLOAT weights[nWeights];
 Matrix4x4 matrixOffset;
}


Frame Frame_SCENE_ROOT {

 FrameTransformMatrix {
  1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
 }

 Frame Frame1_iwa {

  FrameTransformMatrix {
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  }

  Mesh Mesh_iwa {
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   3;54,55,56;,
   3;57,58,59;;

   MeshNormals {
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   }

   MeshTextureCoords {
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   MeshMaterialList {
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    Material {
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    Material {
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    Material {
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     TextureFilename {
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    }

    Material {
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     TextureFilename {
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    Material {
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     TextureFilename {
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    Material {
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     TextureFilename {
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   }
  }
 }
}
